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Gloomhaven - Unlock All Characters route notes

Aug 12th, 2022 (edited)
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  1. Character Creation:
  2. Timing starts after selecting confirm on the house rules screen
  3. Start creating characters as Brutes.
  4. The following personal quests should be assigned to Brutes:
  5. The Perfect Poison - Kill 3 Lurkers, 3 Oozes, and 3 Spitting Drakes
  6. The Fall of Man - Complete 2 scenarios in the Lingering Swamp, then complete Fading Lighthouse and Pit of Souls
  7. Goliath Toppler - Complete 4 boss scenarios
  8. Aberrant Slayer - Kill one of each type of demon
  9. Helping Hand - Watch two party members complete their personal quests
  10. Keep note of when you see these personal quests (the stack repeats after 12 characters if you don't delete)
  11. Trophy Hunter - Kill 20 different types of monster
  12. Merchant Class - Have 2 head items, 2 torso items, 2 feet items, 3 hand items, and 4 small items
  13. Piety in All Things - Donate 120 to the Temple of the Great Oak
  14. Pounds of Flesh - Kill 15 Vermlings
  15. any battle goals from the above section that were doubled up
  16. Using that knowledge, assign the following battle goals to the following classes
  17. Trophy Hunter - Spellweaver
  18. Merchant Class - Spellweaver
  19. Piety in All Things - Hatchet
  20. Pounds of Flesh - Cragheart
  21. Buy blesses with 2 characters that are about to be deleted
  22. Delete all but those nine characters
  23. (Characters will now be referenced by the name of their personal quest)
  24. Split after deletion is done
  25.  
  26. Black Barrow:
  27. Put Piety and Trophy in the party
  28. Set up cards for Piety and Trophy
  29. Piety gets a blessing from the temple and a Minor Power Potion (NOTE: must make up the 10 gold from the potion in the first three scenarios). (1/12 blessings received, 10 gold remaining)
  30. Trophy buys a Minor Power Potion and Boots of Striding, equips both (0 gold)
  31. Take a city event, try to get +reputation
  32. Travel to Black Barrow
  33. <insert Black Barrow strats for Spellweaver with potion/boots and Hatchet with no equipment>
  34. Trophy must kill a Bandit Guard, and should try to hit Living Bones and Bandit Archer as well (3/20 types killed)
  35. Unlock Barrow Lair
  36. Choose to Return to Gloomhaven
  37. Split on reaching Gloomhaven
  38.  
  39. Barrow Lair:
  40. Swap Trophy for Merchant and add Goliath
  41. Set up cards for Merchant and Goliath
  42. Buy Minor Power Potion and Boots of Striding for Goliath (0 gold)
  43. Buy Minor Power Potion for Merchant (need to pick up 6 extra gold from the ground/events) (20 gold) (1/13 items)
  44. Piety gets a blessing. (2/12 blessings, 0 gold remaining)
  45. Take a city event if reputation is <2, try for +reputation
  46. Travel to Barrow Lair
  47. <insert Barrow Lair strats for Brute/Spellweaver/Hatchet>
  48. All three characters get 10 gold for completion. (P: 10, M: 30, G:10)
  49. Goliath gets a boss completion. (1/4)
  50. Unlock Crypt of the Damned and Inox Encampment
  51. Get +1 Prosperity (1/15)
  52. Split on reaching Gloomhaven
  53.  
  54. Crypt of the Damned:
  55. Goliath sells Boots of Striding (20 gold)
  56. Swap Merchant for Trophy and drop Goliath
  57. Piety gets a blessing (3/12 blessings, 0 gold remaining)
  58. Take a city event if reputation is <2, try for +reputation
  59. Travel to Crypt of the Damned
  60. <insert Crypt of the Damned strats for Spellweaver/Hatchet>
  61. Trophy should kill Living Bones and Bandit Archer if they missed any in Black Barrow, and can pick up Cultist, Earth Demon, and Wind Demon (6/20 types killed)
  62. Piety should finish this with 10 total gold or more (10 gold)
  63. Unlock Ruinous Crypt and Decaying Crypt
  64. Split on reaching Gloomhaven
  65.  
  66. Ruinous Crypt:
  67. Swap Trophy for Merchant and add Aberrant
  68. Set up cards for Aberrant
  69. Aberrant buys a Minor Power Potion (20 gold remaining)
  70. Piety gets a blessing (4/12 blessings, 0 gold remaining)
  71. Take a city event if reputation is <2, try for +reputation
  72. Travel to Ruinous Crypt
  73. <insert Ruinous Crypt strats for Brute/Spellweaver/Hatchet>
  74. Merchant and Piety each grab one of the chests for 15 gold each (P: 15, M: 45)
  75. Aberrant must kill a Night Demon and a Frost Demon, and can also kill a Flame Demon (3/6 types killed)
  76. Unlock Plane of Elemental Power, Frozen Hollow, and Forgotten Crypt
  77. Choose to return to Gloomhaven
  78. Split on reaching Gloomhaven
  79.  
  80. Inox Encampment:
  81. Drop Aberrant
  82. Piety gets a blessing (5/12 blessings, 5 gold remaining)
  83. Take a city event if reputation is <2, try for +reputation
  84. Travel to Inox Encampment
  85. <Insert Inox Encampment strats for Spellweaver/Hatchet>
  86. Unlock Gloomhaven Warehouse and Diamond Mine
  87. Both characters get 15 gold for scenario completion (P: 20, M: 60)
  88. Get +1 Prosperity (2/15)
  89. Split on reaching Gloomhaven
  90.  
  91. Frozen Hollow:
  92. Piety gets a blessing (6/12 blessings, 10 gold remaining)
  93. Take a city event if reputation is <2, try for +reputation
  94. Travel to Frozen Hollow
  95. <Insert Frozen Hollow strats for Spellweaver/Hatchet>
  96. Merchant should get the chest for 20 gold (80 gold total)
  97. Unlock the Enchanter
  98. Split on reaching Gloomhaven
  99.  
  100. Diamond Mine:
  101. Add Goliath and Pounds to the party.
  102. Set up cards for Pounds
  103. Pounds buys Boots of Striding and a Minor Power Potion (0 gold remaining)
  104. Piety gets a blessing (7/12 blessings, 0 gold remaining, +1 prosperity for 10 blessings, 3/15)
  105. Take a city event if reputation is <2, try for +reputation
  106. Travel to Diamond Mine
  107. <Insert Diamond Mine strats for Brute/Spellweaver/Hatchet/Cragheart>
  108. Pounds should kill as many vermlings as possible (10 in the scenario total), but don't drag hoping for summons.
  109. Goliath gets a boss completion (2/4)
  110. Unlock Gloomhaven Square A and B
  111. Everyone gets 20 gold for scenario completion (Piety: 20, M: 100, G: 40, Pounds: 20)
  112. Get +1 Prosperity (4/15)
  113. Pounds probably hasn't retired, so buy blesses for Pounds and run it back, bailing as soon as Pounds hits 15 Vermlings total
  114. Retire Pounds to unlock Lightning Bolt (1/11), +1 Prosperity (5/15)
  115. Split on finishing unlock cutscene
  116.  
  117. Gloomhaven Square B:
  118. Remove Piety from the party
  119. Goliath buys the Boots of Striding that Pounds just retired with (20 gold)
  120. Take a city event if reputation is <2, try for +reputation
  121. Travel to Gloomhaven Square B
  122. <Insert Gloomhaven Square B strats for Brute/Spellweaver>
  123. Merchant gets the chest for an Amulet of Life, (sell later for 10 gold, effective 110 gold)
  124. Unlock Mountain Pass, Abandoned Sewers, and Outer Ritual Chamber
  125. Goliath gets a boss completion (3/4)
  126. Get +4 Reputation
  127. Split on reaching Gloomhaven
  128.  
  129. Plane of Elemental Power:
  130. Sell the Boots on Goliath (30 gold)
  131. Swap Goliath for Aberrant and Merchant for Trophy
  132. Buy Boots of Striding for Aberrant
  133. Take a city event if reputation is <6, try for +reputation
  134. Travel to Plane of Elemental Power
  135. <Insert Plane of Elemental Power strats for Brute/Spellweaver>
  136. Aberrant must kill a Sun Demon, gets a second chance at Flame Demon, and gets a first chance at Earth Demon (5/6 types killed)
  137. Trophy must kill a Sun Demon, gets a second chance at Earth Demon, and gets a first chance at Flame Demon (8/20 types killed)
  138. Unlock Infernal Throne and Temple of the Elements
  139. Choose to return to Gloomhaven
  140. Split on reaching Gloomhaven
  141.  
  142. Mountain Pass:
  143. Take a city event if reputation is <6, try for +reputation
  144. Travel to Mountain Pass
  145. <Insert Mountain Pass strats for Brute/Spellweaver>
  146. Aberrant can kill a Wind Demon for their final demon, but has one more chance after this
  147. Trophy must kill an Inox Guard and an Inox Archer (10/20 types killed)
  148. Unlock Echo Chamber and Icecrag Ascent
  149. Choose to return to Gloomhaven
  150. If Aberrant retires, split at end of unlock cutscene, otherwise split on reaching Gloomhaven
  151.  
  152. Temple of the Elements:
  153. If Aberrant retired, add Piety to the party, otherwise no party change
  154. Take a city event if reputation is <6, try for +reputation
  155. Travel to Temple of the Elements
  156. <Need two sets of strats, one for Brute/Spellweaver, the other for Spellweaver/Hatchet>
  157. Trophy must kill a Frost Demon, and has additional chances at the other three kinds and Cultists (11/20 types killed)
  158. Aberrant should clean up any Demons they still need.
  159. Unlock Plane of Night, and Gloomhaven Battlements A and B
  160. Aberrant should retire by now, unlocking Triforce (2/11), +1 prosperity (6/15)
  161. If Aberrant retires, split at end of unlock cutscene, otherwise split on reaching Gloomhaven
  162.  
  163. Echo Chamber:
  164. Add Piety to the party if they aren't in already
  165. Piety and Trophy get blessings (8/12 blessings, 10 gold remaining)
  166. Travel to Echo Chamber
  167. <Insert Echo Chamber strats for Spellweaver/Hatchet>
  168. Trophy must kill a Living Spirit and an Ooze, and can optionally kill a Rending Drake (14/20 types killed)
  169. Unlock Shrine of the Depths and Decrepit Wood
  170. Split on returning to Gloomhaven
  171.  
  172. Gloomhaven Battlements B:
  173. Swap Trophy for Merchant and add Goliath
  174. Goliath buys Boots of Striding (10 gold left)
  175. Piety and Goliath get blessings (9/12 blessings, 0 gold remaining)
  176. Take a city event if reputation is <6, try for +reputation
  177. Travel to Gloomhaven Battlements B
  178. <Insert Gloomhaven Battlements B strats for Brute/Hatchet>
  179. Piety should get the chest for a Tower Shield (sell later for effective 20 gold)
  180. Get +4 reputation
  181. Get 10 gold each (30 gold for Piety, 120 for Merchant)
  182. Goliath gets a boss completion (4/4)
  183. Retire Goliath to unlock Angry Face (3/11), +1 prosperity (7/15)
  184. Probably unlock Sun as well (4/11)
  185. Split on all unlock cutscenes finishing
  186.  
  187. Forgotten Crypt:
  188. Swap Piety for Fall
  189. Set up cards for Fall
  190. Buy Boots of Striding and Minor Power Potion for Fall (0 gold left)
  191. Take a city event if Sun is not unlocked
  192. Travel to Forgotten Crypt
  193. <insert Forgotten Crypt strats for Brute/Spellweaver>
  194. Merchant should get the chest for 20 gold (140 gold)
  195. Merchant should also have picked up at least 3 gold piles by now - target gold at end of scenario is 144 (134 if you haven't sold the Amulet of Life yet)
  196. Fall gets a swamp clear (1/2)
  197. Get +1 Prosperity (8/15)
  198. Split on returning to Gloomhaven
  199.  
  200. Decrepit Wood:
  201. Swap Merchant for Trophy
  202. Take a city event if Sun is not unlocked
  203. Travel to Decrepit Wood
  204. <insert Decrepit Wood strats for Brute/Spellweaver>
  205. Trophy must kill a Harrower Infester, a Giant Viper, and a Black Imp, and can additionally pick up a Deep Terror (18/20 types killed)
  206. Fall gets a swamp clear (2/2)
  207. Unlock Ancient Defense Network and Fading Lighthouse
  208. Split on returning to Gloomhaven
  209.  
  210. Fading Lighthouse:
  211. Swap Trophy for Piety
  212. Piety gets a blessing (10/12, Tower Shield left)
  213. Take a city event if Sun is not unlocked
  214. Travel to Fading Lighthouse
  215. <insert Fading Lighthouse strats for Brute/Hatchet>
  216. Unlock Pit of Souls
  217. Fall finishes half of their quest
  218. Choose to return to Gloomhaven
  219. Split on returning to Gloomhaven
  220.  
  221. Pit of Souls:
  222. Add Trophy
  223. Take a city event if Sun is not unlocked
  224. Piety sells the Tower Shield (20 gold left)
  225. Piety gets a blessing (11/12, 10 gold left)
  226. Travel to Pit of Souls
  227. <insert Pit of Souls strats for Brute/Hatchet/Spellweaver>
  228. Retire Fall to unlock Eclipse (5/11), +1 prosperity (9/15)
  229. Split on finishing unlock cutscene
  230.  
  231. Shrine of the Depths:
  232. Swap Piety for Poison
  233. Set up cards for Poison
  234. Poison buys a Minor Power Potion and Boots of Striding (0 gold left)
  235. Take a city event if Sun is not unlocked
  236. Travel to Shrine of the Depths
  237. <insert Shrine of the Depths strats for Brute/Spellweaver>
  238. Poison should kill 3 Oozes and 3 Lurkers (6/9 enemies killed)
  239. Trophy should kill a Lurker, and a Deep Terror if previously missed. (19/20 types killed)
  240. Once those kills are complete, bail without finishing the scenario
  241. Split on returning to Gloomhaven
  242.  
  243. Icecrag Ascent:
  244. Take a city event if Sun is not unlocked
  245. Travel to Icecrag Ascent
  246. <insert Icecrag Ascent strats for Brute/Spellweaver>
  247. Poison should kill 3 Spitting Drakes (9/9 enemies killed)
  248. If Trophy has killed everything to this point, he should only need to kill a Hound. Spitting Drake can be a back-up, and if Rending Drake was missed previously, it can be picked up here. (21/20 types killed)
  249. If desperate for reputation/prosperity/money, complete this scenario to unlock Scorched Summit; otherwise bail
  250. If this scenario was completed, immediately proceed to and complete Scorched Summit
  251. Retire Trophy to unlock Two-Mini (6/11), +1 prosperity (10/15)
  252. Retire Poison to unlock C'thulu (7/11), +1 prosperity (11/15)
  253. Split on finishing unlock cutscenes
  254.  
  255. Clean-Up:
  256. Put Helping and Piety in the party.
  257. Piety gets a blessing (12/12, 0 gold left), triggering +1 prosperity for 15 blessings (12/15)
  258. Retire Piety to unlock Saw (8/11), +1 prosperity (13/15)
  259. Helping gets a retirement (1/2)
  260. Put Merchant in the party
  261. Sell the Amulet of Life (if you haven't already), then buy 2 Iron Helmets, 2 Hide Armor, 2 Heater Shield, 1 Poison Dagger, 2 Boots of Striding, and 3 more Minor Potions, all at a -2 (or better) discount for a total of 144 gold. (13/13 necessary items)
  262. Retire Merchant to unlock Three Spears (9/11), +1 prosperity (14/15)
  263. Helping gets a retirement (2/2)
  264. Retire Helping to unlock Music Note (10/11), +1 prosperity (15/15)
  265. Create Brutes until you find the Personal Quest Augmented Abilities
  266. Upgrade Trample's pierce, Skewer's move, Overwhelming Assault's move, and Grab and Go's move for a total of 75 gold
  267. Retire Augmented Abilities to unlock Circles (11/11)
  268. Timing ends when the last unlock cutscene finishes.
  269.  
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