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- Misc-(mainly for this version)
- General system changed to resemble CBM/YD, to kill inheritance issues.
- Rock-
- Can no longer hit with both the ball and the kick when doing the quick kick
- When used alone, the kick no longer consumes ammo
- Roll-
- Self healing reduced a little 27 -> 22
- Mainfire projectile duration reduced slightly
- CrashMan-
- Direct hit damage removed
- WoodMan-
- Shieldtoss projectile is faster 26 -> 36
- Slam max damage reduced from 32 -> 24
- TopMan-
- Top spin flat aoe damage reduced 20 -> 15
- It drops to 3 full aoe for 6 tics after the first hit
- SearchMan-
- A little slower during deadly storm
- HyperStormH-
- Base damage on run decreased 10 -> 7
- Enker-
- Gains more ammo while in stance(currently regains very small amounts of ammo)
- Punk-
- Punk slam thingy Damage reduced 40 -> 28
- Restores more ammo on hit though
- His saw damage reduced 12 -> 8
- Saw hit speed after a collision properly matches the startup speed, amount of extra hits after a collision 5 -> 3
- Sprites on spin adjusted
- Mainfire hud adjusted
- Magma-
- Aura damage reduced 3 -> 2
- Radius of aura also decreased 96 -> 64, full damage radius 64 -> 32
- GroundMan-
- Has a very weak melee on his altfire, deals 2 damage
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