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Muzaru

Bandaid v1b Changelog

Apr 2nd, 2016
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  1. Misc-(mainly for this version)
  2. General system changed to resemble CBM/YD, to kill inheritance issues.
  3.  
  4. Rock-
  5. Can no longer hit with both the ball and the kick when doing the quick kick
  6. When used alone, the kick no longer consumes ammo
  7.  
  8. Roll-
  9. Self healing reduced a little 27 -> 22
  10. Mainfire projectile duration reduced slightly
  11.  
  12. CrashMan-
  13. Direct hit damage removed
  14.  
  15. WoodMan-
  16. Shieldtoss projectile is faster 26 -> 36
  17. Slam max damage reduced from 32 -> 24
  18.  
  19. TopMan-
  20. Top spin flat aoe damage reduced 20 -> 15
  21. It drops to 3 full aoe for 6 tics after the first hit
  22.  
  23. SearchMan-
  24. A little slower during deadly storm
  25.  
  26. HyperStormH-
  27. Base damage on run decreased 10 -> 7
  28.  
  29. Enker-
  30. Gains more ammo while in stance(currently regains very small amounts of ammo)
  31.  
  32. Punk-
  33. Punk slam thingy Damage reduced 40 -> 28
  34. Restores more ammo on hit though
  35. His saw damage reduced 12 -> 8
  36. Saw hit speed after a collision properly matches the startup speed, amount of extra hits after a collision 5 -> 3
  37. Sprites on spin adjusted
  38. Mainfire hud adjusted
  39.  
  40. Magma-
  41. Aura damage reduced 3 -> 2
  42. Radius of aura also decreased 96 -> 64, full damage radius 64 -> 32
  43.  
  44. GroundMan-
  45. Has a very weak melee on his altfire, deals 2 damage
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