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- {$CLEO .cs}
- {$VERSION 3.1.0040}
- 0000:
- while true
- wait 0
- if and
- 80DF: not actor $PLAYER_ACTOR driving
- 0AB0: key_pressed 84 //VK_T
- then
- 00A0: store_player $PLAYER_ACTOR position_to 1@ 2@ 3@
- 073E: get_car_in_sphere 1@ 2@ 3@ radius 30.0 model #TAXI handle_as 0@
- if
- 856E: not car 0@ defined
- then
- 073E: get_car_in_sphere 1@ 2@ 3@ radius 30.0 model #CABBIE handle_as 0@
- end
- if
- 056E: car 0@ defined
- then
- if and
- 8495: not car 0@ burning
- 8119: not car 0@ wrecked
- 81F4: not car 0@ flipped
- then
- 046C: 16@ = car 0@ driver
- 01E9: 5@ = car 0@ num_passengers
- if and
- 5@ == 0
- 056D: actor 16@ defined
- 803C: 16@ <> $PLAYER_ACTOR // (int)
- then
- 0AB1: call_scm_func @taxi1 2 0@ 16@
- if
- 00DB: actor $PLAYER_ACTOR in_car 0@
- then
- 0AB1: call_scm_func @taxi2 params_count 1 0@
- end
- else
- 00BC: show_text_highpriority GXT 'ATNCLCR' time 3000 flag 1
- Car.RemoveReferences(0@)
- end
- else
- 00BC: show_text_highpriority GXT 'ATNOCAB' time 3000 flag 1
- Car.RemoveReferences(0@)
- end
- else
- 00BC: show_text_highpriority GXT 'ATNOCAB' time 3000 flag 1
- Car.RemoveReferences(0@)
- end
- end
- end
- :taxi2
- 0390: load_txd_dictionary 'taxi'
- 038F: load_texture "map" as 127 // Load dictionary with 0390 first
- 038F: load_texture "cross" as 128 // Load dictionary with 0390 first
- 038B: load_requested
- 5@ = 320.0
- 6@ = 225.0
- 10@ = 3000.0
- 10@ /= 450.0
- 33@ = 3000
- while true
- wait 0
- 03F0: enable_text_draw 1
- 03E3: set_texture_to_be_drawn_antialiased 1
- 038D: draw_texture 127 position 320.0 225.0 size 640.0 450.0 RGBA 255 255 255 255
- 03E3: set_texture_to_be_drawn_antialiased 1
- 038D: draw_texture 128 position 5@ 6@ size 16.0 16.0 RGBA 255 255 255 255
- if
- 0AB0: key_pressed 65
- then
- 5@ -= 1.0
- end
- if
- 0AB0: key_pressed 68
- then
- 5@ += 1.0
- end
- if
- 0AB0: key_pressed 87
- then
- 6@ -= 1.0
- end
- if
- 0AB0: key_pressed 83
- then
- 6@ += 1.0
- end
- 0A8D: 14@ = read_memory 0xB73424 size 4 virtual_protect 1 //X
- 0A8D: 15@ = read_memory 0xB73428 size 4 virtual_protect 1 //Y
- if
- 14@ <> 0
- then
- 005B: 5@ += 14@ // (float)
- end
- if
- 15@ <> 0
- then
- 15@ *= -1.0
- 005B: 6@ += 15@ // (float)
- end
- if
- 6@ < 0.0
- then
- 6@ = 0.0
- end
- if
- 6@ > 448.0
- then
- 6@ = 448.0
- end
- if
- 5@ < 0.0
- then
- 5@ = 0.0
- end
- if
- 5@ > 640.0
- then
- 5@ = 640.0
- end
- 0087: 7@ = 5@ // (float)
- 7@ *= 4.6875
- 7@ -= 1500.0
- 7@ *= 2.0
- 0087: 8@ = 6@ // (float)
- 006B: 8@ *= 10@ // (float)
- 8@ -= 1500.0
- 8@ *= 2.0
- 0087: 9@ = 8@ // (float)
- 9@ *= 2.0
- 0063: 8@ -= 9@ // (float)
- if
- 00E1: key_pressed 0 17
- then
- 33@ = 0
- 04E4: refresh_game_renderer_at 7@ 8@
- while 33@ < 3000
- 00AB: put_car 0@ at 7@ 8@ 100.0
- 03F0: enable_text_draw 1
- 03E3: set_texture_to_be_drawn_antialiased 1
- 038D: draw_texture 127 position 320.0 225.0 size 640.0 450.0 RGBA 255 255 255 255
- wait 0
- 04D3: get_nearest_car_path_coords_from 7@ 8@ 10.0 type 2 store_to 11@ 12@ 13@
- 073E: get_car_in_sphere 11@ 12@ 13@ radius 10.0 model -1 handle_as 19@
- if
- 056E: car 19@ defined
- then
- Car.StorePos(19@, 11@, 12@, 13@)
- 23@ = Car.Angle(19@)
- Car.Destroy(19@)
- break
- end
- end
- //04D3: get_nearest_car_path_coords_from 7@ 8@ 100.0 type 2 store_to 11@ 12@ 13@
- 00AB: put_car 0@ at 11@ 12@ 13@
- Car.Angle(0@) = 23@
- 04BA: set_car 0@ speed_instantly 30.0
- 0509: 3@ = distance between point 7@ 8@ and point 11@ 12@
- 008C: 3@ = float_to_integer 3@
- 3@ *= -10
- 0109: player $PLAYER_CHAR money += 3@
- while 00DB: actor $PLAYER_ACTOR in_car 0@
- wait 200
- end
- 00AD: set_car 0@ max_speed_to 10.0
- 00A7: car 0@ drive_to 0.0 0.0 0.0
- 00A9: set_car 0@ to_normal_driver
- 00AF: set_car 0@ driver_behaviour_to 13
- 01C3: remove_references_to_car 0@ // Like turning a car into any random car
- 0391: release_textures
- break
- end
- if
- 80DB: not actor $PLAYER_ACTOR in_car 0@
- then
- 00AD: set_car 0@ max_speed_to 10.0
- 00A7: car 0@ drive_to 0.0 0.0 0.0
- 00A9: set_car 0@ to_normal_driver
- 00AF: set_car 0@ driver_behaviour_to 13
- 01C3: remove_references_to_car 0@ // Like turning a car into any random car
- 0391: release_textures
- break
- end
- end
- 0AB2: ret 0
- :taxi1
- {0@ - car
- 1@ - driver
- }
- 02D4: car 0@ turn_off_engine
- 33@ = 10000
- 33@ *= -1
- 32@ = 100
- 15@ = 0
- 0186: 14@ = create_marker_above_car 0@
- 07E0: set_marker 14@ type_to 1
- while true
- wait 0
- 0085: 10@ = 33@ // (int)
- 10@ /= 1000
- 10@ *= -1
- if and
- 056E: car 0@ defined
- 89DE: not actor $PLAYER_ACTOR entering_car
- 80DB: not actor $PLAYER_ACTOR in_car 0@
- then
- 01E5: show_text_1number_highpriority GXT 'ATTHCA1' number 10@ time 1 flag 1
- 00AA: store_car 0@ position_to 1@ 2@ 3@
- end
- if and
- 056E: car 0@ defined
- 89DE: not actor $PLAYER_ACTOR entering_car
- 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1@ 2@ 3@ radius 2.5 2.5 2.5 on_foot
- then
- 00BC: text_highpriority 'ATTRME3' 1 ms 1 //
- if
- 00E1: key_pressed 0 11
- then
- 0209: 30@ = random_int_in_ranges 0 3
- 05CA: AS_actor $PLAYER_ACTOR enter_car 0@ passenger_seat 30@ 10000 ms
- end
- end
- if and
- 056E: car 0@ defined
- 00DB: actor $PLAYER_ACTOR in_car 0@
- then
- 03E6: remove_text_box
- 0164: disable_marker 14@
- break
- end
- if and
- 056E: car 0@ defined
- 89DE: not actor $PLAYER_ACTOR entering_car
- 80DB: not actor $PLAYER_ACTOR in_car 0@
- 10@ <= 0
- then
- 0164: disable_marker 14@
- Car.SetMaxSpeed(0@, 30.0)
- 02C2: car 0@ drive_to 0.0 0.0 0.0
- 00AF: set_car 0@ driver_behaviour_to 13
- 01C3: remove_references_to_car 0@
- break
- end
- if
- 856E: not car 0@ defined
- then
- break
- end
- end
- 0AB2: ret 0
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