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  1. [18:00] 951cefd3ca5cb6773251e773379ff26a: ok so since i was muted
  2. [18:00] 951cefd3ca5cb6773251e773379ff26a: im going to state my reasons
  3. [18:00] 951cefd3ca5cb6773251e773379ff26a: for the change i proposed
  4. [18:00] 951cefd3ca5cb6773251e773379ff26a: 1.
  5. [18:00] 951cefd3ca5cb6773251e773379ff26a: out of shitposting and all that bs
  6. [18:01] 951cefd3ca5cb6773251e773379ff26a: 2.5 is quite a lot, and although 2.3 is a decent nerf, 2.4 + other changes will mean that the state of creeper can change faster rather than a slow, development-like change
  7. [18:01] 951cefd3ca5cb6773251e773379ff26a: if we want creeper to become a genuinely viable-due-to-skill kit
  8. [18:01] 951cefd3ca5cb6773251e773379ff26a: then we need to do a lot more than just change kb
  9. [18:01] 951cefd3ca5cb6773251e773379ff26a: so dont do 2.3
  10. [18:01] 951cefd3ca5cb6773251e773379ff26a: maybe 2.35 at most
  11. [18:01] 951cefd3ca5cb6773251e773379ff26a: change 2
  12. [18:01] 951cefd3ca5cb6773251e773379ff26a: currently the cooldowns are
  13. [18:01] 951cefd3ca5cb6773251e773379ff26a:
  14. "SulphurBomb":3,
  15. "Explode":8,
  16. [18:02] 951cefd3ca5cb6773251e773379ff26a: changing sulphur bomb to 3.5 will punish creeper players that aren't as experienced with landing them
  17. [18:02] 951cefd3ca5cb6773251e773379ff26a: at the moment it is very free to just miss one and then just hit the next one with no repercussions
  18. [18:02] 951cefd3ca5cb6773251e773379ff26a: sure, 0.5 isn't going to make the best of a difference
  19. [18:02] 951cefd3ca5cb6773251e773379ff26a: but it will definitely affect gameplay and in higher elo plays, this affects timing
  20. [18:02] 951cefd3ca5cb6773251e773379ff26a: explode at the moment is either
  21. [18:02] 951cefd3ca5cb6773251e773379ff26a: - easily gimpable
  22. [18:03] 951cefd3ca5cb6773251e773379ff26a: - predictable
  23. [18:03] 951cefd3ca5cb6773251e773379ff26a: etc
  24. [18:03] 951cefd3ca5cb6773251e773379ff26a: if we want to make creeper more viable in the field of skilled plays
  25. [18:03] 951cefd3ca5cb6773251e773379ff26a: we should reduce the cooldown slightly
  26. [18:03] 951cefd3ca5cb6773251e773379ff26a: since if you cancel early
  27. [18:03] 951cefd3ca5cb6773251e773379ff26a: you dont get a cooldown refresher by even anything at all
  28. [18:03] 951cefd3ca5cb6773251e773379ff26a: which means making cancel-mind-trick strats acts as no benefit other than to perhaps dodge one arrow
  29. [18:04] 951cefd3ca5cb6773251e773379ff26a: which a good player will end up landing anyway due to the lack of downwards momentum + the fact that cancelling it also reverts your horizontal speed
  30. [18:04] 951cefd3ca5cb6773251e773379ff26a: which means there isn't the biggest deviation from the center position of the falling point
  31. [18:04] 951cefd3ca5cb6773251e773379ff26a: alternatively
  32. [18:05] 951cefd3ca5cb6773251e773379ff26a: what if explode granted maybe a small
  33. [18:05] 951cefd3ca5cb6773251e773379ff26a: very small
  34. [18:05] 951cefd3ca5cb6773251e773379ff26a: damage reduction
  35. [18:05] 951cefd3ca5cb6773251e773379ff26a: maybe +1 or +1.5 armor
  36. [18:05] 951cefd3ca5cb6773251e773379ff26a: skele/zombie is very good against creeper due to explode
  37. [18:06] 951cefd3ca5cb6773251e773379ff26a: additionally kits like spider or wolf would still be able to rack up a lot of damage while explode is charging
  38. [18:06] 951cefd3ca5cb6773251e773379ff26a: obviously a straight buff wouldn't be fair
  39. [18:06] 951cefd3ca5cb6773251e773379ff26a: i would propose either
  40. [18:06] 951cefd3ca5cb6773251e773379ff26a: 2.5 > 2.4 with the changes to the cooldowns
  41. [18:06] 951cefd3ca5cb6773251e773379ff26a: or
  42. [18:06] 951cefd3ca5cb6773251e773379ff26a: 2.5 > 2.25 but bonus armor on explode
  43. [18:07] SaltyDoughnut: Hmm
  44. [18:07] SaltyDoughnut: Makes a lot of sense
  45. [18:07] 951cefd3ca5cb6773251e773379ff26a: out of shitposting i dont dislike you
  46. [18:07] 951cefd3ca5cb6773251e773379ff26a: just memeing
  47. [18:08] SaltyDoughnut: I suggested something similar a while back similar
  48. [18:08] SaltyDoughnut: That cancelling explode, reduces the cooldown by a short amount of time
  49. [18:09] 951cefd3ca5cb6773251e773379ff26a: what ahppened to it
  50. [18:09] SaltyDoughnut: Maybe instead of lowering the cooldown, we could remove the cooldown after cancelling
  51. [18:09] SaltyDoughnut: Not remove
  52. [18:09] SaltyDoughnut: Lower
  53. [18:10] 951cefd3ca5cb6773251e773379ff26a: i see
  54. [18:10] 951cefd3ca5cb6773251e773379ff26a: see the thing is
  55. [18:10] 951cefd3ca5cb6773251e773379ff26a: i think the biggest problem with changing creeper
  56. [18:10] 951cefd3ca5cb6773251e773379ff26a: at the moment
  57. [18:10] 951cefd3ca5cb6773251e773379ff26a: is the existence of spider/wolf/etc
  58. [18:10] 951cefd3ca5cb6773251e773379ff26a: anything that indirectly buffs them by nerfing creeper makes them even more powerful than they are
  59. [18:11] 951cefd3ca5cb6773251e773379ff26a: which is why i think my ideas aren't too bad because they spread the whole nerf across multiple factors
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