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Sep 21st, 2017
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  1. function DrawLevel()
  2. {
  3. MasterPlacmentZ();
  4. var makeTunnel : GameObject = Instantiate (tunnelPrefabs [0], Vector3(0,0, tunnelZ), Quaternion.identity);
  5. makeTunnel.gameObject.transform.parent = transform;
  6.  
  7. ///fill it with goodies
  8. collectFloors = makeTunnel.FindGameObjectsWithTag ("Floor");
  9. for ( i=0; i < 10; i++ )
  10. {
  11. var pickOne = Random.Range(0, collectFloors.Length);
  12. var createBall : GameObject = Instantiate (RandomPickups(), Vector3(0,0, 0), Quaternion.identity);
  13. createBall.transform.parent = collectFloors[pickOne].transform;
  14. createBall.transform.localPosition = Vector3(0,0,0);
  15. }
  16. }
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