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- function DrawLevel()
- {
- MasterPlacmentZ();
- var makeTunnel : GameObject = Instantiate (tunnelPrefabs [0], Vector3(0,0, tunnelZ), Quaternion.identity);
- makeTunnel.gameObject.transform.parent = transform;
- ///fill it with goodies
- collectFloors = makeTunnel.FindGameObjectsWithTag ("Floor");
- for ( i=0; i < 10; i++ )
- {
- var pickOne = Random.Range(0, collectFloors.Length);
- var createBall : GameObject = Instantiate (RandomPickups(), Vector3(0,0, 0), Quaternion.identity);
- createBall.transform.parent = collectFloors[pickOne].transform;
- createBall.transform.localPosition = Vector3(0,0,0);
- }
- }
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