karl-police

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Dec 8th, 2018
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  1.  
  2. // warmup settings
  3. mp_warmuptime 180 // until all players connect
  4. mp_warmuptime_all_players_connected 15
  5.  
  6. bot_quota 0
  7. bot_quota_mode fill
  8.  
  9. cash_player_bomb_defused 0
  10. cash_player_bomb_planted 0
  11. cash_player_damage_hostage 0
  12. cash_player_get_killed 0
  13. cash_player_interact_with_hostage 0
  14. cash_player_killed_enemy_default 500
  15. cash_player_killed_enemy_factor 0
  16. cash_player_killed_hostage 0
  17. cash_player_killed_teammate 0
  18. cash_player_rescued_hostage 0
  19. cash_team_elimination_bomb_map 0
  20. cash_team_hostage_alive 0
  21. cash_team_hostage_interaction 0
  22. cash_team_loser_bonus 0
  23. cash_team_loser_bonus_consecutive_rounds 0
  24. cash_team_planted_bomb_but_defused 0
  25. cash_team_rescued_hostage 0
  26. cash_team_terrorist_win_bomb 0
  27. cash_team_win_by_defusing_bomb 0
  28. cash_team_win_by_hostage_rescue 0
  29.  
  30. contributionscore_assist 0
  31. contributionscore_bomb_defuse_minor 0
  32. contributionscore_bomb_defuse_major 0
  33. contributionscore_bomb_planted 0
  34. contributionscore_bomb_exploded 0
  35. contributionscore_cash_bundle 1
  36. contributionscore_crate_break 1
  37. contributionscore_hostage_kill 0
  38. contributionscore_hostage_rescue_minor 0
  39. contributionscore_hostage_rescue_major 0
  40. contributionscore_kill 0
  41. contributionscore_kill_factor 0.25 // Award 25% of player's contribution score as a bonus to their killer
  42. contributionscore_objective_kill 0
  43. contributionscore_suicide 0
  44. contributionscore_team_kill 0
  45.  
  46. ff_damage_reduction_bullets 1
  47. ff_damage_reduction_grenade 1
  48. ff_damage_reduction_grenade_self 1
  49. ff_damage_reduction_other 1
  50.  
  51. mp_afterroundmoney 0
  52. mp_startmoney 500
  53.  
  54. spec_freeze_panel_extended_time 1
  55. spec_freeze_time 2
  56.  
  57. mp_ct_default_melee ""
  58. mp_ct_default_secondary ""
  59. mp_ct_default_primary ""
  60. mp_ct_default_grenades ""
  61. mp_t_default_melee ""
  62. mp_t_default_secondary ""
  63. mp_t_default_primary ""
  64. mp_t_default_grenades ""
  65.  
  66. ammo_item_limit_healthshot 2
  67. ammo_grenade_limit_total 4
  68. ammo_grenade_limit_default 4
  69. ammo_grenade_limit_flashbang 4
  70.  
  71. healthshot_healthboost_time 6.5
  72. healthshot_healthboost_damage_multiplier 0.9
  73. healthshot_healthboost_speed_multiplier 1.2
  74.  
  75. mp_only_cts_rescue_hostages 0
  76.  
  77. mp_give_player_c4 0
  78. mp_c4timer 18
  79. mp_anyone_can_pickup_c4 1
  80. mp_plant_c4_anywhere 1
  81.  
  82. sv_deadtalk 1
  83. sv_talk_enemy_dead 1
  84.  
  85. inferno_child_spawn_max_depth 5
  86. inferno_max_flames 48
  87. inferno_max_range 400
  88. molotov_throw_detonate_time 20
  89.  
  90. mp_autokick 0
  91. mp_autoteambalance 0
  92. mp_buytime 0 // no CS-style buymenu, use tablet
  93. mp_death_drop_defuser 0
  94. mp_death_drop_grenade 3 // 0=none, 1=best, 2=current or best, 3 = all
  95. mp_death_drop_gun 3 // 0=none, 1=best, 2=current or best, 3 = all
  96. mp_deathcam_skippable 0
  97. mp_display_kill_assists 0
  98. mp_drop_grenade_enable 1
  99. mp_drop_knife_enable 1
  100. mp_equipment_reset_rounds 1
  101. mp_force_pick_time 0
  102. mp_forcecamera 1 // Set to 1 for team only spectating
  103. mp_freezetime 0
  104. mp_friendlyfire 1
  105. mp_limitteams 0 // Everyone can be on the same 'team'; this mode implements teams itself
  106. mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
  107. mp_match_end_changelevel 1 // force map to reload each round so everything gets initialized properly
  108. mp_maxrounds 1
  109. mp_molotovusedelay 0
  110. mp_randomspawn 0
  111. mp_randomspawn_los 0
  112. mp_roundtime 60
  113. mp_round_restart_delay 13
  114. mp_tagging_scale 4
  115. mp_taser_recharge_time 30
  116. mp_teamcashawards 0
  117. mp_teammates_are_enemies 1
  118. mp_timelimit 0
  119. mp_weapons_allow_heavyassaultsuit 1
  120.  
  121. sv_air_pushaway_dist 220
  122. sv_allow_votes 0 // Voting not allowed in this mode
  123. sv_disable_immunity_alpha 1
  124. sv_disable_radar 1
  125. sv_env_entity_makers_enabled 0
  126. sv_extract_ammo_from_dropped_weapons 1
  127. sv_falldamage_scale 0.65
  128. sv_falldamage_to_below_player_ratio 0.6
  129. sv_falldamage_to_below_player_multiplier 1.5
  130. sv_grassburn 1
  131. sv_health_approach_enabled 1
  132. sv_hegrenade_damage_multiplier 1.1
  133. sv_hegrenade_radius_multiplier 1.7
  134. sv_ignoregrenaderadio 1
  135. sv_knife_attack_extend_from_player_aabb 10
  136. sv_outofammo_indicator 1
  137. sv_show_ragdoll_playernames 1
  138. sv_show_team_equipment_force_on 1 // for squad mode
  139. sv_teamid_overhead_maxdist_spec 999999
  140. sv_teamid_overhead_maxdist 999999
  141. sv_water_movespeed_multiplier 0.5
  142. sv_water_swim_mode 1
  143. sv_weapon_encumbrance_scale 0.3
  144.  
  145. spec_replay_bot 1
  146. spec_replay_enable 2 // force permanent delayed spectation after death to discourage ghosting
  147. spec_replay_leadup_time 20
  148. tv_delay 20
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