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Config.lua

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May 21st, 2013
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  1. local n = select(2, ...)
  2. local l = n.locale
  3.  
  4. ----------------------------------------------------------------------------------------
  5. --  Window options
  6. ----------------------------------------------------------------------------------------
  7. n["windows"] = {
  8.     pos = {"TOPLEFT", 4, -4},               -- Position for Main Frame
  9.     width = 280,                            -- Width for Main Frame
  10.     maxlines = 9,                           -- Maximum lines
  11.     backgroundalpha = 0.6,                  -- Alpha for background
  12.     fontshadow = true,                      -- Use shadow for all fonts
  13.     scrollbar = true,                       -- Show scrollbar
  14.  
  15.     -- Title
  16.     titleheight = 16,                       -- Heigth for title
  17.     titlealpha = 0.9,                       -- Alpha for title
  18.     titlefont = [[Fonts\ARIALN.TTF]],       -- Set font for title
  19.     titlefontstyle = "NONE",                -- Font style for title
  20.     titlefontsize = 13,                     -- Font size for title
  21.     titlefontcolor = {1, 1, 1},             -- Font color for title
  22.     highlight = {1, 0.8, 0},                -- Color for button highlight
  23.  
  24.     -- Lines
  25.     lineheight = 14,                        -- Heigth for lines
  26.     linegap = 1,                            -- Heigth for line gap
  27.     linealpha = 1,                          -- Alpha for lines
  28.     linefont = [[Fonts\ARIALN.TTF]],        -- Set font for line
  29.     linefontstyle = "NONE",                 -- Font style for line
  30.     linefontsize = 11,                      -- Font size for line
  31.     linefontcolor = {1, 1, 1},              -- Font color for line
  32.     linetexture = [[Interface\Tooltips\UI-Tooltip-Background]], -- Set texture for line
  33. }
  34.  
  35. ----------------------------------------------------------------------------------------
  36. --  Core options
  37. ----------------------------------------------------------------------------------------
  38. n["core"] = {
  39.     refreshinterval = 1,                    -- How often to update the numbers
  40.     minfightlength = 15,                    -- Time after which the segment will be saved
  41.     combatseconds = 3,                      -- Time until new segment will be start
  42.     shortnumbers = true,                    -- Use short numbers ("19.2k" instead of "19234")
  43.     silent_reset = false,                   -- Confirm reset data and hide pop-up.
  44. }
  45.  
  46. ----------------------------------------------------------------------------------------
  47. --  Available types and their order
  48. ----------------------------------------------------------------------------------------
  49. n["types"] = {
  50.     {   -- Damage
  51.         name = DAMAGE,
  52.         id = "dd",
  53.         c = {.25, .66, .35},
  54.     },
  55.     {   -- Damage Targets
  56.         name = l.dmg_tar,
  57.         id = "dd",
  58.         view = "Targets",
  59.         onlyfights = true,
  60.         c = {.25, .66, .35},
  61.     },
  62.     -- {    -- Damage Taken: Targets
  63.         -- name = l.dmg_take_tar,
  64.         -- id = "dt",
  65.         -- view = "Targets",
  66.         -- onlyfights = true,
  67.         -- c = {.66, .25, .25},
  68.     -- },
  69.     -- {    -- Damage Taken: Abilities
  70.         -- name = l.dmg_take_abil,
  71.         -- id = "dt",
  72.         -- view = "Spells",
  73.         -- c = {.66, .25, .25},
  74.     -- },
  75.     -- {    -- Friendly Fire
  76.         -- name = l.friend_fire,
  77.         -- id = "ff",
  78.         -- c = {.63, .58, .24},
  79.     -- },
  80.     -- {    -- Healing + Absorb
  81.         -- name = SHOW_COMBAT_HEALING.." + "..COMBAT_TEXT_ABSORB,
  82.         -- id = "hd",
  83.         -- id2 = "ga",
  84.         -- c = {.25, .5, .85},
  85.     -- },
  86. --  {   -- Healing Taken: Abilities
  87. --      name = l.heal_take_abil,
  88. --      id = "ht",
  89. --      view = "Spells",
  90. --      c = {.25, .5, .85},
  91. --  },
  92. --  {   -- Healing
  93. --      name = SHOW_COMBAT_HEALING,
  94. --      id = "hd",
  95. --      c = {.25, .5, .85},
  96. --  },
  97. --  {   -- Absorb
  98. --      name = COMBAT_TEXT_ABSORB,
  99. --      id = "ga",
  100. --      c = {.25, .5, .85},
  101. --  },
  102.     -- {    -- Overhealing
  103.         -- name = l.overheal,
  104.         -- id = "oh",
  105.         -- c = {.25, .5, .85},
  106.     -- },
  107.     -- {    -- Dispels
  108.         -- name = DISPELS,
  109.         -- id = "dp",
  110.         -- c = {.58, .24, .63},
  111.     -- },
  112.     -- {    -- Interrupts
  113.         -- name = INTERRUPTS,
  114.         -- id = "ir",
  115.         -- c = {.09, .61, .55},
  116.     -- },
  117.     -- {    -- Power Gains
  118.         -- name = POWER_GAINS,
  119.         -- id = "pg",
  120.         -- c = {.19, .44, .75},
  121.     -- },
  122.     -- {    -- Death Log
  123.         -- name = l.death_log,
  124.         -- id = "deathlog",
  125.         -- view = "Deathlog",
  126.         -- onlyfights = true,
  127.         -- c = {.66, .25, .25},
  128.     -- },
  129. }
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