- #
- # ADRIFT Module
- # Exported 11-Apr-2013
- #
- # Author: Anonymous
- Version 4.00 Release 52
- DEFINE Room "Room1"
- SHORTDESC = "Western Room"
- LONGDESC = "There's an exit to the east."
- EAST = "Room2"
- END Room
- DEFINE Room "Room2"
- SHORTDESC = "Eastern Room"
- LONGDESC = "There's an exit to the west."
- WEST = "Room1"
- END Room
- DEFINE Task "Task1"
- COMMAND "reset"
- WHERE = All Rooms
- MESSAGE = "You reset the counter to %counter%."
- ACTION Change Variable "Var1" to 0
- REPEATABLE = True
- END Task
- DEFINE Task "Task2"
- COMMAND "# Only in west"
- WHERE = "Room1"
- REPEATABLE = True
- END Task
- DEFINE Task "Task3"
- COMMAND "# increase variable"
- WHERE = All Rooms
- ACTION Change Variable "Var1" by 1
- REPEATABLE = True
- END Task
- DEFINE Task "Task4"
- COMMAND "advance"
- WHERE = All Rooms
- MESSAGE = "You advance the counter to %counter%."
- ACTION Execute Task "Task2"
- ACTION Execute Task "Task3"
- REPEATABLE = True
- END Task
- DEFINE Variable "Var1"
- NAME = "counter"
- TYPE = Integer
- VALUE = 0
- END Variable
- DEFINE Introduction
- MESSAGE = ""
- STARTROOM = "Room1"
- END Introduction
- DEFINE Winning
- MESSAGE = ""
- END Winning
- DEFINE Player
- NAME = ""
- GENDER = Male
- DESCRIPTION = ""
- INITIALPOSITION = Standing
- MAXBULK = 10 Normal Objects
- MAXWEIGHT = 10 Normal Objects
- END Player
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ADRIFT variable oddity




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