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T4R3M13 Jojolity Delibs

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Aug 20th, 2019
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  1. Doug Dimmadome Owner Of The Dimmsdale Dimmadome:
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  3. I’ll keep this one a bit simpler and go character-by-character.
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  5. Tom: You were instructed to use environmental metal to useful effect. The first time I read the strategy, I saw basically no use of any metal but Money at all. That’s on me, because I was super tired. Further readings show a lot of tech that makes use of environmental metal, be it from the bus, the signs, the railings, and even Kaito’s lead pipe. Still, most of these are situational or even in contingencies and don’t seem likely to see much use. The lack of any significant contingency for if the Fairy Disobedients deprive you of any of this metal beyond an implicit “use Money instead” knocks this down from a 7 to a 6.
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  7. Noriko: You were instructed to use the bus in interesting and creative ways. You certainly did that, stripping it of its contents and using them to create the MCU among other things. The fire extinguisher was cool, if fairly easily dealt with on Tom’s end, but outside of building materials for other cool shit, the bus didn’t get used for too terribly much. Creative, but lacking a bit of extra oomph I might have liked to see, particularly something with the tires. Probably a 3 here.
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  9. Kaito: You were told to Do Cool Shit. You Did Cool Shit. You did so much Cool Shit. I noted a lot of potential flaws in the execution of this strategy, but in terms of raw style factor, this was top notch in my book. Creating a minimechakaiju out of Bus and Booze was awesome, the Double-Trouble Bubble Gun was awesome. The jets and Stand leaps were cool as hell, and that Final Section (The End One) had some amazing finishers using Noriko’s scaling potential, showing just how good AoE-esque abilities can be against speed-based ones. Can’t dodge if everywhere is dangerous, quoth the strat. Hell yeah. Just thinking about this strat and all the cool stuff done in it makes me smile. 6/5.
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  11. Final Scores are a 6/10 for Tom and a 9/10 for the Fairy Disobedients. (And if anyone’s bothered by the precedent a 6/5 might set, I listed it as such more for the sake of creating a narrative and making a point here. Realistically Noriko was at a 3.5/5 for me that Kaito’s excellent 5-worthy JoJolity performance prompted me to round up on.)
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  13. Richie Rich:
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  15. Tom was kind of ok. The bus panels were utilized decently, but I really didn’t think too much of it was necessary. It felt that metal was more used in situational and contingency-based situation instead of being a proper integral part of the strat. I believe that a tentative 7/10 is in order here. I strongly considered a 6/10, but in the end, you Did The Thing.
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  17. I’ll continue with Noriko. There was angst for players on this one, so I will remind them that judges grade Jojolity off of what reasonably could be done. Taking what you could from the bus and doing what you could with it is a perfectly fine way to go about it. I think you did a decent job on this one, with the I Am In A Car being especially funny. I thought everything was well integrated, though I felt there were several missed opportunities. For example, rubber from the tires was a huge one, as it’s difficult to penetrate and an insulator, but I felt this was fine.
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  19. Kaito knocked this one out of the park, with a ton of varied techs that included Noriko in them, and some really cool, inventive uses for Fujisawa Loser. I really thought that so much of this was hype, and I was smiling reading through everything. All the techs were well integrated and overall well executed.
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  21. I’ll give a composite 9/10 for players here. Noriko missed a few things but did about as well as she could have been expected to considering the situation, and Kaito’s Jojolity was just about perfect.
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  23. Tom Nook:
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  25. Tom:
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  27. A little middle of the road in terms of execution. I don't have a ton to say here, things went about as expected and you had solid uses for all the metal you took. Nothing super extraordinary in terms of usages, I don't think you over-relied on money or anything, and you had good plans incorporating pieces of the bus, railings, and player equipment in your offense, defense, and mobility. Star plays here in my opinion were probably panelling the hill for magnet dashes and the final railgun, which was pretty cool. 7/10 here.
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  29. Fairy Disobedients:
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  31. Noriko did a good job of utilizing the bus in a variety of ways. It was torn apart and utilized in a good portion of your strategy, from the really funny MCU, to more offensive/defensive plays like glass bursts and foam sprays as smokescreens. I don't quite think it's a 5 because there weren't any really astounding usages that really caught my attention, but for what you have and the quantity of what you use I feel comfortable giving a 4/5 here.
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  33. As for Kaito, you really went all out on the flash factor. From the sumo suit and the various weaponry emerging from that, to the bubble gatling, and your techs in the final section, it seemed that every play Kaito made had a great level of style that didn't sacrifice the effectiveness of the moves themselves. I was really impressed, and it gets a 5/5 from me.
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  35. For a total of 9/10 for the Fairy Disobedients. Good job!
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