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- if game.CoreGui: FindFirstChild("ScreenGui") then game.CoreGui:FindFirstChild("ScreenGui"): Destroy() end;
- local a = loadstring(game: HttpGet("https://pastebin.com/raw/T84GMBxD", true))() local b = a: CreateWindow('Gun Spawner') b: Section('You Need A Permit To Use This') if not game.Players.LocalPlayer: FindFirstChild("Numberguns") then local c = Instance.new("IntValue", game.Players.LocalPlayer) c.Name = "Numberguns"
- c.Value = 1 end;
- if not game.Workspace: FindFirstChild("tpgun") then local d = Instance.new("Part", game.Workspace) d.Name = "tpgun"
- d.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -3, 0) d.Size = Vector3.new(100, 1, 100) d.Anchored = true;
- d.Transparency = 1 end;
- local e = b: Box('Amount of gun', {
- flag = "guns", type = 'number'
- }, function(f, g, h) if f ~= 0 then
- if f < 15 then game.Players.LocalPlayer.Numberguns.Value = tonumber(f) end end end) local i = b: Button("Spawn M1911", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "M1911"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local t = b: Button("Spawn Ruger", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Ruger"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local u = b: Button("Spawn Glock", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Glock"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local v = b: Button("Spawn PD Glock", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "PDGlock"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local w = b: Button("Spawn Glock Drum", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "GlockDrum"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local x = b: Button("Spawn Deagle", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Deagle"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local y = b: Button("Spawn Gold Deagle", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "GoldDeagle"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local z = b: Button("Spawn Rossi", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Rossi"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local A = b: Button("Spawn Gold Rossi", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "GoldRossi"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local B = b: Button("Spawn Ruger", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Ruger"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local C = b: Button("Spawn Purple Gun", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "PurpleGun"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local m = b: Button("Spawn Tec9", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Tec9"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local D = b: Button("Spawn Mac10", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Mac10"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local E = b: Button("Spawn Mp5", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Mp5"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local F = b: Button("Spawn USP45", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "USP45"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local G = b: Button("Spawn Ak74u", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Ak74u"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local H = b: Button("Spawn Gold Ak", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "GoldAk"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local I = b: Button("Spawn Ak74u Drum", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Ak74uDrum"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local J = b: Button("Spawn Hammer", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Hammer"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) b: Section('') local K = b: Button("Spawn Remington", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Remington"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local L = b: Button("Spawn Taser", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Taser"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local M = b: Button("Spawn Battering Ram", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "BatteringRam"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) local N = b: Button("Spawn Baton", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local l = game.Players.LocalPlayer.Numberguns.Value;
- for m = 1, l do local n = "Weps"
- local
- o = 0; local p = "Baton"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) end end end) b: Section('') local O = b: Button("Spawn All", function() local j = game.Players.LocalPlayer.Name; local k = game.Players.LocalPlayer.Character.HumanoidRootPart.Position; game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ammunation.Model.DESK.TOUCH.CFrame + Vector3.new(0, -4, 0) wait() if game: GetService("Players")[j].PlayerGui: WaitForChild("DESKGunStore") then local n = "Weps"
- local o = 0; local p = "M1911"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) local n = "Weps"
- local o = 0; local p = "Ruger"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(k) local n = "Weps"
- local o = 0; local p = "Glock"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "PDGlock"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "GlockDrum"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "Deagle"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "GoldDeagle"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "Rossi"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "GoldRossi"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "PurpleGun"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "Tec9"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "Mac10"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "Mp5"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "USP45"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "Ak74u"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "GoldAk"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "Ak74uDrum"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "Hammer"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "Remington"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "Taser"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "BatteringRam"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) local n = "Weps"
- local o = 0; local p = "Baton"
- local q = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop; local r = game: GetService("Players")[j].PlayerGui.DESKGunStore.Shop.Validate; local s = game: GetService("Workspace").Events.Shop; s: FireServer(n, o, p, q, r) end end)
- local other = a:CreateWindow("Items")
- local arabiandeli = workspace.ArabianDeli.ShopDesk.Position + Vector3.new(0,-2,0)
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- local plrgui = plr.PlayerGui
- function buy(item, amount, typeofitem)
- local shop = plrgui:FindFirstChild('ArabianDeliNPCGUI')
- if shop == nil then repeat wait() until shop end
- if amount == nil or amount == 0 or amount == 1 then
- local A_1 = typeofitem
- local A_2 = 4
- local A_3 = item
- local A_4 = game:GetService("Players").LocalPlayer.PlayerGui.ArabianDeliNPCGUI.Shop
- local A_5 = game:GetService("Players").LocalPlayer.PlayerGui.ArabianDeliNPCGUI.Shop.Validate
- local Event = game:GetService("Workspace").Events.Shop
- Event:FireServer(A_1, A_2, A_3, A_4, A_5)
- else
- for i = 1,amount do
- local A_1 = typeofitem
- local A_2 = 4
- local A_3 = item
- local A_4 = game:GetService("Players").LocalPlayer.PlayerGui.ArabianDeliNPCGUI.Shop
- local A_5 = game:GetService("Players").LocalPlayer.PlayerGui.ArabianDeliNPCGUI.Shop.Validate
- local Event = game:GetService("Workspace").Events.Shop
- Event:FireServer(A_1, A_2, A_3, A_4, A_5)
- end
- end
- end
- local numberitems = Instance.new("IntValue")
- numberitems.Name = 'Numberitems'
- numberitems.Parent = plr
- local e = other: Box('Amount of item', {
- flag = "items",
- type = 'number'
- },
- function(f, g, h)
- if f ~= 0 then
- if f < 15 then
- game.Players.LocalPlayer.Numberitems.Value = tonumber(f)
- end
- end
- end)
- other:Button('Painkillers', function()
- local position = root.Position
- root.CFrame = CFrame.new(arabiandeli)
- wait(.35)
- if plrgui:FindFirstChild("ArabianDeliNPCGUI") then
- buy('PainKillers', plr.Numberitems.Value, 'Items')
- end
- wait()
- root.CFrame = CFrame.new(position)
- end)
- other:Button('Doritos', function()
- local position = root.Position
- root.CFrame = CFrame.new(arabiandeli)
- wait(.35)
- if plrgui:FindFirstChild("ArabianDeliNPCGUI") then
- buy('Chips', plr.Numberitems.Value, 'Food')
- end
- wait(.3)
- root.CFrame = CFrame.new(position)
- end)
- local otherscripts = a:CreateWindow("Other Scripts")
- otherscripts:Button("Respawn", function()
- workspace.Events.Shop:FireServer("JoinGame")
- end)
- local Notes = a:CreateWindow("Notes")
- Notes:Section('Note! You must have a gun ')
- Notes:Section('in your inventory')
- Notes:Section('for the kill functions to work.')
- Notes:Section('')
- Notes:Section('Working as of 4/27/2020')
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local function RemoveSpaces(String)
- return String:gsub("%s+", "") or String
- end
- local function FindPlayer(String)
- String = RemoveSpaces(String)
- for _, _Player in pairs(Players:GetPlayers()) do
- if _Player.Name:lower():match('^'.. String:lower()) then
- return _Player
- end
- end
- return nil
- end
- otherscripts:Button('Kill All', function()
- for a,b in pairs(game:GetService("Players"):GetPlayers()) do
- for i,v in pairs(plr.Backpack:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("Damage") then
- local gun = v
- char.Humanoid:EquipTool(gun)
- gun.Damage:FireServer(b.Character.Humanoid, math.huge, b.Character.Head)
- v.Parent = plr.Backpack
- end
- end
- end
- end)
- otherscripts:Button('Kill Others', function()
- for a,b in pairs(game:GetService("Players"):GetPlayers()) do
- if b ~= plr then
- for i,v in pairs(plr.Backpack:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("Damage") then
- local gun = v
- char.Humanoid:EquipTool(gun)
- gun.Damage:FireServer(b.Character.Humanoid, math.huge, b.Character.Head)
- v.Parent = plr.Backpack
- end
- end
- end
- end
- end)
- local player = Instance.new('StringValue', plr)
- player.Parent = plr
- player.Name = 'playerval'
- otherscripts:Box('Player', {
- flag = 'player',
- type = 'string'
- }, function(player)
- plr.playerval.Value = player
- end)
- otherscripts:Button("Kill Player", function()
- local player = FindPlayer(plr.playerval.Value)
- for i,v in pairs(plr.Backpack:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("Damage") then
- char.Humanoid:EquipTool(v)
- char:FindFirstChildOfClass("Tool").Damage:FireServer(player.Character.Humanoid, math.huge, player.Character.Head)
- v.Parent = plr.Backpack
- return
- end
- end
- end)
- local moneyamount = Instance.new("IntValue", plr)
- moneyamount.Name = 'moneyamount'
- otherscripts:Box('Money Amount', {
- flag = 'moneyamount',
- type = 'number'
- }, function(amt)
- plr.moneyamount.Value = amt
- end)
- otherscripts:Button('Give Money', function()
- local pos = root.Position
- root.CFrame = game:GetService("Workspace").TomCars.Desk.CFrame
- wait(.3)
- game.Players.LocalPlayer.PlayerGui.TomCarsGunStore.Shop.Event:FireServer(Game.Workspace.TomCars.Desk.Script.TomCarsGunStore.Shop,-plr.moneyamount.Value,1,1)
- wait()
- root.CFrame = CFrame.new(pos)
- end)
- local Credits = a:CreateWindow('Credits')
- Credits:Section('Orginally made by Racemodex')
- Credits:Section('New features added by CJ')
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