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  1. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  2. // ----------------------------------------------------------------------------
  3. // Comanglia' frames config inspired by chris, designed to get you a large performance boost
  4. // v1.8beta | March 2017 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
  5. // ----------------------------------------------------------------------------
  6. // Launch options:
  7. // You don't have to remove -dxlevel from the launch options after the first launch!
  8. //
  9. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
  10. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
  11. // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
  12. //
  13. // DX Levels
  14. // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
  15. // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
  16. // (some series of outdated nvidia drivers remove this affect)
  17. // ----------------------------------------------------------------------------
  18.  
  19. // ----------------------------------------------------------------------------
  20. // FPS cap
  21. // ----------------------------------------------------------------------------
  22. // The primary benefit of an FPS cap is to make the FPS more stable, other than
  23. // that, it doesn't do a lot. A moderate, consistent framerate is much more
  24. // desirable than a variable but sometimes high framerate. A common
  25. // misconception is that if any more frames are generated than your monitor can
  26. // display, they are useless. This is wrong -- frames are used for much more
  27. // than mere display, and affect the way the game feels well past your
  28. // refresh rate.
  29. // ----------------------------------------------------------------------------
  30. cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
  31. fps_max 121 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
  32. //fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
  33. sv_cheats 0
  34.  
  35. // ----------------------------------------------------------------------------
  36. // Net settings
  37. // ----------------------------------------------------------------------------
  38. // Whilst net settings perhaps aren't an integral part of an FPS config, they
  39. // are a fact of life in competitive TF2, and as such, they are included here.
  40. //
  41. // A common question I am asked -- what defines whether a good connection is
  42. // good or bad? Mostly personal preference. If you're not willing to make the
  43. // choice, try both and see which is better for you.
  44. //
  45. // Generally, meeting both of the following conditions would classify it as a
  46. // good connection:
  47. //
  48. // - Ping of <80 to the average server you join
  49. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  50. //
  51. // There's some pretty good documentation on this here:
  52. // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  53. //
  54. // Uncomment (remove the `//' from) one of the groups if you want to use them.
  55. // ----------------------------------------------------------------------------
  56.  
  57. // Good connection
  58. cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  59. cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
  60. cl_interp_ratio 1
  61. cl_lagcompensation 1
  62. cl_pred_optimize 2
  63. cl_smooth 0
  64. cl_smoothtime 0.01
  65. cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  66. rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
  67.  
  68. // Competitive connection // Very few servers will have these settings
  69. //cl_cmdrate 128
  70. //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
  71. //cl_interp_ratio 1
  72. //cl_lagcompensation 1
  73. //cl_pred_optimize 2
  74. //cl_smooth 0
  75. //cl_smoothtime 0.01
  76. //cl_updaterate 128
  77. //rate 90000 // With higher tick rates you have more bandwidth being used
  78.  
  79. // Bad connection
  80. //cl_cmdrate 40
  81. //cl_interp 0
  82. //cl_interp_ratio 2
  83. //cl_lagcompensation 1
  84. //cl_pred_optimize 2
  85. //cl_smooth 0
  86. //cl_smoothtime 0.01
  87. //cl_updaterate 40
  88. //rate 35000
  89.  
  90. // ----------------------------------------------------------------------------
  91. // Sprays
  92. // ----------------------------------------------------------------------------
  93. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  94. // anyway, so if you play competitive TF2, this won't help you.
  95. // ----------------------------------------------------------------------------
  96.  
  97. // Disable sprays
  98. cl_playerspraydisable 1
  99. r_spray_lifetime 0
  100.  
  101. // Enable sprays -- uncomment this section if you want these settings
  102. //cl_playerspraydisable 0
  103. //r_spray_lifetime 2
  104.  
  105. // ----------------------------------------------------------------------------
  106. // Shadows
  107. // ----------------------------------------------------------------------------
  108.  
  109. // Disable shadows
  110. r_shadowmaxrendered 5
  111. //r_shadowrendertotexture 0
  112. //r_shadows 0
  113. nb_shadow_dist 0
  114.  
  115. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  116. //mat_shadowstate 1
  117. //r_shadowmaxrendered 11
  118. r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  119. // competitive TF2 players to see opponents standing
  120. // near the other side of a wall. You may see some
  121. // performance loss from setting this to `1'.
  122. r_shadows 1
  123. //nb_shadow_dist 400
  124.  
  125. // ----------------------------------------------------------------------------
  126. // Facial features
  127. // ----------------------------------------------------------------------------
  128.  
  129. // Disable facial features
  130. r_eyes 0
  131. r_flex 0
  132. r_lod 2
  133. r_rootlod 2
  134. r_teeth 0
  135. r_eyemove 0
  136. r_eyeshift_x 0
  137. r_eyeshift_y 0
  138. r_eyeshift_z 0
  139. r_eyesize 0
  140. blink_duration 0
  141.  
  142. // Enable facial features -- turning them on lowers framerate by 5ish%
  143. //r_eyes 1
  144. //r_flex 1
  145. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  146. //r_rootlod 1
  147. //r_teeth 1
  148.  
  149. // ----------------------------------------------------------------------------
  150. // Ragdolls
  151. // ----------------------------------------------------------------------------
  152. // You will have reduced performance on deaths which produce ragdolls.
  153. // ----------------------------------------------------------------------------
  154.  
  155. // Disable ragdolls
  156. cl_ragdoll_fade_time 0
  157. cl_ragdoll_forcefade 1
  158. cl_ragdoll_physics_enable 0
  159. g_ragdoll_fadespeed 0
  160. g_ragdoll_lvfadespeed 0
  161. ragdoll_sleepaftertime 0
  162.  
  163. // Enable ragdolls -- lowers by 10ish%
  164. //cl_ragdoll_fade_time 15
  165. //cl_ragdoll_forcefade 0
  166. //cl_ragdoll_physics_enable 1
  167. //g_ragdoll_fadespeed 600
  168. //g_ragdoll_lvfadespeed 100
  169. //ragdoll_sleepaftertime "5.0f"
  170.  
  171. // ----------------------------------------------------------------------------
  172. // Gibs
  173. // ----------------------------------------------------------------------------
  174. // You will have reduced performance on deaths which produce gibs.
  175. // ----------------------------------------------------------------------------
  176.  
  177. // Disable gibs
  178. cl_phys_props_enable 0
  179. cl_phys_props_max 0
  180. props_break_max_pieces 0
  181. r_propsmaxdist 1
  182. violence_agibs 0
  183. violence_hgibs 0
  184.  
  185. // Enable gibs -- 6-7% less framerate
  186. //cl_phys_props_enable 1
  187. //cl_phys_props_max 128
  188. //props_break_max_pieces -1
  189. //r_propsmaxdist 1000
  190. //violence_agibs 1
  191. //violence_hgibs 1
  192.  
  193. // ----------------------------------------------------------------------------
  194. // Graphical
  195. // ----------------------------------------------------------------------------
  196. // Now we come to the main brunt of the config. You probably don't want to mess
  197. // with this.
  198. // ----------------------------------------------------------------------------
  199. prop_active_gib_limit 0
  200. props_break_max_pieces_perframe 0
  201. fov_desired 90
  202. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  203. mat_phong 1 // some people don't like this on I prefer it on for sniper though
  204. cl_muzzleflash_dlight_1st 0
  205. cl_detaildist 0
  206. cl_detailfade 0
  207. cl_drawmonitors 0
  208. cl_ejectbrass 0
  209. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  210. cl_new_impact_effects 0
  211. cl_show_splashes 0
  212. cl_rumblescale 0
  213. cl_showhelp 0
  214. cl_showpluginmessages 0
  215. cl_debugrumble 0
  216. func_break_max_pieces 0
  217. glow_outline_effect_enable 1 // Cart glow effect.
  218. lod_transitiondist 0
  219. //mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
  220. mat_bumpmap 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  221. // a strange `shine' effect to appear on all players. - Chris
  222. // In the past I wasn't able to prove that disabling this was significant,
  223. // it effects fps by about 1% after several checks - Comanglia
  224. mat_colcorrection_disableentities 1
  225. mat_colorcorrection 0
  226. mat_disable_bloom 1
  227. mat_disable_fancy_blending 1
  228. mat_disable_lightwarp 1
  229. mat_envmapsize 8
  230. mat_envmaptgasize 8
  231. mat_filterlightmaps 1
  232. mat_filtertextures 1
  233. mat_forceaniso 1
  234. mat_hdr_level 0
  235. mat_autoexposure_max 0
  236. mat_autoexposure_min 0
  237. mat_bloomscale 0
  238. mat_bloom_scalefactor_scalar 0
  239. mat_debug_postprocessing_effects 0
  240. mat_debugdepth 0
  241. mat_postprocessing_combine 0
  242. mat_non_hdr_bloom_scalefactor 0
  243. mat_bufferprimitives 1
  244. mat_compressedtextures 1
  245. mat_forcemanagedtextureintohardware 0
  246. mat_framebuffercopyoverlaysize 0
  247. mat_hdr_enabled 0
  248. mat_hdr_manual_tonemap_rate 0
  249. mat_mipmaptextures 0 // ***
  250. mat_showlightmappage -1
  251. mat_softwarelighting 0
  252. mat_software_aa_blur_one_pixel_lines 0
  253. mat_software_aa_edge_threshold 9
  254. mat_software_aa_quality 0// was 9
  255. mat_software_aa_strength 0
  256. mat_software_aa_strength_vgui 0
  257. mat_software_aa_tap_offset 0
  258. mat_software_aa_quality 0
  259. mat_texture_limit -1
  260. mat_use_compressed_hdr_textures 0
  261. mem_max_heapsize 2048
  262. mod_forcedata 1
  263. mod_forcetouchdata 1
  264. mat_max_worldmesh_vertices 512
  265. mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
  266. // to get it darker. Only works in fullscreen.
  267. mat_parallaxmap 0
  268. mat_picmip -1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  269. // at a range from -1 to 2, -1 being the best quality, 2 being the
  270. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  271. mat_reducefillrate 1
  272. mat_reduceparticles 1
  273. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  274. // non-shiny, and will remove some specular effects from in-game
  275. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  276. mat_trilinear 1
  277. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  278. mat_viewportupscale 1
  279. mat_wateroverlaysize 1
  280. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  281. r_3dsky 0
  282. r_ambientboost 0
  283. r_ambientfactor 0
  284. r_ambientmin 0
  285. r_cheapwaterend 1
  286. r_cheapwaterstart 1
  287. r_decals 9
  288. r_maxmodeldecal 9
  289. r_decalstaticprops 0
  290. r_decal_cullsize 15
  291. r_drawdetailprops 0
  292. r_drawmodeldecals 0
  293. r_drawflecks 0
  294. r_dynamic 0
  295. r_flashlightdepthtexture 0
  296. r_forcewaterleaf 1
  297. r_lightaverage 0
  298. r_maxnewsamples 0
  299. r_maxsampledist 1
  300. r_bloomtintb 0
  301. r_bloomtintexponent 0
  302. r_bloomtintg 0
  303. r_bloomtintr 0
  304. r_occlusion 1
  305. r_pixelfog 1
  306. r_propsmaxdist 0
  307. r_renderoverlayfragment 0
  308. r_staticprop_lod 4
  309. r_waterdrawreflection 0
  310. r_waterdrawrefraction 1
  311. r_waterforceexpensive 0
  312. r_waterforcereflectentities 0
  313. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  314. r_dopixelvisibility 0
  315. r_drawbatchdecals 0
  316. r_hunkalloclightmaps 0
  317. r_lightcache_zbuffercache 0
  318. r_PhysPropStaticLighting 0
  319. rope_averagelight 0
  320. rope_collide 0
  321. rope_rendersolid 0
  322. rope_shake 0
  323. rope_smooth 0
  324. rope_subdiv 0
  325. rope_wind_dist 0
  326. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  327. // it, for example, setting this to `1'
  328. // disables rain effects on *_sawmill.
  329. tracer_extra 0
  330. violence_ablood 1 // framerates on -most- pcs are higher with these on
  331. violence_hblood 1
  332. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  333. mat_motion_blur_forward_enabled 0
  334. mat_motion_blur_strength 0
  335. r_worldlightmin 0.0001
  336. r_worldlights 0
  337. mp_usehwmmodels -1
  338. mp_usehwmvcds -1
  339.  
  340. // ----------------------------------------------------------------------------
  341. // Misc
  342. // ----------------------------------------------------------------------------
  343. in_usekeyboardsampletime 0
  344. mat_clipz 1 // FX card users should set this to 0
  345. mat_forcehardwaresync 0
  346. mat_levelflush 1
  347. m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  348. // silly incompatibility with the Xfire overlay. You should use
  349. // it if you can! - WHO USES XFIRE ANYMORE?
  350. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  351. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  352. // performed on the GPU (as opposed to on the CPU). The
  353. // value `-1' autodetects hardware support for this
  354. // feature, which is safer than forcing it.
  355.  
  356. ai_expression_optimization 1
  357. fast_fogvolume 1
  358. host_thread_mode 0 // Not exactly stable
  359. mod_load_anims_async 1
  360. mod_load_mesh_async 1
  361. mod_load_vcollide_async 1
  362. con_enable 1
  363. con_filter_enable 1
  364. con_filter_text_out particle
  365. datacachesize 256
  366.  
  367. // ----------------------------------------------------------------------------
  368. // Sound
  369. // ----------------------------------------------------------------------------
  370. // I'd be hesitant to say that you would see a great deal of performance
  371. // improvement from lowering the sound quality, but in my experience as a
  372. // competitive TF2 player, lowering the sound quality makes determination of
  373. // directionality and distance that much easier. You may see a small FPS gain
  374. // with these settings, or you may not, either way will likely have a
  375. // negligible effect on performance.
  376. // ----------------------------------------------------------------------------
  377. dsp_enhance_stereo 0
  378. dsp_slow_cpu 1
  379. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  380. // helpful in the past, as it seems to (for whatever
  381. // reason) reduce the number of TDRs experienced during
  382. // gameplay. There's some pretty good information on
  383. // TDRs (nerds only) here:
  384. // http://forums.nvidia.com/index.php?showtopic=65161
  385. snd_pitchquality 0
  386. snd_spatialize_roundrobin 1
  387. snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
  388.  
  389. // ----------------------------------------------------------------------------
  390. // Threading
  391. // ----------------------------------------------------------------------------
  392. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  393. // defines the threading method to be used by the material
  394. // system. It has been unstable to use in the past, but
  395. // nowadays it's generally okay.
  396. //
  397. // Here are the possible values:
  398. // -2 legacy default
  399. // -1 default
  400. // 0 synchronous single thread
  401. // 1 queued single thread
  402. // 2 queued multithreaded
  403. //
  404. // If you have problems with the value `2', try setting it to
  405. // `-1'.
  406. //
  407. // As an aside, there are quite a few bugs in the demo system
  408. // that occur when mat_queue_mode is set to a value that is
  409. // not `-1'. If you intend to do work with the demo system,
  410. // maybe you should change this.
  411. //
  412. //After immense testing I've found that default works perfectly
  413. //fine with setting your Thread usage. It automatically set me
  414. //to 2 every time. I'd say it's safer and likely less buggy to
  415. //leave this at -1 than it is at 2.
  416. //
  417. //As a side not I've noticed micro stutters with mat_queue_mode 2
  418. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  419.  
  420. // cl_threaded_bone_setup 1 // command seems to have been removed around January 2017
  421. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  422. r_queued_decals 0 // lessens the impact of higher decal limits.
  423. r_queued_ropes 1
  424. r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  425. r_threaded_client_shadow_manager 1
  426. r_threaded_particles 1
  427. r_threaded_renderables 1
  428. cl_setupallbones 0 // seems to have been added around January 2017 default is 0 and 0 gives better fps than 1 in my testing
  429.  
  430. // ----------------------------------------------------------------------------
  431. // HUD
  432. // ----------------------------------------------------------------------------
  433. hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  434. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  435. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  436. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  437. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  438. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  439.  
  440. // ----------------------------------------------------------------------------
  441. // Test Shit
  442. // ----------------------------------------------------------------------------
  443. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  444. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  445. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  446. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  447.  
  448. // ----------------------------------------------------------------------------
  449. // Misc
  450. // ----------------------------------------------------------------------------
  451. cl_ask_blacklist_opt_out "1"
  452. cl_ask_favorite_opt_out "1"
  453. sb_dontshow_maxplayer_warning "1"
  454. tf_explanations_backpackpanel "1"
  455. tf_explanations_charinfo_armory_panel "1"
  456. tf_explanations_charinfopanel "1"
  457. tf_explanations_craftingpanel "1"
  458. tf_explanations_discardpanel "1"
  459. tf_explanations_store "1"
  460. tf_training_has_prompted_for_forums "1"
  461. tf_training_has_prompted_for_loadout "1"
  462. tf_training_has_prompted_for_offline_practice "1"
  463. tf_training_has_prompted_for_options "1"
  464. tf_training_has_prompted_for_training "1"
  465. //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
  466. // net_graph 1,2,3,4,5
  467. hud_fastswitch 1
  468. sv_forcepreload 1
  469. tf_scoreboard_ping_as_text 1
  470.  
  471. // ----------------------------------------------------------------------------
  472. // Print to console
  473. // ----------------------------------------------------------------------------
  474. echo "---------------------------------------------------------"
  475. echo "Comanglia' frames config loaded. Inspired by Chris config"
  476. echo "---------------------------------------------------------"
  477.  
  478. // Prism Settings (for refract)
  479.  
  480. mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
  481. mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
  482. mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
  483. mat_hdr_level 0
  484. mat_colcorrection_disableentities 1
  485. mat_colorcorrection 0
  486.  
  487.  
  488.  
  489. sv_forcepreload 1
  490.  
  491. alias +rj "spec_mode;-duck;+cr;alias checkrj +cr";
  492.  
  493. alias -rj "-cr;checkduck;alias checkrj none";
  494.  
  495. alias +crouch "-cr;+duck;alias checkduck +duck";
  496.  
  497. alias -crouch "-duck;checkrj;alias checkduck none";
  498.  
  499. alias checkduck none;
  500.  
  501. alias checkrj none;
  502.  
  503. alias +cr "+jump;+duck";
  504. alias -cr "-duck;-jump";
  505. alias none "";
  506.  
  507. bind space +rj;
  508.  
  509. bind shift +crouch;
  510.  
  511.  
  512.  
  513. zoom_sensitivity_ratio 0.8333333333333333
  514.  
  515. map_background preload_room; wait 10; disconnect
  516.  
  517. r_drawtracers_firstperson 0
  518.  
  519. bind "w" "+mfwd"
  520. bind "a" "+mleft"
  521. bind "s" "+mback"
  522. bind "d" "+mright"
  523.  
  524. alias "+mfwd" "-back;+forward;alias checkfwd +forward"
  525. alias "+mback" "-forward;+back;alias checkback +back"
  526. alias "+mleft" "-moveright;+moveleft;alias checkleft +moveleft"
  527. alias "+mright" "-moveleft;+moveright;alias checkright +moveright"
  528. alias "-mfwd" "-forward;checkback;alias checkfwd none"
  529. alias "-mback" "-back;checkfwd;alias checkback none"
  530. alias "-mleft" "-moveleft;checkright;alias checkleft none"
  531. alias "-mright" "-moveright;checkleft;alias checkright none"
  532. alias "checkfwd" "none"
  533. alias "checkback" "none"
  534. alias "checkleft" "none"
  535. alias "checkright" "none"
  536. alias "none" ""
  537.  
  538.  
  539. r_shadowmaxrendered 1
  540. r_shadowrendertotexture 1
  541. r_shadows 1
  542.  
  543.  
  544.  
  545.  
  546.  
  547.  
  548. mat_motion_blur_enabled 0
  549.  
  550.  
  551.  
  552. hud_classautokill 0
  553. tf_hud_show_servertimelimit 1
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