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  1. Helios Valerian, Some Tactical Ultramarine Guy
  2.  
  3. WS: 51 (Ultramarine bonus +5)
  4. BS: 39
  5. S: 41
  6.   - 61 in armor
  7.   - SB: 10, or 8 without armor
  8. T: 44 (Simple Advance +5)
  9.   - TB: 8,
  10.   - DR: 16/17 in armor
  11.   - +20% against poison, +30% against gases and may reroll
  12.   - reroll drowning and asphyxiation, or poisons and toxins, or temperature extremes
  13. Ag: 38
  14. Int: 37
  15. Per: 45
  16.   - +10 sight and sound, another +5 in armor
  17. WP: 52 (Simple Advance +5)
  18.   - +10 fear
  19. Fel: 62 (Ultramarine bonus +5, Intermediate Advance +10)
  20.   - +10 to other Marines, but -10 to Inquisitors and the like
  21.   - Cohesion: 7
  22.  
  23. Wounds: 24
  24. Fate Points: 3 (4 with the armor)
  25. Movement: 6 (7 in armor)
  26. Favoured son thingy
  27. Past: Chaos Gate
  28. Demeanor: Honour the Codex, Gregarious
  29. Experience (spent/total): 14,775/15,625
  30. Renown: Initiated (10)
  31. Special Ability: Tactical Expertise
  32. Deeds: Battle Damage
  33.  
  34. Skills: Awareness, Ciphers (Ultramarine Runes), Climb, Command, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Performer (Storyteller), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Orbital Drop Procedures), Tracking
  35.  
  36. Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Enemy (Eldar), Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), Sound Constitution (x1), Swift Attack, True Grit, Unarmed Master, Unarmed Warrior
  37. Traits: Unnatural Strength (x2), Unnatural Toughness (x2)
  38.  
  39. Gear:
  40. Astartes Power Armor Mk5, "Heresy" Armor: AP 8(head, arms, legs)/9(body), 200 kg, +20 S, Dark Sight and Heightened Senses for sight and sound (+5 to relevant skills), immunity to flash and stun grenades, called shot is half-action, +10 resist Toxic and similar, 6 painkillers, Magboots, +1 movement, +10 Fel against other Marines, -10 to Inquisitors and their agents, Fear (1) trait in melee (Terror be thy friend!), +10 Corruption and Fear (Warp Taint), +1 temporary Fate Points at the start of each mission (Last Survivor)
  41. Astartes Bolt Pistol: 1d10+9 X, 30m, S/3/-, Pen 5, Clip 14, Tearing, Wt 5.5
  42. Astartes Bolter with fire selector and red dot laser sight (Req 10): 1d10+9 X, 100m, S/3/-, Pen 4, Clip 28, Tearing, WT 18
  43. Astartes Combat Knife: 1d10+10 R, Pen 2, Wt 2
  44. Astartes Chainsword with maglock: 1d10+13 R, Pen 3, Balanced, Tearing, Req 5+5
  45. Hellfire rounds: ignore natural armor, Fury on 9-10. Kraken rounds: Pen 8, +50% range, Req 5
  46. Astartes Flamer: 1d10+9 E, 20m, Pen 4, Clip 6, Flame, Req 10
  47. Astartes Soundstrike Launcher: 300m, S/2/-, Clip 8, Req 10
  48. Astartes Frag Missile (8): 2d10 X, Pen 4, Blast (5), Devastating (1). Krak Missile (8): 3d10+10, Pen 8.
  49. Incendiary Missile (8): 1d10+3 E, Blast (5), Req 15
  50. 3 Astartes frag grenades (2d10+2 X, Blast (4)), 3 krak grenades (3d10+4 X, Pen 6), Range 30
  51. repair cement, Cingulum, Codex Astartes
  52.  
  53. Codex Solo Mode abilities:
  54. Burst of Speed
  55. Feat of Strength
  56. Ultramarine Solo Mode abilities:
  57. Favoured Son
  58. Ultramarine Attack Patterns:
  59. Lead by Example
  60. Ultramarine Defensive Stances:
  61. Rally Cry
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