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  1.  
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. script.Parent = Player.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent and t.Function then
  32. t.Function(...)
  33. end
  34. end
  35. m.TrigEvent = te
  36. UIS.TrigEvent = te
  37.  
  38. Event.OnServerEvent:Connect(function(plr,io)
  39. if plr~=Player then return end
  40. if io.isMouse then
  41. m.Target = io.Target
  42. m.Hit = io.Hit
  43. else
  44. local b = io.UserInputState == Enum.UserInputState.Begin
  45. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  46. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  47. end
  48. for _,t in pairs(CAS.Actions) do
  49. for _,k in pairs(t.Keys) do
  50. if k==io.KeyCode then
  51. t.Function(t.Name,io.UserInputState,io)
  52. end
  53. end
  54. end
  55. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  57. end
  58. end)
  59. Event.Parent = NLS([==[
  60. local Player = game:GetService("Players").LocalPlayer
  61. local Event = script:WaitForChild("UserInput_Event")
  62.  
  63. local UIS = game:GetService("UserInputService")
  64. local input = function(io,a)
  65. if a then return end
  66. --Since InputObject is a client-side instance, we create and pass table instead
  67. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  68. end
  69. UIS.InputBegan:Connect(input)
  70. UIS.InputEnded:Connect(input)
  71.  
  72. local Mouse = Player:GetMouse()
  73. local h,t
  74. --Give the server mouse data 30 times every second, but only if the values changed
  75. --If player is not moving their mouse, client won't fire events
  76. while wait(1/30) do
  77. if h~=Mouse.Hit or t~=Mouse.Target then
  78. h,t=Mouse.Hit,Mouse.Target
  79. Event:FireServer({isMouse=true,Target=t,Hit=h})
  80. end
  81. end]==],Player.Character)
  82. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  83. end
  84.  
  85. it = Instance.new
  86.  
  87.  
  88. v3=Vector3.new
  89.  
  90.  
  91. bc=BrickColor.new
  92.  
  93.  
  94. c3=Color3.new
  95.  
  96.  
  97. cn=CFrame.new
  98.  
  99.  
  100. ca=CFrame.Angles
  101.  
  102.  
  103. ca2=function(a,b,c)
  104.  
  105.  
  106. return ca(math.rad(a),math.rad(b),math.rad(c))
  107.  
  108.  
  109. end
  110.  
  111.  
  112. ti=table.insert
  113.  
  114.  
  115. tr=table.remove
  116.  
  117.  
  118. rn=math.random
  119.  
  120.  
  121. rd=math.rad
  122.  
  123.  
  124. mf=math.floor
  125.  
  126.  
  127. ud = UDim2.new
  128.  
  129.  
  130. inf=math.huge
  131.  
  132.  
  133. dg=math.deg
  134.  
  135.  
  136. mdeg=math.deg
  137.  
  138.  
  139. v310=v3(1/0,1/0,1/0)
  140.  
  141.  
  142. pi=math.pi
  143.  
  144.  
  145. w=wait
  146.  
  147.  
  148. cf=cn
  149.  
  150.  
  151. bn=bc
  152.  
  153.  
  154. ts=tostring
  155.  
  156.  
  157.  
  158.  
  159. Workspace=game:GetService("Workspace")
  160.  
  161.  
  162. Players=game:GetService("Players")
  163.  
  164.  
  165. Player=Players.LocalPlayer
  166.  
  167.  
  168. Lighting=game:GetService("Lighting")
  169.  
  170.  
  171. Debris=game:GetService("Debris")
  172.  
  173.  
  174.  
  175.  
  176. work=Workspace
  177.  
  178.  
  179. server=Players
  180.  
  181.  
  182. tb=Player
  183.  
  184.  
  185. lighting=Lighting
  186.  
  187.  
  188. deb=Debris
  189.  
  190.  
  191.  
  192.  
  193. asset = "http://www.roblox.com/asset/?id="
  194.  
  195.  
  196. Asset=asset
  197.  
  198.  
  199.  
  200.  
  201. ids = {}
  202.  
  203.  
  204. ids.Shoot = 10209633
  205.  
  206.  
  207. ids.Reload = 10209636
  208.  
  209.  
  210. ids.Crown = 20329976
  211.  
  212.  
  213. ids.Crown2 = 1323306
  214.  
  215.  
  216. ids.Icon = 52611635
  217.  
  218.  
  219. ids.Explode = 2697431
  220.  
  221.  
  222. ids.Ring = 3270017
  223.  
  224.  
  225.  
  226.  
  227. for i,v in pairs(ids) do
  228.  
  229.  
  230. if type(v)=='number' then
  231.  
  232.  
  233. ids[i]='http://www.roblox.com/asset/?id='..v
  234.  
  235.  
  236. end
  237.  
  238.  
  239. game:GetService("ContentProvider"):Preload(ids[i])
  240.  
  241.  
  242. end
  243.  
  244.  
  245.  
  246.  
  247. qi = function(ttz)
  248.  
  249.  
  250. local qii = it(ttz[1]) table.foreach(ttz,function(oi,oi2)
  251.  
  252.  
  253. if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) qii.Parent=ttz[2] return qii end
  254.  
  255.  
  256.  
  257.  
  258. q = function(f)
  259.  
  260.  
  261. coroutine.resume(coroutine.create(function() f() end)) end
  262.  
  263.  
  264.  
  265.  
  266.  
  267. ft = function(tablez,item)
  268.  
  269.  
  270. for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  271.  
  272.  
  273.  
  274.  
  275. ft2 = function(tablez,item)
  276.  
  277.  
  278. for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  279.  
  280.  
  281.  
  282.  
  283. pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2)
  284.  
  285.  
  286. local fp=nil
  287.  
  288.  
  289. if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then
  290.  
  291.  
  292. fp=it("Part",pa)
  293.  
  294.  
  295. fp.Shape=sh or "Block"
  296.  
  297.  
  298. fp.formFactor="Custom"
  299.  
  300.  
  301. elseif sh == "Wedge" then
  302.  
  303.  
  304. fp=it("WedgePart",pa)
  305.  
  306.  
  307. fp.formFactor="Custom"
  308.  
  309.  
  310. elseif sh == "CornerWedge" then
  311.  
  312.  
  313. fp=it("CornerWedgePart",pa)
  314.  
  315.  
  316. elseif sh == "VehicleSeat" then
  317.  
  318.  
  319. fp=it("VehicleSeat",pa)
  320.  
  321.  
  322. elseif sh == "Seat" then
  323.  
  324.  
  325. fp=it("Seat",pa)
  326.  
  327.  
  328. end
  329.  
  330.  
  331. fp.Size=v3(x or 4,y or 2,z or 2)
  332.  
  333.  
  334. fp.Friction = 2
  335.  
  336.  
  337. fp.CanCollide=c or true
  338.  
  339.  
  340. fp.Anchored=a or false
  341.  
  342.  
  343. fp.BrickColor=bc(bc2 or "")
  344.  
  345.  
  346. fp.Transparency=tr or 0
  347.  
  348.  
  349. fp.Reflectance=re or 0
  350.  
  351.  
  352. fp.BottomSurface=0
  353.  
  354.  
  355. fp.Name=pn or "TBLib Part"
  356.  
  357.  
  358. fp.Locked = true
  359.  
  360.  
  361. fp.TopSurface=0
  362.  
  363.  
  364. fp.CFrame=cn(0,0,0)
  365.  
  366.  
  367. fp:BreakJoints()
  368.  
  369.  
  370. fp.Anchored = a
  371.  
  372.  
  373. return fp
  374.  
  375.  
  376. end
  377.  
  378.  
  379.  
  380.  
  381. function ClearClass(Object,Class)
  382.  
  383.  
  384. for _,v in pairs(Object:GetChildren()) do
  385.  
  386.  
  387. if v:IsA(Class) then
  388.  
  389.  
  390. v:Destroy()
  391.  
  392.  
  393. end
  394.  
  395.  
  396. end
  397.  
  398.  
  399. end
  400.  
  401.  
  402.  
  403.  
  404. function GetClass(Object,Class)
  405.  
  406.  
  407. for _,v in pairs(Object:GetChildren()) do
  408.  
  409.  
  410. if v:IsA(Class) then
  411.  
  412.  
  413. return v
  414.  
  415.  
  416. end
  417.  
  418.  
  419. end
  420.  
  421.  
  422. end
  423.  
  424.  
  425.  
  426.  
  427. function re(par,obj)
  428.  
  429.  
  430. if par:findFirstChild(obj) then
  431.  
  432.  
  433. par[obj]:Remove''
  434.  
  435.  
  436. end
  437.  
  438.  
  439. end
  440.  
  441.  
  442.  
  443.  
  444. function invis(o)
  445.  
  446.  
  447. for i,v in pairs(o:children()) do
  448.  
  449.  
  450. if v:IsA("BasePart") then
  451.  
  452.  
  453. v.Transparency=1
  454.  
  455.  
  456. end
  457.  
  458.  
  459. invis(v)
  460.  
  461.  
  462. end
  463.  
  464.  
  465. end
  466.  
  467.  
  468.  
  469.  
  470. function newhats(p,o,o2)
  471.  
  472.  
  473. for i,v in pairs(p:children()) do
  474.  
  475.  
  476. if v:IsA("Hat") then
  477.  
  478.  
  479. local np=v.Handle:Clone''
  480.  
  481.  
  482. np.Transparency=0
  483.  
  484.  
  485. np.Mesh.Scale=np.Mesh.Scale*1.04
  486.  
  487.  
  488. np.Parent=o
  489.  
  490.  
  491. np.CFrame=v.Handle.CFrame
  492.  
  493.  
  494. np.Name="Hat"
  495.  
  496.  
  497. stick2(np,o2,o)
  498.  
  499.  
  500. end
  501.  
  502.  
  503. end
  504.  
  505.  
  506. end
  507.  
  508.  
  509.  
  510.  
  511. fade = function(prt,incr)
  512.  
  513.  
  514. q(function()
  515.  
  516.  
  517. for i=prt.Transparency,1,incr do
  518.  
  519.  
  520. prt.Transparency=i
  521.  
  522.  
  523. wait()
  524.  
  525.  
  526. end
  527.  
  528.  
  529. prt:Remove''
  530.  
  531.  
  532. end)
  533.  
  534.  
  535. end
  536.  
  537.  
  538.  
  539.  
  540.  
  541. function weld(pa,p0,p1,x,y,z,a,b,c)
  542.  
  543.  
  544. local fw=it("Weld",pa)
  545.  
  546.  
  547. fw.Part0=p0
  548.  
  549.  
  550. fw.Part1=p1
  551.  
  552.  
  553. fw.C0=cn(x,y,z)*ca(a,b,c)
  554.  
  555.  
  556. return fw
  557.  
  558.  
  559. end
  560.  
  561.  
  562.  
  563.  
  564.  
  565.  
  566. stick = function(hit2,hit)
  567.  
  568.  
  569. return qi({"Weld",hit2,Part0=hit2,Part1=hit,C0=hit2.CFrame:inverse()*cn(hit2.Position),C1=hit.CFrame:inverse()*cn(hit2.Position)})
  570.  
  571.  
  572. end
  573.  
  574.  
  575.  
  576.  
  577. function stick2(hit2,hit,tostick)
  578.  
  579.  
  580. local weld=it("Weld")
  581.  
  582.  
  583. weld.Part0=tostick
  584.  
  585.  
  586. weld.Part1=hit2
  587.  
  588.  
  589. local HitPos=hit.Position
  590.  
  591.  
  592. local CJ=cn(HitPos)
  593.  
  594.  
  595. local C0=hit2.CFrame:inverse() *CJ
  596.  
  597.  
  598. local C1=hit.CFrame:inverse() * CJ weld.C0=C1
  599.  
  600.  
  601. weld.C1=C0
  602.  
  603.  
  604. weld.Parent=hit2
  605.  
  606.  
  607. end
  608.  
  609.  
  610.  
  611.  
  612. ray = function(Pos, Dir,tab)
  613.  
  614.  
  615. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),tab)
  616.  
  617.  
  618. end
  619.  
  620.  
  621.  
  622.  
  623.  
  624. function rtab(tabz,obj)
  625.  
  626.  
  627. for i=1,#tabz do
  628.  
  629.  
  630. if tabz[i] == obj then
  631.  
  632.  
  633. tr(tabz,i)
  634.  
  635.  
  636. break
  637.  
  638.  
  639. end
  640.  
  641.  
  642. end
  643.  
  644.  
  645. end
  646.  
  647.  
  648.  
  649.  
  650. sTrail={}
  651.  
  652.  
  653. function Trail2(lopz,ob,waitz,col,thickz,ofz) cw(function() ti(sTrail,ob)
  654.  
  655.  
  656. local oldpos=(ob.CFrame *ofz).p local lopz2=0
  657.  
  658.  
  659. local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
  660.  
  661.  
  662. local mag=(oldpos - obp).magnitude
  663.  
  664.  
  665. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  666.  
  667.  
  668. tr.CFrame=cn(oldpos,obp)
  669.  
  670.  
  671. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  672.  
  673.  
  674. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
  675.  
  676.  
  677. cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
  678.  
  679.  
  680. tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
  681.  
  682.  
  683. repeat loltr()
  684.  
  685.  
  686. wait(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  687.  
  688.  
  689.  
  690.  
  691. Trail = function(ob,times,waitz,col,thickz,ofz) -- Brick Trail
  692.  
  693.  
  694. q(function()
  695.  
  696.  
  697. local oldpos=(ob.CFrame *ofz).p
  698.  
  699.  
  700. for i=1,times do
  701.  
  702.  
  703. if effon==true then
  704.  
  705.  
  706. local obp=(ob.CFrame *ofz).p
  707.  
  708.  
  709. local mag=(oldpos - obp).magnitude
  710.  
  711.  
  712. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col)
  713.  
  714.  
  715. tr.Anchored=true
  716.  
  717.  
  718. tr.CFrame=cn(oldpos,obp)
  719.  
  720.  
  721. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  722.  
  723.  
  724. trm=it("CylinderMesh",tr)
  725.  
  726.  
  727. trm.Scale=v3(thickz,mag*5,thickz)
  728.  
  729.  
  730. q(function()
  731.  
  732.  
  733. for i=thickz,0,thickz/10 do
  734.  
  735.  
  736. trm.Scale=v3(i,mag*5,i)
  737.  
  738.  
  739. wait()
  740.  
  741.  
  742. end
  743.  
  744.  
  745. tr:Remove''
  746.  
  747.  
  748. end)
  749.  
  750.  
  751. tr.CFrame=tr.CFrame *ca(rd(90),0,0)
  752.  
  753.  
  754. oldpos=obp wait(waitz)
  755.  
  756.  
  757. end
  758.  
  759.  
  760. end
  761.  
  762.  
  763. end)
  764.  
  765.  
  766. end
  767.  
  768.  
  769.  
  770.  
  771. de = function(it,ti) game:service'Debris':AddItem(it,ti) end -- Debris
  772.  
  773.  
  774.  
  775.  
  776. GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() -- Glowmesh
  777.  
  778.  
  779. local spi=pa(rootz,"glowmesh","Block",mv3.X,mv3.Y,mv3.Z,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) spi.CanCollide=false if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim=it("BlockMesh",spi) else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  780.  
  781.  
  782. if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
  783.  
  784.  
  785. for i=l1,l2,l3 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end)
  786.  
  787.  
  788. end
  789.  
  790.  
  791.  
  792.  
  793. DetectSurface = function(pos, part) -- Surface Detector
  794.  
  795.  
  796. local surface = nil local pospos = part.CFrame
  797.  
  798.  
  799. local pos2 = pospos:pointToObjectSpace(pos) local siz = part.Size local shaep = part.Shape
  800.  
  801.  
  802. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  803.  
  804.  
  805. surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)}
  806.  
  807.  
  808. else if pos2.Y > ((siz.Y/2)-0.01) then surface = {"Top", ca(0, 0, 0)}
  809.  
  810.  
  811. elseif pos2.Y < -((siz.Y/2)-0.01) then surface = {"Bottom", ca(-math.pi, 0, 0)} elseif pos2.X > ((siz.X/2)-0.01) then surface = {"Right", ca(0, 0, rd(-90))}
  812.  
  813.  
  814. elseif pos2.X < -((siz.X/2)-0.01) then surface = {"Left", ca(0, 0, rd(90))} elseif pos2.Z > ((siz.Z/2)-0.01) then surface = {"Back", ca(rd(90), 0, 0)} elseif pos2.Z < -((siz.Z/2)-0.01) then surface = {"Front", ca(rd(-90), 0, 0)} end end return surface end
  815.  
  816.  
  817.  
  818.  
  819. BulletHole = function(HitPos,HitObj,sc,img,par) -- Bullethole function
  820.  
  821.  
  822. local Surface = DetectSurface(HitPos, HitObj)
  823.  
  824.  
  825. local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
  826.  
  827.  
  828. if Surface[1] == "Anything" then C = Surface[2] end local theimg = img or ds.BulletHole
  829.  
  830.  
  831. local bl = pa(workspace or par,"bullethole","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=theimg})
  832.  
  833.  
  834. bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end q(function() wait(5) for i=0,1,0.05 do bl.Size=v3(-i*sc,0,-i*sc) wait() end de(bl,0) end)
  835.  
  836.  
  837. end
  838.  
  839.  
  840.  
  841.  
  842. so = function(id,par,vol,pit) q(function() -- Sound maker
  843.  
  844.  
  845. local sou = qi({"Sound",par or workspace,Volume=vol,Pitch=pit or 1,SoundId=id})
  846.  
  847.  
  848. wait() sou:play() wait(6) sou:Remove() end) end
  849.  
  850.  
  851.  
  852.  
  853. -- local/so(asset..ds.GothicMusic,workspace,1,2.6)
  854.  
  855.  
  856.  
  857.  
  858. function GetRegion(p0,p1,f,f2) q(function()
  859.  
  860.  
  861. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end
  862.  
  863.  
  864. end) end
  865.  
  866.  
  867.  
  868.  
  869.  
  870. FindGround = function(pos) -- ground finder
  871.  
  872.  
  873. local ax,ay,az = pos:toEulerAnglesXYZ()
  874.  
  875.  
  876. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
  877.  
  878.  
  879. if bhit and bpos then
  880.  
  881.  
  882. return cn(bpos)*ca(ax,ay,az)
  883.  
  884.  
  885. end
  886.  
  887.  
  888. return nil
  889.  
  890.  
  891. end
  892.  
  893.  
  894.  
  895.  
  896. function NPC(Name, Position) -- npc maker
  897.  
  898.  
  899. local Character = Instance.new("Model")
  900.  
  901.  
  902. Character.Name = Name
  903.  
  904.  
  905. local Humanoid = Instance.new("Humanoid")
  906.  
  907.  
  908. Humanoid.Parent = Character
  909.  
  910.  
  911. local Template = Instance.new("Part")
  912.  
  913.  
  914. Template.FormFactor = "Custom"
  915.  
  916.  
  917. Template.Size = Vector3.new(1, 2, 1)
  918.  
  919.  
  920. Template.Locked = true
  921.  
  922.  
  923. local Head = Template:Clone()
  924.  
  925.  
  926. Head.Name = "Head"
  927.  
  928.  
  929. Head.TopSurface = "Smooth"
  930.  
  931.  
  932. Head.BottomSurface = "Smooth"
  933.  
  934.  
  935. Head.Size = Vector3.new(2, 1, 1)
  936.  
  937.  
  938. Head.Parent = Character
  939.  
  940.  
  941. local Mesh = Instance.new("SpecialMesh")
  942.  
  943.  
  944. Mesh.MeshType = "Head"
  945.  
  946.  
  947. Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  948.  
  949.  
  950. Mesh.Parent = Head
  951.  
  952.  
  953. local Face = Instance.new("Decal")
  954.  
  955.  
  956. Face.Name = "face"
  957.  
  958.  
  959. Face.Texture = "rbxasset://textures/face.png"
  960.  
  961.  
  962. Face.Parent = Head
  963.  
  964.  
  965. local Torso = Template:Clone()
  966.  
  967.  
  968. Torso.Name = "Torso"
  969.  
  970.  
  971. Torso.LeftSurface = "Weld"
  972.  
  973.  
  974. Torso.RightSurface = "Weld"
  975.  
  976.  
  977. Torso.CFrame = CFrame.new(0, 10000, 0)
  978.  
  979.  
  980. Torso.Size = Vector3.new(2, 2, 1)
  981.  
  982.  
  983. Torso.Parent = Character
  984.  
  985.  
  986. local TShirt = Instance.new("Decal")
  987.  
  988.  
  989. TShirt.Name = "roblox"
  990.  
  991.  
  992. TShirt.Parent = Torso
  993.  
  994.  
  995. local LeftArm = Template:Clone()
  996.  
  997.  
  998. LeftArm.Name = "Left Arm"
  999.  
  1000.  
  1001. LeftArm.Parent = Character
  1002.  
  1003.  
  1004. local RightArm = Template:Clone()
  1005.  
  1006.  
  1007. RightArm.Name = "Right Arm"
  1008.  
  1009.  
  1010. RightArm.Parent = Character
  1011.  
  1012.  
  1013. local LeftLeg = Template:Clone()
  1014.  
  1015.  
  1016. LeftLeg.Name = "Left Leg"
  1017.  
  1018.  
  1019. LeftLeg.Parent = Character
  1020.  
  1021.  
  1022. local RightLeg = Template:Clone()
  1023.  
  1024.  
  1025. RightLeg.Name = "Right Leg"
  1026.  
  1027.  
  1028. RightLeg.Parent = Character
  1029.  
  1030.  
  1031. Character:BreakJoints()
  1032.  
  1033.  
  1034. local Neck = Instance.new("Weld")
  1035.  
  1036.  
  1037. Neck.Name = "Neck"
  1038.  
  1039.  
  1040. Neck.Part0 = Torso
  1041.  
  1042.  
  1043. Neck.Part1 = Head
  1044.  
  1045.  
  1046. Neck.C0 = CFrame.new(0, 1.5, 0)
  1047.  
  1048.  
  1049. Neck.Parent = Torso
  1050.  
  1051.  
  1052. local LeftShoulder = Instance.new("Motor")
  1053.  
  1054.  
  1055. LeftShoulder.Name = "Left Shoulder"
  1056.  
  1057.  
  1058. LeftShoulder.Part0 = Torso
  1059.  
  1060.  
  1061. LeftShoulder.Part1 = LeftArm
  1062.  
  1063.  
  1064. LeftShoulder.MaxVelocity = 0.1
  1065.  
  1066.  
  1067. LeftShoulder.C0 = CFrame.new(-Torso.Size.x / 2 - RightArm.Size.x / 2, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  1068.  
  1069.  
  1070. LeftShoulder.C1 = CFrame.new(0, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  1071.  
  1072.  
  1073. LeftShoulder.Parent = Torso
  1074.  
  1075.  
  1076. local RightShoulder = Instance.new("Motor")
  1077.  
  1078.  
  1079. RightShoulder.Name = "Right Shoulder"
  1080.  
  1081.  
  1082. RightShoulder.Part0 = Torso
  1083.  
  1084.  
  1085. RightShoulder.Part1 = RightArm
  1086.  
  1087.  
  1088. RightShoulder.MaxVelocity = 0.1
  1089.  
  1090.  
  1091. RightShoulder.C0 = CFrame.new(Torso.Size.x / 2 + RightArm.Size.x / 2, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  1092.  
  1093.  
  1094. RightShoulder.C1 = CFrame.new(0, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  1095.  
  1096.  
  1097. RightShoulder.Parent = Torso
  1098.  
  1099.  
  1100. local LeftHip = Instance.new("Motor")
  1101.  
  1102.  
  1103. LeftHip.Name = "Left Hip"
  1104.  
  1105.  
  1106. LeftHip.Part0 = Torso
  1107.  
  1108.  
  1109. LeftHip.Part1 = LeftLeg
  1110.  
  1111.  
  1112. LeftHip.MaxVelocity = 0.1
  1113.  
  1114.  
  1115. LeftHip.C0 = CFrame.new(-LeftLeg.Size.x / 2, -LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  1116.  
  1117.  
  1118. LeftHip.C1 = CFrame.new(0, LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  1119.  
  1120.  
  1121. LeftHip.Parent = Torso
  1122.  
  1123.  
  1124. local RightHip = Instance.new("Motor")
  1125.  
  1126.  
  1127. RightHip.Name = "Right Hip"
  1128.  
  1129.  
  1130. RightHip.Part0 = Torso
  1131.  
  1132.  
  1133. RightHip.Part1 = RightLeg
  1134.  
  1135.  
  1136. RightHip.MaxVelocity = 0.1
  1137.  
  1138.  
  1139. RightHip.C0 = CFrame.new(RightLeg.Size.x / 2, -RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  1140.  
  1141.  
  1142. RightHip.C1 = CFrame.new(0, RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  1143.  
  1144.  
  1145. RightHip.Parent = Torso
  1146.  
  1147.  
  1148. local BodyColors = Instance.new("BodyColors")
  1149.  
  1150.  
  1151. BodyColors.LeftArmColor = BrickColor.new("Bright yellow")
  1152.  
  1153.  
  1154. BodyColors.RightArmColor = BrickColor.new("Bright yellow")
  1155.  
  1156.  
  1157. BodyColors.LeftLegColor = BrickColor.new("Br. yellowish green")
  1158.  
  1159.  
  1160. BodyColors.RightLegColor = BrickColor.new("Br. yellowish green")
  1161.  
  1162.  
  1163. BodyColors.HeadColor = BrickColor.new("Bright yellow")
  1164.  
  1165.  
  1166. BodyColors.TorsoColor = BrickColor.new("Bright blue")
  1167.  
  1168.  
  1169. BodyColors.Parent = Character
  1170.  
  1171.  
  1172. Character.Parent = Workspace
  1173.  
  1174.  
  1175. Character:MoveTo(Position)
  1176.  
  1177.  
  1178. Character:MoveTo(Torso.Position + Vector3.new(0, 3, 0))
  1179.  
  1180.  
  1181. return Character
  1182.  
  1183.  
  1184. end
  1185.  
  1186.  
  1187.  
  1188.  
  1189. AddBV=function(str,cfr,par,debt)
  1190.  
  1191.  
  1192. if not par then return end
  1193.  
  1194.  
  1195. if par:findFirstChild'LibBV' then par.LibBV:Remove() end
  1196.  
  1197.  
  1198. tbbodyvelocity=qi{'BodyVelocity',par,velocity=cfr.lookVector*str,maxForce=v3(1/0,1/0,1/0),Name='LibBV'} deb:AddItem(tbbodyvelocity,debt)
  1199.  
  1200.  
  1201. end
  1202.  
  1203.  
  1204.  
  1205.  
  1206. AddBG=function(str,par,debt)
  1207.  
  1208.  
  1209. if not par then return end
  1210.  
  1211.  
  1212. if par:findFirstChild'LibBG' then par.LibBG:Remove() end
  1213.  
  1214.  
  1215. tbbodygyro=qi{'BodyGyro',par,maxTorque=v3(1/0,1/0,1/0),P=100000,cframe=str,Name='LibBG'} deb:AddItem(tbbodygyro,debt)
  1216.  
  1217.  
  1218. end
  1219.  
  1220.  
  1221.  
  1222.  
  1223. AddBAV=function(vec3,par,debt)
  1224.  
  1225.  
  1226. if not par then return end
  1227.  
  1228.  
  1229. if par:findFirstChild'LibBAV' then par.LibBAV:Remove() end
  1230.  
  1231.  
  1232. tbbodyangularvelocity=qi{'BodyAngularVelocity',par,maxTorque=v3(1/0,1/0,1/0),angularvelocity=vec3,Name='LibBAV'} deb:AddItem(tbbodyangularvelocity,debt)
  1233.  
  1234.  
  1235. end
  1236.  
  1237.  
  1238.  
  1239.  
  1240. Dmg = function(Hum,Dealt,Critical)
  1241.  
  1242.  
  1243. local HM=Hum.Parent
  1244.  
  1245.  
  1246. local HMT,HMB=HM:findFirstChild'Torso',HM:findFirstChild'Block'
  1247.  
  1248.  
  1249. local Blocks=HMB and HMB.Value>0
  1250.  
  1251.  
  1252. if HMT then
  1253.  
  1254.  
  1255. local mm=qi{'Model',HMT} qi{'Humanoid',mm,MaxHealth=0} deb:AddItem(mm,1)
  1256.  
  1257.  
  1258. local mp= qi{'Part',mm,Name='Head',formFactor="Custom",Anchored=true,CanCollide=false,Size=v3(1,0.2,1),CFrame=HMT.CFrame*cn(rn(-100,100)/50,3,rn(-100,100)/50)} qi{'BlockMesh',mp}
  1259.  
  1260.  
  1261. if Blocks then
  1262.  
  1263.  
  1264. mm.Name='Block!'
  1265.  
  1266.  
  1267. mp.BrickColor=bn'Bright blue'
  1268.  
  1269.  
  1270. HMB.Value=HMB.Value-1
  1271.  
  1272.  
  1273. elseif not Blocks then
  1274.  
  1275.  
  1276. mm.Name=Dealt
  1277.  
  1278.  
  1279. mp.BrickColor=bn'Bright red'
  1280.  
  1281.  
  1282. end
  1283.  
  1284.  
  1285. end
  1286.  
  1287.  
  1288. if not Blocks then
  1289.  
  1290.  
  1291. Hum:TakeDamage(Dealt)
  1292.  
  1293.  
  1294. end
  1295.  
  1296.  
  1297. end
  1298.  
  1299.  
  1300.  
  1301.  
  1302. GetHum = function(part)
  1303.  
  1304.  
  1305. local Hum,HT,block
  1306.  
  1307.  
  1308. for i,v in pairs(part.Parent:children()) do
  1309.  
  1310.  
  1311. if v:IsA("Humanoid") then
  1312.  
  1313.  
  1314. Hum=v
  1315.  
  1316.  
  1317. elseif v.Name=='Torso' then
  1318.  
  1319.  
  1320. HT=v
  1321.  
  1322.  
  1323. elseif v.Name=='Block' and v:IsA("NumberValue") then
  1324.  
  1325.  
  1326. block=v
  1327.  
  1328.  
  1329. end
  1330.  
  1331.  
  1332. end
  1333.  
  1334.  
  1335. return Hum,HT,block
  1336.  
  1337.  
  1338. end
  1339.  
  1340.  
  1341.  
  1342.  
  1343. Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
  1344.  
  1345.  
  1346. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  1347.  
  1348.  
  1349. for i=1,tym do
  1350.  
  1351.  
  1352. local li = it("Part",c) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = bc(col)
  1353.  
  1354.  
  1355. li.formFactor = "Custom" li.CanCollide = false li.Size = v3(th,th,magz/tym) local ofz = v3(trz[rn(1,2)],trz[rn(1,2)],trz[rn(1,2)])
  1356.  
  1357.  
  1358. local trolpos = cn(curpos,p1)*cn(0,0,magz/tym).p+ofz
  1359.  
  1360.  
  1361. if tym == i then
  1362.  
  1363.  
  1364. local magz2 = (curpos - p1).magnitude li.Size = v3(th,th,magz2)
  1365.  
  1366.  
  1367. li.CFrame = cn(curpos,p1)*cn(0,0,-magz2/2)
  1368.  
  1369.  
  1370. else
  1371.  
  1372.  
  1373. li.CFrame = cn(curpos,trolpos)*cn(0,0,magz/tym/2)
  1374.  
  1375.  
  1376. end
  1377.  
  1378.  
  1379. curpos = li.CFrame*cn(0,0,magz/tym/2).p de(li,0.25)
  1380.  
  1381.  
  1382. end
  1383.  
  1384.  
  1385. end
  1386.  
  1387.  
  1388.  
  1389.  
  1390. MakeCrater = function(pos,sc,tyms,debz,par) -- crater maker
  1391.  
  1392.  
  1393. q(function()
  1394.  
  1395.  
  1396. if not debz then
  1397.  
  1398.  
  1399. debz = 5
  1400.  
  1401.  
  1402. end
  1403.  
  1404.  
  1405. local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
  1406.  
  1407.  
  1408. if bhit and bpos then
  1409.  
  1410.  
  1411. for i=1,tyms do
  1412.  
  1413.  
  1414. q(function()
  1415.  
  1416.  
  1417. local gr = pa(par or workspace,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name)
  1418.  
  1419.  
  1420. gr.Material = bhit.Material
  1421.  
  1422.  
  1423. gr.TopSurface = bhit.TopSurface
  1424.  
  1425.  
  1426. gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40)))
  1427.  
  1428.  
  1429. wait(debz)
  1430.  
  1431.  
  1432. fade(gr,0.1)
  1433.  
  1434.  
  1435. end)
  1436.  
  1437.  
  1438. end
  1439.  
  1440.  
  1441. end
  1442.  
  1443.  
  1444. end)
  1445.  
  1446.  
  1447. end
  1448.  
  1449.  
  1450.  
  1451.  
  1452. MakeCrack = function(pos,sc,debz,par) -- crackmaker
  1453.  
  1454.  
  1455. q(function()
  1456.  
  1457.  
  1458. if not debz then
  1459.  
  1460.  
  1461. debz = 5
  1462.  
  1463.  
  1464. end
  1465.  
  1466.  
  1467. local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0)))
  1468.  
  1469.  
  1470. if bhit and bpos then
  1471.  
  1472.  
  1473. local cr = pa(par or workspace,"Crack","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos)
  1474.  
  1475.  
  1476. local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz)
  1477.  
  1478.  
  1479. end
  1480.  
  1481.  
  1482. end)
  1483.  
  1484.  
  1485. end
  1486.  
  1487.  
  1488.  
  1489.  
  1490. a = {}
  1491.  
  1492.  
  1493. a.insw={}
  1494.  
  1495.  
  1496. function cleanweld(wexx,namzi)
  1497.  
  1498.  
  1499. local tn=ft2(a.insw,wexx)
  1500.  
  1501.  
  1502. if tn==nil then return end
  1503.  
  1504.  
  1505. if namzi=="p0" then
  1506.  
  1507.  
  1508. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  1509.  
  1510.  
  1511. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  1512.  
  1513.  
  1514. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  1515.  
  1516.  
  1517. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  1518.  
  1519.  
  1520. end
  1521.  
  1522.  
  1523. end
  1524.  
  1525.  
  1526. function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  1527.  
  1528.  
  1529. q(function()
  1530.  
  1531.  
  1532. c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  1533.  
  1534.  
  1535. end)
  1536.  
  1537.  
  1538. end
  1539.  
  1540.  
  1541. a.Welding=0
  1542.  
  1543.  
  1544. function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  1545.  
  1546.  
  1547. if ft2(a.insw,wexx)==nil then
  1548.  
  1549.  
  1550. ti(a.insw,{wexx,{}})
  1551.  
  1552.  
  1553. local tn=ft2(a.insw,wexx)
  1554.  
  1555.  
  1556. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  1557.  
  1558.  
  1559. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  1560.  
  1561.  
  1562. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  1563.  
  1564.  
  1565. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ()
  1566.  
  1567.  
  1568. end
  1569.  
  1570.  
  1571. local tn=ft2(a.insw,wexx)
  1572.  
  1573.  
  1574. local xx2,yy2,zz2=0,0,0
  1575.  
  1576.  
  1577. local x2,y2,z2=0,0,0
  1578.  
  1579.  
  1580. if c0orc1==0 then
  1581.  
  1582.  
  1583. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]
  1584.  
  1585.  
  1586. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  1587.  
  1588.  
  1589. elseif c0orc1==1 then
  1590.  
  1591.  
  1592. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  1593.  
  1594.  
  1595. x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]
  1596.  
  1597.  
  1598. else
  1599.  
  1600.  
  1601. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  1602.  
  1603.  
  1604. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  1605.  
  1606.  
  1607. end a.Welding=a.Welding + 1
  1608.  
  1609.  
  1610. local twa=1
  1611.  
  1612.  
  1613. if smmx >= 1 then
  1614.  
  1615.  
  1616. else
  1617.  
  1618.  
  1619. for i=smmx,0.8,smmx do
  1620.  
  1621.  
  1622. twa = 1
  1623.  
  1624.  
  1625. if c0orc1==0 then
  1626.  
  1627.  
  1628. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1629.  
  1630.  
  1631. elseif c0orc1==1 then
  1632.  
  1633.  
  1634. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1635.  
  1636.  
  1637. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  1638.  
  1639.  
  1640. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  1641.  
  1642.  
  1643. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1644.  
  1645.  
  1646. end
  1647.  
  1648.  
  1649. if fu then
  1650.  
  1651.  
  1652. q(fu)
  1653.  
  1654.  
  1655. end
  1656.  
  1657.  
  1658. wait()
  1659.  
  1660.  
  1661. end
  1662.  
  1663.  
  1664. for i=0.8,1,smmx*0.45 do
  1665.  
  1666.  
  1667. twa = 1
  1668.  
  1669.  
  1670. if c0orc1==0 then
  1671.  
  1672.  
  1673. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1674.  
  1675.  
  1676. elseif c0orc1==1 then
  1677.  
  1678.  
  1679. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1680.  
  1681.  
  1682. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  1683.  
  1684.  
  1685. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  1686.  
  1687.  
  1688. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1689.  
  1690.  
  1691. end
  1692.  
  1693.  
  1694. wait()
  1695.  
  1696.  
  1697. end
  1698.  
  1699.  
  1700. end
  1701.  
  1702.  
  1703. local i=1
  1704.  
  1705.  
  1706. if c0orc1==0 then
  1707.  
  1708.  
  1709. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1710.  
  1711.  
  1712. elseif c0orc1==1 then
  1713.  
  1714.  
  1715. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1716.  
  1717.  
  1718. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  1719.  
  1720.  
  1721. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  1722.  
  1723.  
  1724. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1725.  
  1726.  
  1727. end
  1728.  
  1729.  
  1730. a.Welding=a.Welding - 1
  1731.  
  1732.  
  1733. local tn=ft2(a.insw,wexx)
  1734.  
  1735.  
  1736. if c0orc1==0 then
  1737.  
  1738.  
  1739. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  1740.  
  1741.  
  1742. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  1743.  
  1744.  
  1745. elseif c0orc1==1 then
  1746.  
  1747.  
  1748. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  1749.  
  1750.  
  1751. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  1752.  
  1753.  
  1754. elseif c0orc1==3 then
  1755.  
  1756.  
  1757. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  1758.  
  1759.  
  1760. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  1761.  
  1762.  
  1763. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  1764.  
  1765.  
  1766. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  1767.  
  1768.  
  1769. end
  1770.  
  1771.  
  1772. end
  1773.  
  1774.  
  1775.  
  1776.  
  1777. Welds={}
  1778.  
  1779.  
  1780. Ani=function(w,a,b,c,d,e,f,ty,inc,sined)
  1781.  
  1782.  
  1783. if not Welds[w] then
  1784.  
  1785.  
  1786. local d0,e0,f0=w.C0:toEulerAnglesXYZ() local d1,e1,f1=w.C1:toEulerAnglesXYZ()
  1787.  
  1788.  
  1789. local d0,e0,f0=mdeg(d0),mdeg(e0),mdeg(f0) local d1,e1,f1=mdeg(d1),mdeg(e1),mdeg(f1)
  1790.  
  1791.  
  1792. Welds[w]={[0]={w.C0.x,w.C0.y,w.C0.z,d0,e0,f0},[1]={w.C1.x,w.C1.y,w.C1.z,d1,e1,f1}}
  1793.  
  1794.  
  1795. end
  1796.  
  1797.  
  1798. local c0,c1=Welds[w][0],Welds[w][1]
  1799.  
  1800.  
  1801. c0[1],c0[2],c0[3]=w.C0.x,w.C0.y,w.C0.z
  1802.  
  1803.  
  1804. c1[1],c1[2],c1[3]=w.C1.x,w.C1.y,w.C1.z
  1805.  
  1806.  
  1807. local A0,B0,C0,D0,E0,F0 = unpack(c0)
  1808.  
  1809.  
  1810. local A1,B1,C1,D1,E1,F1 = unpack(c1)
  1811.  
  1812.  
  1813. local Do = function(i)
  1814.  
  1815.  
  1816. if ty==0 then
  1817.  
  1818.  
  1819. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2( D0-((D0-d)*i) , E0-(((E0-e)/1)*i) , F0-((F0-f)*i) )
  1820.  
  1821.  
  1822. elseif ty==1 then
  1823.  
  1824.  
  1825. w.C1=cn( A1-((A1-a)*i) , B1-((B1-b)*i) , C1-((C1-c)*i) ) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  1826.  
  1827.  
  1828. else
  1829.  
  1830.  
  1831. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2(D0,E0,F0)
  1832.  
  1833.  
  1834. w.C1=cn(A1,B1,C1) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  1835.  
  1836.  
  1837. end
  1838.  
  1839.  
  1840. end
  1841.  
  1842.  
  1843. for i=inc,1,inc do
  1844.  
  1845.  
  1846. Do(sined and math.sin(math.pi/2*i) or i)
  1847.  
  1848.  
  1849. wait()
  1850.  
  1851.  
  1852. end
  1853.  
  1854.  
  1855. Do(1)
  1856.  
  1857.  
  1858. if ty==0 then
  1859.  
  1860.  
  1861. c0[4],c0[5],c0[6]=d,e,f
  1862.  
  1863.  
  1864. else
  1865.  
  1866.  
  1867. c1[4],c1[5],c1[6]=d,e,f
  1868.  
  1869.  
  1870. end
  1871.  
  1872.  
  1873. end
  1874.  
  1875.  
  1876. qAni=function(w,a,b,c,d,e,f,ty,inc,sined) q(function() Ani(w,a,b,c,d,e,f,ty,inc,sined) end) end
  1877.  
  1878.  
  1879. rAni=function(w)
  1880.  
  1881.  
  1882. Welds[w]=nil
  1883.  
  1884.  
  1885. end
  1886.  
  1887.  
  1888.  
  1889.  
  1890. gunshot = function(speed,sc,dmg,cff) q(function() -- gunshot function
  1891.  
  1892.  
  1893. local bb = pa(workspace,"bullet","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb})
  1894.  
  1895.  
  1896. bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
  1897.  
  1898.  
  1899. so(ds.Fire,bb,0.3,1) wait() for i=1,50 do
  1900.  
  1901.  
  1902. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
  1903.  
  1904.  
  1905. if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bpos and (bpos - bb.Position).magnitude < speed then break end
  1906.  
  1907.  
  1908. bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0)
  1909.  
  1910.  
  1911. wait()
  1912.  
  1913.  
  1914. end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  1915.  
  1916.  
  1917. if not bhit.Anchored then
  1918.  
  1919.  
  1920. if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end
  1921.  
  1922.  
  1923. else if bhit.Name~="Base" then bhit.Anchored=false bhit:BreakJoints() end end bb:Remove()
  1924.  
  1925.  
  1926. if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end
  1927.  
  1928.  
  1929. end) end
  1930.  
  1931.  
  1932.  
  1933.  
  1934. dive = function(ob2,pro,ite,stof)
  1935.  
  1936.  
  1937. local function div(ob) for i,v in pairs(ob:children()) do if v[pro] == ite then
  1938.  
  1939.  
  1940. for i=1,#stof do v[stof[i][1]] = stof[i][2] end else div(v) end end end
  1941.  
  1942.  
  1943. div(ob2)
  1944.  
  1945.  
  1946. end
  1947.  
  1948.  
  1949.  
  1950.  
  1951. fc = function(ob,cl)
  1952.  
  1953.  
  1954. for i,v in pairs(ob:children()) do if v.className:lower()==cl:lower() then return v end end
  1955.  
  1956.  
  1957. end
  1958.  
  1959.  
  1960.  
  1961.  
  1962. function se(Key,Text)
  1963.  
  1964.  
  1965. local Values = {}
  1966.  
  1967.  
  1968. for value in (Text..Key):gmatch("(.-)"..Key) do
  1969.  
  1970.  
  1971. table.insert(Values,value)
  1972.  
  1973.  
  1974. end return Values
  1975.  
  1976.  
  1977. end
  1978.  
  1979.  
  1980.  
  1981.  
  1982. local thefenv = getfenv()
  1983.  
  1984.  
  1985. getfenv()["rmhelp"] = function()
  1986.  
  1987.  
  1988. local nus = 0
  1989.  
  1990.  
  1991. for i,v in pairs(thefenv) do if i ~= "wait" and i ~= "script" then nus = nus + 1 wait(0.05)
  1992.  
  1993.  
  1994. print(string.rep(" ",3-#tostring(nus)) ..nus.. ") " ..i.. " (" ..type(v).. ")")
  1995.  
  1996.  
  1997. end
  1998.  
  1999.  
  2000. end
  2001.  
  2002.  
  2003. end
  2004.  
  2005.  
  2006.  
  2007.  
  2008. for i,v in pairs(thefenv) do
  2009.  
  2010.  
  2011. _G[i] = v
  2012.  
  2013.  
  2014. --print(i)
  2015.  
  2016.  
  2017. end
  2018.  
  2019.  
  2020.  
  2021.  
  2022. _G[" r".."m".."d".."x "] = [[
  2023.  
  2024.  
  2025. for i,v in pairs(_G) do
  2026.  
  2027.  
  2028. if i ~= "wait" and i ~= "script" then
  2029.  
  2030.  
  2031. getfenv()[i] = v
  2032.  
  2033.  
  2034. end
  2035.  
  2036.  
  2037. end
  2038.  
  2039.  
  2040. ]]
  2041.  
  2042. script:ClearAllChildren()
  2043. Player=game:GetService("Players").LocalPlayer
  2044. Char=Player.Character
  2045. Backpack=Player.Backpack
  2046. PlayerGui=Player.PlayerGui
  2047. Torso=Char.Torso
  2048. Head=Char.Head
  2049. Hum=Char.Humanoid
  2050. Cam=workspace.CurrentCamera
  2051. Tn="Pipebomb Launcher"
  2052. pcall(function() Backpack[Tn]:Remove() end)
  2053. pcall(function() Cam[Tn]:Remove() end)
  2054. pcall(function() thesuit=Char[''] end)
  2055. pcall(function() thesuit[Tn]:Remove() end)
  2056. pcall(function() PlayerGui[Tn]:Remove() end)
  2057. CModel=qi{'Model',Cam,Name=Tn}
  2058. Tool=qi{'HopperBin',Player.Backpack,Name=Tn}
  2059. Suit=qi{'Model',Char,Name=''}
  2060. Weapon=qi{'Model',Suit,Name=Tn}
  2061. Gui=qi{'ScreenGui',PlayerGui,Name=Tn}
  2062. equip="unequipped"
  2063. anim=""
  2064. keys={}
  2065. fmouse=nil
  2066. PipeRotate=0
  2067. Clip=6
  2068. LastShot=0
  2069. ids = {}
  2070. ids.Shoot = 10209633
  2071. ids.Reload = 10209636
  2072. ids.Crown = 20329976
  2073. ids.Crown2 = 1323306
  2074. ids.Icon = 52611635
  2075. ids.Explode = 2697431
  2076. ids.Ring = 3270017
  2077. for i,v in pairs(ids) do
  2078. if type(v)=='number' then
  2079. ids[i]='http://www.roblox.com/asset/?id='..v
  2080. end
  2081. game:GetService("ContentProvider"):Preload(ids[i])
  2082. end
  2083. Limbs={LS=Torso:findFirstChild'Left Shoulder',RS=Torso:findFirstChild'Right Shoulder',LH=Torso:findFirstChild'Left Hip',RH=Torso:findFirstChild'Right Hip'}
  2084. if _G.Limbz then
  2085. Limbs.LS=Limbs.LS or _G.Limbz.LS
  2086. Limbs.RS=Limbs.RS or _G.Limbz.RS
  2087. Limbs.LH=Limbs.LH or _G.Limbz.LH
  2088. Limbs.RH=Limbs.RH or _G.Limbz.RH
  2089. end
  2090. _G.Limbz=Limbs
  2091. Torso.Neck.C0=cn(0,1.5,0) Torso.Neck.C1=cn(0,0,0)
  2092. c2(Torso.Neck,1,3,0,1.5,0,0,0,0)
  2093. LS,RS,LH,RH=Limbs.LS,Limbs.RS,Limbs.LH,Limbs.RH
  2094. LA,RA,LL,RL=Char['Left Arm'],Char['Right Arm'],Char['Left Leg'],Char['Right Leg']
  2095. LS.Part0,RS.Part0,LH.Part0,RH.Part0=Torso,Torso,Torso,Torso
  2096. LS.Part1,RS.Part1,LH.Part1,RH.Part1=LA,RA,LL,RL
  2097. pcall(function() thesuit:Remove() end)
  2098. Head.face.Transparency=0
  2099. Head.Transparency=1 Torso.Transparency=1
  2100. fTorso=pa(Suit,"FTorso","Block",2,2,1,false,false,0,0,Torso.BrickColor.Name) neck=Torso.Neck
  2101. tw=weld(fTorso,Torso,fTorso,0,0,0,0,0,0) qi{"BlockMesh",fTorso}
  2102. fHead=pa(Suit,"FHead","Block",2,1,1,false,false,0,0,Head.BrickColor.Name)
  2103. hw=weld(fHead,fTorso,fHead,0,1.5,0,0,0,0) qi{"SpecialMesh",fHead,Scale=v3(1.15,1.15,1.15)} Head.face:Clone().Parent=fHead Head.face.Transparency=1
  2104. la=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-1.5,0.5,0),C1=cn(0,0.5,0)} ra=qi{'Weld',fTorso,Part0=fTorso,C0=cn(1.5,0.5,0),C1=cn(0,0.5,0)}
  2105. ll=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-0.5,-1,0),C1=cn(0,1,0)} rl=qi{'Weld',fTorso,Part0=fTorso,C0=cn(0.5,-1,0),C1=cn(0,1,0)}
  2106. newhats(Char,fHead,Head) ClearClass(Char,"Hat") Hum.WalkSpeed=16 Hum.MaxHealth=175
  2107. Armz=false
  2108. Legz=false
  2109. Arms = function(on) Armz=on
  2110. if on then
  2111. LS.Part1=nil RS.Part1=nil
  2112. la.Part0=fTorso ra.Part0=fTorso
  2113. la.Part1=LA ra.Part1=RA
  2114. la.C0,la.C1=cn(-1.5,0.5,0),cn(0,0.5,0)
  2115. ra.C0,ra.C1=cn(1.5,0.5,0),cn(0,0.5,0)
  2116. else
  2117. LS.Parent,RS.Parent=fTorso,fTorso LS.Part0=fTorso RS.Part0=fTorso LS.Part1=LA RS.Part1=RA
  2118. la.Part1=nil ra.Part1=nil
  2119. end
  2120. end
  2121. Legs = function(on) Legz=on
  2122. if on then
  2123. LH.Part1=nil RH.Part1=nil
  2124. ll.Part0=fTorso rl.Part0=fTorso
  2125. ll.Part1=LL rl.Part1=RL
  2126. ll.C0,ll.C1=cn(-0.5,-1,0),cn(0,1,0)
  2127. rl.C0,rl.C1=cn(0.5,-1,0),cn(0,1,0)
  2128. else
  2129. LH.Parent,RH.Parent=fTorso,fTorso LH.Part0=fTorso RH.Part0=fTorso LH.Part1=LL RH.Part1=RL
  2130. ll.Part1=nil rl.Part1=nil
  2131. end
  2132. end
  2133. Arms'' Legs''
  2134. WDesign=function(c)
  2135. ha=pa(Weapon,"","Block",0.2,0.5,1,false,false,0,0,c[1]) haw=weld(ha,Torso,ha,0.5,2.5,1,rd(270),0,rd(90))
  2136. gp=pa(Weapon,"","Block",0.2,1,0.2,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.35,0,rd(-90),0,0) qi{'SpecialMesh',gp,MeshType='Wedge'}
  2137. gp=pa(Weapon,"","Block",0.2,0.7,0.2,false,false,0,0,c[2]) weld(gp,ha,gp,0,-0.1,0.55,0,0,0) qi{'BlockMesh',gp,Scale=v3(1,1,0.5)}
  2138. gp=pa(Weapon,"","Block",0.2,0.5,0.5,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.115,-0.5,rd(45),0,0)
  2139. gp=pa(Weapon,"","Block",0.2,0.5,1,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.1,-0.95,rd(15),0,0)
  2140. gpp=pa(Weapon,"","Block",0.21,0.6,0.3,false,false,0,0,c[3]) weld(gpp,ha,gpp,0,0,-1.5,0,0,0)
  2141. gp=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(gp,gpp,gp,0,-0.4,0.05,0,rd(90),0) qi{'SpecialMesh',gp,MeshId=ids.Ring,Scale=v3(0.35,0.35,1)}
  2142. gp=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(gp,gpp,gp,0,-0.4,0.05,rd(10),rd(90),0) qi{'BlockMesh',gp,Scale=v3(0.25,1,0.25)}
  2143. gp1=pa(Weapon,"","Block",1.2,0.2,1.2,false,false,0,0,c[3]) weld(gp1,gpp,gp1,0,-0.25,-0.2,rd(90),0,0) qi{'CylinderMesh',gp1}
  2144. p1=pa(Weapon,"","Block",0.4,1.3,0.2,false,false,0,0,c[3]) weld(p1,gp1,p1,0,0,0.1,rd(90),0,0)
  2145. p2=pa(Weapon,"","Block",0.2,0.4,0.2,false,false,0,0,c[3]) weld(p2,p1,p2,0,1.3/2,0,0,0,rd(90)) qi{'CylinderMesh',p2}
  2146. hinge=pa(Weapon,"","Block",0.2,0.4,0.2,false,false,0,0,c[4]) hingew=weld(hinge,p2,hinge,0,0,0,0,rd(0),0) qi{'CylinderMesh',hinge,Scale=v3(0.6,1.001,0.6)}
  2147. p3=pa(Weapon,"","Block",0.4,0.3,0.2,false,false,0,0,c[3]) weld(p3,p1,p3,0,-1.3/2,0,0,0,0) qi{'BlockMesh',p3}
  2148. p4=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p4,p3,p4,0.15,-0.2,0,0,0,0) qi{'BlockMesh',p4,Scale=v3(0.5,1,1)}
  2149. p5=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p5,p3,p5,-0.15,-0.2,0,0,0,0) qi{'BlockMesh',p5,Scale=v3(0.5,1,1)}
  2150. p6=pa(Weapon,"","Block",0.4,0.2,0.7,false,false,0,0,c[3]) weld(p6,hinge,p6,0,0,0.35,0,0,rd(-90)) qi{'BlockMesh',p6,Scale=v3(1,0.5,1)}
  2151. p7=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[3]) weld(p7,p6,p7,0,0,0.55,rd(180),0,0) qi{'SpecialMesh',p7,Scale=v3(1,0.5,1),MeshType="Wedge"}
  2152. p8=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[3]) weld(p8,p7,p8,0,-0.15,0,rd(180),0,0) qi{'SpecialMesh',p8,MeshType="Wedge"}
  2153. p9=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p9,p8,p9,0,0,0.35,0,0,0) qi{'BlockMesh',p9}
  2154. p10=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p10,p9,p10,0,0,0.3,0,rd(180),0) qi{'SpecialMesh',p10,MeshType="Wedge"}
  2155. p11=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p11,p10,p11,0,-0.2,0,0,0,0) qi{'BlockMesh',p11}
  2156. p12=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[3]) weld(p12,p11,p12,0.35,0,0,0,rd(-90),0) qi{'SpecialMesh',p12,MeshType="Wedge"}
  2157. p13=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[3]) weld(p13,p11,p13,-0.35,0,0,0,rd(90),0) qi{'SpecialMesh',p13,MeshType="Wedge"}
  2158. p14=pa(Weapon,"","Block",1.5,0.3,1.5,false,false,0,0,c[3]) weld(p14,p11,p14,0,-0.7,0,rd(90),0,0) qi{'CylinderMesh',p14}
  2159. p15=pa(Weapon,"","Block",1.3,0.2,1.3,false,false,0,0,c[2]) weld(p15,p14,p15,0,0.25,0,0,0,0) qi{'CylinderMesh',p15}
  2160. p16=pa(Weapon,"","Block",0.2,1.4,0.2,false,false,0,0,c[2]) piperw=weld(p16,p15,p16,0,0.7,0,0,rd(30),0) qi{'CylinderMesh',p16}
  2161. for i=0,360,360/6 do
  2162. p16p=pa(Weapon,"","Block",0.5,1.1,0.5,false,false,0,0,c[2]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p} p16pw.C0=cn(0,-0.05,0)*ca(0,rd(i),0)*cn(0.4,0,0)
  2163. p16p=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[5]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p,Scale=v3(1,0.1,1)} p16pw.C0=cn(0,0.5,0)*ca(0,rd(i),0)*cn(0.4,0,0)
  2164. p16p=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[2]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p,Scale=v3(1,0.1,1)} p16pw.C0=cn(0,0.51,0)*ca(0,rd(i),0)*cn(0.4,0,0)
  2165. end
  2166. p17=pa(Weapon,"","Block",0.2,0.2,0.3,false,false,0,0,c[3]) weld(p17,p14,p17,0,0,0.75,rd(90),rd(180),0) qi{'SpecialMesh',p17,MeshType="Wedge",Scale=v3(1,1,1)}
  2167. p18=pa(Weapon,"","Block",0.2,0.2,1.5,false,false,0,0,c[3]) weld(p18,p17,p18,0,0.05,0.9,0,0,0) qi{'BlockMesh',p18,Scale=v3(1,0.5,1)}
  2168. p19=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p19,p18,p19,0,0.1,0,0,0,0) qi{'SpecialMesh',p19,Scale=v3(0.5,0.5,1),MeshType="Wedge"}
  2169. p20=pa(Weapon,"","Block",0.2,0.2,0.3,false,false,0,0,c[3]) weld(p20,p19,p20,0,0,0.25,0,0,0) qi{'BlockMesh',p20,Scale=v3(0.5,0.5,1)}
  2170. p21=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p21,p20,p21,0,0,0.175,0,rd(180),0) qi{'SpecialMesh',p21,Scale=v3(0.5,0.5,0.25),MeshType="Wedge"}
  2171. p22=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[4]) weld(p22,p20,p22,0,0,0.05,0,0,rd(90)) qi{'CylinderMesh',p22,Scale=v3(0.25,0.51,0.25)}
  2172. p23=pa(Weapon,"","Block",0.75,0.8,0.75,false,false,0,0,c[2]) weld(p23,p14,p23,0,0.1,0.3,0,0,0) qi{'SpecialMesh',p23} -- start of barrel
  2173. p24=pa(Weapon,"","Block",0.6,1.8,0.6,false,false,0,0,c[2]) weld(p24,p23,p24,0,-0.9,0,0,0,0) qi{'CylinderMesh',p24}
  2174. p25=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[6]) weld(p25,p24,p25,0,-0.9,0,0,0,0) qi{'CylinderMesh',p25,Scale=v3(1,0.1,1)}
  2175. p26=pa(Weapon,"","Block",0.65,0.2,0.65,false,false,0,0,c[3]) weld(p26,p24,p26,0,-0.4,0,0,0,0) qi{'CylinderMesh',p26,Scale=v3(1,1,1)}
  2176. p26=pa(Weapon,"","Block",0.6,0.4,0.8,false,false,0,0,c[1]) weld(p26,p24,p26,0,0.17,-0.4,rd(90),0,0)
  2177. p27=pa(Weapon,"","Block",0.6,0.4,0.4,false,false,0,0,c[1]) weld(p27,p26,p27,0,0,0.6,rd(180),0,0) qi{'SpecialMesh',p27,MeshType="Wedge"}
  2178. for i,v in pairs(Weapon:GetChildren()) do v.CanCollide=false end
  2179. end
  2180. WDesign({"Reddish brown","Really black","Dark stone grey","White","Medium stone grey","Really black"}) Arms(false) Legs(false)
  2181. BBD,BBT=0,{}
  2182. Dealt={20,40}
  2183. function Destroy(Directory,Part,Distance)
  2184. for i,v in pairs(Directory:GetChildren()) do
  2185. if v:IsA("BasePart") and not GetHum(v) and v.Parent.Name~=Tn and v.Parent.Name~=Suit.Name and v.Name~="Ignore" and v.Name~="Base" then
  2186. if (Part.Position-v.Position).magnitude<=Distance and v:GetMass()<=1000 then
  2187. v.Anchored=false
  2188. v:BreakJoints()
  2189. v.CFrame=cn(v.Position,Part.Position)*ca(0,rd(180),0)
  2190. v.Velocity=cn(Part.Position,v.Position).lookVector*50
  2191. end
  2192. elseif v:IsA("Model") or v:IsA("Script") or v:IsA("BasePart") and v.Name=="Base" then
  2193. Destroy(v,Part,Distance)
  2194. end
  2195. end
  2196. end
  2197. SplashDmg=function(Part,Distance)
  2198. q(function()
  2199. qi{"Explosion",workspace,Position=Part.Position,BlastPressure=0}
  2200. for i,v in pairs(workspace:GetChildren()) do
  2201. if v:FindFirstChild("Torso",true) then
  2202. local vTorso=v:FindFirstChild("Torso",true)
  2203. if (vTorso.Position-Part.Position).magnitude<=Distance then
  2204. local vHum=GetHum(vTorso)
  2205. if not vHum or BBD==0 or BBT[vHum.Parent] then return end
  2206. BBT[vHum.Parent]=1
  2207. if rn(1,20)==1 then
  2208. Dmg(vHum,rn(Dealt[1],Dealt[2])*3,true)
  2209. else
  2210. Dmg(vHum,rn(Dealt[1],Dealt[2]),false)
  2211. end
  2212. if BBD==2 and vTorso then
  2213. vHum.PlatformStand=true
  2214. if vHum.Jump then
  2215. AddBV(120,cn(Part.Position,vTorso.Position),vTorso,0.4)
  2216. else
  2217. AddBV(100,cn(Part.Position,vTorso.Position),vTorso,0.4)
  2218. end
  2219. if vTorso.Parent~=Char then
  2220. AddBAV(v3(rn(-50,50),rn(-50,50),rn(-50,50)),vTorso,0.4)
  2221. end
  2222. q(function()
  2223. wait(0.6)
  2224. vHum.PlatformStand=false
  2225. end)
  2226. end
  2227. so(ids.Hit,vTorso,1,1)
  2228. BBT[vHum.Parent]=nil
  2229. end
  2230. end
  2231. end
  2232. end)
  2233. end
  2234. Fire = function(speed,sc,cff,dest)
  2235. q(function()
  2236. local bb = pa(workspace,"bullet","Block",0.4*sc,0.6*sc,0.4*sc,false,true,0,0,"Bright red") bb.CanCollide=false qi{"CylinderMesh",bb}
  2237. local pp0 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Bright red") pp0.CanCollide=false qi{"SpecialMesh",pp0,MeshType="Sphere",Scale=v3(2,2,2)}
  2238. local pp1 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Really black") pp1.CanCollide=false qi{"CylinderMesh",pp1,Scale=v3(2.02,0.25,2.02)}
  2239. local pp2 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Really black") pp2.CanCollide=false qi{"CylinderMesh",pp2,Scale=v3(2.02,2,2.02)}
  2240. bb.CFrame = cn(cff.p,dest)*ca(rd(-90),0,0)
  2241. local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown,Scale=v3(0.5,0.5,0.5)} weld(m,p25,m,0,-0.6,0.05,rd(180),0,0) fade(m,0.2)
  2242. local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown2,Scale=v3(0.4,0.7,0.4)} weld(m,p25,m,0,-0.8,0,rd(180),0,0) fade(m,0.2)
  2243. for i=1,100 do
  2244. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-2,0)).p)
  2245. bhit2,bpos2=ray(pp0.Position,pp0.Position - (pp0.CFrame *cn(0,-2,0)).p)
  2246. bhit3,bpos3=ray(pp1.Position,bb.Position - (pp1.CFrame *cn(0,-2,0)).p)
  2247. bhit4,bpos4=ray(pp2.Position,pp0.Position - (pp2.CFrame *cn(0,-2,0)).p)
  2248. if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bhit.Name~="muzzle" and bpos and (bpos - bb.Position).magnitude < speed then break end
  2249. if bhit2 and bhit2.Name ~= "bullet" and bhit2.Name ~= "bullethole" and bhit2.Name~="muzzle" and bpos2 and (bpos2 - bb.Position).magnitude < speed then break end
  2250. if bhit3 and bhit3.Name ~= "bullet" and bhit3.Name ~= "bullethole" and bhit3.Name~="muzzle" and bpos3 and (bpos3 - bb.Position).magnitude < speed then break end
  2251. if bhit4 and bhit4.Name ~= "bullet" and bhit4.Name ~= "bullethole" and bhit4.Name~="muzzle" and bpos4 and (bpos4 - bb.Position).magnitude < speed then break end
  2252. bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.3),0,0)
  2253. pp0.CFrame=bb.CFrame*cn(0,0.3,0)
  2254. pp1.CFrame=bb.CFrame*cn(0,-0.3,0)
  2255. pp2.CFrame=bb.CFrame*cn(0,0.1,0)
  2256. wait()
  2257. end
  2258. GlowMesh(false,"sphere",Weapon,v3(3,3,3),"Bright red",cn(bpos),0.25,1,0.05)
  2259. BBD=2
  2260. sopart=pa(workspace,"bullet","Block",0,0,0,true,true,1,0)
  2261. bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  2262. pp0.CFrame=bb.CFrame*cn(0,0.3,0)
  2263. pp1.CFrame=bb.CFrame*cn(0,-0.3,0)
  2264. pp2.CFrame=bb.CFrame*cn(0,0.1,0)
  2265. sopart.CFrame=bb.CFrame
  2266. so(ids.Explode,sopart,1,0.4)
  2267. SplashDmg(bb,11)
  2268. Destroy(workspace,bb,13)
  2269. BBD=0
  2270. deb:AddItem(bb,1)
  2271. deb:AddItem(sopart,1)
  2272. end)
  2273. end
  2274. function Stance(speed)
  2275. c2(ra,speed,3,1.25,0.5,-0.25,-75,-65,0)
  2276. c2(la,speed,3,-1.25,0.5,-0.25,-70,-20,0)
  2277. c2(ll,speed,3,-0.5,-1,0,0,0,0)
  2278. c2(rl,speed,3,0.5,-1,0,0,0,0)
  2279. c2(hw,speed,3,0,1.5,0,0,-65,0)
  2280. c2(tw,speed,3,0,0,0,0,65,0)
  2281. c2(neck,speed,3,0,1.5,0,0,0,0)
  2282. c2(hingew,speed,3,0,0,0,0,0,0)
  2283. c2(piperw,speed,3,0,0.7,0,0,30+PipeRotate,0)
  2284. Ani(haw,0,0.5,0,-75,0,0,0,speed/2,1)
  2285. end
  2286. function Reset(speed)
  2287. c2(ra,speed,3,1.5,0.5,0,0,0,0)
  2288. c2(la,speed,3,-1.5,0.5,0,0,0,0)
  2289. c2(ll,speed,3,-0.5,-1,0,0,0,0)
  2290. c2(rl,speed,3,0.5,-1,0,0,0,0)
  2291. c2(hw,speed,3,0,1.5,0,0,0,0)
  2292. c2(tw,speed,3,0,0,0,0,0,0)
  2293. c2(neck,speed,3,0,1.5,0,0,0,0)
  2294. c2(piperw,speed,3,0,0.7,0,0,30+PipeRotate,0)
  2295. c2(hingew,speed,3,0,0,0,0,0,0)
  2296. Ani(haw,0.5,2.5,1,270,0,90,0,speed,1)
  2297. end
  2298. function Button1Down()
  2299. if Clip>0 and anim=="" and (tick()-LastShot)>=0.6 then
  2300. LastShot=tick()
  2301. so(ids.Shoot,ha,1,1)
  2302. Fire(3,1,p25.CFrame*cn(0,-1,0),fmouse.Hit.p)
  2303. Clip=Clip-1
  2304. PipeRotate=PipeRotate+60
  2305. c2(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
  2306. elseif Clip==0 and anim=="" and (tick()-LastShot)>=0.6 then
  2307. anim="Reloading"
  2308. c2(ra,0.1,3,1.25,0.5,-0.25,-75,-65,0)
  2309. c2(la,0.1,3,-1.25,0.5,-0.25,-70,-20,0)
  2310. c2(hw,0.1,3,0,1.5,0,0,-65,0)
  2311. c1(hingew,0.15,3,0,0,0,0,-90,0)
  2312. for i=1,6 do
  2313. PipeRotate=PipeRotate+60
  2314. c1(la,0.13,3,-1.25,0.25,0.1,15,0,-15)
  2315. local pipe=pa(Weapon,"","Block",0.4,0.7,0.4,false,false,0,0,"Bright red") weld(pipe,LA,pipe,0,-1.1,0,rd(-90),0,0) qi{"CylinderMesh",pipe}
  2316. local pp=pa(pipe,"","Block",0.4,0.4,0.4,false,false,0,0,"Bright red") weld(pp,pipe,pp,0,-0.35,0,0,0,0) qi{"SpecialMesh",pp,MeshType="Sphere"}
  2317. local pp=pa(pipe,"","Block",0.41,0.2,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0.35,0,0,0,0) qi{"CylinderMesh",pp,Scale=v3(1,0.25,1)}
  2318. local pp=pa(pipe,"","Block",0.41,0.5,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0,0,0,0,0) qi{"CylinderMesh",pp}
  2319. c1(la,0.16,3,-1.25,0.4,-0.1,-100,0,-15)
  2320. c1(la,0.2,3,-1.25,0.3,-0.25,-40,0,-15)
  2321. so(ids.Reload,ha,1,1)
  2322. c1(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
  2323. Clip=i
  2324. deb:AddItem(pipe,0.05)
  2325. end
  2326. Stance(0.15)
  2327. anim=""
  2328. end
  2329. end
  2330. function KeyDown(key)
  2331. key=key:lower()
  2332. keys[key]=true
  2333. if key=="r" and anim=="" and equip=="equipped" and Clip==0 then
  2334. anim="Reloading"
  2335. c2(ra,0.1,3,1.25,0.5,-0.25,-75,-65,0)
  2336. c2(la,0.1,3,-1.25,0.5,-0.25,-70,-20,0)
  2337. c2(hw,0.1,3,0,1.5,0,0,-65,0)
  2338. c1(hingew,0.15,3,0,0,0,0,-90,0)
  2339. for i=1,6 do
  2340. PipeRotate=PipeRotate+60
  2341. c1(la,0.13,3,-1.25,0.25,0.1,15,0,-15)
  2342. local pipe=pa(Weapon,"","Block",0.4,0.7,0.4,false,false,0,0,"Bright red") weld(pipe,LA,pipe,0,-1.1,0,rd(-90),0,0) qi{"CylinderMesh",pipe}
  2343. local pp=pa(pipe,"","Block",0.4,0.4,0.4,false,false,0,0,"Bright red") weld(pp,pipe,pp,0,-0.35,0,0,0,0) qi{"SpecialMesh",pp,MeshType="Sphere"}
  2344. local pp=pa(pipe,"","Block",0.41,0.2,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0.35,0,0,0,0) qi{"CylinderMesh",pp,Scale=v3(1,0.25,1)}
  2345. local pp=pa(pipe,"","Block",0.41,0.5,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0,0,0,0,0) qi{"CylinderMesh",pp}
  2346. c1(la,0.16,3,-1.25,0.4,-0.1,-100,0,-15)
  2347. c1(la,0.2,3,-1.25,0.3,-0.25,-40,0,-15)
  2348. so(ids.Reload,ha,1,1)
  2349. c1(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
  2350. Clip=i
  2351. deb:AddItem(pipe,0.05)
  2352. end
  2353. Stance(0.15)
  2354. anim=""
  2355. end
  2356. end
  2357. Tool.Selected:connect(function(mouse)
  2358. fmouse=mouse
  2359. if equip=="unequipped" and anim=="" then
  2360. equip="equipping" Arms(true) c2(la,0.1,3,-1.5,0.5,0,0,0,20) c1(ra,0.1,3,1.5,0.5,0,120,0,-70)
  2361. local ofs = RA.CFrame:toObjectSpace(ha.CFrame)
  2362. haw.Part0=RA haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
  2363. Stance(0.2) equip="equipped"
  2364. end
  2365. mouse.Button1Down:connect(Button1Down)
  2366. mouse.KeyDown:connect(KeyDown)
  2367. end)
  2368. Tool.Deselected:connect(function()
  2369. fmouse=nil
  2370. if equip=="equipped" and anim=="" then
  2371. equip="unequipping" c2(la,0.1,3,-1.5,0.5,0,0,0,0) c1(ra,0.1,3,1.5,0.5,0,120,0,-70)
  2372. local ofs = Torso.CFrame:toObjectSpace(ha.CFrame)
  2373. haw.Part0=Torso haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
  2374. Reset(0.1)
  2375. Arms(false) Legs(false) equip="unequipped"
  2376. end
  2377. end)
  2378. Gyro=qi{"BodyGyro",Torso,D=50,P=1500}
  2379. game:GetService("RunService").Stepped:connect(function()
  2380. if fmouse~=nil then
  2381. Gyro.maxTorque=v3(1/0,1/0,1/0)
  2382. Gyro.cframe = cn(Torso.Position,v3(fmouse.hit.p.x,Torso.Position.y,fmouse.hit.p.z))
  2383. else
  2384. Gyro.maxTorque = v3(0,0,0)
  2385. end
  2386. if equip=="equipped" and anim=="" and fmouse~=nil then
  2387. c2(ra,1,3,1.25,0.5,-0.25,-75+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
  2388. c2(la,1,3,-1.25,0.5,-0.25,-70+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-20,0)
  2389. c2(hw,1,3,0,1.5,0,math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
  2390. end
  2391. end)
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