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CRONUSMAX AIMBOT FOR EVERY GAME! (UNIVERSAL AIM EXPLOIT)

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Jan 26th, 2020
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  1. //Aim Assist
  2. int aa_p = 22;
  3. int aa_n = -22;
  4. int aa_delay = 20;
  5. int release = 25;
  6.  
  7. //Fortnite Enhancer (Aim Abuse)
  8. int SensitiveAbuse = TRUE; // TAP "LEFT" to Enable/Disable
  9. int aimabuse_hold;
  10. int aimabuse_wait;
  11.  
  12. //Layout
  13. define FIRE_BTN = 4; //XB1_RB / PS4_R2
  14. define ADS_BTN = 7; //XB1_LB / PS4_L2
  15. define CROUCH_BTN = 5; //XB1_RS / PS4_R3
  16. define RELOAD_BTN = 20; //XB1_X / PS4_SQAURE
  17. define SPRINT_BTN = 8; //XB1_LS / PS4_L3
  18. define JUMP_BTN = 19; //XB1_A / PS4_CROSS
  19. define NEXT_PIECE = 3; //XB1_RT / PS4_R1
  20. define RIGHT_BUMP = 3; // XB1_RB / PS4_R1
  21. define LEFT_BUMP = 6; //ADS_BTN / PS4_L1
  22. define SWAP_BTN = 17; //XB1_Y / PS4_TRIANGLE
  23. define BUILD_BTN = 18; //XB1_B / PS4_CIRCLE
  24. define R_X = 9; //XB1_R_X / PS4_R_X
  25. define R_Y = 10; //XB1_R_Y / PS4_R_Y
  26. define L_X = 11; //XB1_L_X / PS4_L_X
  27. define L_Y = 12; //XB1_L_Y / PS4_L_Y
  28. define UP = 13; //XB1_UP / PS4_UP
  29. define DOWN = 14; //XB1_DOWN / PS4_DOWN
  30. define LEFT = 15; //XB1_LEFT / PS4_LEFT
  31. define RIGHT = 16; //XB1_RIGHT / PS4_RIGHT
  32.  
  33. main{
  34.  
  35. //AIM ASSIST
  36. if(get_val(7) && !get_val(16)) combo_run(AA_XY);
  37. else combo_stop(AA_XY);
  38.  
  39. //FORTNITE ENHANCER
  40. if (event_press (LEFT)) {
  41. if (event_press(LEFT)) {
  42. SensitiveAbuse =!SensitiveAbuse ;
  43. }
  44. set_val(LEFT, 0);
  45. }
  46.  
  47. if (SensitiveAbuse) {
  48. if (get_val(ADS_BTN) > 95) {
  49. aimabuse_hold = 180; // HOW LONG IS L2 HELD FOR
  50. aimabuse_wait = 20; // HOW LONG IS L2 NOT HELD FOR
  51. combo_run(AIM_ABUSE); //AIM ABUSE
  52. }
  53. else {
  54. combo_stop(AIM_ABUSE);
  55. }
  56.  
  57. //DEADZONE
  58. if (abs(get_val(XB1_LY)) < 0 && abs(get_val(XB1_LX)) < 0 ){
  59. set_val(XB1_LY,0);
  60. set_val(XB1_LX,0);
  61. }
  62. if (abs(get_val(XB1_RY)) < 0 && abs(get_val(XB1_RX)) < 0 ){
  63. set_val(XB1_RY,0);
  64. set_val(XB1_RX,0);
  65. }
  66.  
  67. combo_run(Rainbow);
  68. }}
  69.  
  70. //Combos:
  71.  
  72. combo AA_XY {
  73. set_val(10,xy_val(10,aa_p));
  74. wait(aa_delay)
  75. set_val(9,xy_val(9,aa_p));
  76. set_val(11,xy_val(11,aa_p));
  77. wait(aa_delay)
  78. set_val(10,xy_val(10,aa_n));
  79. wait(aa_delay)
  80. set_val(9,xy_val(9,aa_n));
  81. set_val(11,xy_val(11,aa_n));
  82. wait(aa_delay)
  83. }
  84.  
  85. combo AIM_ABUSE { // RAPID AIM
  86. set_val(ADS_BTN, 100);
  87. wait(aimabuse_hold);
  88. set_val(ADS_BTN, 0);
  89. wait(aimabuse_wait);
  90. }
  91.  
  92. combo Rainbow {
  93. LED(1,0,0,0);
  94. wait(100);
  95. LED(0,0,0,0);
  96. wait(40);
  97. LED(0,1,0,0);
  98. wait(100);
  99. LED(0,0,0,0);
  100. wait(40);
  101. LED(0,0,1,0);
  102. wait(100);
  103. LED(0,0,0,0);
  104. wait(40);
  105. LED(0,0,0,1);
  106. wait(100);
  107. LED(0,0,0,0);
  108. wait(40);
  109. LED(1,0,1,0);
  110. wait(100);
  111. LED(0,0,0,0);
  112. wait(40);
  113. LED(0,1,1,0);
  114. wait(100);
  115. LED(0,0,0,0);
  116. wait(40);
  117. LED(1,1,1,1);
  118. wait(100);
  119. LED(0,0,0,0);
  120. wait(40);
  121. LED(2,0,0,0);
  122. wait(100);
  123. LED(0,0,0,0);
  124. wait(40);
  125. LED(0,2,0,0);
  126. wait(100);
  127. LED(0,0,0,0);
  128. wait(40);
  129. LED(0,0,2,0);
  130. wait(100);
  131. LED(0,0,0,0);
  132. wait(40);
  133. LED(0,0,0,2);
  134. wait(100);
  135. LED(0,0,0,0);
  136. wait(40);
  137. LED(2,0,2,0);
  138. wait(100);
  139. LED(0,0,0,0);
  140. wait(40);
  141. LED(0,2,2,0);
  142. wait(100);
  143. LED(0,0,0,0);
  144. wait(40);
  145. LED(2,2,2,2);
  146. wait(100);
  147. LED(0,0,0,0);
  148. wait(40);
  149. LED(3,0,0,0);
  150. wait(100);
  151. LED(0,0,0,0);
  152. wait(40);
  153. LED(0,3,0,0);
  154. wait(100);
  155. LED(0,0,0,0);
  156. wait(40);
  157. LED(0,0,3,0);
  158. wait(100);
  159. LED(0,0,0,0);
  160. wait(40);
  161. LED(0,0,0,3);
  162. wait(100);
  163. LED(0,0,0,0);
  164. wait(40);
  165. LED(3,0,3,0);
  166. wait(100);
  167. LED(0,0,0,0);
  168. wait(40);
  169. LED(0,3,3,0);
  170. wait(100);
  171. LED(0,0,0,0);
  172. wait(40);
  173. LED(3,3,3,3);
  174. wait(100);
  175. LED(0,0,0,0);
  176. wait(40);}
  177.  
  178. function LED(a,b,c,d) {
  179. set_led(LED_1,a);
  180. set_led(LED_2,b);
  181. set_led(LED_3,c);
  182. set_led(LED_4,d);}
  183.  
  184. function xy_val(f_axis,f_val) {
  185. if(abs(get_val(f_axis)) < release)
  186. return f_val;
  187. return get_val(f_axis); }/* *
  188. * GPC SCRIPT
  189. *
  190. * GPC is a scripting language with C-like syntax.
  191. * To learn more access GPC Language Reference on Help menu.
  192. * *********************************************************** */
  193.  
  194. main {
  195.  
  196. //
  197. // The main procedure is called before every report is sent to
  198. // console. You can think of this procedure as a loop which only
  199. // ends when the script is unloaded.
  200. //
  201. // TODO: handle/change values of buttons, analog stick and/or sensors
  202. //
  203.  
  204. }
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