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- Initialize engine version: 5.0.2f1 (0b02744d4013)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
- Vendor: NVIDIA
- VRAM: 4026 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\FMODWrapper.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\FMODWrapper.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\RootMotion.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\RootMotion.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
- - Completed reload, in 0.079 seconds
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - All passes removed
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Specular IBL' - All passes removed
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - All passes removed
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Specular IBL' - All passes removed
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - All passes removed
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - All passes removed
- Steamworks: Initialised and ready for use.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Process name: Subnautica
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- changeset 22449, QualityLevel = 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- OK Running Win64
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SystemInfo:
- deviceModel = Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (16375 MB)
- deviceName = MADMAX-DATOR
- deviceType = Desktop
- deviceUniqueIdentifier = 9b7bd6a8525b8beb9c2e3163f8a7f5682ad02bac
- graphicsDeviceID = 4487
- graphicsDeviceName = NVIDIA GeForce GTX 760
- graphicsDeviceVendor = NVIDIA
- graphicsDeviceVendorID = 4318
- graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
- graphicsMemorySize = 4026
- graphicsShaderLevel = 50
- npotSupport = Full
- operatingSystem = Windows 8.1 (6.3.10240) 64bit
- processorCount = 8
- processorType = Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = True
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 16375
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- InputEx : maxWidth:1920, maxHeight:1080, monitorAspect:1.777778
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Steamworks: Received stats and achievements from Steam
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- UnloadTime: 3.442448 ms
- PrefabListSpawner: Spawning prefab Language
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab UnitTests
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab ConsoleCommands
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab TechTree
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab EcoManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab FPSCounter
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab GoalManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab IngameMenu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Enabled: OVROptions
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab WorldArrowManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab StreamingServer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab GoogleAnalyticsHelper
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab LightShaftManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab MonitorLauncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab DNADatabase
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab Exploder
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab GUI
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab RandomLoot
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab TelemetryManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab SteamEconomy
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab HandReticle
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab RandomStart
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab SchoolFishManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab WorldSimulationManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PrefabListSpawner: Spawning prefab VFXSurfaceTypeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 218 unused Assets to reduce memory usage. Loaded Objects now: 12346.
- Total: 7.474789 ms (FindLiveObjects: 0.560015 ms CreateObjectMapping: 0.532436 ms MarkObjects: 6.243291 ms DeleteObjects: 0.135598 ms)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- ** BalanceData.LoadFromDisk(SNUnmanagedData\BalanceVars.txt) => Read 256 balance entries from "SNUnmanagedData\BalanceVars.txt". **
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.ServiceModel.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Boo.Lang.dll (this message is harmless)
- Caching tech types for 1114 prefabs
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on Player but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Registered source Player, now in order of:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- isPlayer: True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Disabled: OVROptions
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- CheckResources () for MainCamera (WaterscapeVolumeOnCamera) should be overwritten.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- CheckResources () for MainCamera (WaterscapeSurface) should be overwritten.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Read prefab pool settings:
- {"poolingEnabled":false,"componentDisable":false,"blacklist":["4fcd548b-781f-46ba-b076-7412608deeef"]}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Read prefab pool settings:
- {"poolingEnabled":false,"componentDisable":false,"blacklist":["4fcd548b-781f-46ba-b076-7412608deeef"]}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Rebuilding CurvedScreen mesh
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- CheckResources () for Main Camera setup (WaterscapeSurface) should be overwritten.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- CheckResources () for Main Camera setup (WaterscapeVolumeOnCamera) should be overwritten.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L0: EstimateCompactOctreeBytes total ms: 0.3144 self ms: 0.3152
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Heartbeat CSV, time s,5.933152, GC.GetTotalMemory MB,70.66406, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,33, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- session id = 4999885
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Cyclops::Awake frame 498
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- Streamer not ready for __LIGHTMAPPED_PREFAB__
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- found 98 renderers
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L0: Loading lightmapped prefab scene cyclops total ms: 1140.384 self ms: 1140.384
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Loaded lightmapped prefab cyclops frame 498
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- WARNING: IsNewBorn called on __LIGHTMAPPED_PREFAB__/EscapePod/LifePodDamagedFX(Clone)/WeldTarget but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Streamer not ready for LootCube(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Streamer not ready for Flare(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Streamer not ready for silver(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Streamer not ready for LootCube(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Streamer not ready for LootCube(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Streamer not ready for LootCube(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L0: Loading lightmapped prefab scene EscapePod total ms: 199.8317 self ms: 199.8317
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Loaded lightmapped prefab EscapePod frame 514
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on EscapePod-MainPrefab/EscapePod/FabricatorSpawn/Fabricator(Clone) but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: IsNewBorn called on EscapePod-MainPrefab/EscapePod/FragmentAnalyzerSpawn/FragmentAnalyzer(Clone) but it has no LargeWorldEntity component
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Streamer not ready for Aurora
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L0: Loading lightmapped prefab scene Aurora total ms: 410.5558 self ms: 410.5558
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Loaded lightmapped prefab Aurora frame 553
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Streamer not ready for Aurora
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PAXTerrainController::Initialize called - state = idle, frame = 553
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LightmappedPrefabs all loaded, maybe starting intro vignette frame 553
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- PAXTerrainController::MountWorld frame 554
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LargeWorld: Loading world frame 554
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 554
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 554
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- LargeWorldStreamer allocated space for 26,20,26 octree batches
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Calling LoadPrefabDatabase frame 554
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 145312 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 150296 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 15496 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 19312 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 17552 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 16432 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 26340 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 22904 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 25660 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 23556 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 20180 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 33804 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 12724 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 11608 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- L2: PreLoad WorldEntities total ms: 1792.22 self ms: 1792.22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L1: Initialize prefab database (WorldEntities) total ms: 1796.069 self ms: 3.0628
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L1: Initialize protobuf serializer total ms: 18.8751 self ms: 18.8751
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L1: SaveLoadManager.Initialize total ms: 0.2497 self ms: 0.2497
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L1: LoadSceneObjects total ms: 6.6957 self ms: 6.6957
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L1: LoadGlobalRoot total ms: 1.0074 self ms: 1.0074
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L1: RefreshExistingBatchesForPlayMode total ms: 51.8233 self ms: 51.8233
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- loading palette for LargeWorld at BlockPrefabs
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L1: Loading heightmap total ms: 37.6428 self ms: 37.6428
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- biome map downsample factor: 4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LargeWorld: calling land.Rebuild frame 554
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- L0: MountWorld total ms: 2289.07 self ms: 372.0337
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- OK world mounted: SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Read prefab pool settings:
- {"poolingEnabled":false,"componentDisable":false,"blacklist":["4fcd548b-781f-46ba-b076-7412608deeef"]}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Growing ChunkWorkspace to meshRes = 32
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at VoxelandChunk.PushLayer (UnityEngine.Mesh hi, UnityEngine.Mesh lo, Int32 layer) [0x00000] in <filename unknown>:0
- at VoxelandChunk.BuildLayerObjects () [0x00000] in <filename unknown>:0
- at Voxeland.BuildChunk (Int32 cx, Int32 cy, Int32 cz) [0x00000] in <filename unknown>:0
- at Voxeland.BuildBestChunk (Vector3 lsRef, Vector3 lsForward, Boolean forceRebuild) [0x00000] in <filename unknown>:0
- at Voxeland.BuildBestChunk (Vector3 lsRef, Vector3 lsForward) [0x00000] in <filename unknown>:0
- at Voxeland.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- WorldSimulatorManger: world size is 102,80,102
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- initializing first time explosion
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Read clip map settings for quality 0:
- {"chunkMeshRes":16,"maxWorkspaces":8,"levels":[{"chunksPerSide":5,"colliders":true,"downsamples":0,"maxBlockTypes":8,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"grass":true,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":true},{"chunksPerSide":7,"colliders":false,"downsamples":1,"maxBlockTypes":4,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":5,"colliders":false,"downsamples":2,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false}],"maxMeshQueue":20,"maxFinalizeMS":2,"maxThreads":2,"debugSingleBlockType":false,"vertexBucketStride":300,"triangleBucketStride":175}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Prewarming all workspaces for res = 16
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Growing ChunkWorkspace to meshRes = 16
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Growing ChunkWorkspace to meshRes = 16
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- ClipMapManager initialize done
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- ERROR: Entity Aurora-MainPrefab/Aurora was spawned in batch 17,18,11 block 2812,2969,1909 wspos (764.4, -70.2, -138.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Enabled: OVROptions
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Hiding OVR menu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Disabled: OVROptions
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Telemetry Manager: SendEndSession called, sessionId = 4848286
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Telemetry Manager: Sent endsession
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Telemetry Manager: Endsession request is done, response text = {"message":"Session ended."}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
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