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Plugin Config

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  1. # DeluxeMenus 1.12.0 main configuration file
  2. #
  3. # check_updates: <true/false>
  4. #   Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
  5. #
  6. # ==============================================================
  7. #
  8. # PER ITEM PERMISSION AND PRIORITY INFO:
  9. #
  10. # Per item permissions and priorities are optional.
  11. # High priority = 1, Lowest priority = 2147483647.
  12. # This allows you to show different items for a specific menu slot depending on the highest priority
  13. # item permission a player has. This makes your menus very dynamic :)
  14. #
  15. # You CAN NOT specify a permission without a priority!
  16. # You CAN specify a priority without a permission.
  17. # You should always create a low priority item without a permission which will act as the no permission
  18. # item if a player does not have permission for any of the items that require permission, otherwise
  19. # no item will be set in the slot if a player does not have permission for any of the permission items.
  20. #
  21. # ==============================================================
  22. #
  23. # GUI menu configuration:
  24. #
  25. # You can create as many GUI menus you like.
  26. # Every menu name must be unique. There can not be duplicate menu names!
  27. # Players must have permission for a GUI menu to open one!
  28. # Ops should automatically have permission for any GUI menu.
  29. #
  30. # Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
  31. #
  32. # You specify the command which opens the GUI menu. Make sure this command
  33. # does not conflict with any existing commands on your server!
  34. # A GUI menu without an open command specified will not be loaded!
  35. #
  36. # GUI menus configuration layout:
  37. #
  38. # gui_menus:
  39. #   <menuName>:
  40. #     menu_title: '<title of menu goes here>'
  41. #     command: <command to open this menu goes here>
  42. #     inventory_type: '<add this option if you want to create a menu of a different InventoryType aside from chest>'
  43. #    open_requirement:
  44. #      requirements:
  45. #        <unique name for this requirement>:
  46. #          type: <type for this requirement>
  47. #          <unique options per requirement type would go here>
  48. #          deny_commands:
  49. #          - '[message] you do not meet requirements to open this menu'
  50. #     size: <size of this menu, increments of 9, max size is 54>
  51. #     update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
  52. #     items:
  53. #       <item identifier>:
  54. #         material: <name or id>
  55. #         material: head-<name of player>
  56. #         material: hdb-<HeadDatabase id> (requires plugin HeadDatabase)
  57. #         data: <integer, used for data values for wool etc>
  58. #         amount: <amount of this item to show>
  59. #         slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
  60. #         priority: <this is used if you have multiple items set for the same slot>
  61. #         view_requirement: <see view requirement info below. The lowest priority item a player meets all view requirements for will be shown>
  62. #         update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
  63. #         unbreakable: <true/false if this item should be unbreakable>
  64. #         hide_attributes: <true/false if this item should display item attributes>
  65. #         hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
  66. #         hide_effects: <true/false if this item should display item effect attributes>
  67. #         hide_unbreakable: <true/false if this item should display item unbreakable attributes>
  68. #         banner_meta: (this is used if you want to display a custom banner with specific patterns)
  69. #         - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
  70. #         - 'RED;BASE'
  71. #         - 'WHITE;CREEPER'
  72. #         display_name: <display name to show for this item>
  73. #         lore:
  74. #         - 'placeholders can be used in the name and lore'
  75. #         - '%<any placeholder from Papi>% shows the viewer values'
  76. #         enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
  77. #         - '<ENCHANTMENT>;<LEVEL>'
  78. #         - 'SILK_TOUCH;1'
  79. #         left_click_commands:
  80. #         - '[close]'
  81. #         left_click_requirement: <see how to use this option below>
  82. #         right_click_commands:
  83. #         - '[player] spawn'
  84. #         right_click_requirement: <see how to use this option below>
  85. #
  86. #
  87. # You can specify if a GUI menu should be loaded from another file:
  88. #
  89. # gui_menus:
  90. #   <menuName>:
  91. #     file: 'menuName.yml'
  92. #
  93. # This allows you to keep your config clean and not have tons of GUI menus cluttering it.
  94. # The file format the GUI menu is loaded from must end in .yml
  95. # GUI menus loaded from other configuration files must follow a specific format as well...
  96. # To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
  97. # After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
  98. # If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
  99. # From here you can edit it to your liking and use /dm reload to update your GUI menu!
  100. #
  101. # This loading from external config files is only available for gui menus and will not work for click menus yet....
  102. #
  103. # banner_meta must be listed with a specific format:
  104. # banner_meta:
  105. # - <DyeColor>;<PatternType>
  106. #
  107. # Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  108. # Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
  109. # ==============================================================
  110. #
  111. # Requirement information
  112. #
  113. # Requirements can be set as the following:
  114. #
  115. # open_requirement: This requirement is checked when a menu is opened
  116. # view_requirement: This requirement determines if an item should be set in a menu slot
  117. # left_click_requirement: This requirement is checked when an item is left clicked
  118. # right_click_requirement: This requirement is checked when an item is right clicked
  119. #
  120. # Requirement types:
  121. #   javascript - Evaluates a javascript expression that must return true or false
  122. #     configuration options:
  123. #       expression
  124. #
  125. #   has item - Checks if a player has a specific item
  126. #     configuration options:
  127. #       material
  128. #       amount
  129. #       data
  130. #       name
  131. #       lore
  132. #
  133. #   has money - Checks if a player has enough money (Vault required)
  134. #     configuration options:
  135. #       amount
  136. #
  137. #   has permission - Checks if a player has a specific permission
  138. #     configuration options:
  139. #       permission
  140. #
  141. #   string contains - Checks if a string contains another string
  142. #     configuration options:
  143. #       input
  144. #       output
  145. #
  146. #   string equals - Checks if a string equals another string
  147. #     configuration options:
  148. #       input
  149. #       output
  150. #
  151. #   stringequalsignorecase - Checks if a string equals another string ignoring case
  152. #     configuration options:
  153. #       input
  154. #       output
  155. #
  156. #   > - Checks if a number is greater than another number
  157. #     configuration options:
  158. #       input
  159. #       output
  160. #
  161. #   >= - Checks if a number is greater than or equal to another number
  162. #     configuration options:
  163. #       input
  164. #       output
  165. #
  166. #   == - Checks if a number is equal to another number
  167. #     configuration options:
  168. #       input
  169. #       output
  170. #
  171. #   <= - Checks if a number is less than or equal to another number
  172. #     configuration options:
  173. #       input
  174. #       output
  175. #
  176. #   < - Checks if a number is less than another number
  177. #     configuration options:
  178. #       input
  179. #       output
  180. #
  181. #   regex matches - Checks if a placeholder parsed string matches a regex pattern
  182. #     configuration options:
  183. #       input
  184. #       regex
  185. #
  186. #
  187. #
  188. # So why would we want to use requirements?
  189. # By default, DeluxeMenus does not require a player meet any conditions to open your menu.
  190. # If you want to require a menu need a certain permission node for it to be accessed, or a certain amount of money
  191. # for a menu to be opened, You do that with an 'open_requirement'.
  192. # Below is an example of how you would deny opening a menu if the viewer does not have permission:
  193. #
  194. # menu_title: 'Menu that requires permission to open'
  195. # open_command: testmenu
  196. # size: 9
  197. # open_requirement:
  198. #   requirements:
  199. #     this_requirement_name:
  200. #       type: has permission
  201. #       permission: 'testmenu.open'
  202. #       deny_commands:
  203. #       - '[message] you do not have permission to open testmenu'
  204. #
  205. #
  206. # Below is a full example of use cases for requirements:
  207. #
  208. #               menu_title: 'Menu that requires permission to open'
  209. #                   open_command: testmenu
  210. #                   size: 9
  211. #                   open_requirement:
  212. #                     requirements:
  213. #                       this_requirement_name:
  214. #                         type: has permission
  215. #                         permission: 'testmenu.open'
  216. #                         deny_commands:
  217. #                         - '[message] you do not have permission to open testmenu'
  218. #                   items:
  219. #                     mymenuitem:
  220. #                       priority: 2
  221. #                       material: DIRT
  222. #                       slot: 0
  223. #                       name 'You dont have 100 diamonds to view this item'
  224. #                     mymenuitem:
  225. #                       priority: 1
  226. #                       material: DIAMOND
  227. #                       slot: 0
  228. #                       name 'You have lots of diamonds so you can see this item'
  229. #                       view_requirement:
  230. #                         requirements:
  231. #                           diamond_requirement:
  232. #                             type: has item
  233. #                             material: diamond
  234. #                             amount: 100
  235. #                       left_click_requirement:
  236. #                         requirements:
  237. #                           money_requirement:
  238. #                             type: '>='
  239. #                             input: '%vault_eco_balance_fixed%'
  240. #                             output: 1000
  241. #                             deny_commands:
  242. #                             - '[message] you only have %vault_eco_balance_fixed%'
  243. #                       left_click_commands:
  244. #                       - '[message] you have over 1000 dollars!'
  245. #                       right_click_requirement:
  246. #                         requirements:
  247. #                           staff_requirement:
  248. #                             type: string equals
  249. #                             input: '%vault_rank%'
  250. #                             output: staff
  251. #                             deny_commands:
  252. #                             - '[message] you are not staff'
  253. #                       right_click_commands:
  254. #                       - '[message] you are staff'
  255. #
  256. # deny_commands: are optional and will be executed if the requirement is not met.
  257. # ==============================================================
  258. #
  259. #
  260. # You do not need to specify item options that you don't use!
  261. # The only required entries for a gui menu item to be valid are:
  262. #
  263. # A valid material
  264. # A valid slot
  265. #
  266. # Every item in the items list must have a unique <item identifier>
  267. #
  268. # If you choose to update placeholders for a specific item, you must specify update_interval: <time>
  269. # in the GUI menu options for the specific GUI menu.
  270. # Only GUI menus with at least one item that has update: true will update those specific items placeholders.
  271. #
  272. # Every click_command must start with a specific identifier to know what to do for the execution.
  273. # Valid click_command identifiers:
  274. #
  275. # [console] - Execute a command from the console
  276. # Usage: - '[console] <command with no slash>'
  277. #
  278. # [player] - Execute a command for the menu viewer
  279. # Usage: - '[player] <command with no slash>'
  280. #
  281. # [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
  282. # Usage: - '[commandevent] <command with no slash>'
  283. #
  284. # [message] - Send a message to the menu viewer
  285. # Usage: - [message] <message to send to the player
  286. #
  287. # [broadcast] - Broadcast a message to the server
  288. # Usage: - '[broadcast] <message>
  289. #
  290. # [chat] - Send a chat message as the player performing the action
  291. # Usage: - '[chat] <message>
  292. #
  293. # [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
  294. # Usage: - '[openguimenu] <guiMenuName>'
  295. #
  296. # [connect] - Connect to the specified bungee server
  297. # Usage: - '[connect] <serverName>'
  298. #
  299. # [close] - Close the viewers open menu
  300. # Usage: - '[close]
  301. #
  302. # [refresh] - Refresh items in the current menu view
  303. # Usage: - '[refresh]
  304. #
  305. # [broadcastsound] - Broadcast a sound to the server
  306. # Usage: - '[broadcastsound]
  307. #
  308. # [sound] - Play a sound for a the specific player
  309. # Usage: - '[sound]
  310. #
  311. # [takemoney] - Take money from a player (requires Vault)
  312. # Usage: - '[takemoney] <amount>
  313. #
  314. # [json] - Send a json message to the menu viewer
  315. # Usage: - '[json] {"text":"message"}'
  316. #
  317. #
  318. #
  319. # You can delay any of the click command being performed by ending the command with
  320. # <delay=(time in TICKS)>
  321. # example:
  322. #     - '[close]'
  323. #     - '[message] it has been 5 seconds since the menu closed!<delay=100>'
  324. #     - '[message] it has been 10 seconds since the menu closed!<delay=200>'
  325. #
  326. # A delay should NOT be added to the [close] or [openguimenu] actions
  327. # as it could potentially cause unknown issues or glitches with menus.
  328. debug: false
  329. check_updates: true
  330. gui_menus:
  331.   kits:
  332.     menu_title: '&e&lServer Kits'
  333.     open_command: kits
  334.     size: 9
  335.     open_requirement:
  336.       requirements:
  337.         permission:
  338.           type: has permission
  339.           permission: some.permission
  340.           deny_commands:
  341.           - '[message] You dont have permission to open the example menu'
  342.     items:
  343.       '1':
  344.         material: 54
  345.         slot: 3
  346.         data: 0
  347.         display_name: '&6&lNormal &f&lKits'
  348.         lore:
  349.         - '&7(( Tip: &fRight Click &7 to wiew kits! ))'
  350.         left_click_commands:
  351.         - '[close]'
  352.         right_click_commands:
  353.         - '[openguimenu] NKits'
  354.         - '[close]'
  355.       '2':
  356.         material: 130
  357.         slot: 5
  358.         data: 0
  359.         display_name: '&b&lGod &f&lKits'
  360.         lore:
  361.         - '&7(( Tip: &fRight Click &7 to wiew kits! ))'
  362.         left_click_commands:
  363.         - '[close]'
  364.         right_click_commands:
  365.         - '[openguimenu] GKits'
  366.         - '[close]'
  367.       '3':
  368.         material: 160
  369.         slot: 0
  370.         data: 4
  371.         display_name: ''
  372.         lore:
  373.         - ''
  374.         left_click_commands:
  375.         - '[close]'
  376.         right_click_commands:
  377.         - '[close]'
  378.       '4':
  379.         material: 160
  380.         slot: 1
  381.         data: 4
  382.         display_name: ''
  383.         lore:
  384.         - ''
  385.         left_click_commands:
  386.         - '[close]'
  387.         right_click_commands:
  388.         - '[close]'
  389.       '5':
  390.         material: 160
  391.         slot: 2
  392.         data: 4
  393.         display_name: ''
  394.         lore:
  395.         - ''
  396.         left_click_commands:
  397.         - '[close]'
  398.         right_click_commands:
  399.         - '[close]'
  400.       '6':
  401.         material: 160
  402.         slot: 4
  403.         data: 4
  404.         display_name: ''
  405.         lore:
  406.         - ''
  407.         left_click_commands:
  408.         - '[close]'
  409.         right_click_commands:
  410.         - '[close]'
  411.       '7':
  412.         material: 160
  413.         slot: 6
  414.         data: 4
  415.         display_name: ''
  416.         lore:
  417.         - ''
  418.         left_click_commands:
  419.         - '[close]'
  420.         right_click_commands:
  421.         - '[close]'
  422.       '8':
  423.         material: 160
  424.         slot: 7
  425.         data: 4
  426.         display_name: ''
  427.         lore:
  428.         - ''
  429.         left_click_commands:
  430.         - '[close]'
  431.         right_click_commands:
  432.         - '[close]'
  433.       '9':
  434.         material: 160
  435.         slot: 8
  436.         data: 4
  437.         display_name: ''
  438.         lore:
  439.         - ''
  440.         left_click_commands:
  441.         - '[close]'
  442.         right_click_commands:
  443.         - '[close]'
  444.   NKits:
  445.     menu_title: '&e&lNormal Kits'
  446.     open_command: nkits
  447.     size: 9
  448.     open_requirement:
  449.       requirements:
  450.         permission:
  451.           type: has permission
  452.           permission: some.permission
  453.           deny_commands:
  454.           - '[message] You dont have permission to open the example menu'
  455.     items:
  456.       '1':
  457.         material: 160
  458.         slot: 0
  459.         data: 13
  460.         display_name: '&n&a&lRank Name'
  461.         lore:
  462.         - ''
  463.         - '&e&lKit Information&f:'
  464.         - '&5* &eCooldown &7 3 days'
  465.         - '&5* &eNumber of items &718'
  466.         - ''
  467.         - '&a&lAVAILABLE'
  468.         - ''
  469.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  470.         left_click_commands:
  471.         - '[close]'
  472.         right_click_commands:
  473.         - '[player] kit [name]'
  474.         - '[close]'
  475.       '2':
  476.         material: 160
  477.         data: 13
  478.         amount: 1
  479.         slot: 1
  480.         priority: 1
  481.         view_requirement:
  482.           requirements:
  483.             permission:
  484.               type: has permission
  485.               permission: some.permission
  486.         display_name: '&n&a&lRank Name'
  487.         lore:
  488.         - ''
  489.         - '&e&lKit Information&f:'
  490.         - '&5* &eCooldown &7 5 days'
  491.         - '&5* &eNumber of items &720'
  492.         - ''
  493.         - '&a&lAVAILABLE'
  494.         - ''
  495.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  496.         left_click_commands:
  497.         - '[close]'
  498.         right_click_commands:
  499.         - '[player] kit [name]'
  500.         - '[close]'
  501.       '3':
  502.         material: 160
  503.         data: 13
  504.         amount: 1
  505.         slot: 1
  506.         priority: 2
  507.         display_name: '&a&lRank Name'
  508.         lore:
  509.         - ''
  510.         - '&e&lKit Information&f:'
  511.         - '&5* &eCooldown &7 3 days'
  512.         - '&5* &eNumber of items &718'
  513.         - ''
  514.         - '&a&lAVAILABLE'
  515.         - ''
  516.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  517.         left_click_commands:
  518.         - '[close]'
  519.         right_click_commands:
  520.         - '[player] kit [name]'
  521.         - '[close]'
  522.       '4':
  523.         material: 160
  524.         data: 13
  525.         amount: 1
  526.         slot: 2
  527.         priority: 2
  528.         display_name: '&a&lRank Name'
  529.         lore:
  530.         - ''
  531.         - '&e&lKit Information&f:'
  532.         - '&5* &eCooldown &7 3 days'
  533.         - '&5* &eNumber of items &718'
  534.         - ''
  535.         - '&a&lAVAILABLE'
  536.         - ''
  537.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  538.         left_click_commands:
  539.         - '[close]'
  540.         right_click_commands:
  541.         - '[player] kit [name]'
  542.         - '[close]'
  543.       '5':
  544.         material: 160
  545.         data: 13
  546.         amount: 1
  547.         slot: 3
  548.         priority: 2
  549.         display_name: '&a&lRank Name'
  550.         lore:
  551.         - ''
  552.         - '&e&lKit Information&f:'
  553.         - '&5* &eCooldown &7 3 days'
  554.         - '&5* &eNumber of items &718'
  555.         - ''
  556.         - '&a&lAVAILABLE'
  557.         - ''
  558.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  559.         left_click_commands:
  560.         - '[close]'
  561.         right_click_commands:
  562.         - '[player] kit [name]'
  563.         - '[close]'
  564.       '6':
  565.         material: 160
  566.         data: 13
  567.         amount: 1
  568.         slot: 4
  569.         priority: 2
  570.         display_name: '&a&lRank Name'
  571.         lore:
  572.         - ''
  573.         - '&e&lKit Information&f:'
  574.         - '&5* &eCooldown &7 3 days'
  575.         - '&5* &eNumber of items &718'
  576.         - ''
  577.         - '&a&lAVAILABLE'
  578.         - ''
  579.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  580.         left_click_commands:
  581.         - '[close]'
  582.         right_click_commands:
  583.         - '[player] kit [name]'
  584.         - '[close]'
  585.       '7':
  586.         material: 160
  587.         data: 13
  588.         amount: 1
  589.         slot: 5
  590.         priority: 2
  591.         display_name: '&a&lRank Name'
  592.         lore:
  593.         - ''
  594.         - '&e&lKit Information&f:'
  595.         - '&5* &eCooldown &7 3 days'
  596.         - '&5* &eNumber of items &718'
  597.         - ''
  598.         - '&a&lAVAILABLE'
  599.         - ''
  600.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  601.         left_click_commands:
  602.         - '[close]'
  603.         right_click_commands:
  604.         - '[player] kit [name]'
  605.         - '[close]'
  606.       '8':
  607.         material: 160
  608.         data: 7
  609.         amount: 1
  610.         slot: 6
  611.         priority: 2
  612.         display_name: '&c&lCOMING SOON'
  613.         lore:
  614.         - ''
  615.         click_commands:
  616.         - '[player] spawn'
  617.         - '[close]'
  618.       '9':
  619.         material: 160
  620.         data: 7
  621.         amount: 1
  622.         slot: 7
  623.         priority: 2
  624.         display_name: '&c&lCOMING SOON'
  625.         lore:
  626.         - ''
  627.         click_commands:
  628.         - '[player] spawn'
  629.         - '[close]'
  630.       '10':
  631.         material: 160
  632.         data: 7
  633.         amount: 1
  634.         slot: 8
  635.         priority: 2
  636.         display_name: '&c&lCOMING SOON'
  637.         lore:
  638.         - ''
  639.         click_commands:
  640.         - '[player] spawn'
  641.         - '[close]'
  642.   GKits:
  643.     menu_title: '&b&lGod &f&lKits'
  644.     open_command: gkits
  645.     size: 9
  646.     open_requirement:
  647.       requirements:
  648.         permission:
  649.           type: has permission
  650.           permission: some.permission
  651.           deny_commands:
  652.           - '[message] You dont have permission to open the example menu'
  653.     items:
  654.       '1':
  655.         material: 160
  656.         slot: 0
  657.         data: 9
  658.         display_name: '&n&a&lRank Name'
  659.         lore:
  660.         - ''
  661.         - '&e&lKit Information&f:'
  662.         - '&5* &eCooldown &7 3 days'
  663.         - '&5* &eNumber of items &718'
  664.         - ''
  665.         - '&a&lAVAILABLE'
  666.         - ''
  667.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  668.         left_click_commands:
  669.         - '[close]'
  670.         right_click_commands:
  671.         - '[player] kit [name]'
  672.         - '[close]'
  673.       '2':
  674.         material: 160
  675.         data: 9
  676.         amount: 1
  677.         slot: 1
  678.         priority: 1
  679.         view_requirement:
  680.           requirements:
  681.             permission:
  682.               type: has permission
  683.               permission: some.permission
  684.         display_name: '&n&a&lRank Name'
  685.         lore:
  686.         - ''
  687.         - '&e&lKit Information&f:'
  688.         - '&5* &eCooldown &7 5 days'
  689.         - '&5* &eNumber of items &720'
  690.         - ''
  691.         - '&a&lAVAILABLE'
  692.         - ''
  693.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  694.         left_click_commands:
  695.         - '[close]'
  696.         right_click_commands:
  697.         - '[player] kit [name]'
  698.         - '[close]'
  699.       '3':
  700.         material: 160
  701.         data: 9
  702.         amount: 1
  703.         slot: 1
  704.         priority: 2
  705.         display_name: '&a&lRank Name'
  706.         lore:
  707.         - ''
  708.         - '&e&lKit Information&f:'
  709.         - '&5* &eCooldown &7 3 days'
  710.         - '&5* &eNumber of items &718'
  711.         - ''
  712.         - '&a&lAVAILABLE'
  713.         - ''
  714.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  715.         left_click_commands:
  716.         - '[close]'
  717.         right_click_commands:
  718.         - '[player] kit [name]'
  719.         - '[close]'
  720.       '4':
  721.         material: 160
  722.         data: 9
  723.         amount: 1
  724.         slot: 2
  725.         priority: 2
  726.         display_name: '&a&lRank Name'
  727.         lore:
  728.         - ''
  729.         - '&e&lKit Information&f:'
  730.         - '&5* &eCooldown &7 3 days'
  731.         - '&5* &eNumber of items &718'
  732.         - ''
  733.         - '&a&lAVAILABLE'
  734.         - ''
  735.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  736.         left_click_commands:
  737.         - '[close]'
  738.         right_click_commands:
  739.         - '[player] kit [name]'
  740.         - '[close]'
  741.       '5':
  742.         material: 160
  743.         data: 9
  744.         amount: 1
  745.         slot: 3
  746.         priority: 2
  747.         display_name: '&a&lRank Name'
  748.         lore:
  749.         - ''
  750.         - '&e&lKit Information&f:'
  751.         - '&5* &eCooldown &7 3 days'
  752.         - '&5* &eNumber of items &718'
  753.         - ''
  754.         - '&a&lAVAILABLE'
  755.         - ''
  756.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  757.         left_click_commands:
  758.         - '[close]'
  759.         right_click_commands:
  760.         - '[player] kit [name]'
  761.         - '[close]'
  762.       '6':
  763.         material: 160
  764.         data: 9
  765.         amount: 1
  766.         slot: 4
  767.         priority: 2
  768.         display_name: '&a&lRank Name'
  769.         lore:
  770.         - ''
  771.         - '&e&lKit Information&f:'
  772.         - '&5* &eCooldown &7 3 days'
  773.         - '&5* &eNumber of items &718'
  774.         - ''
  775.         - '&a&lAVAILABLE'
  776.         - ''
  777.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  778.         left_click_commands:
  779.         - '[close]'
  780.         right_click_commands:
  781.         - '[player] kit [name]'
  782.         - '[close]'
  783.       '7':
  784.         material: 160
  785.         data: 9
  786.         amount: 1
  787.         slot: 5
  788.         priority: 2
  789.         display_name: '&a&lRank Name'
  790.         lore:
  791.         - ''
  792.         - '&e&lKit Information&f:'
  793.         - '&5* &eCooldown &7 3 days'
  794.         - '&5* &eNumber of items &718'
  795.         - ''
  796.         - '&a&lAVAILABLE'
  797.         - ''
  798.         - '&7(( Tip: &fRight Click &7 to use kit! ))'
  799.         left_click_commands:
  800.         - '[close]'
  801.         right_click_commands:
  802.         - '[player] kit [name]'
  803.         - '[close]'
  804.       '8':
  805.         material: 160
  806.         data: 7
  807.         amount: 1
  808.         slot: 6
  809.         priority: 2
  810.         display_name: '&c&lCOMING SOON'
  811.         lore:
  812.         - ''
  813.         click_commands:
  814.         - '[close]'
  815.       '9':
  816.         material: 160
  817.         data: 7
  818.         amount: 1
  819.         slot: 7
  820.         priority: 2
  821.         display_name: '&c&lCOMING SOON'
  822.         lore:
  823.         - ''
  824.         click_commands:
  825.         - '[close]'
  826.       '10':
  827.         material: 160
  828.         data: 7
  829.         amount: 1
  830.         slot: 8
  831.         priority: 2
  832.         display_name: '&c&lCOMING SOON'
  833.         lore:
  834.         - ''
  835.         click_commands:
  836.         - '[close]'
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