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- local WEAPONS = {
- [`WEAPON_UNARMED`] = "WEAPON_UNARMED",
- [`WEAPON_ANIMAL`] = "WEAPON_ANIMAL",
- [`WEAPON_COUGAR`] = "WEAPON_COUGAR",
- [`WEAPON_KNIFE`] = "WEAPON_KNIFE",
- [`WEAPON_NIGHTSTICK`] = "WEAPON_NIGHTSTICK",
- [`WEAPON_HAMMER`] = "WEAPON_HAMMER",
- [`WEAPON_BAT`] = "WEAPON_BAT",
- [`WEAPON_GOLFCLUB`] = "WEAPON_GOLFCLUB",
- [`WEAPON_CROWBAR`] = "WEAPON_CROWBAR",
- [`WEAPON_PISTOL`] = "WEAPON_PISTOL",
- [`WEAPON_COMBATPISTOL`] = "WEAPON_COMBATPISTOL",
- [`WEAPON_APPISTOL`] = "WEAPON_APPISTOL",
- [`WEAPON_PISTOL50`] = "WEAPON_PISTOL50",
- [`WEAPON_MICROSMG`] = "WEAPON_MICROSMG",
- [`WEAPON_SMG`] = "WEAPON_SMG",
- [`WEAPON_ASSAULTSMG`] = "WEAPON_ASSAULTSMG",
- [`WEAPON_ASSAULTRIFLE`] = "WEAPON_ASSAULTRIFLE",
- [`WEAPON_CARBINERIFLE`] = "WEAPON_CARBINERIFLE",
- [`WEAPON_ADVANCEDRIFLE`] = "WEAPON_ADVANCEDRIFLE",
- [`WEAPON_MG`] = "WEAPON_MG",
- [`WEAPON_COMBATMG`] = "WEAPON_COMBATMG",
- [`WEAPON_PUMPSHOTGUN`] = "WEAPON_PUMPSHOTGUN",
- [`WEAPON_SAWNOFFSHOTGUN`] = "WEAPON_SAWNOFFSHOTGUN",
- [`WEAPON_ASSAULTSHOTGUN`] = "WEAPON_ASSAULTSHOTGUN",
- [`WEAPON_BULLPUPSHOTGUN`] = "WEAPON_BULLPUPSHOTGUN",
- [`WEAPON_STUNGUN`] = "WEAPON_STUNGUN",
- [`WEAPON_SNIPERRIFLE`] = "WEAPON_SNIPERRIFLE",
- [`WEAPON_HEAVYSNIPER`] = "WEAPON_HEAVYSNIPER",
- [`WEAPON_REMOTESNIPER`] = "WEAPON_REMOTESNIPER",
- [`WEAPON_GRENADELAUNCHER`] = "WEAPON_GRENADELAUNCHER",
- [`WEAPON_GRENADELAUNCHER_SMOKE`] = "WEAPON_GRENADELAUNCHER_SMOKE",
- [`WEAPON_RPG`] = "WEAPON_RPG",
- [`WEAPON_PASSENGER_ROCKET`] = "WEAPON_PASSENGER_ROCKET",
- [`WEAPON_AIRSTRIKE_ROCKET`] = "WEAPON_AIRSTRIKE_ROCKET",
- [`WEAPON_STINGER`] = "WEAPON_STINGER",
- [`WEAPON_MINIGUN`] = "WEAPON_MINIGUN",
- [`WEAPON_GRENADE`] = "WEAPON_GRENADE",
- [`WEAPON_STICKYBOMB`] = "WEAPON_STICKYBOMB",
- [`WEAPON_SMOKEGRENADE`] = "WEAPON_SMOKEGRENADE",
- [`WEAPON_BZGAS`] = "WEAPON_BZGAS",
- [`WEAPON_MOLOTOV`] = "WEAPON_MOLOTOV",
- [`WEAPON_FIREEXTINGUISHER`] = "WEAPON_FIREEXTINGUISHER",
- [`WEAPON_PETROLCAN`] = "WEAPON_PETROLCAN",
- [`WEAPON_DIGISCANNER`] = "WEAPON_DIGISCANNER",
- [`WEAPON_BRIEFCASE`] = "WEAPON_BRIEFCASE",
- [`WEAPON_BRIEFCASE_02`] = "WEAPON_BRIEFCASE_02",
- [`WEAPON_BALL`] = "WEAPON_BALL",
- [`WEAPON_FLARE`] = "WEAPON_FLARE",
- [`WEAPON_VEHICLE_ROCKET`] = "WEAPON_VEHICLE_ROCKET",
- [`WEAPON_BARBED_WIRE`] = "WEAPON_BARBED_WIRE",
- [`WEAPON_DROWNING`] = "WEAPON_DROWNING",
- [`WEAPON_DROWNING_IN_VEHICLE`] = "WEAPON_DROWNING_IN_VEHICLE",
- [`WEAPON_BLEEDING`] = "WEAPON_BLEEDING",
- [`WEAPON_ELECTRIC_FENCE`] = "WEAPON_ELECTRIC_FENCE",
- [`WEAPON_EXPLOSION`] = "WEAPON_EXPLOSION",
- [`WEAPON_FALL`] = "WEAPON_FALL",
- [`WEAPON_EXHAUSTION`] = "WEAPON_EXHAUSTION",
- [`WEAPON_HIT_BY_WATER_CANNON`] = "WEAPON_HIT_BY_WATER_CANNON",
- [`WEAPON_RAMMED_BY_CAR`] = "WEAPON_RAMMED_BY_CAR",
- [`WEAPON_RUN_OVER_BY_CAR`] = "WEAPON_RUN_OVER_BY_CAR",
- [`WEAPON_HELI_CRASH`] = "WEAPON_HELI_CRASH",
- [`WEAPON_FIRE`] = "WEAPON_FIRE",
- [`WEAPON_SNSPISTOL`] = "WEAPON_SNSPISTOL",
- [`WEAPON_BOTTLE`] = "WEAPON_BOTTLE",
- [`WEAPON_GUSENBERG`] = "WEAPON_GUSENBERG",
- [`WEAPON_SPECIALCARBINE`] = "WEAPON_SPECIALCARBINE",
- [`WEAPON_HEAVYPISTOL`] = "WEAPON_HEAVYPISTOL",
- [`WEAPON_BULLPUPRIFLE`] = "WEAPON_BULLPUPRIFLE",
- [`WEAPON_DAGGER`] = "WEAPON_DAGGER",
- [`WEAPON_VINTAGEPISTOL`] = "WEAPON_VINTAGEPISTOL",
- [`WEAPON_FIREWORK`] = "WEAPON_FIREWORK",
- [`WEAPON_MUSKET`] = "WEAPON_MUSKET",
- [`WEAPON_HEAVYSHOTGUN`] = "WEAPON_HEAVYSHOTGUN",
- [`WEAPON_MARKSMANRIFLE`] = "WEAPON_MARKSMANRIFLE",
- [`WEAPON_HOMINGLAUNCHER`] = "WEAPON_HOMINGLAUNCHER",
- [`WEAPON_PROXMINE`] = "WEAPON_PROXMINE",
- [`WEAPON_SNOWBALL`] = "WEAPON_SNOWBALL",
- [`WEAPON_FLAREGUN`] = "WEAPON_FLAREGUN",
- [`WEAPON_GARBAGEBAG`] = "WEAPON_GARBAGEBAG",
- [`WEAPON_HANDCUFFS`] = "WEAPON_HANDCUFFS",
- [`WEAPON_COMBATPDW`] = "WEAPON_COMBATPDW",
- [`WEAPON_MARKSMANPISTOL`] = "WEAPON_MARKSMANPISTOL",
- [`WEAPON_KNUCKLE`] = "WEAPON_KNUCKLE",
- [`WEAPON_HATCHET`] = "WEAPON_HATCHET",
- [`WEAPON_RAILGUN`] = "WEAPON_RAILGUN",
- [`WEAPON_MACHETE`] = "WEAPON_MACHETE",
- [`WEAPON_MACHINEPISTOL`] = "WEAPON_MACHINEPISTOL",
- [`WEAPON_AIR_DEFENCE_GUN`] = "WEAPON_AIR_DEFENCE_GUN",
- [`WEAPON_SWITCHBLADE`] = "WEAPON_SWITCHBLADE",
- [`WEAPON_REVOLVER`] = "WEAPON_REVOLVER",
- [`WEAPON_DBSHOTGUN`] = "WEAPON_DBSHOTGUN",
- [`WEAPON_COMPACTRIFLE`] = "WEAPON_COMPACTRIFLE",
- [`WEAPON_AUTOSHOTGUN`] = "WEAPON_AUTOSHOTGUN",
- [`WEAPON_BATTLEAXE`] = "WEAPON_BATTLEAXE",
- [`WEAPON_COMPACTLAUNCHER`] = "WEAPON_COMPACTLAUNCHER",
- [`WEAPON_MINISMG`] = "WEAPON_MINISMG",
- [`WEAPON_PIPEBOMB`] = "WEAPON_PIPEBOMB",
- [`WEAPON_POOLCUE`] = "WEAPON_POOLCUE",
- [`WEAPON_WRENCH`] = "WEAPON_WRENCH",
- [`GADGET_NIGHTVISION`] = "GADGET_NIGHTVISION",
- [`GADGET_PARACHUTE`] = "GADGET_PARACHUTE",
- [`VEHICLE_WEAPON_ROTORS`] = "VEHICLE_WEAPON_ROTORS",
- [`VEHICLE_WEAPON_TANK`] = "VEHICLE_WEAPON_TANK",
- [`VEHICLE_WEAPON_SPACE_ROCKET`] = "VEHICLE_WEAPON_SPACE_ROCKET",
- [`VEHICLE_WEAPON_PLANE_ROCKET`] = "VEHICLE_WEAPON_PLANE_ROCKET",
- [`VEHICLE_WEAPON_PLAYER_LAZER`] = "VEHICLE_WEAPON_PLAYER_LAZER",
- [`VEHICLE_WEAPON_PLAYER_LASER`] = "VEHICLE_WEAPON_PLAYER_LASER",
- [`VEHICLE_WEAPON_PLAYER_BULLET`] = "VEHICLE_WEAPON_PLAYER_BULLET",
- [`VEHICLE_WEAPON_PLAYER_BUZZARD`] = "VEHICLE_WEAPON_PLAYER_BUZZARD",
- [`VEHICLE_WEAPON_PLAYER_HUNTER`] = "VEHICLE_WEAPON_PLAYER_HUNTER",
- [`VEHICLE_WEAPON_ENEMY_LASER`] = "VEHICLE_WEAPON_ENEMY_LASER",
- [`VEHICLE_WEAPON_SEARCHLIGHT`] = "VEHICLE_WEAPON_SEARCHLIGHT",
- [`VEHICLE_WEAPON_RADAR`] = "VEHICLE_WEAPON_RADAR",
- [`VEHICLE_WEAPON_WATER_CANNON`] = "VEHICLE_WEAPON_WATER_CANNON",
- [`VEHICLE_WEAPON_TURRET_INSURGENT`] = "VEHICLE_WEAPON_TURRET_INSURGENT",
- [`VEHICLE_WEAPON_TURRET_TECHNICAL`] = "VEHICLE_WEAPON_TURRET_TECHNICAL",
- [`VEHICLE_WEAPON_NOSE_TURRET_VALKYRIE`] = "VEHICLE_WEAPON_NOSE_TURRET_VALKYRIE",
- [`VEHICLE_WEAPON_PLAYER_SAVAGE`] = "VEHICLE_WEAPON_PLAYER_SAVAGE",
- [`VEHICLE_WEAPON_TURRET_LIMO`] = "VEHICLE_WEAPON_TURRET_LIMO",
- [`VEHICLE_WEAPON_CANNON_BLAZER`] = "VEHICLE_WEAPON_CANNON_BLAZER",
- [`VEHICLE_WEAPON_TURRET_BOXVILLE`] = "VEHICLE_WEAPON_TURRET_BOXVILLE",
- [`VEHICLE_WEAPON_RUINER_BULLET`] = "VEHICLE_WEAPON_RUINER_BULLET",
- }
- function ResolveWeapon(hash)
- return WEAPONS[hash] or "WEAPON_INVALID"
- end
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