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- // Updated: 10/22/2016
- // Paste into Notepad++ for proper formatting.
- // Use with q3e client
- // q3e client info and d/l:http://edawn-mod.org/forum/viewtopic.php?f=6&t=7
- // This cfg includes just about every functional cvar I could find split up into logical categories with short explanations.
- // The first section under binds is Commonly Used Cvars. Here is where you will find all of the cvars that are useful in
- // in adjusting how the game looks and functions regarding resolution, mouse, and visuals. The uninterested player should
- // be able to set up the game to their liking without having to go past the Commonly Used Cvars.
- // Bound to F7 and F8 is a gfx toggle. F7 will give you clean flat textures with simple lighting and a flat textured lg beam.
- // These are also the settings the cfg will automatically load with. F8 is max quality textures with nicer lighting. By changing
- // r_picmip you can get something in between the two.
- // F9 and F10 toggle drawgun. F9 is no drawgun with a centered lg beam. These are the settings the cfg loads with.
- // F10 turns on drawgun with it's default xyz orientation.
- unbindall
- //Player
- seta name "name"
- seta nick "nick"
- seta ch_file "hudfile" //name of hude file, no extension. found in Q3/cpma/hud
- seta sex "male"
- seta headmodel "crash"
- //Aliases
- set highgfx "r_picmip 0; cg_nomip 1023; cg_marks 1250; r_vertexlight 0; vid_restart"
- set lowgfx "r_picmip 10; cg_nomip 1022; cg_marks 0; r_vertexlight 1; vid_restart"
- set gun "cg_drawgun 2; "cg_gunoffset "5-0-0""
- set nogun "cg_drawgun 0; cg_gunOffset "-0-2.75--8""
- set voldwn "varfunc sub s_volume 0.025 0.0"
- set volup "varfunc add s_volume 0.025 - 1.0"
- set duelmaps "say "^D1.^7cpm3a ^D2.^7cpm15 ^D3.^7cpm22 ^D4.^7cpm24 ^D5.^7pukka3tourney2 ^D6.^7eizdm4-b15 ^D7.^7akumacpm1a"; cv random 7"
- set colors "say "^AA^BB^CC^DD^EE^FF^GG^HH^II^JJ^KK^LL^MM^NN^OO^PP^QQ^RR^SS^TT^UU^VV^WW^XX^YY^ZZ^00^11^22^33^44^55^66^77^88^99""
- //Binds
- bind mwheeldown ""
- bind mwheelup ""
- //Shoot
- bind 1 "weapon 1" //Gauntlet
- bind 2 "weapon 2" //Machinegun
- bind 3 "weapon 3" //Shotgun
- bind q "weapon 4" //Grenade Launcher
- bind MOUSE4 "weapon 5" //Rocket Launcher
- bind ALT "weapon 5" //Rocket Launcher
- bind CTRL "weapon 6; weapon 9" //Lightning Gun and BFG
- bind SHIFT "weapon 7" //Railgun
- bind c "weapon 8" //Plasma gun
- //Move
- bind mouse1 "+attack"
- bind w "+forward"
- bind a "+moveleft"
- bind s "+back"
- bind d "+moveright"
- bind SPACE "+moveup"
- bind mouse2 "+moveup"
- bind CAPSLOCK "+moveup; wait 2; +attack; wait"
- //Teamwork
- bind v "drop flag; drop; say_team "^3DROPPING FOR #N""
- bind r "say_team "^OLOW""
- bind 4 "say_team "^EHIGH""
- bind e "say_team "^5QUAD QUAD QUAD""
- bind b "say_team "#I ^KAVAILABLE""
- bind f "say_team "#P ^7TAKEN""
- bind g "say_team "^6HELP ME ^7- #L #U""
- bind n "say_team "^1BASE FUCKED""
- //Talk
- bind x "say ^7:D"
- bind ` "toggleconsole"
- bind ~ "toggleconsole"
- bind ENTER "messagemode" //Global chat
- bind \ "messagemode2" //Teamchat
- bind TAB "+scores"
- bind F1 "vote yes"
- bind F2 "vote no"
- bind F3 "ready"
- bind F4 "notready"
- bind F5 "arenavote yes"
- bind F6 "arenavote no"
- //Change
- bind F7 "vstr lowgfx"
- bind F8 "vstr highgfx"
- bind F9 "vstr nogun"
- bind F10 "vstr gun"
- bind PGUP "vstr volup"
- bind PGDN "vstr voldwn"
- bind PAUSE "vid_restart"
- bind - "vstr colors"
- bind F12 "vstr duelmaps"
- seta in_minimize "ctrl+lshift+z" //Sets minimize hotkeys
- //Commonly Used Cvars
- //Mouse, Crosshair & POV
- seta cg_crosshairSize "24x28"
- seta cg_drawCrosshair "12" //1-10 are 4:3. 11-19 are widescreen.
- seta cg_fov "130"
- seta cg_zoomfov "90"
- seta ch_crosshairColor "7" //Color of crosshair. Alpha-numeric.
- seta cl_mouseAccel "0"
- seta cl_mouseAccelLimit "0"
- seta cl_mouseAccelOffset "5"
- seta cl_mouseAccelStyle "0"
- seta sensitivity "2"
- //System & Display
- seta com_haxfps "250" //maxfps for dez's haxor client
- seta com_maxfps "250" //FPS cap
- seta r_customheight "1080" //Used when r_mode -1
- seta r_customwidth "1920" //Used when r_mode -1
- seta r_displayrefresh "144" //Set to monitor refresh rate
- seta r_mode "-1" //Controls game resolution. Type \modelist in console to list resolutions. -1 uses values of r_customheight/width
- seta r_modeFullscreen "-2" //dedicated mode string for fullscreen mode, set to -2 to use desktop resolution, leave empty to use r_mode.
- //Textures & Lighting
- seta r_gamma "1.5" //Brightness. <0.5 to 3> (default = 1)
- seta r_intensity "1.2" //Intensity of texture colors. <1.0 to infinity> (default = 1.0)
- seta r_mapoverbrightbits "2" //Brightens or darkens the map textures. <1-5> (default = 2)
- seta r_picmip "10" //Texture detail. Lower value equals higher detail. <0-10> (default = 1)
- seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //NEAREST - bilinear. LINEAR - trilinear.
- seta r_vertexlight "1" //Toggle. Static world lighting. No shadows.
- //Player Models
- seta cg_enemyColors "22222" //Railcore, Head, Shirt, Legs, Rail spiral. Uses alpha-numeric color code.
- seta cg_enemyModel "keel/pm" //Enemy model.
- seta color "77777" //Railcore, Head, Shirt, Legs, Rail spiral. Uses alpha-numeric color code.
- seta model "crash/pm" //Player's model. Also control teammate's model
- //Gun Models & Items
- seta cg_altLightning "2" //LG beam style. See Q3 folder/cpma/docs/client.txt for explanation
- seta cg_brassTime "0" //Controls the time shell casings being discharged from MG+SG are visible. (default = 2500)
- seta cg_drawgun "0" //0 - gun off, 1 - gun on, 2 - gun on, no sway
- seta cg_gunOffset "-0-2.75--10" //Moves gun along axis. <x-y-z>. Values between -9, 9. (default = "")
- seta cg_itemFX "0" //See Q3 folder/cpma/docs/client.txt for explanation
- seta cg_marks "0" //Milliseconds marks after explosions are visible. (default = 2500)
- seta cg_nomip "1022" //See Q3 folder/cpma/docs/client.txt for explanation. Set to 1023 to nomip all weapons.
- seta cg_railCoreWidth "4" //Width of the Core. default = 2
- seta cg_railRingStep "1" //Distance between Rings. default = 32
- seta cg_railRingWidth "3" //Width of the Rings. default = 8
- seta cg_railStyle "1" //See Q3 folder/cpma/docs/client.txt for explanation
- seta cg_simpleItems "1" //Toggle 2d items.
- seta cg_smokeRadius_GL "0" //Controls the size of the smoke trail for grenades. (default = 4)
- seta cg_smokeRadius_RL "0" //Controls the size of the smoke trail for rockets. (default = 6)
- seta cg_smoke_SG "0" //Toggle shotgun smoke.
- //End of Commonly Used Cvars
- //Connection Settings
- seta cg_laghax "-1"
- seta cg_nudge "0"
- seta cg_optimiseBW "0"
- seta cg_predict "1"
- seta cg_predictItems "0"
- seta cg_xerpclients "1"
- seta cl_allowdownload "1"
- seta cl_dlURL "http://ws.q3df.org/getpk3bymapname.php/%1"
- seta cl_maxpackets "125"
- seta cl_packetdup "1" //Number of duplicate packets sent to server. Increase if dropping packets.
- seta cl_timenudge "0"
- seta rate "35000"
- //Mouse
- seta in_logitechbug "0"
- seta in_mouse "1"
- seta m_pitch "0.022"
- seta m_yaw "0.022"
- //Crosshair
- seta cg_crosshairHealth "0" //Change crosshair color based on player's health.
- seta cg_crosshairX "0"
- seta cg_crosshairY "0"
- seta ch_crosshairAlpha "1" //Crosshair transparency. <0-1>
- seta ch_crosshairPulse "0" //Toggle. Controls crosshair size changes when picking up items
- seta ch_crosshairText "" //Use any text string as crosshair
- //HUD
- seta cg_customLoc "1" //Use custom locations on map when available.
- seta cg_draw2D "1" //toggles all 2d elements on screen i.e. hud
- seta cg_drawCrosshairNames "2" //Display player name when crosshair is on them. 1 - on. 2 - only teammates
- seta cg_drawRewards "1" //toggles impressive/excellent/etc being displayed
- seta cg_teamChatsOnly "0" //Display only teamchat, ignore globals.
- seta ch_3waveFont "1" //Toggle. Use 3wave font when possible. Does not effect superHUD elements.
- seta ch_drawWarmup "0" //Toggle. Displays list of current game settings on screen while in warmup.
- seta ch_drawWeaponSelect "0" //Toggle. Displays name of weapon you've switched to on screen
- seta ch_gauntlet "0" //toggles showing gauntlet on weaponbar
- seta ch_playerNames "1" //Display player names above model heads. Only works during demo playback.
- seta ch_recordMessage "0" //toggles display of demo recording message
- seta ch_selfOnTeamOverlay "1" //Toggles showing self on team overlay
- seta ch_shortNames "0" //Toggle use of \nick - set a short name to use for team chat/overlay.
- seta ch_shortScoreboard "0"
- seta ch_wstatsTime "10" //How long the auto-wstats window stays up at the end of a game in seconds
- //POV
- seta cg_damageDraw "0" //Toggle. Obscure player's vision with blood effect when they are hit.
- seta cg_fallKick "0" //Toggles the screen bouncing when player falls.
- seta cg_viewAdjustments "0" //toggles cg_bobup and the like. Basically superfluous pov camera movements based on falling/running/turning
- seta cl_run "1" //Toggle always run.
- //System
- seta com_affinityMask "0" //Bind application to specified CPU core(s)
- seta com_hunkMegs "512" //Amount of RAM allocated to q3.
- seta com_introplayed "0" //Toggle Q3 intro.
- seta com_maxfpsMinimized "30"
- seta com_maxfpsUnfocused "60"
- seta com_skipIdLogo "1" //Toggle id logo at game launch.
- seta com_soundMegs "16"
- seta com_yieldCPU "0"
- seta com_zonemegs "24"
- seta in_noGrab "0" //Toggle. While windowed, move game window without opened console
- //Display
- seta r_customaspect "1"
- seta r_fullscreen "1" //Toggle fullscreen
- seta r_noborder "0" //Remove window decoration from windowm anagers, like borders and titlebar.
- seta r_swapInterval "0" //Toggle Vsync.
- seta vid_xpos "0" //x position when windowed
- seta vid_ypos "0" //y position when windowed
- //3D
- seta cg_stereoSeparation "0"
- seta r_stereo "0"
- seta r_anaglyphMode "0"
- //OpenGL
- seta r_GLlibCoolDownMsec "0" //Wait for a number of milliseconds to close GL library. ioq3 only.
- seta r_glDriver "opengl32"
- seta r_glIgnoreWicked3D "1" //toggle support for 3Dfx video card. Antiquated.
- seta r_ignoreGLErrors "1"
- //Extensions
- seta r_allowExtensions "1"
- seta r_ext_compiled_vertex_array "1" //toggle hardware compiled vertex array rendering method default is 1
- seta r_ext_compressed_textures "0" //toggle compression of textures
- seta r_ext_gamma_control "0" //enable external gamma control settings
- seta r_ext_max_anisotropy "16"
- seta r_ext_multitexture "1" //toggle hardware mutitexturing
- seta r_ext_texture_env_add "1" //toggle additive blending in multitexturing.
- seta r_ext_texture_filter_anisotropic "16"
- seta r_ext_multisample "4" //Anti-aliasing. <value 2^n> (default = 4)
- //Render
- seta r_colorbits "32" //set number of bits used for each color from 0 to 32 bit.
- seta r_depthbits "24" //set number of bits used for color depth from 0 to 24 bit.
- seta r_fastsky "0" //toggle fast rendering of sky if set to 1.
- seta r_facePlaneCull "1" //toggle culling of brush faces not in view.
- seta r_finish "1" //toggle synchronization of rendered frames (engine will wait for GL calls to finish)
- seta r_ignoreFastPath "1" //disable the looking outside of the PAK file first feature in case of duplicate file names etc.
- seta r_inGameVideo "1" //toggle the display of in game animations on bigscreen map objects that display a camera view of the current game
- seta r_lodbias "-2" //geometric level of detail. -2 - 2. Lower = more detail.
- seta r_marksOnTriangleMeshes "0" //toggle impact marks on md3 models
- seta r_primitives "0"
- seta r_stencilbits "16" //stencil buffer size <0|8|16>
- seta r_subdivisions "4" //set maximum level of detail. lower value is higher detail. default = 4
- //Textures
- seta r_detailtextures "1" //toggle enhance the texture's visual quality when viewed close up.
- seta r_fullbright "0" //toggle textures to full brightness level
- seta r_greyscale "0" //toggle desaturate textures
- seta r_neatsky "1" //no picmip on skyboxes
- seta r_roundImagesDown "0" //Set rounding down amount (larger = faster, lower quality)
- seta r_simpleMipMaps "0"
- seta r_texturebits "32"
- //Lighting
- seta r_dlightBacks "0" //toggle. brighter areas are changed more by dlights than dark areas
- seta r_dlightMode "0" //new dynamic lights. 1 = on. 2 = illuminates almost everything on map.
- seta r_dlightScale "0" //dlight intensity
- seta r_dlightSpexExp "0" //control over specular component
- seta r_drawSun "1" //toggle. Renders the sun
- seta r_dynamiclight "0" //Broken. Use r_dlightmode instead.
- seta r_flares "0" //toggle projectile flare and lighting effect. translucent disk that is used to alter the colors around lights with a corona effect
- seta r_ignorehwgamma "1" //toggle. 1 ignores hardware gamma and allows Q3 control over it.
- seta r_overbrightbits "0" //Negative values force gamma in windowed mode.
- //Bloom
- seta r_bloom "0"
- seta r_bloom_alpha "0.5"
- seta r_bloom_diamond_size "8"
- seta r_bloom_intensity "2.0"
- seta r_bloom_darken "2"
- seta r_bloom_sample_size "128"
- //Player Models
- seta cg_deadbodydarken "1" //Turns dead, non-gibbed bodies dark grey.
- seta cg_deferPlayers "1" //Toggle. Load new skin/model data only after you are fragged or when you check scoreboard
- seta cg_forceModel "1" //Forces enemies to use value found in cg_enemymodel and teammates to use value for model.
- seta cg_gibs "1" //Toggle exploding dead bodies.
- seta cg_noTaunt "1" //Toggle playing taunt animations/sounds.
- seta cg_shadows "0" //Toggle showing shadow under player models.
- seta cg_showPlayerLean "0" //Toggle. Player model will lean according to velocity. Not accurate portrayal of hitbox.
- seta com_blood "0" //Show blood spray when hitting enemy.
- //Weapon Settings
- seta cg_autoswitch "0" //Toggle auto switch to weapon you just picked up
- seta cg_noAmmoChange "0" //Toggle ability to switch to weapon with no ammo
- //Ejections
- seta cg_muzzleFlash "0" //Toggle muzzle flash.
- seta cg_noProjectileTrail "1" //Toggle. Removes underwater bubble trails from weapon fire.
- //Rail
- seta cg_railtrailtime "1400" //length of time in ms rail beam stays visible. default = 400
- //LG & PG
- seta cg_altPlasma "1" //Toggle. 0 - giant vq3 plasma balls. 1 - small cpm plasma balls.
- seta cg_lightningImpact "0" //Toggle. Render glowing ball at point of lg impact.
- seta cg_trueLightning "1" //<0.0 to 1.0 and negative>. 1 - pure client side rendering. 0 - pure server side rendering. decimal - mixture. negative - no lg beam.
- //Items
- seta cg_itemFX "0" //See Q3 folder/cpma/docs/client.txt for explanation
- seta cg_simpleItems "1" //Toggle 2d items.
- //Console
- seta cl_concolor "0 0 0 200" //[RRR GGG BBB AAA] - controls console background color
- seta con_notifytime "-1" //Amount of time to display console messages. -1 uses the CPMA Console hud element instead of id's.
- seta con_scale "1"
- seta con_speed "3"
- //Audio
- seta cg_ammoWarning "1" //Toggles the "click" sound when low on ammo.
- seta cg_noHitBeep "0" //Toggle hit beep.
- seta cg_nochatbeep "0" //Toggle chat beep.
- seta cg_noteamchatbeep "0" //Toggle teamchat beep.
- seta cg_oldCTFSounds "2" //0|1|2. 0 - Team specific voiceovers, 1 - vq3. worthless, same sounds for both teams. 2 - Team-specific sounds, no voiceovers
- seta s_ambient "0" //Toggle ambient sounds on maps.
- seta s_announcer "hellchick" //Soundpack for announcer. (default = feedback)
- seta s_doppler "0"
- seta s_khz "22" //sampling frequency of sounds
- seta s_mixPreStep "0.03" //possibly to set the prefetching of sound on sound cards that have that power (default = 0.05)
- seta s_mixahead "0.1" //set delay before mixing sound samples. (default = 0.02)
- seta s_musicvolume "0"
- seta s_serparation "0.5" //Stereo separation. (default = 0.5)
- seta s_volume "0.1"
- //Narcissism
- seta cg_useScreenShotJPEG "1" //Toggle. Use jpeg instead of tga for endgame screenshots
- seta cg_autoaction "22" //See Q3 folder/cpma/docs/client.txt for explanation
- seta r_screenshotJpegQuality "100"
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