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Jul 19th, 2018
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  1. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  2. C++ Code
  3. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  4.  
  5. if (IS_GAME_KEYBOARD_KEY_JUST_PRESSED(28))
  6. {
  7. GET_PLAYER_CHAR(CONVERT_INT_TO_PLAYERINDEX(GET_PLAYER_ID()), &Var1);
  8. GET_CHAR_COORDINATES(Var1, &Var4, &var5, &Var6);
  9. GET_CAR_CHAR_IS_USING(Var1, &Var1111);
  10. if (DOES_VEHICLE_EXIST(Var1111))
  11. {
  12. if (Var1109 == 1)
  13. {
  14. TASK_DIE(Var1104);
  15. TASK_DIE(Var1105);
  16. WAIT(10);
  17. }
  18. Var1109 = 1;
  19. CREATE_CHAR(0, 2655607511, Var4, var5, Var6, &Var8, 1);
  20. ATTACH_PED_TO_CAR(Var8, Var1111, 0, 0.50, 1.60, 1.10, 0.00, 0.00, 1, 1);
  21. GIVE_WEAPON_TO_CHAR(Var8, 18, 1, 1);
  22. SET_CHAR_PROOFS(Var8, 1, 1, 1, 1, 1);
  23. SET_CHAR_WILL_MOVE_WHEN_INJURED(Var8, 0);
  24. SET_CHAR_VISIBLE(Var8, 0);
  25. SET_CHAR_SHOOT_RATE(Var8, 100);
  26. FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION(Var8, 1);
  27. Var1104 = Var8;
  28. WAIT(10);
  29. CREATE_CHAR(0, 2655607511, Var4, var5, Var6, &Var8, 1);
  30. ATTACH_PED_TO_CAR(Var8, Var1111, 0, -7.00, 1.60, 1.10, 0.00, 0.00, 1, 1);
  31. GIVE_WEAPON_TO_CHAR(Var8, 18, 1, 1);
  32. SET_CHAR_PROOFS(Var8, 1, 1, 1, 1, 1);
  33. SET_CHAR_WILL_MOVE_WHEN_INJURED(Var8, 0);
  34. SET_CHAR_VISIBLE(Var8, 0);
  35. SET_CHAR_SHOOT_RATE(Var8, 100);
  36. FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION(Var8, 1);
  37. Var1105 = Var8;
  38. PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Rockets have been attached to car.", 5000, 1);
  39. }
  40. else
  41. {
  42. PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "No vehicle exists to attach rockets to.", 5000, 1);
  43. }
  44. }
  45. if (IS_BUTTON_JUST_PRESSED(0, 6))
  46. {
  47. GET_PLAYER_CHAR(CONVERT_INT_TO_PLAYERINDEX(GET_PLAYER_ID()), &Var1);
  48. GET_CHAR_COORDINATES(Var1, &Var4, &var5, &Var6);
  49. GET_CAR_CHAR_IS_USING(Var1, &Var7);
  50. if (IS_CHAR_SITTING_IN_CAR(Var1, Var1111))
  51. {
  52. GET_OFFSET_FROM_CAR_IN_WORLD_COORDS(Var7, 0.00, 200.00, 0.00, &Var4, &var5, &Var6);
  53. ADD_AMMO_TO_CHAR(Var1104, 18, 1);
  54. ADD_AMMO_TO_CHAR(Var1105, 18, 1);
  55. WAIT(0);
  56. FIRE_PED_WEAPON(Var1104, Var4, var5, Var6);
  57. FIRE_PED_WEAPON(Var1105, Var4, var5, Var6);
  58. }
  59. else
  60. {
  61. if (IS_CHAR_IN_ANY_CAR(Var1))
  62. {
  63. PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "No rockets spawned on the current vehicle.", 5000, 1);
  64. }
  65. else
  66. {
  67. PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "You must be in a vehicle to use rockets.", 5000, 1);
  68. }
  69. }
  70. }
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