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- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- C++ Code
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- if (IS_GAME_KEYBOARD_KEY_JUST_PRESSED(28))
- {
- GET_PLAYER_CHAR(CONVERT_INT_TO_PLAYERINDEX(GET_PLAYER_ID()), &Var1);
- GET_CHAR_COORDINATES(Var1, &Var4, &var5, &Var6);
- GET_CAR_CHAR_IS_USING(Var1, &Var1111);
- if (DOES_VEHICLE_EXIST(Var1111))
- {
- if (Var1109 == 1)
- {
- TASK_DIE(Var1104);
- TASK_DIE(Var1105);
- WAIT(10);
- }
- Var1109 = 1;
- CREATE_CHAR(0, 2655607511, Var4, var5, Var6, &Var8, 1);
- ATTACH_PED_TO_CAR(Var8, Var1111, 0, 0.50, 1.60, 1.10, 0.00, 0.00, 1, 1);
- GIVE_WEAPON_TO_CHAR(Var8, 18, 1, 1);
- SET_CHAR_PROOFS(Var8, 1, 1, 1, 1, 1);
- SET_CHAR_WILL_MOVE_WHEN_INJURED(Var8, 0);
- SET_CHAR_VISIBLE(Var8, 0);
- SET_CHAR_SHOOT_RATE(Var8, 100);
- FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION(Var8, 1);
- Var1104 = Var8;
- WAIT(10);
- CREATE_CHAR(0, 2655607511, Var4, var5, Var6, &Var8, 1);
- ATTACH_PED_TO_CAR(Var8, Var1111, 0, -7.00, 1.60, 1.10, 0.00, 0.00, 1, 1);
- GIVE_WEAPON_TO_CHAR(Var8, 18, 1, 1);
- SET_CHAR_PROOFS(Var8, 1, 1, 1, 1, 1);
- SET_CHAR_WILL_MOVE_WHEN_INJURED(Var8, 0);
- SET_CHAR_VISIBLE(Var8, 0);
- SET_CHAR_SHOOT_RATE(Var8, 100);
- FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION(Var8, 1);
- Var1105 = Var8;
- PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Rockets have been attached to car.", 5000, 1);
- }
- else
- {
- PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "No vehicle exists to attach rockets to.", 5000, 1);
- }
- }
- if (IS_BUTTON_JUST_PRESSED(0, 6))
- {
- GET_PLAYER_CHAR(CONVERT_INT_TO_PLAYERINDEX(GET_PLAYER_ID()), &Var1);
- GET_CHAR_COORDINATES(Var1, &Var4, &var5, &Var6);
- GET_CAR_CHAR_IS_USING(Var1, &Var7);
- if (IS_CHAR_SITTING_IN_CAR(Var1, Var1111))
- {
- GET_OFFSET_FROM_CAR_IN_WORLD_COORDS(Var7, 0.00, 200.00, 0.00, &Var4, &var5, &Var6);
- ADD_AMMO_TO_CHAR(Var1104, 18, 1);
- ADD_AMMO_TO_CHAR(Var1105, 18, 1);
- WAIT(0);
- FIRE_PED_WEAPON(Var1104, Var4, var5, Var6);
- FIRE_PED_WEAPON(Var1105, Var4, var5, Var6);
- }
- else
- {
- if (IS_CHAR_IN_ANY_CAR(Var1))
- {
- PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "No rockets spawned on the current vehicle.", 5000, 1);
- }
- else
- {
- PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "You must be in a vehicle to use rockets.", 5000, 1);
- }
- }
- }
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