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Feb 19th, 2018
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  1. [23:50:25.963] [Build] Attente de fin d'exécution d'un autres modules...
  2. [23:50:37.048] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  3. [23:50:37.050] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCurrentFocus|mFocusedApp'
  4. [23:50:37.927] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  5. [23:50:38.816] Debug: [GameState]: 'WhiteClouds' -> 'Dialog'
  6. [23:50:39.753] [BuildTask-QuickTrain] Vérifiez si vous pouvez cliquer sur le bouton de d'entrainement « Army2 »
  7. [23:50:39.757] [BuildTask-QuickTrain] le bouton d'entrainement « Army2 » n’est pas disponible.
  8. [23:50:39.807] [BuildTask-QuickTrain] Vérifiez si vous pouvez cliquer sur le bouton de d'entrainement « Army3 »
  9. [23:50:39.816] [BuildTask-QuickTrain] le bouton d'entrainement « Army3 » n’est pas disponible.
  10. [23:50:39.817] [BuildTask-QuickTrain] tous les boutons d'entrainement sélectionnés sont grisées maintenant.
  11. [23:50:39.817] [Build] Vérification d'une attaque imminente...
  12. [23:50:41.289] Debug: Sending ADB command: time
  13. [23:50:41.310] Debug: Android load 0m0.02s user 0m0.00s system
  14. [23:50:41.324] Debug: Reading numbers in overview
  15. [23:50:41.339] Debug: Read overview numbers (string): 220/220
  16. [23:50:41.339] Debug: Read overview numbers: 220 220 (TroopsCount)
  17. [23:50:41.340] [Attack] Lancement du module d'Attaque... (Raison: [Build] Starting attack. Troops at 100% capacity, spells at 100% capacity)
  18. [23:50:42.206] Debug: [GameState]: 'Dialog' -> 'Ingame'
  19. [23:50:43.512] Debug: Ensuring the game is zoomed out
  20. [23:50:43.517] Debug: Zoomed out
  21. [23:50:43.521] Debug: Zoomed out
  22. [23:50:43.522] Debug: Finding TownHall
  23. [23:50:43.579] Debug: Found 1 TownHall
  24. [23:50:43.580] Debug: Starting matchmaking
  25. [23:50:43.580] Debug: StartSerachForMatch 1
  26. [23:50:43.645] Debug: ClickAttack()
  27. [23:50:43.897] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
  28. [23:50:44.021] Debug: StartSearchForMatch: Clicking 'Find a match'
  29. [23:50:44.148] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
  30. [23:50:44.319] Debug: [GameState]: 'Dialog' -> 'Unknown'
  31. [23:50:44.321] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCurrentFocus|mFocusedApp'
  32. [23:50:44.507] Debug: Starting matchmaking; done
  33. [23:50:44.508] Debug: Waiting for clouds to appear...
  34. [23:50:44.509] Debug: Waiting for clouds to disappear...
  35. [23:50:44.509] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  36. [23:50:44.509] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  37. [23:50:47.388] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCurrentFocus|mFocusedApp'
  38. [23:50:47.555] Debug: [Attack] It took 00:03min until we got offered a new opponent
  39. [23:50:47.555] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  40. [23:50:47.557] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  41. [23:50:48.042] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  42. [23:50:48.184] Debug: Clearing game grid API cache
  43. [23:50:48.185] Debug: Clearing building API cache
  44. [23:50:48.185] Debug: Clearing deploy API cache
  45. [23:50:48.301] Debug: Finding TownHall
  46. [23:50:48.396] Debug: Found 1 TownHall
  47. [23:50:48.397] Debug: Finding ElixirCollector
  48. [23:50:48.398] Debug: Finding TownHall
  49. [23:50:48.415] Debug: Found 1 TownHall
  50. [23:50:48.415] Debug: Maximum ElixirCollector based on TH9: 6x level 12
  51. [23:50:48.552] Debug: Found 4 ElixirCollector
  52. [23:50:48.646] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
  53. [23:50:48.646] Debug: Regular logic indicates active base
  54. [23:50:48.647] Debug: Meets requirements failed on dead base check.
  55. [23:50:48.647] Debug: Testing 0 attack methods
  56. [23:50:48.648] Debug: no algorithm is suited to attack here
  57. [23:50:48.648] Debug: Finding TownHall
  58. [23:50:48.665] Debug: Found 1 TownHall
  59. [23:50:48.666] [Attaque] #1, Active, HDV9, 192660 Or, 280351 Elixir, 1885 Elixir noir, Passées: Ce village n'est pas mort.
  60. [23:50:48.666] Debug: Waiting 1516 ms until we can click the next button (user setting 2 s)
  61. [23:50:50.423] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  62. [23:50:50.532] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCurrentFocus|mFocusedApp'
  63. [23:50:50.735] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  64. [23:50:51.114] Debug: Waiting for clouds to appear...
  65. [23:50:51.114] Debug: Waiting for clouds to disappear...
  66. [23:50:51.115] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  67. [23:50:51.662] Debug: [Attack] It took 00:00min until we got offered a new opponent
  68. [23:50:51.663] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  69. [23:50:51.664] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  70. [23:50:52.138] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  71. [23:50:52.278] Debug: Clearing game grid API cache
  72. [23:50:52.278] Debug: Clearing building API cache
  73. [23:50:52.279] Debug: Clearing deploy API cache
  74. [23:50:52.366] Debug: Finding TownHall
  75. [23:50:52.473] Debug: Found 1 TownHall
  76. [23:50:52.474] Debug: Finding ElixirCollector
  77. [23:50:52.475] Debug: Finding TownHall
  78. [23:50:52.492] Debug: Found 1 TownHall
  79. [23:50:52.493] Debug: Maximum ElixirCollector based on TH9: 6x level 12
  80. [23:50:52.636] Debug: Found 6 ElixirCollector
  81. [23:50:52.825] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
  82. [23:50:52.826] Debug: Rejected as dead base because level 12 E1 collector found
  83. [23:50:52.826] Debug: Meets requirements failed on dead base check.
  84. [23:50:52.826] Debug: Testing 0 attack methods
  85. [23:50:52.827] Debug: no algorithm is suited to attack here
  86. [23:50:52.827] Debug: Finding TownHall
  87. [23:50:52.845] Debug: Found 1 TownHall
  88. [23:50:52.845] [Attaque] #2, Active, HDV9, 117752 Or, 70943 Elixir, 1264 Elixir noir, Passées: Ce village n'est pas mort.
  89. [23:50:52.846] Debug: Waiting 1437 ms until we can click the next button (user setting 2 s)
  90. [23:50:54.597] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  91. [23:50:54.826] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCurrentFocus|mFocusedApp'
  92. [23:50:54.905] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  93. [23:50:55.405] Debug: Waiting for clouds to appear...
  94. [23:50:55.406] Debug: Waiting for clouds to disappear...
  95. [23:50:55.406] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  96. [23:50:55.823] Debug: [Attack] It took 00:00min until we got offered a new opponent
  97. [23:50:55.823] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  98. [23:50:55.824] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  99. [23:50:56.289] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  100. [23:50:56.428] Debug: Clearing game grid API cache
  101. [23:50:56.428] Debug: Clearing building API cache
  102. [23:50:56.429] Debug: Clearing deploy API cache
  103. [23:50:56.525] Debug: Finding TownHall
  104. [23:50:56.626] Debug: Found 1 TownHall
  105. [23:50:56.628] Debug: Finding ElixirCollector
  106. [23:50:56.628] Debug: Finding TownHall
  107. [23:50:56.646] Debug: Found 1 TownHall
  108. [23:50:56.647] Debug: Maximum ElixirCollector based on TH9: 6x level 12
  109. [23:50:56.719] Debug: Found 6 ElixirCollector
  110. [23:50:56.877] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
  111. [23:50:56.878] Debug: Regular logic indicates active base
  112. [23:50:56.878] Debug: Meets requirements failed on dead base check.
  113. [23:50:56.879] Debug: Testing 0 attack methods
  114. [23:50:56.879] Debug: no algorithm is suited to attack here
  115. [23:50:56.879] Debug: Finding TownHall
  116. [23:50:56.896] Debug: Found 1 TownHall
  117. [23:50:56.897] [Attaque] #3, Active, HDV9, 56011 Or, 174555 Elixir, 616 Elixir noir, Passées: Ce village n'est pas mort.
  118. [23:50:56.898] Debug: Waiting 1532 ms until we can click the next button (user setting 2 s)
  119. [23:50:58.773] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  120. [23:50:59.001] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCurrentFocus|mFocusedApp'
  121. [23:50:59.084] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  122. [23:50:59.462] Debug: Waiting for clouds to appear...
  123. [23:50:59.462] Debug: Waiting for clouds to disappear...
  124. [23:50:59.462] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  125. [23:51:00.003] Debug: [Attack] It took 00:00min until we got offered a new opponent
  126. [23:51:00.003] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  127. [23:51:00.004] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  128. [23:51:00.477] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  129. [23:51:00.620] Debug: Clearing game grid API cache
  130. [23:51:00.620] Debug: Clearing building API cache
  131. [23:51:00.621] Debug: Clearing deploy API cache
  132. [23:51:00.750] Debug: Finding TownHall
  133. [23:51:00.876] Debug: Found 1 TownHall
  134. [23:51:00.878] Debug: Finding ElixirCollector
  135. [23:51:00.879] Debug: Finding TownHall
  136. [23:51:00.897] Debug: Found 1 TownHall
  137. [23:51:00.898] Debug: Maximum ElixirCollector based on TH10: 7x level 12
  138. [23:51:01.036] Debug: Found 7 ElixirCollector
  139. [23:51:01.222] Debug: Elixir collectors: E1=0 E2=4 E3=1 E4=0 E5=0 Avg=2,2
  140. [23:51:01.223] Debug: Regular logic indicates active base
  141. [23:51:01.223] Debug: Meets requirements failed on dead base check.
  142. [23:51:01.224] Debug: Testing 0 attack methods
  143. [23:51:01.224] Debug: no algorithm is suited to attack here
  144. [23:51:01.225] Debug: Finding TownHall
  145. [23:51:01.243] Debug: Found 1 TownHall
  146. [23:51:01.243] [Attaque] #4, Active, HDV10, 651264 Or, 630661 Elixir, 3257 Elixir noir, Passées: Ce village n'est pas mort.
  147. [23:51:01.244] Debug: Waiting 1375 ms until we can click the next button (user setting 2 s)
  148. [23:51:02.865] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  149. [23:51:03.185] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  150. [23:51:03.187] Debug: Sending ADB command: dumpsys window windows | grep -E 'mCurrentFocus|mFocusedApp'
  151. [23:51:03.559] Debug: Waiting for clouds to appear...
  152. [23:51:03.559] Debug: Waiting for clouds to disappear...
  153. [23:51:03.560] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  154. [23:51:04.109] Debug: [Attack] It took 00:00min until we got offered a new opponent
  155. [23:51:04.110] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  156. [23:51:04.111] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  157. [23:51:04.566] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  158. [23:51:04.704] Debug: Clearing game grid API cache
  159. [23:51:04.705] Debug: Clearing building API cache
  160. [23:51:04.705] Debug: Clearing deploy API cache
  161. [23:51:04.822] Debug: Finding TownHall
  162. [23:51:04.939] Debug: Found 1 TownHall
  163. [23:51:04.941] Debug: Finding ElixirCollector
  164. [23:51:04.942] Debug: Finding TownHall
  165. [23:51:04.959] Debug: Found 1 TownHall
  166. [23:51:04.960] Debug: Maximum ElixirCollector based on TH9: 6x level 12
  167. [23:51:05.088] Debug: Found 2 ElixirCollector
  168. [23:51:05.115] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=1 Avg=4
  169. [23:51:05.115] Debug: Regular logic indicates dead base
  170. [23:51:05.116] Debug: Testing 1 attack methods
  171. [23:51:05.116] Debug: Finding TownHall
  172. [23:51:05.134] Debug: Found 1 TownHall
  173. [23:51:05.134] Debug: Finding GoldMine
  174. [23:51:05.135] Debug: Finding TownHall
  175. [23:51:05.153] Debug: Found 1 TownHall
  176. [23:51:05.154] Debug: Maximum GoldMine based on TH9: 6x level 12
  177. [23:51:06.439] Debug: Found 3 GoldMine
  178. [23:51:06.439] Debug: Finding ElixirCollector
  179. [23:51:06.440] Debug: Finding TownHall
  180. [23:51:06.457] Debug: Found 1 TownHall
  181. [23:51:06.458] Debug: Maximum ElixirCollector based on TH9: 6x level 12
  182. [23:51:06.895] Debug: Found 3 ElixirCollector
  183. [23:51:06.927] Debug: [Berts Algorithms] - Fill State Average of ALL Elixir Collectors: 26,7
  184. [23:51:06.927] Debug: Finding DarkElixirDrill
  185. [23:51:06.928] Debug: Finding TownHall
  186. [23:51:06.945] Debug: Found 1 TownHall
  187. [23:51:06.946] Debug: Maximum DarkElixirDrill based on TH9: 2x level 6
  188. [23:51:07.382] Debug: Found 1 DarkElixirDrill
  189. [23:51:07.383] Analyse des points de déploiements potentiels...
  190. [23:51:07.384] Debug: FindRedPoints: Scanning images...
  191. [23:51:07.384] Debug: FRP: 1 (1,2)
  192. [23:51:07.399] Debug: FRP: 2
  193. [23:51:07.399] Debug: FRP: 3
  194. [23:51:07.403] Debug: FRP: 5 (7)
  195. [23:51:07.404] Debug: FRP: 6 Created FI
  196. [23:51:07.404] Debug: FRP: 7 - scanning for border1
  197. [23:51:07.442] Debug: FRP: 7 - border1 had 162 results
  198. [23:51:07.442] Debug: FRP: 7 - scanning for border2
  199. [23:51:07.483] Debug: FRP: 7 - border2 had 212 results
  200. [23:51:07.484] Debug: FRP: 7 - scanning for border3
  201. [23:51:07.512] Debug: FRP: 7 - border3 had 4 results
  202. [23:51:07.512] Debug: FRP: 7 - scanning for border4
  203. [23:51:07.549] Debug: FRP: 7 - border4 had 67 results
  204. [23:51:07.550] Debug: FRP: 7 - scanning for border5
  205. [23:51:07.585] Debug: FRP: 7 - border5 had 1 results
  206. [23:51:07.585] Debug: FRP: 7 - scanning for border6
  207. [23:51:07.618] Debug: FRP: 7 - border6 had 47 results
  208. [23:51:07.619] Debug: FRP: 7 - scanning for border7
  209. [23:51:07.653] Debug: FRP: 7 - border7 had 34 results
  210. [23:51:07.764] Debug: FRP: 1 (0,825)
  211. [23:51:07.785] Debug: FRP: 2
  212. [23:51:07.785] Debug: FRP: 3
  213. [23:51:07.790] Debug: FRP: 5 (7)
  214. [23:51:07.790] Debug: FRP: 6 Created FI
  215. [23:51:07.790] Debug: FRP: 7 - scanning for border1
  216. [23:51:07.820] Debug: FRP: 7 - border1 had 0 results
  217. [23:51:07.820] Debug: FRP: 7 - scanning for border2
  218. [23:51:07.859] Debug: FRP: 7 - border2 had 182 results
  219. [23:51:07.860] Debug: FRP: 7 - scanning for border3
  220. [23:51:07.887] Debug: FRP: 7 - border3 had 0 results
  221. [23:51:07.888] Debug: FRP: 7 - scanning for border4
  222. [23:51:07.930] Debug: FRP: 7 - border4 had 99 results
  223. [23:51:07.930] Debug: FRP: 7 - scanning for border5
  224. [23:51:07.964] Debug: FRP: 7 - border5 had 1 results
  225. [23:51:07.965] Debug: FRP: 7 - scanning for border6
  226. [23:51:07.992] Debug: FRP: 7 - border6 had 0 results
  227. [23:51:07.993] Debug: FRP: 7 - scanning for border7
  228. [23:51:08.023] Debug: FRP: 7 - border7 had 7 results
  229. [23:51:08.135] Debug: FRP: 1 (0,45)
  230. [23:51:08.157] Debug: FRP: 2
  231. [23:51:08.158] Debug: FRP: 3
  232. [23:51:08.162] Debug: FRP: 5 (7)
  233. [23:51:08.163] Debug: FRP: 6 Created FI
  234. [23:51:08.163] Debug: FRP: 7 - scanning for border1
  235. [23:51:08.198] Debug: FRP: 7 - border1 had 0 results
  236. [23:51:08.199] Debug: FRP: 7 - scanning for border2
  237. [23:51:08.240] Debug: FRP: 7 - border2 had 183 results
  238. [23:51:08.240] Debug: FRP: 7 - scanning for border3
  239. [23:51:08.268] Debug: FRP: 7 - border3 had 0 results
  240. [23:51:08.268] Debug: FRP: 7 - scanning for border4
  241. [23:51:08.310] Debug: FRP: 7 - border4 had 99 results
  242. [23:51:08.310] Debug: FRP: 7 - scanning for border5
  243. [23:51:08.345] Debug: FRP: 7 - border5 had 1 results
  244. [23:51:08.346] Debug: FRP: 7 - scanning for border6
  245. [23:51:08.373] Debug: FRP: 7 - border6 had 0 results
  246. [23:51:08.374] Debug: FRP: 7 - scanning for border7
  247. [23:51:08.405] Debug: FRP: 7 - border7 had 7 results
  248. [23:51:08.516] Debug: FRP: 1 (0,075)
  249. [23:51:08.535] Debug: FRP: 2
  250. [23:51:08.535] Debug: FRP: 3
  251. [23:51:08.541] Debug: FRP: 5 (7)
  252. [23:51:08.541] Debug: FRP: 6 Created FI
  253. [23:51:08.542] Debug: FRP: 7 - scanning for border1
  254. [23:51:08.593] Debug: FRP: 7 - border1 had 211 results
  255. [23:51:08.593] Debug: FRP: 7 - scanning for border2
  256. [23:51:08.634] Debug: FRP: 7 - border2 had 202 results
  257. [23:51:08.634] Debug: FRP: 7 - scanning for border3
  258. [23:51:08.663] Debug: FRP: 7 - border3 had 7 results
  259. [23:51:08.664] Debug: FRP: 7 - scanning for border4
  260. [23:51:08.701] Debug: FRP: 7 - border4 had 46 results
  261. [23:51:08.702] Debug: FRP: 7 - scanning for border5
  262. [23:51:08.736] Debug: FRP: 7 - border5 had 1 results
  263. [23:51:08.737] Debug: FRP: 7 - scanning for border6
  264. [23:51:08.770] Debug: FRP: 7 - border6 had 50 results
  265. [23:51:08.770] Debug: FRP: 7 - scanning for border7
  266. [23:51:08.805] Debug: FRP: 7 - border7 had 44 results
  267. [23:51:08.916] Debug: FindRedPoints: Removing duplicate points...
  268. [23:51:08.987] Debug: FindRedPoints: Done...
  269. [23:51:08.988] Debug: [Berts Algorithms] Distance from GoldMine to red point: 3,5, Min Distance: 8,0 - GO!
  270. [23:51:08.988] Debug: [Berts Algorithms] Distance from GoldMine to red point: 2,8, Min Distance: 8,0 - GO!
  271. [23:51:08.989] Debug: [Berts Algorithms] Distance from GoldMine to red point: 2,6, Min Distance: 8,0 - GO!
  272. [23:51:08.990] Debug: [Berts Algorithms] Distance from ElixirCollector to red point: 2,6, Min Distance: 8,0 - GO!
  273. [23:51:08.990] Debug: [Berts Algorithms] Distance from ElixirCollector to red point: 1,5, Min Distance: 8,0 - GO!
  274. [23:51:08.991] Debug: [Berts Algorithms] Distance from ElixirCollector to red point: 2,7, Min Distance: 8,0 - GO!
  275. [23:51:08.991] Debug: [Berts Algorithms] Distance from DarkElixirDrill to red point: 6,0, Min Distance: 8,0 - GO!
  276. [23:51:08.993] [Human Barch]Avg Collector Fillstate: 26,7
  277. [23:51:08.994] [Human Barch]Avg Collector Level: 9,0
  278. [23:51:08.994] [Human Barch]Avg DE Drill Level: 1,0
  279. [23:51:08.994] Debug: [Human Barch]7 targets found outside walls. Min=5
  280. [23:51:08.995] Debug: Human Barch Deploy (#1) has a score of 0,99
  281. [23:51:08.995] Debug: Human Barch Deploy is the new best with 0,99
  282. [23:51:08.996] Debug: BestScore>0: Score=0,99, Method=HumanBarchDeploy
  283. [23:51:08.996] Debug: Finding TownHall
  284. [23:51:09.014] Debug: Found 1 TownHall
  285. [23:51:09.015] [Attaque] #5, Dead, HDV9, 206930 Or, 241453 Elixir, 455 Elixir noir
  286. [23:51:10.275] Debug: Clearing game grid API cache
  287. [23:51:10.275] Debug: Clearing building API cache
  288. [23:51:10.276] Debug: Clearing deploy API cache
  289. [23:51:10.276] [Attaque] Cette base répond aux exigences d'attaque!
  290. [23:51:10.277] [Human Barch]Deploy start - V.1.0.0.9
  291. [23:51:10.278] Debug: [Human Barch]Attack Identifier: [0dkBDQ] - (Links Debug Images to Log File)
  292. [23:51:10.278] Debug: [Human Barch]Current Custom Settings Values:
  293. Global Setting - 'Debug Mode' Value: 0
  294. Global Setting - 'Ignore Gold' Value: 0
  295. Global Setting - 'Ignore Elixir' Value: 0
  296. Global Setting - 'Min Average DE Drill Level' Value: 0
  297. Active Setting - 'Minimum Exposed Targets' Value: 4
  298. Active Setting - 'Acceptable Target Range' Value: 6
  299. Active Setting - 'Min Collector Fill Level' Value: 26
  300. Active Setting - 'Min Average Collector Level' Value: 9
  301. Active Setting - 'Deploy All Troops Mode' Value: 0
  302. Active Setting - 'Ground Units Per Target' Value: 5
  303. Active Setting - 'Ranged Units Per Target' Value: 10
  304. Active Setting - 'Tank Units Per Target' Value: 1
  305. Active Setting - 'Use Valkyries as Tanks' Value: 0
  306. Dead Setting - 'Minimum Exposed Targets' Value: 5
  307. Dead Setting - 'Acceptable Target Range' Value: 8
  308. Dead Setting - 'Deploy All Troops Mode' Value: 1
  309. Dead Setting - 'Ground Units Per Target' Value: 10
  310. Dead Setting - 'Ranged Units Per Target' Value: 8
  311. Dead Setting - 'Tank Units Per Target' Value: 1
  312. Dead Setting - 'Use Valkyries as Tanks' Value: 0
  313.  
  314. [23:51:10.279] Debug: Finding TownHall
  315. [23:51:10.372] Debug: Found 1 TownHall
  316. [23:51:10.373] Analyse des points de déploiements potentiels...
  317. [23:51:10.373] Debug: FindRedPoints: Scanning images...
  318. [23:51:10.374] Debug: FRP: 1 (1,2)
  319. [23:51:10.388] Debug: FRP: 2
  320. [23:51:10.388] Debug: FRP: 3
  321. [23:51:10.393] Debug: FRP: 5 (7)
  322. [23:51:10.393] Debug: FRP: 6 Created FI
  323. [23:51:10.394] Debug: FRP: 7 - scanning for border1
  324. [23:51:10.432] Debug: FRP: 7 - border1 had 169 results
  325. [23:51:10.433] Debug: FRP: 7 - scanning for border2
  326. [23:51:10.476] Debug: FRP: 7 - border2 had 216 results
  327. [23:51:10.477] Debug: FRP: 7 - scanning for border3
  328. [23:51:10.506] Debug: FRP: 7 - border3 had 4 results
  329. [23:51:10.507] Debug: FRP: 7 - scanning for border4
  330. [23:51:10.544] Debug: FRP: 7 - border4 had 53 results
  331. [23:51:10.545] Debug: FRP: 7 - scanning for border5
  332. [23:51:10.580] Debug: FRP: 7 - border5 had 2 results
  333. [23:51:10.580] Debug: FRP: 7 - scanning for border6
  334. [23:51:10.613] Debug: FRP: 7 - border6 had 55 results
  335. [23:51:10.614] Debug: FRP: 7 - scanning for border7
  336. [23:51:10.649] Debug: FRP: 7 - border7 had 39 results
  337. [23:51:10.760] Debug: FRP: 1 (0,809)
  338. [23:51:10.779] Debug: FRP: 2
  339. [23:51:10.780] Debug: FRP: 3
  340. [23:51:10.784] Debug: FRP: 5 (7)
  341. [23:51:10.784] Debug: FRP: 6 Created FI
  342. [23:51:10.785] Debug: FRP: 7 - scanning for border1
  343. [23:51:10.826] Debug: FRP: 7 - border1 had 209 results
  344. [23:51:10.826] Debug: FRP: 7 - scanning for border2
  345. [23:51:10.868] Debug: FRP: 7 - border2 had 218 results
  346. [23:51:10.869] Debug: FRP: 7 - scanning for border3
  347. [23:51:10.898] Debug: FRP: 7 - border3 had 6 results
  348. [23:51:10.898] Debug: FRP: 7 - scanning for border4
  349. [23:51:10.934] Debug: FRP: 7 - border4 had 46 results
  350. [23:51:10.934] Debug: FRP: 7 - scanning for border5
  351. [23:51:10.970] Debug: FRP: 7 - border5 had 2 results
  352. [23:51:10.970] Debug: FRP: 7 - scanning for border6
  353. [23:51:11.003] Debug: FRP: 7 - border6 had 52 results
  354. [23:51:11.003] Debug: FRP: 7 - scanning for border7
  355. [23:51:11.038] Debug: FRP: 7 - border7 had 47 results
  356. [23:51:11.149] Debug: FRP: 1 (0,419)
  357. [23:51:11.171] Debug: FRP: 2
  358. [23:51:11.172] Debug: FRP: 3
  359. [23:51:11.179] Debug: FRP: 5 (7)
  360. [23:51:11.179] Debug: FRP: 6 Created FI
  361. [23:51:11.180] Debug: FRP: 7 - scanning for border1
  362. [23:51:11.210] Debug: FRP: 7 - border1 had 0 results
  363. [23:51:11.210] Debug: FRP: 7 - scanning for border2
  364. [23:51:11.250] Debug: FRP: 7 - border2 had 135 results
  365. [23:51:11.251] Debug: FRP: 7 - scanning for border3
  366. [23:51:11.281] Debug: FRP: 7 - border3 had 0 results
  367. [23:51:11.282] Debug: FRP: 7 - scanning for border4
  368. [23:51:11.311] Debug: Sending ADB command: time
  369. [23:51:11.324] Debug: FRP: 7 - border4 had 110 results
  370. [23:51:11.324] Debug: FRP: 7 - scanning for border5
  371. [23:51:11.332] Debug: Android load 0m0.02s user 0m0.01s system
  372. [23:51:11.358] Debug: FRP: 7 - border5 had 2 results
  373. [23:51:11.359] Debug: FRP: 7 - scanning for border6
  374. [23:51:11.395] Debug: FRP: 7 - border6 had 0 results
  375. [23:51:11.396] Debug: FRP: 7 - scanning for border7
  376. [23:51:11.425] Debug: FRP: 7 - border7 had 10 results
  377. [23:51:11.536] Debug: FRP: 1 (0,028)
  378. [23:51:11.553] Debug: FRP: 2
  379. [23:51:11.554] Debug: FRP: 3
  380. [23:51:11.558] Debug: FRP: 5 (7)
  381. [23:51:11.559] Debug: FRP: 6 Created FI
  382. [23:51:11.559] Debug: FRP: 7 - scanning for border1
  383. [23:51:11.602] Debug: FRP: 7 - border1 had 211 results
  384. [23:51:11.603] Debug: FRP: 7 - scanning for border2
  385. [23:51:11.644] Debug: FRP: 7 - border2 had 218 results
  386. [23:51:11.645] Debug: FRP: 7 - scanning for border3
  387. [23:51:11.674] Debug: FRP: 7 - border3 had 6 results
  388. [23:51:11.674] Debug: FRP: 7 - scanning for border4
  389. [23:51:11.709] Debug: FRP: 7 - border4 had 46 results
  390. [23:51:11.709] Debug: FRP: 7 - scanning for border5
  391. [23:51:11.743] Debug: FRP: 7 - border5 had 2 results
  392. [23:51:11.743] Debug: FRP: 7 - scanning for border6
  393. [23:51:11.776] Debug: FRP: 7 - border6 had 51 results
  394. [23:51:11.776] Debug: FRP: 7 - scanning for border7
  395. [23:51:11.811] Debug: FRP: 7 - border7 had 45 results
  396. [23:51:11.922] Debug: FindRedPoints: Removing duplicate points...
  397. [23:51:12.004] Debug: FindRedPoints: Done...
  398. [23:51:12.005] Debug: [Berts Agorithms] Towh Hall Grunt Snipe Point: X:13,94197 Y:13,52423
  399. [23:51:12.006] Debug: [Berts Agorithms] Towh Hall Ranged Snipe Point: X:15,02575 Y:14,56125
  400. [23:51:12.006] [Human Barch]Pre-attack resources - G: 206930, E: 241453, DE: 455
  401. [23:51:12.007] [Human Barch]Scanning troops for wave 1
  402. [23:51:12.510] EXCEPTION
  403. Info: Exception in Pulse
  404. Message: Méthode introuvable : 'CoC_Bot.Unit CoC_Bot.API.DeployElement.get_UnitData()'.
  405. Stack:
  406. à HumanBarchDeploy.HumanBarchDeploy.<>c.<AttackRoutine>b__27_0(DeployElement x)
  407. à System.Linq.Enumerable.WhereListIterator`1.MoveNext()
  408. à System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  409. à System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  410. à HumanBarchDeploy.HumanBarchDeploy.<AttackRoutine>d__27.MoveNext() dans D:\Developer\BertMcCrackin\RaccoonBot-Attack-Algorithms\HumanBarchDeploy\HumanBarchDeploy.cs:ligne 464
  411. à System.Fiber`1.RunIntern() dans C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:ligne 103
  412. à System.Fiber`1.Run() dans C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:ligne 87
  413. à CoC_Bot.Modules.AttackModule._z5A.MoveNext() dans _FJA:ligne 515
  414. à System.Fiber`1.RunIntern() dans C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:ligne 103
  415. à System.Fiber`1.Run() dans C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:ligne 87
  416. à CoC_Bot.Modules.AttackModule._fLA() dans _FJA:ligne 81
  417. à (Object )
  418. à (‌‌‎‍‬​‬​‫‭‮‎‭‮‮‭‍‮‪‭‍‮ , Object )
  419. à KoiVM [55c60022160fa3fe]
  420. à (Exception , String , Boolean )
  421. à 1310e4ae.bb2edc2f(Exception , String )
  422. à 90d366fa.79261dd5(77058d06 , Object )
  423. à dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  424. à dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  425. à 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  426.  
  427. ---
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