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- Pass
- {
- Name "FORWARD_DELTA"
- Tags { "LightMode" = "ForwardAdd" "Queue" = "Transparent" "RenderType" = "Transparent"}
- Blend[_SrcBlend] One
- Fog { Color(0,0,0,0) } // in additive pass fog should be black
- ZWrite Off
- ZTest LEqual
- Cull Off
- CGPROGRAM
- #pragma target 3.0
- // -------------------------------------
- #pragma shader_feature _NORMALMAP
- #pragma shader_feature _ALPHATEST_ON
- //#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
- #pragma shader_feature _METALLICGLOSSMAP
- #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
- #pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF
- #pragma shader_feature ___ _DETAIL_MULX2
- #pragma shader_feature _PARALLAXMAP
- #pragma multi_compile_fwdadd_fullshadows
- #pragma multi_compile_fog
- #pragma vertex vertAdd
- #pragma fragment fragAdd
- #include "UnityStandardCoreForward.cginc"
- ENDCG
- }
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