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Jul 19th, 2018
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5.  
  6. public class enemy : MonoBehaviour {
  7. public static float poziom;
  8. public static string numer;
  9. public static string nazwa;
  10. public static float HP;
  11. public static float MaxHpValue;
  12. public static float atak;
  13. public static float obrona;
  14. public static float spid;
  15. public static float specatak;
  16. public static float specobrona;
  17. public static string typ1;
  18. public static string typ2;
  19. public static float HP_mnoznik;
  20. public static float atak_mnoznik;
  21. public static float obrona_mnoznik;
  22. public static float spid_mnoznik;
  23. public static float specatak_mnoznik;
  24. public static float specobrona_mnoznik;
  25. public static string atak1_nazwa;
  26. public static string atak1_numer;
  27. public static string atak1_type;
  28. public static string atak1_pp_current;
  29. public static string atak1_pp_max;
  30. public static string atak1_power;
  31. public static string atak1_accuracy;
  32. public static string atak1_is_special;
  33. public static string atak2_nazwa;
  34. public static string atak2_numer;
  35. public static string atak2_type;
  36. public static string atak2_pp_current;
  37. public static string atak2_pp_max;
  38. public static string atak2_power;
  39. public static string atak2_accuracy;
  40. public static string atak2_is_special;
  41. public static string atak3_numer;
  42. public static string atak3_nazwa;
  43. public static string atak3_type;
  44. public static string atak3_pp_current;
  45. public static string atak3_pp_max;
  46. public static string atak3_power;
  47. public static string atak3_accuracy;
  48. public static string atak3_is_special;
  49. public static string atak4_numer;
  50. public static string atak4_nazwa;
  51. public static string atak4_type;
  52. public static string atak4_pp_current;
  53. public static string atak4_pp_max;
  54. public static string atak4_power;
  55. public static string atak4_accuracy;
  56. public static string atak4_is_special;
  57. public static string atak_chosen;
  58. public static string atak_type_chosen;
  59. public static string atak_pp_chosen;
  60. public static string atak_power_chosen;
  61. public static string atak_accuracy_chosen;
  62. public static string status_poison;
  63. public static string status_burn;
  64. public static string status_sleep;
  65. public static string status_paralyze;
  66. public static string status_freeze;
  67. // Use this for initialization
  68. void Start () {
  69.  
  70.  
  71.  
  72.  
  73.  
  74.  
  75.  
  76.  
  77.  
  78.  
  79. }
  80.  
  81. public static void przypisanie()
  82. {
  83. numer = dziki.numer;
  84. poziom = dziki.poziom;
  85. nazwa = dziki.nazwa;
  86. HP = dziki.HP;
  87. MaxHpValue = dziki.MaxHpValue;
  88. atak = dziki.atak;
  89. obrona = dziki.obrona;
  90. spid = dziki.spid;
  91. specatak = dziki.specatak;
  92. specobrona = dziki.specobrona;
  93. typ1 = dziki.typ1;
  94. typ2 = dziki.typ2;
  95. atak1_nazwa = dziki.atak1_nazwa;
  96. atak1_numer = dziki.atak1_numer;
  97. atak1_type = dziki.atak1_type;
  98. atak1_pp_current = dziki.atak1_pp_current;
  99. atak1_pp_max = dziki.atak1_pp_max;
  100. atak1_power = dziki.atak1_power;
  101. atak1_accuracy = dziki.atak1_accuracy;
  102. atak1_is_special = dziki.atak1_is_special;
  103. atak2_nazwa = dziki.atak2_nazwa;
  104. atak2_numer = dziki.atak2_numer;
  105. atak2_type = dziki.atak2_type;
  106. atak2_pp_current = dziki.atak2_pp_current;
  107. atak2_pp_max = dziki.atak2_pp_max;
  108. atak2_power = dziki.atak2_power;
  109. atak2_accuracy = dziki.atak2_accuracy;
  110. atak2_is_special = dziki.atak2_is_special;
  111. atak3_numer = dziki.atak3_numer;
  112. atak3_nazwa = dziki.atak3_nazwa;
  113. atak3_type = dziki.atak3_type;
  114. atak3_pp_current = dziki.atak3_pp_current;
  115. atak3_pp_max = dziki.atak3_pp_max;
  116. atak3_power = dziki.atak3_power;
  117. atak3_accuracy = dziki.atak3_accuracy;
  118. atak3_is_special = dziki.atak3_is_special;
  119. atak4_numer = dziki.atak4_numer;
  120. atak4_nazwa = dziki.atak4_nazwa;
  121. atak4_type = dziki.atak4_type;
  122. atak4_pp_current = dziki.atak4_pp_current;
  123. atak4_pp_max = dziki.atak4_pp_max;
  124. atak4_power = dziki.atak4_power;
  125. atak4_accuracy = dziki.atak4_accuracy;
  126. atak4_is_special = dziki.atak4_is_special;
  127. status_poison = dziki.status_poison;
  128. status_burn = dziki.status_burn;
  129. status_sleep = dziki.status_sleep;
  130. status_paralyze = dziki.status_paralyze;
  131. status_freeze = dziki.status_freeze;
  132. }
  133.  
  134. // Update is called once per frame
  135. void Update () {
  136.  
  137. }
  138. }
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