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- ============================================================================================================================================
- ** Executing...
- ** Command: "E:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin\vbsp.exe"
- ** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms" "E:\Users\Billy Fredericks II\Desktop\Half-Life 2 Stuff\op4_welcome_to_bms\bm_of1a1.vmf"
- ============================================================================================================================================
- Valve Software - vbsp.exe (Dec 17 2018)
- 8 threads
- materialPath: E:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms\materials
- Loading E:\Users\Billy Fredericks II\Desktop\Half-Life 2 Stuff\op4_welcome_to_bms\bm_of1a1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- "/gonarch_bomb" - "materials//gonarch_bomb.vtf": cached version doesn't exist
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing E:\Users\Billy Fredericks II\Desktop\Half-Life 2 Stuff\op4_welcome_to_bms\bm_of1a1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (124172 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1049 texinfos to 431
- Reduced 108 texdatas to 80 (4209 bytes to 3440)
- Writing E:\Users\Billy Fredericks II\Desktop\Half-Life 2 Stuff\op4_welcome_to_bms\bm_of1a1.bsp
- Wrote ZIP buffer, estimated size 662623, actual size 653297
- 0 seconds elapsed
- ============================================================================================================================================
- ** Executing...
- ** Command: "E:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin\vvis.exe"
- ** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms" "E:\Users\Billy Fredericks II\Desktop\Half-Life 2 Stuff\op4_welcome_to_bms\bm_of1a1"
- ============================================================================================================================================
- Valve Software - vvis.exe (Nov 1 2018)
- 8 threads
- reading e:\users\billy fredericks ii\desktop\half-life 2 stuff\op4_welcome_to_bms\bm_of1a1.bsp
- reading e:\users\billy fredericks ii\desktop\half-life 2 stuff\op4_welcome_to_bms\bm_of1a1.prt
- 582 portalclusters
- 1573 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 429 visible clusters (0.51%)
- Total clusters visible: 83439
- Average clusters visible: 143
- Building PAS...
- Average clusters audible: 455
- visdatasize:72510 compressed from 93120
- writing e:\users\billy fredericks ii\desktop\half-life 2 stuff\op4_welcome_to_bms\bm_of1a1.bsp
- 1 second elapsed
- ============================================================================================================================================
- ** Executing...
- ** Command: "E:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin\vrad.exe"
- ** Parameters: -cascadeshadows -game "E:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms" -smooth 45 "E:\Users\Billy Fredericks II\Desktop\Half-Life 2 Stuff\op4_welcome_to_bms\bm_of1a1"
- ============================================================================================================================================
- Valve Software - vrad.exe SSE (Nov 1 2018)
- -------------------------------------------------------------------------------
- Valve Radiosity Simulator
- Now with more Dr. Kliener!
- -------------------------------------------------------------------------------
- 8 threads
- [Reading texlights from 'lights.rad']
- [50 texlights parsed from 'lights.rad']
- Loading e:\users\billy fredericks ii\desktop\half-life 2 stuff\op4_welcome_to_bms\bm_of1a1.bsp
- Setting up ray-trace acceleration structure... Done (0.09 seconds)
- 1662 faces
- 144354 square feet [20787080.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1662 patches before subdivision
- 8500 patches after subdivision
- 34 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 739313, max 409
- transfer lists: 5.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(15718, 22756, 24522)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3249, 5311, 5260)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(631, 1181, 1090)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(132, 270, 227)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(27, 61, 48)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(6, 14, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 3, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 12/1024 576/49152 ( 1.2%)
- brushes 321/8192 3852/98304 ( 3.9%)
- brushsides 2221/65536 17768/524288 ( 3.4%)
- planes 1126/65536 22520/1310720 ( 1.7%)
- vertexes 2916/65536 34992/786432 ( 4.4%)
- nodes 1180/65536 37760/2097152 ( 1.8%)
- texinfos 431/12288 31032/884736 ( 3.5%)
- texdata 80/4096 2560/131072 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1662/65536 93072/3670016 ( 2.5%)
- hdr faces 1662/65536 93072/3670016 ( 2.5%)
- origfaces 832/65536 46592/3670016 ( 1.3%)
- leaves 1193/65536 38176/2097152 ( 1.8%)
- leaffaces 1902/65536 3804/131072 ( 2.9%)
- leafbrushes 697/65536 1394/131072 ( 1.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 11244/512000 44976/2048000 ( 2.2%)
- edges 6642/256000 26568/1024000 ( 2.6%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 34/8192 3400/819200 ( 0.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 126/32768 1260/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2409/65536 4818/131072 ( 3.7%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 10/512 3520/180224 ( 2.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 958464/0 ( 0.0%)
- visdata [variable] 72510/16777216 ( 0.4%)
- entdata [variable] 39159/393216 (10.0%)
- LDR ambient table 1193/65536 4772/262144 ( 1.8%)
- HDR ambient table 1193/65536 4772/262144 ( 1.8%)
- LDR leaf ambient 1193/65536 33404/1835008 ( 1.8%)
- HDR leaf ambient 3798/65536 106344/1835008 ( 5.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3482 ( 0.0%)
- pakfile [variable] 653297/0 ( 0.0%)
- physics [variable] 124172/4194304 ( 3.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 34
- Total triangle count: 4544
- Writing e:\users\billy fredericks ii\desktop\half-life 2 stuff\op4_welcome_to_bms\bm_of1a1.bsp
- 4 seconds elapsed
- ============================================================================================================================================
- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\Users\Billy Fredericks II\Desktop\Half-Life 2 Stuff\op4_welcome_to_bms\bm_of1a1.bsp" "E:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms\maps\bm_of1a1.bsp"
- ============================================================================================================================================
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