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  1. Log uploaded on Sunday, March 11, 2018, 12:51:10 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. While You're Up: WhileYoureUp(1.0.0.0)
  6. Grand Rivers: (no assemblies)
  7. Fences And Floors: (no assemblies)
  8. Mass Graves: 0Harmony(1.0.9.1), MassGraves(1.0.0.0)
  9. MiningCo. Spaceship: MiningCo. Spaceship(1.0.0.0)
  10. Vanilla Warfare Expansion: (no assemblies)
  11. Quarry: Quarry(1.0.0.0)
  12. [RF] Smooth Stone Walls [b18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6575.26320)
  13. Predator Hunt Alert: 0Harmony(1.0.9.1), PredatorHuntAlert(1.0.0.0)
  14. More Furniture [B18]: (no assemblies)
  15. HelpTab: HelpTab(1.0.0.0)
  16. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
  17. Psychology: $HugsLibChecker(0.3.0.0), Psychology(17.12.3.0)
  18.  
  19. Active Harmony patches:
  20. Alert.DrawAt: PRE: PredatorHuntAlert.Patch_Alert_DrawAt.Prefix post: PredatorHuntAlert.Patch_Alert_DrawAt.Postfix
  21. Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
  22. CameraJumper.TryJumpAndSelect: PRE: PredatorHuntAlert.Patch_CameraJumper_TryJumpAndSelect.Prefix
  23. CharacterCardUtility.DrawCharacterCard: TRANS: Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay
  24. ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
  25. ColonistSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
  26. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  27. Designator_Build.get_Visible: PRE: MassGraves.Harmony_Designator_Build.Prefix
  28. Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans
  29. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  30. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  31. FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
  32. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  33. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  34. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  35. GenConstruct.BlocksConstruction: PRE: RSSW_Code.GenConstruct_BlocksConstruction.Prefix
  36. GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
  37. GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix
  38. GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix
  39. InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
  40. InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
  41. InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
  42. InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
  43. InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
  44. InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
  45. InteractionWorker_MarriageProposal.Interacted: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.NewInteracted
  46. InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
  47. InteractionWorker_RecruitAttempt.DoRecruit: post: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
  48. InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
  49. InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
  50. InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
  51. InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
  52. InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
  53. JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
  54. JobGiver_GetFood.TryGiveJob: post: PredatorHuntAlert.JobGiver_GetFood_TryGiveJob_Patch.AlertTargetedByPredator
  55. JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
  56. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  57. LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
  58. LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
  59. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  60. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  61. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  62. MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
  63. MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
  64. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  65. Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
  66. NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
  67. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  68. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  69. PanelBackstory.DrawPanelContent: post: Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton
  70. Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
  71. Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
  72. PawnComponentsUtility.CreateInitialComponents: post: Psychology.Harmony.PawnComponentsUtility_CreateInitialPatch.CreatePsychologyComponents
  73. PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
  74. PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException
  75. PawnObserver.ObserveSurroundingThings: post: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
  76. PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
  77. Pawn_JobTracker.DetermineNextJob: post: WhileYoureUp.HaulAdder.MyDetermineNextJob
  78. Pawn_JobTracker.EndCurrentJob: PRE: Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
  79. Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
  80. Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula
  81. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  82. PresetLoaderVersion3.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche
  83. PresetSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
  84. Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
  85. Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
  86. Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
  87. Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
  88. RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
  89. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  90. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  91. SaveRecordPawnV3.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV3Patch.ExposePsycheData
  92. TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
  93. ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
  94. ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
  95. ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
  96. ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
  97. ThoughtWorker_CabinFever.CurrentStateInternal: TRANS: Psychology.Harmony.ThoughtWorker_CabinFeverPatch.OutdoorsyModifier
  98. ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
  99. ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
  100. ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
  101. ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
  102. ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
  103. ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
  104. ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
  105. ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
  106. ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
  107. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
  108. TraitSet.GainTrait: PRE: Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
  109. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  110. VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
  111. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, MassGraves.Harmony:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, com.tammybee.predatorhuntalert:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, rimworld.psychology.prepare_carefully_patch:1.0.9.1, HugsLib.WhileYoureUp:1.0.9.1, HugsLib.Psychology:1.0.9.1
  112.  
  113. Platform information: (hidden, hold Shift while publishing to include)
  114.  
  115. Log file contents:
  116. Initialize engine version: 5.6.3p1 (9c92e827232b)
  117. GfxDevice: [Renderer information redacted]
  118. Begin MonoManager ReloadAssembly
  119. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  120. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  121. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  122. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  123. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  124. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  125. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  126. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  127. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  128. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  129. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  130. RimWorld 0.18.1722 rev1198
  131.  
  132. [HugsLib] v4.1.1 initialized WhileYoureUp
  133.  
  134. Setting up 2 worker threads for Enlighten.
  135. Thread -> id: d9c -> priority: 1
  136. Thread -> id: 1090 -> priority: 1
  137. Initialize engine version: 5.6.3p1 (9c92e827232b)
  138. GfxDevice: creating device client; threaded=1
  139. Direct3D:
  140. Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2266]
  141. Renderer: Intel(R) HD Graphics Family
  142. Vendor: Intel
  143. VRAM: 880 MB (via DXGI)
  144. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  145. Begin MonoManager ReloadAssembly
  146. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  147. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  148. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  149. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  150. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  151. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  152. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  153. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  154. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  155. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  156. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  157. RimWorld 0.18.1722 rev1198
  158.  
  159. [HugsLib] v4.1.1 initialized WhileYoureUp, Psychology
  160.  
  161. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  162.  
  163. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 9214.
  164. Total: 161.247513 ms (FindLiveObjects: 0.517250 ms CreateObjectMapping: 0.727024 ms MarkObjects: 159.898972 ms DeleteObjects: 0.103450 ms)
  165.  
  166. Getting next unique ID during saving or loading. This may cause bugs.
  167.  
  168. Getting next unique ID during saving or loading. This may cause bugs.
  169.  
  170. Getting next unique ID during saving or loading. This may cause bugs.
  171.  
  172. Getting next unique ID during saving or loading. This may cause bugs.
  173.  
  174. Getting next unique ID during saving or loading. This may cause bugs.
  175.  
  176. Getting next unique ID during saving or loading. This may cause bugs.
  177.  
  178. Getting next unique ID during saving or loading. This may cause bugs.
  179.  
  180. Getting next unique ID during saving or loading. This may cause bugs.
  181.  
  182. Getting next unique ID during saving or loading. This may cause bugs.
  183.  
  184. Getting next unique ID during saving or loading. This may cause bugs.
  185.  
  186. Getting next unique ID during saving or loading. This may cause bugs.
  187.  
  188. Getting next unique ID during saving or loading. This may cause bugs.
  189.  
  190. Getting next unique ID during saving or loading. This may cause bugs.
  191.  
  192. Getting next unique ID during saving or loading. This may cause bugs.
  193.  
  194. Getting next unique ID during saving or loading. This may cause bugs.
  195.  
  196. Getting next unique ID during saving or loading. This may cause bugs.
  197.  
  198. Getting next unique ID during saving or loading. This may cause bugs.
  199.  
  200. Getting next unique ID during saving or loading. This may cause bugs.
  201.  
  202. Getting next unique ID during saving or loading. This may cause bugs.
  203.  
  204. Getting next unique ID during saving or loading. This may cause bugs.
  205.  
  206. Getting next unique ID during saving or loading. This may cause bugs.
  207.  
  208. Getting next unique ID during saving or loading. This may cause bugs.
  209.  
  210. Getting next unique ID during saving or loading. This may cause bugs.
  211.  
  212. Getting next unique ID during saving or loading. This may cause bugs.
  213.  
  214. Getting next unique ID during saving or loading. This may cause bugs.
  215.  
  216. Getting next unique ID during saving or loading. This may cause bugs.
  217.  
  218. Getting next unique ID during saving or loading. This may cause bugs.
  219.  
  220. Getting next unique ID during saving or loading. This may cause bugs.
  221.  
  222. Getting next unique ID during saving or loading. This may cause bugs.
  223.  
  224. Getting next unique ID during saving or loading. This may cause bugs.
  225.  
  226. Getting next unique ID during saving or loading. This may cause bugs.
  227.  
  228. Getting next unique ID during saving or loading. This may cause bugs.
  229.  
  230. Getting next unique ID during saving or loading. This may cause bugs.
  231.  
  232. Getting next unique ID during saving or loading. This may cause bugs.
  233.  
  234. Getting next unique ID during saving or loading. This may cause bugs.
  235.  
  236. Getting next unique ID during saving or loading. This may cause bugs.
  237.  
  238. Getting next unique ID during saving or loading. This may cause bugs.
  239.  
  240. Getting next unique ID during saving or loading. This may cause bugs.
  241.  
  242. Getting next unique ID during saving or loading. This may cause bugs.
  243.  
  244. Getting next unique ID during saving or loading. This may cause bugs.
  245.  
  246. Getting next unique ID during saving or loading. This may cause bugs.
  247.  
  248. Getting next unique ID during saving or loading. This may cause bugs.
  249.  
  250. Getting next unique ID during saving or loading. This may cause bugs.
  251.  
  252. Getting next unique ID during saving or loading. This may cause bugs.
  253.  
  254. Getting next unique ID during saving or loading. This may cause bugs.
  255.  
  256. Getting next unique ID during saving or loading. This may cause bugs.
  257.  
  258. Getting next unique ID during saving or loading. This may cause bugs.
  259.  
  260. Getting next unique ID during saving or loading. This may cause bugs.
  261.  
  262. Getting next unique ID during saving or loading. This may cause bugs.
  263.  
  264. Getting next unique ID during saving or loading. This may cause bugs.
  265.  
  266. Getting next unique ID during saving or loading. This may cause bugs.
  267.  
  268. Getting next unique ID during saving or loading. This may cause bugs.
  269.  
  270. Getting next unique ID during saving or loading. This may cause bugs.
  271.  
  272. Getting next unique ID during saving or loading. This may cause bugs.
  273.  
  274. Getting next unique ID during saving or loading. This may cause bugs.
  275.  
  276. Getting next unique ID during saving or loading. This may cause bugs.
  277.  
  278. Getting next unique ID during saving or loading. This may cause bugs.
  279.  
  280. Getting next unique ID during saving or loading. This may cause bugs.
  281.  
  282. DebugOutput needs current mode to be Inactive
  283.  
  284. DebugOutput needs current mode to be Inactive
  285.  
  286. Called InitLoading() but current mode is Saving
  287.  
  288. Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.Reflection.TargetException: Non-static field requires a target
  289. at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
  290. at EdB.PrepareCarefully.Controller.ReplaceScenarioParts (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) [0x00000] in <filename unknown>:0
  291. at EdB.PrepareCarefully.Controller.PrepareGame () [0x00000] in <filename unknown>:0
  292. at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
  293. at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
  294. at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  295. at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  296.  
  297. Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
  298. at Verse.PawnGenerator.TryGenerateNewNakedPawn (Verse.PawnGenerationRequest&,string&,bool) <0x006b9>
  299. at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest&) <0x00174>
  300. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x0054f>
  301. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  302. at EdB.PrepareCarefully.Randomizer.GenerateColonist () <0x00058>
  303. at EdB.PrepareCarefully.RelationshipManager.ComputeInverseRelationship (RimWorld.PawnRelationDef) <0x00031>
  304. at EdB.PrepareCarefully.RelationshipManager.PopulateInverseRelationships () <0x00099>
  305. at EdB.PrepareCarefully.RelationshipManager..ctor (System.Collections.Generic.List`1<Verse.Pawn>,System.Collections.Generic.List`1<EdB.PrepareCarefully.CustomPawn>) <0x0016b>
  306. at EdB.PrepareCarefully.PrepareCarefully.InitializeRelationshipManager (System.Collections.Generic.List`1<EdB.PrepareCarefully.CustomPawn>) <0x00121>
  307. at EdB.PrepareCarefully.PrepareCarefully.Initialize () <0x00044>
  308. at EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) <0x00171>
  309. at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) <0x0052b>
  310. at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00735>
  311.  
  312.  
  313. Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
  314. at Verse.PawnGenerator.TryGenerateNewNakedPawn (Verse.PawnGenerationRequest&,string&,bool) <0x006b9>
  315. at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest&) <0x00174>
  316. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x0054f>
  317. at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00024>
  318. at EdB.PrepareCarefully.Randomizer.GenerateColonist () <0x00058>
  319. at EdB.PrepareCarefully.RelationshipManager.ComputeInverseRelationship (RimWorld.PawnRelationDef) <0x00031>
  320. at EdB.PrepareCarefully.RelationshipManager.PopulateInverseRelationships () <0x00099>
  321. at EdB.PrepareCarefully.RelationshipManager..ctor (System.Collections.Generic.List`1<Verse.Pawn>,System.Collections.Generic.List`1<EdB.PrepareCarefully.CustomPawn>) <0x0016b>
  322. at EdB.PrepareCarefully.PrepareCarefully.InitializeRelationshipManager (System.Collections.Generic.List`1<EdB.PrepareCarefully.CustomPawn>) <0x00121>
  323. at EdB.PrepareCarefully.PrepareCarefully.Initialize () <0x00044>
  324. at EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) <0x00171>
  325. at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) <0x0052b>
  326. at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00735>
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