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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. script:ClearAllChildren()
  145. wait(0.2)
  146. Player = game:GetService("Players").Kakarottohp01
  147. PlayerGui = Player.PlayerGui
  148. Cam = workspace.CurrentCamera
  149. Backpack = Player.Backpack
  150. Character = Player.Character
  151. Humanoid = Character.Humanoid
  152. RootPart = Character["HumanoidRootPart"]
  153. Torso = Character["Torso"]
  154. Head = Character["Head"]
  155. RightArm = Character["Right Arm"]
  156. LeftArm = Character["Left Arm"]
  157. RightLeg = Character["Right Leg"]
  158. LeftLeg = Character["Left Leg"]
  159. RootJoint = RootPart["RootJoint"]
  160. Neck = Torso["Neck"]
  161. RightShoulder = Torso["Right Shoulder"]
  162. LeftShoulder = Torso["Left Shoulder"]
  163. RightHip = Torso["Right Hip"]
  164. LeftHip = Torso["Left Hip"]
  165. local sick = Instance.new("Sound",Torso)
  166.  
  167. IT = Instance.new
  168. CF = CFrame.new
  169. VT = Vector3.new
  170. RAD = math.rad
  171. C3 = Color3.new
  172. UD2 = UDim2.new
  173. BRICKC = BrickColor.new
  174. ANGLES = CFrame.Angles
  175. EULER = CFrame.fromEulerAnglesXYZ
  176. COS = math.cos
  177. ACOS = math.acos
  178. SIN = math.sin
  179. ASIN = math.asin
  180. ABS = math.abs
  181. MRANDOM = math.random
  182. FLOOR = math.floor
  183.  
  184. --//=================================\\
  185. --|| USEFUL VALUES
  186. --\\=================================//
  187.  
  188. Animation_Speed = 3
  189. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  190. local Speed = 16
  191. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  192. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  193. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  194. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  195. local DAMAGEMULTIPLIER = 1
  196. local ANIM = "Idle"
  197. local ATTACK = false
  198. local EQUIPPED = false
  199. local HOLD = false
  200. local COMBO = 1
  201. local Rooted = false
  202. local SINE = 0
  203. local KEYHOLD = false
  204. local CHANGE = 2 / Animation_Speed
  205. local WALKINGANIM = false
  206. local VALUE1 = false
  207. local VALUE2 = false
  208. local JUMPING = false
  209. local ROBLOXIDLEANIMATION = IT("Animation")
  210. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  211. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  212. --ROBLOXIDLEANIMATION.Parent = Humanoid
  213. --local WEAPONGUI = IT("ScreenGui", PlayerGui)
  214. --WEAPONGUI.Name = "Weapon GUI"
  215. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  216. WEAPONGUI.Parent = PlayerGui
  217. local Effects = IT("Folder", Character)
  218. Effects.Name = "Effects"
  219. local ANIMATOR = Humanoid.Animator
  220. local ANIMATE = Character.Animate
  221. local UNANCHOR = true
  222. local FORM = "Base"
  223. local BASESONG = {ID = 196589513, PITCH = 1, VOLUME = 1}
  224. local JUSTICESONG = {ID = 248797953, PITCH = 1, VOLUME = 2}
  225. local DEMONSONG = {ID = 196588464, PITCH = 0.7, VOLUME = 3}
  226. local PLAYINGSONG = BASESONG
  227. local DECALTRANS = 1
  228. local VOLUME = 1
  229. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  230.  
  231. local PENTAGRAM = nil
  232. local HELDGUN = nil
  233. local WING = nil
  234. local WINGWELD = nil
  235.  
  236. --//=================================\\
  237. --\\=================================//
  238.  
  239.  
  240. --//=================================\\
  241. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  242. --\\=================================//
  243.  
  244. ArtificialHB = Instance.new("BindableEvent", script)
  245. ArtificialHB.Name = "ArtificialHB"
  246.  
  247. script:WaitForChild("ArtificialHB")
  248.  
  249. frame = Frame_Speed
  250. tf = 0
  251. allowframeloss = false
  252. tossremainder = false
  253. lastframe = tick()
  254. script.ArtificialHB:Fire()
  255.  
  256. game:GetService("RunService").Heartbeat:connect(function(s, p)
  257. tf = tf + s
  258. if tf >= frame then
  259. if allowframeloss then
  260. script.ArtificialHB:Fire()
  261. lastframe = tick()
  262. else
  263. for i = 1, math.floor(tf / frame) do
  264. script.ArtificialHB:Fire()
  265. end
  266. lastframe = tick()
  267. end
  268. if tossremainder then
  269. tf = 0
  270. else
  271. tf = tf - frame * math.floor(tf / frame)
  272. end
  273. end
  274. end)
  275.  
  276. --//=================================\\
  277. --\\=================================//
  278.  
  279. --//=================================\\
  280. --|| SOME FUNCTIONS
  281. --\\=================================//
  282.  
  283. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  284. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  285. end
  286.  
  287. function PositiveAngle(NUMBER)
  288. if NUMBER >= 0 then
  289. NUMBER = 0
  290. end
  291. return NUMBER
  292. end
  293.  
  294. function NegativeAngle(NUMBER)
  295. if NUMBER <= 0 then
  296. NUMBER = 0
  297. end
  298. return NUMBER
  299. end
  300.  
  301. function Swait(NUMBER)
  302. if NUMBER == 0 or NUMBER == nil then
  303. ArtificialHB.Event:wait()
  304. else
  305. for i = 1, NUMBER do
  306. ArtificialHB.Event:wait()
  307. end
  308. end
  309. end
  310.  
  311. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  312. local NEWMESH = IT(MESH)
  313. if MESH == "SpecialMesh" then
  314. NEWMESH.MeshType = MESHTYPE
  315. if MESHID ~= "nil" and MESHID ~= "" then
  316. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  317. end
  318. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  319. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  320. end
  321. end
  322. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  323. NEWMESH.Scale = SCALE
  324. NEWMESH.Parent = PARENT
  325. return NEWMESH
  326. end
  327.  
  328. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  329. local NEWPART = IT("Part")
  330. NEWPART.formFactor = FORMFACTOR
  331. NEWPART.Reflectance = REFLECTANCE
  332. NEWPART.Transparency = TRANSPARENCY
  333. NEWPART.CanCollide = false
  334. NEWPART.Locked = true
  335. NEWPART.Anchored = true
  336. if ANCHOR == false then
  337. NEWPART.Anchored = false
  338. end
  339. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  340. NEWPART.Name = NAME
  341. NEWPART.Size = SIZE
  342. NEWPART.Position = Torso.Position
  343. NEWPART.Material = MATERIAL
  344. NEWPART:BreakJoints()
  345. NEWPART.Parent = PARENT
  346. return NEWPART
  347. end
  348.  
  349. local function weldBetween(a, b)
  350. local weldd = Instance.new("ManualWeld")
  351. weldd.Part0 = a
  352. weldd.Part1 = b
  353. weldd.C0 = CFrame.new()
  354. weldd.C1 = b.CFrame:inverse() * a.CFrame
  355. weldd.Parent = a
  356. return weldd
  357. end
  358.  
  359.  
  360. function QuaternionFromCFrame(cf)
  361. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  362. local trace = m00 + m11 + m22
  363. if trace > 0 then
  364. local s = math.sqrt(1 + trace)
  365. local recip = 0.5 / s
  366. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  367. else
  368. local i = 0
  369. if m11 > m00 then
  370. i = 1
  371. end
  372. if m22 > (i == 0 and m00 or m11) then
  373. i = 2
  374. end
  375. if i == 0 then
  376. local s = math.sqrt(m00 - m11 - m22 + 1)
  377. local recip = 0.5 / s
  378. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  379. elseif i == 1 then
  380. local s = math.sqrt(m11 - m22 - m00 + 1)
  381. local recip = 0.5 / s
  382. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  383. elseif i == 2 then
  384. local s = math.sqrt(m22 - m00 - m11 + 1)
  385. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  386. end
  387. end
  388. end
  389.  
  390. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  391. local xs, ys, zs = x + x, y + y, z + z
  392. local wx, wy, wz = w * xs, w * ys, w * zs
  393. local xx = x * xs
  394. local xy = x * ys
  395. local xz = x * zs
  396. local yy = y * ys
  397. local yz = y * zs
  398. local zz = z * zs
  399. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  400. end
  401.  
  402. function QuaternionSlerp(a, b, t)
  403. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  404. local startInterp, finishInterp;
  405. if cosTheta >= 0.0001 then
  406. if (1 - cosTheta) > 0.0001 then
  407. local theta = ACOS(cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((1 - t) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = 1 - t
  413. finishInterp = t
  414. end
  415. else
  416. if (1 + cosTheta) > 0.0001 then
  417. local theta = ACOS(-cosTheta)
  418. local invSinTheta = 1 / SIN(theta)
  419. startInterp = SIN((t - 1) * theta) * invSinTheta
  420. finishInterp = SIN(t * theta) * invSinTheta
  421. else
  422. startInterp = t - 1
  423. finishInterp = t
  424. end
  425. end
  426. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  427. end
  428.  
  429. function Clerp(a, b, t)
  430. local qa = {QuaternionFromCFrame(a)}
  431. local qb = {QuaternionFromCFrame(b)}
  432. local ax, ay, az = a.x, a.y, a.z
  433. local bx, by, bz = b.x, b.y, b.z
  434. local _t = 1 - t
  435. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  436. end
  437.  
  438. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  439. local frame = IT("Frame")
  440. frame.BackgroundTransparency = TRANSPARENCY
  441. frame.BorderSizePixel = BORDERSIZEPIXEL
  442. frame.Position = POSITION
  443. frame.Size = SIZE
  444. frame.BackgroundColor3 = COLOR
  445. frame.BorderColor3 = BORDERCOLOR
  446. frame.Name = NAME
  447. frame.Parent = PARENT
  448. return frame
  449. end
  450.  
  451. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  452. local label = IT("TextLabel")
  453. label.BackgroundTransparency = 1
  454. label.Size = UD2(1, 0, 1, 0)
  455. label.Position = UD2(0, 0, 0, 0)
  456. label.TextColor3 = TEXTCOLOR
  457. label.TextStrokeTransparency = STROKETRANSPARENCY
  458. label.TextTransparency = TRANSPARENCY
  459. label.FontSize = TEXTFONTSIZE
  460. label.Font = TEXTFONT
  461. label.BorderSizePixel = BORDERSIZEPIXEL
  462. label.TextScaled = false
  463. label.Text = TEXT
  464. label.Name = NAME
  465. label.Parent = PARENT
  466. return label
  467. end
  468.  
  469. function NoOutlines(PART)
  470. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  471. end
  472.  
  473. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  474. local NEWWELD = IT(TYPE)
  475. NEWWELD.Part0 = PART0
  476. NEWWELD.Part1 = PART1
  477. NEWWELD.C0 = C0
  478. NEWWELD.C1 = C1
  479. NEWWELD.Parent = PARENT
  480. return NEWWELD
  481. end
  482.  
  483. local S = IT("Sound")
  484. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  485. local NEWSOUND = nil
  486. coroutine.resume(coroutine.create(function()
  487. NEWSOUND = S:Clone()
  488. NEWSOUND.Parent = PARENT
  489. NEWSOUND.Volume = VOLUME
  490. NEWSOUND.Pitch = PITCH
  491. NEWSOUND.SoundId = "rbxassetid://"..ID
  492. NEWSOUND:play()
  493. if DOESLOOP == true then
  494. NEWSOUND.Looped = true
  495. else
  496. repeat wait(1) until NEWSOUND.Playing == false
  497. NEWSOUND:remove()
  498. end
  499. end))
  500. return NEWSOUND
  501. end
  502.  
  503. function CFrameFromTopBack(at, top, back)
  504. local right = top:Cross(back)
  505. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  506. end
  507.  
  508. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  509. function WACKYEFFECT(Table)
  510. local TYPE = (Table.EffectType or "Sphere")
  511. local SIZE = (Table.Size or VT(1,1,1))
  512. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  513. local TRANSPARENCY = (Table.Transparency or 0)
  514. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  515. local CFRAME = (Table.CFrame or Torso.CFrame)
  516. local MOVEDIRECTION = (Table.MoveToPos or nil)
  517. local ROTATION1 = (Table.RotationX or 0)
  518. local ROTATION2 = (Table.RotationY or 0)
  519. local ROTATION3 = (Table.RotationZ or 0)
  520. local MATERIAL = (Table.Material or "Neon")
  521. local COLOR = (Table.Color or C3(1,1,1))
  522. local TIME = (Table.Time or 45)
  523. local SOUNDID = (Table.SoundID or nil)
  524. local SOUNDPITCH = (Table.SoundPitch or nil)
  525. local SOUNDVOLUME = (Table.SoundVolume or nil)
  526. coroutine.resume(coroutine.create(function()
  527. local PLAYSSOUND = false
  528. local SOUND = nil
  529. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  530. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  531. PLAYSSOUND = true
  532. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  533. end
  534. EFFECT.Color = COLOR
  535. local MSH = nil
  536. if TYPE == "Sphere" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  538. elseif TYPE == "Block" then
  539. MSH = IT("BlockMesh",EFFECT)
  540. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  541. elseif TYPE == "Wave" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  543. elseif TYPE == "Ring" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  545. elseif TYPE == "Slash" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  547. elseif TYPE == "Round Slash" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  549. elseif TYPE == "Swirl" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  551. elseif TYPE == "Skull" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  553. elseif TYPE == "Crystal" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  555. end
  556. if MSH ~= nil then
  557. local MOVESPEED = nil
  558. if MOVEDIRECTION ~= nil then
  559. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  560. end
  561. local GROWTH = SIZE - ENDSIZE
  562. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  563. if TYPE == "Block" then
  564. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  565. else
  566. EFFECT.CFrame = CFRAME
  567. end
  568. for LOOP = 1, TIME+1 do
  569. Swait()
  570. MSH.Scale = MSH.Scale - GROWTH/TIME
  571. if TYPE == "Wave" then
  572. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  573. end
  574. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  575. if TYPE == "Block" then
  576. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  577. else
  578. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  579. end
  580. if MOVEDIRECTION ~= nil then
  581. local ORI = EFFECT.Orientation
  582. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  583. EFFECT.Orientation = ORI
  584. end
  585. end
  586. if PLAYSSOUND == false then
  587. EFFECT:remove()
  588. else
  589. repeat Swait() until SOUND.Playing == false
  590. EFFECT:remove()
  591. end
  592. else
  593. if PLAYSSOUND == false then
  594. EFFECT:remove()
  595. else
  596. repeat Swait() until SOUND.Playing == false
  597. EFFECT:remove()
  598. end
  599. end
  600. end))
  601. end
  602.  
  603. function MakeForm(PART,TYPE)
  604. if TYPE == "Cyl" then
  605. local MSH = IT("CylinderMesh",PART)
  606. elseif TYPE == "Ball" then
  607. local MSH = IT("SpecialMesh",PART)
  608. MSH.MeshType = "Sphere"
  609. elseif TYPE == "Wedge" then
  610. local MSH = IT("SpecialMesh",PART)
  611. MSH.MeshType = "Wedge"
  612. end
  613. end
  614.  
  615. Debris = game:GetService("Debris")
  616.  
  617. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  618. local DIRECTION = CF(StartPos,EndPos).lookVector
  619. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  620. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  621. end
  622.  
  623. function turnto(position)
  624. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  625. end
  626.  
  627. local Decal = IT("Decal")
  628. function SpawnBulletHole(POSITION)
  629. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  630. local decal = Decal:Clone()
  631. decal.Parent = O1
  632. decal.Face = "Top"
  633. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  634. local decal2 = Decal:Clone()
  635. decal2.Parent = O1
  636. decal2.Face = "Bottom"
  637. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  638. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  639. Debris:AddItem(O1,5)
  640. end
  641.  
  642. function SpawnTrail(FROM,TO)
  643. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  644. MakeForm(TRAIL,"Cyl")
  645. local DIST = (FROM - TO).Magnitude
  646. TRAIL.Size = VT(0.1,DIST,0.1)
  647. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  648. coroutine.resume(coroutine.create(function()
  649. for i = 1, 5 do
  650. Swait()
  651. TRAIL.Transparency = TRAIL.Transparency + 0.1
  652. end
  653. TRAIL:remove()
  654. end))
  655. end
  656.  
  657. function BulletDetection(FROM,TO)
  658. local DIRECTION = CF(FROM,TO).lookVector
  659. local AIMHIT,AIMPOS,NORMAL = Raycast(FROM, DIRECTION, 2000, Character)
  660. SpawnTrail(FROM,AIMPOS)
  661. coroutine.resume(coroutine.create(function()
  662. if AIMHIT ~= nil then
  663. if AIMHIT.Parent ~= Character then
  664. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  665. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  666. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  667. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  668. if AIMHIT.Parent.ClassName == "Accessory" then
  669. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  670. AIMHIT.Parent.Parent:BreakJoints()
  671. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  672. AIMHIT.Parent.Parent.Head:remove()
  673. for i = 1, 3 do
  674. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Parent.Parent.Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  675. end
  676. end
  677. else
  678. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],AIMHIT,6,MRANDOM(8,12)/10,false)
  679. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),15,AIMHIT)
  680. end
  681. elseif AIMHIT.Name == "Head" then
  682. for i = 1, 3 do
  683. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  684. end
  685. AIMHIT.Parent:BreakJoints()
  686. AIMHIT:remove()
  687. end
  688. end
  689. else
  690. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  691. end
  692. end
  693. end
  694. end))
  695. return AIMHIT,AIMPOS,NORMAL
  696. end
  697.  
  698. function CharacterFade(COLOR,TIMER)
  699. coroutine.resume(coroutine.create(function()
  700. local FADE = IT("Model",Effects)
  701. for _, c in pairs(Character:GetChildren()) do
  702. if c.ClassName == "Part" and c ~= RootPart then
  703. local FADER = c:Clone()
  704. FADER.Color = COLOR
  705. FADER.CFrame = c.CFrame
  706. FADER.Parent = FADE
  707. FADER.Anchored = true
  708. FADER.Transparency = 0.25
  709. FADER:BreakJoints()
  710. FADER.Material = "Neon"
  711. FADER:ClearAllChildren()
  712. if FADER.Name == "Head" then
  713. FADER.Size = VT(1,1,1)
  714. end
  715. end
  716. end
  717. local TRANS = 0.75/TIMER
  718. for i = 1, TIMER do
  719. Swait()
  720. for _, c in pairs(FADE:GetChildren()) do
  721. if c.ClassName == "Part" then
  722. c.Transparency = c.Transparency + TRANS
  723. end
  724. end
  725. end
  726. FADE:remove()
  727. end))
  728. end
  729.  
  730. --//=================================\\
  731. --|| WEAPON CREATION
  732. --\\=================================//
  733.  
  734. local ROCKSPIKE = script.RockSpike
  735. ROCKSPIKE.Parent = nil
  736. ROCKSPIKE.Transparency = 0
  737. ROCKSPIKE.CanCollide = true
  738. local Shaker = script.CamShake
  739. Shaker.Parent = nil
  740. local Rapier = script.Rapier
  741. local BLADE = Rapier.Blade
  742. local HANDLE = Rapier.Handle
  743. local TRAIL = BLADE.Trail
  744. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  745. local GUN = script.Gun
  746. GUN.Parent = nil
  747. GUN.Transparency = 0
  748. local WINGC = script.Wing
  749. WINGC.Parent = nil
  750. local PICKS = script.Toothpick
  751. PICKS.Parent = nil
  752. if Player.Name == "Kakarottohp01" then
  753. local PICK = PICKS:Clone()
  754. CreateWeldOrSnapOrMotor("Weld", Head, Head, PICK, CF(-0.15,-0.27,-0.9)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(85),RAD(0),RAD(-110))*ANGLES(RAD(80),RAD(0),RAD(0)), CF(0,0,0))
  755. PICK.Anchored = false
  756. PICK.Transparency = 0
  757. PICK.Parent = Rapier
  758. end
  759. local CROSS = script.Cross
  760. CROSS.Parent = nil
  761.  
  762. --COLORS--
  763.  
  764. local GOLDCOLOR1 = 248
  765. local GOLDCOLOR2 = 217
  766. local GOLDCOLOR3 = 109
  767.  
  768. local BOPCOLOR1 = 253
  769. local BOPCOLOR2 = 234
  770. local BOPCOLOR3 = 141
  771.  
  772. local PURPLECOLOR1 = 89
  773. local PURPLECOLOR2 = 34
  774. local PURPLECOLOR3 = 89
  775.  
  776. ----------
  777.  
  778. function SetTrailColor(COLOR)
  779. TRAIL.Color = ColorSequence.new(COLOR)
  780. end
  781.  
  782. for _, c in pairs(Rapier:GetChildren()) do
  783. if c:IsA("BasePart") then
  784. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  785. c.Anchored = false
  786. end
  787. end
  788.  
  789. local RAPIERCLONE = Rapier:Clone()
  790. RAPIERCLONE.Parent = nil
  791.  
  792. Rapier.Parent = Character
  793.  
  794. local SKILLTEXTCOLOR = BRICKC"Cork".Color
  795. local SKILLFONT = "Fantasy"
  796. local SKILLTEXTSIZE = 7
  797.  
  798. Player.CharacterAdded:Connect(function(char)
  799. Character = char
  800. Humanoid = Character.Humanoid
  801. RootPart = Character["HumanoidRootPart"]
  802. Torso = Character["Torso"]
  803. Head = Character["Head"]
  804. RightArm = Character["Right Arm"]
  805. LeftArm = Character["Left Arm"]
  806. RightLeg = Character["Right Leg"]
  807. LeftLeg = Character["Left Leg"]
  808. RootJoint = RootPart["RootJoint"]
  809. Neck = Torso["Neck"]
  810. RightShoulder = Torso["Right Shoulder"]
  811. LeftShoulder = Torso["Left Shoulder"]
  812. RightHip = Torso["Right Hip"]
  813. LeftHip = Torso["Left Hip"]
  814. local Rapier = RAPIERCLONE:Clone()
  815. Rapier.Parent = Character
  816. local BLADE = Rapier.Blade
  817. local HANDLE = Rapier.Handle
  818. local TRAIL = BLADE.Trail
  819. local ANIMATOR = Humanoid.Animator
  820. local ANIMATE = Character.Animate
  821. GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  822. end)
  823.  
  824. Humanoid.Died:connect(function()
  825. Character = nil
  826. end)
  827.  
  828. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  829. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  830. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  831. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  832. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  833.  
  834. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  835. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  836. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  837. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  838. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  839.  
  840. --//=================================\\
  841. --|| DAMAGING
  842. --\\=================================//
  843.  
  844. function ApplyDamage(Humanoid,Damage,TorsoPart,Stuns)
  845. local defence = Instance.new("BoolValue",Humanoid.Parent)
  846. defence.Name = ("HitBy"..Player.Name)
  847. game:GetService("Debris"):AddItem(defence, 0.001)
  848. Damage = Damage * DAMAGEMULTIPLIER
  849. if Humanoid.Health ~= 0 then
  850. local CritChance = MRANDOM(1,100)
  851. if Damage > Humanoid.Health then
  852. Damage = math.ceil(Humanoid.Health)
  853. if Damage == 0 then
  854. Damage = 0.1
  855. end
  856. end
  857. Humanoid.MaxHealth = 100
  858. if Humanoid.Health > 100 then
  859. Humanoid.Health = 100 - Damage
  860. end
  861. if Stuns == true and Humanoid.PlatformStand == false then
  862. coroutine.resume(coroutine.create(function()
  863. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  864. if c.ClassName == "LocalScript" and c.Name ~= "Animate" then
  865. c:remove()
  866. end
  867. end
  868. Humanoid.PlatformStand = true
  869. wait(5)
  870. Humanoid.PlatformStand = false
  871. end))
  872. end
  873. Humanoid.Health = Humanoid.Health - Damage
  874. end
  875. end
  876.  
  877. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ISMELEE,DOESCAMSHAKE,CAMVALUES,CANSTUN,INSTAKILL)
  878. local CHILDREN = workspace:GetDescendants()
  879. for index, CHILD in pairs(CHILDREN) do
  880. if CHILD.ClassName == "Model" and CHILD ~= Character then
  881. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  882. if HUM then
  883. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  884. if TORSO then
  885. if (TORSO.Position - POSITION).Magnitude <= RANGE + TORSO.Size.Magnitude/2 then
  886. if ISMELEE == true then
  887. for i = 1, 3 do
  888. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.1,25,0.1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  889. end
  890. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  891. end
  892. if INSTAKILL == true then
  893. CHILD:BreakJoints()
  894. else
  895. local DMG = MRANDOM(MINDMG,MAXDMG)
  896. ApplyDamage(HUM,DMG,TORSO,CANSTUN)
  897. end
  898. if DOESCAMSHAKE == true then
  899. local CAMSHAKER = Shaker:Clone()
  900. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  901. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  902. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  903. CAMSHAKER.Parent = CHILD
  904. CAMSHAKER.Disabled = false
  905. end
  906. if FLING > 0 then
  907. for _, c in pairs(CHILD:GetChildren()) do
  908. if c:IsA("BasePart") then
  909. local bv = Instance.new("BodyVelocity")
  910. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  911. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  912. bv.Parent = c
  913. Debris:AddItem(bv,0.05)
  914. end
  915. end
  916. end
  917. end
  918. end
  919. end
  920. end
  921. end
  922. end
  923.  
  924. function APPLYMELEE(MINDMG,MAXDMG,CANSTUN)
  925. local HITS = {}
  926. local TOUCH = BLADE.Touched:Connect(function(hit)
  927. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  928. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  929. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  930. if TORSO and HUM.Health > 0 then
  931. local PASS = true
  932. for i = 1, #HITS do
  933. if HITS[i] == hit.Parent then
  934. PASS = false
  935. end
  936. end
  937. table.insert(HITS,hit.Parent)
  938. if PASS == true then
  939. for i = 1, 3 do
  940. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  941. end
  942. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN)
  943. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  944. end
  945. end
  946. end
  947. end)
  948. return TOUCH
  949. end
  950.  
  951. --//=================================\\
  952. --|| ATTACK FUNCTIONS AND STUFF
  953. --\\=================================//
  954.  
  955. function JumpAct(Strength)
  956. Rooted = true
  957. ATTACK = true
  958. for i=0, 0.6, 0.1 / Animation_Speed do
  959. Swait()
  960. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.2, -0.1) * ANGLES(RAD(-70), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. end
  968. local bv = Instance.new("BodyVelocity")
  969. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  970. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-0.3).p).lookVector*Strength
  971. bv.Parent = RootPart
  972. for i=0, 0.6, 0.1 / Animation_Speed do
  973. Swait()
  974. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  981. end
  982. bv:remove()
  983. Rooted = false
  984. ATTACK = false
  985. end
  986.  
  987. --//=================================\\
  988. --|| BASEMODE
  989. --\\=================================//
  990.  
  991. function ClickSwipes()
  992. ATTACK = true
  993. Rooted = false
  994. COMBO = 1
  995. TRAIL.Enabled = true
  996. repeat
  997. if COMBO == 1 then
  998. COMBO = 2
  999. for i=0, 0.3, 0.1 / Animation_Speed do
  1000. Swait()
  1001. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. end
  1009. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1010. local TOUCH = APPLYMELEE(4,8,false)
  1011. for i=0, 0.5, 0.1 / Animation_Speed do
  1012. Swait()
  1013. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. end
  1021. TOUCH:disconnect()
  1022. elseif COMBO == 2 then
  1023. COMBO = 1
  1024. for i=0, 0.3, 0.1 / Animation_Speed do
  1025. Swait()
  1026. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. end
  1034. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1035. local TOUCH = APPLYMELEE(4,8,false)
  1036. for i=0, 0.5, 0.1 / Animation_Speed do
  1037. Swait()
  1038. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. end
  1046. TOUCH:disconnect()
  1047. end
  1048. until HOLD == false
  1049. TRAIL.Enabled = false
  1050. if COMBO == 2 then
  1051. for i=0, 0.5, 0.1 / Animation_Speed do
  1052. Swait()
  1053. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. end
  1061. elseif COMBO == 1 then
  1062. for i=0, 1, 0.1 / Animation_Speed do
  1063. Swait()
  1064. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. end
  1072. end
  1073. ATTACK = false
  1074. Rooted = false
  1075. end
  1076.  
  1077. function Counter()
  1078. ATTACK = true
  1079. Rooted = true
  1080. local COUNTER = false
  1081. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1082. COUNTER = true
  1083. end)
  1084. for i=0, 1.5, 0.1 / Animation_Speed do
  1085. Swait()
  1086. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. end
  1094. local BUSY = true
  1095. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1096. BUSY = false
  1097. end)
  1098. for i=0, 8, 0.1 / Animation_Speed do
  1099. Swait()
  1100. if BUSY == false or COUNTER == true then
  1101. break
  1102. end
  1103. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. end
  1111. KEYDOWN:disconnect()
  1112. COUNTERPHYSICS:disconnect()
  1113. if COUNTER == true then
  1114. TRAIL.Enabled = true
  1115. for i=0, 0.1, 0.1 / Animation_Speed do
  1116. Swait()
  1117. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. end
  1125. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1126. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1127. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,12,22,15,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},true,false)
  1128. for i=0, 0.3, 0.1 / Animation_Speed do
  1129. Swait()
  1130. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. end
  1138. TRAIL.Enabled = false
  1139. end
  1140. ATTACK = false
  1141. Rooted = false
  1142. end
  1143.  
  1144. function QuickSwipes()
  1145. ATTACK = true
  1146. Rooted = false
  1147. COMBO = 1
  1148. TRAIL.Enabled = true
  1149. for i = 1, 12 do
  1150. if COMBO == 1 then
  1151. COMBO = 2
  1152. for i=0, 0.1, 0.1 / Animation_Speed do
  1153. Swait()
  1154. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. end
  1162. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1163. local TOUCH = APPLYMELEE(4,8,false)
  1164. for i=0, 0.4, 0.1 / Animation_Speed do
  1165. Swait()
  1166. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. end
  1174. TOUCH:disconnect()
  1175. elseif COMBO == 2 then
  1176. COMBO = 1
  1177. for i=0, 0.1, 0.1 / Animation_Speed do
  1178. Swait()
  1179. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. end
  1187. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1188. local TOUCH = APPLYMELEE(4,8,false)
  1189. for i=0, 0.4, 0.1 / Animation_Speed do
  1190. Swait()
  1191. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. end
  1199. TOUCH:disconnect()
  1200. end
  1201. end
  1202. Rooted = true
  1203. for i=0, 0.4, 0.1 / Animation_Speed do
  1204. Swait()
  1205. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-65)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. end
  1213. TRAIL.Enabled = false
  1214. for i = 1, 7 do
  1215. CharacterFade(C3(1,1,1),25+(i*3))
  1216. RootPart.CFrame = RootPart.CFrame*CF(0,0,-5)
  1217. ApplyAoE(RootPart.Position,6,7,15,12,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},false,false)
  1218. end
  1219. CreateSound(143501853,BLADE,10,MRANDOM(8,13)/10,false)
  1220. for i=0, 2, 0.1 / Animation_Speed do
  1221. Swait()
  1222. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  1223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-45)), 3 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 3 / Animation_Speed)
  1229. end
  1230. ATTACK = false
  1231. Rooted = false
  1232. end
  1233.  
  1234. function JumpStrike()
  1235. ATTACK = true
  1236. Rooted = false
  1237. Speed = 150
  1238. local bv = Instance.new("BodyVelocity")
  1239. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1240. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*75
  1241. bv.Parent = RootPart
  1242. TRAIL.Enabled = true
  1243. SetTrailColor(C3(1,0,0))
  1244. local LOOP = CreateSound(120745021,BLADE,2,1.4,true)
  1245. for i=1, 3, 0.1 / Animation_Speed do
  1246. Swait()
  1247. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(i*1000)), 1 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. end
  1255. LOOP:remove()
  1256. for i=0, 1.3, 0.1 / Animation_Speed do
  1257. Swait()
  1258. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. end
  1266. bv:remove()
  1267. local LANDED = nil
  1268. local FINISHEDLANDING = nil
  1269. local HITPOS = nil
  1270. coroutine.resume(coroutine.create(function()
  1271. local LOOP = 0
  1272. for i = 1, 25 do
  1273. Swait()
  1274. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1275. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1279. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1281. end
  1282. repeat
  1283. Swait()
  1284. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. until FINISHEDLANDING ~= nil
  1292. end))
  1293. while wait() do
  1294. FINISHEDLANDING,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1295. if FINISHEDLANDING ~= nil then
  1296. break
  1297. end
  1298. end
  1299. Rooted = true
  1300. Speed = 16
  1301. local bv = Instance.new("BodyVelocity")
  1302. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1303. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*45
  1304. bv.Parent = RootPart
  1305. coroutine.resume(coroutine.create(function()
  1306. ApplyAoE(HITPOS,15,25,35,12,false,true,{SHAKE = 2, TIMER = 7, DOESFADE = true},false,false)
  1307. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
  1308. for i = 1, 14 do
  1309. wait(0.15)
  1310. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1311. end
  1312. end))
  1313. TRAIL.Enabled = false
  1314. for i = 1, 25 do
  1315. Swait()
  1316. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1317. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1323. end
  1324. bv:remove()
  1325. ATTACK = false
  1326. Rooted = false
  1327. SetTrailColor(C3(1,1,1))
  1328. end
  1329.  
  1330. function RockFlair()
  1331. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1332. if HITFLOOR then
  1333. ATTACK = true
  1334. Rooted = true
  1335. for i=1, 3, 0.1 / Animation_Speed do
  1336. Swait()
  1337. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344. end
  1345. local HITS = {}
  1346. local POS = RootPart.Position
  1347. coroutine.resume(coroutine.create(function()
  1348. local ROCKFOLDER = IT("Folder",Character)
  1349. ROCKFOLDER.Name = "Rocks"
  1350. local ROCKS = 25
  1351. for i = 1, ROCKS do
  1352. local ROCK = ROCKSPIKE:Clone()
  1353. ROCK.Parent = ROCKFOLDER
  1354. ROCK.Size = ROCK.Size*1.2
  1355. ROCK.CFrame = CF(RootPart.Position-VT(0,15,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * ANGLES(RAD(50), RAD(0), RAD(0))
  1356. end
  1357. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1358. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1359. coroutine.resume(coroutine.create(function()
  1360. wait(0.2)
  1361. for i = 1, 25 do
  1362. Swait()
  1363. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1364. end
  1365. CENTER:remove()
  1366. end))
  1367. coroutine.resume(coroutine.create(function()
  1368. wait(0.3)
  1369. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 1, TIMER = 25, DOESFADE = true},false,false)
  1370. end))
  1371. for i = 1, 35 do
  1372. Swait()
  1373. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1374. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1375. end
  1376. end
  1377. wait(4)
  1378. for i = 1, 70 do
  1379. Swait()
  1380. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1381. c.CanCollide = false
  1382. c.Transparency = c.Transparency + 1/70
  1383. end
  1384. end
  1385. ROCKFOLDER:remove()
  1386. end))
  1387. for i=0, 1.5, 0.1 / Animation_Speed do
  1388. Swait()
  1389. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. end
  1397. ATTACK = false
  1398. Rooted = false
  1399. end
  1400. end
  1401.  
  1402. --//=================================\\
  1403. --|| JUSTICE MODE
  1404. --\\=================================//
  1405.  
  1406.  
  1407.  
  1408. --//=================================\\
  1409. --|| DEMON MODE
  1410. --\\=================================//
  1411.  
  1412. function ChangeToDemon()
  1413. SetTrailColor(BRICKC"Mulberry".Color)
  1414. ATTACK = true
  1415. Rooted = true
  1416. Speed = 12
  1417. local STARTUP = false
  1418. coroutine.resume(coroutine.create(function()
  1419. repeat
  1420. Swait()
  1421. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1428. until STARTUP == true
  1429. end))
  1430. local FLOATINGCROSS = CROSS:Clone()
  1431. FLOATINGCROSS.Parent = Effects
  1432. FLOATINGCROSS.CFrame = RootPart.CFrame*CF(0,12,0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1433. local HUMM = CreateSound(139100774,FLOATINGCROSS,6,1,false)
  1434. for i = 1, 145 do
  1435. Swait()
  1436. VOLUME = VOLUME - 1/145
  1437. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency - 1/145
  1438. end
  1439. wait(3)
  1440. HUMM:Stop()
  1441. CreateSound(138122923,FLOATINGCROSS,6,1,false)
  1442. FLOATINGCROSS.Material = "Granite"
  1443. FLOATINGCROSS.Color = C3(1/255,1/255,1/255)
  1444. FLOATINGCROSS.CFrame = FLOATINGCROSS.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
  1445. wait(1)
  1446. local HUMM = CreateSound(472006887,FLOATINGCROSS,6,1,false)
  1447. STARTUP = true
  1448. for i = 1, 45 do
  1449. Swait()
  1450. Humanoid.HipHeight = i/45
  1451. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1458. end
  1459. PENTAGRAM = CreatePart(3, Rapier, "Concrete", 0, 1, "Mid gray", "Part", VT(15,0.4,15))
  1460. local DECAL = IT("Decal",PENTAGRAM)
  1461. DECAL.Face = "Top"
  1462. DECAL.Color3 = BRICKC"Mulberry".Color
  1463. DECAL.Texture = "http://www.roblox.com/asset/?id=32174313"
  1464. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, {Torso,RootPart,RightLeg,LeftLeg,Effects})
  1465. PENTAGRAM.CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(SINE), RAD(0))
  1466. HELDGUN = GUN:Clone()
  1467. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HELDGUN, CF(0,-1.75,-0.25)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0,0,0))
  1468. HELDGUN.Parent = Rapier
  1469. HELDGUN.Transparency = 1
  1470. HELDGUN.Anchored = false
  1471. WING = WINGC:Clone()
  1472. WING.Transparency = 1
  1473. WING.Color = C3(3,3,3)
  1474. WING.Anchored = false
  1475. WINGWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, WING, CF(2.7,2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)), CF(0,0,0))
  1476. WING.Parent = Rapier
  1477. local CHANGE1 = GOLDCOLOR1 - PURPLECOLOR1
  1478. local CHANGE2 = GOLDCOLOR2 - PURPLECOLOR2
  1479. local CHANGE3 = GOLDCOLOR3 - PURPLECOLOR3
  1480. print(CHANGE1.."/"..CHANGE2.."/"..CHANGE3)
  1481. local SHADE = IT("Model",Character)
  1482. SHADE.Name = "EyeShade"
  1483. for i = 1, 16 do
  1484. local FACE = CreatePart(3, SHADE, "Fabric", 0, 1+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1485. FACE.Color = C3(0,0,0)
  1486. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1487. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1488. end
  1489. for i = 1, 45 do
  1490. wait()
  1491. for _, c in pairs(Rapier:GetChildren()) do
  1492. if c.Name == "Gold" then
  1493. c.Color = C3((GOLDCOLOR1 - (CHANGE1/45)*i)/255,(GOLDCOLOR2 - (CHANGE2/45)*i)/255,(GOLDCOLOR3 - (CHANGE3/45)*i)/255)
  1494. end
  1495. end
  1496. DECALTRANS = DECALTRANS - 1/45
  1497. PENTAGRAM.Anchored = true
  1498. HELDGUN.Transparency = HELDGUN.Transparency - 1/45
  1499. WING.Transparency = WING.Transparency - 1/45
  1500. for _, c in pairs(SHADE:GetChildren()) do
  1501. c.Transparency = c.Transparency - 1/45
  1502. end
  1503. end
  1504. HELDGUN.Transparency = 0
  1505. for _, c in pairs(Character:GetChildren()) do
  1506. if c:IsA("BasePart") and c ~= "RootPart" then
  1507. local AURA = script.DemonAura:Clone()
  1508. AURA.Parent = c
  1509. AURA.Enabled = true
  1510. end
  1511. end
  1512. coroutine.resume(coroutine.create(function()
  1513. for i = 1, 145 do
  1514. Swait()
  1515. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency + 1/145
  1516. HUMM.Volume = HUMM.Volume - 6/145
  1517. end
  1518. FLOATINGCROSS:remove()
  1519. end))
  1520. VOLUME = 1
  1521. local AURA = script.DemonAura:Clone()
  1522. AURA.Parent = BLADE
  1523. AURA.Enabled = true
  1524. FORM = "Demon"
  1525. PLAYINGSONG = DEMONSONG
  1526. ATTACK = false
  1527. Rooted = false
  1528. end
  1529.  
  1530. function ClickSwipes_Demon()
  1531. ATTACK = true
  1532. Rooted = false
  1533. COMBO = 1
  1534. TRAIL.Enabled = true
  1535. repeat
  1536. if COMBO == 1 then
  1537. COMBO = 2
  1538. for i=0, 0.3, 0.1 / Animation_Speed do
  1539. Swait()
  1540. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. end
  1548. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1549. local TOUCH = APPLYMELEE(8,12,false)
  1550. for i=0, 0.5, 0.1 / Animation_Speed do
  1551. Swait()
  1552. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. end
  1560. TOUCH:disconnect()
  1561. elseif COMBO == 2 then
  1562. COMBO = 1
  1563. for i=0, 0.3, 0.1 / Animation_Speed do
  1564. Swait()
  1565. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. end
  1573. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1574. local TOUCH = APPLYMELEE(8,12,false)
  1575. for i=0, 0.5, 0.1 / Animation_Speed do
  1576. Swait()
  1577. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. end
  1585. TOUCH:disconnect()
  1586. end
  1587. until HOLD == false
  1588. TRAIL.Enabled = false
  1589. if COMBO == 2 then
  1590. for i=0, 0.5, 0.1 / Animation_Speed do
  1591. Swait()
  1592. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. end
  1600. elseif COMBO == 1 then
  1601. for i=0, 1, 0.1 / Animation_Speed do
  1602. Swait()
  1603. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. end
  1611. end
  1612. ATTACK = false
  1613. Rooted = false
  1614. end
  1615.  
  1616. function Counter_Demon()
  1617. ATTACK = true
  1618. Rooted = true
  1619. local COUNTER = false
  1620. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1621. COUNTER = true
  1622. end)
  1623. for i=0, 1.5, 0.1 / Animation_Speed do
  1624. Swait()
  1625. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. end
  1633. local BUSY = true
  1634. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1635. BUSY = false
  1636. end)
  1637. for i=0, 8, 0.1 / Animation_Speed do
  1638. Swait()
  1639. if BUSY == false or COUNTER == true then
  1640. break
  1641. end
  1642. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. end
  1650. KEYDOWN:disconnect()
  1651. COUNTERPHYSICS:disconnect()
  1652. if COUNTER == true then
  1653. TRAIL.Enabled = true
  1654. for i=0, 0.1, 0.1 / Animation_Speed do
  1655. Swait()
  1656. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. end
  1664. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1665. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1666. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,99,99,45,true,true,{SHAKE = 7, TIMER = 15, DOESFADE = true},true,false)
  1667. for i=0, 0.3, 0.1 / Animation_Speed do
  1668. Swait()
  1669. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. end
  1677. TRAIL.Enabled = false
  1678. end
  1679. ATTACK = false
  1680. Rooted = false
  1681. end
  1682.  
  1683. function Gun_Demon()
  1684. ATTACK = true
  1685. Rooted = false
  1686. local FIRING = false
  1687. local DONE = false
  1688. local GYRO = IT("BodyGyro",RootPart)
  1689. GYRO.D = 10
  1690. GYRO.P = 2000
  1691. GYRO.MaxTorque = VT(0,4000000,0)
  1692. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1693. local GUNOFFSET = CF(0, 0.525, -1.068)
  1694. local AMMO = 6
  1695. coroutine.resume(coroutine.create(function()
  1696. repeat
  1697. Swait()
  1698. if FIRING == false then
  1699. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1700. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1705. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. end
  1708. until DONE == true
  1709. end))
  1710. local CLICK = Mouse.Button1Down:connect(function()
  1711. if FIRING == false then
  1712. FIRING = true
  1713. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.4,0.4,0), Size2 = VT(0.5,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = HELDGUN.CFrame*GUNOFFSET, MoveToPos = HELDGUN.CFrame*GUNOFFSET*CF(0,0,-1).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 4})
  1714. BulletDetection(HELDGUN.CFrame*GUNOFFSET.p,Mouse.Hit.p)
  1715. CreateSound(408950203,HELDGUN,3,MRANDOM(8,13)/10,false)
  1716. for i=0, 0.2, 0.1 / Animation_Speed do
  1717. Swait()
  1718. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(100), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. end
  1726. AMMO = AMMO - 1
  1727. FIRING = false
  1728. end
  1729. end)
  1730. local BUTTON = Mouse.KeyDown:connect(function(NEWKEY)
  1731. if NEWKEY == "b" then
  1732. DONE = true
  1733. end
  1734. end)
  1735. repeat wait() until (DONE == true and FIRING == false) or AMMO == 0
  1736. DONE = true
  1737. CLICK:disconnect()
  1738. BUTTON:disconnect()
  1739. GYRO:remove()
  1740. ATTACK = false
  1741. Rooted = false
  1742. end
  1743.  
  1744. function Teleport_Demon()
  1745. local POS = Mouse.Hit.p
  1746. local DISTANCE = (POS - RootPart.Position).Magnitude
  1747. local HIT,TPPOS = CastProperRay(RootPart.Position,POS,DISTANCE,Character)
  1748. local HASHITTARGET = false
  1749. CharacterFade(BRICKC"Mulberry".Color,35)
  1750. CreateSound(743521450,Torso,6,MRANDOM(8,13)/10,false)
  1751. if HIT ~= nil then
  1752. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1753. local HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1754. local ROOT = HIT.Parent:FindFirstChild("HumanoidRootPart") or HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1755. local TORSO = HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1756. if ROOT and HUM.Health > 0 then
  1757. HASHITTARGET = true
  1758. ATTACK = true
  1759. Rooted = true
  1760. HUM.WalkSpeed = 0
  1761. RootPart.CFrame = ROOT.CFrame*CF(0,0,4)
  1762. for i=0, 1, 0.1 / Animation_Speed do
  1763. Swait()
  1764. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. end
  1772. local HITTARGET = nil
  1773. coroutine.resume(coroutine.create(function()
  1774. repeat
  1775. Swait()
  1776. if HITTARGET ~= nil then
  1777. HITTARGET.Anchored = true
  1778. HITTARGET.CFrame = BLADE.CFrame * ANGLES(RAD(0), RAD(0), RAD(-90))
  1779. end
  1780. until ATTACK == false
  1781. end))
  1782. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1783. if (BLADE.Position - ROOT.Position).Magnitude < 7 then
  1784. HITTARGET = TORSO
  1785. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,3,MRANDOM(8,13)/10,false)
  1786. end
  1787. for i=0, 1, 0.1 / Animation_Speed do
  1788. Swait()
  1789. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. end
  1797. if HITTARGET then
  1798. local BODY = HITTARGET.Parent
  1799. local FIRES = {}
  1800. for i = 1, 25 do
  1801. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITTARGET.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Mulberry".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1802. end
  1803. CreateSound(461105534,HITTARGET,5,MRANDOM(8,13)/10,false)
  1804. HUM.PlatformStand = true
  1805. coroutine.resume(coroutine.create(function()
  1806. for _, c in pairs(BODY:GetChildren()) do
  1807. if c:IsA("BasePart") and c.Name ~= "HumanoidRootPart" then
  1808. local FIRE = script.DemonFire_In:Clone()
  1809. FIRE.Parent = c
  1810. FIRE.Enabled = true
  1811. table.insert(FIRES,FIRE)
  1812. local FIRE = script.DemonFire_Out:Clone()
  1813. FIRE.Parent = c
  1814. FIRE.Enabled = true
  1815. table.insert(FIRES,FIRE)
  1816. end
  1817. end
  1818. coroutine.resume(coroutine.create(function()
  1819. for i = 1, 35 do
  1820. Swait()
  1821. for _, c in pairs(BODY:GetChildren()) do
  1822. if c:IsA("BasePart") then
  1823. c.Transparency = c.Transparency + 1/35
  1824. local ASH = c:Clone()
  1825. ASH:ClearAllChildren()
  1826. ASH.Parent = workspace
  1827. ASH.Size = c.Size * 0.2
  1828. ASH.Color = C3(0,0,0)
  1829. ASH.Transparency = 0
  1830. ASH.Material = "Slate"
  1831. ASH.Name = "Ashes"
  1832. ASH.Anchored = false
  1833. if ASH.ClassName == "MeshPart" then
  1834. ASH.TextureID = ""
  1835. end
  1836. Debris:AddItem(ASH,2.5)
  1837. elseif c.ClassName == "Decal" then
  1838. c.Transparency = c.Transparency + 1/35
  1839. end
  1840. end
  1841. end
  1842. BODY:BreakJoints()
  1843. wait(0.5)
  1844. for i = 1, #FIRES do
  1845. FIRES[i].Enabled = false
  1846. end
  1847. end))
  1848. wait(0.2)
  1849. HITTARGET.Anchored = false
  1850. HITTARGET = nil
  1851. end))
  1852. wait(0.5)
  1853. end
  1854. HUM.WalkSpeed = 16
  1855. ATTACK = false
  1856. Rooted = false
  1857. end
  1858. end
  1859. end
  1860. if HASHITTARGET == false then
  1861. local ORI = RootPart.Orientation
  1862. RootPart.CFrame = CF(TPPOS+VT(0,6,0))
  1863. RootPart.Orientation = ORI
  1864. RootJoint.Parent = RootPart
  1865. end
  1866. end
  1867.  
  1868. function RockFlair_Demon()
  1869. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1870. if HITFLOOR then
  1871. ATTACK = true
  1872. Rooted = true
  1873. for i=1, 3, 0.1 / Animation_Speed do
  1874. Swait()
  1875. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882. end
  1883. local HITS = {}
  1884. local POS = RootPart.Position
  1885. coroutine.resume(coroutine.create(function()
  1886. local ROCKFOLDER = IT("Folder",Character)
  1887. ROCKFOLDER.Name = "Rocks"
  1888. local ROCKS = 25
  1889. for i = 1, ROCKS do
  1890. local ROCK = ROCKSPIKE:Clone()
  1891. ROCK.Parent = ROCKFOLDER
  1892. ROCK.Size = ROCK.Size*3
  1893. ROCK.Color = C3(0,0,0)
  1894. ROCK.Material = "Granite"
  1895. ROCK.CFrame = CF(RootPart.Position-VT(0,32,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,7) * ANGLES(RAD(40), RAD(0), RAD(0))
  1896. local ROCK = ROCKSPIKE:Clone()
  1897. ROCK.Parent = ROCKFOLDER
  1898. ROCK.Size = ROCK.Size*1.2
  1899. ROCK.Color = C3(0,0,0)
  1900. ROCK.Material = "Granite"
  1901. ROCK.CFrame = CF(RootPart.Position-VT(0,17,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,0) * ANGLES(RAD(50), RAD(0), RAD(0))
  1902. end
  1903. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1904. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1905. coroutine.resume(coroutine.create(function()
  1906. wait(0.2)
  1907. for i = 1, 25 do
  1908. Swait()
  1909. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1910. end
  1911. CENTER:remove()
  1912. end))
  1913. coroutine.resume(coroutine.create(function()
  1914. wait(0.3)
  1915. ApplyAoE(POS,40,25,35,0,true,false,{SHAKE = 1, TIMER = 25, DOESFADE = true},true,false)
  1916. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 2, TIMER = 35, DOESFADE = true},false,false)
  1917. end))
  1918. for i = 1, 35 do
  1919. Swait()
  1920. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1921. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1922. end
  1923. end
  1924. wait(4)
  1925. for i = 1, 70 do
  1926. Swait()
  1927. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1928. c.CanCollide = false
  1929. c.Transparency = c.Transparency + 1/70
  1930. end
  1931. end
  1932. ROCKFOLDER:remove()
  1933. end))
  1934. for i=0, 1.5, 0.1 / Animation_Speed do
  1935. Swait()
  1936. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1943. end
  1944. ATTACK = false
  1945. Rooted = false
  1946. end
  1947. end
  1948.  
  1949. --//=================================\\
  1950. --|| TAUNTS
  1951. --\\=================================//
  1952.  
  1953. function Taunt_Demon()
  1954. ATTACK = true
  1955. Rooted = false
  1956. local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  1957. repeat
  1958. Swait()
  1959. TAUNT.Parent = Head
  1960. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  1962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  1963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. until TAUNT.Playing == false
  1968. ATTACK = false
  1969. Rooted = false
  1970. end
  1971.  
  1972. --//=================================\\
  1973. --|| ASSIGN THINGS TO KEYS
  1974. --\\=================================//
  1975.  
  1976. function MouseDown(Mouse)
  1977. HOLD = true
  1978. if ATTACK == false then
  1979. if FORM == "Base" then
  1980. ClickSwipes()
  1981. elseif FORM == "Justice" then
  1982. elseif FORM == "Demon" then
  1983. ClickSwipes_Demon()
  1984. end
  1985. end
  1986. end
  1987.  
  1988. function MouseUp(Mouse)
  1989. HOLD = false
  1990. end
  1991.  
  1992. function KeyDown(Key)
  1993. KEYHOLD = true
  1994.  
  1995. if Key == "p" and ATTACK == false and FORM ~= "Demon" then
  1996. ChangeToDemon()
  1997. end
  1998.  
  1999. if FORM == "Base" then
  2000.  
  2001. if Key == "z" and ATTACK == false then
  2002. Counter()
  2003. end
  2004.  
  2005. if Key == "b" and ATTACK == false then
  2006. QuickSwipes()
  2007. end
  2008.  
  2009. if Key == "c" and ATTACK == false then
  2010. JumpStrike()
  2011. end
  2012.  
  2013. if Key == "v" and ATTACK == false then
  2014. RockFlair()
  2015. end
  2016.  
  2017. if Key == ";" and ATTACK == false then
  2018. end
  2019.  
  2020. if Key == "[" and ATTACK == false then
  2021. end
  2022.  
  2023. elseif FORM == "Justice" then
  2024.  
  2025. elseif FORM == "Demon" then
  2026.  
  2027. if Key == "t" and ATTACK == false then
  2028. Taunt_Demon()()
  2029. end
  2030.  
  2031. if Key == "z" and ATTACK == false then
  2032. Counter_Demon()
  2033. end
  2034.  
  2035. if Key == "b" and ATTACK == false then
  2036. Gun_Demon()
  2037. end
  2038.  
  2039. if Key == "c" and ATTACK == false then
  2040. Teleport_Demon()
  2041. end
  2042.  
  2043. if Key == "v" and ATTACK == false then
  2044. RockFlair_Demon()()
  2045. end
  2046.  
  2047. end
  2048. end
  2049.  
  2050. function KeyUp(Key)
  2051. KEYHOLD = false
  2052. end
  2053.  
  2054. Mouse.Button1Down:connect(function(NEWKEY)
  2055. MouseDown(NEWKEY)
  2056. end)
  2057. Mouse.Button1Up:connect(function(NEWKEY)
  2058. MouseUp(NEWKEY)
  2059. end)
  2060. Mouse.KeyDown:connect(function(NEWKEY)
  2061. KeyDown(NEWKEY)
  2062. end)
  2063. Mouse.KeyUp:connect(function(NEWKEY)
  2064. KeyUp(NEWKEY)
  2065. end)
  2066.  
  2067. --//=================================\\
  2068. --\\=================================//
  2069.  
  2070. function unanchor()
  2071. if UNANCHOR == true then
  2072. RootPart.Anchored = false
  2073. end
  2074. g = Character:GetChildren()
  2075. for i = 1, #g do
  2076. if g[i].ClassName == "Part" and g[i] ~= RootPart and g[i] ~= PENTAGRAM then
  2077. g[i].Anchored = false
  2078. end
  2079. end
  2080. g = Rapier:GetChildren()
  2081. for i = 1, #g do
  2082. if g[i]:IsA("BasePart") and g[i] ~= PENTAGRAM then
  2083. g[i].Anchored = false
  2084. end
  2085. end
  2086. end
  2087.  
  2088. --//=================================\\
  2089. --|| WRAP THE WHOLE SCRIPT UP
  2090. --\\=================================//
  2091.  
  2092. Humanoid.Changed:connect(function(Jump)
  2093. if Jump == "Jump" then
  2094. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2095. if ATTACK == false and Disable_Jump == false and JUMPING == false and HITFLOOR and FORM ~= "Demon" then
  2096. Humanoid.Jump = false
  2097. JUMPING = true
  2098. JumpAct(45)
  2099. JUMPING = false
  2100. elseif Disable_Jump == true then
  2101. Humanoid.Jump = false
  2102. end
  2103. end
  2104. end)
  2105.  
  2106. while true do
  2107. Swait()
  2108. script.Parent = WEAPONGUI
  2109. if Character then
  2110. ANIMATE.Parent = nil
  2111. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2112. v:Stop();
  2113. end
  2114. SINE = SINE + CHANGE
  2115. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2116. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2117. local IGNORE = {}
  2118. if PENTAGRAM then
  2119. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier,PENTAGRAM}
  2120. else
  2121. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier}
  2122. end
  2123. local HITFLOOR,HITPOS,NORMAL = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, IGNORE)
  2124. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  2125. if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Demon" then
  2126. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2127. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2128. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2129. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2130. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Demon" then
  2131. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2132. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2133. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2134. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. end
  2136. if FORM ~= "Demon" then
  2137. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2138. ANIM = "Jump"
  2139. if ATTACK == false then
  2140. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2141. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2147. end
  2148. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2149. ANIM = "Fall"
  2150. if ATTACK == false then
  2151. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2152. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2158. end
  2159. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2160. ANIM = "Idle"
  2161. if ATTACK == false then
  2162. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2169. end
  2170. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2171. ANIM = "Walk"
  2172. if ATTACK == false then
  2173. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2178. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2180. end
  2181. end
  2182. else
  2183. if ATTACK == false then
  2184. if TORSOVELOCITY < 1 then
  2185. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2192. elseif TORSOVELOCITY > 1 then
  2193. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(25-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-35), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2200. end
  2201. end
  2202. end
  2203. if WING then
  2204. WING.Parent = Rapier
  2205. WING.Color = C3((3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255)
  2206. end
  2207. if WINGWELD then
  2208. WINGWELD.C0 = Clerp(WINGWELD.C0,CF(2.7 - 0.4 * COS(SINE / 3),2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)) * ANGLES(RAD(10 * COS(SINE / 3)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2209. end
  2210. unanchor()
  2211. --Humanoid.MaxHealth = "inf"
  2212. --Humanoid.Health = "inf"
  2213. Humanoid.MaxHealth = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2214. Humanoid.Health = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2215. if Rooted == false then
  2216. Disable_Jump = false
  2217. Humanoid.WalkSpeed = Speed
  2218. elseif Rooted == true then
  2219. Disable_Jump = true
  2220. Humanoid.WalkSpeed = 0
  2221. end
  2222. if sick.SoundId ~= "rbxassetid://"..PLAYINGSONG.ID then
  2223. sick:Play()
  2224. end
  2225. sick.SoundId = "rbxassetid://"..PLAYINGSONG.ID
  2226. sick.Looped = true
  2227. sick.Pitch = PLAYINGSONG.PITCH
  2228. sick.Volume = PLAYINGSONG.VOLUME*VOLUME
  2229. sick.Parent = Torso
  2230. sick.Playing = true
  2231. Humanoid.Name = Player.Name
  2232. if PENTAGRAM then
  2233. PENTAGRAM.Parent = Rapier
  2234. PENTAGRAM.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(SINE), RAD(0))
  2235. local DECAL = PENTAGRAM:FindFirstChildOfClass("Decal")
  2236. if DECAL then
  2237. DECAL.Transparency = DECALTRANS + (0.1 + 0.1 * SIN(SINE / 48))
  2238. end
  2239. end
  2240. end
  2241. end
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