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- Paxton Fettel
- Stats:
- Defensive Mind: 4 (400)
- Equipment: n/a
- Upgrades:
- Psionic Commander:
- Can control any Feral Minions he summons as if they were Disciplined, as well as any minions they summon. (500)
- Unlimited Psionic Potential:
- Paxton Fettel can choose to instantly reduce any powers cooldown to 0 at the cost of setting another power’s cooldown to full as if it had just been used. The other power must have been ready to use in order for this to work. (800)
- Mindfields:
- Whenever an opponent uses a Direct Power against one if this Champion's minions, they are instead directed again this Champion's Mind Stat. (100)
- Powers:
- Boots on the Ground
- Summon 3 Replica Cannon Fodder
- Cooldown: 3 Seconds (+200%)
- Total cost: (750)
- Tip of the Spear
- Summon 4 Replica Scouts
- Cooldown: 120 Seconds (-70%)
- Total Cost: (450)
- Security Force
- Summon 4 Replica Riflemen
- Cooldown: 120 Seconds (-70%)
- Total Cost: (360)
- Assault Team
- Summon 4 Replica Close Combat Specialist
- Cooldown: 120 seconds (-70%)
- Total cost: (450)
- Counter-Force
- Summon 4 Replica Marksmen
- Cooldown: 120 Seconds (-70%)
- Total: (450)
- Special Operations
- Summon 3 Replica Elite Tactical
- Cooldown: 120 Seconds (-70%)
- Total Cost: (390)
- Heavy Armor
- Summon 3 Replica Heavy Armors
- Cooldown: 120 Seconds (-70%)
- Total Cost: (800)
- Possession
- Paxton Fettel can turn incorporeal and possess the body of any one if his minions within 100 meters. If that minion dies and this ability is not on Cooldown, Paxton Fettel immediately transfers to the nearest replacement.
- Cooldown: 10 Seconds (350)
- Blink
- Paxton Fettel teleports up to two feet away.
- Cooldown: 3 Seconds (+200%)
- Total Cost: (180)
- TOTAL POINT ALLOTMENT: 6000/6000
- == Replica Cannon Fodder ==
- Feral: This minion is totally feral by default and is incapable of higher though unless psionically activated. (-75%)
- Base: 10
- Status: 0/0/0/0
- 9mm SMG - MP5 derivative weapon
- Power: 75
- RoF: 600 (+10%)
- Range: 300 meters (+5%)
- Magazine: 5 seconds (50 shots) (-20%)
- Other: Red Dot Sight (+5%), Flashlight (+25)
- Total: (100)
- Armor: Replica Light Armor
- Value: 75
- Fully Enclosed (+20%), offers HUD with built in comm links (+50)
- Total: (140)
- +
- Ballistic Inserts
- Value: 500
- Other: Only Covers The Upper Body (-30%), Ablative (-50%)
- Total: (100)
- Upgrades:
- Ranged/Close Combat I - (100)
- Powers:
- Adrenaline Rush: +1 Agility, Strength, and Durability for 1 second
- Cooldown: 60 Seconds (-50%)
- Cost: (50)
- TOTAL COST: 500 - 75% = (125)
- ---
- MINION LIST:
- == Replica Scout ==
- Feral: This minion is totally feral by default and is incapable of higher thought unless psionically activated. (-75%)
- Base: 10
- Stats:
- Agility: 1 (+1 Reaction/Aiming Speed Speed)
- Strength: 1
- Durability: 1
- Mind: 0
- (400)
- 9mm SMG - MP5 derivative weapon
- Power: 75
- RoF: 600 (+10%)
- Range: 300 meters (+5%)
- Magazine: 5 seconds (50 shots) (-20%)
- Other: Red Dot Sight (+5%), Flashlight (+25), HVAP ammo (deals 40 armor piercing damage, rounds go mach 2.5) (+33%)
- Total: (125)
- Armor: Replica Light Armor
- Value: 75
- Fully Enclosed (+20%), offers HUD with built in comm links (+50)
- Total: (140)
- +
- Ballistic Inserts
- Value: 500
- Other: Only Covers The Upper Body (-30%), Ablative (-50%)
- Total: (100)
- Gear:
- x3 Smart Frag Mines - Automated Mines that can recognize friend or foe. (375)
- Upgrades:
- Perfect Reflex - Replicas have +1 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (125)
- Ranged/Close Combat III - Replicas have skills that put most Special Forces to shame. (300)
- Powers:
- Adrenaline Rush: +1 Agility, Strength, and Durability for 1 second
- Cooldown: 60 Seconds (-50%)
- Cost: (50)
- Fortify Area
- Summons 3 AD-1 Deployable Turret in the immediate vicinity
- Cooldown: 60 Seconds: (-50%)
- Total Cost: (375)
- [Microminion: AD-1 Deployable Turret
- Disciplined (-25%)
- STATS: 0/0/0/0
- Weapons:
- Built-In 9mm SMG
- Power: 75
- RoF: 600 RPM (+10%)
- Range: 50 meters(-10%)
- Magazine: 90 Seconds (+10%)
- Other: Integrated (+10%), Only One Magazine (-20%)
- Total: (75)
- Upgrades:
- Deployable Turret - Has all the advatanges of Construct, but is immobile and cannot manipulate objects. (50)
- Thermal Vision - (150)
- Perfect Reflex - AD-1's have +1 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (125)
- Ranged Combat III - (100)
- Total Cost: 500 - 25% = (375)
- ]
- TOTAL COST: 2000 - 75% = (500)
- == Replica Rifleman ==
- Feral: This minion is totally feral by default and is incapable of higher thought unless psionically activated. (-75%)
- Base: 10
- Stars:
- Agility: 1 (+1 Reaction/Aiming Speed Speed)
- Strength: 1
- Durability: 1
- Mind: 0
- (400)
- Equipment:
- Weapons:
- G2A2 Assault Rifle: A fully automatic gas blowback assault rifle, firing 5.56*45mm rounds from a drum magazine.
- Power: 100
- RoF: 600 rpm (+10%)
- Range: 1 kilometer (+10%)
- Magazine: 5 seconds (50 round drum mag) (-25%)
- Other: 100 Armor-Piercing damage (+50%), Deals 10 Attrition damage to armor per second of firing (+20%)
- Total: 125
- Armor: Replica Basic Armor
- Value: 100
- Fully Enclosed (+20%), offers HUD with built in comm links; functionalities include ballistic range finding/target acquisition/gun tracking, sound amplification/dapening, night vision, and x8 zoom. (+300)
- Total: (420)
- +
- Ballistic Inserts
- Value: 500
- Other: Only Covers The Upper Body (-30%), Ablative (-50%)
- Total: (100)
- Gear: x1 Fragmentation Grenade (120)
- Upgrades:
- Perfect Reflex - Replicas have +1 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (125)
- Ranged/Close Combat III - Replicas have skills that put most Special Forces to shame. (300)
- Powers:
- Adrenaline Rush: +1 Agility, Strength, and Durability for 1 second
- Cooldown: 60 Seconds (-50%)
- Cost: (50)
- TOTAL COST: 1600 - 75% = 400
- ----
- == Replica Close Quarters Battle Specialist ==
- Feral: This minion is totally feral by default and is incapable of higher though unless psionically activated. (-75%)
- Base: 10
- Stats:
- Agility: 1 (+1 Reaction/Aiming Speed Speed)
- Strength: 1
- Durability: 1
- Mind: 0
- (400)
- Equipment:
- Weapons:
- SPAS-12 - Extremely potent 12-Gauge Shotgun,
- Power: 500
- RoF: 100 RPM (+5%)
- Range: 10 meters (-25%)
- Magazine: 5 Seconds (8 shots) (-20%)
- Total: (300)
- Armor: Replica Close Combat Armor
- Value: 100
- Fully Enclosed (+20%), offers HUD with built in comm links; functionalities include ballistic range finding/target acquisition/gun tracking, sound amplification/dapening, night vision, and x8 zoom. (+300), Reduces damage taken from melee attacks by half (+70%)
- Total: (490)
- +
- Ballistic Inserts
- Value: 500
- Other: Only Covers The Upper Body (-30%), Ablative (-50%)
- Total: (100)
- Upgrades:
- Perfect Reflex - Replicas have +1 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (125)
- Ranged/Close Combat III - Replicas have skills that put most Special Forces to shame. (300)
- Powers:
- Adrenaline Rush II: +2 Agility, Strength, and Durability for 5 second
- Cooldown: 60 Seconds (-50%)
- Cost: (200)
- Bullrush: This Replica goes berserk, gaining total immunity to pain or fear for five seconds and becoming Bloodlusted.
- Duration: 5 second
- Cooldown: 10 seconds
- Cost: (75)
- TOTAL: 2000 - 75% = (500)
- ---
- == Replica Marksman ==
- Feral: This minion is totally feral by default and is incapable of higher thought unless psionically activated. (-75%)
- Base: 10
- Stats:
- Agility: 1 (+2 Reaction/Aiming Speed Speed)
- Strength: 1
- Durability: 1
- Mind: 0
- (400)
- Equipment:
- Weapons:
- ASP Rifle - 7.62x51mm battle rifle favored by Marksmen
- Power: 200
- RoF: 100 RPM (3 round burst) (+5%)
- Range: 1 kilometer (+10%)
- Magazine: 30 Seconds (50 shots)
- Other: 100 Armor-Piercing Damage (+25%), x16 zoom scope (+200), Mach 3 Projectiles (+5%)
- Total: (490)
- Armor: Replica Close Combat Armor
- Value: 100
- Fully Enclosed (+20%), offers HUD with built in comm links; functionalities include ballistic range finding/target acquisition/gun tracking, sound amplification/dapening, night vision, and x8 zoom. (+300),
- Total: (420)
- +
- Ballistic Inserts
- Value: 500
- Other: Only Covers The Upper Body (-30%), Ablative (-50%)
- Total: (100)
- Upgrades:
- Perfect Reflex II - Replicas have +2 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (250)
- Ranged Combat IV - Replica Marksmen have ludicrus accuracy, on par with the likes of Deadshot.(300)
- Powers:
- Lesser Adrenaline Rush: +1 Agility and Strength for 1 second
- Cooldown: 60 Seconds (-50%)
- Cost: (30)
- TOTAL: 2000 - 75% = (500)
- ---
- == Replica Elite Tactical ==
- Feral: This minion is totally feral by default and is incapable of higher thought unless psionically activated. (-75%)
- Base: 10
- Stats:
- Agility: 1 (+2 Reaction/Aiming Speed Speed)
- Strength: 1
- Durability: 1
- Mind: 0
- (400)
- Equipment:
- Weapons:
- 10mm HV Penetrator - Hybrid Gauss weapon firing 10mm long rid flechettes
- Base Value: 300
- Range: 300 meters (+5%)
- RoF: 100 rpm (+5%)
- Clip: 15 seconds (25 rounds) (-10%)
- Other: Deals +300 armor-piercing damage (+50%), degrades armor by up to 100 points per second of sustained fire (+50%)
- Total: (600)
- Armor: Replica Elite Combat Armor
- Value: 150
- Fully Enclosed (+20%), offers HUD with built in comm links; functionalities include ballistic range finding/target acquisition/gun tracking, sound amplification/dapening, night vision, and x8 zoom. (+300),
- Total: (480)
- +
- Ballistic Inserts
- Value: 550
- Other: Only Covers The Upper Body (-30%), Ablative (-50%)
- Total: (110)
- Upgrades:
- Perfect Reflex II- Replicas have +2 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (250)
- Ranged/Close Combat III - Replicas have skills that put most Special Forces to shame. (300)
- Pain and Fear Immunity: These units are not dissuaded or inhibited by any amount of fear or pain, and are highly resilient to psychological warfare. (250)
- Powers:
- Adrenaline Rush II: +2 Agility, Strength, and Durability for 5 second
- Cooldown: 60 Seconds (-50%)
- Cost: (200)
- TOTAL COST: 2600 - 75% = (650)
- ---
- Replica Heavy Armor:
- Feral: This minion is totally feral by default and is incapable of higher thought unless psionically activated. (-75%)
- Base: 10
- Stats:
- Agility: 2 (+3 Reaction/Aiming Speed Speed)
- Strength: 6
- Durability: 6
- Mind: 0
- (1600)
- Equipment:
- Weapons:
- Type 7 Particle Weapon
- Base Value: 700
- Range: 1 kilometer (+10%)
- RoF: 24 rpm (-5%)
- Clip: 5 seconds (2 rounds) (-20%)
- Other: Lightspeed Projectiles: (+40%), Dissolving (+20%), 350 Armor-Piercing Damage (+25%)
- Total: (1190)
- Armor: Replica Heavy Powered Armor
- Value: 800
- Fully Enclosed (+20%), offers HUD with built in comm links; functionalities include ballistic range finding/target acquisition/gun tracking, sound amplification/dapening, night vision, and x8 zoom. (+300)
- Total: (1260)
- Upgrades:
- Perfect Reflex III - Replicas have +3 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (375)
- Ranged/Close Combat III - Replicas have skills that put most Special Forces to shame. (300)
- Pain and Fear Immunity: These units are not dissuaded or inhibited by any amount of fear or pain, and are highly resilient to psychological warfare. (250)
- Powers:
- Adrenaline Rush II: +2 Agility, Strength, and Durability for 5 second
- Cooldown: 60 Seconds (-50%)
- Cost: (200)
- TOTAL COST: 5200 - 75% = (1300)
- ---
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