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Paxton Fettel

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Oct 18th, 2018
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  1. Paxton Fettel
  2.  
  3. Stats:
  4.  
  5. Defensive Mind: 4 (400)
  6.  
  7. Equipment: n/a
  8.  
  9. Upgrades:
  10.  
  11. Psionic Commander:
  12.  
  13. Can control any Feral Minions he summons as if they were Disciplined, as well as any minions they summon. (500)
  14.  
  15. Unlimited Psionic Potential:
  16.  
  17. Paxton Fettel can choose to instantly reduce any powers cooldown to 0 at the cost of setting another power’s cooldown to full as if it had just been used. The other power must have been ready to use in order for this to work. (800)
  18.  
  19. Mindfields:
  20.  
  21. Whenever an opponent uses a Direct Power against one if this Champion's minions, they are instead directed again this Champion's Mind Stat. (100)
  22.  
  23. Powers:
  24.  
  25.  
  26.  
  27. Boots on the Ground
  28. Summon 3 Replica Cannon Fodder
  29. Cooldown: 3 Seconds (+200%)
  30. Total cost: (750)
  31.  
  32. Tip of the Spear
  33. Summon 4 Replica Scouts
  34. Cooldown: 120 Seconds (-70%)
  35. Total Cost: (450)
  36.  
  37. Security Force
  38. Summon 4 Replica Riflemen
  39. Cooldown: 120 Seconds (-70%)
  40. Total Cost: (360)
  41.  
  42. Assault Team
  43. Summon 4 Replica Close Combat Specialist
  44. Cooldown: 120 seconds (-70%)
  45. Total cost: (450)
  46.  
  47. Counter-Force
  48. Summon 4 Replica Marksmen
  49. Cooldown: 120 Seconds (-70%)
  50. Total: (450)
  51.  
  52. Special Operations
  53. Summon 3 Replica Elite Tactical
  54. Cooldown: 120 Seconds (-70%)
  55. Total Cost: (390)
  56.  
  57. Heavy Armor
  58. Summon 3 Replica Heavy Armors
  59. Cooldown: 120 Seconds (-70%)
  60. Total Cost: (800)
  61.  
  62. Possession
  63. Paxton Fettel can turn incorporeal and possess the body of any one if his minions within 100 meters. If that minion dies and this ability is not on Cooldown, Paxton Fettel immediately transfers to the nearest replacement.
  64. Cooldown: 10 Seconds (350)
  65.  
  66. Blink
  67. Paxton Fettel teleports up to two feet away.
  68. Cooldown: 3 Seconds (+200%)
  69. Total Cost: (180)
  70.  
  71. TOTAL POINT ALLOTMENT: 6000/6000
  72.  
  73. == Replica Cannon Fodder ==
  74.  
  75. Feral: This minion is totally feral by default and is incapable of higher though unless psionically activated. (-75%)
  76.  
  77. Base: 10
  78.  
  79. Status: 0/0/0/0
  80.  
  81. 9mm SMG - MP5 derivative weapon
  82. Power: 75
  83. RoF: 600 (+10%)
  84. Range: 300 meters (+5%)
  85. Magazine: 5 seconds (50 shots) (-20%)
  86. Other: Red Dot Sight (+5%), Flashlight (+25)
  87. Total: (100)
  88.  
  89. Armor: Replica Light Armor
  90. Value: 75
  91. Fully Enclosed (+20%), offers HUD with built in comm links (+50)
  92. Total: (140)
  93. +
  94. Ballistic Inserts
  95. Value: 500
  96. Other: Only Covers The Upper Body (-30%), Ablative (-50%)
  97. Total: (100)
  98.  
  99. Upgrades:
  100.  
  101. Ranged/Close Combat I - (100)
  102.  
  103. Powers:
  104.  
  105. Adrenaline Rush: +1 Agility, Strength, and Durability for 1 second
  106. Cooldown: 60 Seconds (-50%)
  107. Cost: (50)
  108.  
  109. TOTAL COST: 500 - 75% = (125)
  110.  
  111. ---
  112.  
  113. MINION LIST:
  114.  
  115. == Replica Scout ==
  116.  
  117. Feral: This minion is totally feral by default and is incapable of higher thought unless psionically activated. (-75%)
  118.  
  119. Base: 10
  120.  
  121. Stats:
  122.  
  123. Agility: 1 (+1 Reaction/Aiming Speed Speed)
  124. Strength: 1
  125. Durability: 1
  126. Mind: 0
  127. (400)
  128.  
  129. 9mm SMG - MP5 derivative weapon
  130. Power: 75
  131. RoF: 600 (+10%)
  132. Range: 300 meters (+5%)
  133. Magazine: 5 seconds (50 shots) (-20%)
  134. Other: Red Dot Sight (+5%), Flashlight (+25), HVAP ammo (deals 40 armor piercing damage, rounds go mach 2.5) (+33%)
  135. Total: (125)
  136.  
  137. Armor: Replica Light Armor
  138. Value: 75
  139. Fully Enclosed (+20%), offers HUD with built in comm links (+50)
  140. Total: (140)
  141. +
  142. Ballistic Inserts
  143. Value: 500
  144. Other: Only Covers The Upper Body (-30%), Ablative (-50%)
  145. Total: (100)
  146.  
  147. Gear:
  148.  
  149. x3 Smart Frag Mines - Automated Mines that can recognize friend or foe. (375)
  150.  
  151. Upgrades:
  152.  
  153. Perfect Reflex - Replicas have +1 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (125)
  154.  
  155. Ranged/Close Combat III - Replicas have skills that put most Special Forces to shame. (300)
  156.  
  157.  
  158. Powers:
  159.  
  160. Adrenaline Rush: +1 Agility, Strength, and Durability for 1 second
  161. Cooldown: 60 Seconds (-50%)
  162. Cost: (50)
  163.  
  164. Fortify Area
  165. Summons 3 AD-1 Deployable Turret in the immediate vicinity
  166. Cooldown: 60 Seconds: (-50%)
  167. Total Cost: (375)
  168.  
  169.  
  170. [Microminion: AD-1 Deployable Turret
  171.  
  172. Disciplined (-25%)
  173.  
  174. STATS: 0/0/0/0
  175.  
  176. Weapons:
  177.  
  178. Built-In 9mm SMG
  179. Power: 75
  180. RoF: 600 RPM (+10%)
  181. Range: 50 meters(-10%)
  182. Magazine: 90 Seconds (+10%)
  183. Other: Integrated (+10%), Only One Magazine (-20%)
  184. Total: (75)
  185.  
  186. Upgrades:
  187.  
  188. Deployable Turret - Has all the advatanges of Construct, but is immobile and cannot manipulate objects. (50)
  189.  
  190. Thermal Vision - (150)
  191.  
  192. Perfect Reflex - AD-1's have +1 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (125)
  193.  
  194. Ranged Combat III - (100)
  195.  
  196. Total Cost: 500 - 25% = (375)
  197. ]
  198.  
  199. TOTAL COST: 2000 - 75% = (500)
  200.  
  201.  
  202. == Replica Rifleman ==
  203.  
  204. Feral: This minion is totally feral by default and is incapable of higher thought unless psionically activated. (-75%)
  205.  
  206. Base: 10
  207.  
  208. Stars:
  209.  
  210. Agility: 1 (+1 Reaction/Aiming Speed Speed)
  211. Strength: 1
  212. Durability: 1
  213. Mind: 0
  214. (400)
  215.  
  216. Equipment:
  217.  
  218. Weapons:
  219.  
  220. G2A2 Assault Rifle: A fully automatic gas blowback assault rifle, firing 5.56*45mm rounds from a drum magazine.
  221. Power: 100
  222. RoF: 600 rpm (+10%)
  223. Range: 1 kilometer (+10%)
  224. Magazine: 5 seconds (50 round drum mag) (-25%)
  225. Other: 100 Armor-Piercing damage (+50%), Deals 10 Attrition damage to armor per second of firing (+20%)
  226. Total: 125
  227.  
  228. Armor: Replica Basic Armor
  229. Value: 100
  230. Fully Enclosed (+20%), offers HUD with built in comm links; functionalities include ballistic range finding/target acquisition/gun tracking, sound amplification/dapening, night vision, and x8 zoom. (+300)
  231. Total: (420)
  232. +
  233. Ballistic Inserts
  234. Value: 500
  235. Other: Only Covers The Upper Body (-30%), Ablative (-50%)
  236. Total: (100)
  237.  
  238. Gear: x1 Fragmentation Grenade (120)
  239.  
  240. Upgrades:
  241.  
  242. Perfect Reflex - Replicas have +1 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (125)
  243.  
  244. Ranged/Close Combat III - Replicas have skills that put most Special Forces to shame. (300)
  245.  
  246. Powers:
  247.  
  248. Adrenaline Rush: +1 Agility, Strength, and Durability for 1 second
  249. Cooldown: 60 Seconds (-50%)
  250. Cost: (50)
  251.  
  252. TOTAL COST: 1600 - 75% = 400
  253.  
  254. ----
  255.  
  256.  
  257. == Replica Close Quarters Battle Specialist ==
  258.  
  259. Feral: This minion is totally feral by default and is incapable of higher though unless psionically activated. (-75%)
  260.  
  261. Base: 10
  262.  
  263. Stats:
  264.  
  265. Agility: 1 (+1 Reaction/Aiming Speed Speed)
  266. Strength: 1
  267. Durability: 1
  268. Mind: 0
  269. (400)
  270.  
  271. Equipment:
  272.  
  273. Weapons:
  274.  
  275. SPAS-12 - Extremely potent 12-Gauge Shotgun,
  276. Power: 500
  277. RoF: 100 RPM (+5%)
  278. Range: 10 meters (-25%)
  279. Magazine: 5 Seconds (8 shots) (-20%)
  280. Total: (300)
  281.  
  282. Armor: Replica Close Combat Armor
  283. Value: 100
  284. Fully Enclosed (+20%), offers HUD with built in comm links; functionalities include ballistic range finding/target acquisition/gun tracking, sound amplification/dapening, night vision, and x8 zoom. (+300), Reduces damage taken from melee attacks by half (+70%)
  285. Total: (490)
  286. +
  287. Ballistic Inserts
  288. Value: 500
  289. Other: Only Covers The Upper Body (-30%), Ablative (-50%)
  290. Total: (100)
  291.  
  292. Upgrades:
  293.  
  294. Perfect Reflex - Replicas have +1 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (125)
  295.  
  296. Ranged/Close Combat III - Replicas have skills that put most Special Forces to shame. (300)
  297.  
  298.  
  299. Powers:
  300.  
  301. Adrenaline Rush II: +2 Agility, Strength, and Durability for 5 second
  302. Cooldown: 60 Seconds (-50%)
  303. Cost: (200)
  304.  
  305. Bullrush: This Replica goes berserk, gaining total immunity to pain or fear for five seconds and becoming Bloodlusted.
  306. Duration: 5 second
  307. Cooldown: 10 seconds
  308. Cost: (75)
  309.  
  310. TOTAL: 2000 - 75% = (500)
  311.  
  312. ---
  313.  
  314.  
  315. == Replica Marksman ==
  316.  
  317. Feral: This minion is totally feral by default and is incapable of higher thought unless psionically activated. (-75%)
  318.  
  319. Base: 10
  320.  
  321. Stats:
  322.  
  323. Agility: 1 (+2 Reaction/Aiming Speed Speed)
  324. Strength: 1
  325. Durability: 1
  326. Mind: 0
  327. (400)
  328.  
  329. Equipment:
  330.  
  331. Weapons:
  332.  
  333. ASP Rifle - 7.62x51mm battle rifle favored by Marksmen
  334. Power: 200
  335. RoF: 100 RPM (3 round burst) (+5%)
  336. Range: 1 kilometer (+10%)
  337. Magazine: 30 Seconds (50 shots)
  338. Other: 100 Armor-Piercing Damage (+25%), x16 zoom scope (+200), Mach 3 Projectiles (+5%)
  339. Total: (490)
  340.  
  341. Armor: Replica Close Combat Armor
  342. Value: 100
  343. Fully Enclosed (+20%), offers HUD with built in comm links; functionalities include ballistic range finding/target acquisition/gun tracking, sound amplification/dapening, night vision, and x8 zoom. (+300),
  344. Total: (420)
  345. +
  346. Ballistic Inserts
  347. Value: 500
  348. Other: Only Covers The Upper Body (-30%), Ablative (-50%)
  349. Total: (100)
  350.  
  351. Upgrades:
  352.  
  353. Perfect Reflex II - Replicas have +2 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (250)
  354.  
  355. Ranged Combat IV - Replica Marksmen have ludicrus accuracy, on par with the likes of Deadshot.(300)
  356.  
  357.  
  358. Powers:
  359.  
  360. Lesser Adrenaline Rush: +1 Agility and Strength for 1 second
  361. Cooldown: 60 Seconds (-50%)
  362. Cost: (30)
  363.  
  364.  
  365. TOTAL: 2000 - 75% = (500)
  366.  
  367.  
  368. ---
  369.  
  370. == Replica Elite Tactical ==
  371.  
  372. Feral: This minion is totally feral by default and is incapable of higher thought unless psionically activated. (-75%)
  373.  
  374. Base: 10
  375.  
  376. Stats:
  377.  
  378. Agility: 1 (+2 Reaction/Aiming Speed Speed)
  379. Strength: 1
  380. Durability: 1
  381. Mind: 0
  382. (400)
  383.  
  384. Equipment:
  385.  
  386. Weapons:
  387.  
  388. 10mm HV Penetrator - Hybrid Gauss weapon firing 10mm long rid flechettes
  389. Base Value: 300
  390. Range: 300 meters (+5%)
  391. RoF: 100 rpm (+5%)
  392. Clip: 15 seconds (25 rounds) (-10%)
  393. Other: Deals +300 armor-piercing damage (+50%), degrades armor by up to 100 points per second of sustained fire (+50%)
  394. Total: (600)
  395.  
  396. Armor: Replica Elite Combat Armor
  397. Value: 150
  398. Fully Enclosed (+20%), offers HUD with built in comm links; functionalities include ballistic range finding/target acquisition/gun tracking, sound amplification/dapening, night vision, and x8 zoom. (+300),
  399. Total: (480)
  400. +
  401. Ballistic Inserts
  402. Value: 550
  403. Other: Only Covers The Upper Body (-30%), Ablative (-50%)
  404. Total: (110)
  405.  
  406.  
  407.  
  408. Upgrades:
  409.  
  410. Perfect Reflex II- Replicas have +2 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (250)
  411.  
  412. Ranged/Close Combat III - Replicas have skills that put most Special Forces to shame. (300)
  413.  
  414. Pain and Fear Immunity: These units are not dissuaded or inhibited by any amount of fear or pain, and are highly resilient to psychological warfare. (250)
  415.  
  416.  
  417. Powers:
  418.  
  419. Adrenaline Rush II: +2 Agility, Strength, and Durability for 5 second
  420. Cooldown: 60 Seconds (-50%)
  421. Cost: (200)
  422.  
  423. TOTAL COST: 2600 - 75% = (650)
  424.  
  425. ---
  426.  
  427. Replica Heavy Armor:
  428.  
  429. Feral: This minion is totally feral by default and is incapable of higher thought unless psionically activated. (-75%)
  430.  
  431. Base: 10
  432.  
  433. Stats:
  434.  
  435. Agility: 2 (+3 Reaction/Aiming Speed Speed)
  436. Strength: 6
  437. Durability: 6
  438. Mind: 0
  439. (1600)
  440.  
  441. Equipment:
  442.  
  443. Weapons:
  444.  
  445. Type 7 Particle Weapon
  446. Base Value: 700
  447. Range: 1 kilometer (+10%)
  448. RoF: 24 rpm (-5%)
  449. Clip: 5 seconds (2 rounds) (-20%)
  450. Other: Lightspeed Projectiles: (+40%), Dissolving (+20%), 350 Armor-Piercing Damage (+25%)
  451. Total: (1190)
  452.  
  453. Armor: Replica Heavy Powered Armor
  454. Value: 800
  455. Fully Enclosed (+20%), offers HUD with built in comm links; functionalities include ballistic range finding/target acquisition/gun tracking, sound amplification/dapening, night vision, and x8 zoom. (+300)
  456. Total: (1260)
  457.  
  458.  
  459. Upgrades:
  460.  
  461. Perfect Reflex III - Replicas have +3 Agility for the purpose of reacting to events and reaction times/ aiming and target acquisition (375)
  462.  
  463. Ranged/Close Combat III - Replicas have skills that put most Special Forces to shame. (300)
  464.  
  465. Pain and Fear Immunity: These units are not dissuaded or inhibited by any amount of fear or pain, and are highly resilient to psychological warfare. (250)
  466.  
  467.  
  468. Powers:
  469.  
  470. Adrenaline Rush II: +2 Agility, Strength, and Durability for 5 second
  471. Cooldown: 60 Seconds (-50%)
  472. Cost: (200)
  473.  
  474. TOTAL COST: 5200 - 75% = (1300)
  475.  
  476. ---
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