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May 21st, 2019
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  1. barrels:
  2. # Should blocks get stacked into barrels on the server
  3. enabled: true
  4.  
  5. # How many blocks from the barrel should be checked for other blocks to stack into
  6. merge-radius: 1
  7.  
  8. # Custom hologram for the barrels.
  9. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  10. # If you don't want a hologram, use "custom-name: ''"
  11. # {0} represents stack amount
  12. # {1} represents barrel type
  13. # {2} represents barrel type in upper cas
  14. custom-name: '&6&lx{0} &7&l{1}'
  15.  
  16. # Blacklisted barrels are barrels that won't get stacked.
  17. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  18. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  19. # If you wish to disable blacklisted spawners, use "blacklist: []
  20. blacklist: []
  21.  
  22. # Whitelisted blocks are blocks that will get stacked.
  23. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  24. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  25. # If you wish to disable whitelisted spawners, use "whitelist: []
  26. whitelist:
  27. - END_PORTAL_FRAME
  28.  
  29. # Set a maximum stack for a specific barrel.
  30. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  31. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  32. # If you don't want any limits, you can set a random type
  33. limits:
  34. a: 10000
  35.  
  36. # A list of worlds barrels won't get stacked inside them (case-sensitive
  37. disabled-worlds:
  38. - disabled_world
  39.  
  40. # Set a maximum amount of barrel objects in a chunk.
  41. # If you want to disable the feature, set it to 0
  42. chunk-limit: 0
  43.  
  44. # When enabled, the plugin will try to find a block in the whole chunk instead
  45. # of only in the provided radius. merge-radius will be overridden, and will be used
  46. # as a y-level range only
  47. chunk-merge: true
  48.  
  49. # Should explosions break the entire stack, or just reducing it by one
  50. explosions-break-stack: true
  51.  
  52. # Here you can configurable all features related to toggle commands
  53. toggle-command:
  54. # Should toggle-commands be enabled
  55. enabled: false
  56.  
  57. # What the toggle command will be
  58. command: stacker toggle
  59.  
  60. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  61. # he can put blocks to add to the barrel
  62. place-inventory: true
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