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Nov 19th, 2018
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  1. sf::Vector2i spritePos = (sf::Vector2i)sprite->getPosition();
  2.  
  3. for ( std::vector<Sprite*>::size_type j = 0; j < numberOfSprites; j++ )
  4. {
  5. sf::Vector2i nodeSpritePos = (sf::Vector2i)m_nodes[i]->GetSprites()[j]->getPosition();
  6. /*std::cout << "m_node[i].spriteposition: " << m_nodes[i]->GetSprites()[j]->getPosition().x << " " << m_nodes[i]->GetSprites()[j]->getPosition().y << std::endl;
  7. std::cout << "m_node[i].spriteposition: " << sprite->getPosition().x << " " << sprite->getPosition().y << std::endl;*/
  8. if ( nodeSpritePos.x != spritePos.x &&
  9. nodeSpritePos.y != spritePos.y )
  10. {
  11. m_nodes[i]->AddSprite(sprite);
  12. return true;
  13. }
  14. else
  15. {
  16. return false;
  17. }
  18. }
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