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a guest Mar 4th, 2018 2 Never
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  1.     memset(&selectBuffer[0], 0, sizeof(selectBuffer));
  2.     glSelectBuffer(sizeof(selectBuffer), selectBuffer);
  3.     glRenderMode(GL_SELECT);
  4.     setupPickCamera(a, WIDTH / 2, HEIGHT / 2);
  5.     levelRenderer.pick(player);
  6.     int hits = glRenderMode(GL_RENDER);
  7.     long closest = 0;
  8.     int names[10];
  9.     int hitNameCount = 0;
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