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Mar 4th, 2018
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- memset(&selectBuffer[0], 0, sizeof(selectBuffer));
- glSelectBuffer(sizeof(selectBuffer), selectBuffer);
- glRenderMode(GL_SELECT);
- setupPickCamera(a, WIDTH / 2, HEIGHT / 2);
- levelRenderer.pick(player);
- int hits = glRenderMode(GL_RENDER);
- long closest = 0;
- int names[10];
- int hitNameCount = 0;
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