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- var model=argument[0];
- var tex = argument[1];
- var img = argument[2];
- var xx = argument[3];
- var yy = argument[4];
- var zz = argument[5];
- var xs = argument[6];
- var ys = argument[7];
- var zs = argument[8];
- var col = argument[9];
- var rotz=0
- var rotx=0;
- var roty=0;
- if argument_count>10
- {rotz = argument[10];
- if argument_count>11
- {rotx=argument[11];
- if argument_count>12
- {roty=argument[12];}
- }
- }
- matrix_set(matrix_world,matrix_build(xx,yy,zz, rotx,roty,rotz, xs,ys,zs));
- shader_set_uniform_f(shader_get_uniform(shd_vertproj, "u_obj_col"),
- clamp((color_get_red(col)/255)-0.001,0,1),
- clamp((color_get_green(col)/255)-0.001,0,1),
- clamp((color_get_blue(col)/255)-0.001,0,1));
- vertex_submit(model,pr_trianglelist,sprite_get_texture(tex,img));
- matrix_set(matrix_world, matrix_build_identity());
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