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Nov 29th, 2018
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  1. var model=argument[0];
  2. var tex = argument[1];
  3. var img = argument[2];
  4. var xx = argument[3];
  5. var yy = argument[4];
  6. var zz = argument[5];
  7. var xs = argument[6];
  8. var ys = argument[7];
  9. var zs = argument[8];
  10. var col = argument[9];
  11. var rotz=0
  12. var rotx=0;
  13. var roty=0;
  14. if argument_count>10
  15.     {rotz = argument[10];
  16.     if argument_count>11
  17.         {rotx=argument[11];
  18.         if argument_count>12
  19.             {roty=argument[12];}
  20.         }
  21.     }
  22.    
  23. matrix_set(matrix_world,matrix_build(xx,yy,zz, rotx,roty,rotz, xs,ys,zs));
  24.  
  25. shader_set_uniform_f(shader_get_uniform(shd_vertproj, "u_obj_col"),
  26.                     clamp((color_get_red(col)/255)-0.001,0,1),
  27.                     clamp((color_get_green(col)/255)-0.001,0,1),
  28.                     clamp((color_get_blue(col)/255)-0.001,0,1));
  29.  
  30.  
  31. vertex_submit(model,pr_trianglelist,sprite_get_texture(tex,img));  
  32. matrix_set(matrix_world, matrix_build_identity());
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