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Ishnisum

Paper Mario All Cards Route

Mar 16th, 2014
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  1. NOTE:This is not a beginner route, this route is more made for people who know the game. This route is assuming you are using all of the LZS into the cards and using peach warp.
  2.  
  3. - The most up to date route without the Loading Zone Storage(LZS) is by anatomyz, unfortunately this also does not use Peach Warp but i would recommend using it for beginners to the game.
  4.  
  5. Anatomyz Route: http://pastebin.com/QXFeYm63
  6. World Record with Route: http://www.twitch.tv/anatomyz/c/3480830
  7.  
  8.  
  9. My PB Video: http://www.twitch.tv/ishnisum/c/3900245 (3:11:15)
  10.  
  11.  
  12. ~~~PROLOGUE~~~
  13.  
  14.  
  15. -minimum 9 coins from coin block, get 10 if you are scared of missing a coin
  16. -EQUIP POWER JUMP
  17. -2 coins from present path
  18.  
  19. Red/Blue Goomba:
  20. t1: power jump red goomba/headbonk red goomba
  21. t2: power jump blue goomba/do nothing
  22. t3: fire flower
  23.  
  24. Goomba King:
  25. t1: power jump goomba king/headbonk tree
  26. t2: power jump goomba king/headbonk goomba king
  27.  
  28. Magikoopa:
  29. t1: power jump/do nothing
  30. t2: power jump
  31.  
  32. -BTS/Merlon Skip
  33.  
  34. ~~~CHAPTER 1~~~
  35.  
  36.  
  37. - coin and fright jar from first screen
  38. - 10 coins from block before koopa village
  39. - shop: 3 pow blocks and 1 fire flower
  40.  
  41. Fuzzies:
  42. t1: fire flower
  43.  
  44. - get HP plus on way back after fuzzies
  45. - get dried shroom from bush on screen with toad house
  46. - get fire flower after paratroopa
  47. - hit heart block before koopa bros. fortress
  48.  
  49. Key fight:
  50. t1: power jump koopa/ untimed power shell
  51.  
  52. LEVEL FP
  53.  
  54. - get power bounce
  55. - ch 1 stair skip to get to pit
  56.  
  57. Pit Fights:
  58.  
  59. Paratrooa/koopa:
  60. - first strike the paratroopa
  61. t1: pow block/timed power shell
  62. (if you miss the first strike just jump the koopa t2)
  63.  
  64. Paratroopa x2:
  65. t1: fright jar
  66.  
  67. Koopa x2:
  68. t1: pow block/power shell
  69.  
  70. -get 20 coins from fire bars
  71. -get bombette
  72. -SWITCH TO KOOPER BEFORE JAIL FIGHT
  73.  
  74. Jail Fight:
  75. t1: pow block/timed power shell
  76.  
  77. - get coins after fight
  78. - back track for key in power bounce room
  79. - go up and do pie jump
  80.  
  81. Cannon Fight:
  82. *First strike cannons with bombette
  83. t1: thunderbolt/bomb
  84.  
  85. Koopa Bros.:
  86. t1: Power Jump/bomb
  87. t2: Power Jump/bomb
  88. t3: Pow Block/do nothing
  89. t4: Fire Flower
  90.  
  91. ~~~CHAPTER 2~~~
  92.  
  93.  
  94. - SAY NO TO TUTORIALS
  95. - Get honey syrup behind stump thing on way to jr troopa
  96.  
  97. Jr Troopa:
  98. t1: power jump/bomb
  99. t2: power jump/bomb
  100. t3: hammer
  101.  
  102. - Get speedy spin, if not there first try go away 2 screen and try again
  103. - take train
  104. - get 1 whacka doesn't matter when you get it
  105. - get parakarry
  106. - buzzar skip and trigger first screen in desert
  107. - get seed on way back to toad town
  108. - early train
  109. - get thunder rage before ruins
  110. - enter ruins
  111.  
  112. - upgrade parakarry before first chomp fight
  113.  
  114. 1st Chomp fight:
  115. t1: thunder rage
  116.  
  117. LEVEL FP
  118.  
  119. 2nd Chomp fight:
  120. *first strike with bombette
  121. t1: switch to parakarry/shell shot
  122.  
  123. put stones in pedestals before 3rd chomp fight
  124. Triangle in 1st slot, Diamond in 3rd slot
  125.  
  126. 3rd Chomp fight:
  127. t1: do nothing/shell shot
  128. t2: shell shot
  129.  
  130. - put last stone in 5th slot
  131. - hit heart block before tutankoopa
  132.  
  133. Tutankoopa:
  134. *if you target the chomp for an action command it's run over
  135. t1: Power Jump/Shell Shot
  136. t2: Power Jump/Shell Shot
  137. t3: Power Jump/Shell Shot
  138.  
  139. -Ch 2 LZS into card
  140.  
  141. ~~~CHAPTER 3~~~
  142.  
  143.  
  144. - head back to toad town
  145. - hit heart block either right after ch2 lzs or right before getting on the train
  146. - re trigger screen to the left of the blue house
  147. - forever forest: Right 2, left 1, left 1, left to seed, from seed left 2, left 1, right 1, right to jr troopa
  148.  
  149. Jr Troopa:
  150. *you need to block 1/2 attacks before you eat the whacka and after you eat the whacka (try to block both)
  151.  
  152. t1: power jump/shell shot
  153. t2: power jump/shell shot
  154. t3: shell shot/whacka
  155. t4: power jump/shell shot
  156. t5: shell shot/refresh (miss this action command on the block)
  157. t6: power jump/shell shot
  158.  
  159. - get bow
  160. - go to gusty gulch and the first screen to the right of the cut scenes get the repel gel
  161. - go to tubba blubbas mansion
  162. - go right first
  163. - get key
  164. - upgrade bombette
  165. - get caught up the guard after upgrade block
  166. - enter back through the right
  167. - spike room to get key
  168. - go behind clock and get mega rush
  169. - eat honey syrup before and switch to parakarry before heart fight
  170. - after you get the last key in tubba blubbas mansion go back to windmill
  171. - last room before heart switch badges to Power Bounce and Mega Rush
  172.  
  173. Tubbas Heart:
  174. *if you get two 4 bounces you need to shell shot again on t2
  175. *on t1 go for a 6 bounce and if you get it only do 4 bounces on t2, otherwise you need two 5s
  176.  
  177. t1: power bounce/shell shot
  178. t2: power bounce
  179.  
  180. Tubba Blubba:
  181. t1: Jumpx2
  182.  
  183. LEVEL UP: BP (10/15/6)
  184.  
  185. - equip Power Jump, Speedy Spin
  186. - LZS into card
  187.  
  188.  
  189. ~~~CHAPTER 5~~~
  190.  
  191.  
  192. Forest: Right x2, then go back the way you came to exit forest
  193.  
  194. - Go do Blue House
  195.  
  196. Blooper: Power Jump, Switch to Parakarry
  197. Power Jump, Shell Shot
  198. Power Jump, Shell Shot
  199.  
  200. - Eat Maple Syrup (if doing risky Lava Pirahna strat)
  201. - Get Jammin Jelly behind tree
  202. - Get Peril from Fire Bars
  203. - Switch to Bow before boss (SAFE STRAT ONLY: Equip Fire Shield [Take off Power Jump], hit Heart Block)
  204.  
  205. Lava Pirahna:
  206. *Note: for risky Lava Pirahna to work you need either two 5 bounces or a 7 bounce and a 4 bounce
  207.  
  208. Risky: Bounce, Outta Sight
  209. Bounce
  210.  
  211. Safe: Jump, Do Nothing
  212. Bounce, Outta Sight
  213. Bounce
  214.  
  215. (Block 1/3 attacks with Safe strat)
  216.  
  217. Phase 2: Snowman Doll, switch to Sushi
  218. Jump 2x, Belly Flop
  219. Squirt, Jump 2x
  220.  
  221.  
  222.  
  223.  
  224. ~~~CHAPTER 4~~~
  225.  
  226.  
  227. - Equip Power Jump if you took it off earlier (Take off Fire Shield)
  228. - Get the Seed
  229. - Do not get the Ch 5 Repel Gel
  230. - Exit sewers out of blue house, enter Ch 4
  231. - Green station, pink station (hit right switch every time)
  232.  
  233. - Switch to Parakarry, go right, cross the room (wall clip)
  234. - Fuzzies: Power Bomb
  235. - Get frying pan
  236. - Go back to Station, hit left switch, go to Red Station (hit heart block to recover lost FP)
  237. - Go left, get in encounter with Pyro Guy
  238.  
  239. Pyro Guy: Switch to Bow, Do Nothing
  240. ** Block ONE out of the three attacks during the next turn for Peril, then run away
  241.  
  242. - Lantern Ghost:
  243.  
  244. Risky:
  245. Smack Lantern, Power Bounce
  246. Power Bounce
  247.  
  248. *Either a 5/5 or 7/4 combination of bounces will work for risky strat
  249.  
  250. Safe:
  251. Smack Lantern, Power Bounce
  252. Jump Lantern, Outta Sight
  253. Power Bounce
  254.  
  255.  
  256.  
  257. - Upgrade Watt, then exit and go right towards General Guy
  258. - If you are doing peril strats in Chapter 6, grab the shooting star in chap 4 with kooper.
  259.  
  260. General Guy: Jump 2x, Watt
  261. Star Storm
  262. Jump 2x, watt paralyze
  263. Jump 2x 2nd guy
  264.  
  265. Phase 2: Repel, watt
  266. Bounce, Electro
  267. Jump, Electro
  268.  
  269. LEVEL UP: FP (10/20/6)
  270.  
  271. -LZS into card 4
  272.  
  273. ~~~CHAPTER 6~~~
  274.  
  275. Note: There are two strat paths in chap 6, you can try to enter the laki fight in peril and try to paralyze him, if it works it is most likely faster than normal, but if it doesnt it is most definitely slower; you will also be at peril for everything past the maze fight in chap 6 so you cannot get 1st struck. However if you do the peril strats you have no chance of a spiny spawn.
  276.  
  277.  
  278. - switch to Bombette
  279.  
  280. Mole 2: Power Jump, Power Bomb, Hammer (12 FP)
  281. Mole 4: Star Storm, Power Bomb (6 FP)
  282.  
  283. - Peril strats: Take of Power Bounce for HP Plus before 3rd mole fight
  284.  
  285. Mole 3: Star Storm, Power Bomb (0 FP)
  286.  
  287. LEVEL UP: BP (10/20/9)
  288.  
  289. - switch to Parakarry
  290. Mole 1: Hammer, Shell Shot (17 FP)
  291. - Non-Peril Strat: Grab two red berries
  292. -Grab two yellow berries as well
  293. - hit invisible coin block on way to maze fight
  294.  
  295. Maze:
  296. (Non- Peril)
  297. T1: Starstorm/Shellshot
  298. T2: Shellshot Lakitu/ Hammer Spiny (if spiny spawn)
  299. T3: Hammer spiny (if spiny spawn)
  300.  
  301. (Peril)
  302. T1: Power Jump a Lakitu/Shell shot the other lakitu, dont block anything
  303. T2: Shooting star
  304.  
  305. - get shooting star from jumping on hidden coin block
  306.  
  307. -Non-Peril: Eat red berry before lakilester
  308. -Peril: Equip Power Bounce before Lakilester
  309.  
  310. -Switch to watt before fight
  311.  
  312. Lakilester:
  313. (Non-Peril)
  314. Must have 10-13 HP going into the fight
  315.  
  316. 13 HP: Block nothing
  317. 12 HP: 1/3
  318. 11 HP: 2/3
  319. 10 HP: 3/3
  320.  
  321. Power Jump, Electro Dash
  322. Power Jump, Electro Dash
  323. Power Jump, Electro Dash
  324. Bounce, Electro Dash
  325.  
  326. need 4 bounce (2 FP left over)
  327.  
  328. (Peril/Paralyze Works)
  329. T1: Power Shock(Works), Power Bounce
  330. T2: Power Bounce, Do Nothing
  331. T3: Jump, Electro Dash (5 and 4 bounce to skip this electro dash)
  332.  
  333. (Peril/Paralyze Doesn't Work)
  334. T1: Power Shock(Fails), Chill Out
  335. T2: Power Bounce, Electro Dash
  336. T3: Power Bounce, Electro Dash (You can kill on this turn w/ 2 6 bounces)
  337. T4: Jump
  338.  
  339. - SWITCH TO BOW BEFORE MACHINE
  340. - PUT ON HP PLUS BEFORE FIGHT(Non-Peril)
  341. - Get Thunder Rage before Machine
  342.  
  343. Machine: thunder rage, outta sight, star storm
  344.  
  345. LEVEL UP: BP (10/20/12)
  346.  
  347. - Get Super Jump charge
  348.  
  349. Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush
  350.  
  351.  
  352. Huff: Charge, switch to parakarry (don't block first attack)
  353. Charge (take 4 damage from wind)
  354. Charge (don't block next attack)
  355. Bounce, Shell shot
  356.  
  357.  
  358.  
  359. ~~~CHAPTER 7~~~
  360.  
  361.  
  362. - get ultra boots,
  363. - Do Peach Warp
  364.  
  365. - Mirror Clip
  366.  
  367. - Clubba 1: Jump the Clubba, Bomb
  368. - Clubba 2: Up and Away (if any fail, switch to parakarry and air lift)
  369. - Clubba 3: Up and Away (if any fail, switch to parakarry and air lift)
  370.  
  371. - Get Triple Dip
  372. - Get P-Up D-Down
  373. - Switch to Watt
  374. - Hit heart block
  375.  
  376. Crystal King: block exactly 2/4 attacks
  377.  
  378. Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush, HP Plus
  379.  
  380. Charge, attack crystal bit
  381. Charge, watt
  382. Charge, attack crystal bit
  383. Charge, do nothing
  384. Bounce, watt (5 bounce to skip watt attack)
  385.  
  386.  
  387. ~~~CHAPTER 8~~~
  388.  
  389.  
  390. - Get Thunder Rage from pillar (always get this if you used peril strats in ch6; if no peril strats were used get this only if you had NO spiny spawn)
  391. - Get Shooting Star from pillar
  392. - Get repel gel
  393. - Upgrade Sushie
  394. - Get Quick Change
  395.  
  396. - switch to bombette
  397.  
  398. Koopatrols:
  399.  
  400. If you used Ch6 Peril Strats:
  401. -Star Storm, Power Bomb
  402.  
  403.  
  404. If you didn't use Ch6 Peril Strats:
  405. -If you got a spiny spawn:
  406. -Up and Away
  407.  
  408. -If you didn't get a spiny spawn:
  409. -Thunder Rage, Power Bomb Koopatrols
  410.  
  411. LEVEL UP: BP (15/20/15)
  412.  
  413. - Get hidden maple syrup in water room
  414. - Up and Away Duplighosts
  415. - Pull out Watt
  416.  
  417. Jr Troopa: Block everything
  418.  
  419. Badges: Power Jump, S. Jump Charge, Power Bounce, Quick Change, HP Plus, Mega Rush, Speedy Spin
  420.  
  421. T1: Charge, Electro Dash (56 HP)
  422. T2: Charge, Electro Dash (52 HP)
  423. T3: Power Shock (Watt 2nd move)
  424.  
  425. If it works: T3: Charge
  426. T4: Bounce, Watt
  427.  
  428. If not work: T3: Smooch
  429. T4: Charge, Watt
  430. T5: Bounce
  431.  
  432. - Eat Jammin Jelly
  433. - Take off S. Jump Charge, Equip P-Up D-Down
  434. - GET LAST STAND
  435. - Switch to Bow
  436.  
  437. Hallway Bowser:
  438.  
  439. Badges: Power Jump, Power Bounce, Quick Change, HP Plus, P-Up D-Down, Mega Rush, Speedy Spin,
  440.  
  441. T1: Power Bounce, Outta Sight
  442. T2: Power Bounce (if you get good bounces he will die here, if not he will star beam)
  443. T3: Power Jump, Outta Sight (if you haven't killed him yet)
  444. T4: Power Jump
  445.  
  446.  
  447. - Take off HP Plus, Equip Triple Dip, Equip Last Stand
  448. - Eat maple syrup (if less than 8 fp)
  449.  
  450. Final Bowser:
  451.  
  452.  
  453. Badges: Power Jump, Power Bounce, Triple Dip, Quick Change, P-Up D-Down, Mega Rush, Last stand, Speedy Spin
  454.  
  455. Phase 1
  456.  
  457. T1: Switch to Bow, Bounce, Outta Sight
  458. T2: Bounce
  459.  
  460. Phase 2: Bowser has max 69 HP left
  461.  
  462.  
  463. T3 Beam:
  464. Peach Beam, Water Block (If Fire - Do not Block, If Not Fire - Block the attack)
  465. Triple Dip (Shooting Star + Shooting Star + Dried Shroom/Yellow Berry) (Yellow Berry only for 1st Turn Fire), Electro Dash
  466. Triple Dip (Shooting Star +Thunder Rage + Repel); Electro Dash
  467. Peach Beam; Electro Dash
  468. Power Bounce; Outta Sight
  469. Jump/Power Bounce if you have fp for it (Its possible to kill on this turn with decent bounces)
  470. Jump; Electro Dash
  471.  
  472. T4 Beam:
  473. Peach Beam; Water Block (If Fire - Do Not Block, If not Fire - Block)
  474. Triple Dip (Shooting Star + Shooting Star + Dried Shroom/Yellow Berry) (Yellow Berry only for 1st Turn Fire); Electro Dash
  475. Triple Dip (Shooting Star + Thunder Rage + Repel); Electro Dash
  476. Power Bounce 6+5+4 min; Electro Dash
  477. Peach Beam; Outta Sight
  478. Jump/Power Bounce if you have fp for it (Its possible to kill on this turn with decent bounces)
  479. Jump; Electro Dash
  480.  
  481. T5 Beam:
  482. Peach Beam; Water Block (If Fire - Do Not Block, If not Fire - Block)
  483. Triple Dip (Shooting Star + Shooting Star + Dried Shroom/Yellow Berry) (Yellow Berry only for 1st Turn Fire); Electro Dash
  484. Triple Dip (Shooting Star + Thunder Rage + Repel); Electro Dash
  485. Power Bounce 6+5+4 min; Electro Dash
  486. Jump/Power Bounce; Electro Dash
  487. Peach Beam; Electro Dash
  488.  
  489. ~~~Luigi Skip~~~
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