Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- NOTE:This is not a beginner route, this route is more made for people who know the game. This route is assuming you are using all of the LZS into the cards and using peach warp.
- - The most up to date route without the Loading Zone Storage(LZS) is by anatomyz, unfortunately this also does not use Peach Warp but i would recommend using it for beginners to the game.
- Anatomyz Route: http://pastebin.com/QXFeYm63
- World Record with Route: http://www.twitch.tv/anatomyz/c/3480830
- My PB Video: http://www.twitch.tv/ishnisum/c/3900245 (3:11:15)
- ~~~PROLOGUE~~~
- -minimum 9 coins from coin block, get 10 if you are scared of missing a coin
- -EQUIP POWER JUMP
- -2 coins from present path
- Red/Blue Goomba:
- t1: power jump red goomba/headbonk red goomba
- t2: power jump blue goomba/do nothing
- t3: fire flower
- Goomba King:
- t1: power jump goomba king/headbonk tree
- t2: power jump goomba king/headbonk goomba king
- Magikoopa:
- t1: power jump/do nothing
- t2: power jump
- -BTS/Merlon Skip
- ~~~CHAPTER 1~~~
- - coin and fright jar from first screen
- - 10 coins from block before koopa village
- - shop: 3 pow blocks and 1 fire flower
- Fuzzies:
- t1: fire flower
- - get HP plus on way back after fuzzies
- - get dried shroom from bush on screen with toad house
- - get fire flower after paratroopa
- - hit heart block before koopa bros. fortress
- Key fight:
- t1: power jump koopa/ untimed power shell
- LEVEL FP
- - get power bounce
- - ch 1 stair skip to get to pit
- Pit Fights:
- Paratrooa/koopa:
- - first strike the paratroopa
- t1: pow block/timed power shell
- (if you miss the first strike just jump the koopa t2)
- Paratroopa x2:
- t1: fright jar
- Koopa x2:
- t1: pow block/power shell
- -get 20 coins from fire bars
- -get bombette
- -SWITCH TO KOOPER BEFORE JAIL FIGHT
- Jail Fight:
- t1: pow block/timed power shell
- - get coins after fight
- - back track for key in power bounce room
- - go up and do pie jump
- Cannon Fight:
- *First strike cannons with bombette
- t1: thunderbolt/bomb
- Koopa Bros.:
- t1: Power Jump/bomb
- t2: Power Jump/bomb
- t3: Pow Block/do nothing
- t4: Fire Flower
- ~~~CHAPTER 2~~~
- - SAY NO TO TUTORIALS
- - Get honey syrup behind stump thing on way to jr troopa
- Jr Troopa:
- t1: power jump/bomb
- t2: power jump/bomb
- t3: hammer
- - Get speedy spin, if not there first try go away 2 screen and try again
- - take train
- - get 1 whacka doesn't matter when you get it
- - get parakarry
- - buzzar skip and trigger first screen in desert
- - get seed on way back to toad town
- - early train
- - get thunder rage before ruins
- - enter ruins
- - upgrade parakarry before first chomp fight
- 1st Chomp fight:
- t1: thunder rage
- LEVEL FP
- 2nd Chomp fight:
- *first strike with bombette
- t1: switch to parakarry/shell shot
- put stones in pedestals before 3rd chomp fight
- Triangle in 1st slot, Diamond in 3rd slot
- 3rd Chomp fight:
- t1: do nothing/shell shot
- t2: shell shot
- - put last stone in 5th slot
- - hit heart block before tutankoopa
- Tutankoopa:
- *if you target the chomp for an action command it's run over
- t1: Power Jump/Shell Shot
- t2: Power Jump/Shell Shot
- t3: Power Jump/Shell Shot
- -Ch 2 LZS into card
- ~~~CHAPTER 3~~~
- - head back to toad town
- - hit heart block either right after ch2 lzs or right before getting on the train
- - re trigger screen to the left of the blue house
- - forever forest: Right 2, left 1, left 1, left to seed, from seed left 2, left 1, right 1, right to jr troopa
- Jr Troopa:
- *you need to block 1/2 attacks before you eat the whacka and after you eat the whacka (try to block both)
- t1: power jump/shell shot
- t2: power jump/shell shot
- t3: shell shot/whacka
- t4: power jump/shell shot
- t5: shell shot/refresh (miss this action command on the block)
- t6: power jump/shell shot
- - get bow
- - go to gusty gulch and the first screen to the right of the cut scenes get the repel gel
- - go to tubba blubbas mansion
- - go right first
- - get key
- - upgrade bombette
- - get caught up the guard after upgrade block
- - enter back through the right
- - spike room to get key
- - go behind clock and get mega rush
- - eat honey syrup before and switch to parakarry before heart fight
- - after you get the last key in tubba blubbas mansion go back to windmill
- - last room before heart switch badges to Power Bounce and Mega Rush
- Tubbas Heart:
- *if you get two 4 bounces you need to shell shot again on t2
- *on t1 go for a 6 bounce and if you get it only do 4 bounces on t2, otherwise you need two 5s
- t1: power bounce/shell shot
- t2: power bounce
- Tubba Blubba:
- t1: Jumpx2
- LEVEL UP: BP (10/15/6)
- - equip Power Jump, Speedy Spin
- - LZS into card
- ~~~CHAPTER 5~~~
- Forest: Right x2, then go back the way you came to exit forest
- - Go do Blue House
- Blooper: Power Jump, Switch to Parakarry
- Power Jump, Shell Shot
- Power Jump, Shell Shot
- - Eat Maple Syrup (if doing risky Lava Pirahna strat)
- - Get Jammin Jelly behind tree
- - Get Peril from Fire Bars
- - Switch to Bow before boss (SAFE STRAT ONLY: Equip Fire Shield [Take off Power Jump], hit Heart Block)
- Lava Pirahna:
- *Note: for risky Lava Pirahna to work you need either two 5 bounces or a 7 bounce and a 4 bounce
- Risky: Bounce, Outta Sight
- Bounce
- Safe: Jump, Do Nothing
- Bounce, Outta Sight
- Bounce
- (Block 1/3 attacks with Safe strat)
- Phase 2: Snowman Doll, switch to Sushi
- Jump 2x, Belly Flop
- Squirt, Jump 2x
- ~~~CHAPTER 4~~~
- - Equip Power Jump if you took it off earlier (Take off Fire Shield)
- - Get the Seed
- - Do not get the Ch 5 Repel Gel
- - Exit sewers out of blue house, enter Ch 4
- - Green station, pink station (hit right switch every time)
- - Switch to Parakarry, go right, cross the room (wall clip)
- - Fuzzies: Power Bomb
- - Get frying pan
- - Go back to Station, hit left switch, go to Red Station (hit heart block to recover lost FP)
- - Go left, get in encounter with Pyro Guy
- Pyro Guy: Switch to Bow, Do Nothing
- ** Block ONE out of the three attacks during the next turn for Peril, then run away
- - Lantern Ghost:
- Risky:
- Smack Lantern, Power Bounce
- Power Bounce
- *Either a 5/5 or 7/4 combination of bounces will work for risky strat
- Safe:
- Smack Lantern, Power Bounce
- Jump Lantern, Outta Sight
- Power Bounce
- - Upgrade Watt, then exit and go right towards General Guy
- - If you are doing peril strats in Chapter 6, grab the shooting star in chap 4 with kooper.
- General Guy: Jump 2x, Watt
- Star Storm
- Jump 2x, watt paralyze
- Jump 2x 2nd guy
- Phase 2: Repel, watt
- Bounce, Electro
- Jump, Electro
- LEVEL UP: FP (10/20/6)
- -LZS into card 4
- ~~~CHAPTER 6~~~
- Note: There are two strat paths in chap 6, you can try to enter the laki fight in peril and try to paralyze him, if it works it is most likely faster than normal, but if it doesnt it is most definitely slower; you will also be at peril for everything past the maze fight in chap 6 so you cannot get 1st struck. However if you do the peril strats you have no chance of a spiny spawn.
- - switch to Bombette
- Mole 2: Power Jump, Power Bomb, Hammer (12 FP)
- Mole 4: Star Storm, Power Bomb (6 FP)
- - Peril strats: Take of Power Bounce for HP Plus before 3rd mole fight
- Mole 3: Star Storm, Power Bomb (0 FP)
- LEVEL UP: BP (10/20/9)
- - switch to Parakarry
- Mole 1: Hammer, Shell Shot (17 FP)
- - Non-Peril Strat: Grab two red berries
- -Grab two yellow berries as well
- - hit invisible coin block on way to maze fight
- Maze:
- (Non- Peril)
- T1: Starstorm/Shellshot
- T2: Shellshot Lakitu/ Hammer Spiny (if spiny spawn)
- T3: Hammer spiny (if spiny spawn)
- (Peril)
- T1: Power Jump a Lakitu/Shell shot the other lakitu, dont block anything
- T2: Shooting star
- - get shooting star from jumping on hidden coin block
- -Non-Peril: Eat red berry before lakilester
- -Peril: Equip Power Bounce before Lakilester
- -Switch to watt before fight
- Lakilester:
- (Non-Peril)
- Must have 10-13 HP going into the fight
- 13 HP: Block nothing
- 12 HP: 1/3
- 11 HP: 2/3
- 10 HP: 3/3
- Power Jump, Electro Dash
- Power Jump, Electro Dash
- Power Jump, Electro Dash
- Bounce, Electro Dash
- need 4 bounce (2 FP left over)
- (Peril/Paralyze Works)
- T1: Power Shock(Works), Power Bounce
- T2: Power Bounce, Do Nothing
- T3: Jump, Electro Dash (5 and 4 bounce to skip this electro dash)
- (Peril/Paralyze Doesn't Work)
- T1: Power Shock(Fails), Chill Out
- T2: Power Bounce, Electro Dash
- T3: Power Bounce, Electro Dash (You can kill on this turn w/ 2 6 bounces)
- T4: Jump
- - SWITCH TO BOW BEFORE MACHINE
- - PUT ON HP PLUS BEFORE FIGHT(Non-Peril)
- - Get Thunder Rage before Machine
- Machine: thunder rage, outta sight, star storm
- LEVEL UP: BP (10/20/12)
- - Get Super Jump charge
- Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush
- Huff: Charge, switch to parakarry (don't block first attack)
- Charge (take 4 damage from wind)
- Charge (don't block next attack)
- Bounce, Shell shot
- ~~~CHAPTER 7~~~
- - get ultra boots,
- - Do Peach Warp
- - Mirror Clip
- - Clubba 1: Jump the Clubba, Bomb
- - Clubba 2: Up and Away (if any fail, switch to parakarry and air lift)
- - Clubba 3: Up and Away (if any fail, switch to parakarry and air lift)
- - Get Triple Dip
- - Get P-Up D-Down
- - Switch to Watt
- - Hit heart block
- Crystal King: block exactly 2/4 attacks
- Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush, HP Plus
- Charge, attack crystal bit
- Charge, watt
- Charge, attack crystal bit
- Charge, do nothing
- Bounce, watt (5 bounce to skip watt attack)
- ~~~CHAPTER 8~~~
- - Get Thunder Rage from pillar (always get this if you used peril strats in ch6; if no peril strats were used get this only if you had NO spiny spawn)
- - Get Shooting Star from pillar
- - Get repel gel
- - Upgrade Sushie
- - Get Quick Change
- - switch to bombette
- Koopatrols:
- If you used Ch6 Peril Strats:
- -Star Storm, Power Bomb
- If you didn't use Ch6 Peril Strats:
- -If you got a spiny spawn:
- -Up and Away
- -If you didn't get a spiny spawn:
- -Thunder Rage, Power Bomb Koopatrols
- LEVEL UP: BP (15/20/15)
- - Get hidden maple syrup in water room
- - Up and Away Duplighosts
- - Pull out Watt
- Jr Troopa: Block everything
- Badges: Power Jump, S. Jump Charge, Power Bounce, Quick Change, HP Plus, Mega Rush, Speedy Spin
- T1: Charge, Electro Dash (56 HP)
- T2: Charge, Electro Dash (52 HP)
- T3: Power Shock (Watt 2nd move)
- If it works: T3: Charge
- T4: Bounce, Watt
- If not work: T3: Smooch
- T4: Charge, Watt
- T5: Bounce
- - Eat Jammin Jelly
- - Take off S. Jump Charge, Equip P-Up D-Down
- - GET LAST STAND
- - Switch to Bow
- Hallway Bowser:
- Badges: Power Jump, Power Bounce, Quick Change, HP Plus, P-Up D-Down, Mega Rush, Speedy Spin,
- T1: Power Bounce, Outta Sight
- T2: Power Bounce (if you get good bounces he will die here, if not he will star beam)
- T3: Power Jump, Outta Sight (if you haven't killed him yet)
- T4: Power Jump
- - Take off HP Plus, Equip Triple Dip, Equip Last Stand
- - Eat maple syrup (if less than 8 fp)
- Final Bowser:
- Badges: Power Jump, Power Bounce, Triple Dip, Quick Change, P-Up D-Down, Mega Rush, Last stand, Speedy Spin
- Phase 1
- T1: Switch to Bow, Bounce, Outta Sight
- T2: Bounce
- Phase 2: Bowser has max 69 HP left
- T3 Beam:
- Peach Beam, Water Block (If Fire - Do not Block, If Not Fire - Block the attack)
- Triple Dip (Shooting Star + Shooting Star + Dried Shroom/Yellow Berry) (Yellow Berry only for 1st Turn Fire), Electro Dash
- Triple Dip (Shooting Star +Thunder Rage + Repel); Electro Dash
- Peach Beam; Electro Dash
- Power Bounce; Outta Sight
- Jump/Power Bounce if you have fp for it (Its possible to kill on this turn with decent bounces)
- Jump; Electro Dash
- T4 Beam:
- Peach Beam; Water Block (If Fire - Do Not Block, If not Fire - Block)
- Triple Dip (Shooting Star + Shooting Star + Dried Shroom/Yellow Berry) (Yellow Berry only for 1st Turn Fire); Electro Dash
- Triple Dip (Shooting Star + Thunder Rage + Repel); Electro Dash
- Power Bounce 6+5+4 min; Electro Dash
- Peach Beam; Outta Sight
- Jump/Power Bounce if you have fp for it (Its possible to kill on this turn with decent bounces)
- Jump; Electro Dash
- T5 Beam:
- Peach Beam; Water Block (If Fire - Do Not Block, If not Fire - Block)
- Triple Dip (Shooting Star + Shooting Star + Dried Shroom/Yellow Berry) (Yellow Berry only for 1st Turn Fire); Electro Dash
- Triple Dip (Shooting Star + Thunder Rage + Repel); Electro Dash
- Power Bounce 6+5+4 min; Electro Dash
- Jump/Power Bounce; Electro Dash
- Peach Beam; Electro Dash
- ~~~Luigi Skip~~~
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement