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  1. Exception: Error in skill Shield_reptile
  2. Affecting stat value is not %!
  3. at AutoChess.CoreGameplay.Fight.Skills.SkillValues.AffectingStatValue..ctor (System.String signature, System.String value, AutoChess.CoreGameplay.Fight.Units.IFieldElement fieldElement, AutoChess.CoreGameplay.Fight.Units.IFieldElement skillParent) [0x0008a] in C:\_project\AutoChess\Assets\Scripts\CoreGameplay\Fight\Skills\SkillValues\AffectingStatValue.cs:57
  4. at AutoChess.CoreGameplay.Fight.Skills.Generation.SkillValueFabric.CreateSkillValue (AutoChess.CoreGameplay.Fight.Units.IFieldElement fieldElement, AutoChess.CoreGameplay.Fight.Units.IFieldElement skillParent, System.String value, System.String affectingStat) [0x0007f] in C:\_project\AutoChess\Assets\Scripts\CoreGameplay\Fight\Skills\Generation\SkillValueFabric.cs:49
  5. at AutoChess.CoreGameplay.Fight.Skills.Generation.SkillValueFabric.CreateSkillValues (AutoChess.CoreGameplay.Fight.Units.IFieldElement fieldElement, AutoChess.CoreGameplay.Fight.Units.IFieldElement skillParent, System.String value, System.Collections.Generic.List`1[T] affectingStats) [0x00038] in C:\_project\AutoChess\Assets\Scripts\CoreGameplay\Fight\Skills\Generation\SkillValueFabric.cs:21
  6. at AutoChess.CoreGameplay.Fight.Skills.Generation.SkillFabric.CreateSkill (AutoChess.DataClasses.MonsterData.Skills.SkillStaticData skillData, AutoChess.CoreGameplay.Fight.IFieldController fieldController, AutoChess.CoreGameplay.Fight.IBattleTimeline timeline, AutoChess.CoreGameplay.Fight.Units.IFieldElement fieldElement, AutoChess.CoreGameplay.Fight.Units.IFieldElement skillParent, AutoChess.CoreGameplay.Random.IRandomProvider randomProvider, System.String skillValue, System.Collections.Generic.Dictionary`2[TKey,TValue] parameters) [0x000aa] in C:\_project\AutoChess\Assets\Scripts\CoreGameplay\Fight\Skills\Generation\SkillFabric.cs:57
  7. AutoChess.CoreGameplay.Fight.Skills.Generation.SkillFabric.CreateSkill (AutoChess.DataClasses.MonsterData.Skills.SkillStaticData skillData, AutoChess.CoreGameplay.Fight.IFieldController fieldController, AutoChess.CoreGameplay.Fight.IBattleTimeline timeline, AutoChess.CoreGameplay.Fight.Units.IFieldElement fieldElement, AutoChess.CoreGameplay.Fight.Units.IFieldElement skillParent, AutoChess.CoreGameplay.Random.IRandomProvider randomProvider, System.String skillValue, System.Collections.Generic.Dictionary`2[TKey,TValue] parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/Generation/SkillFabric.cs:75)
  8. AutoChess.CoreGameplay.Fight.Units.BattleUnit.AddSkill (AutoChess.CoreGameplay.Fight.Units.IFieldElement skillParent, AutoChess.DataClasses.MonsterData.Skills.SkillStaticData skillData, System.String value, System.Collections.Generic.Dictionary`2[TKey,TValue] variables) (at Assets/Scripts/CoreGameplay/Fight/Units/BattleUnit.cs:117)
  9. AutoChess.CoreGameplay.Fight.Skills.Actions.AddSkillAction.MakeAction (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters, AutoChess.CoreGameplay.Fight.Skills.SkillValues.ISkillValue value) (at Assets/Scripts/CoreGameplay/Fight/Skills/Actions/AddSkillAction.cs:36)
  10. AutoChess.CoreGameplay.Fight.Skills.Actions.ActionStack.PerformAction (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters filterResults) (at Assets/Scripts/CoreGameplay/Fight/Skills/Actions/ActionStack.cs:29)
  11. AutoChess.CoreGameplay.Fight.Skills.BattleSkill.PerformActionStack (Orbox.Async.Deferred skillDeferred, AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:125)
  12. AutoChess.CoreGameplay.Fight.Skills.BattleSkill+<>c__DisplayClass17_0.<HandleSkillPerformed>b__0 () (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:116)
  13. Orbox.Async.BaseDeferred.Done (System.Action callback) (at Assets/ThirdParty/Orbox/Async/BaseDeferred.cs:33)
  14. AutoChess.CoreGameplay.Fight.Skills.BattleSkill.HandleSkillPerformed (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:116)
  15. AutoChess.CoreGameplay.Fight.Skills.Activation.DefaultPerformModifier.HandleSkillPerformed (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters, System.Action`1[T] performAction) (at Assets/Scripts/CoreGameplay/Fight/Skills/Activation/DefaultPerformModifier.cs:9)
  16. AutoChess.CoreGameplay.Fight.Skills.Activation.SkillPerformerCore.HandleModifiers (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters, System.Action`1[T] performAction) (at Assets/Scripts/CoreGameplay/Fight/Skills/Activation/SkillPerformerCore.cs:93)
  17. AutoChess.CoreGameplay.Fight.Skills.BattleSkill.OnActivationComplete (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:109)
  18. AutoChess.CoreGameplay.Fight.Skills.BattleSkill+<>c__DisplayClass15_0.<OnCastComplete>b__0 () (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:104)
  19. Orbox.Async.BaseDeferred.Done (System.Action callback) (at Assets/ThirdParty/Orbox/Async/BaseDeferred.cs:33)
  20. AutoChess.CoreGameplay.Fight.Skills.BattleSkill.OnCastComplete (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:104)
  21. AutoChess.CoreGameplay.Fight.Skills.BattleSkill+<>c__DisplayClass14_0.<OnTrigger>b__0 () (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:97)
  22. Orbox.Async.BaseDeferred.Done (System.Action callback) (at Assets/ThirdParty/Orbox/Async/BaseDeferred.cs:33)
  23. AutoChess.CoreGameplay.Fight.Skills.BattleSkill.OnTrigger (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:97)
  24. AutoChess.CoreGameplay.Fight.Skills.StartTrigger.OnInnerTrigger (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/StartTrigger.cs:49)
  25. AutoChess.CoreGameplay.Fight.Skills.Triggers.SkillTriggerBase.InvokeOnTrigger (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/Triggers/SkillTriggerBase.cs:29)
  26. AutoChess.CoreGameplay.Fight.Skills.Triggers.TimelineSkillTrigger.TurnAction () (at Assets/Scripts/CoreGameplay/Fight/Skills/Triggers/TimelineSkillTrigger.cs:37)
  27. AutoChess.CoreGameplay.Fight.TimelineElementWrapper.Act () (at Assets/Scripts/CoreGameplay/Fight/IBattleTimeline.cs:51)
  28. AutoChess.CoreGameplay.Fight.DefaultTimeline+<>c.<PerformStep>b__16_1 (AutoChess.CoreGameplay.Fight.TimelineElementWrapper x) (at Assets/Scripts/CoreGameplay/Fight/DefaultTimeline.cs:100)
  29. System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
  30. AutoChess.CoreGameplay.Fight.DefaultTimeline.PerformStep (System.Single deltaTime) (at Assets/Scripts/CoreGameplay/Fight/DefaultTimeline.cs:100)
  31. AutoChess.CoreGameplay.Time.LocalTimeProvider+<>c__DisplayClass6_0.<ExecuteOnNextFrame>b__0 () (at Assets/Scripts/CoreGameplay/Time/LocalTimeProvider.cs:44)
  32. NewAssets.Scripts.UtilScripts.Initializer+<>c.<FixedUpdate>b__19_0 (System.Action x) (at Assets/Scripts/UtilScripts/Initializer.cs:114)
  33. System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
  34. NewAssets.Scripts.UtilScripts.Initializer.FixedUpdate () (at Assets/Scripts/UtilScripts/Initializer.cs:114)
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