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- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (52953 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 246 texinfos to 151
- Reduced 7 texdatas to 6 (185 bytes to 124)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 570 portalclusters
- 1377 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 53 visible clusters (0.02%)
- Total clusters visible: 268593
- Average clusters visible: 471
- Building PAS...
- Average clusters audible: 569
- visdatasize:86570 compressed from 82080
- writing c:\users\willem\documents\ctf_closeencounters.bsp
- 7 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (52953 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 246 texinfos to 151
- Reduced 7 texdatas to 6 (185 bytes to 124)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 570 portalclusters
- 1377 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 53 visible clusters (0.02%)
- Total clusters visible: 268593
- Average clusters visible: 471
- Building PAS...
- Average clusters audible: 569
- visdatasize:86570 compressed from 82080
- writing c:\users\willem\documents\ctf_closeencounters.bsp
- 7 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- 1071 faces
- 17634 square feet [2539337.25 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1071 patches before subdivision
- 3833 patches after subdivision
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 845896, max 633
- transfer lists: 6.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 161/8192 1932/98304 ( 2.0%)
- brushsides 1434/65536 11472/524288 ( 2.2%)
- planes 324/65536 6480/1310720 ( 0.5%)
- vertexes 1414/65536 16968/786432 ( 2.2%)
- nodes 961/65536 30752/2097152 ( 1.5%)
- texinfos 151/12288 10872/884736 ( 1.2%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1071/65536 59976/3670016 ( 1.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 405/65536 22680/3670016 ( 0.6%)
- leaves 963/65536 30816/2097152 ( 1.5%)
- leaffaces 1344/65536 2688/131072 ( 2.1%)
- leafbrushes 774/65536 1548/131072 ( 1.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 6357/512000 25428/2048000 ( 1.2%)
- edges 4070/256000 16280/1024000 ( 1.6%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 116/32768 1160/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1569/65536 3138/131072 ( 2.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283568/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 86570/16777216 ( 0.5%)
- entdata [variable] 355/393216 ( 0.1%)
- LDR ambient table 963/65536 3852/262144 ( 1.5%)
- HDR ambient table 963/65536 3852/262144 ( 1.5%)
- LDR leaf ambient 570/65536 15960/1835008 ( 0.9%)
- HDR leaf ambient 963/65536 26964/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 52953/4194304 ( 1.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2595
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 2 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (52953 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 246 texinfos to 151
- Reduced 7 texdatas to 6 (185 bytes to 124)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 570 portalclusters
- 1377 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 53 visible clusters (0.02%)
- Total clusters visible: 268593
- Average clusters visible: 471
- Building PAS...
- Average clusters audible: 569
- visdatasize:86570 compressed from 82080
- writing c:\users\willem\documents\ctf_closeencounters.bsp
- 7 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- 1071 faces
- 17634 square feet [2539337.25 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1071 patches before subdivision
- 3833 patches after subdivision
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 845896, max 633
- transfer lists: 6.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 161/8192 1932/98304 ( 2.0%)
- brushsides 1434/65536 11472/524288 ( 2.2%)
- planes 324/65536 6480/1310720 ( 0.5%)
- vertexes 1414/65536 16968/786432 ( 2.2%)
- nodes 961/65536 30752/2097152 ( 1.5%)
- texinfos 151/12288 10872/884736 ( 1.2%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1071/65536 59976/3670016 ( 1.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 405/65536 22680/3670016 ( 0.6%)
- leaves 963/65536 30816/2097152 ( 1.5%)
- leaffaces 1344/65536 2688/131072 ( 2.1%)
- leafbrushes 774/65536 1548/131072 ( 1.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 6357/512000 25428/2048000 ( 1.2%)
- edges 4070/256000 16280/1024000 ( 1.6%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 116/32768 1160/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1569/65536 3138/131072 ( 2.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283568/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 86570/16777216 ( 0.5%)
- entdata [variable] 355/393216 ( 0.1%)
- LDR ambient table 963/65536 3852/262144 ( 1.5%)
- HDR ambient table 963/65536 3852/262144 ( 1.5%)
- LDR leaf ambient 570/65536 15960/1835008 ( 0.9%)
- HDR leaf ambient 963/65536 26964/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 52953/4194304 ( 1.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2595
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 2 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 444.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 444.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 156.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 156.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 512.0 800.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 444.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (185849 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1035 texinfos to 567
- Reduced 23 texdatas to 22 (546 bytes to 485)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3444 faces
- 331215 square feet [47694960.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 544/8192 6528/98304 ( 6.6%)
- brushsides 4362/65536 34896/524288 ( 6.7%)
- planes 858/65536 17160/1310720 ( 1.3%)
- vertexes 5343/65536 64116/786432 ( 8.2%)
- nodes 3192/65536 102144/2097152 ( 4.9%)
- texinfos 567/12288 40824/884736 ( 4.6%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3444/65536 192864/3670016 ( 5.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1430/65536 80080/3670016 ( 2.2%)
- leaves 3194/65536 102208/2097152 ( 4.9%)
- leaffaces 4192/65536 8384/131072 ( 6.4%)
- leafbrushes 2017/65536 4034/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 21467/512000 85868/2048000 ( 4.2%)
- edges 13122/256000 52488/1024000 ( 5.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 310/32768 3100/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4827/65536 9654/131072 ( 7.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1813452/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 3194/65536 12776/262144 ( 4.9%)
- HDR ambient table 3194/65536 12776/262144 ( 4.9%)
- LDR leaf ambient 1943/65536 54404/1835008 ( 3.0%)
- HDR leaf ambient 3194/65536 89432/1835008 ( 4.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 185849/4194304 ( 4.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8849
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 19 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 444.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 444.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 800.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 156.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 800.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 444.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (185913 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1040 texinfos to 561
- Reduced 23 texdatas to 22 (546 bytes to 485)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3444 faces
- 333818 square feet [48069832.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 546/8192 6552/98304 ( 6.7%)
- brushsides 4374/65536 34992/524288 ( 6.7%)
- planes 858/65536 17160/1310720 ( 1.3%)
- vertexes 5352/65536 64224/786432 ( 8.2%)
- nodes 3206/65536 102592/2097152 ( 4.9%)
- texinfos 561/12288 40392/884736 ( 4.6%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3444/65536 192864/3670016 ( 5.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1414/65536 79184/3670016 ( 2.2%)
- leaves 3208/65536 102656/2097152 ( 4.9%)
- leaffaces 4180/65536 8360/131072 ( 6.4%)
- leafbrushes 2026/65536 4052/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 21399/512000 85596/2048000 ( 4.2%)
- edges 13099/256000 52396/1024000 ( 5.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 306/32768 3060/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4719/65536 9438/131072 ( 7.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1814568/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 3208/65536 12832/262144 ( 4.9%)
- HDR ambient table 3208/65536 12832/262144 ( 4.9%)
- LDR leaf ambient 1948/65536 54544/1835008 ( 3.0%)
- HDR leaf ambient 3208/65536 89824/1835008 ( 4.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 185913/4194304 ( 4.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8845
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 18 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 444.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 444.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 800.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 156.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 800.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 444.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (185913 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1043 texinfos to 565
- Reduced 23 texdatas to 22 (546 bytes to 485)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3454 faces
- 334275 square feet [48135688.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 546/8192 6552/98304 ( 6.7%)
- brushsides 4374/65536 34992/524288 ( 6.7%)
- planes 858/65536 17160/1310720 ( 1.3%)
- vertexes 5348/65536 64176/786432 ( 8.2%)
- nodes 3206/65536 102592/2097152 ( 4.9%)
- texinfos 565/12288 40680/884736 ( 4.6%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3454/65536 193424/3670016 ( 5.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1420/65536 79520/3670016 ( 2.2%)
- leaves 3208/65536 102656/2097152 ( 4.9%)
- leaffaces 4200/65536 8400/131072 ( 6.4%)
- leafbrushes 2026/65536 4052/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 21468/512000 85872/2048000 ( 4.2%)
- edges 13111/256000 52444/1024000 ( 5.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 305/32768 3050/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4707/65536 9414/131072 ( 7.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1824192/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 3208/65536 12832/262144 ( 4.9%)
- HDR ambient table 3208/65536 12832/262144 ( 4.9%)
- LDR leaf ambient 1948/65536 54544/1835008 ( 3.0%)
- HDR leaf ambient 3208/65536 89824/1835008 ( 4.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 185913/4194304 ( 4.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8870
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 18 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 444.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 444.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 800.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 156.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 800.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 444.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (185881 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1043 texinfos to 565
- Reduced 23 texdatas to 22 (546 bytes to 485)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3457 faces
- 334275 square feet [48135688.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 546/8192 6552/98304 ( 6.7%)
- brushsides 4374/65536 34992/524288 ( 6.7%)
- planes 858/65536 17160/1310720 ( 1.3%)
- vertexes 5355/65536 64260/786432 ( 8.2%)
- nodes 3219/65536 103008/2097152 ( 4.9%)
- texinfos 565/12288 40680/884736 ( 4.6%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3457/65536 193592/3670016 ( 5.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1420/65536 79520/3670016 ( 2.2%)
- leaves 3221/65536 103072/2097152 ( 4.9%)
- leaffaces 4213/65536 8426/131072 ( 6.4%)
- leafbrushes 2038/65536 4076/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 21478/512000 85912/2048000 ( 4.2%)
- edges 13117/256000 52468/1024000 ( 5.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 302/32768 3020/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4719/65536 9438/131072 ( 7.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1822048/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 3221/65536 12884/262144 ( 4.9%)
- HDR ambient table 3221/65536 12884/262144 ( 4.9%)
- LDR leaf ambient 1952/65536 54656/1835008 ( 3.0%)
- HDR leaf ambient 3221/65536 90188/1835008 ( 4.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 185881/4194304 ( 4.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8874
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 18 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (185945 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1043 texinfos to 541
- Reduced 23 texdatas to 22 (546 bytes to 485)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1731 portalclusters
- 4689 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (185945 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1043 texinfos to 541
- Reduced 23 texdatas to 22 (546 bytes to 485)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1731 portalclusters
- 4689 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4.6..5...
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (185945 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1043 texinfos to 541
- Reduced 23 texdatas to 22 (546 bytes to 485)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1731 portalclusters
- 4689 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (183329 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1030 texinfos to 565
- Reduced 23 texdatas to 22 (546 bytes to 485)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3226 faces
- 232864 square feet [33532448.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 539/8192 6468/98304 ( 6.6%)
- brushsides 4332/65536 34656/524288 ( 6.6%)
- planes 838/65536 16760/1310720 ( 1.3%)
- vertexes 5052/65536 60624/786432 ( 7.7%)
- nodes 3084/65536 98688/2097152 ( 4.7%)
- texinfos 565/12288 40680/884736 ( 4.6%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3226/65536 180656/3670016 ( 4.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1405/65536 78680/3670016 ( 2.1%)
- leaves 3086/65536 98752/2097152 ( 4.7%)
- leaffaces 3875/65536 7750/131072 ( 5.9%)
- leafbrushes 1968/65536 3936/131072 ( 3.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 20287/512000 81148/2048000 ( 4.0%)
- edges 12564/256000 50256/1024000 ( 4.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 306/32768 3060/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4572/65536 9144/131072 ( 7.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1917072/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 3086/65536 12344/262144 ( 4.7%)
- HDR ambient table 3086/65536 12344/262144 ( 4.7%)
- LDR leaf ambient 1885/65536 52780/1835008 ( 2.9%)
- HDR leaf ambient 3086/65536 86408/1835008 ( 4.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 183329/4194304 ( 4.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8195
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 5 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (175449 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 953 texinfos to 558
- Reduced 23 texdatas to 22 (546 bytes to 485)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3062 faces
- 231147 square feet [33285170.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 518/8192 6216/98304 ( 6.3%)
- brushsides 4202/65536 33616/524288 ( 6.4%)
- planes 804/65536 16080/1310720 ( 1.2%)
- vertexes 4752/65536 57024/786432 ( 7.3%)
- nodes 2960/65536 94720/2097152 ( 4.5%)
- texinfos 558/12288 40176/884736 ( 4.5%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3062/65536 171472/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1381/65536 77336/3670016 ( 2.1%)
- leaves 2962/65536 94784/2097152 ( 4.5%)
- leaffaces 3688/65536 7376/131072 ( 5.6%)
- leafbrushes 1891/65536 3782/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19397/512000 77588/2048000 ( 3.8%)
- edges 11952/256000 47808/1024000 ( 4.7%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 290/32768 2900/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4374/65536 8748/131072 ( 6.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1862328/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 2962/65536 11848/262144 ( 4.5%)
- HDR ambient table 2962/65536 11848/262144 ( 4.5%)
- LDR leaf ambient 1820/65536 50960/1835008 ( 2.8%)
- HDR leaf ambient 2962/65536 82936/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 175449/4194304 ( 4.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7729
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 5 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (175449 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 953 texinfos to 558
- Reduced 23 texdatas to 22 (546 bytes to 485)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3062 faces
- 231147 square feet [33285170.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 518/8192 6216/98304 ( 6.3%)
- brushsides 4202/65536 33616/524288 ( 6.4%)
- planes 804/65536 16080/1310720 ( 1.2%)
- vertexes 4752/65536 57024/786432 ( 7.3%)
- nodes 2960/65536 94720/2097152 ( 4.5%)
- texinfos 558/12288 40176/884736 ( 4.5%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3062/65536 171472/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1381/65536 77336/3670016 ( 2.1%)
- leaves 2962/65536 94784/2097152 ( 4.5%)
- leaffaces 3688/65536 7376/131072 ( 5.6%)
- leafbrushes 1891/65536 3782/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19397/512000 77588/2048000 ( 3.8%)
- edges 11952/256000 47808/1024000 ( 4.7%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 290/32768 2900/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4374/65536 8748/131072 ( 6.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1862328/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 2962/65536 11848/262144 ( 4.5%)
- HDR ambient table 2962/65536 11848/262144 ( 4.5%)
- LDR leaf ambient 1820/65536 50960/1835008 ( 2.8%)
- HDR leaf ambient 2962/65536 82936/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 175449/4194304 ( 4.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7729
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 5 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (175449 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 952 texinfos to 558
- Reduced 23 texdatas to 22 (546 bytes to 485)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3062 faces
- 231147 square feet [33285170.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 518/8192 6216/98304 ( 6.3%)
- brushsides 4202/65536 33616/524288 ( 6.4%)
- planes 804/65536 16080/1310720 ( 1.2%)
- vertexes 4752/65536 57024/786432 ( 7.3%)
- nodes 2960/65536 94720/2097152 ( 4.5%)
- texinfos 558/12288 40176/884736 ( 4.5%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3062/65536 171472/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1381/65536 77336/3670016 ( 2.1%)
- leaves 2962/65536 94784/2097152 ( 4.5%)
- leaffaces 3688/65536 7376/131072 ( 5.6%)
- leafbrushes 1891/65536 3782/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19397/512000 77588/2048000 ( 3.8%)
- edges 11952/256000 47808/1024000 ( 4.7%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 290/32768 2900/327680 ( 0.9%)
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- waterindices 4374/65536 8748/131072 ( 6.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1862328/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 2962/65536 11848/262144 ( 4.5%)
- HDR ambient table 2962/65536 11848/262144 ( 4.5%)
- LDR leaf ambient 1820/65536 50960/1835008 ( 2.8%)
- HDR leaf ambient 2962/65536 82936/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
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- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 175449/4194304 ( 4.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7729
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 4 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (177345 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 974 texinfos to 581
- Reduced 23 texdatas to 22 (546 bytes to 485)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3090 faces
- 231721 square feet [33367858.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 523/8192 6276/98304 ( 6.4%)
- brushsides 4232/65536 33856/524288 ( 6.5%)
- planes 818/65536 16360/1310720 ( 1.2%)
- vertexes 4788/65536 57456/786432 ( 7.3%)
- nodes 2978/65536 95296/2097152 ( 4.5%)
- texinfos 581/12288 41832/884736 ( 4.7%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
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- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3090/65536 173040/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1406/65536 78736/3670016 ( 2.1%)
- leaves 2980/65536 95360/2097152 ( 4.5%)
- leaffaces 3713/65536 7426/131072 ( 5.7%)
- leafbrushes 1897/65536 3794/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19621/512000 78484/2048000 ( 3.8%)
- edges 12074/256000 48296/1024000 ( 4.7%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 296/32768 2960/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4467/65536 8934/131072 ( 6.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1865844/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 2980/65536 11920/262144 ( 4.5%)
- HDR ambient table 2980/65536 11920/262144 ( 4.5%)
- LDR leaf ambient 1832/65536 51296/1835008 ( 2.8%)
- HDR leaf ambient 2980/65536 83440/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
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- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 177345/4194304 ( 4.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7797
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 5 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Brush 6734: FloatPlane: bad normal
- Side 2
- Texture: TOOLS/TOOLSINVISIBLE
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3090 faces
- 231721 square feet [33367858.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 523/8192 6276/98304 ( 6.4%)
- brushsides 4232/65536 33856/524288 ( 6.5%)
- planes 818/65536 16360/1310720 ( 1.2%)
- vertexes 4788/65536 57456/786432 ( 7.3%)
- nodes 2978/65536 95296/2097152 ( 4.5%)
- texinfos 581/12288 41832/884736 ( 4.7%)
- texdata 22/2048 704/65536 ( 1.1%)
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- faces 3090/65536 173040/3670016 ( 4.7%)
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- origfaces 1406/65536 78736/3670016 ( 2.1%)
- leaves 2980/65536 95360/2097152 ( 4.5%)
- leaffaces 3713/65536 7426/131072 ( 5.7%)
- leafbrushes 1897/65536 3794/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19621/512000 78484/2048000 ( 3.8%)
- edges 12074/256000 48296/1024000 ( 4.7%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 296/32768 2960/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4467/65536 8934/131072 ( 6.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
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- LDR lightdata [variable] 1865844/0 ( 0.0%)
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- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 2980/65536 11920/262144 ( 4.5%)
- HDR ambient table 2980/65536 11920/262144 ( 4.5%)
- LDR leaf ambient 1832/65536 51296/1835008 ( 2.8%)
- HDR leaf ambient 2980/65536 83440/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 177345/4194304 ( 4.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7797
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 5 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (173698 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 931 texinfos to 534
- Reduced 22 texdatas to 21 (520 bytes to 459)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3048 faces
- 231798 square feet [33379046.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 513/8192 6156/98304 ( 6.3%)
- brushsides 4174/65536 33392/524288 ( 6.4%)
- planes 784/65536 15680/1310720 ( 1.2%)
- vertexes 4738/65536 56856/786432 ( 7.2%)
- nodes 2944/65536 94208/2097152 ( 4.5%)
- texinfos 534/12288 38448/884736 ( 4.3%)
- texdata 21/2048 672/65536 ( 1.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3048/65536 170688/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1350/65536 75600/3670016 ( 2.1%)
- leaves 2946/65536 94272/2097152 ( 4.5%)
- leaffaces 3666/65536 7332/131072 ( 5.6%)
- leafbrushes 1884/65536 3768/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19217/512000 76868/2048000 ( 3.8%)
- edges 11863/256000 47452/1024000 ( 4.6%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 281/32768 2810/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4245/65536 8490/131072 ( 6.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1881564/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 2946/65536 11784/262144 ( 4.5%)
- HDR ambient table 2946/65536 11784/262144 ( 4.5%)
- LDR leaf ambient 1811/65536 50708/1835008 ( 2.8%)
- HDR leaf ambient 2946/65536 82488/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 173698/4194304 ( 4.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7701
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 5 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (175658 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 951 texinfos to 572
- Reduced 22 texdatas to 21 (520 bytes to 459)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3074 faces
- 231459 square feet [33330226.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 518/8192 6216/98304 ( 6.3%)
- brushsides 4202/65536 33616/524288 ( 6.4%)
- planes 816/65536 16320/1310720 ( 1.2%)
- vertexes 4774/65536 57288/786432 ( 7.3%)
- nodes 2963/65536 94816/2097152 ( 4.5%)
- texinfos 572/12288 41184/884736 ( 4.7%)
- texdata 21/2048 672/65536 ( 1.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3074/65536 172144/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1398/65536 78288/3670016 ( 2.1%)
- leaves 2965/65536 94880/2097152 ( 4.5%)
- leaffaces 3727/65536 7454/131072 ( 5.7%)
- leafbrushes 1891/65536 3782/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19537/512000 78148/2048000 ( 3.8%)
- edges 11992/256000 47968/1024000 ( 4.7%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 308/32768 3080/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4566/65536 9132/131072 ( 7.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1862828/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 2965/65536 11860/262144 ( 4.5%)
- HDR ambient table 2965/65536 11860/262144 ( 4.5%)
- LDR leaf ambient 1823/65536 51044/1835008 ( 2.8%)
- HDR leaf ambient 2965/65536 83020/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 175658/4194304 ( 4.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7777
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 5 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (183634 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1025 texinfos to 590
- Reduced 22 texdatas to 21 (520 bytes to 459)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3093 faces
- 238845 square feet [34393712.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 539/8192 6468/98304 ( 6.6%)
- brushsides 4332/65536 34656/524288 ( 6.6%)
- planes 876/65536 17520/1310720 ( 1.3%)
- vertexes 4861/65536 58332/786432 ( 7.4%)
- nodes 2872/65536 91904/2097152 ( 4.4%)
- texinfos 590/12288 42480/884736 ( 4.8%)
- texdata 21/2048 672/65536 ( 1.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3093/65536 173208/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1453/65536 81368/3670016 ( 2.2%)
- leaves 2874/65536 91968/2097152 ( 4.4%)
- leaffaces 3816/65536 7632/131072 ( 5.8%)
- leafbrushes 1908/65536 3816/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19778/512000 79112/2048000 ( 3.9%)
- edges 12368/256000 49472/1024000 ( 4.8%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 277/32768 2770/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4206/65536 8412/131072 ( 6.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1948216/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 2874/65536 11496/262144 ( 4.4%)
- HDR ambient table 2874/65536 11496/262144 ( 4.4%)
- LDR leaf ambient 1775/65536 49700/1835008 ( 2.7%)
- HDR leaf ambient 2874/65536 80472/1835008 ( 4.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 183634/4194304 ( 4.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7760
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 4 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (183570 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1025 texinfos to 590
- Reduced 22 texdatas to 21 (520 bytes to 459)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 212310, actual size 211694
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3087 faces
- 238645 square feet [34364916.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 539/8192 6468/98304 ( 6.6%)
- brushsides 4332/65536 34656/524288 ( 6.6%)
- planes 876/65536 17520/1310720 ( 1.3%)
- vertexes 4853/65536 58236/786432 ( 7.4%)
- nodes 2864/65536 91648/2097152 ( 4.4%)
- texinfos 590/12288 42480/884736 ( 4.8%)
- texdata 21/2048 672/65536 ( 1.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3087/65536 172872/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1453/65536 81368/3670016 ( 2.2%)
- leaves 2866/65536 91712/2097152 ( 4.4%)
- leaffaces 3803/65536 7606/131072 ( 5.8%)
- leafbrushes 1907/65536 3814/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19751/512000 79004/2048000 ( 3.9%)
- edges 12354/256000 49416/1024000 ( 4.8%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 277/32768 2770/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4206/65536 8412/131072 ( 6.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1947640/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 358/393216 ( 0.1%)
- LDR ambient table 2866/65536 11464/262144 ( 4.4%)
- HDR ambient table 2866/65536 11464/262144 ( 4.4%)
- LDR leaf ambient 1770/65536 49560/1835008 ( 2.7%)
- HDR leaf ambient 2866/65536 80248/1835008 ( 4.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211694/0 ( 0.0%)
- physics [variable] 183570/4194304 ( 4.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7745
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 5 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (196297 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1117 texinfos to 654
- Reduced 32 texdatas to 28 (927 bytes to 688)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3548 faces
- 572871 square feet [82493488.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0122 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 570/8192 6840/98304 ( 7.0%)
- brushsides 4582/65536 36656/524288 ( 7.0%)
- planes 1044/65536 20880/1310720 ( 1.6%)
- vertexes 5434/65536 65208/786432 ( 8.3%)
- nodes 3133/65536 100256/2097152 ( 4.8%)
- texinfos 654/12288 47088/884736 ( 5.3%)
- texdata 28/2048 896/65536 ( 1.4%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 3548/65536 198688/3670016 ( 5.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1582/65536 88592/3670016 ( 2.4%)
- leaves 3135/65536 100320/2097152 ( 4.8%)
- leaffaces 4366/65536 8732/131072 ( 6.7%)
- leafbrushes 2027/65536 4054/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 22356/512000 89424/2048000 ( 4.4%)
- edges 13758/256000 55032/1024000 ( 5.4%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 296/32768 2960/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4569/65536 9138/131072 ( 7.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3586020/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1701/393216 ( 0.4%)
- LDR ambient table 3135/65536 12540/262144 ( 4.8%)
- HDR ambient table 3135/65536 12540/262144 ( 4.8%)
- LDR leaf ambient 1948/65536 54544/1835008 ( 3.0%)
- HDR leaf ambient 3135/65536 87780/1835008 ( 4.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 196297/4194304 ( 4.7%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 8912
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 6 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (196345 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1117 texinfos to 651
- Reduced 32 texdatas to 28 (927 bytes to 688)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3541 faces
- 573023 square feet [82515344.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0103 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 570/8192 6840/98304 ( 7.0%)
- brushsides 4582/65536 36656/524288 ( 7.0%)
- planes 1046/65536 20920/1310720 ( 1.6%)
- vertexes 5425/65536 65100/786432 ( 8.3%)
- nodes 3131/65536 100192/2097152 ( 4.8%)
- texinfos 651/12288 46872/884736 ( 5.3%)
- texdata 28/2048 896/65536 ( 1.4%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 3541/65536 198296/3670016 ( 5.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1575/65536 88200/3670016 ( 2.4%)
- leaves 3133/65536 100256/2097152 ( 4.8%)
- leaffaces 4375/65536 8750/131072 ( 6.7%)
- leafbrushes 2029/65536 4058/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 22301/512000 89204/2048000 ( 4.4%)
- edges 13732/256000 54928/1024000 ( 5.4%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 292/32768 2920/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4506/65536 9012/131072 ( 6.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3584516/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1701/393216 ( 0.4%)
- LDR ambient table 3133/65536 12532/262144 ( 4.8%)
- HDR ambient table 3133/65536 12532/262144 ( 4.8%)
- LDR leaf ambient 1945/65536 54460/1835008 ( 3.0%)
- HDR leaf ambient 3133/65536 87724/1835008 ( 4.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 196345/4194304 ( 4.7%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 8899
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 6 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (196345 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1117 texinfos to 651
- Reduced 32 texdatas to 28 (927 bytes to 688)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3541 faces
- 573023 square feet [82515344.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 570/8192 6840/98304 ( 7.0%)
- brushsides 4582/65536 36656/524288 ( 7.0%)
- planes 1046/65536 20920/1310720 ( 1.6%)
- vertexes 5425/65536 65100/786432 ( 8.3%)
- nodes 3131/65536 100192/2097152 ( 4.8%)
- texinfos 651/12288 46872/884736 ( 5.3%)
- texdata 28/2048 896/65536 ( 1.4%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 3541/65536 198296/3670016 ( 5.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1575/65536 88200/3670016 ( 2.4%)
- leaves 3133/65536 100256/2097152 ( 4.8%)
- leaffaces 4375/65536 8750/131072 ( 6.7%)
- leafbrushes 2029/65536 4058/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 22301/512000 89204/2048000 ( 4.4%)
- edges 13732/256000 54928/1024000 ( 5.4%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 292/32768 2920/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4506/65536 9012/131072 ( 6.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3584516/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1701/393216 ( 0.4%)
- LDR ambient table 3133/65536 12532/262144 ( 4.8%)
- HDR ambient table 3133/65536 12532/262144 ( 4.8%)
- LDR leaf ambient 1945/65536 54460/1835008 ( 3.0%)
- HDR leaf ambient 3133/65536 87724/1835008 ( 4.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 196345/4194304 ( 4.7%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 8899
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 6 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (232600 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1446 texinfos to 793
- Reduced 36 texdatas to 32 (1039 bytes to 800)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4008 faces
- 551355 square feet [79395160.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0139 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 670/8192 8040/98304 ( 8.2%)
- brushsides 5459/65536 43672/524288 ( 8.3%)
- planes 1304/65536 26080/1310720 ( 2.0%)
- vertexes 6321/65536 75852/786432 ( 9.6%)
- nodes 3674/65536 117568/2097152 ( 5.6%)
- texinfos 793/12288 57096/884736 ( 6.5%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4008/65536 224448/3670016 ( 6.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1791/65536 100296/3670016 ( 2.7%)
- leaves 3676/65536 117632/2097152 ( 5.6%)
- leaffaces 5073/65536 10146/131072 ( 7.7%)
- leafbrushes 2300/65536 4600/131072 ( 3.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 25374/512000 101496/2048000 ( 5.0%)
- edges 15542/256000 62168/1024000 ( 6.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 341/32768 3410/327680 ( 1.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5379/65536 10758/131072 ( 8.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3857628/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1701/393216 ( 0.4%)
- LDR ambient table 3676/65536 14704/262144 ( 5.6%)
- HDR ambient table 3676/65536 14704/262144 ( 5.6%)
- LDR leaf ambient 2378/65536 66584/1835008 ( 3.6%)
- HDR leaf ambient 3676/65536 102928/1835008 ( 5.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 232600/4194304 ( 5.5%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 10164
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 7 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (-1312.00 -1129.83 212.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 592.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 336.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 336.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1020 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (225800 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1407 texinfos to 761
- Reduced 35 texdatas to 31 (1010 bytes to 771)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3249 faces
- 547883 square feet [78895224.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0129 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 652/8192 7824/98304 ( 8.0%)
- brushsides 5351/65536 42808/524288 ( 8.2%)
- planes 1274/65536 25480/1310720 ( 1.9%)
- vertexes 5557/65536 66684/786432 ( 8.5%)
- nodes 2247/65536 71904/2097152 ( 3.4%)
- texinfos 761/12288 54792/884736 ( 6.2%)
- texdata 31/2048 992/65536 ( 1.5%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 3249/65536 181944/3670016 ( 5.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1709/65536 95704/3670016 ( 2.6%)
- leaves 2249/65536 71968/2097152 ( 3.4%)
- leaffaces 4255/65536 8510/131072 ( 6.5%)
- leafbrushes 1857/65536 3714/131072 ( 2.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 22099/512000 88396/2048000 ( 4.3%)
- edges 13784/256000 55136/1024000 ( 5.4%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 462/32768 4620/327680 ( 1.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7437/65536 14874/131072 (11.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3699256/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1987/393216 ( 0.5%)
- LDR ambient table 2249/65536 8996/262144 ( 3.4%)
- HDR ambient table 2249/65536 8996/262144 ( 3.4%)
- LDR leaf ambient 10059/65536 281652/1835008 (15.3%)
- HDR leaf ambient 2249/65536 62972/1835008 ( 3.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 225800/4194304 ( 5.4%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 8735
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 8 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (-1312.00 -1129.83 212.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 592.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 336.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 336.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1082 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (226520 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1412 texinfos to 766
- Reduced 36 texdatas to 32 (1045 bytes to 806)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3301 faces
- 564903 square feet [81346168.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0200 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 654/8192 7848/98304 ( 8.0%)
- brushsides 5363/65536 42904/524288 ( 8.2%)
- planes 1284/65536 25680/1310720 ( 2.0%)
- vertexes 5607/65536 67284/786432 ( 8.6%)
- nodes 2270/65536 72640/2097152 ( 3.5%)
- texinfos 766/12288 55152/884736 ( 6.2%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 3301/65536 184856/3670016 ( 5.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1717/65536 96152/3670016 ( 2.6%)
- leaves 2272/65536 72704/2097152 ( 3.5%)
- leaffaces 4355/65536 8710/131072 ( 6.6%)
- leafbrushes 1865/65536 3730/131072 ( 2.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 22337/512000 89348/2048000 ( 4.4%)
- edges 13905/256000 55620/1024000 ( 5.4%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 463/32768 4630/327680 ( 1.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7422/65536 14844/131072 (11.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3885620/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2109/393216 ( 0.5%)
- LDR ambient table 2272/65536 9088/262144 ( 3.5%)
- HDR ambient table 2272/65536 9088/262144 ( 3.5%)
- LDR leaf ambient 10122/65536 283416/1835008 (15.4%)
- HDR leaf ambient 2272/65536 63616/1835008 ( 3.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 226520/4194304 ( 5.4%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 8837
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 12 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (-1312.00 -1129.83 212.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 592.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 336.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 336.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1082 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (242376 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1491 texinfos to 829
- Reduced 36 texdatas to 32 (1045 bytes to 806)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3586 faces
- 576878 square feet [83070568.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0140 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 686/8192 8232/98304 ( 8.4%)
- brushsides 5649/65536 45192/524288 ( 8.6%)
- planes 1526/65536 30520/1310720 ( 2.3%)
- vertexes 6122/65536 73464/786432 ( 9.3%)
- nodes 2352/65536 75264/2097152 ( 3.6%)
- texinfos 829/12288 59688/884736 ( 6.7%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 3586/65536 200816/3670016 ( 5.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1844/65536 103264/3670016 ( 2.8%)
- leaves 2354/65536 75328/2097152 ( 3.6%)
- leaffaces 4678/65536 9356/131072 ( 7.1%)
- leafbrushes 1914/65536 3828/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24175/512000 96700/2048000 ( 4.7%)
- edges 15091/256000 60364/1024000 ( 5.9%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 481/32768 4810/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7710/65536 15420/131072 (11.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3888256/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1987/393216 ( 0.5%)
- LDR ambient table 2354/65536 9416/262144 ( 3.6%)
- HDR ambient table 2354/65536 9416/262144 ( 3.6%)
- LDR leaf ambient 10383/65536 290724/1835008 (15.8%)
- HDR leaf ambient 2354/65536 65912/1835008 ( 3.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 242376/4194304 ( 5.8%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 9597
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 11 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (-1312.00 -1129.83 212.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3584.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 336.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 336.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 336.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1060.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1572.0 336.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 336.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (286088 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1819 texinfos to 994
- Reduced 41 texdatas to 37 (1151 bytes to 912)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4092 faces
- 705400 square feet [101577688.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0192 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 810/8192 9720/98304 ( 9.9%)
- brushsides 6696/65536 53568/524288 (10.2%)
- planes 1786/65536 35720/1310720 ( 2.7%)
- vertexes 7102/65536 85224/786432 (10.8%)
- nodes 2652/65536 84864/2097152 ( 4.0%)
- texinfos 994/12288 71568/884736 ( 8.1%)
- texdata 37/2048 1184/65536 ( 1.8%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4092/65536 229152/3670016 ( 6.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2069/65536 115864/3670016 ( 3.2%)
- leaves 2654/65536 84928/2097152 ( 4.0%)
- leaffaces 5366/65536 10732/131072 ( 8.2%)
- leafbrushes 2192/65536 4384/131072 ( 3.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 27469/512000 109876/2048000 ( 5.4%)
- edges 17069/256000 68276/1024000 ( 6.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 501/32768 5010/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8055/65536 16110/131072 (12.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4370348/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1988/393216 ( 0.5%)
- LDR ambient table 2654/65536 10616/262144 ( 4.0%)
- HDR ambient table 2654/65536 10616/262144 ( 4.0%)
- LDR leaf ambient 11757/65536 329196/1835008 (17.9%)
- HDR leaf ambient 2654/65536 74312/1835008 ( 4.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 286088/4194304 ( 6.8%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 10969
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 12 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (-1312.00 -1129.83 212.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3584.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1060.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1572.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (286904 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1829 texinfos to 994
- Reduced 41 texdatas to 37 (1151 bytes to 912)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4121 faces
- 794302 square feet [114379496.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0205 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 812/8192 9744/98304 ( 9.9%)
- brushsides 6708/65536 53664/524288 (10.2%)
- planes 1802/65536 36040/1310720 ( 2.7%)
- vertexes 7143/65536 85716/786432 (10.9%)
- nodes 2703/65536 86496/2097152 ( 4.1%)
- texinfos 994/12288 71568/884736 ( 8.1%)
- texdata 37/2048 1184/65536 ( 1.8%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4121/65536 230776/3670016 ( 6.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2087/65536 116872/3670016 ( 3.2%)
- leaves 2705/65536 86560/2097152 ( 4.1%)
- leaffaces 5349/65536 10698/131072 ( 8.2%)
- leafbrushes 2139/65536 4278/131072 ( 3.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 27660/512000 110640/2048000 ( 5.4%)
- edges 17205/256000 68820/1024000 ( 6.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 506/32768 5060/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8172/65536 16344/131072 (12.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4283852/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1988/393216 ( 0.5%)
- LDR ambient table 2705/65536 10820/262144 ( 4.1%)
- HDR ambient table 2705/65536 10820/262144 ( 4.1%)
- LDR leaf ambient 12872/65536 360416/1835008 (19.6%)
- HDR leaf ambient 2705/65536 75740/1835008 ( 4.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 286904/4194304 ( 6.8%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 11040
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 14 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (-1312.00 -1129.83 212.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (291872 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1857 texinfos to 994
- Reduced 41 texdatas to 37 (1151 bytes to 912)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4385 faces
- 923325 square feet [132958928.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0175 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 825/8192 9900/98304 (10.1%)
- brushsides 6786/65536 54288/524288 (10.4%)
- planes 1854/65536 37080/1310720 ( 2.8%)
- vertexes 7500/65536 90000/786432 (11.4%)
- nodes 2886/65536 92352/2097152 ( 4.4%)
- texinfos 994/12288 71568/884736 ( 8.1%)
- texdata 37/2048 1184/65536 ( 1.8%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4385/65536 245560/3670016 ( 6.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2146/65536 120176/3670016 ( 3.3%)
- leaves 2888/65536 92416/2097152 ( 4.4%)
- leaffaces 5659/65536 11318/131072 ( 8.6%)
- leafbrushes 2260/65536 4520/131072 ( 3.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 29145/512000 116580/2048000 ( 5.7%)
- edges 17991/256000 71964/1024000 ( 7.0%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 533/32768 5330/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8628/65536 17256/131072 (13.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4281812/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1988/393216 ( 0.5%)
- LDR ambient table 2888/65536 11552/262144 ( 4.4%)
- HDR ambient table 2888/65536 11552/262144 ( 4.4%)
- LDR leaf ambient 13569/65536 379932/1835008 (20.7%)
- HDR leaf ambient 2888/65536 80864/1835008 ( 4.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 291872/4194304 ( 7.0%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 11761
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 13 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (293312 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1864 texinfos to 992
- Reduced 41 texdatas to 37 (1151 bytes to 912)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4397 faces
- 923400 square feet [132969680.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0170 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 829/8192 9948/98304 (10.1%)
- brushsides 6810/65536 54480/524288 (10.4%)
- planes 1856/65536 37120/1310720 ( 2.8%)
- vertexes 7525/65536 90300/786432 (11.5%)
- nodes 2902/65536 92864/2097152 ( 4.4%)
- texinfos 992/12288 71424/884736 ( 8.1%)
- texdata 37/2048 1184/65536 ( 1.8%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4397/65536 246232/3670016 ( 6.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2158/65536 120848/3670016 ( 3.3%)
- leaves 2904/65536 92928/2097152 ( 4.4%)
- leaffaces 5673/65536 11346/131072 ( 8.7%)
- leafbrushes 2266/65536 4532/131072 ( 3.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 29229/512000 116916/2048000 ( 5.7%)
- edges 18060/256000 72240/1024000 ( 7.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 527/32768 5270/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8487/65536 16974/131072 (13.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4274648/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1988/393216 ( 0.5%)
- LDR ambient table 2904/65536 11616/262144 ( 4.4%)
- HDR ambient table 2904/65536 11616/262144 ( 4.4%)
- LDR leaf ambient 13608/65536 381024/1835008 (20.8%)
- HDR leaf ambient 2904/65536 81312/1835008 ( 4.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 293312/4194304 ( 7.0%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 11773
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 11 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (293248 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1864 texinfos to 960
- Reduced 41 texdatas to 37 (1151 bytes to 912)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1295 portalclusters
- 3590 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1783 visible clusters (0.28%)
- Total clusters visible: 646632
- Average clusters visible: 499
- Building PAS...
- Average clusters audible: 933
- visdatasize:304174 compressed from 435120
- writing c:\users\willem\documents\ctf_closeencounters.bsp
- 4 minutes, 33 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (293248 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1864 texinfos to 960
- Reduced 41 texdatas to 37 (1151 bytes to 912)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1295 portalclusters
- 3590 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7.
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
- Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (293248 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1869 texinfos to 961
- Reduced 42 texdatas to 38 (1173 bytes to 934)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1308 portalclusters
- 3625 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1875 visible clusters (0.28%)
- Total clusters visible: 658649
- Average clusters visible: 503
- Building PAS...
- Average clusters audible: 948
- visdatasize:310441 compressed from 439488
- writing c:\users\willem\documents\ctf_closeencounters.bsp
- 4 minutes, 52 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- 4033 faces
- 690266 square feet [99398360.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 4033 patches before subdivision
- 67921 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12700583, max 986
- transfer lists: 96.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24229, 18357, 12821)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4179, 2708, 1463)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(897, 511, 217)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(205, 102, 34)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 22, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0198 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 831/8192 9972/98304 (10.1%)
- brushsides 6822/65536 54576/524288 (10.4%)
- planes 1862/65536 37240/1310720 ( 2.8%)
- vertexes 6638/65536 79656/786432 (10.1%)
- nodes 2300/65536 73600/2097152 ( 3.5%)
- texinfos 961/12288 69192/884736 ( 7.8%)
- texdata 38/2048 1216/65536 ( 1.9%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4033/65536 225848/3670016 ( 6.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2012/65536 112672/3670016 ( 3.1%)
- leaves 2302/65536 73664/2097152 ( 3.5%)
- leaffaces 5193/65536 10386/131072 ( 7.9%)
- leafbrushes 2446/65536 4892/131072 ( 3.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26938/512000 107752/2048000 ( 5.3%)
- edges 16758/256000 67032/1024000 ( 6.5%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 536/32768 5360/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8331/65536 16662/131072 (12.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4021796/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 310441/16777216 ( 1.9%)
- entdata [variable] 2204/393216 ( 0.6%)
- LDR ambient table 2302/65536 9208/262144 ( 3.5%)
- HDR ambient table 2302/65536 9208/262144 ( 3.5%)
- LDR leaf ambient 6562/65536 183736/1835008 (10.0%)
- HDR leaf ambient 2302/65536 64456/1835008 ( 3.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 293248/4194304 ( 7.0%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 10794
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 19 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
- Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (293248 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1869 texinfos to 961
- Reduced 42 texdatas to 38 (1173 bytes to 934)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1308 portalclusters
- 3625 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1875 visible clusters (0.28%)
- Total clusters visible: 658649
- Average clusters visible: 503
- Building PAS...
- Average clusters audible: 948
- visdatasize:310441 compressed from 439488
- writing c:\users\willem\documents\ctf_closeencounters.bsp
- 4 minutes, 55 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- 4033 faces
- 690266 square feet [99398360.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 4033 patches before subdivision
- 67921 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12700583, max 986
- transfer lists: 96.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24229, 18357, 12821)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4179, 2708, 1463)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(897, 511, 217)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(205, 102, 34)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 22, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0197 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 831/8192 9972/98304 (10.1%)
- brushsides 6822/65536 54576/524288 (10.4%)
- planes 1862/65536 37240/1310720 ( 2.8%)
- vertexes 6638/65536 79656/786432 (10.1%)
- nodes 2300/65536 73600/2097152 ( 3.5%)
- texinfos 961/12288 69192/884736 ( 7.8%)
- texdata 38/2048 1216/65536 ( 1.9%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4033/65536 225848/3670016 ( 6.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2012/65536 112672/3670016 ( 3.1%)
- leaves 2302/65536 73664/2097152 ( 3.5%)
- leaffaces 5193/65536 10386/131072 ( 7.9%)
- leafbrushes 2446/65536 4892/131072 ( 3.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26938/512000 107752/2048000 ( 5.3%)
- edges 16758/256000 67032/1024000 ( 6.5%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 536/32768 5360/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8331/65536 16662/131072 (12.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4021796/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 310441/16777216 ( 1.9%)
- entdata [variable] 2204/393216 ( 0.6%)
- LDR ambient table 2302/65536 9208/262144 ( 3.5%)
- HDR ambient table 2302/65536 9208/262144 ( 3.5%)
- LDR leaf ambient 6562/65536 183736/1835008 (10.0%)
- HDR leaf ambient 2302/65536 64456/1835008 ( 3.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 293248/4194304 ( 7.0%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 10794
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 19 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
- Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (293296 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1869 texinfos to 961
- Reduced 42 texdatas to 38 (1173 bytes to 934)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1307 portalclusters
- 3628 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
- Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (293296 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1869 texinfos to 961
- Reduced 42 texdatas to 38 (1173 bytes to 934)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214365, actual size 213213
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1307 portalclusters
- 3628 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1839 visible clusters (0.28%)
- Total clusters visible: 657560
- Average clusters visible: 503
- Building PAS...
- Average clusters audible: 946
- visdatasize:310410 compressed from 439152
- writing c:\users\willem\documents\ctf_closeencounters.bsp
- 5 minutes, 6 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- 4026 faces
- 690460 square feet [99426264.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 4026 patches before subdivision
- 67848 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12676129, max 986
- transfer lists: 96.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24229, 18357, 12821)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4178, 2708, 1463)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(897, 511, 217)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(205, 102, 34)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 22, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0199 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 831/8192 9972/98304 (10.1%)
- brushsides 6822/65536 54576/524288 (10.4%)
- planes 1864/65536 37280/1310720 ( 2.8%)
- vertexes 6625/65536 79500/786432 (10.1%)
- nodes 2295/65536 73440/2097152 ( 3.5%)
- texinfos 961/12288 69192/884736 ( 7.8%)
- texdata 38/2048 1216/65536 ( 1.9%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4026/65536 225456/3670016 ( 6.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2012/65536 112672/3670016 ( 3.1%)
- leaves 2297/65536 73504/2097152 ( 3.5%)
- leaffaces 5221/65536 10442/131072 ( 8.0%)
- leafbrushes 2448/65536 4896/131072 ( 3.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26899/512000 107596/2048000 ( 5.3%)
- edges 16731/256000 66924/1024000 ( 6.5%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 533/32768 5330/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8289/65536 16578/131072 (12.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4021600/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 310410/16777216 ( 1.9%)
- entdata [variable] 2204/393216 ( 0.6%)
- LDR ambient table 2297/65536 9188/262144 ( 3.5%)
- HDR ambient table 2297/65536 9188/262144 ( 3.5%)
- LDR leaf ambient 6560/65536 183680/1835008 (10.0%)
- HDR leaf ambient 2297/65536 64316/1835008 ( 3.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213213/0 ( 0.0%)
- physics [variable] 293296/4194304 ( 7.0%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 10769
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 19 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
- Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (305365 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1979 texinfos to 1005
- Reduced 48 texdatas to 42 (1487 bytes to 1127)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1328 portalclusters
- 3668 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4..
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
- Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (305365 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1979 texinfos to 1005
- Reduced 48 texdatas to 42 (1487 bytes to 1127)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1328 portalclusters
- 3668 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
- Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (305365 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1979 texinfos to 1005
- Reduced 48 texdatas to 42 (1487 bytes to 1127)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1328 portalclusters
- 3668 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4.
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
- Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (305365 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1979 texinfos to 1005
- Reduced 48 texdatas to 42 (1487 bytes to 1127)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1328 portalclusters
- 3668 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
- Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (305365 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1979 texinfos to 1005
- Reduced 48 texdatas to 42 (1487 bytes to 1127)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1328 portalclusters
- 3668 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (-4736.00 3061.92 32.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1114 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1982 texinfos to 1038
- Reduced 48 texdatas to 42 (1487 bytes to 1127)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4495 faces
- 959765 square feet [138206256.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0206 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 865/8192 10380/98304 (10.6%)
- brushsides 7038/65536 56304/524288 (10.7%)
- planes 1942/65536 38840/1310720 ( 3.0%)
- vertexes 7742/65536 92904/786432 (11.8%)
- nodes 2939/65536 94048/2097152 ( 4.5%)
- texinfos 1038/12288 74736/884736 ( 8.4%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4495/65536 251720/3670016 ( 6.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2210/65536 123760/3670016 ( 3.4%)
- leaves 2941/65536 94112/2097152 ( 4.5%)
- leaffaces 5818/65536 11636/131072 ( 8.9%)
- leafbrushes 2330/65536 4660/131072 ( 3.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 29970/512000 119880/2048000 ( 5.9%)
- edges 18524/256000 74096/1024000 ( 7.2%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 551/32768 5510/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8928/65536 17856/131072 (13.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4590692/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2910/393216 ( 0.7%)
- LDR ambient table 2941/65536 11764/262144 ( 4.5%)
- HDR ambient table 2941/65536 11764/262144 ( 4.5%)
- LDR leaf ambient 13874/65536 388472/1835008 (21.2%)
- HDR leaf ambient 2941/65536 82348/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 214080/0 ( 0.0%)
- physics [variable] 304445/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 12110
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 14 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-4544.00 2880.00 -92.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1114 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1982 texinfos to 1038
- Reduced 48 texdatas to 42 (1487 bytes to 1127)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4495 faces
- 959765 square feet [138206256.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0194 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 865/8192 10380/98304 (10.6%)
- brushsides 7038/65536 56304/524288 (10.7%)
- planes 1942/65536 38840/1310720 ( 3.0%)
- vertexes 7742/65536 92904/786432 (11.8%)
- nodes 2939/65536 94048/2097152 ( 4.5%)
- texinfos 1038/12288 74736/884736 ( 8.4%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4495/65536 251720/3670016 ( 6.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2210/65536 123760/3670016 ( 3.4%)
- leaves 2941/65536 94112/2097152 ( 4.5%)
- leaffaces 5818/65536 11636/131072 ( 8.9%)
- leafbrushes 2330/65536 4660/131072 ( 3.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 29970/512000 119880/2048000 ( 5.9%)
- edges 18524/256000 74096/1024000 ( 7.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 551/32768 5510/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8928/65536 17856/131072 (13.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4590692/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2581/393216 ( 0.7%)
- LDR ambient table 2941/65536 11764/262144 ( 4.5%)
- HDR ambient table 2941/65536 11764/262144 ( 4.5%)
- LDR leaf ambient 13873/65536 388444/1835008 (21.2%)
- HDR leaf ambient 2941/65536 82348/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 214080/0 ( 0.0%)
- physics [variable] 304445/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 12110
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 14 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (-4736.00 3061.92 32.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1114 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304509 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1982 texinfos to 1038
- Reduced 48 texdatas to 42 (1487 bytes to 1127)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4495 faces
- 959765 square feet [138206256.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0188 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 865/8192 10380/98304 (10.6%)
- brushsides 7038/65536 56304/524288 (10.7%)
- planes 1942/65536 38840/1310720 ( 3.0%)
- vertexes 7742/65536 92904/786432 (11.8%)
- nodes 2939/65536 94048/2097152 ( 4.5%)
- texinfos 1038/12288 74736/884736 ( 8.4%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4495/65536 251720/3670016 ( 6.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2210/65536 123760/3670016 ( 3.4%)
- leaves 2941/65536 94112/2097152 ( 4.5%)
- leaffaces 5818/65536 11636/131072 ( 8.9%)
- leafbrushes 2330/65536 4660/131072 ( 3.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 29970/512000 119880/2048000 ( 5.9%)
- edges 18524/256000 74096/1024000 ( 7.2%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 551/32768 5510/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8928/65536 17856/131072 (13.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4590692/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2910/393216 ( 0.7%)
- LDR ambient table 2941/65536 11764/262144 ( 4.5%)
- HDR ambient table 2941/65536 11764/262144 ( 4.5%)
- LDR leaf ambient 13874/65536 388472/1835008 (21.2%)
- HDR leaf ambient 2941/65536 82348/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 214080/0 ( 0.0%)
- physics [variable] 304509/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 12110
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 13 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (-4736.00 3061.92 32.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 58304: areaportal brush doesn't touch two areas
- Brush 58304: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1114 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304509 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1982 texinfos to 1038
- Reduced 48 texdatas to 42 (1487 bytes to 1127)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4495 faces
- 959765 square feet [138206256.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0189 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 866/8192 10392/98304 (10.6%)
- brushsides 7044/65536 56352/524288 (10.7%)
- planes 1942/65536 38840/1310720 ( 3.0%)
- vertexes 7742/65536 92904/786432 (11.8%)
- nodes 2944/65536 94208/2097152 ( 4.5%)
- texinfos 1038/12288 74736/884736 ( 8.4%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4495/65536 251720/3670016 ( 6.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2210/65536 123760/3670016 ( 3.4%)
- leaves 2946/65536 94272/2097152 ( 4.5%)
- leaffaces 5826/65536 11652/131072 ( 8.9%)
- leafbrushes 2329/65536 4658/131072 ( 3.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 29970/512000 119880/2048000 ( 5.9%)
- edges 18524/256000 74096/1024000 ( 7.2%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 551/32768 5510/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8928/65536 17856/131072 (13.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4590692/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 3018/393216 ( 0.8%)
- LDR ambient table 2946/65536 11784/262144 ( 4.5%)
- HDR ambient table 2946/65536 11784/262144 ( 4.5%)
- LDR leaf ambient 13907/65536 389396/1835008 (21.2%)
- HDR leaf ambient 2946/65536 82488/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 214080/0 ( 0.0%)
- physics [variable] 304509/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 12110
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 14 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (-4736.00 3061.92 32.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 58304: areaportal brush doesn't touch two areas
- Brush 58304: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1114 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304509 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1982 texinfos to 1038
- Reduced 48 texdatas to 42 (1487 bytes to 1127)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4477 faces
- 959765 square feet [138206240.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0190 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 865/8192 10380/98304 (10.6%)
- brushsides 7038/65536 56304/524288 (10.7%)
- planes 1938/65536 38760/1310720 ( 3.0%)
- vertexes 7722/65536 92664/786432 (11.8%)
- nodes 2933/65536 93856/2097152 ( 4.5%)
- texinfos 1038/12288 74736/884736 ( 8.4%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4477/65536 250712/3670016 ( 6.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2210/65536 123760/3670016 ( 3.4%)
- leaves 2935/65536 93920/2097152 ( 4.5%)
- leaffaces 5804/65536 11608/131072 ( 8.9%)
- leafbrushes 2323/65536 4646/131072 ( 3.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 29895/512000 119580/2048000 ( 5.8%)
- edges 18474/256000 73896/1024000 ( 7.2%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 554/32768 5540/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8991/65536 17982/131072 (13.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4588144/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2910/393216 ( 0.7%)
- LDR ambient table 2935/65536 11740/262144 ( 4.5%)
- HDR ambient table 2935/65536 11740/262144 ( 4.5%)
- LDR leaf ambient 13850/65536 387800/1835008 (21.1%)
- HDR leaf ambient 2935/65536 82180/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 214080/0 ( 0.0%)
- physics [variable] 304509/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 12071
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 13 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_dynamic_override (-3130.00 -4920.00 -40.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (305365 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1980 texinfos to 1037
- Reduced 48 texdatas to 42 (1487 bytes to 1127)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4523 faces
- 956876 square feet [137790208.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0191 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 865/8192 10380/98304 (10.6%)
- brushsides 7038/65536 56304/524288 (10.7%)
- planes 1942/65536 38840/1310720 ( 3.0%)
- vertexes 7814/65536 93768/786432 (11.9%)
- nodes 3066/65536 98112/2097152 ( 4.7%)
- texinfos 1037/12288 74664/884736 ( 8.4%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4523/65536 253288/3670016 ( 6.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2208/65536 123648/3670016 ( 3.4%)
- leaves 3068/65536 98176/2097152 ( 4.7%)
- leaffaces 5837/65536 11674/131072 ( 8.9%)
- leafbrushes 2343/65536 4686/131072 ( 3.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 30050/512000 120200/2048000 ( 5.9%)
- edges 18581/256000 74324/1024000 ( 7.3%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 549/32768 5490/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8778/65536 17556/131072 (13.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4619348/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2910/393216 ( 0.7%)
- LDR ambient table 3068/65536 12272/262144 ( 4.7%)
- HDR ambient table 3068/65536 12272/262144 ( 4.7%)
- LDR leaf ambient 14645/65536 410060/1835008 (22.3%)
- HDR leaf ambient 3068/65536 85904/1835008 ( 4.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 214080/0 ( 0.0%)
- physics [variable] 305365/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 12142
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 13 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_dynamic_override (-3130.00 -4920.00 -40.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 57386: areaportal brush doesn't touch two areas
- Brush 57401: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (305365 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1980 texinfos to 1037
- Reduced 48 texdatas to 42 (1487 bytes to 1127)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4523 faces
- 956876 square feet [137790208.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0188 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 865/8192 10380/98304 (10.6%)
- brushsides 7038/65536 56304/524288 (10.7%)
- planes 1942/65536 38840/1310720 ( 3.0%)
- vertexes 7814/65536 93768/786432 (11.9%)
- nodes 3066/65536 98112/2097152 ( 4.7%)
- texinfos 1037/12288 74664/884736 ( 8.4%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4523/65536 253288/3670016 ( 6.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2208/65536 123648/3670016 ( 3.4%)
- leaves 3068/65536 98176/2097152 ( 4.7%)
- leaffaces 5837/65536 11674/131072 ( 8.9%)
- leafbrushes 2343/65536 4686/131072 ( 3.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 30050/512000 120200/2048000 ( 5.9%)
- edges 18581/256000 74324/1024000 ( 7.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 549/32768 5490/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8778/65536 17556/131072 (13.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4619348/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2581/393216 ( 0.7%)
- LDR ambient table 3068/65536 12272/262144 ( 4.7%)
- HDR ambient table 3068/65536 12272/262144 ( 4.7%)
- LDR leaf ambient 14476/65536 405328/1835008 (22.1%)
- HDR leaf ambient 3068/65536 85904/1835008 ( 4.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 214080/0 ( 0.0%)
- physics [variable] 305365/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 12142
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 13 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_dynamic_override (-3130.00 -4920.00 -40.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (305365 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1975 texinfos to 1036
- Reduced 47 texdatas to 41 (1465 bytes to 1105)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4493 faces
- 956876 square feet [137790208.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0188 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 863/8192 10356/98304 (10.5%)
- brushsides 7026/65536 56208/524288 (10.7%)
- planes 1934/65536 38680/1310720 ( 3.0%)
- vertexes 7778/65536 93336/786432 (11.9%)
- nodes 3053/65536 97696/2097152 ( 4.7%)
- texinfos 1036/12288 74592/884736 ( 8.4%)
- texdata 41/2048 1312/65536 ( 2.0%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4493/65536 251608/3670016 ( 6.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2208/65536 123648/3670016 ( 3.4%)
- leaves 3055/65536 97760/2097152 ( 4.7%)
- leaffaces 5804/65536 11608/131072 ( 8.9%)
- leafbrushes 2337/65536 4674/131072 ( 3.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 29919/512000 119676/2048000 ( 5.8%)
- edges 18491/256000 73964/1024000 ( 7.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 553/32768 5530/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8847/65536 17694/131072 (13.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4613616/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2365/393216 ( 0.6%)
- LDR ambient table 3055/65536 12220/262144 ( 4.7%)
- HDR ambient table 3055/65536 12220/262144 ( 4.7%)
- LDR leaf ambient 14376/65536 402528/1835008 (21.9%)
- HDR leaf ambient 3055/65536 85540/1835008 ( 4.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 214080/0 ( 0.0%)
- physics [variable] 305365/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 12071
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 13 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-3130.00 -4920.00 -40.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (305365 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1975 texinfos to 1036
- Reduced 47 texdatas to 41 (1465 bytes to 1105)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4493 faces
- 956876 square feet [137790208.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0188 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 863/8192 10356/98304 (10.5%)
- brushsides 7026/65536 56208/524288 (10.7%)
- planes 1934/65536 38680/1310720 ( 3.0%)
- vertexes 7778/65536 93336/786432 (11.9%)
- nodes 3053/65536 97696/2097152 ( 4.7%)
- texinfos 1036/12288 74592/884736 ( 8.4%)
- texdata 41/2048 1312/65536 ( 2.0%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4493/65536 251608/3670016 ( 6.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2208/65536 123648/3670016 ( 3.4%)
- leaves 3055/65536 97760/2097152 ( 4.7%)
- leaffaces 5804/65536 11608/131072 ( 8.9%)
- leafbrushes 2337/65536 4674/131072 ( 3.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 29919/512000 119676/2048000 ( 5.8%)
- edges 18491/256000 73964/1024000 ( 7.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 553/32768 5530/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8847/65536 17694/131072 (13.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4613616/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1122/393216 ( 0.3%)
- LDR ambient table 3055/65536 12220/262144 ( 4.7%)
- HDR ambient table 3055/65536 12220/262144 ( 4.7%)
- LDR leaf ambient 14376/65536 402528/1835008 (21.9%)
- HDR leaf ambient 3055/65536 85540/1835008 ( 4.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/292 ( 0.3%)
- pakfile [variable] 214080/0 ( 0.0%)
- physics [variable] 305365/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 12071
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 13 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (-1312.00 -1129.83 212.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (305365 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1975 texinfos to 1036
- Reduced 47 texdatas to 41 (1465 bytes to 1105)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215500, actual size 214080
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4493 faces
- 956876 square feet [137790208.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0370 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 863/8192 10356/98304 (10.5%)
- brushsides 7026/65536 56208/524288 (10.7%)
- planes 1934/65536 38680/1310720 ( 3.0%)
- vertexes 7778/65536 93336/786432 (11.9%)
- nodes 3053/65536 97696/2097152 ( 4.7%)
- texinfos 1036/12288 74592/884736 ( 8.4%)
- texdata 41/2048 1312/65536 ( 2.0%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4493/65536 251608/3670016 ( 6.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2208/65536 123648/3670016 ( 3.4%)
- leaves 3055/65536 97760/2097152 ( 4.7%)
- leaffaces 5804/65536 11608/131072 ( 8.9%)
- leafbrushes 2337/65536 4674/131072 ( 3.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 29919/512000 119676/2048000 ( 5.8%)
- edges 18491/256000 73964/1024000 ( 7.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 553/32768 5530/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8847/65536 17694/131072 (13.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4613616/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1122/393216 ( 0.3%)
- LDR ambient table 3055/65536 12220/262144 ( 4.7%)
- HDR ambient table 3055/65536 12220/262144 ( 4.7%)
- LDR leaf ambient 14376/65536 402528/1835008 (21.9%)
- HDR leaf ambient 3055/65536 85540/1835008 ( 4.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 214080/0 ( 0.0%)
- physics [variable] 305365/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 12071
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 15 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (-1312.00 -1129.83 212.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 58599: areaportal brush doesn't touch two areas
- Brush 58599: areaportal brush doesn't touch two areas
- Brush 58608: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (304728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1971 texinfos to 1033
- Reduced 45 texdatas to 40 (1373 bytes to 1072)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215035, actual size 213749
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4495 faces
- 953484 square feet [137301776.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0199 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 864/8192 10368/98304 (10.5%)
- brushsides 7032/65536 56256/524288 (10.7%)
- planes 1942/65536 38840/1310720 ( 3.0%)
- vertexes 7779/65536 93348/786432 (11.9%)
- nodes 3034/65536 97088/2097152 ( 4.6%)
- texinfos 1033/12288 74376/884736 ( 8.4%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4495/65536 251720/3670016 ( 6.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2203/65536 123368/3670016 ( 3.4%)
- leaves 3036/65536 97152/2097152 ( 4.6%)
- leaffaces 5790/65536 11580/131072 ( 8.8%)
- leafbrushes 2325/65536 4650/131072 ( 3.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 29896/512000 119584/2048000 ( 5.8%)
- edges 18506/256000 74024/1024000 ( 7.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 544/32768 5440/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8772/65536 17544/131072 (13.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4612136/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1338/393216 ( 0.3%)
- LDR ambient table 3036/65536 12144/262144 ( 4.6%)
- HDR ambient table 3036/65536 12144/262144 ( 4.6%)
- LDR leaf ambient 14456/65536 404768/1835008 (22.1%)
- HDR leaf ambient 3036/65536 85008/1835008 ( 4.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213749/0 ( 0.0%)
- physics [variable] 304728/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 12064
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 14 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (-1312.00 -1129.83 212.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1971 texinfos to 1033
- Reduced 45 texdatas to 40 (1373 bytes to 1072)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215035, actual size 213749
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4469 faces
- 953484 square feet [137301776.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0212 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 864/8192 10368/98304 (10.5%)
- brushsides 7032/65536 56256/524288 (10.7%)
- planes 1934/65536 38680/1310720 ( 3.0%)
- vertexes 7745/65536 92940/786432 (11.8%)
- nodes 3030/65536 96960/2097152 ( 4.6%)
- texinfos 1033/12288 74376/884736 ( 8.4%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4469/65536 250264/3670016 ( 6.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2203/65536 123368/3670016 ( 3.4%)
- leaves 3032/65536 97024/2097152 ( 4.6%)
- leaffaces 5764/65536 11528/131072 ( 8.8%)
- leafbrushes 2324/65536 4648/131072 ( 3.5%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 29776/512000 119104/2048000 ( 5.8%)
- edges 18514/256000 74056/1024000 ( 7.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 543/32768 5430/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8730/65536 17460/131072 (13.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4607168/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1338/393216 ( 0.3%)
- LDR ambient table 3032/65536 12128/262144 ( 4.6%)
- HDR ambient table 3032/65536 12128/262144 ( 4.6%)
- LDR leaf ambient 14360/65536 402080/1835008 (21.9%)
- HDR leaf ambient 3032/65536 84896/1835008 ( 4.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213749/0 ( 0.0%)
- physics [variable] 304728/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 11996
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 14 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-4544.00 2880.00 -92.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1971 texinfos to 1033
- Reduced 45 texdatas to 40 (1373 bytes to 1072)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215035, actual size 213749
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4469 faces
- 953484 square feet [137301776.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0199 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 864/8192 10368/98304 (10.5%)
- brushsides 7032/65536 56256/524288 (10.7%)
- planes 1934/65536 38680/1310720 ( 3.0%)
- vertexes 7745/65536 92940/786432 (11.8%)
- nodes 3030/65536 96960/2097152 ( 4.6%)
- texinfos 1033/12288 74376/884736 ( 8.4%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4469/65536 250264/3670016 ( 6.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2203/65536 123368/3670016 ( 3.4%)
- leaves 3032/65536 97024/2097152 ( 4.6%)
- leaffaces 5764/65536 11528/131072 ( 8.8%)
- leafbrushes 2324/65536 4648/131072 ( 3.5%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 29776/512000 119104/2048000 ( 5.8%)
- edges 18514/256000 74056/1024000 ( 7.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 543/32768 5430/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8730/65536 17460/131072 (13.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4607168/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1052/393216 ( 0.3%)
- LDR ambient table 3032/65536 12128/262144 ( 4.6%)
- HDR ambient table 3032/65536 12128/262144 ( 4.6%)
- LDR leaf ambient 1828/65536 51184/1835008 ( 2.8%)
- HDR leaf ambient 3032/65536 84896/1835008 ( 4.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213749/0 ( 0.0%)
- physics [variable] 304728/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 11996
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 8 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (168024 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1198 texinfos to 642
- Reduced 39 texdatas to 36 (1156 bytes to 973)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214047, actual size 213029
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3322 faces
- 852980 square feet [122829240.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0143 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 480/8192 5760/98304 ( 5.9%)
- brushsides 3628/65536 29024/524288 ( 5.5%)
- planes 1056/65536 21120/1310720 ( 1.6%)
- vertexes 5508/65536 66096/786432 ( 8.4%)
- nodes 3036/65536 97152/2097152 ( 4.6%)
- texinfos 642/12288 46224/884736 ( 5.2%)
- texdata 36/2048 1152/65536 ( 1.8%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 3322/65536 186032/3670016 ( 5.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1253/65536 70168/3670016 ( 1.9%)
- leaves 3038/65536 97216/2097152 ( 4.6%)
- leaffaces 3990/65536 7980/131072 ( 6.1%)
- leafbrushes 1667/65536 3334/131072 ( 2.5%)
- areas 1/256 8/2048 ( 0.4%)
- surfedges 20259/512000 81036/2048000 ( 4.0%)
- edges 12047/256000 48188/1024000 ( 4.7%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 273/32768 2730/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4068/65536 8136/131072 ( 6.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3852256/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 343/393216 ( 0.1%)
- LDR ambient table 3038/65536 12152/262144 ( 4.6%)
- HDR ambient table 3038/65536 12152/262144 ( 4.6%)
- LDR leaf ambient 1833/65536 51324/1835008 ( 2.8%)
- HDR leaf ambient 3038/65536 85064/1835008 ( 4.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213029/0 ( 0.0%)
- physics [variable] 168024/4194304 ( 4.0%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 8593
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 7 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-4544.00 2880.00 -92.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1971 texinfos to 1033
- Reduced 45 texdatas to 40 (1373 bytes to 1072)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215035, actual size 213749
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4469 faces
- 953484 square feet [137301776.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0216 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 864/8192 10368/98304 (10.5%)
- brushsides 7032/65536 56256/524288 (10.7%)
- planes 1934/65536 38680/1310720 ( 3.0%)
- vertexes 7745/65536 92940/786432 (11.8%)
- nodes 3030/65536 96960/2097152 ( 4.6%)
- texinfos 1033/12288 74376/884736 ( 8.4%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4469/65536 250264/3670016 ( 6.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2203/65536 123368/3670016 ( 3.4%)
- leaves 3032/65536 97024/2097152 ( 4.6%)
- leaffaces 5764/65536 11528/131072 ( 8.8%)
- leafbrushes 2324/65536 4648/131072 ( 3.5%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 29776/512000 119104/2048000 ( 5.8%)
- edges 18514/256000 74056/1024000 ( 7.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 543/32768 5430/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8730/65536 17460/131072 (13.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4607168/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1052/393216 ( 0.3%)
- LDR ambient table 3032/65536 12128/262144 ( 4.6%)
- HDR ambient table 3032/65536 12128/262144 ( 4.6%)
- LDR leaf ambient 1828/65536 51184/1835008 ( 2.8%)
- HDR leaf ambient 3032/65536 84896/1835008 ( 4.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213749/0 ( 0.0%)
- physics [variable] 304728/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 11996
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 9 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (168024 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1198 texinfos to 642
- Reduced 39 texdatas to 36 (1156 bytes to 973)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 214047, actual size 213029
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 3322 faces
- 852980 square feet [122829240.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0214 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 480/8192 5760/98304 ( 5.9%)
- brushsides 3628/65536 29024/524288 ( 5.5%)
- planes 1056/65536 21120/1310720 ( 1.6%)
- vertexes 5508/65536 66096/786432 ( 8.4%)
- nodes 3036/65536 97152/2097152 ( 4.6%)
- texinfos 642/12288 46224/884736 ( 5.2%)
- texdata 36/2048 1152/65536 ( 1.8%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 3322/65536 186032/3670016 ( 5.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1253/65536 70168/3670016 ( 1.9%)
- leaves 3038/65536 97216/2097152 ( 4.6%)
- leaffaces 3990/65536 7980/131072 ( 6.1%)
- leafbrushes 1667/65536 3334/131072 ( 2.5%)
- areas 1/256 8/2048 ( 0.4%)
- surfedges 20259/512000 81036/2048000 ( 4.0%)
- edges 12047/256000 48188/1024000 ( 4.7%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 273/32768 2730/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4068/65536 8136/131072 ( 6.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3852256/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 343/393216 ( 0.1%)
- LDR ambient table 3038/65536 12152/262144 ( 4.6%)
- HDR ambient table 3038/65536 12152/262144 ( 4.6%)
- LDR leaf ambient 1833/65536 51324/1835008 ( 2.8%)
- HDR leaf ambient 3038/65536 85064/1835008 ( 4.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213029/0 ( 0.0%)
- physics [variable] 168024/4194304 ( 4.0%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 8593
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 8 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-4544.00 2880.00 -92.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1971 texinfos to 1033
- Reduced 45 texdatas to 40 (1373 bytes to 1072)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215035, actual size 213749
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4469 faces
- 953484 square feet [137301776.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0192 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 864/8192 10368/98304 (10.5%)
- brushsides 7032/65536 56256/524288 (10.7%)
- planes 1934/65536 38680/1310720 ( 3.0%)
- vertexes 7745/65536 92940/786432 (11.8%)
- nodes 3030/65536 96960/2097152 ( 4.6%)
- texinfos 1033/12288 74376/884736 ( 8.4%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4469/65536 250264/3670016 ( 6.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2203/65536 123368/3670016 ( 3.4%)
- leaves 3032/65536 97024/2097152 ( 4.6%)
- leaffaces 5764/65536 11528/131072 ( 8.8%)
- leafbrushes 2324/65536 4648/131072 ( 3.5%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 29776/512000 119104/2048000 ( 5.8%)
- edges 18514/256000 74056/1024000 ( 7.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 543/32768 5430/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8730/65536 17460/131072 (13.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4607168/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1052/393216 ( 0.3%)
- LDR ambient table 3032/65536 12128/262144 ( 4.6%)
- HDR ambient table 3032/65536 12128/262144 ( 4.6%)
- LDR leaf ambient 1828/65536 51184/1835008 ( 2.8%)
- HDR leaf ambient 3032/65536 84896/1835008 ( 4.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213749/0 ( 0.0%)
- physics [variable] 304728/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 11996
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 9 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-4544.00 2880.00 -92.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1971 texinfos to 1033
- Reduced 45 texdatas to 40 (1373 bytes to 1072)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215035, actual size 213749
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4471 faces
- 953484 square feet [137301776.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0185 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 863/8192 10356/98304 (10.5%)
- brushsides 7026/65536 56208/524288 (10.7%)
- planes 1934/65536 38680/1310720 ( 3.0%)
- vertexes 7749/65536 92988/786432 (11.8%)
- nodes 3037/65536 97184/2097152 ( 4.6%)
- texinfos 1033/12288 74376/884736 ( 8.4%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4471/65536 250376/3670016 ( 6.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2203/65536 123368/3670016 ( 3.4%)
- leaves 3039/65536 97248/2097152 ( 4.6%)
- leaffaces 5774/65536 11548/131072 ( 8.8%)
- leafbrushes 2325/65536 4650/131072 ( 3.5%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 29788/512000 119152/2048000 ( 5.8%)
- edges 18430/256000 73720/1024000 ( 7.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 544/32768 5440/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8742/65536 17484/131072 (13.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4607168/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 944/393216 ( 0.2%)
- LDR ambient table 3039/65536 12156/262144 ( 4.6%)
- HDR ambient table 3039/65536 12156/262144 ( 4.6%)
- LDR leaf ambient 1834/65536 51352/1835008 ( 2.8%)
- HDR leaf ambient 3039/65536 85092/1835008 ( 4.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213749/0 ( 0.0%)
- physics [variable] 304728/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 12004
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 7 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (-4544.00 2880.00 -92.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1971 texinfos to 1033
- Reduced 45 texdatas to 40 (1373 bytes to 1072)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215035, actual size 213749
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- No vis information, direct lighting only.
- 4471 faces
- 953484 square feet [137301776.00 square inches]
- 4 Displacements
- 41769 Square Feet [6014852.50 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0206 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 863/8192 10356/98304 (10.5%)
- brushsides 7026/65536 56208/524288 (10.7%)
- planes 1934/65536 38680/1310720 ( 3.0%)
- vertexes 7749/65536 92988/786432 (11.8%)
- nodes 3037/65536 97184/2097152 ( 4.6%)
- texinfos 1033/12288 74376/884736 ( 8.4%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 97344/0 97344/0 ( 0.0%)
- faces 4471/65536 250376/3670016 ( 6.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2203/65536 123368/3670016 ( 3.4%)
- leaves 3039/65536 97248/2097152 ( 4.6%)
- leaffaces 5774/65536 11548/131072 ( 8.8%)
- leafbrushes 2325/65536 4650/131072 ( 3.5%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 29788/512000 119152/2048000 ( 5.8%)
- edges 18430/256000 73720/1024000 ( 7.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 544/32768 5440/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8742/65536 17484/131072 (13.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4607168/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 944/393216 ( 0.2%)
- LDR ambient table 3039/65536 12156/262144 ( 4.6%)
- HDR ambient table 3039/65536 12156/262144 ( 4.6%)
- LDR leaf ambient 1834/65536 51352/1835008 ( 2.8%)
- HDR leaf ambient 3039/65536 85092/1835008 ( 4.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213749/0 ( 0.0%)
- physics [variable] 304728/4194304 ( 7.3%)
- physics terrain [variable] 942/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 12004
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 9 seconds elapsed
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1971 texinfos to 1003
- Reduced 45 texdatas to 40 (1373 bytes to 1072)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215035, actual size 213749
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1315 portalclusters
- 3647 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8..
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1971 texinfos to 1003
- Reduced 45 texdatas to 40 (1373 bytes to 1072)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215035, actual size 213749
- 1 second elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1315 portalclusters
- 3647 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2....3...4...59....
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (304728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1968 texinfos to 1002
- Reduced 44 texdatas to 39 (1351 bytes to 1050)
- Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 215035, actual size 213749
- 0 seconds elapsed
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1313 portalclusters
- 3638 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...
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