Advertisement
Guest User

Untitled

a guest
Dec 19th, 2017
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 447.42 KB | None | 0 0
  1.  
  2.  
  3.  
  4. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  5. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  6. fixing up env_cubemap materials on brush sides...
  7. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  8. Building Faces...done (0)
  9. FixTjuncs...
  10. PruneNodes...
  11. WriteBSP...
  12. done (0)
  13. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  14. done (0)
  15. Creating default LDR cubemaps for env_cubemap using skybox materials:
  16. skybox/sky_day01_01*.vmt
  17. ! Run buildcubemaps in the engine to get the correct cube maps.
  18. Creating default HDR cubemaps for env_cubemap using skybox materials:
  19. skybox/sky_day01_01*.vmt
  20. ! Run buildcubemaps in the engine to get the correct cube maps.
  21. Finding displacement neighbors...
  22. Finding lightmap sample positions...
  23. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  24. Building Physics collision data...
  25. done (0) (52953 bytes)
  26. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  27. Compacting texture/material tables...
  28. Reduced 246 texinfos to 151
  29. Reduced 7 texdatas to 6 (185 bytes to 124)
  30. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  31. Wrote ZIP buffer, estimated size 212310, actual size 211694
  32. 0 seconds elapsed
  33.  
  34.  
  35.  
  36. 4 threads
  37. reading c:\users\willem\documents\ctf_closeencounters.bsp
  38. reading c:\users\willem\documents\ctf_closeencounters.prt
  39. 570 portalclusters
  40. 1377 numportals
  41. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 53 visible clusters (0.02%)
  42. Total clusters visible: 268593
  43. Average clusters visible: 471
  44. Building PAS...
  45. Average clusters audible: 569
  46. visdatasize:86570 compressed from 82080
  47. writing c:\users\willem\documents\ctf_closeencounters.bsp
  48. 7 seconds elapsed
  49.  
  50.  
  51.  
  52. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  53. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  54. fixing up env_cubemap materials on brush sides...
  55. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  56. Building Faces...done (0)
  57. FixTjuncs...
  58. PruneNodes...
  59. WriteBSP...
  60. done (0)
  61. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  62. done (0)
  63. Creating default LDR cubemaps for env_cubemap using skybox materials:
  64. skybox/sky_day01_01*.vmt
  65. ! Run buildcubemaps in the engine to get the correct cube maps.
  66. Creating default HDR cubemaps for env_cubemap using skybox materials:
  67. skybox/sky_day01_01*.vmt
  68. ! Run buildcubemaps in the engine to get the correct cube maps.
  69. Finding displacement neighbors...
  70. Finding lightmap sample positions...
  71. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  72. Building Physics collision data...
  73. done (0) (52953 bytes)
  74. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  75. Compacting texture/material tables...
  76. Reduced 246 texinfos to 151
  77. Reduced 7 texdatas to 6 (185 bytes to 124)
  78. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  79. Wrote ZIP buffer, estimated size 212310, actual size 211694
  80. 0 seconds elapsed
  81.  
  82.  
  83.  
  84. 4 threads
  85. reading c:\users\willem\documents\ctf_closeencounters.bsp
  86. reading c:\users\willem\documents\ctf_closeencounters.prt
  87. 570 portalclusters
  88. 1377 numportals
  89. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 53 visible clusters (0.02%)
  90. Total clusters visible: 268593
  91. Average clusters visible: 471
  92. Building PAS...
  93. Average clusters audible: 569
  94. visdatasize:86570 compressed from 82080
  95. writing c:\users\willem\documents\ctf_closeencounters.bsp
  96. 7 seconds elapsed
  97.  
  98.  
  99.  
  100. [Reading texlights from 'lights.rad']
  101. [56 texlights parsed from 'lights.rad']
  102.  
  103. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  104. 1071 faces
  105. 17634 square feet [2539337.25 square inches]
  106. 0 Displacements
  107. 0 Square Feet [0.00 Square Inches]
  108. 1071 patches before subdivision
  109. 3833 patches after subdivision
  110. 0 direct lights
  111. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 845896, max 633
  112. transfer lists: 6.5 megs
  113. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  114. Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
  115. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  116. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  117. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  118. Ready to Finish
  119.  
  120. Object names Objects/Maxobjs Memory / Maxmem Fullness
  121. ------------ --------------- --------------- --------
  122. models 1/1024 48/49152 ( 0.1%)
  123. brushes 161/8192 1932/98304 ( 2.0%)
  124. brushsides 1434/65536 11472/524288 ( 2.2%)
  125. planes 324/65536 6480/1310720 ( 0.5%)
  126. vertexes 1414/65536 16968/786432 ( 2.2%)
  127. nodes 961/65536 30752/2097152 ( 1.5%)
  128. texinfos 151/12288 10872/884736 ( 1.2%)
  129. texdata 6/2048 192/65536 ( 0.3%)
  130. dispinfos 0/0 0/0 ( 0.0%)
  131. disp_verts 0/0 0/0 ( 0.0%)
  132. disp_tris 0/0 0/0 ( 0.0%)
  133. disp_lmsamples 0/0 0/0 ( 0.0%)
  134. faces 1071/65536 59976/3670016 ( 1.6%)
  135. hdr faces 0/65536 0/3670016 ( 0.0%)
  136. origfaces 405/65536 22680/3670016 ( 0.6%)
  137. leaves 963/65536 30816/2097152 ( 1.5%)
  138. leaffaces 1344/65536 2688/131072 ( 2.1%)
  139. leafbrushes 774/65536 1548/131072 ( 1.2%)
  140. areas 2/256 16/2048 ( 0.8%)
  141. surfedges 6357/512000 25428/2048000 ( 1.2%)
  142. edges 4070/256000 16280/1024000 ( 1.6%)
  143. LDR worldlights 0/8192 0/720896 ( 0.0%)
  144. HDR worldlights 0/8192 0/720896 ( 0.0%)
  145. leafwaterdata 0/32768 0/393216 ( 0.0%)
  146. waterstrips 116/32768 1160/327680 ( 0.4%)
  147. waterverts 0/65536 0/786432 ( 0.0%)
  148. waterindices 1569/65536 3138/131072 ( 2.4%)
  149. cubemapsamples 0/1024 0/16384 ( 0.0%)
  150. overlays 0/512 0/180224 ( 0.0%)
  151. LDR lightdata [variable] 283568/0 ( 0.0%)
  152. HDR lightdata [variable] 0/0 ( 0.0%)
  153. visdata [variable] 86570/16777216 ( 0.5%)
  154. entdata [variable] 355/393216 ( 0.1%)
  155. LDR ambient table 963/65536 3852/262144 ( 1.5%)
  156. HDR ambient table 963/65536 3852/262144 ( 1.5%)
  157. LDR leaf ambient 570/65536 15960/1835008 ( 0.9%)
  158. HDR leaf ambient 963/65536 26964/1835008 ( 1.5%)
  159. occluders 0/0 0/0 ( 0.0%)
  160. occluder polygons 0/0 0/0 ( 0.0%)
  161. occluder vert ind 0/0 0/0 ( 0.0%)
  162. detail props [variable] 1/12 ( 8.3%)
  163. static props [variable] 1/12 ( 8.3%)
  164. pakfile [variable] 211694/0 ( 0.0%)
  165. physics [variable] 52953/4194304 ( 1.3%)
  166. physics terrain [variable] 2/1048576 ( 0.0%)
  167.  
  168. Level flags = 0
  169.  
  170. Total triangle count: 2595
  171. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  172. 2 seconds elapsed
  173.  
  174.  
  175.  
  176. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  177. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  178. fixing up env_cubemap materials on brush sides...
  179. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  180. Building Faces...done (0)
  181. FixTjuncs...
  182. PruneNodes...
  183. WriteBSP...
  184. done (0)
  185. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  186. done (0)
  187. Creating default LDR cubemaps for env_cubemap using skybox materials:
  188. skybox/sky_day01_01*.vmt
  189. ! Run buildcubemaps in the engine to get the correct cube maps.
  190. Creating default HDR cubemaps for env_cubemap using skybox materials:
  191. skybox/sky_day01_01*.vmt
  192. ! Run buildcubemaps in the engine to get the correct cube maps.
  193. Finding displacement neighbors...
  194. Finding lightmap sample positions...
  195. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  196. Building Physics collision data...
  197. done (0) (52953 bytes)
  198. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  199. Compacting texture/material tables...
  200. Reduced 246 texinfos to 151
  201. Reduced 7 texdatas to 6 (185 bytes to 124)
  202. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  203. Wrote ZIP buffer, estimated size 212310, actual size 211694
  204. 0 seconds elapsed
  205.  
  206.  
  207.  
  208. 4 threads
  209. reading c:\users\willem\documents\ctf_closeencounters.bsp
  210. reading c:\users\willem\documents\ctf_closeencounters.prt
  211. 570 portalclusters
  212. 1377 numportals
  213. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 53 visible clusters (0.02%)
  214. Total clusters visible: 268593
  215. Average clusters visible: 471
  216. Building PAS...
  217. Average clusters audible: 569
  218. visdatasize:86570 compressed from 82080
  219. writing c:\users\willem\documents\ctf_closeencounters.bsp
  220. 7 seconds elapsed
  221.  
  222.  
  223.  
  224. [Reading texlights from 'lights.rad']
  225. [56 texlights parsed from 'lights.rad']
  226.  
  227. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  228. 1071 faces
  229. 17634 square feet [2539337.25 square inches]
  230. 0 Displacements
  231. 0 Square Feet [0.00 Square Inches]
  232. 1071 patches before subdivision
  233. 3833 patches after subdivision
  234. 0 direct lights
  235. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 845896, max 633
  236. transfer lists: 6.5 megs
  237. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  238. Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
  239. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  240. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  241. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  242. Ready to Finish
  243.  
  244. Object names Objects/Maxobjs Memory / Maxmem Fullness
  245. ------------ --------------- --------------- --------
  246. models 1/1024 48/49152 ( 0.1%)
  247. brushes 161/8192 1932/98304 ( 2.0%)
  248. brushsides 1434/65536 11472/524288 ( 2.2%)
  249. planes 324/65536 6480/1310720 ( 0.5%)
  250. vertexes 1414/65536 16968/786432 ( 2.2%)
  251. nodes 961/65536 30752/2097152 ( 1.5%)
  252. texinfos 151/12288 10872/884736 ( 1.2%)
  253. texdata 6/2048 192/65536 ( 0.3%)
  254. dispinfos 0/0 0/0 ( 0.0%)
  255. disp_verts 0/0 0/0 ( 0.0%)
  256. disp_tris 0/0 0/0 ( 0.0%)
  257. disp_lmsamples 0/0 0/0 ( 0.0%)
  258. faces 1071/65536 59976/3670016 ( 1.6%)
  259. hdr faces 0/65536 0/3670016 ( 0.0%)
  260. origfaces 405/65536 22680/3670016 ( 0.6%)
  261. leaves 963/65536 30816/2097152 ( 1.5%)
  262. leaffaces 1344/65536 2688/131072 ( 2.1%)
  263. leafbrushes 774/65536 1548/131072 ( 1.2%)
  264. areas 2/256 16/2048 ( 0.8%)
  265. surfedges 6357/512000 25428/2048000 ( 1.2%)
  266. edges 4070/256000 16280/1024000 ( 1.6%)
  267. LDR worldlights 0/8192 0/720896 ( 0.0%)
  268. HDR worldlights 0/8192 0/720896 ( 0.0%)
  269. leafwaterdata 0/32768 0/393216 ( 0.0%)
  270. waterstrips 116/32768 1160/327680 ( 0.4%)
  271. waterverts 0/65536 0/786432 ( 0.0%)
  272. waterindices 1569/65536 3138/131072 ( 2.4%)
  273. cubemapsamples 0/1024 0/16384 ( 0.0%)
  274. overlays 0/512 0/180224 ( 0.0%)
  275. LDR lightdata [variable] 283568/0 ( 0.0%)
  276. HDR lightdata [variable] 0/0 ( 0.0%)
  277. visdata [variable] 86570/16777216 ( 0.5%)
  278. entdata [variable] 355/393216 ( 0.1%)
  279. LDR ambient table 963/65536 3852/262144 ( 1.5%)
  280. HDR ambient table 963/65536 3852/262144 ( 1.5%)
  281. LDR leaf ambient 570/65536 15960/1835008 ( 0.9%)
  282. HDR leaf ambient 963/65536 26964/1835008 ( 1.5%)
  283. occluders 0/0 0/0 ( 0.0%)
  284. occluder polygons 0/0 0/0 ( 0.0%)
  285. occluder vert ind 0/0 0/0 ( 0.0%)
  286. detail props [variable] 1/12 ( 8.3%)
  287. static props [variable] 1/12 ( 8.3%)
  288. pakfile [variable] 211694/0 ( 0.0%)
  289. physics [variable] 52953/4194304 ( 1.3%)
  290. physics terrain [variable] 2/1048576 ( 0.0%)
  291.  
  292. Level flags = 0
  293.  
  294. Total triangle count: 2595
  295. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  296. 2 seconds elapsed
  297.  
  298.  
  299.  
  300. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  301. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  302. fixing up env_cubemap materials on brush sides...
  303. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  304. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  305.  
  306. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 444.0)
  307. Leaf 0 contents: CONTENTS_SOLID
  308. Leaf 1 contents:
  309. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  310. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  311. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  312. Candidate brush IDs:
  313.  
  314.  
  315. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 444.0)
  316. Leaf 0 contents: CONTENTS_SOLID
  317. Leaf 1 contents:
  318. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  319. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  320. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  321. Candidate brush IDs:
  322.  
  323.  
  324. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
  325. Leaf 0 contents: CONTENTS_SOLID
  326. Leaf 1 contents:
  327. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  328. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  329. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  330. Candidate brush IDs:
  331.  
  332.  
  333. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  334. Leaf 0 contents: CONTENTS_SOLID
  335. Leaf 1 contents:
  336. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  337. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  338. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  339. Candidate brush IDs:
  340.  
  341.  
  342. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 156.0)
  343. Leaf 0 contents: CONTENTS_SOLID
  344. Leaf 1 contents:
  345. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  346. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  347. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  348. Candidate brush IDs:
  349.  
  350.  
  351. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 156.0)
  352. Leaf 0 contents: CONTENTS_SOLID
  353. Leaf 1 contents:
  354. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  355. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  356. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  357. Candidate brush IDs:
  358.  
  359.  
  360. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 512.0 800.0)
  361. Leaf 0 contents: CONTENTS_SOLID
  362. Leaf 1 contents:
  363. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  364. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  365. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  366. Candidate brush IDs:
  367.  
  368.  
  369. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 444.0)
  370. Leaf 0 contents:
  371. Leaf 1 contents: CONTENTS_SOLID
  372. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  373. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  374. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  375. Candidate brush IDs:
  376.  
  377. *** Suppressing further FindPortalSide errors.... ***
  378. Processing areas...done (0)
  379. Building Faces...done (0)
  380. FixTjuncs...
  381. PruneNodes...
  382. WriteBSP...
  383. done (0)
  384. Creating default LDR cubemaps for env_cubemap using skybox materials:
  385. skybox/sky_day01_01*.vmt
  386. ! Run buildcubemaps in the engine to get the correct cube maps.
  387. Creating default HDR cubemaps for env_cubemap using skybox materials:
  388. skybox/sky_day01_01*.vmt
  389. ! Run buildcubemaps in the engine to get the correct cube maps.
  390. Finding displacement neighbors...
  391. Finding lightmap sample positions...
  392. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  393. Building Physics collision data...
  394. done (1) (185849 bytes)
  395. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  396. Compacting texture/material tables...
  397. Reduced 1035 texinfos to 567
  398. Reduced 23 texdatas to 22 (546 bytes to 485)
  399. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  400. Wrote ZIP buffer, estimated size 212310, actual size 211694
  401. 1 second elapsed
  402.  
  403.  
  404.  
  405. 4 threads
  406. reading c:\users\willem\documents\ctf_closeencounters.bsp
  407. reading c:\users\willem\documents\ctf_closeencounters.prt
  408. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  409.  
  410.  
  411.  
  412. [Reading texlights from 'lights.rad']
  413. [56 texlights parsed from 'lights.rad']
  414.  
  415. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  416. No vis information, direct lighting only.
  417. 3444 faces
  418. 331215 square feet [47694960.00 square inches]
  419. 0 Displacements
  420. 0 Square Feet [0.00 Square Inches]
  421. 0 direct lights
  422. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
  423. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  424. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  425. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  426. Ready to Finish
  427.  
  428. Object names Objects/Maxobjs Memory / Maxmem Fullness
  429. ------------ --------------- --------------- --------
  430. models 1/1024 48/49152 ( 0.1%)
  431. brushes 544/8192 6528/98304 ( 6.6%)
  432. brushsides 4362/65536 34896/524288 ( 6.7%)
  433. planes 858/65536 17160/1310720 ( 1.3%)
  434. vertexes 5343/65536 64116/786432 ( 8.2%)
  435. nodes 3192/65536 102144/2097152 ( 4.9%)
  436. texinfos 567/12288 40824/884736 ( 4.6%)
  437. texdata 22/2048 704/65536 ( 1.1%)
  438. dispinfos 0/0 0/0 ( 0.0%)
  439. disp_verts 0/0 0/0 ( 0.0%)
  440. disp_tris 0/0 0/0 ( 0.0%)
  441. disp_lmsamples 0/0 0/0 ( 0.0%)
  442. faces 3444/65536 192864/3670016 ( 5.3%)
  443. hdr faces 0/65536 0/3670016 ( 0.0%)
  444. origfaces 1430/65536 80080/3670016 ( 2.2%)
  445. leaves 3194/65536 102208/2097152 ( 4.9%)
  446. leaffaces 4192/65536 8384/131072 ( 6.4%)
  447. leafbrushes 2017/65536 4034/131072 ( 3.1%)
  448. areas 2/256 16/2048 ( 0.8%)
  449. surfedges 21467/512000 85868/2048000 ( 4.2%)
  450. edges 13122/256000 52488/1024000 ( 5.1%)
  451. LDR worldlights 0/8192 0/720896 ( 0.0%)
  452. HDR worldlights 0/8192 0/720896 ( 0.0%)
  453. leafwaterdata 0/32768 0/393216 ( 0.0%)
  454. waterstrips 310/32768 3100/327680 ( 0.9%)
  455. waterverts 0/65536 0/786432 ( 0.0%)
  456. waterindices 4827/65536 9654/131072 ( 7.4%)
  457. cubemapsamples 0/1024 0/16384 ( 0.0%)
  458. overlays 0/512 0/180224 ( 0.0%)
  459. LDR lightdata [variable] 1813452/0 ( 0.0%)
  460. HDR lightdata [variable] 0/0 ( 0.0%)
  461. visdata [variable] 0/16777216 ( 0.0%)
  462. entdata [variable] 358/393216 ( 0.1%)
  463. LDR ambient table 3194/65536 12776/262144 ( 4.9%)
  464. HDR ambient table 3194/65536 12776/262144 ( 4.9%)
  465. LDR leaf ambient 1943/65536 54404/1835008 ( 3.0%)
  466. HDR leaf ambient 3194/65536 89432/1835008 ( 4.9%)
  467. occluders 0/0 0/0 ( 0.0%)
  468. occluder polygons 0/0 0/0 ( 0.0%)
  469. occluder vert ind 0/0 0/0 ( 0.0%)
  470. detail props [variable] 1/12 ( 8.3%)
  471. static props [variable] 1/12 ( 8.3%)
  472. pakfile [variable] 211694/0 ( 0.0%)
  473. physics [variable] 185849/4194304 ( 4.4%)
  474. physics terrain [variable] 2/1048576 ( 0.0%)
  475.  
  476. Level flags = 0
  477.  
  478. Total triangle count: 8849
  479. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  480. 19 seconds elapsed
  481.  
  482.  
  483.  
  484. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  485. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  486. fixing up env_cubemap materials on brush sides...
  487. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  488. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  489.  
  490. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 444.0)
  491. Leaf 0 contents: CONTENTS_SOLID
  492. Leaf 1 contents:
  493. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  494. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  495. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  496. Candidate brush IDs:
  497.  
  498.  
  499. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 444.0)
  500. Leaf 0 contents: CONTENTS_SOLID
  501. Leaf 1 contents:
  502. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  503. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  504. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  505. Candidate brush IDs:
  506.  
  507.  
  508. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
  509. Leaf 0 contents: CONTENTS_SOLID
  510. Leaf 1 contents:
  511. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  512. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  513. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  514. Candidate brush IDs:
  515.  
  516.  
  517. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  518. Leaf 0 contents: CONTENTS_SOLID
  519. Leaf 1 contents:
  520. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  521. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  522. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  523. Candidate brush IDs:
  524.  
  525.  
  526. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 800.0)
  527. Leaf 0 contents: CONTENTS_SOLID
  528. Leaf 1 contents:
  529. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  530. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  531. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  532. Candidate brush IDs:
  533.  
  534.  
  535. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 156.0)
  536. Leaf 0 contents: CONTENTS_SOLID
  537. Leaf 1 contents:
  538. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  539. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  540. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  541. Candidate brush IDs:
  542.  
  543.  
  544. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 800.0)
  545. Leaf 0 contents: CONTENTS_SOLID
  546. Leaf 1 contents:
  547. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  548. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  549. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  550. Candidate brush IDs:
  551.  
  552.  
  553. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 444.0)
  554. Leaf 0 contents: CONTENTS_SOLID
  555. Leaf 1 contents:
  556. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  557. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  558. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  559. Candidate brush IDs:
  560.  
  561. *** Suppressing further FindPortalSide errors.... ***
  562. Processing areas...done (0)
  563. Building Faces...done (0)
  564. FixTjuncs...
  565. PruneNodes...
  566. WriteBSP...
  567. done (0)
  568. Creating default LDR cubemaps for env_cubemap using skybox materials:
  569. skybox/sky_day01_01*.vmt
  570. ! Run buildcubemaps in the engine to get the correct cube maps.
  571. Creating default HDR cubemaps for env_cubemap using skybox materials:
  572. skybox/sky_day01_01*.vmt
  573. ! Run buildcubemaps in the engine to get the correct cube maps.
  574. Finding displacement neighbors...
  575. Finding lightmap sample positions...
  576. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  577. Building Physics collision data...
  578. done (1) (185913 bytes)
  579. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  580. Compacting texture/material tables...
  581. Reduced 1040 texinfos to 561
  582. Reduced 23 texdatas to 22 (546 bytes to 485)
  583. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  584. Wrote ZIP buffer, estimated size 212310, actual size 211694
  585. 1 second elapsed
  586.  
  587.  
  588.  
  589. 4 threads
  590. reading c:\users\willem\documents\ctf_closeencounters.bsp
  591. reading c:\users\willem\documents\ctf_closeencounters.prt
  592. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  593.  
  594.  
  595.  
  596. [Reading texlights from 'lights.rad']
  597. [56 texlights parsed from 'lights.rad']
  598.  
  599. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  600. No vis information, direct lighting only.
  601. 3444 faces
  602. 333818 square feet [48069832.00 square inches]
  603. 0 Displacements
  604. 0 Square Feet [0.00 Square Inches]
  605. 0 direct lights
  606. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  607. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  608. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  609. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  610. Ready to Finish
  611.  
  612. Object names Objects/Maxobjs Memory / Maxmem Fullness
  613. ------------ --------------- --------------- --------
  614. models 1/1024 48/49152 ( 0.1%)
  615. brushes 546/8192 6552/98304 ( 6.7%)
  616. brushsides 4374/65536 34992/524288 ( 6.7%)
  617. planes 858/65536 17160/1310720 ( 1.3%)
  618. vertexes 5352/65536 64224/786432 ( 8.2%)
  619. nodes 3206/65536 102592/2097152 ( 4.9%)
  620. texinfos 561/12288 40392/884736 ( 4.6%)
  621. texdata 22/2048 704/65536 ( 1.1%)
  622. dispinfos 0/0 0/0 ( 0.0%)
  623. disp_verts 0/0 0/0 ( 0.0%)
  624. disp_tris 0/0 0/0 ( 0.0%)
  625. disp_lmsamples 0/0 0/0 ( 0.0%)
  626. faces 3444/65536 192864/3670016 ( 5.3%)
  627. hdr faces 0/65536 0/3670016 ( 0.0%)
  628. origfaces 1414/65536 79184/3670016 ( 2.2%)
  629. leaves 3208/65536 102656/2097152 ( 4.9%)
  630. leaffaces 4180/65536 8360/131072 ( 6.4%)
  631. leafbrushes 2026/65536 4052/131072 ( 3.1%)
  632. areas 2/256 16/2048 ( 0.8%)
  633. surfedges 21399/512000 85596/2048000 ( 4.2%)
  634. edges 13099/256000 52396/1024000 ( 5.1%)
  635. LDR worldlights 0/8192 0/720896 ( 0.0%)
  636. HDR worldlights 0/8192 0/720896 ( 0.0%)
  637. leafwaterdata 0/32768 0/393216 ( 0.0%)
  638. waterstrips 306/32768 3060/327680 ( 0.9%)
  639. waterverts 0/65536 0/786432 ( 0.0%)
  640. waterindices 4719/65536 9438/131072 ( 7.2%)
  641. cubemapsamples 0/1024 0/16384 ( 0.0%)
  642. overlays 0/512 0/180224 ( 0.0%)
  643. LDR lightdata [variable] 1814568/0 ( 0.0%)
  644. HDR lightdata [variable] 0/0 ( 0.0%)
  645. visdata [variable] 0/16777216 ( 0.0%)
  646. entdata [variable] 358/393216 ( 0.1%)
  647. LDR ambient table 3208/65536 12832/262144 ( 4.9%)
  648. HDR ambient table 3208/65536 12832/262144 ( 4.9%)
  649. LDR leaf ambient 1948/65536 54544/1835008 ( 3.0%)
  650. HDR leaf ambient 3208/65536 89824/1835008 ( 4.9%)
  651. occluders 0/0 0/0 ( 0.0%)
  652. occluder polygons 0/0 0/0 ( 0.0%)
  653. occluder vert ind 0/0 0/0 ( 0.0%)
  654. detail props [variable] 1/12 ( 8.3%)
  655. static props [variable] 1/12 ( 8.3%)
  656. pakfile [variable] 211694/0 ( 0.0%)
  657. physics [variable] 185913/4194304 ( 4.4%)
  658. physics terrain [variable] 2/1048576 ( 0.0%)
  659.  
  660. Level flags = 0
  661.  
  662. Total triangle count: 8845
  663. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  664. 18 seconds elapsed
  665.  
  666.  
  667.  
  668. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  669. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  670. fixing up env_cubemap materials on brush sides...
  671. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  672. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  673.  
  674. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 444.0)
  675. Leaf 0 contents: CONTENTS_SOLID
  676. Leaf 1 contents:
  677. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  678. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  679. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  680. Candidate brush IDs:
  681.  
  682.  
  683. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 444.0)
  684. Leaf 0 contents: CONTENTS_SOLID
  685. Leaf 1 contents:
  686. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  687. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  688. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  689. Candidate brush IDs:
  690.  
  691.  
  692. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
  693. Leaf 0 contents: CONTENTS_SOLID
  694. Leaf 1 contents:
  695. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  696. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  697. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  698. Candidate brush IDs:
  699.  
  700.  
  701. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  702. Leaf 0 contents: CONTENTS_SOLID
  703. Leaf 1 contents:
  704. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  705. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  706. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  707. Candidate brush IDs:
  708.  
  709.  
  710. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 800.0)
  711. Leaf 0 contents: CONTENTS_SOLID
  712. Leaf 1 contents:
  713. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  714. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  715. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  716. Candidate brush IDs:
  717.  
  718.  
  719. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 156.0)
  720. Leaf 0 contents: CONTENTS_SOLID
  721. Leaf 1 contents:
  722. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  723. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  724. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  725. Candidate brush IDs:
  726.  
  727.  
  728. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 800.0)
  729. Leaf 0 contents: CONTENTS_SOLID
  730. Leaf 1 contents:
  731. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  732. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  733. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  734. Candidate brush IDs:
  735.  
  736.  
  737. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 444.0)
  738. Leaf 0 contents: CONTENTS_SOLID
  739. Leaf 1 contents:
  740. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  741. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  742. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  743. Candidate brush IDs:
  744.  
  745. *** Suppressing further FindPortalSide errors.... ***
  746. Processing areas...done (0)
  747. Building Faces...done (0)
  748. FixTjuncs...
  749. PruneNodes...
  750. WriteBSP...
  751. done (0)
  752. Creating default LDR cubemaps for env_cubemap using skybox materials:
  753. skybox/sky_day01_01*.vmt
  754. ! Run buildcubemaps in the engine to get the correct cube maps.
  755. Creating default HDR cubemaps for env_cubemap using skybox materials:
  756. skybox/sky_day01_01*.vmt
  757. ! Run buildcubemaps in the engine to get the correct cube maps.
  758. Finding displacement neighbors...
  759. Finding lightmap sample positions...
  760. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  761. Building Physics collision data...
  762. done (1) (185913 bytes)
  763. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  764. Compacting texture/material tables...
  765. Reduced 1043 texinfos to 565
  766. Reduced 23 texdatas to 22 (546 bytes to 485)
  767. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  768. Wrote ZIP buffer, estimated size 212310, actual size 211694
  769. 1 second elapsed
  770.  
  771.  
  772.  
  773. 4 threads
  774. reading c:\users\willem\documents\ctf_closeencounters.bsp
  775. reading c:\users\willem\documents\ctf_closeencounters.prt
  776. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  777.  
  778.  
  779.  
  780. [Reading texlights from 'lights.rad']
  781. [56 texlights parsed from 'lights.rad']
  782.  
  783. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  784. No vis information, direct lighting only.
  785. 3454 faces
  786. 334275 square feet [48135688.00 square inches]
  787. 0 Displacements
  788. 0 Square Feet [0.00 Square Inches]
  789. 0 direct lights
  790. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
  791. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  792. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  793. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  794. Ready to Finish
  795.  
  796. Object names Objects/Maxobjs Memory / Maxmem Fullness
  797. ------------ --------------- --------------- --------
  798. models 1/1024 48/49152 ( 0.1%)
  799. brushes 546/8192 6552/98304 ( 6.7%)
  800. brushsides 4374/65536 34992/524288 ( 6.7%)
  801. planes 858/65536 17160/1310720 ( 1.3%)
  802. vertexes 5348/65536 64176/786432 ( 8.2%)
  803. nodes 3206/65536 102592/2097152 ( 4.9%)
  804. texinfos 565/12288 40680/884736 ( 4.6%)
  805. texdata 22/2048 704/65536 ( 1.1%)
  806. dispinfos 0/0 0/0 ( 0.0%)
  807. disp_verts 0/0 0/0 ( 0.0%)
  808. disp_tris 0/0 0/0 ( 0.0%)
  809. disp_lmsamples 0/0 0/0 ( 0.0%)
  810. faces 3454/65536 193424/3670016 ( 5.3%)
  811. hdr faces 0/65536 0/3670016 ( 0.0%)
  812. origfaces 1420/65536 79520/3670016 ( 2.2%)
  813. leaves 3208/65536 102656/2097152 ( 4.9%)
  814. leaffaces 4200/65536 8400/131072 ( 6.4%)
  815. leafbrushes 2026/65536 4052/131072 ( 3.1%)
  816. areas 2/256 16/2048 ( 0.8%)
  817. surfedges 21468/512000 85872/2048000 ( 4.2%)
  818. edges 13111/256000 52444/1024000 ( 5.1%)
  819. LDR worldlights 0/8192 0/720896 ( 0.0%)
  820. HDR worldlights 0/8192 0/720896 ( 0.0%)
  821. leafwaterdata 0/32768 0/393216 ( 0.0%)
  822. waterstrips 305/32768 3050/327680 ( 0.9%)
  823. waterverts 0/65536 0/786432 ( 0.0%)
  824. waterindices 4707/65536 9414/131072 ( 7.2%)
  825. cubemapsamples 0/1024 0/16384 ( 0.0%)
  826. overlays 0/512 0/180224 ( 0.0%)
  827. LDR lightdata [variable] 1824192/0 ( 0.0%)
  828. HDR lightdata [variable] 0/0 ( 0.0%)
  829. visdata [variable] 0/16777216 ( 0.0%)
  830. entdata [variable] 358/393216 ( 0.1%)
  831. LDR ambient table 3208/65536 12832/262144 ( 4.9%)
  832. HDR ambient table 3208/65536 12832/262144 ( 4.9%)
  833. LDR leaf ambient 1948/65536 54544/1835008 ( 3.0%)
  834. HDR leaf ambient 3208/65536 89824/1835008 ( 4.9%)
  835. occluders 0/0 0/0 ( 0.0%)
  836. occluder polygons 0/0 0/0 ( 0.0%)
  837. occluder vert ind 0/0 0/0 ( 0.0%)
  838. detail props [variable] 1/12 ( 8.3%)
  839. static props [variable] 1/12 ( 8.3%)
  840. pakfile [variable] 211694/0 ( 0.0%)
  841. physics [variable] 185913/4194304 ( 4.4%)
  842. physics terrain [variable] 2/1048576 ( 0.0%)
  843.  
  844. Level flags = 0
  845.  
  846. Total triangle count: 8870
  847. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  848. 18 seconds elapsed
  849.  
  850.  
  851.  
  852. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  853. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  854. fixing up env_cubemap materials on brush sides...
  855. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  856. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  857.  
  858. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 444.0)
  859. Leaf 0 contents: CONTENTS_SOLID
  860. Leaf 1 contents:
  861. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  862. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  863. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  864. Candidate brush IDs:
  865.  
  866.  
  867. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 444.0)
  868. Leaf 0 contents: CONTENTS_SOLID
  869. Leaf 1 contents:
  870. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  871. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  872. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  873. Candidate brush IDs:
  874.  
  875.  
  876. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
  877. Leaf 0 contents: CONTENTS_SOLID
  878. Leaf 1 contents:
  879. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  880. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  881. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  882. Candidate brush IDs:
  883.  
  884.  
  885. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  886. Leaf 0 contents: CONTENTS_SOLID
  887. Leaf 1 contents:
  888. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  889. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  890. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  891. Candidate brush IDs:
  892.  
  893.  
  894. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 800.0)
  895. Leaf 0 contents: CONTENTS_SOLID
  896. Leaf 1 contents:
  897. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  898. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  899. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  900. Candidate brush IDs:
  901.  
  902.  
  903. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 156.0)
  904. Leaf 0 contents: CONTENTS_SOLID
  905. Leaf 1 contents:
  906. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  907. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  908. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  909. Candidate brush IDs:
  910.  
  911.  
  912. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 800.0)
  913. Leaf 0 contents: CONTENTS_SOLID
  914. Leaf 1 contents:
  915. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  916. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  917. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  918. Candidate brush IDs:
  919.  
  920.  
  921. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 444.0)
  922. Leaf 0 contents: CONTENTS_SOLID
  923. Leaf 1 contents:
  924. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  925. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  926. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  927. Candidate brush IDs:
  928.  
  929. *** Suppressing further FindPortalSide errors.... ***
  930. Processing areas...done (0)
  931. Building Faces...done (0)
  932. FixTjuncs...
  933. PruneNodes...
  934. WriteBSP...
  935. done (0)
  936. Creating default LDR cubemaps for env_cubemap using skybox materials:
  937. skybox/sky_day01_01*.vmt
  938. ! Run buildcubemaps in the engine to get the correct cube maps.
  939. Creating default HDR cubemaps for env_cubemap using skybox materials:
  940. skybox/sky_day01_01*.vmt
  941. ! Run buildcubemaps in the engine to get the correct cube maps.
  942. Finding displacement neighbors...
  943. Finding lightmap sample positions...
  944. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  945. Building Physics collision data...
  946. done (1) (185881 bytes)
  947. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  948. Compacting texture/material tables...
  949. Reduced 1043 texinfos to 565
  950. Reduced 23 texdatas to 22 (546 bytes to 485)
  951. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  952. Wrote ZIP buffer, estimated size 212310, actual size 211694
  953. 1 second elapsed
  954.  
  955.  
  956.  
  957. 4 threads
  958. reading c:\users\willem\documents\ctf_closeencounters.bsp
  959. reading c:\users\willem\documents\ctf_closeencounters.prt
  960. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  961.  
  962.  
  963.  
  964. [Reading texlights from 'lights.rad']
  965. [56 texlights parsed from 'lights.rad']
  966.  
  967. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  968. No vis information, direct lighting only.
  969. 3457 faces
  970. 334275 square feet [48135688.00 square inches]
  971. 0 Displacements
  972. 0 Square Feet [0.00 Square Inches]
  973. 0 direct lights
  974. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  975. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  976. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  977. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  978. Ready to Finish
  979.  
  980. Object names Objects/Maxobjs Memory / Maxmem Fullness
  981. ------------ --------------- --------------- --------
  982. models 1/1024 48/49152 ( 0.1%)
  983. brushes 546/8192 6552/98304 ( 6.7%)
  984. brushsides 4374/65536 34992/524288 ( 6.7%)
  985. planes 858/65536 17160/1310720 ( 1.3%)
  986. vertexes 5355/65536 64260/786432 ( 8.2%)
  987. nodes 3219/65536 103008/2097152 ( 4.9%)
  988. texinfos 565/12288 40680/884736 ( 4.6%)
  989. texdata 22/2048 704/65536 ( 1.1%)
  990. dispinfos 0/0 0/0 ( 0.0%)
  991. disp_verts 0/0 0/0 ( 0.0%)
  992. disp_tris 0/0 0/0 ( 0.0%)
  993. disp_lmsamples 0/0 0/0 ( 0.0%)
  994. faces 3457/65536 193592/3670016 ( 5.3%)
  995. hdr faces 0/65536 0/3670016 ( 0.0%)
  996. origfaces 1420/65536 79520/3670016 ( 2.2%)
  997. leaves 3221/65536 103072/2097152 ( 4.9%)
  998. leaffaces 4213/65536 8426/131072 ( 6.4%)
  999. leafbrushes 2038/65536 4076/131072 ( 3.1%)
  1000. areas 2/256 16/2048 ( 0.8%)
  1001. surfedges 21478/512000 85912/2048000 ( 4.2%)
  1002. edges 13117/256000 52468/1024000 ( 5.1%)
  1003. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1004. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1005. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1006. waterstrips 302/32768 3020/327680 ( 0.9%)
  1007. waterverts 0/65536 0/786432 ( 0.0%)
  1008. waterindices 4719/65536 9438/131072 ( 7.2%)
  1009. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1010. overlays 0/512 0/180224 ( 0.0%)
  1011. LDR lightdata [variable] 1822048/0 ( 0.0%)
  1012. HDR lightdata [variable] 0/0 ( 0.0%)
  1013. visdata [variable] 0/16777216 ( 0.0%)
  1014. entdata [variable] 358/393216 ( 0.1%)
  1015. LDR ambient table 3221/65536 12884/262144 ( 4.9%)
  1016. HDR ambient table 3221/65536 12884/262144 ( 4.9%)
  1017. LDR leaf ambient 1952/65536 54656/1835008 ( 3.0%)
  1018. HDR leaf ambient 3221/65536 90188/1835008 ( 4.9%)
  1019. occluders 0/0 0/0 ( 0.0%)
  1020. occluder polygons 0/0 0/0 ( 0.0%)
  1021. occluder vert ind 0/0 0/0 ( 0.0%)
  1022. detail props [variable] 1/12 ( 8.3%)
  1023. static props [variable] 1/12 ( 8.3%)
  1024. pakfile [variable] 211694/0 ( 0.0%)
  1025. physics [variable] 185881/4194304 ( 4.4%)
  1026. physics terrain [variable] 2/1048576 ( 0.0%)
  1027.  
  1028. Level flags = 0
  1029.  
  1030. Total triangle count: 8874
  1031. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  1032. 18 seconds elapsed
  1033.  
  1034.  
  1035.  
  1036. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  1037. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  1038. fixing up env_cubemap materials on brush sides...
  1039. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1040. Building Faces...done (0)
  1041. FixTjuncs...
  1042. PruneNodes...
  1043. WriteBSP...
  1044. done (0)
  1045. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  1046. done (0)
  1047. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1048. skybox/sky_day01_01*.vmt
  1049. ! Run buildcubemaps in the engine to get the correct cube maps.
  1050. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1051. skybox/sky_day01_01*.vmt
  1052. ! Run buildcubemaps in the engine to get the correct cube maps.
  1053. Finding displacement neighbors...
  1054. Finding lightmap sample positions...
  1055. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1056. Building Physics collision data...
  1057. done (0) (185945 bytes)
  1058. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1059. Compacting texture/material tables...
  1060. Reduced 1043 texinfos to 541
  1061. Reduced 23 texdatas to 22 (546 bytes to 485)
  1062. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  1063. Wrote ZIP buffer, estimated size 212310, actual size 211694
  1064. 0 seconds elapsed
  1065.  
  1066.  
  1067.  
  1068. 4 threads
  1069. reading c:\users\willem\documents\ctf_closeencounters.bsp
  1070. reading c:\users\willem\documents\ctf_closeencounters.prt
  1071. 1731 portalclusters
  1072. 4689 numportals
  1073. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...
  1074.  
  1075.  
  1076. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  1077. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  1078. fixing up env_cubemap materials on brush sides...
  1079. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1080. Building Faces...done (0)
  1081. FixTjuncs...
  1082. PruneNodes...
  1083. WriteBSP...
  1084. done (0)
  1085. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  1086. done (1)
  1087. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1088. skybox/sky_day01_01*.vmt
  1089. ! Run buildcubemaps in the engine to get the correct cube maps.
  1090. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1091. skybox/sky_day01_01*.vmt
  1092. ! Run buildcubemaps in the engine to get the correct cube maps.
  1093. Finding displacement neighbors...
  1094. Finding lightmap sample positions...
  1095. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1096. Building Physics collision data...
  1097. done (0) (185945 bytes)
  1098. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1099. Compacting texture/material tables...
  1100. Reduced 1043 texinfos to 541
  1101. Reduced 23 texdatas to 22 (546 bytes to 485)
  1102. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  1103. Wrote ZIP buffer, estimated size 212310, actual size 211694
  1104. 1 second elapsed
  1105.  
  1106.  
  1107.  
  1108. 4 threads
  1109. reading c:\users\willem\documents\ctf_closeencounters.bsp
  1110. reading c:\users\willem\documents\ctf_closeencounters.prt
  1111. 1731 portalclusters
  1112. 4689 numportals
  1113. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4.6..5...
  1114.  
  1115.  
  1116. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  1117. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  1118. fixing up env_cubemap materials on brush sides...
  1119. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1120. Building Faces...done (0)
  1121. FixTjuncs...
  1122. PruneNodes...
  1123. WriteBSP...
  1124. done (0)
  1125. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  1126. done (0)
  1127. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1128. skybox/sky_day01_01*.vmt
  1129. ! Run buildcubemaps in the engine to get the correct cube maps.
  1130. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1131. skybox/sky_day01_01*.vmt
  1132. ! Run buildcubemaps in the engine to get the correct cube maps.
  1133. Finding displacement neighbors...
  1134. Finding lightmap sample positions...
  1135. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1136. Building Physics collision data...
  1137. done (0) (185945 bytes)
  1138. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1139. Compacting texture/material tables...
  1140. Reduced 1043 texinfos to 541
  1141. Reduced 23 texdatas to 22 (546 bytes to 485)
  1142. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  1143. Wrote ZIP buffer, estimated size 212310, actual size 211694
  1144. 0 seconds elapsed
  1145.  
  1146.  
  1147.  
  1148. 4 threads
  1149. reading c:\users\willem\documents\ctf_closeencounters.bsp
  1150. reading c:\users\willem\documents\ctf_closeencounters.prt
  1151. 1731 portalclusters
  1152. 4689 numportals
  1153. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...
  1154.  
  1155.  
  1156. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  1157. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  1158. fixing up env_cubemap materials on brush sides...
  1159. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1160. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  1161.  
  1162. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
  1163. Leaf 0 contents: CONTENTS_SOLID
  1164. Leaf 1 contents:
  1165. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1166. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1167. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1168. Candidate brush IDs:
  1169.  
  1170.  
  1171. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
  1172. Leaf 0 contents: CONTENTS_SOLID
  1173. Leaf 1 contents:
  1174. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1175. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1176. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1177. Candidate brush IDs:
  1178.  
  1179.  
  1180. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
  1181. Leaf 0 contents: CONTENTS_SOLID
  1182. Leaf 1 contents:
  1183. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1184. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1185. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1186. Candidate brush IDs:
  1187.  
  1188.  
  1189. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  1190. Leaf 0 contents: CONTENTS_SOLID
  1191. Leaf 1 contents:
  1192. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1193. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1194. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1195. Candidate brush IDs:
  1196.  
  1197.  
  1198. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
  1199. Leaf 0 contents: CONTENTS_SOLID
  1200. Leaf 1 contents:
  1201. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1202. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1203. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1204. Candidate brush IDs:
  1205.  
  1206.  
  1207. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
  1208. Leaf 0 contents: CONTENTS_SOLID
  1209. Leaf 1 contents:
  1210. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1211. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1212. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1213. Candidate brush IDs:
  1214.  
  1215.  
  1216. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
  1217. Leaf 0 contents: CONTENTS_SOLID
  1218. Leaf 1 contents:
  1219. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1220. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1221. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1222. Candidate brush IDs:
  1223.  
  1224.  
  1225. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
  1226. Leaf 0 contents: CONTENTS_SOLID
  1227. Leaf 1 contents:
  1228. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1229. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1230. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1231. Candidate brush IDs:
  1232.  
  1233. *** Suppressing further FindPortalSide errors.... ***
  1234. Processing areas...done (0)
  1235. Building Faces...done (0)
  1236. FixTjuncs...
  1237. PruneNodes...
  1238. WriteBSP...
  1239. done (0)
  1240. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1241. skybox/sky_day01_01*.vmt
  1242. ! Run buildcubemaps in the engine to get the correct cube maps.
  1243. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1244. skybox/sky_day01_01*.vmt
  1245. ! Run buildcubemaps in the engine to get the correct cube maps.
  1246. Finding displacement neighbors...
  1247. Finding lightmap sample positions...
  1248. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1249. Building Physics collision data...
  1250. done (1) (183329 bytes)
  1251. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1252. Compacting texture/material tables...
  1253. Reduced 1030 texinfos to 565
  1254. Reduced 23 texdatas to 22 (546 bytes to 485)
  1255. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  1256. Wrote ZIP buffer, estimated size 212310, actual size 211694
  1257. 1 second elapsed
  1258.  
  1259.  
  1260.  
  1261. 4 threads
  1262. reading c:\users\willem\documents\ctf_closeencounters.bsp
  1263. reading c:\users\willem\documents\ctf_closeencounters.prt
  1264. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  1265.  
  1266.  
  1267.  
  1268. [Reading texlights from 'lights.rad']
  1269. [56 texlights parsed from 'lights.rad']
  1270.  
  1271. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  1272. No vis information, direct lighting only.
  1273. 3226 faces
  1274. 232864 square feet [33532448.00 square inches]
  1275. 0 Displacements
  1276. 0 Square Feet [0.00 Square Inches]
  1277. 0 direct lights
  1278. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  1279. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1280. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1281. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1282. Ready to Finish
  1283.  
  1284. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1285. ------------ --------------- --------------- --------
  1286. models 1/1024 48/49152 ( 0.1%)
  1287. brushes 539/8192 6468/98304 ( 6.6%)
  1288. brushsides 4332/65536 34656/524288 ( 6.6%)
  1289. planes 838/65536 16760/1310720 ( 1.3%)
  1290. vertexes 5052/65536 60624/786432 ( 7.7%)
  1291. nodes 3084/65536 98688/2097152 ( 4.7%)
  1292. texinfos 565/12288 40680/884736 ( 4.6%)
  1293. texdata 22/2048 704/65536 ( 1.1%)
  1294. dispinfos 0/0 0/0 ( 0.0%)
  1295. disp_verts 0/0 0/0 ( 0.0%)
  1296. disp_tris 0/0 0/0 ( 0.0%)
  1297. disp_lmsamples 0/0 0/0 ( 0.0%)
  1298. faces 3226/65536 180656/3670016 ( 4.9%)
  1299. hdr faces 0/65536 0/3670016 ( 0.0%)
  1300. origfaces 1405/65536 78680/3670016 ( 2.1%)
  1301. leaves 3086/65536 98752/2097152 ( 4.7%)
  1302. leaffaces 3875/65536 7750/131072 ( 5.9%)
  1303. leafbrushes 1968/65536 3936/131072 ( 3.0%)
  1304. areas 2/256 16/2048 ( 0.8%)
  1305. surfedges 20287/512000 81148/2048000 ( 4.0%)
  1306. edges 12564/256000 50256/1024000 ( 4.9%)
  1307. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1308. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1309. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1310. waterstrips 306/32768 3060/327680 ( 0.9%)
  1311. waterverts 0/65536 0/786432 ( 0.0%)
  1312. waterindices 4572/65536 9144/131072 ( 7.0%)
  1313. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1314. overlays 0/512 0/180224 ( 0.0%)
  1315. LDR lightdata [variable] 1917072/0 ( 0.0%)
  1316. HDR lightdata [variable] 0/0 ( 0.0%)
  1317. visdata [variable] 0/16777216 ( 0.0%)
  1318. entdata [variable] 358/393216 ( 0.1%)
  1319. LDR ambient table 3086/65536 12344/262144 ( 4.7%)
  1320. HDR ambient table 3086/65536 12344/262144 ( 4.7%)
  1321. LDR leaf ambient 1885/65536 52780/1835008 ( 2.9%)
  1322. HDR leaf ambient 3086/65536 86408/1835008 ( 4.7%)
  1323. occluders 0/0 0/0 ( 0.0%)
  1324. occluder polygons 0/0 0/0 ( 0.0%)
  1325. occluder vert ind 0/0 0/0 ( 0.0%)
  1326. detail props [variable] 1/12 ( 8.3%)
  1327. static props [variable] 1/12 ( 8.3%)
  1328. pakfile [variable] 211694/0 ( 0.0%)
  1329. physics [variable] 183329/4194304 ( 4.4%)
  1330. physics terrain [variable] 2/1048576 ( 0.0%)
  1331.  
  1332. Level flags = 0
  1333.  
  1334. Total triangle count: 8195
  1335. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  1336. 5 seconds elapsed
  1337.  
  1338.  
  1339.  
  1340. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  1341. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  1342. fixing up env_cubemap materials on brush sides...
  1343. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1344. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  1345.  
  1346. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
  1347. Leaf 0 contents: CONTENTS_SOLID
  1348. Leaf 1 contents:
  1349. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1350. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1351. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1352. Candidate brush IDs:
  1353.  
  1354.  
  1355. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
  1356. Leaf 0 contents: CONTENTS_SOLID
  1357. Leaf 1 contents:
  1358. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1359. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1360. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1361. Candidate brush IDs:
  1362.  
  1363.  
  1364. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
  1365. Leaf 0 contents: CONTENTS_SOLID
  1366. Leaf 1 contents:
  1367. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1368. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1369. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1370. Candidate brush IDs:
  1371.  
  1372.  
  1373. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  1374. Leaf 0 contents: CONTENTS_SOLID
  1375. Leaf 1 contents:
  1376. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1377. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1378. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1379. Candidate brush IDs:
  1380.  
  1381.  
  1382. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
  1383. Leaf 0 contents: CONTENTS_SOLID
  1384. Leaf 1 contents:
  1385. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1386. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1387. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1388. Candidate brush IDs:
  1389.  
  1390.  
  1391. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
  1392. Leaf 0 contents: CONTENTS_SOLID
  1393. Leaf 1 contents:
  1394. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1395. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1396. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1397. Candidate brush IDs:
  1398.  
  1399.  
  1400. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
  1401. Leaf 0 contents: CONTENTS_SOLID
  1402. Leaf 1 contents:
  1403. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1404. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1405. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1406. Candidate brush IDs:
  1407.  
  1408.  
  1409. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
  1410. Leaf 0 contents: CONTENTS_SOLID
  1411. Leaf 1 contents:
  1412. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1413. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1414. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1415. Candidate brush IDs:
  1416.  
  1417. *** Suppressing further FindPortalSide errors.... ***
  1418. Processing areas...done (0)
  1419. Building Faces...done (0)
  1420. FixTjuncs...
  1421. PruneNodes...
  1422. WriteBSP...
  1423. done (0)
  1424. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1425. skybox/sky_day01_01*.vmt
  1426. ! Run buildcubemaps in the engine to get the correct cube maps.
  1427. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1428. skybox/sky_day01_01*.vmt
  1429. ! Run buildcubemaps in the engine to get the correct cube maps.
  1430. Finding displacement neighbors...
  1431. Finding lightmap sample positions...
  1432. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1433. Building Physics collision data...
  1434. done (1) (175449 bytes)
  1435. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1436. Compacting texture/material tables...
  1437. Reduced 953 texinfos to 558
  1438. Reduced 23 texdatas to 22 (546 bytes to 485)
  1439. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  1440. Wrote ZIP buffer, estimated size 212310, actual size 211694
  1441. 1 second elapsed
  1442.  
  1443.  
  1444.  
  1445. 4 threads
  1446. reading c:\users\willem\documents\ctf_closeencounters.bsp
  1447. reading c:\users\willem\documents\ctf_closeencounters.prt
  1448. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  1449.  
  1450.  
  1451.  
  1452. [Reading texlights from 'lights.rad']
  1453. [56 texlights parsed from 'lights.rad']
  1454.  
  1455. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  1456. No vis information, direct lighting only.
  1457. 3062 faces
  1458. 231147 square feet [33285170.00 square inches]
  1459. 0 Displacements
  1460. 0 Square Feet [0.00 Square Inches]
  1461. 0 direct lights
  1462. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  1463. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1464. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1465. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1466. Ready to Finish
  1467.  
  1468. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1469. ------------ --------------- --------------- --------
  1470. models 1/1024 48/49152 ( 0.1%)
  1471. brushes 518/8192 6216/98304 ( 6.3%)
  1472. brushsides 4202/65536 33616/524288 ( 6.4%)
  1473. planes 804/65536 16080/1310720 ( 1.2%)
  1474. vertexes 4752/65536 57024/786432 ( 7.3%)
  1475. nodes 2960/65536 94720/2097152 ( 4.5%)
  1476. texinfos 558/12288 40176/884736 ( 4.5%)
  1477. texdata 22/2048 704/65536 ( 1.1%)
  1478. dispinfos 0/0 0/0 ( 0.0%)
  1479. disp_verts 0/0 0/0 ( 0.0%)
  1480. disp_tris 0/0 0/0 ( 0.0%)
  1481. disp_lmsamples 0/0 0/0 ( 0.0%)
  1482. faces 3062/65536 171472/3670016 ( 4.7%)
  1483. hdr faces 0/65536 0/3670016 ( 0.0%)
  1484. origfaces 1381/65536 77336/3670016 ( 2.1%)
  1485. leaves 2962/65536 94784/2097152 ( 4.5%)
  1486. leaffaces 3688/65536 7376/131072 ( 5.6%)
  1487. leafbrushes 1891/65536 3782/131072 ( 2.9%)
  1488. areas 2/256 16/2048 ( 0.8%)
  1489. surfedges 19397/512000 77588/2048000 ( 3.8%)
  1490. edges 11952/256000 47808/1024000 ( 4.7%)
  1491. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1492. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1493. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1494. waterstrips 290/32768 2900/327680 ( 0.9%)
  1495. waterverts 0/65536 0/786432 ( 0.0%)
  1496. waterindices 4374/65536 8748/131072 ( 6.7%)
  1497. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1498. overlays 0/512 0/180224 ( 0.0%)
  1499. LDR lightdata [variable] 1862328/0 ( 0.0%)
  1500. HDR lightdata [variable] 0/0 ( 0.0%)
  1501. visdata [variable] 0/16777216 ( 0.0%)
  1502. entdata [variable] 358/393216 ( 0.1%)
  1503. LDR ambient table 2962/65536 11848/262144 ( 4.5%)
  1504. HDR ambient table 2962/65536 11848/262144 ( 4.5%)
  1505. LDR leaf ambient 1820/65536 50960/1835008 ( 2.8%)
  1506. HDR leaf ambient 2962/65536 82936/1835008 ( 4.5%)
  1507. occluders 0/0 0/0 ( 0.0%)
  1508. occluder polygons 0/0 0/0 ( 0.0%)
  1509. occluder vert ind 0/0 0/0 ( 0.0%)
  1510. detail props [variable] 1/12 ( 8.3%)
  1511. static props [variable] 1/12 ( 8.3%)
  1512. pakfile [variable] 211694/0 ( 0.0%)
  1513. physics [variable] 175449/4194304 ( 4.2%)
  1514. physics terrain [variable] 2/1048576 ( 0.0%)
  1515.  
  1516. Level flags = 0
  1517.  
  1518. Total triangle count: 7729
  1519. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  1520. 5 seconds elapsed
  1521.  
  1522.  
  1523.  
  1524. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  1525. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  1526. fixing up env_cubemap materials on brush sides...
  1527. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1528. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  1529.  
  1530. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
  1531. Leaf 0 contents: CONTENTS_SOLID
  1532. Leaf 1 contents:
  1533. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1534. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1535. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1536. Candidate brush IDs:
  1537.  
  1538.  
  1539. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
  1540. Leaf 0 contents: CONTENTS_SOLID
  1541. Leaf 1 contents:
  1542. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1543. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1544. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1545. Candidate brush IDs:
  1546.  
  1547.  
  1548. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
  1549. Leaf 0 contents: CONTENTS_SOLID
  1550. Leaf 1 contents:
  1551. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1552. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1553. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1554. Candidate brush IDs:
  1555.  
  1556.  
  1557. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  1558. Leaf 0 contents: CONTENTS_SOLID
  1559. Leaf 1 contents:
  1560. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1561. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1562. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1563. Candidate brush IDs:
  1564.  
  1565.  
  1566. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
  1567. Leaf 0 contents: CONTENTS_SOLID
  1568. Leaf 1 contents:
  1569. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1570. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1571. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1572. Candidate brush IDs:
  1573.  
  1574.  
  1575. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
  1576. Leaf 0 contents: CONTENTS_SOLID
  1577. Leaf 1 contents:
  1578. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1579. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1580. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1581. Candidate brush IDs:
  1582.  
  1583.  
  1584. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
  1585. Leaf 0 contents: CONTENTS_SOLID
  1586. Leaf 1 contents:
  1587. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1588. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1589. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1590. Candidate brush IDs:
  1591.  
  1592.  
  1593. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
  1594. Leaf 0 contents: CONTENTS_SOLID
  1595. Leaf 1 contents:
  1596. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1597. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1598. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1599. Candidate brush IDs:
  1600.  
  1601. *** Suppressing further FindPortalSide errors.... ***
  1602. Processing areas...done (0)
  1603. Building Faces...done (0)
  1604. FixTjuncs...
  1605. PruneNodes...
  1606. WriteBSP...
  1607. done (0)
  1608. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1609. skybox/sky_day01_01*.vmt
  1610. ! Run buildcubemaps in the engine to get the correct cube maps.
  1611. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1612. skybox/sky_day01_01*.vmt
  1613. ! Run buildcubemaps in the engine to get the correct cube maps.
  1614. Finding displacement neighbors...
  1615. Finding lightmap sample positions...
  1616. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1617. Building Physics collision data...
  1618. done (1) (175449 bytes)
  1619. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1620. Compacting texture/material tables...
  1621. Reduced 953 texinfos to 558
  1622. Reduced 23 texdatas to 22 (546 bytes to 485)
  1623. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  1624. Wrote ZIP buffer, estimated size 212310, actual size 211694
  1625. 1 second elapsed
  1626.  
  1627.  
  1628.  
  1629. 4 threads
  1630. reading c:\users\willem\documents\ctf_closeencounters.bsp
  1631. reading c:\users\willem\documents\ctf_closeencounters.prt
  1632. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  1633.  
  1634.  
  1635.  
  1636. [Reading texlights from 'lights.rad']
  1637. [56 texlights parsed from 'lights.rad']
  1638.  
  1639. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  1640. No vis information, direct lighting only.
  1641. 3062 faces
  1642. 231147 square feet [33285170.00 square inches]
  1643. 0 Displacements
  1644. 0 Square Feet [0.00 Square Inches]
  1645. 0 direct lights
  1646. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
  1647. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1648. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1649. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1650. Ready to Finish
  1651.  
  1652. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1653. ------------ --------------- --------------- --------
  1654. models 1/1024 48/49152 ( 0.1%)
  1655. brushes 518/8192 6216/98304 ( 6.3%)
  1656. brushsides 4202/65536 33616/524288 ( 6.4%)
  1657. planes 804/65536 16080/1310720 ( 1.2%)
  1658. vertexes 4752/65536 57024/786432 ( 7.3%)
  1659. nodes 2960/65536 94720/2097152 ( 4.5%)
  1660. texinfos 558/12288 40176/884736 ( 4.5%)
  1661. texdata 22/2048 704/65536 ( 1.1%)
  1662. dispinfos 0/0 0/0 ( 0.0%)
  1663. disp_verts 0/0 0/0 ( 0.0%)
  1664. disp_tris 0/0 0/0 ( 0.0%)
  1665. disp_lmsamples 0/0 0/0 ( 0.0%)
  1666. faces 3062/65536 171472/3670016 ( 4.7%)
  1667. hdr faces 0/65536 0/3670016 ( 0.0%)
  1668. origfaces 1381/65536 77336/3670016 ( 2.1%)
  1669. leaves 2962/65536 94784/2097152 ( 4.5%)
  1670. leaffaces 3688/65536 7376/131072 ( 5.6%)
  1671. leafbrushes 1891/65536 3782/131072 ( 2.9%)
  1672. areas 2/256 16/2048 ( 0.8%)
  1673. surfedges 19397/512000 77588/2048000 ( 3.8%)
  1674. edges 11952/256000 47808/1024000 ( 4.7%)
  1675. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1676. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1677. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1678. waterstrips 290/32768 2900/327680 ( 0.9%)
  1679. waterverts 0/65536 0/786432 ( 0.0%)
  1680. waterindices 4374/65536 8748/131072 ( 6.7%)
  1681. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1682. overlays 0/512 0/180224 ( 0.0%)
  1683. LDR lightdata [variable] 1862328/0 ( 0.0%)
  1684. HDR lightdata [variable] 0/0 ( 0.0%)
  1685. visdata [variable] 0/16777216 ( 0.0%)
  1686. entdata [variable] 358/393216 ( 0.1%)
  1687. LDR ambient table 2962/65536 11848/262144 ( 4.5%)
  1688. HDR ambient table 2962/65536 11848/262144 ( 4.5%)
  1689. LDR leaf ambient 1820/65536 50960/1835008 ( 2.8%)
  1690. HDR leaf ambient 2962/65536 82936/1835008 ( 4.5%)
  1691. occluders 0/0 0/0 ( 0.0%)
  1692. occluder polygons 0/0 0/0 ( 0.0%)
  1693. occluder vert ind 0/0 0/0 ( 0.0%)
  1694. detail props [variable] 1/12 ( 8.3%)
  1695. static props [variable] 1/12 ( 8.3%)
  1696. pakfile [variable] 211694/0 ( 0.0%)
  1697. physics [variable] 175449/4194304 ( 4.2%)
  1698. physics terrain [variable] 2/1048576 ( 0.0%)
  1699.  
  1700. Level flags = 0
  1701.  
  1702. Total triangle count: 7729
  1703. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  1704. 5 seconds elapsed
  1705.  
  1706.  
  1707.  
  1708. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  1709. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  1710. fixing up env_cubemap materials on brush sides...
  1711. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1712. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  1713.  
  1714. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
  1715. Leaf 0 contents: CONTENTS_SOLID
  1716. Leaf 1 contents:
  1717. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1718. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1719. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1720. Candidate brush IDs:
  1721.  
  1722.  
  1723. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
  1724. Leaf 0 contents: CONTENTS_SOLID
  1725. Leaf 1 contents:
  1726. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1727. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1728. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1729. Candidate brush IDs:
  1730.  
  1731.  
  1732. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
  1733. Leaf 0 contents: CONTENTS_SOLID
  1734. Leaf 1 contents:
  1735. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1736. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1737. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1738. Candidate brush IDs:
  1739.  
  1740.  
  1741. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  1742. Leaf 0 contents: CONTENTS_SOLID
  1743. Leaf 1 contents:
  1744. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1745. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1746. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1747. Candidate brush IDs:
  1748.  
  1749.  
  1750. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
  1751. Leaf 0 contents: CONTENTS_SOLID
  1752. Leaf 1 contents:
  1753. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1754. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1755. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1756. Candidate brush IDs:
  1757.  
  1758.  
  1759. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
  1760. Leaf 0 contents: CONTENTS_SOLID
  1761. Leaf 1 contents:
  1762. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1763. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1764. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1765. Candidate brush IDs:
  1766.  
  1767.  
  1768. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
  1769. Leaf 0 contents: CONTENTS_SOLID
  1770. Leaf 1 contents:
  1771. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1772. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1773. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1774. Candidate brush IDs:
  1775.  
  1776.  
  1777. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
  1778. Leaf 0 contents: CONTENTS_SOLID
  1779. Leaf 1 contents:
  1780. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1781. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1782. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1783. Candidate brush IDs:
  1784.  
  1785. *** Suppressing further FindPortalSide errors.... ***
  1786. Processing areas...done (0)
  1787. Building Faces...done (0)
  1788. FixTjuncs...
  1789. PruneNodes...
  1790. WriteBSP...
  1791. done (0)
  1792. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1793. skybox/sky_day01_01*.vmt
  1794. ! Run buildcubemaps in the engine to get the correct cube maps.
  1795. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1796. skybox/sky_day01_01*.vmt
  1797. ! Run buildcubemaps in the engine to get the correct cube maps.
  1798. Finding displacement neighbors...
  1799. Finding lightmap sample positions...
  1800. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1801. Building Physics collision data...
  1802. done (1) (175449 bytes)
  1803. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1804. Compacting texture/material tables...
  1805. Reduced 952 texinfos to 558
  1806. Reduced 23 texdatas to 22 (546 bytes to 485)
  1807. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  1808. Wrote ZIP buffer, estimated size 212310, actual size 211694
  1809. 1 second elapsed
  1810.  
  1811.  
  1812.  
  1813. 4 threads
  1814. reading c:\users\willem\documents\ctf_closeencounters.bsp
  1815. reading c:\users\willem\documents\ctf_closeencounters.prt
  1816. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  1817.  
  1818.  
  1819.  
  1820. [Reading texlights from 'lights.rad']
  1821. [56 texlights parsed from 'lights.rad']
  1822.  
  1823. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  1824. No vis information, direct lighting only.
  1825. 3062 faces
  1826. 231147 square feet [33285170.00 square inches]
  1827. 0 Displacements
  1828. 0 Square Feet [0.00 Square Inches]
  1829. 0 direct lights
  1830. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  1831. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1832. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1833. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1834. Ready to Finish
  1835.  
  1836. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1837. ------------ --------------- --------------- --------
  1838. models 1/1024 48/49152 ( 0.1%)
  1839. brushes 518/8192 6216/98304 ( 6.3%)
  1840. brushsides 4202/65536 33616/524288 ( 6.4%)
  1841. planes 804/65536 16080/1310720 ( 1.2%)
  1842. vertexes 4752/65536 57024/786432 ( 7.3%)
  1843. nodes 2960/65536 94720/2097152 ( 4.5%)
  1844. texinfos 558/12288 40176/884736 ( 4.5%)
  1845. texdata 22/2048 704/65536 ( 1.1%)
  1846. dispinfos 0/0 0/0 ( 0.0%)
  1847. disp_verts 0/0 0/0 ( 0.0%)
  1848. disp_tris 0/0 0/0 ( 0.0%)
  1849. disp_lmsamples 0/0 0/0 ( 0.0%)
  1850. faces 3062/65536 171472/3670016 ( 4.7%)
  1851. hdr faces 0/65536 0/3670016 ( 0.0%)
  1852. origfaces 1381/65536 77336/3670016 ( 2.1%)
  1853. leaves 2962/65536 94784/2097152 ( 4.5%)
  1854. leaffaces 3688/65536 7376/131072 ( 5.6%)
  1855. leafbrushes 1891/65536 3782/131072 ( 2.9%)
  1856. areas 2/256 16/2048 ( 0.8%)
  1857. surfedges 19397/512000 77588/2048000 ( 3.8%)
  1858. edges 11952/256000 47808/1024000 ( 4.7%)
  1859. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1860. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1861. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1862. waterstrips 290/32768 2900/327680 ( 0.9%)
  1863. waterverts 0/65536 0/786432 ( 0.0%)
  1864. waterindices 4374/65536 8748/131072 ( 6.7%)
  1865. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1866. overlays 0/512 0/180224 ( 0.0%)
  1867. LDR lightdata [variable] 1862328/0 ( 0.0%)
  1868. HDR lightdata [variable] 0/0 ( 0.0%)
  1869. visdata [variable] 0/16777216 ( 0.0%)
  1870. entdata [variable] 358/393216 ( 0.1%)
  1871. LDR ambient table 2962/65536 11848/262144 ( 4.5%)
  1872. HDR ambient table 2962/65536 11848/262144 ( 4.5%)
  1873. LDR leaf ambient 1820/65536 50960/1835008 ( 2.8%)
  1874. HDR leaf ambient 2962/65536 82936/1835008 ( 4.5%)
  1875. occluders 0/0 0/0 ( 0.0%)
  1876. occluder polygons 0/0 0/0 ( 0.0%)
  1877. occluder vert ind 0/0 0/0 ( 0.0%)
  1878. detail props [variable] 1/12 ( 8.3%)
  1879. static props [variable] 1/12 ( 8.3%)
  1880. pakfile [variable] 211694/0 ( 0.0%)
  1881. physics [variable] 175449/4194304 ( 4.2%)
  1882. physics terrain [variable] 2/1048576 ( 0.0%)
  1883.  
  1884. Level flags = 0
  1885.  
  1886. Total triangle count: 7729
  1887. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  1888. 4 seconds elapsed
  1889.  
  1890.  
  1891.  
  1892. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  1893. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  1894. fixing up env_cubemap materials on brush sides...
  1895. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1896. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  1897.  
  1898. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
  1899. Leaf 0 contents: CONTENTS_SOLID
  1900. Leaf 1 contents:
  1901. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1902. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1903. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1904. Candidate brush IDs:
  1905.  
  1906.  
  1907. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
  1908. Leaf 0 contents: CONTENTS_SOLID
  1909. Leaf 1 contents:
  1910. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1911. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1912. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1913. Candidate brush IDs:
  1914.  
  1915.  
  1916. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
  1917. Leaf 0 contents: CONTENTS_SOLID
  1918. Leaf 1 contents:
  1919. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1920. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1921. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1922. Candidate brush IDs:
  1923.  
  1924.  
  1925. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  1926. Leaf 0 contents: CONTENTS_SOLID
  1927. Leaf 1 contents:
  1928. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1929. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1930. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1931. Candidate brush IDs:
  1932.  
  1933.  
  1934. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
  1935. Leaf 0 contents: CONTENTS_SOLID
  1936. Leaf 1 contents:
  1937. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1938. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1939. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1940. Candidate brush IDs:
  1941.  
  1942.  
  1943. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
  1944. Leaf 0 contents: CONTENTS_SOLID
  1945. Leaf 1 contents:
  1946. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1947. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1948. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1949. Candidate brush IDs:
  1950.  
  1951.  
  1952. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
  1953. Leaf 0 contents: CONTENTS_SOLID
  1954. Leaf 1 contents:
  1955. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1956. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1957. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1958. Candidate brush IDs:
  1959.  
  1960.  
  1961. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
  1962. Leaf 0 contents: CONTENTS_SOLID
  1963. Leaf 1 contents:
  1964. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1965. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1966. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1967. Candidate brush IDs:
  1968.  
  1969. *** Suppressing further FindPortalSide errors.... ***
  1970. Processing areas...done (0)
  1971. Building Faces...done (0)
  1972. FixTjuncs...
  1973. PruneNodes...
  1974. WriteBSP...
  1975. done (0)
  1976. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1977. skybox/sky_day01_01*.vmt
  1978. ! Run buildcubemaps in the engine to get the correct cube maps.
  1979. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1980. skybox/sky_day01_01*.vmt
  1981. ! Run buildcubemaps in the engine to get the correct cube maps.
  1982. Finding displacement neighbors...
  1983. Finding lightmap sample positions...
  1984. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1985. Building Physics collision data...
  1986. done (1) (177345 bytes)
  1987. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1988. Compacting texture/material tables...
  1989. Reduced 974 texinfos to 581
  1990. Reduced 23 texdatas to 22 (546 bytes to 485)
  1991. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  1992. Wrote ZIP buffer, estimated size 212310, actual size 211694
  1993. 1 second elapsed
  1994.  
  1995.  
  1996.  
  1997. 4 threads
  1998. reading c:\users\willem\documents\ctf_closeencounters.bsp
  1999. reading c:\users\willem\documents\ctf_closeencounters.prt
  2000. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  2001.  
  2002.  
  2003.  
  2004. [Reading texlights from 'lights.rad']
  2005. [56 texlights parsed from 'lights.rad']
  2006.  
  2007. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  2008. No vis information, direct lighting only.
  2009. 3090 faces
  2010. 231721 square feet [33367858.00 square inches]
  2011. 0 Displacements
  2012. 0 Square Feet [0.00 Square Inches]
  2013. 0 direct lights
  2014. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
  2015. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2016. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2017. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2018. Ready to Finish
  2019.  
  2020. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2021. ------------ --------------- --------------- --------
  2022. models 1/1024 48/49152 ( 0.1%)
  2023. brushes 523/8192 6276/98304 ( 6.4%)
  2024. brushsides 4232/65536 33856/524288 ( 6.5%)
  2025. planes 818/65536 16360/1310720 ( 1.2%)
  2026. vertexes 4788/65536 57456/786432 ( 7.3%)
  2027. nodes 2978/65536 95296/2097152 ( 4.5%)
  2028. texinfos 581/12288 41832/884736 ( 4.7%)
  2029. texdata 22/2048 704/65536 ( 1.1%)
  2030. dispinfos 0/0 0/0 ( 0.0%)
  2031. disp_verts 0/0 0/0 ( 0.0%)
  2032. disp_tris 0/0 0/0 ( 0.0%)
  2033. disp_lmsamples 0/0 0/0 ( 0.0%)
  2034. faces 3090/65536 173040/3670016 ( 4.7%)
  2035. hdr faces 0/65536 0/3670016 ( 0.0%)
  2036. origfaces 1406/65536 78736/3670016 ( 2.1%)
  2037. leaves 2980/65536 95360/2097152 ( 4.5%)
  2038. leaffaces 3713/65536 7426/131072 ( 5.7%)
  2039. leafbrushes 1897/65536 3794/131072 ( 2.9%)
  2040. areas 2/256 16/2048 ( 0.8%)
  2041. surfedges 19621/512000 78484/2048000 ( 3.8%)
  2042. edges 12074/256000 48296/1024000 ( 4.7%)
  2043. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2044. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2045. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2046. waterstrips 296/32768 2960/327680 ( 0.9%)
  2047. waterverts 0/65536 0/786432 ( 0.0%)
  2048. waterindices 4467/65536 8934/131072 ( 6.8%)
  2049. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2050. overlays 0/512 0/180224 ( 0.0%)
  2051. LDR lightdata [variable] 1865844/0 ( 0.0%)
  2052. HDR lightdata [variable] 0/0 ( 0.0%)
  2053. visdata [variable] 0/16777216 ( 0.0%)
  2054. entdata [variable] 358/393216 ( 0.1%)
  2055. LDR ambient table 2980/65536 11920/262144 ( 4.5%)
  2056. HDR ambient table 2980/65536 11920/262144 ( 4.5%)
  2057. LDR leaf ambient 1832/65536 51296/1835008 ( 2.8%)
  2058. HDR leaf ambient 2980/65536 83440/1835008 ( 4.5%)
  2059. occluders 0/0 0/0 ( 0.0%)
  2060. occluder polygons 0/0 0/0 ( 0.0%)
  2061. occluder vert ind 0/0 0/0 ( 0.0%)
  2062. detail props [variable] 1/12 ( 8.3%)
  2063. static props [variable] 1/12 ( 8.3%)
  2064. pakfile [variable] 211694/0 ( 0.0%)
  2065. physics [variable] 177345/4194304 ( 4.2%)
  2066. physics terrain [variable] 2/1048576 ( 0.0%)
  2067.  
  2068. Level flags = 0
  2069.  
  2070. Total triangle count: 7797
  2071. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  2072. 5 seconds elapsed
  2073.  
  2074.  
  2075.  
  2076. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  2077. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  2078. Brush 6734: FloatPlane: bad normal
  2079. Side 2
  2080. Texture: TOOLS/TOOLSINVISIBLE
  2081.  
  2082.  
  2083.  
  2084. 4 threads
  2085. reading c:\users\willem\documents\ctf_closeencounters.bsp
  2086. reading c:\users\willem\documents\ctf_closeencounters.prt
  2087. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  2088.  
  2089.  
  2090.  
  2091. [Reading texlights from 'lights.rad']
  2092. [56 texlights parsed from 'lights.rad']
  2093.  
  2094. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  2095. No vis information, direct lighting only.
  2096. 3090 faces
  2097. 231721 square feet [33367858.00 square inches]
  2098. 0 Displacements
  2099. 0 Square Feet [0.00 Square Inches]
  2100. 0 direct lights
  2101. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
  2102. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2103. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2104. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2105. Ready to Finish
  2106.  
  2107. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2108. ------------ --------------- --------------- --------
  2109. models 1/1024 48/49152 ( 0.1%)
  2110. brushes 523/8192 6276/98304 ( 6.4%)
  2111. brushsides 4232/65536 33856/524288 ( 6.5%)
  2112. planes 818/65536 16360/1310720 ( 1.2%)
  2113. vertexes 4788/65536 57456/786432 ( 7.3%)
  2114. nodes 2978/65536 95296/2097152 ( 4.5%)
  2115. texinfos 581/12288 41832/884736 ( 4.7%)
  2116. texdata 22/2048 704/65536 ( 1.1%)
  2117. dispinfos 0/0 0/0 ( 0.0%)
  2118. disp_verts 0/0 0/0 ( 0.0%)
  2119. disp_tris 0/0 0/0 ( 0.0%)
  2120. disp_lmsamples 0/0 0/0 ( 0.0%)
  2121. faces 3090/65536 173040/3670016 ( 4.7%)
  2122. hdr faces 0/65536 0/3670016 ( 0.0%)
  2123. origfaces 1406/65536 78736/3670016 ( 2.1%)
  2124. leaves 2980/65536 95360/2097152 ( 4.5%)
  2125. leaffaces 3713/65536 7426/131072 ( 5.7%)
  2126. leafbrushes 1897/65536 3794/131072 ( 2.9%)
  2127. areas 2/256 16/2048 ( 0.8%)
  2128. surfedges 19621/512000 78484/2048000 ( 3.8%)
  2129. edges 12074/256000 48296/1024000 ( 4.7%)
  2130. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2131. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2132. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2133. waterstrips 296/32768 2960/327680 ( 0.9%)
  2134. waterverts 0/65536 0/786432 ( 0.0%)
  2135. waterindices 4467/65536 8934/131072 ( 6.8%)
  2136. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2137. overlays 0/512 0/180224 ( 0.0%)
  2138. LDR lightdata [variable] 1865844/0 ( 0.0%)
  2139. HDR lightdata [variable] 0/0 ( 0.0%)
  2140. visdata [variable] 0/16777216 ( 0.0%)
  2141. entdata [variable] 358/393216 ( 0.1%)
  2142. LDR ambient table 2980/65536 11920/262144 ( 4.5%)
  2143. HDR ambient table 2980/65536 11920/262144 ( 4.5%)
  2144. LDR leaf ambient 1832/65536 51296/1835008 ( 2.8%)
  2145. HDR leaf ambient 2980/65536 83440/1835008 ( 4.5%)
  2146. occluders 0/0 0/0 ( 0.0%)
  2147. occluder polygons 0/0 0/0 ( 0.0%)
  2148. occluder vert ind 0/0 0/0 ( 0.0%)
  2149. detail props [variable] 1/12 ( 8.3%)
  2150. static props [variable] 1/12 ( 8.3%)
  2151. pakfile [variable] 211694/0 ( 0.0%)
  2152. physics [variable] 177345/4194304 ( 4.2%)
  2153. physics terrain [variable] 2/1048576 ( 0.0%)
  2154.  
  2155. Level flags = 0
  2156.  
  2157. Total triangle count: 7797
  2158. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  2159. 5 seconds elapsed
  2160.  
  2161.  
  2162.  
  2163. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  2164. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  2165. fixing up env_cubemap materials on brush sides...
  2166. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2167. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  2168.  
  2169. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
  2170. Leaf 0 contents: CONTENTS_SOLID
  2171. Leaf 1 contents:
  2172. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2173. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2174. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2175. Candidate brush IDs:
  2176.  
  2177.  
  2178. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
  2179. Leaf 0 contents: CONTENTS_SOLID
  2180. Leaf 1 contents:
  2181. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2182. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2183. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2184. Candidate brush IDs:
  2185.  
  2186.  
  2187. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
  2188. Leaf 0 contents: CONTENTS_SOLID
  2189. Leaf 1 contents:
  2190. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2191. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2192. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2193. Candidate brush IDs:
  2194.  
  2195.  
  2196. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  2197. Leaf 0 contents: CONTENTS_SOLID
  2198. Leaf 1 contents:
  2199. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2200. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2201. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2202. Candidate brush IDs:
  2203.  
  2204.  
  2205. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
  2206. Leaf 0 contents: CONTENTS_SOLID
  2207. Leaf 1 contents:
  2208. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2209. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2210. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2211. Candidate brush IDs:
  2212.  
  2213.  
  2214. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
  2215. Leaf 0 contents: CONTENTS_SOLID
  2216. Leaf 1 contents:
  2217. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2218. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2219. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2220. Candidate brush IDs:
  2221.  
  2222.  
  2223. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
  2224. Leaf 0 contents: CONTENTS_SOLID
  2225. Leaf 1 contents:
  2226. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2227. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2228. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2229. Candidate brush IDs:
  2230.  
  2231.  
  2232. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
  2233. Leaf 0 contents: CONTENTS_SOLID
  2234. Leaf 1 contents:
  2235. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2236. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2237. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2238. Candidate brush IDs:
  2239.  
  2240. *** Suppressing further FindPortalSide errors.... ***
  2241. Processing areas...done (0)
  2242. Building Faces...done (0)
  2243. FixTjuncs...
  2244. PruneNodes...
  2245. WriteBSP...
  2246. done (0)
  2247. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2248. skybox/sky_day01_01*.vmt
  2249. ! Run buildcubemaps in the engine to get the correct cube maps.
  2250. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2251. skybox/sky_day01_01*.vmt
  2252. ! Run buildcubemaps in the engine to get the correct cube maps.
  2253. Finding displacement neighbors...
  2254. Finding lightmap sample positions...
  2255. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2256. Building Physics collision data...
  2257. done (1) (173698 bytes)
  2258. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2259. Compacting texture/material tables...
  2260. Reduced 931 texinfos to 534
  2261. Reduced 22 texdatas to 21 (520 bytes to 459)
  2262. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  2263. Wrote ZIP buffer, estimated size 212310, actual size 211694
  2264. 1 second elapsed
  2265.  
  2266.  
  2267.  
  2268. 4 threads
  2269. reading c:\users\willem\documents\ctf_closeencounters.bsp
  2270. reading c:\users\willem\documents\ctf_closeencounters.prt
  2271. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  2272.  
  2273.  
  2274.  
  2275. [Reading texlights from 'lights.rad']
  2276. [56 texlights parsed from 'lights.rad']
  2277.  
  2278. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  2279. No vis information, direct lighting only.
  2280. 3048 faces
  2281. 231798 square feet [33379046.00 square inches]
  2282. 0 Displacements
  2283. 0 Square Feet [0.00 Square Inches]
  2284. 0 direct lights
  2285. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
  2286. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2287. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2288. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2289. Ready to Finish
  2290.  
  2291. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2292. ------------ --------------- --------------- --------
  2293. models 1/1024 48/49152 ( 0.1%)
  2294. brushes 513/8192 6156/98304 ( 6.3%)
  2295. brushsides 4174/65536 33392/524288 ( 6.4%)
  2296. planes 784/65536 15680/1310720 ( 1.2%)
  2297. vertexes 4738/65536 56856/786432 ( 7.2%)
  2298. nodes 2944/65536 94208/2097152 ( 4.5%)
  2299. texinfos 534/12288 38448/884736 ( 4.3%)
  2300. texdata 21/2048 672/65536 ( 1.0%)
  2301. dispinfos 0/0 0/0 ( 0.0%)
  2302. disp_verts 0/0 0/0 ( 0.0%)
  2303. disp_tris 0/0 0/0 ( 0.0%)
  2304. disp_lmsamples 0/0 0/0 ( 0.0%)
  2305. faces 3048/65536 170688/3670016 ( 4.7%)
  2306. hdr faces 0/65536 0/3670016 ( 0.0%)
  2307. origfaces 1350/65536 75600/3670016 ( 2.1%)
  2308. leaves 2946/65536 94272/2097152 ( 4.5%)
  2309. leaffaces 3666/65536 7332/131072 ( 5.6%)
  2310. leafbrushes 1884/65536 3768/131072 ( 2.9%)
  2311. areas 2/256 16/2048 ( 0.8%)
  2312. surfedges 19217/512000 76868/2048000 ( 3.8%)
  2313. edges 11863/256000 47452/1024000 ( 4.6%)
  2314. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2315. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2316. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2317. waterstrips 281/32768 2810/327680 ( 0.9%)
  2318. waterverts 0/65536 0/786432 ( 0.0%)
  2319. waterindices 4245/65536 8490/131072 ( 6.5%)
  2320. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2321. overlays 0/512 0/180224 ( 0.0%)
  2322. LDR lightdata [variable] 1881564/0 ( 0.0%)
  2323. HDR lightdata [variable] 0/0 ( 0.0%)
  2324. visdata [variable] 0/16777216 ( 0.0%)
  2325. entdata [variable] 358/393216 ( 0.1%)
  2326. LDR ambient table 2946/65536 11784/262144 ( 4.5%)
  2327. HDR ambient table 2946/65536 11784/262144 ( 4.5%)
  2328. LDR leaf ambient 1811/65536 50708/1835008 ( 2.8%)
  2329. HDR leaf ambient 2946/65536 82488/1835008 ( 4.5%)
  2330. occluders 0/0 0/0 ( 0.0%)
  2331. occluder polygons 0/0 0/0 ( 0.0%)
  2332. occluder vert ind 0/0 0/0 ( 0.0%)
  2333. detail props [variable] 1/12 ( 8.3%)
  2334. static props [variable] 1/12 ( 8.3%)
  2335. pakfile [variable] 211694/0 ( 0.0%)
  2336. physics [variable] 173698/4194304 ( 4.1%)
  2337. physics terrain [variable] 2/1048576 ( 0.0%)
  2338.  
  2339. Level flags = 0
  2340.  
  2341. Total triangle count: 7701
  2342. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  2343. 5 seconds elapsed
  2344.  
  2345.  
  2346.  
  2347. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  2348. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  2349. fixing up env_cubemap materials on brush sides...
  2350. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2351. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  2352.  
  2353. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
  2354. Leaf 0 contents: CONTENTS_SOLID
  2355. Leaf 1 contents:
  2356. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2357. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2358. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2359. Candidate brush IDs:
  2360.  
  2361.  
  2362. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
  2363. Leaf 0 contents: CONTENTS_SOLID
  2364. Leaf 1 contents:
  2365. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2366. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2367. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2368. Candidate brush IDs:
  2369.  
  2370.  
  2371. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
  2372. Leaf 0 contents: CONTENTS_SOLID
  2373. Leaf 1 contents:
  2374. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2375. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2376. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2377. Candidate brush IDs:
  2378.  
  2379.  
  2380. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  2381. Leaf 0 contents: CONTENTS_SOLID
  2382. Leaf 1 contents:
  2383. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2384. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2385. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2386. Candidate brush IDs:
  2387.  
  2388.  
  2389. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
  2390. Leaf 0 contents: CONTENTS_SOLID
  2391. Leaf 1 contents:
  2392. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2393. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2394. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2395. Candidate brush IDs:
  2396.  
  2397.  
  2398. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
  2399. Leaf 0 contents: CONTENTS_SOLID
  2400. Leaf 1 contents:
  2401. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2402. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2403. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2404. Candidate brush IDs:
  2405.  
  2406.  
  2407. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
  2408. Leaf 0 contents: CONTENTS_SOLID
  2409. Leaf 1 contents:
  2410. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2411. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2412. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2413. Candidate brush IDs:
  2414.  
  2415.  
  2416. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
  2417. Leaf 0 contents: CONTENTS_SOLID
  2418. Leaf 1 contents:
  2419. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2420. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2421. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2422. Candidate brush IDs:
  2423.  
  2424. *** Suppressing further FindPortalSide errors.... ***
  2425. Processing areas...done (0)
  2426. Building Faces...done (0)
  2427. FixTjuncs...
  2428. PruneNodes...
  2429. WriteBSP...
  2430. done (0)
  2431. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2432. skybox/sky_day01_01*.vmt
  2433. ! Run buildcubemaps in the engine to get the correct cube maps.
  2434. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2435. skybox/sky_day01_01*.vmt
  2436. ! Run buildcubemaps in the engine to get the correct cube maps.
  2437. Finding displacement neighbors...
  2438. Finding lightmap sample positions...
  2439. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2440. Building Physics collision data...
  2441. done (1) (175658 bytes)
  2442. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2443. Compacting texture/material tables...
  2444. Reduced 951 texinfos to 572
  2445. Reduced 22 texdatas to 21 (520 bytes to 459)
  2446. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  2447. Wrote ZIP buffer, estimated size 212310, actual size 211694
  2448. 1 second elapsed
  2449.  
  2450.  
  2451.  
  2452. 4 threads
  2453. reading c:\users\willem\documents\ctf_closeencounters.bsp
  2454. reading c:\users\willem\documents\ctf_closeencounters.prt
  2455. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  2456.  
  2457.  
  2458.  
  2459. [Reading texlights from 'lights.rad']
  2460. [56 texlights parsed from 'lights.rad']
  2461.  
  2462. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  2463. No vis information, direct lighting only.
  2464. 3074 faces
  2465. 231459 square feet [33330226.00 square inches]
  2466. 0 Displacements
  2467. 0 Square Feet [0.00 Square Inches]
  2468. 0 direct lights
  2469. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  2470. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2471. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2472. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2473. Ready to Finish
  2474.  
  2475. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2476. ------------ --------------- --------------- --------
  2477. models 1/1024 48/49152 ( 0.1%)
  2478. brushes 518/8192 6216/98304 ( 6.3%)
  2479. brushsides 4202/65536 33616/524288 ( 6.4%)
  2480. planes 816/65536 16320/1310720 ( 1.2%)
  2481. vertexes 4774/65536 57288/786432 ( 7.3%)
  2482. nodes 2963/65536 94816/2097152 ( 4.5%)
  2483. texinfos 572/12288 41184/884736 ( 4.7%)
  2484. texdata 21/2048 672/65536 ( 1.0%)
  2485. dispinfos 0/0 0/0 ( 0.0%)
  2486. disp_verts 0/0 0/0 ( 0.0%)
  2487. disp_tris 0/0 0/0 ( 0.0%)
  2488. disp_lmsamples 0/0 0/0 ( 0.0%)
  2489. faces 3074/65536 172144/3670016 ( 4.7%)
  2490. hdr faces 0/65536 0/3670016 ( 0.0%)
  2491. origfaces 1398/65536 78288/3670016 ( 2.1%)
  2492. leaves 2965/65536 94880/2097152 ( 4.5%)
  2493. leaffaces 3727/65536 7454/131072 ( 5.7%)
  2494. leafbrushes 1891/65536 3782/131072 ( 2.9%)
  2495. areas 2/256 16/2048 ( 0.8%)
  2496. surfedges 19537/512000 78148/2048000 ( 3.8%)
  2497. edges 11992/256000 47968/1024000 ( 4.7%)
  2498. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2499. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2500. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2501. waterstrips 308/32768 3080/327680 ( 0.9%)
  2502. waterverts 0/65536 0/786432 ( 0.0%)
  2503. waterindices 4566/65536 9132/131072 ( 7.0%)
  2504. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2505. overlays 0/512 0/180224 ( 0.0%)
  2506. LDR lightdata [variable] 1862828/0 ( 0.0%)
  2507. HDR lightdata [variable] 0/0 ( 0.0%)
  2508. visdata [variable] 0/16777216 ( 0.0%)
  2509. entdata [variable] 358/393216 ( 0.1%)
  2510. LDR ambient table 2965/65536 11860/262144 ( 4.5%)
  2511. HDR ambient table 2965/65536 11860/262144 ( 4.5%)
  2512. LDR leaf ambient 1823/65536 51044/1835008 ( 2.8%)
  2513. HDR leaf ambient 2965/65536 83020/1835008 ( 4.5%)
  2514. occluders 0/0 0/0 ( 0.0%)
  2515. occluder polygons 0/0 0/0 ( 0.0%)
  2516. occluder vert ind 0/0 0/0 ( 0.0%)
  2517. detail props [variable] 1/12 ( 8.3%)
  2518. static props [variable] 1/12 ( 8.3%)
  2519. pakfile [variable] 211694/0 ( 0.0%)
  2520. physics [variable] 175658/4194304 ( 4.2%)
  2521. physics terrain [variable] 2/1048576 ( 0.0%)
  2522.  
  2523. Level flags = 0
  2524.  
  2525. Total triangle count: 7777
  2526. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  2527. 5 seconds elapsed
  2528.  
  2529.  
  2530.  
  2531. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  2532. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  2533. fixing up env_cubemap materials on brush sides...
  2534. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2535. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  2536.  
  2537. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
  2538. Leaf 0 contents: CONTENTS_SOLID
  2539. Leaf 1 contents:
  2540. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2541. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2542. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2543. Candidate brush IDs:
  2544.  
  2545.  
  2546. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
  2547. Leaf 0 contents: CONTENTS_SOLID
  2548. Leaf 1 contents:
  2549. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2550. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2551. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2552. Candidate brush IDs:
  2553.  
  2554.  
  2555. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
  2556. Leaf 0 contents: CONTENTS_SOLID
  2557. Leaf 1 contents:
  2558. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2559. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2560. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2561. Candidate brush IDs:
  2562.  
  2563.  
  2564. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  2565. Leaf 0 contents: CONTENTS_SOLID
  2566. Leaf 1 contents:
  2567. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2568. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2569. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2570. Candidate brush IDs:
  2571.  
  2572.  
  2573. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
  2574. Leaf 0 contents: CONTENTS_SOLID
  2575. Leaf 1 contents:
  2576. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2577. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2578. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2579. Candidate brush IDs:
  2580.  
  2581.  
  2582. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
  2583. Leaf 0 contents: CONTENTS_SOLID
  2584. Leaf 1 contents:
  2585. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2586. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2587. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2588. Candidate brush IDs:
  2589.  
  2590.  
  2591. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
  2592. Leaf 0 contents: CONTENTS_SOLID
  2593. Leaf 1 contents:
  2594. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2595. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2596. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2597. Candidate brush IDs:
  2598.  
  2599.  
  2600. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
  2601. Leaf 0 contents: CONTENTS_SOLID
  2602. Leaf 1 contents:
  2603. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2604. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2605. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2606. Candidate brush IDs:
  2607.  
  2608. *** Suppressing further FindPortalSide errors.... ***
  2609. Processing areas...done (0)
  2610. Building Faces...done (0)
  2611. Chop Details...done (0)
  2612. Find Visible Detail Sides...done (0)
  2613. Merging details...done (0)
  2614. FixTjuncs...
  2615. PruneNodes...
  2616. WriteBSP...
  2617. done (0)
  2618. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2619. skybox/sky_day01_01*.vmt
  2620. ! Run buildcubemaps in the engine to get the correct cube maps.
  2621. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2622. skybox/sky_day01_01*.vmt
  2623. ! Run buildcubemaps in the engine to get the correct cube maps.
  2624. Finding displacement neighbors...
  2625. Finding lightmap sample positions...
  2626. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2627. Building Physics collision data...
  2628. done (1) (183634 bytes)
  2629. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2630. Compacting texture/material tables...
  2631. Reduced 1025 texinfos to 590
  2632. Reduced 22 texdatas to 21 (520 bytes to 459)
  2633. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  2634. Wrote ZIP buffer, estimated size 212310, actual size 211694
  2635. 1 second elapsed
  2636.  
  2637.  
  2638.  
  2639. 4 threads
  2640. reading c:\users\willem\documents\ctf_closeencounters.bsp
  2641. reading c:\users\willem\documents\ctf_closeencounters.prt
  2642. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  2643.  
  2644.  
  2645.  
  2646. [Reading texlights from 'lights.rad']
  2647. [56 texlights parsed from 'lights.rad']
  2648.  
  2649. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  2650. No vis information, direct lighting only.
  2651. 3093 faces
  2652. 238845 square feet [34393712.00 square inches]
  2653. 0 Displacements
  2654. 0 Square Feet [0.00 Square Inches]
  2655. 0 direct lights
  2656. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  2657. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2658. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2659. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2660. Ready to Finish
  2661.  
  2662. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2663. ------------ --------------- --------------- --------
  2664. models 1/1024 48/49152 ( 0.1%)
  2665. brushes 539/8192 6468/98304 ( 6.6%)
  2666. brushsides 4332/65536 34656/524288 ( 6.6%)
  2667. planes 876/65536 17520/1310720 ( 1.3%)
  2668. vertexes 4861/65536 58332/786432 ( 7.4%)
  2669. nodes 2872/65536 91904/2097152 ( 4.4%)
  2670. texinfos 590/12288 42480/884736 ( 4.8%)
  2671. texdata 21/2048 672/65536 ( 1.0%)
  2672. dispinfos 0/0 0/0 ( 0.0%)
  2673. disp_verts 0/0 0/0 ( 0.0%)
  2674. disp_tris 0/0 0/0 ( 0.0%)
  2675. disp_lmsamples 0/0 0/0 ( 0.0%)
  2676. faces 3093/65536 173208/3670016 ( 4.7%)
  2677. hdr faces 0/65536 0/3670016 ( 0.0%)
  2678. origfaces 1453/65536 81368/3670016 ( 2.2%)
  2679. leaves 2874/65536 91968/2097152 ( 4.4%)
  2680. leaffaces 3816/65536 7632/131072 ( 5.8%)
  2681. leafbrushes 1908/65536 3816/131072 ( 2.9%)
  2682. areas 2/256 16/2048 ( 0.8%)
  2683. surfedges 19778/512000 79112/2048000 ( 3.9%)
  2684. edges 12368/256000 49472/1024000 ( 4.8%)
  2685. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2686. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2687. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2688. waterstrips 277/32768 2770/327680 ( 0.8%)
  2689. waterverts 0/65536 0/786432 ( 0.0%)
  2690. waterindices 4206/65536 8412/131072 ( 6.4%)
  2691. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2692. overlays 0/512 0/180224 ( 0.0%)
  2693. LDR lightdata [variable] 1948216/0 ( 0.0%)
  2694. HDR lightdata [variable] 0/0 ( 0.0%)
  2695. visdata [variable] 0/16777216 ( 0.0%)
  2696. entdata [variable] 358/393216 ( 0.1%)
  2697. LDR ambient table 2874/65536 11496/262144 ( 4.4%)
  2698. HDR ambient table 2874/65536 11496/262144 ( 4.4%)
  2699. LDR leaf ambient 1775/65536 49700/1835008 ( 2.7%)
  2700. HDR leaf ambient 2874/65536 80472/1835008 ( 4.4%)
  2701. occluders 0/0 0/0 ( 0.0%)
  2702. occluder polygons 0/0 0/0 ( 0.0%)
  2703. occluder vert ind 0/0 0/0 ( 0.0%)
  2704. detail props [variable] 1/12 ( 8.3%)
  2705. static props [variable] 1/12 ( 8.3%)
  2706. pakfile [variable] 211694/0 ( 0.0%)
  2707. physics [variable] 183634/4194304 ( 4.4%)
  2708. physics terrain [variable] 2/1048576 ( 0.0%)
  2709.  
  2710. Level flags = 0
  2711.  
  2712. Total triangle count: 7760
  2713. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  2714. 4 seconds elapsed
  2715.  
  2716.  
  2717.  
  2718. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  2719. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  2720. fixing up env_cubemap materials on brush sides...
  2721. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2722. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  2723.  
  2724. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 420.0)
  2725. Leaf 0 contents: CONTENTS_SOLID
  2726. Leaf 1 contents:
  2727. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2728. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2729. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2730. Candidate brush IDs:
  2731.  
  2732.  
  2733. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 420.0)
  2734. Leaf 0 contents: CONTENTS_SOLID
  2735. Leaf 1 contents:
  2736. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2737. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2738. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2739. Candidate brush IDs:
  2740.  
  2741.  
  2742. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -28.0)
  2743. Leaf 0 contents: CONTENTS_SOLID
  2744. Leaf 1 contents:
  2745. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2746. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2747. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2748. Candidate brush IDs:
  2749.  
  2750.  
  2751. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  2752. Leaf 0 contents: CONTENTS_SOLID
  2753. Leaf 1 contents:
  2754. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2755. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2756. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2757. Candidate brush IDs:
  2758.  
  2759.  
  2760. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
  2761. Leaf 0 contents: CONTENTS_SOLID
  2762. Leaf 1 contents:
  2763. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2764. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2765. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2766. Candidate brush IDs:
  2767.  
  2768.  
  2769. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
  2770. Leaf 0 contents: CONTENTS_SOLID
  2771. Leaf 1 contents:
  2772. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2773. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2774. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2775. Candidate brush IDs:
  2776.  
  2777.  
  2778. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
  2779. Leaf 0 contents: CONTENTS_SOLID
  2780. Leaf 1 contents:
  2781. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2782. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2783. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2784. Candidate brush IDs:
  2785.  
  2786.  
  2787. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
  2788. Leaf 0 contents: CONTENTS_SOLID
  2789. Leaf 1 contents:
  2790. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2791. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2792. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2793. Candidate brush IDs:
  2794.  
  2795. *** Suppressing further FindPortalSide errors.... ***
  2796. Processing areas...done (0)
  2797. Building Faces...done (0)
  2798. Chop Details...done (0)
  2799. Find Visible Detail Sides...done (0)
  2800. Merging details...done (0)
  2801. FixTjuncs...
  2802. PruneNodes...
  2803. WriteBSP...
  2804. done (0)
  2805. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2806. skybox/sky_day01_01*.vmt
  2807. ! Run buildcubemaps in the engine to get the correct cube maps.
  2808. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2809. skybox/sky_day01_01*.vmt
  2810. ! Run buildcubemaps in the engine to get the correct cube maps.
  2811. Finding displacement neighbors...
  2812. Finding lightmap sample positions...
  2813. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2814. Building Physics collision data...
  2815. done (1) (183570 bytes)
  2816. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2817. Compacting texture/material tables...
  2818. Reduced 1025 texinfos to 590
  2819. Reduced 22 texdatas to 21 (520 bytes to 459)
  2820. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  2821. Wrote ZIP buffer, estimated size 212310, actual size 211694
  2822. 1 second elapsed
  2823.  
  2824.  
  2825.  
  2826. 4 threads
  2827. reading c:\users\willem\documents\ctf_closeencounters.bsp
  2828. reading c:\users\willem\documents\ctf_closeencounters.prt
  2829. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  2830.  
  2831.  
  2832.  
  2833. [Reading texlights from 'lights.rad']
  2834. [56 texlights parsed from 'lights.rad']
  2835.  
  2836. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  2837. No vis information, direct lighting only.
  2838. 3087 faces
  2839. 238645 square feet [34364916.00 square inches]
  2840. 0 Displacements
  2841. 0 Square Feet [0.00 Square Inches]
  2842. 0 direct lights
  2843. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  2844. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2845. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2846. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2847. Ready to Finish
  2848.  
  2849. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2850. ------------ --------------- --------------- --------
  2851. models 1/1024 48/49152 ( 0.1%)
  2852. brushes 539/8192 6468/98304 ( 6.6%)
  2853. brushsides 4332/65536 34656/524288 ( 6.6%)
  2854. planes 876/65536 17520/1310720 ( 1.3%)
  2855. vertexes 4853/65536 58236/786432 ( 7.4%)
  2856. nodes 2864/65536 91648/2097152 ( 4.4%)
  2857. texinfos 590/12288 42480/884736 ( 4.8%)
  2858. texdata 21/2048 672/65536 ( 1.0%)
  2859. dispinfos 0/0 0/0 ( 0.0%)
  2860. disp_verts 0/0 0/0 ( 0.0%)
  2861. disp_tris 0/0 0/0 ( 0.0%)
  2862. disp_lmsamples 0/0 0/0 ( 0.0%)
  2863. faces 3087/65536 172872/3670016 ( 4.7%)
  2864. hdr faces 0/65536 0/3670016 ( 0.0%)
  2865. origfaces 1453/65536 81368/3670016 ( 2.2%)
  2866. leaves 2866/65536 91712/2097152 ( 4.4%)
  2867. leaffaces 3803/65536 7606/131072 ( 5.8%)
  2868. leafbrushes 1907/65536 3814/131072 ( 2.9%)
  2869. areas 2/256 16/2048 ( 0.8%)
  2870. surfedges 19751/512000 79004/2048000 ( 3.9%)
  2871. edges 12354/256000 49416/1024000 ( 4.8%)
  2872. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2873. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2874. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2875. waterstrips 277/32768 2770/327680 ( 0.8%)
  2876. waterverts 0/65536 0/786432 ( 0.0%)
  2877. waterindices 4206/65536 8412/131072 ( 6.4%)
  2878. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2879. overlays 0/512 0/180224 ( 0.0%)
  2880. LDR lightdata [variable] 1947640/0 ( 0.0%)
  2881. HDR lightdata [variable] 0/0 ( 0.0%)
  2882. visdata [variable] 0/16777216 ( 0.0%)
  2883. entdata [variable] 358/393216 ( 0.1%)
  2884. LDR ambient table 2866/65536 11464/262144 ( 4.4%)
  2885. HDR ambient table 2866/65536 11464/262144 ( 4.4%)
  2886. LDR leaf ambient 1770/65536 49560/1835008 ( 2.7%)
  2887. HDR leaf ambient 2866/65536 80248/1835008 ( 4.4%)
  2888. occluders 0/0 0/0 ( 0.0%)
  2889. occluder polygons 0/0 0/0 ( 0.0%)
  2890. occluder vert ind 0/0 0/0 ( 0.0%)
  2891. detail props [variable] 1/12 ( 8.3%)
  2892. static props [variable] 1/12 ( 8.3%)
  2893. pakfile [variable] 211694/0 ( 0.0%)
  2894. physics [variable] 183570/4194304 ( 4.4%)
  2895. physics terrain [variable] 2/1048576 ( 0.0%)
  2896.  
  2897. Level flags = 0
  2898.  
  2899. Total triangle count: 7745
  2900. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  2901. 5 seconds elapsed
  2902.  
  2903.  
  2904.  
  2905. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  2906. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  2907. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  2908. fixing up env_cubemap materials on brush sides...
  2909. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2910. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  2911.  
  2912. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
  2913. Leaf 0 contents: CONTENTS_SOLID
  2914. Leaf 1 contents:
  2915. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2916. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2917. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2918. Candidate brush IDs:
  2919.  
  2920.  
  2921. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
  2922. Leaf 0 contents: CONTENTS_SOLID
  2923. Leaf 1 contents:
  2924. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2925. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2926. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2927. Candidate brush IDs:
  2928.  
  2929.  
  2930. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
  2931. Leaf 0 contents: CONTENTS_SOLID
  2932. Leaf 1 contents:
  2933. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2934. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2935. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2936. Candidate brush IDs:
  2937.  
  2938.  
  2939. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  2940. Leaf 0 contents: CONTENTS_SOLID
  2941. Leaf 1 contents:
  2942. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2943. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2944. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2945. Candidate brush IDs:
  2946.  
  2947.  
  2948. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
  2949. Leaf 0 contents: CONTENTS_SOLID
  2950. Leaf 1 contents:
  2951. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2952. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2953. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2954. Candidate brush IDs:
  2955.  
  2956.  
  2957. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
  2958. Leaf 0 contents: CONTENTS_SOLID
  2959. Leaf 1 contents:
  2960. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2961. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2962. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2963. Candidate brush IDs:
  2964.  
  2965.  
  2966. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
  2967. Leaf 0 contents: CONTENTS_SOLID
  2968. Leaf 1 contents:
  2969. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2970. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2971. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2972. Candidate brush IDs:
  2973.  
  2974.  
  2975. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
  2976. Leaf 0 contents: CONTENTS_SOLID
  2977. Leaf 1 contents:
  2978. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2979. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2980. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2981. Candidate brush IDs:
  2982.  
  2983. *** Suppressing further FindPortalSide errors.... ***
  2984. Processing areas...done (0)
  2985. Building Faces...done (0)
  2986. Chop Details...done (0)
  2987. Find Visible Detail Sides...done (0)
  2988. Merging details...done (0)
  2989. FixTjuncs...
  2990. PruneNodes...
  2991. WriteBSP...
  2992. done (0)
  2993. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2994. skybox/sky_day01_01*.vmt
  2995. ! Run buildcubemaps in the engine to get the correct cube maps.
  2996. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2997. skybox/sky_day01_01*.vmt
  2998. ! Run buildcubemaps in the engine to get the correct cube maps.
  2999. Finding displacement neighbors...
  3000. Finding lightmap sample positions...
  3001. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3002. Building Physics collision data...
  3003. done (1) (196297 bytes)
  3004. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3005. Water found with no water_lod_control entity, creating a default one.
  3006. Compacting texture/material tables...
  3007. Reduced 1117 texinfos to 654
  3008. Reduced 32 texdatas to 28 (927 bytes to 688)
  3009. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  3010. Wrote ZIP buffer, estimated size 214365, actual size 213213
  3011. 1 second elapsed
  3012.  
  3013.  
  3014.  
  3015. 4 threads
  3016. reading c:\users\willem\documents\ctf_closeencounters.bsp
  3017. reading c:\users\willem\documents\ctf_closeencounters.prt
  3018. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  3019.  
  3020.  
  3021.  
  3022. [Reading texlights from 'lights.rad']
  3023. [56 texlights parsed from 'lights.rad']
  3024.  
  3025. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  3026. No vis information, direct lighting only.
  3027. 3548 faces
  3028. 572871 square feet [82493488.00 square inches]
  3029. 4 Displacements
  3030. 41769 Square Feet [6014852.50 Square Inches]
  3031. 0 direct lights
  3032. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0122 sec>
  3033. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3034. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3035. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3036. Ready to Finish
  3037.  
  3038. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3039. ------------ --------------- --------------- --------
  3040. models 1/1024 48/49152 ( 0.1%)
  3041. brushes 570/8192 6840/98304 ( 7.0%)
  3042. brushsides 4582/65536 36656/524288 ( 7.0%)
  3043. planes 1044/65536 20880/1310720 ( 1.6%)
  3044. vertexes 5434/65536 65208/786432 ( 8.3%)
  3045. nodes 3133/65536 100256/2097152 ( 4.8%)
  3046. texinfos 654/12288 47088/884736 ( 5.3%)
  3047. texdata 28/2048 896/65536 ( 1.4%)
  3048. dispinfos 4/0 704/0 ( 0.0%)
  3049. disp_verts 324/0 6480/0 ( 0.0%)
  3050. disp_tris 512/0 1024/0 ( 0.0%)
  3051. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  3052. faces 3548/65536 198688/3670016 ( 5.4%)
  3053. hdr faces 0/65536 0/3670016 ( 0.0%)
  3054. origfaces 1582/65536 88592/3670016 ( 2.4%)
  3055. leaves 3135/65536 100320/2097152 ( 4.8%)
  3056. leaffaces 4366/65536 8732/131072 ( 6.7%)
  3057. leafbrushes 2027/65536 4054/131072 ( 3.1%)
  3058. areas 2/256 16/2048 ( 0.8%)
  3059. surfedges 22356/512000 89424/2048000 ( 4.4%)
  3060. edges 13758/256000 55032/1024000 ( 5.4%)
  3061. LDR worldlights 0/8192 0/720896 ( 0.0%)
  3062. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3063. leafwaterdata 1/32768 12/393216 ( 0.0%)
  3064. waterstrips 296/32768 2960/327680 ( 0.9%)
  3065. waterverts 0/65536 0/786432 ( 0.0%)
  3066. waterindices 4569/65536 9138/131072 ( 7.0%)
  3067. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3068. overlays 0/512 0/180224 ( 0.0%)
  3069. LDR lightdata [variable] 3586020/0 ( 0.0%)
  3070. HDR lightdata [variable] 0/0 ( 0.0%)
  3071. visdata [variable] 0/16777216 ( 0.0%)
  3072. entdata [variable] 1701/393216 ( 0.4%)
  3073. LDR ambient table 3135/65536 12540/262144 ( 4.8%)
  3074. HDR ambient table 3135/65536 12540/262144 ( 4.8%)
  3075. LDR leaf ambient 1948/65536 54544/1835008 ( 3.0%)
  3076. HDR leaf ambient 3135/65536 87780/1835008 ( 4.8%)
  3077. occluders 0/0 0/0 ( 0.0%)
  3078. occluder polygons 0/0 0/0 ( 0.0%)
  3079. occluder vert ind 0/0 0/0 ( 0.0%)
  3080. detail props [variable] 1/12 ( 8.3%)
  3081. static props [variable] 1/12 ( 8.3%)
  3082. pakfile [variable] 213213/0 ( 0.0%)
  3083. physics [variable] 196297/4194304 ( 4.7%)
  3084. physics terrain [variable] 942/1048576 ( 0.1%)
  3085.  
  3086. Level flags = 0
  3087.  
  3088. Total triangle count: 8912
  3089. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  3090. 6 seconds elapsed
  3091.  
  3092.  
  3093.  
  3094. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  3095. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  3096. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  3097. fixing up env_cubemap materials on brush sides...
  3098. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3099. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  3100.  
  3101. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
  3102. Leaf 0 contents: CONTENTS_SOLID
  3103. Leaf 1 contents:
  3104. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3105. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3106. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3107. Candidate brush IDs:
  3108.  
  3109.  
  3110. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
  3111. Leaf 0 contents: CONTENTS_SOLID
  3112. Leaf 1 contents:
  3113. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3114. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3115. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3116. Candidate brush IDs:
  3117.  
  3118.  
  3119. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
  3120. Leaf 0 contents: CONTENTS_SOLID
  3121. Leaf 1 contents:
  3122. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3123. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3124. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3125. Candidate brush IDs:
  3126.  
  3127.  
  3128. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  3129. Leaf 0 contents: CONTENTS_SOLID
  3130. Leaf 1 contents:
  3131. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3132. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3133. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3134. Candidate brush IDs:
  3135.  
  3136.  
  3137. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
  3138. Leaf 0 contents: CONTENTS_SOLID
  3139. Leaf 1 contents:
  3140. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3141. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3142. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3143. Candidate brush IDs:
  3144.  
  3145.  
  3146. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
  3147. Leaf 0 contents: CONTENTS_SOLID
  3148. Leaf 1 contents:
  3149. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3150. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3151. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3152. Candidate brush IDs:
  3153.  
  3154.  
  3155. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
  3156. Leaf 0 contents: CONTENTS_SOLID
  3157. Leaf 1 contents:
  3158. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3159. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3160. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3161. Candidate brush IDs:
  3162.  
  3163.  
  3164. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
  3165. Leaf 0 contents: CONTENTS_SOLID
  3166. Leaf 1 contents:
  3167. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3168. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3169. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3170. Candidate brush IDs:
  3171.  
  3172. *** Suppressing further FindPortalSide errors.... ***
  3173. Processing areas...done (0)
  3174. Building Faces...done (0)
  3175. Chop Details...done (0)
  3176. Find Visible Detail Sides...done (0)
  3177. Merging details...done (0)
  3178. FixTjuncs...
  3179. PruneNodes...
  3180. WriteBSP...
  3181. done (0)
  3182. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3183. skybox/sky_day01_01*.vmt
  3184. ! Run buildcubemaps in the engine to get the correct cube maps.
  3185. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3186. skybox/sky_day01_01*.vmt
  3187. ! Run buildcubemaps in the engine to get the correct cube maps.
  3188. Finding displacement neighbors...
  3189. Finding lightmap sample positions...
  3190. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3191. Building Physics collision data...
  3192. done (0) (196345 bytes)
  3193. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3194. Water found with no water_lod_control entity, creating a default one.
  3195. Compacting texture/material tables...
  3196. Reduced 1117 texinfos to 651
  3197. Reduced 32 texdatas to 28 (927 bytes to 688)
  3198. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  3199. Wrote ZIP buffer, estimated size 214365, actual size 213213
  3200. 1 second elapsed
  3201.  
  3202.  
  3203.  
  3204. 4 threads
  3205. reading c:\users\willem\documents\ctf_closeencounters.bsp
  3206. reading c:\users\willem\documents\ctf_closeencounters.prt
  3207. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  3208.  
  3209.  
  3210.  
  3211. [Reading texlights from 'lights.rad']
  3212. [56 texlights parsed from 'lights.rad']
  3213.  
  3214. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  3215. No vis information, direct lighting only.
  3216. 3541 faces
  3217. 573023 square feet [82515344.00 square inches]
  3218. 4 Displacements
  3219. 41769 Square Feet [6014852.50 Square Inches]
  3220. 0 direct lights
  3221. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0103 sec>
  3222. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3223. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3224. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3225. Ready to Finish
  3226.  
  3227. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3228. ------------ --------------- --------------- --------
  3229. models 1/1024 48/49152 ( 0.1%)
  3230. brushes 570/8192 6840/98304 ( 7.0%)
  3231. brushsides 4582/65536 36656/524288 ( 7.0%)
  3232. planes 1046/65536 20920/1310720 ( 1.6%)
  3233. vertexes 5425/65536 65100/786432 ( 8.3%)
  3234. nodes 3131/65536 100192/2097152 ( 4.8%)
  3235. texinfos 651/12288 46872/884736 ( 5.3%)
  3236. texdata 28/2048 896/65536 ( 1.4%)
  3237. dispinfos 4/0 704/0 ( 0.0%)
  3238. disp_verts 324/0 6480/0 ( 0.0%)
  3239. disp_tris 512/0 1024/0 ( 0.0%)
  3240. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  3241. faces 3541/65536 198296/3670016 ( 5.4%)
  3242. hdr faces 0/65536 0/3670016 ( 0.0%)
  3243. origfaces 1575/65536 88200/3670016 ( 2.4%)
  3244. leaves 3133/65536 100256/2097152 ( 4.8%)
  3245. leaffaces 4375/65536 8750/131072 ( 6.7%)
  3246. leafbrushes 2029/65536 4058/131072 ( 3.1%)
  3247. areas 2/256 16/2048 ( 0.8%)
  3248. surfedges 22301/512000 89204/2048000 ( 4.4%)
  3249. edges 13732/256000 54928/1024000 ( 5.4%)
  3250. LDR worldlights 0/8192 0/720896 ( 0.0%)
  3251. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3252. leafwaterdata 1/32768 12/393216 ( 0.0%)
  3253. waterstrips 292/32768 2920/327680 ( 0.9%)
  3254. waterverts 0/65536 0/786432 ( 0.0%)
  3255. waterindices 4506/65536 9012/131072 ( 6.9%)
  3256. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3257. overlays 0/512 0/180224 ( 0.0%)
  3258. LDR lightdata [variable] 3584516/0 ( 0.0%)
  3259. HDR lightdata [variable] 0/0 ( 0.0%)
  3260. visdata [variable] 0/16777216 ( 0.0%)
  3261. entdata [variable] 1701/393216 ( 0.4%)
  3262. LDR ambient table 3133/65536 12532/262144 ( 4.8%)
  3263. HDR ambient table 3133/65536 12532/262144 ( 4.8%)
  3264. LDR leaf ambient 1945/65536 54460/1835008 ( 3.0%)
  3265. HDR leaf ambient 3133/65536 87724/1835008 ( 4.8%)
  3266. occluders 0/0 0/0 ( 0.0%)
  3267. occluder polygons 0/0 0/0 ( 0.0%)
  3268. occluder vert ind 0/0 0/0 ( 0.0%)
  3269. detail props [variable] 1/12 ( 8.3%)
  3270. static props [variable] 1/12 ( 8.3%)
  3271. pakfile [variable] 213213/0 ( 0.0%)
  3272. physics [variable] 196345/4194304 ( 4.7%)
  3273. physics terrain [variable] 942/1048576 ( 0.1%)
  3274.  
  3275. Level flags = 0
  3276.  
  3277. Total triangle count: 8899
  3278. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  3279. 6 seconds elapsed
  3280.  
  3281.  
  3282.  
  3283. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  3284. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  3285. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  3286. fixing up env_cubemap materials on brush sides...
  3287. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3288. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  3289.  
  3290. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
  3291. Leaf 0 contents: CONTENTS_SOLID
  3292. Leaf 1 contents:
  3293. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3294. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3295. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3296. Candidate brush IDs:
  3297.  
  3298.  
  3299. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
  3300. Leaf 0 contents: CONTENTS_SOLID
  3301. Leaf 1 contents:
  3302. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3303. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3304. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3305. Candidate brush IDs:
  3306.  
  3307.  
  3308. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
  3309. Leaf 0 contents: CONTENTS_SOLID
  3310. Leaf 1 contents:
  3311. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3312. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3313. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3314. Candidate brush IDs:
  3315.  
  3316.  
  3317. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  3318. Leaf 0 contents: CONTENTS_SOLID
  3319. Leaf 1 contents:
  3320. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3321. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3322. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3323. Candidate brush IDs:
  3324.  
  3325.  
  3326. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
  3327. Leaf 0 contents: CONTENTS_SOLID
  3328. Leaf 1 contents:
  3329. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3330. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3331. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3332. Candidate brush IDs:
  3333.  
  3334.  
  3335. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
  3336. Leaf 0 contents: CONTENTS_SOLID
  3337. Leaf 1 contents:
  3338. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3339. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3340. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3341. Candidate brush IDs:
  3342.  
  3343.  
  3344. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
  3345. Leaf 0 contents: CONTENTS_SOLID
  3346. Leaf 1 contents:
  3347. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3348. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3349. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3350. Candidate brush IDs:
  3351.  
  3352.  
  3353. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
  3354. Leaf 0 contents: CONTENTS_SOLID
  3355. Leaf 1 contents:
  3356. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3357. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3358. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3359. Candidate brush IDs:
  3360.  
  3361. *** Suppressing further FindPortalSide errors.... ***
  3362. Processing areas...done (0)
  3363. Building Faces...done (0)
  3364. Chop Details...done (0)
  3365. Find Visible Detail Sides...done (0)
  3366. Merging details...done (0)
  3367. FixTjuncs...
  3368. PruneNodes...
  3369. WriteBSP...
  3370. done (0)
  3371. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3372. skybox/sky_day01_01*.vmt
  3373. ! Run buildcubemaps in the engine to get the correct cube maps.
  3374. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3375. skybox/sky_day01_01*.vmt
  3376. ! Run buildcubemaps in the engine to get the correct cube maps.
  3377. Finding displacement neighbors...
  3378. Finding lightmap sample positions...
  3379. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3380. Building Physics collision data...
  3381. done (0) (196345 bytes)
  3382. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3383. Water found with no water_lod_control entity, creating a default one.
  3384. Compacting texture/material tables...
  3385. Reduced 1117 texinfos to 651
  3386. Reduced 32 texdatas to 28 (927 bytes to 688)
  3387. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  3388. Wrote ZIP buffer, estimated size 214365, actual size 213213
  3389. 1 second elapsed
  3390.  
  3391.  
  3392.  
  3393. 4 threads
  3394. reading c:\users\willem\documents\ctf_closeencounters.bsp
  3395. reading c:\users\willem\documents\ctf_closeencounters.prt
  3396. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  3397.  
  3398.  
  3399.  
  3400. [Reading texlights from 'lights.rad']
  3401. [56 texlights parsed from 'lights.rad']
  3402.  
  3403. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  3404. No vis information, direct lighting only.
  3405. 3541 faces
  3406. 573023 square feet [82515344.00 square inches]
  3407. 4 Displacements
  3408. 41769 Square Feet [6014852.50 Square Inches]
  3409. 0 direct lights
  3410. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
  3411. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3412. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3413. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3414. Ready to Finish
  3415.  
  3416. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3417. ------------ --------------- --------------- --------
  3418. models 1/1024 48/49152 ( 0.1%)
  3419. brushes 570/8192 6840/98304 ( 7.0%)
  3420. brushsides 4582/65536 36656/524288 ( 7.0%)
  3421. planes 1046/65536 20920/1310720 ( 1.6%)
  3422. vertexes 5425/65536 65100/786432 ( 8.3%)
  3423. nodes 3131/65536 100192/2097152 ( 4.8%)
  3424. texinfos 651/12288 46872/884736 ( 5.3%)
  3425. texdata 28/2048 896/65536 ( 1.4%)
  3426. dispinfos 4/0 704/0 ( 0.0%)
  3427. disp_verts 324/0 6480/0 ( 0.0%)
  3428. disp_tris 512/0 1024/0 ( 0.0%)
  3429. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  3430. faces 3541/65536 198296/3670016 ( 5.4%)
  3431. hdr faces 0/65536 0/3670016 ( 0.0%)
  3432. origfaces 1575/65536 88200/3670016 ( 2.4%)
  3433. leaves 3133/65536 100256/2097152 ( 4.8%)
  3434. leaffaces 4375/65536 8750/131072 ( 6.7%)
  3435. leafbrushes 2029/65536 4058/131072 ( 3.1%)
  3436. areas 2/256 16/2048 ( 0.8%)
  3437. surfedges 22301/512000 89204/2048000 ( 4.4%)
  3438. edges 13732/256000 54928/1024000 ( 5.4%)
  3439. LDR worldlights 0/8192 0/720896 ( 0.0%)
  3440. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3441. leafwaterdata 1/32768 12/393216 ( 0.0%)
  3442. waterstrips 292/32768 2920/327680 ( 0.9%)
  3443. waterverts 0/65536 0/786432 ( 0.0%)
  3444. waterindices 4506/65536 9012/131072 ( 6.9%)
  3445. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3446. overlays 0/512 0/180224 ( 0.0%)
  3447. LDR lightdata [variable] 3584516/0 ( 0.0%)
  3448. HDR lightdata [variable] 0/0 ( 0.0%)
  3449. visdata [variable] 0/16777216 ( 0.0%)
  3450. entdata [variable] 1701/393216 ( 0.4%)
  3451. LDR ambient table 3133/65536 12532/262144 ( 4.8%)
  3452. HDR ambient table 3133/65536 12532/262144 ( 4.8%)
  3453. LDR leaf ambient 1945/65536 54460/1835008 ( 3.0%)
  3454. HDR leaf ambient 3133/65536 87724/1835008 ( 4.8%)
  3455. occluders 0/0 0/0 ( 0.0%)
  3456. occluder polygons 0/0 0/0 ( 0.0%)
  3457. occluder vert ind 0/0 0/0 ( 0.0%)
  3458. detail props [variable] 1/12 ( 8.3%)
  3459. static props [variable] 1/12 ( 8.3%)
  3460. pakfile [variable] 213213/0 ( 0.0%)
  3461. physics [variable] 196345/4194304 ( 4.7%)
  3462. physics terrain [variable] 942/1048576 ( 0.1%)
  3463.  
  3464. Level flags = 0
  3465.  
  3466. Total triangle count: 8899
  3467. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  3468. 6 seconds elapsed
  3469.  
  3470.  
  3471.  
  3472. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  3473. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  3474. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  3475. fixing up env_cubemap materials on brush sides...
  3476. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3477. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  3478.  
  3479. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
  3480. Leaf 0 contents: CONTENTS_SOLID
  3481. Leaf 1 contents:
  3482. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3483. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3484. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3485. Candidate brush IDs:
  3486.  
  3487.  
  3488. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
  3489. Leaf 0 contents: CONTENTS_SOLID
  3490. Leaf 1 contents:
  3491. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3492. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3493. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3494. Candidate brush IDs:
  3495.  
  3496.  
  3497. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
  3498. Leaf 0 contents: CONTENTS_SOLID
  3499. Leaf 1 contents:
  3500. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3501. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3502. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3503. Candidate brush IDs:
  3504.  
  3505.  
  3506. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 328.0)
  3507. Leaf 0 contents: CONTENTS_SOLID
  3508. Leaf 1 contents:
  3509. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3510. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3511. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3512. Candidate brush IDs:
  3513.  
  3514.  
  3515. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 600.0)
  3516. Leaf 0 contents: CONTENTS_SOLID
  3517. Leaf 1 contents:
  3518. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3519. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3520. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3521. Candidate brush IDs:
  3522.  
  3523.  
  3524. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 31.9 600.0)
  3525. Leaf 0 contents: CONTENTS_SOLID
  3526. Leaf 1 contents:
  3527. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3528. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3529. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3530. Candidate brush IDs:
  3531.  
  3532.  
  3533. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 768.0)
  3534. Leaf 0 contents: CONTENTS_SOLID
  3535. Leaf 1 contents:
  3536. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3537. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3538. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3539. Candidate brush IDs:
  3540.  
  3541.  
  3542. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 15.9 944.0)
  3543. Leaf 0 contents: CONTENTS_SOLID
  3544. Leaf 1 contents:
  3545. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3546. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3547. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3548. Candidate brush IDs:
  3549.  
  3550. *** Suppressing further FindPortalSide errors.... ***
  3551. Processing areas...done (0)
  3552. Building Faces...done (0)
  3553. Chop Details...done (0)
  3554. Find Visible Detail Sides...done (0)
  3555. Merging details...done (0)
  3556. FixTjuncs...
  3557. PruneNodes...
  3558. WriteBSP...
  3559. done (0)
  3560. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3561. skybox/sky_day01_01*.vmt
  3562. ! Run buildcubemaps in the engine to get the correct cube maps.
  3563. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3564. skybox/sky_day01_01*.vmt
  3565. ! Run buildcubemaps in the engine to get the correct cube maps.
  3566. Finding displacement neighbors...
  3567. Finding lightmap sample positions...
  3568. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3569. Building Physics collision data...
  3570. done (0) (232600 bytes)
  3571. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3572. Water found with no water_lod_control entity, creating a default one.
  3573. Compacting texture/material tables...
  3574. Reduced 1446 texinfos to 793
  3575. Reduced 36 texdatas to 32 (1039 bytes to 800)
  3576. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  3577. Wrote ZIP buffer, estimated size 214365, actual size 213213
  3578. 1 second elapsed
  3579.  
  3580.  
  3581.  
  3582. 4 threads
  3583. reading c:\users\willem\documents\ctf_closeencounters.bsp
  3584. reading c:\users\willem\documents\ctf_closeencounters.prt
  3585. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  3586.  
  3587.  
  3588.  
  3589. [Reading texlights from 'lights.rad']
  3590. [56 texlights parsed from 'lights.rad']
  3591.  
  3592. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  3593. No vis information, direct lighting only.
  3594. 4008 faces
  3595. 551355 square feet [79395160.00 square inches]
  3596. 4 Displacements
  3597. 41769 Square Feet [6014852.50 Square Inches]
  3598. 0 direct lights
  3599. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0139 sec>
  3600. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3601. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3602. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3603. Ready to Finish
  3604.  
  3605. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3606. ------------ --------------- --------------- --------
  3607. models 1/1024 48/49152 ( 0.1%)
  3608. brushes 670/8192 8040/98304 ( 8.2%)
  3609. brushsides 5459/65536 43672/524288 ( 8.3%)
  3610. planes 1304/65536 26080/1310720 ( 2.0%)
  3611. vertexes 6321/65536 75852/786432 ( 9.6%)
  3612. nodes 3674/65536 117568/2097152 ( 5.6%)
  3613. texinfos 793/12288 57096/884736 ( 6.5%)
  3614. texdata 32/2048 1024/65536 ( 1.6%)
  3615. dispinfos 4/0 704/0 ( 0.0%)
  3616. disp_verts 324/0 6480/0 ( 0.0%)
  3617. disp_tris 512/0 1024/0 ( 0.0%)
  3618. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  3619. faces 4008/65536 224448/3670016 ( 6.1%)
  3620. hdr faces 0/65536 0/3670016 ( 0.0%)
  3621. origfaces 1791/65536 100296/3670016 ( 2.7%)
  3622. leaves 3676/65536 117632/2097152 ( 5.6%)
  3623. leaffaces 5073/65536 10146/131072 ( 7.7%)
  3624. leafbrushes 2300/65536 4600/131072 ( 3.5%)
  3625. areas 2/256 16/2048 ( 0.8%)
  3626. surfedges 25374/512000 101496/2048000 ( 5.0%)
  3627. edges 15542/256000 62168/1024000 ( 6.1%)
  3628. LDR worldlights 0/8192 0/720896 ( 0.0%)
  3629. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3630. leafwaterdata 1/32768 12/393216 ( 0.0%)
  3631. waterstrips 341/32768 3410/327680 ( 1.0%)
  3632. waterverts 0/65536 0/786432 ( 0.0%)
  3633. waterindices 5379/65536 10758/131072 ( 8.2%)
  3634. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3635. overlays 0/512 0/180224 ( 0.0%)
  3636. LDR lightdata [variable] 3857628/0 ( 0.0%)
  3637. HDR lightdata [variable] 0/0 ( 0.0%)
  3638. visdata [variable] 0/16777216 ( 0.0%)
  3639. entdata [variable] 1701/393216 ( 0.4%)
  3640. LDR ambient table 3676/65536 14704/262144 ( 5.6%)
  3641. HDR ambient table 3676/65536 14704/262144 ( 5.6%)
  3642. LDR leaf ambient 2378/65536 66584/1835008 ( 3.6%)
  3643. HDR leaf ambient 3676/65536 102928/1835008 ( 5.6%)
  3644. occluders 0/0 0/0 ( 0.0%)
  3645. occluder polygons 0/0 0/0 ( 0.0%)
  3646. occluder vert ind 0/0 0/0 ( 0.0%)
  3647. detail props [variable] 1/12 ( 8.3%)
  3648. static props [variable] 1/12 ( 8.3%)
  3649. pakfile [variable] 213213/0 ( 0.0%)
  3650. physics [variable] 232600/4194304 ( 5.5%)
  3651. physics terrain [variable] 942/1048576 ( 0.1%)
  3652.  
  3653. Level flags = 0
  3654.  
  3655. Total triangle count: 10164
  3656. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  3657. 7 seconds elapsed
  3658.  
  3659.  
  3660.  
  3661. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  3662. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  3663. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  3664. fixing up env_cubemap materials on brush sides...
  3665. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3666. Entity light_environment (-1312.00 -1129.83 212.00) leaked!
  3667.  
  3668. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
  3669. Leaf 0 contents: CONTENTS_SOLID
  3670. Leaf 1 contents:
  3671. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3672. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3673. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3674. Candidate brush IDs:
  3675.  
  3676.  
  3677. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
  3678. Leaf 0 contents: CONTENTS_SOLID
  3679. Leaf 1 contents:
  3680. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3681. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3682. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3683. Candidate brush IDs:
  3684.  
  3685.  
  3686. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
  3687. Leaf 0 contents: CONTENTS_SOLID
  3688. Leaf 1 contents:
  3689. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3690. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3691. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3692. Candidate brush IDs:
  3693.  
  3694.  
  3695. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 592.0)
  3696. Leaf 0 contents: CONTENTS_SOLID
  3697. Leaf 1 contents:
  3698. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3699. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3700. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3701. Candidate brush IDs:
  3702.  
  3703.  
  3704. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 336.0)
  3705. Leaf 0 contents: CONTENTS_SOLID
  3706. Leaf 1 contents:
  3707. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3708. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3709. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3710. Candidate brush IDs:
  3711.  
  3712.  
  3713. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 336.0)
  3714. Leaf 0 contents: CONTENTS_SOLID
  3715. Leaf 1 contents:
  3716. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3717. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3718. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3719. Candidate brush IDs:
  3720.  
  3721.  
  3722. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 336.0)
  3723. Leaf 0 contents:
  3724. Leaf 1 contents: CONTENTS_SOLID
  3725. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3726. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3727. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3728. Candidate brush IDs:
  3729.  
  3730.  
  3731. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 336.0)
  3732. Leaf 0 contents:
  3733. Leaf 1 contents: CONTENTS_SOLID
  3734. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3735. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3736. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3737. Candidate brush IDs:
  3738.  
  3739. *** Suppressing further FindPortalSide errors.... ***
  3740. Processing areas...done (0)
  3741. Building Faces...done (0)
  3742. Chop Details...done (0)
  3743. Find Visible Detail Sides...
  3744. Merged 1020 detail faces...done (0)
  3745. Merging details...done (0)
  3746. FixTjuncs...
  3747. PruneNodes...
  3748. WriteBSP...
  3749. done (0)
  3750. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3751. skybox/sky_day01_01*.vmt
  3752. ! Run buildcubemaps in the engine to get the correct cube maps.
  3753. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3754. skybox/sky_day01_01*.vmt
  3755. ! Run buildcubemaps in the engine to get the correct cube maps.
  3756. Finding displacement neighbors...
  3757. Finding lightmap sample positions...
  3758. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3759. Building Physics collision data...
  3760. done (0) (225800 bytes)
  3761. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3762. Water found with no water_lod_control entity, creating a default one.
  3763. Compacting texture/material tables...
  3764. Reduced 1407 texinfos to 761
  3765. Reduced 35 texdatas to 31 (1010 bytes to 771)
  3766. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  3767. Wrote ZIP buffer, estimated size 214365, actual size 213213
  3768. 1 second elapsed
  3769.  
  3770.  
  3771.  
  3772. 4 threads
  3773. reading c:\users\willem\documents\ctf_closeencounters.bsp
  3774. reading c:\users\willem\documents\ctf_closeencounters.prt
  3775. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  3776.  
  3777.  
  3778.  
  3779. [Reading texlights from 'lights.rad']
  3780. [56 texlights parsed from 'lights.rad']
  3781.  
  3782. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  3783. No vis information, direct lighting only.
  3784. 3249 faces
  3785. 547883 square feet [78895224.00 square inches]
  3786. 4 Displacements
  3787. 41769 Square Feet [6014852.50 Square Inches]
  3788. 2 direct lights
  3789. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0129 sec>
  3790. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3791. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3792. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3793. Ready to Finish
  3794.  
  3795. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3796. ------------ --------------- --------------- --------
  3797. models 1/1024 48/49152 ( 0.1%)
  3798. brushes 652/8192 7824/98304 ( 8.0%)
  3799. brushsides 5351/65536 42808/524288 ( 8.2%)
  3800. planes 1274/65536 25480/1310720 ( 1.9%)
  3801. vertexes 5557/65536 66684/786432 ( 8.5%)
  3802. nodes 2247/65536 71904/2097152 ( 3.4%)
  3803. texinfos 761/12288 54792/884736 ( 6.2%)
  3804. texdata 31/2048 992/65536 ( 1.5%)
  3805. dispinfos 4/0 704/0 ( 0.0%)
  3806. disp_verts 324/0 6480/0 ( 0.0%)
  3807. disp_tris 512/0 1024/0 ( 0.0%)
  3808. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  3809. faces 3249/65536 181944/3670016 ( 5.0%)
  3810. hdr faces 0/65536 0/3670016 ( 0.0%)
  3811. origfaces 1709/65536 95704/3670016 ( 2.6%)
  3812. leaves 2249/65536 71968/2097152 ( 3.4%)
  3813. leaffaces 4255/65536 8510/131072 ( 6.5%)
  3814. leafbrushes 1857/65536 3714/131072 ( 2.8%)
  3815. areas 2/256 16/2048 ( 0.8%)
  3816. surfedges 22099/512000 88396/2048000 ( 4.3%)
  3817. edges 13784/256000 55136/1024000 ( 5.4%)
  3818. LDR worldlights 2/8192 176/720896 ( 0.0%)
  3819. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3820. leafwaterdata 1/32768 12/393216 ( 0.0%)
  3821. waterstrips 462/32768 4620/327680 ( 1.4%)
  3822. waterverts 0/65536 0/786432 ( 0.0%)
  3823. waterindices 7437/65536 14874/131072 (11.3%)
  3824. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3825. overlays 0/512 0/180224 ( 0.0%)
  3826. LDR lightdata [variable] 3699256/0 ( 0.0%)
  3827. HDR lightdata [variable] 0/0 ( 0.0%)
  3828. visdata [variable] 0/16777216 ( 0.0%)
  3829. entdata [variable] 1987/393216 ( 0.5%)
  3830. LDR ambient table 2249/65536 8996/262144 ( 3.4%)
  3831. HDR ambient table 2249/65536 8996/262144 ( 3.4%)
  3832. LDR leaf ambient 10059/65536 281652/1835008 (15.3%)
  3833. HDR leaf ambient 2249/65536 62972/1835008 ( 3.4%)
  3834. occluders 0/0 0/0 ( 0.0%)
  3835. occluder polygons 0/0 0/0 ( 0.0%)
  3836. occluder vert ind 0/0 0/0 ( 0.0%)
  3837. detail props [variable] 1/12 ( 8.3%)
  3838. static props [variable] 1/12 ( 8.3%)
  3839. pakfile [variable] 213213/0 ( 0.0%)
  3840. physics [variable] 225800/4194304 ( 5.4%)
  3841. physics terrain [variable] 942/1048576 ( 0.1%)
  3842.  
  3843. Level flags = 0
  3844.  
  3845. Total triangle count: 8735
  3846. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  3847. 8 seconds elapsed
  3848.  
  3849.  
  3850.  
  3851. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  3852. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  3853. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  3854. fixing up env_cubemap materials on brush sides...
  3855. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3856. Entity light_environment (-1312.00 -1129.83 212.00) leaked!
  3857.  
  3858. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
  3859. Leaf 0 contents: CONTENTS_SOLID
  3860. Leaf 1 contents:
  3861. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3862. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3863. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3864. Candidate brush IDs:
  3865.  
  3866.  
  3867. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
  3868. Leaf 0 contents: CONTENTS_SOLID
  3869. Leaf 1 contents:
  3870. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3871. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3872. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3873. Candidate brush IDs:
  3874.  
  3875.  
  3876. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
  3877. Leaf 0 contents: CONTENTS_SOLID
  3878. Leaf 1 contents:
  3879. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3880. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3881. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3882. Candidate brush IDs:
  3883.  
  3884.  
  3885. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 592.0)
  3886. Leaf 0 contents: CONTENTS_SOLID
  3887. Leaf 1 contents:
  3888. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3889. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3890. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3891. Candidate brush IDs:
  3892.  
  3893.  
  3894. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 336.0)
  3895. Leaf 0 contents: CONTENTS_SOLID
  3896. Leaf 1 contents:
  3897. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3898. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3899. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3900. Candidate brush IDs:
  3901.  
  3902.  
  3903. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 336.0)
  3904. Leaf 0 contents: CONTENTS_SOLID
  3905. Leaf 1 contents:
  3906. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3907. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3908. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3909. Candidate brush IDs:
  3910.  
  3911.  
  3912. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 336.0)
  3913. Leaf 0 contents:
  3914. Leaf 1 contents: CONTENTS_SOLID
  3915. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3916. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3917. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3918. Candidate brush IDs:
  3919.  
  3920.  
  3921. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 336.0)
  3922. Leaf 0 contents:
  3923. Leaf 1 contents: CONTENTS_SOLID
  3924. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  3925. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  3926. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  3927. Candidate brush IDs:
  3928.  
  3929. *** Suppressing further FindPortalSide errors.... ***
  3930. Processing areas...done (0)
  3931. Building Faces...done (0)
  3932. Chop Details...done (0)
  3933. Find Visible Detail Sides...
  3934. Merged 1082 detail faces...done (0)
  3935. Merging details...done (0)
  3936. FixTjuncs...
  3937. PruneNodes...
  3938. WriteBSP...
  3939. done (0)
  3940. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3941. skybox/sky_day01_01*.vmt
  3942. ! Run buildcubemaps in the engine to get the correct cube maps.
  3943. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3944. skybox/sky_day01_01*.vmt
  3945. ! Run buildcubemaps in the engine to get the correct cube maps.
  3946. Finding displacement neighbors...
  3947. Finding lightmap sample positions...
  3948. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3949. Building Physics collision data...
  3950. done (1) (226520 bytes)
  3951. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3952. Water found with no water_lod_control entity, creating a default one.
  3953. Compacting texture/material tables...
  3954. Reduced 1412 texinfos to 766
  3955. Reduced 36 texdatas to 32 (1045 bytes to 806)
  3956. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  3957. Wrote ZIP buffer, estimated size 214365, actual size 213213
  3958. 1 second elapsed
  3959.  
  3960.  
  3961.  
  3962. 4 threads
  3963. reading c:\users\willem\documents\ctf_closeencounters.bsp
  3964. reading c:\users\willem\documents\ctf_closeencounters.prt
  3965. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  3966.  
  3967.  
  3968.  
  3969. [Reading texlights from 'lights.rad']
  3970. [56 texlights parsed from 'lights.rad']
  3971.  
  3972. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  3973. No vis information, direct lighting only.
  3974. 3301 faces
  3975. 564903 square feet [81346168.00 square inches]
  3976. 4 Displacements
  3977. 41769 Square Feet [6014852.50 Square Inches]
  3978. 2 direct lights
  3979. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0200 sec>
  3980. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3981. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3982. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3983. Ready to Finish
  3984.  
  3985. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3986. ------------ --------------- --------------- --------
  3987. models 1/1024 48/49152 ( 0.1%)
  3988. brushes 654/8192 7848/98304 ( 8.0%)
  3989. brushsides 5363/65536 42904/524288 ( 8.2%)
  3990. planes 1284/65536 25680/1310720 ( 2.0%)
  3991. vertexes 5607/65536 67284/786432 ( 8.6%)
  3992. nodes 2270/65536 72640/2097152 ( 3.5%)
  3993. texinfos 766/12288 55152/884736 ( 6.2%)
  3994. texdata 32/2048 1024/65536 ( 1.6%)
  3995. dispinfos 4/0 704/0 ( 0.0%)
  3996. disp_verts 324/0 6480/0 ( 0.0%)
  3997. disp_tris 512/0 1024/0 ( 0.0%)
  3998. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  3999. faces 3301/65536 184856/3670016 ( 5.0%)
  4000. hdr faces 0/65536 0/3670016 ( 0.0%)
  4001. origfaces 1717/65536 96152/3670016 ( 2.6%)
  4002. leaves 2272/65536 72704/2097152 ( 3.5%)
  4003. leaffaces 4355/65536 8710/131072 ( 6.6%)
  4004. leafbrushes 1865/65536 3730/131072 ( 2.8%)
  4005. areas 2/256 16/2048 ( 0.8%)
  4006. surfedges 22337/512000 89348/2048000 ( 4.4%)
  4007. edges 13905/256000 55620/1024000 ( 5.4%)
  4008. LDR worldlights 2/8192 176/720896 ( 0.0%)
  4009. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4010. leafwaterdata 1/32768 12/393216 ( 0.0%)
  4011. waterstrips 463/32768 4630/327680 ( 1.4%)
  4012. waterverts 0/65536 0/786432 ( 0.0%)
  4013. waterindices 7422/65536 14844/131072 (11.3%)
  4014. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4015. overlays 0/512 0/180224 ( 0.0%)
  4016. LDR lightdata [variable] 3885620/0 ( 0.0%)
  4017. HDR lightdata [variable] 0/0 ( 0.0%)
  4018. visdata [variable] 0/16777216 ( 0.0%)
  4019. entdata [variable] 2109/393216 ( 0.5%)
  4020. LDR ambient table 2272/65536 9088/262144 ( 3.5%)
  4021. HDR ambient table 2272/65536 9088/262144 ( 3.5%)
  4022. LDR leaf ambient 10122/65536 283416/1835008 (15.4%)
  4023. HDR leaf ambient 2272/65536 63616/1835008 ( 3.5%)
  4024. occluders 0/0 0/0 ( 0.0%)
  4025. occluder polygons 0/0 0/0 ( 0.0%)
  4026. occluder vert ind 0/0 0/0 ( 0.0%)
  4027. detail props [variable] 1/12 ( 8.3%)
  4028. static props [variable] 1/12 ( 8.3%)
  4029. pakfile [variable] 213213/0 ( 0.0%)
  4030. physics [variable] 226520/4194304 ( 5.4%)
  4031. physics terrain [variable] 942/1048576 ( 0.1%)
  4032.  
  4033. Level flags = 0
  4034.  
  4035. Total triangle count: 8837
  4036. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  4037. 12 seconds elapsed
  4038.  
  4039.  
  4040.  
  4041. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  4042. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  4043. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  4044. fixing up env_cubemap materials on brush sides...
  4045. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  4046. Entity light_environment (-1312.00 -1129.83 212.00) leaked!
  4047.  
  4048. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4.0 0.0 336.0)
  4049. Leaf 0 contents: CONTENTS_SOLID
  4050. Leaf 1 contents:
  4051. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4052. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4053. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4054. Candidate brush IDs:
  4055.  
  4056.  
  4057. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (516.0 0.0 336.0)
  4058. Leaf 0 contents: CONTENTS_SOLID
  4059. Leaf 1 contents:
  4060. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4061. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4062. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4063. Candidate brush IDs:
  4064.  
  4065.  
  4066. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 -112.0)
  4067. Leaf 0 contents: CONTENTS_SOLID
  4068. Leaf 1 contents:
  4069. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4070. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4071. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4072. Candidate brush IDs:
  4073.  
  4074.  
  4075. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 16.0 592.0)
  4076. Leaf 0 contents: CONTENTS_SOLID
  4077. Leaf 1 contents:
  4078. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4079. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4080. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4081. Candidate brush IDs:
  4082.  
  4083.  
  4084. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 100.0 336.0)
  4085. Leaf 0 contents: CONTENTS_SOLID
  4086. Leaf 1 contents:
  4087. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4088. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4089. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4090. Candidate brush IDs:
  4091.  
  4092.  
  4093. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 596.0 336.0)
  4094. Leaf 0 contents: CONTENTS_SOLID
  4095. Leaf 1 contents:
  4096. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4097. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4098. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4099. Candidate brush IDs:
  4100.  
  4101.  
  4102. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 336.0)
  4103. Leaf 0 contents:
  4104. Leaf 1 contents: CONTENTS_SOLID
  4105. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4106. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4107. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4108. Candidate brush IDs:
  4109.  
  4110.  
  4111. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 336.0)
  4112. Leaf 0 contents:
  4113. Leaf 1 contents: CONTENTS_SOLID
  4114. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4115. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4116. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4117. Candidate brush IDs:
  4118.  
  4119. *** Suppressing further FindPortalSide errors.... ***
  4120. Processing areas...done (0)
  4121. Building Faces...done (0)
  4122. Chop Details...done (0)
  4123. Find Visible Detail Sides...
  4124. Merged 1082 detail faces...done (0)
  4125. Merging details...done (0)
  4126. FixTjuncs...
  4127. PruneNodes...
  4128. WriteBSP...
  4129. done (0)
  4130. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4131. skybox/sky_day01_01*.vmt
  4132. ! Run buildcubemaps in the engine to get the correct cube maps.
  4133. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4134. skybox/sky_day01_01*.vmt
  4135. ! Run buildcubemaps in the engine to get the correct cube maps.
  4136. Finding displacement neighbors...
  4137. Finding lightmap sample positions...
  4138. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4139. Building Physics collision data...
  4140. done (1) (242376 bytes)
  4141. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4142. Water found with no water_lod_control entity, creating a default one.
  4143. Compacting texture/material tables...
  4144. Reduced 1491 texinfos to 829
  4145. Reduced 36 texdatas to 32 (1045 bytes to 806)
  4146. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  4147. Wrote ZIP buffer, estimated size 214365, actual size 213213
  4148. 1 second elapsed
  4149.  
  4150.  
  4151.  
  4152. 4 threads
  4153. reading c:\users\willem\documents\ctf_closeencounters.bsp
  4154. reading c:\users\willem\documents\ctf_closeencounters.prt
  4155. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  4156.  
  4157.  
  4158.  
  4159. [Reading texlights from 'lights.rad']
  4160. [56 texlights parsed from 'lights.rad']
  4161.  
  4162. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  4163. No vis information, direct lighting only.
  4164. 3586 faces
  4165. 576878 square feet [83070568.00 square inches]
  4166. 4 Displacements
  4167. 41769 Square Feet [6014852.50 Square Inches]
  4168. 2 direct lights
  4169. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0140 sec>
  4170. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4171. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4172. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4173. Ready to Finish
  4174.  
  4175. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4176. ------------ --------------- --------------- --------
  4177. models 1/1024 48/49152 ( 0.1%)
  4178. brushes 686/8192 8232/98304 ( 8.4%)
  4179. brushsides 5649/65536 45192/524288 ( 8.6%)
  4180. planes 1526/65536 30520/1310720 ( 2.3%)
  4181. vertexes 6122/65536 73464/786432 ( 9.3%)
  4182. nodes 2352/65536 75264/2097152 ( 3.6%)
  4183. texinfos 829/12288 59688/884736 ( 6.7%)
  4184. texdata 32/2048 1024/65536 ( 1.6%)
  4185. dispinfos 4/0 704/0 ( 0.0%)
  4186. disp_verts 324/0 6480/0 ( 0.0%)
  4187. disp_tris 512/0 1024/0 ( 0.0%)
  4188. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  4189. faces 3586/65536 200816/3670016 ( 5.5%)
  4190. hdr faces 0/65536 0/3670016 ( 0.0%)
  4191. origfaces 1844/65536 103264/3670016 ( 2.8%)
  4192. leaves 2354/65536 75328/2097152 ( 3.6%)
  4193. leaffaces 4678/65536 9356/131072 ( 7.1%)
  4194. leafbrushes 1914/65536 3828/131072 ( 2.9%)
  4195. areas 2/256 16/2048 ( 0.8%)
  4196. surfedges 24175/512000 96700/2048000 ( 4.7%)
  4197. edges 15091/256000 60364/1024000 ( 5.9%)
  4198. LDR worldlights 2/8192 176/720896 ( 0.0%)
  4199. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4200. leafwaterdata 1/32768 12/393216 ( 0.0%)
  4201. waterstrips 481/32768 4810/327680 ( 1.5%)
  4202. waterverts 0/65536 0/786432 ( 0.0%)
  4203. waterindices 7710/65536 15420/131072 (11.8%)
  4204. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4205. overlays 0/512 0/180224 ( 0.0%)
  4206. LDR lightdata [variable] 3888256/0 ( 0.0%)
  4207. HDR lightdata [variable] 0/0 ( 0.0%)
  4208. visdata [variable] 0/16777216 ( 0.0%)
  4209. entdata [variable] 1987/393216 ( 0.5%)
  4210. LDR ambient table 2354/65536 9416/262144 ( 3.6%)
  4211. HDR ambient table 2354/65536 9416/262144 ( 3.6%)
  4212. LDR leaf ambient 10383/65536 290724/1835008 (15.8%)
  4213. HDR leaf ambient 2354/65536 65912/1835008 ( 3.6%)
  4214. occluders 0/0 0/0 ( 0.0%)
  4215. occluder polygons 0/0 0/0 ( 0.0%)
  4216. occluder vert ind 0/0 0/0 ( 0.0%)
  4217. detail props [variable] 1/12 ( 8.3%)
  4218. static props [variable] 1/12 ( 8.3%)
  4219. pakfile [variable] 213213/0 ( 0.0%)
  4220. physics [variable] 242376/4194304 ( 5.8%)
  4221. physics terrain [variable] 942/1048576 ( 0.1%)
  4222.  
  4223. Level flags = 0
  4224.  
  4225. Total triangle count: 9597
  4226. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  4227. 11 seconds elapsed
  4228.  
  4229.  
  4230.  
  4231. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  4232. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  4233. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  4234. fixing up env_cubemap materials on brush sides...
  4235. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  4236. Entity light_environment (-1312.00 -1129.83 212.00) leaked!
  4237.  
  4238. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3584.0 336.0)
  4239. Leaf 0 contents: CONTENTS_SOLID
  4240. Leaf 1 contents:
  4241. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4242. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4243. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4244. Candidate brush IDs:
  4245.  
  4246.  
  4247. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 336.0)
  4248. Leaf 0 contents:
  4249. Leaf 1 contents: CONTENTS_SOLID
  4250. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4251. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4252. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4253. Candidate brush IDs:
  4254.  
  4255.  
  4256. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 336.0)
  4257. Leaf 0 contents:
  4258. Leaf 1 contents: CONTENTS_SOLID
  4259. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4260. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4261. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4262. Candidate brush IDs:
  4263.  
  4264.  
  4265. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 336.0)
  4266. Leaf 0 contents: CONTENTS_SOLID
  4267. Leaf 1 contents:
  4268. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4269. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4270. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4271. Candidate brush IDs:
  4272.  
  4273.  
  4274. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 336.0)
  4275. Leaf 0 contents:
  4276. Leaf 1 contents: CONTENTS_SOLID
  4277. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4278. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4279. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4280. Candidate brush IDs:
  4281.  
  4282.  
  4283. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1060.0 336.0)
  4284. Leaf 0 contents: CONTENTS_SOLID
  4285. Leaf 1 contents:
  4286. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4287. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4288. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4289. Candidate brush IDs:
  4290.  
  4291.  
  4292. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1572.0 336.0)
  4293. Leaf 0 contents: CONTENTS_SOLID
  4294. Leaf 1 contents:
  4295. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4296. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4297. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4298. Candidate brush IDs:
  4299.  
  4300.  
  4301. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 336.0)
  4302. Leaf 0 contents:
  4303. Leaf 1 contents: CONTENTS_SOLID
  4304. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4305. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4306. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4307. Candidate brush IDs:
  4308.  
  4309. *** Suppressing further FindPortalSide errors.... ***
  4310. Processing areas...done (0)
  4311. Building Faces...done (0)
  4312. Chop Details...done (0)
  4313. Find Visible Detail Sides...
  4314. Merged 1100 detail faces...done (0)
  4315. Merging details...done (0)
  4316. FixTjuncs...
  4317. PruneNodes...
  4318. WriteBSP...
  4319. done (0)
  4320. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4321. skybox/sky_day01_01*.vmt
  4322. ! Run buildcubemaps in the engine to get the correct cube maps.
  4323. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4324. skybox/sky_day01_01*.vmt
  4325. ! Run buildcubemaps in the engine to get the correct cube maps.
  4326. Finding displacement neighbors...
  4327. Finding lightmap sample positions...
  4328. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4329. Building Physics collision data...
  4330. done (1) (286088 bytes)
  4331. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4332. Water found with no water_lod_control entity, creating a default one.
  4333. Compacting texture/material tables...
  4334. Reduced 1819 texinfos to 994
  4335. Reduced 41 texdatas to 37 (1151 bytes to 912)
  4336. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  4337. Wrote ZIP buffer, estimated size 214365, actual size 213213
  4338. 1 second elapsed
  4339.  
  4340.  
  4341.  
  4342. 4 threads
  4343. reading c:\users\willem\documents\ctf_closeencounters.bsp
  4344. reading c:\users\willem\documents\ctf_closeencounters.prt
  4345. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  4346.  
  4347.  
  4348.  
  4349. [Reading texlights from 'lights.rad']
  4350. [56 texlights parsed from 'lights.rad']
  4351.  
  4352. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  4353. No vis information, direct lighting only.
  4354. 4092 faces
  4355. 705400 square feet [101577688.00 square inches]
  4356. 4 Displacements
  4357. 41769 Square Feet [6014852.50 Square Inches]
  4358. 2 direct lights
  4359. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0192 sec>
  4360. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4361. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4362. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4363. Ready to Finish
  4364.  
  4365. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4366. ------------ --------------- --------------- --------
  4367. models 1/1024 48/49152 ( 0.1%)
  4368. brushes 810/8192 9720/98304 ( 9.9%)
  4369. brushsides 6696/65536 53568/524288 (10.2%)
  4370. planes 1786/65536 35720/1310720 ( 2.7%)
  4371. vertexes 7102/65536 85224/786432 (10.8%)
  4372. nodes 2652/65536 84864/2097152 ( 4.0%)
  4373. texinfos 994/12288 71568/884736 ( 8.1%)
  4374. texdata 37/2048 1184/65536 ( 1.8%)
  4375. dispinfos 4/0 704/0 ( 0.0%)
  4376. disp_verts 324/0 6480/0 ( 0.0%)
  4377. disp_tris 512/0 1024/0 ( 0.0%)
  4378. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  4379. faces 4092/65536 229152/3670016 ( 6.2%)
  4380. hdr faces 0/65536 0/3670016 ( 0.0%)
  4381. origfaces 2069/65536 115864/3670016 ( 3.2%)
  4382. leaves 2654/65536 84928/2097152 ( 4.0%)
  4383. leaffaces 5366/65536 10732/131072 ( 8.2%)
  4384. leafbrushes 2192/65536 4384/131072 ( 3.3%)
  4385. areas 2/256 16/2048 ( 0.8%)
  4386. surfedges 27469/512000 109876/2048000 ( 5.4%)
  4387. edges 17069/256000 68276/1024000 ( 6.7%)
  4388. LDR worldlights 2/8192 176/720896 ( 0.0%)
  4389. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4390. leafwaterdata 1/32768 12/393216 ( 0.0%)
  4391. waterstrips 501/32768 5010/327680 ( 1.5%)
  4392. waterverts 0/65536 0/786432 ( 0.0%)
  4393. waterindices 8055/65536 16110/131072 (12.3%)
  4394. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4395. overlays 0/512 0/180224 ( 0.0%)
  4396. LDR lightdata [variable] 4370348/0 ( 0.0%)
  4397. HDR lightdata [variable] 0/0 ( 0.0%)
  4398. visdata [variable] 0/16777216 ( 0.0%)
  4399. entdata [variable] 1988/393216 ( 0.5%)
  4400. LDR ambient table 2654/65536 10616/262144 ( 4.0%)
  4401. HDR ambient table 2654/65536 10616/262144 ( 4.0%)
  4402. LDR leaf ambient 11757/65536 329196/1835008 (17.9%)
  4403. HDR leaf ambient 2654/65536 74312/1835008 ( 4.0%)
  4404. occluders 0/0 0/0 ( 0.0%)
  4405. occluder polygons 0/0 0/0 ( 0.0%)
  4406. occluder vert ind 0/0 0/0 ( 0.0%)
  4407. detail props [variable] 1/12 ( 8.3%)
  4408. static props [variable] 1/12 ( 8.3%)
  4409. pakfile [variable] 213213/0 ( 0.0%)
  4410. physics [variable] 286088/4194304 ( 6.8%)
  4411. physics terrain [variable] 942/1048576 ( 0.1%)
  4412.  
  4413. Level flags = 0
  4414.  
  4415. Total triangle count: 10969
  4416. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  4417. 12 seconds elapsed
  4418.  
  4419.  
  4420.  
  4421. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  4422. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  4423. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  4424. fixing up env_cubemap materials on brush sides...
  4425. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  4426. Entity light_environment (-1312.00 -1129.83 212.00) leaked!
  4427.  
  4428. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3584.0 353.0)
  4429. Leaf 0 contents: CONTENTS_SOLID
  4430. Leaf 1 contents:
  4431. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4432. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4433. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4434. Candidate brush IDs:
  4435.  
  4436.  
  4437. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  4438. Leaf 0 contents:
  4439. Leaf 1 contents: CONTENTS_SOLID
  4440. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4441. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4442. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4443. Candidate brush IDs:
  4444.  
  4445.  
  4446. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  4447. Leaf 0 contents:
  4448. Leaf 1 contents: CONTENTS_SOLID
  4449. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4450. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4451. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4452. Candidate brush IDs:
  4453.  
  4454.  
  4455. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 353.0)
  4456. Leaf 0 contents: CONTENTS_SOLID
  4457. Leaf 1 contents:
  4458. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4459. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4460. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4461. Candidate brush IDs:
  4462.  
  4463.  
  4464. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  4465. Leaf 0 contents:
  4466. Leaf 1 contents: CONTENTS_SOLID
  4467. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4468. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4469. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4470. Candidate brush IDs:
  4471.  
  4472.  
  4473. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1060.0 353.0)
  4474. Leaf 0 contents: CONTENTS_SOLID
  4475. Leaf 1 contents:
  4476. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4477. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4478. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4479. Candidate brush IDs:
  4480.  
  4481.  
  4482. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1572.0 353.0)
  4483. Leaf 0 contents: CONTENTS_SOLID
  4484. Leaf 1 contents:
  4485. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4486. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4487. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4488. Candidate brush IDs:
  4489.  
  4490.  
  4491. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 353.0)
  4492. Leaf 0 contents:
  4493. Leaf 1 contents: CONTENTS_SOLID
  4494. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4495. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4496. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4497. Candidate brush IDs:
  4498.  
  4499. *** Suppressing further FindPortalSide errors.... ***
  4500. Processing areas...done (0)
  4501. Building Faces...done (0)
  4502. Chop Details...done (0)
  4503. Find Visible Detail Sides...
  4504. Merged 1100 detail faces...done (0)
  4505. Merging details...done (0)
  4506. FixTjuncs...
  4507. PruneNodes...
  4508. WriteBSP...
  4509. done (0)
  4510. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4511. skybox/sky_day01_01*.vmt
  4512. ! Run buildcubemaps in the engine to get the correct cube maps.
  4513. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4514. skybox/sky_day01_01*.vmt
  4515. ! Run buildcubemaps in the engine to get the correct cube maps.
  4516. Finding displacement neighbors...
  4517. Finding lightmap sample positions...
  4518. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4519. Building Physics collision data...
  4520. done (0) (286904 bytes)
  4521. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4522. Water found with no water_lod_control entity, creating a default one.
  4523. Compacting texture/material tables...
  4524. Reduced 1829 texinfos to 994
  4525. Reduced 41 texdatas to 37 (1151 bytes to 912)
  4526. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  4527. Wrote ZIP buffer, estimated size 214365, actual size 213213
  4528. 1 second elapsed
  4529.  
  4530.  
  4531.  
  4532. 4 threads
  4533. reading c:\users\willem\documents\ctf_closeencounters.bsp
  4534. reading c:\users\willem\documents\ctf_closeencounters.prt
  4535. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  4536.  
  4537.  
  4538.  
  4539. [Reading texlights from 'lights.rad']
  4540. [56 texlights parsed from 'lights.rad']
  4541.  
  4542. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  4543. No vis information, direct lighting only.
  4544. 4121 faces
  4545. 794302 square feet [114379496.00 square inches]
  4546. 4 Displacements
  4547. 41769 Square Feet [6014852.50 Square Inches]
  4548. 2 direct lights
  4549. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0205 sec>
  4550. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4551. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4552. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4553. Ready to Finish
  4554.  
  4555. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4556. ------------ --------------- --------------- --------
  4557. models 1/1024 48/49152 ( 0.1%)
  4558. brushes 812/8192 9744/98304 ( 9.9%)
  4559. brushsides 6708/65536 53664/524288 (10.2%)
  4560. planes 1802/65536 36040/1310720 ( 2.7%)
  4561. vertexes 7143/65536 85716/786432 (10.9%)
  4562. nodes 2703/65536 86496/2097152 ( 4.1%)
  4563. texinfos 994/12288 71568/884736 ( 8.1%)
  4564. texdata 37/2048 1184/65536 ( 1.8%)
  4565. dispinfos 4/0 704/0 ( 0.0%)
  4566. disp_verts 324/0 6480/0 ( 0.0%)
  4567. disp_tris 512/0 1024/0 ( 0.0%)
  4568. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  4569. faces 4121/65536 230776/3670016 ( 6.3%)
  4570. hdr faces 0/65536 0/3670016 ( 0.0%)
  4571. origfaces 2087/65536 116872/3670016 ( 3.2%)
  4572. leaves 2705/65536 86560/2097152 ( 4.1%)
  4573. leaffaces 5349/65536 10698/131072 ( 8.2%)
  4574. leafbrushes 2139/65536 4278/131072 ( 3.3%)
  4575. areas 2/256 16/2048 ( 0.8%)
  4576. surfedges 27660/512000 110640/2048000 ( 5.4%)
  4577. edges 17205/256000 68820/1024000 ( 6.7%)
  4578. LDR worldlights 2/8192 176/720896 ( 0.0%)
  4579. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4580. leafwaterdata 1/32768 12/393216 ( 0.0%)
  4581. waterstrips 506/32768 5060/327680 ( 1.5%)
  4582. waterverts 0/65536 0/786432 ( 0.0%)
  4583. waterindices 8172/65536 16344/131072 (12.5%)
  4584. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4585. overlays 0/512 0/180224 ( 0.0%)
  4586. LDR lightdata [variable] 4283852/0 ( 0.0%)
  4587. HDR lightdata [variable] 0/0 ( 0.0%)
  4588. visdata [variable] 0/16777216 ( 0.0%)
  4589. entdata [variable] 1988/393216 ( 0.5%)
  4590. LDR ambient table 2705/65536 10820/262144 ( 4.1%)
  4591. HDR ambient table 2705/65536 10820/262144 ( 4.1%)
  4592. LDR leaf ambient 12872/65536 360416/1835008 (19.6%)
  4593. HDR leaf ambient 2705/65536 75740/1835008 ( 4.1%)
  4594. occluders 0/0 0/0 ( 0.0%)
  4595. occluder polygons 0/0 0/0 ( 0.0%)
  4596. occluder vert ind 0/0 0/0 ( 0.0%)
  4597. detail props [variable] 1/12 ( 8.3%)
  4598. static props [variable] 1/12 ( 8.3%)
  4599. pakfile [variable] 213213/0 ( 0.0%)
  4600. physics [variable] 286904/4194304 ( 6.8%)
  4601. physics terrain [variable] 942/1048576 ( 0.1%)
  4602.  
  4603. Level flags = 0
  4604.  
  4605. Total triangle count: 11040
  4606. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  4607. 14 seconds elapsed
  4608.  
  4609.  
  4610.  
  4611. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  4612. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  4613. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  4614. fixing up env_cubemap materials on brush sides...
  4615. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  4616. Entity light_environment (-1312.00 -1129.83 212.00) leaked!
  4617.  
  4618. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  4619. Leaf 0 contents: CONTENTS_SOLID
  4620. Leaf 1 contents:
  4621. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4622. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4623. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4624. Candidate brush IDs:
  4625.  
  4626.  
  4627. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  4628. Leaf 0 contents: CONTENTS_SOLID
  4629. Leaf 1 contents:
  4630. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4631. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4632. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4633. Candidate brush IDs:
  4634.  
  4635.  
  4636. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  4637. Leaf 0 contents: CONTENTS_SOLID
  4638. Leaf 1 contents:
  4639. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4640. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4641. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4642. Candidate brush IDs:
  4643.  
  4644.  
  4645. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  4646. Leaf 0 contents:
  4647. Leaf 1 contents: CONTENTS_SOLID
  4648. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4649. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4650. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4651. Candidate brush IDs:
  4652.  
  4653.  
  4654. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  4655. Leaf 0 contents:
  4656. Leaf 1 contents: CONTENTS_SOLID
  4657. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4658. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4659. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4660. Candidate brush IDs:
  4661.  
  4662.  
  4663. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  4664. Leaf 0 contents: CONTENTS_SOLID
  4665. Leaf 1 contents:
  4666. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4667. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4668. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4669. Candidate brush IDs:
  4670.  
  4671.  
  4672. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  4673. Leaf 0 contents: CONTENTS_SOLID
  4674. Leaf 1 contents:
  4675. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4676. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4677. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4678. Candidate brush IDs:
  4679.  
  4680.  
  4681. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  4682. Leaf 0 contents:
  4683. Leaf 1 contents: CONTENTS_SOLID
  4684. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4685. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4686. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4687. Candidate brush IDs:
  4688.  
  4689. *** Suppressing further FindPortalSide errors.... ***
  4690. Processing areas...done (0)
  4691. Building Faces...done (0)
  4692. Chop Details...done (0)
  4693. Find Visible Detail Sides...
  4694. Merged 1100 detail faces...done (0)
  4695. Merging details...done (0)
  4696. FixTjuncs...
  4697. PruneNodes...
  4698. WriteBSP...
  4699. done (1)
  4700. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4701. skybox/sky_day01_01*.vmt
  4702. ! Run buildcubemaps in the engine to get the correct cube maps.
  4703. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4704. skybox/sky_day01_01*.vmt
  4705. ! Run buildcubemaps in the engine to get the correct cube maps.
  4706. Finding displacement neighbors...
  4707. Finding lightmap sample positions...
  4708. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4709. Building Physics collision data...
  4710. done (0) (291872 bytes)
  4711. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4712. Water found with no water_lod_control entity, creating a default one.
  4713. Compacting texture/material tables...
  4714. Reduced 1857 texinfos to 994
  4715. Reduced 41 texdatas to 37 (1151 bytes to 912)
  4716. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  4717. Wrote ZIP buffer, estimated size 214365, actual size 213213
  4718. 1 second elapsed
  4719.  
  4720.  
  4721.  
  4722. 4 threads
  4723. reading c:\users\willem\documents\ctf_closeencounters.bsp
  4724. reading c:\users\willem\documents\ctf_closeencounters.prt
  4725. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  4726.  
  4727.  
  4728.  
  4729. [Reading texlights from 'lights.rad']
  4730. [56 texlights parsed from 'lights.rad']
  4731.  
  4732. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  4733. No vis information, direct lighting only.
  4734. 4385 faces
  4735. 923325 square feet [132958928.00 square inches]
  4736. 4 Displacements
  4737. 41769 Square Feet [6014852.50 Square Inches]
  4738. 2 direct lights
  4739. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0175 sec>
  4740. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4741. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4742. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4743. Ready to Finish
  4744.  
  4745. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4746. ------------ --------------- --------------- --------
  4747. models 1/1024 48/49152 ( 0.1%)
  4748. brushes 825/8192 9900/98304 (10.1%)
  4749. brushsides 6786/65536 54288/524288 (10.4%)
  4750. planes 1854/65536 37080/1310720 ( 2.8%)
  4751. vertexes 7500/65536 90000/786432 (11.4%)
  4752. nodes 2886/65536 92352/2097152 ( 4.4%)
  4753. texinfos 994/12288 71568/884736 ( 8.1%)
  4754. texdata 37/2048 1184/65536 ( 1.8%)
  4755. dispinfos 4/0 704/0 ( 0.0%)
  4756. disp_verts 324/0 6480/0 ( 0.0%)
  4757. disp_tris 512/0 1024/0 ( 0.0%)
  4758. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  4759. faces 4385/65536 245560/3670016 ( 6.7%)
  4760. hdr faces 0/65536 0/3670016 ( 0.0%)
  4761. origfaces 2146/65536 120176/3670016 ( 3.3%)
  4762. leaves 2888/65536 92416/2097152 ( 4.4%)
  4763. leaffaces 5659/65536 11318/131072 ( 8.6%)
  4764. leafbrushes 2260/65536 4520/131072 ( 3.4%)
  4765. areas 2/256 16/2048 ( 0.8%)
  4766. surfedges 29145/512000 116580/2048000 ( 5.7%)
  4767. edges 17991/256000 71964/1024000 ( 7.0%)
  4768. LDR worldlights 2/8192 176/720896 ( 0.0%)
  4769. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4770. leafwaterdata 1/32768 12/393216 ( 0.0%)
  4771. waterstrips 533/32768 5330/327680 ( 1.6%)
  4772. waterverts 0/65536 0/786432 ( 0.0%)
  4773. waterindices 8628/65536 17256/131072 (13.2%)
  4774. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4775. overlays 0/512 0/180224 ( 0.0%)
  4776. LDR lightdata [variable] 4281812/0 ( 0.0%)
  4777. HDR lightdata [variable] 0/0 ( 0.0%)
  4778. visdata [variable] 0/16777216 ( 0.0%)
  4779. entdata [variable] 1988/393216 ( 0.5%)
  4780. LDR ambient table 2888/65536 11552/262144 ( 4.4%)
  4781. HDR ambient table 2888/65536 11552/262144 ( 4.4%)
  4782. LDR leaf ambient 13569/65536 379932/1835008 (20.7%)
  4783. HDR leaf ambient 2888/65536 80864/1835008 ( 4.4%)
  4784. occluders 0/0 0/0 ( 0.0%)
  4785. occluder polygons 0/0 0/0 ( 0.0%)
  4786. occluder vert ind 0/0 0/0 ( 0.0%)
  4787. detail props [variable] 1/12 ( 8.3%)
  4788. static props [variable] 1/12 ( 8.3%)
  4789. pakfile [variable] 213213/0 ( 0.0%)
  4790. physics [variable] 291872/4194304 ( 7.0%)
  4791. physics terrain [variable] 942/1048576 ( 0.1%)
  4792.  
  4793. Level flags = 0
  4794.  
  4795. Total triangle count: 11761
  4796. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  4797. 13 seconds elapsed
  4798.  
  4799.  
  4800.  
  4801. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  4802. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  4803. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  4804. fixing up env_cubemap materials on brush sides...
  4805. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  4806. Entity info_player_teamspawn (-1312.00 60.00 128.00) leaked!
  4807.  
  4808. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  4809. Leaf 0 contents: CONTENTS_SOLID
  4810. Leaf 1 contents:
  4811. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4812. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4813. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4814. Candidate brush IDs:
  4815.  
  4816.  
  4817. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  4818. Leaf 0 contents: CONTENTS_SOLID
  4819. Leaf 1 contents:
  4820. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4821. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4822. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4823. Candidate brush IDs:
  4824.  
  4825.  
  4826. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  4827. Leaf 0 contents: CONTENTS_SOLID
  4828. Leaf 1 contents:
  4829. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4830. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4831. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4832. Candidate brush IDs:
  4833.  
  4834.  
  4835. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  4836. Leaf 0 contents:
  4837. Leaf 1 contents: CONTENTS_SOLID
  4838. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4839. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4840. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4841. Candidate brush IDs:
  4842.  
  4843.  
  4844. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  4845. Leaf 0 contents:
  4846. Leaf 1 contents: CONTENTS_SOLID
  4847. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4848. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4849. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4850. Candidate brush IDs:
  4851.  
  4852.  
  4853. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  4854. Leaf 0 contents: CONTENTS_SOLID
  4855. Leaf 1 contents:
  4856. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4857. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4858. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4859. Candidate brush IDs:
  4860.  
  4861.  
  4862. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  4863. Leaf 0 contents: CONTENTS_SOLID
  4864. Leaf 1 contents:
  4865. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4866. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4867. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4868. Candidate brush IDs:
  4869.  
  4870.  
  4871. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  4872. Leaf 0 contents:
  4873. Leaf 1 contents: CONTENTS_SOLID
  4874. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  4875. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  4876. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  4877. Candidate brush IDs:
  4878.  
  4879. *** Suppressing further FindPortalSide errors.... ***
  4880. Processing areas...done (0)
  4881. Building Faces...done (0)
  4882. Chop Details...done (0)
  4883. Find Visible Detail Sides...
  4884. Merged 1100 detail faces...done (0)
  4885. Merging details...done (0)
  4886. FixTjuncs...
  4887. PruneNodes...
  4888. WriteBSP...
  4889. done (1)
  4890. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4891. skybox/sky_day01_01*.vmt
  4892. ! Run buildcubemaps in the engine to get the correct cube maps.
  4893. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4894. skybox/sky_day01_01*.vmt
  4895. ! Run buildcubemaps in the engine to get the correct cube maps.
  4896. Finding displacement neighbors...
  4897. Finding lightmap sample positions...
  4898. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4899. Building Physics collision data...
  4900. done (0) (293312 bytes)
  4901. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4902. Water found with no water_lod_control entity, creating a default one.
  4903. Compacting texture/material tables...
  4904. Reduced 1864 texinfos to 992
  4905. Reduced 41 texdatas to 37 (1151 bytes to 912)
  4906. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  4907. Wrote ZIP buffer, estimated size 214365, actual size 213213
  4908. 1 second elapsed
  4909.  
  4910.  
  4911.  
  4912. 4 threads
  4913. reading c:\users\willem\documents\ctf_closeencounters.bsp
  4914. reading c:\users\willem\documents\ctf_closeencounters.prt
  4915. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  4916.  
  4917.  
  4918.  
  4919. [Reading texlights from 'lights.rad']
  4920. [56 texlights parsed from 'lights.rad']
  4921.  
  4922. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  4923. No vis information, direct lighting only.
  4924. 4397 faces
  4925. 923400 square feet [132969680.00 square inches]
  4926. 4 Displacements
  4927. 41769 Square Feet [6014852.50 Square Inches]
  4928. 2 direct lights
  4929. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0170 sec>
  4930. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4931. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4932. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4933. Ready to Finish
  4934.  
  4935. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4936. ------------ --------------- --------------- --------
  4937. models 1/1024 48/49152 ( 0.1%)
  4938. brushes 829/8192 9948/98304 (10.1%)
  4939. brushsides 6810/65536 54480/524288 (10.4%)
  4940. planes 1856/65536 37120/1310720 ( 2.8%)
  4941. vertexes 7525/65536 90300/786432 (11.5%)
  4942. nodes 2902/65536 92864/2097152 ( 4.4%)
  4943. texinfos 992/12288 71424/884736 ( 8.1%)
  4944. texdata 37/2048 1184/65536 ( 1.8%)
  4945. dispinfos 4/0 704/0 ( 0.0%)
  4946. disp_verts 324/0 6480/0 ( 0.0%)
  4947. disp_tris 512/0 1024/0 ( 0.0%)
  4948. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  4949. faces 4397/65536 246232/3670016 ( 6.7%)
  4950. hdr faces 0/65536 0/3670016 ( 0.0%)
  4951. origfaces 2158/65536 120848/3670016 ( 3.3%)
  4952. leaves 2904/65536 92928/2097152 ( 4.4%)
  4953. leaffaces 5673/65536 11346/131072 ( 8.7%)
  4954. leafbrushes 2266/65536 4532/131072 ( 3.5%)
  4955. areas 2/256 16/2048 ( 0.8%)
  4956. surfedges 29229/512000 116916/2048000 ( 5.7%)
  4957. edges 18060/256000 72240/1024000 ( 7.1%)
  4958. LDR worldlights 2/8192 176/720896 ( 0.0%)
  4959. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4960. leafwaterdata 1/32768 12/393216 ( 0.0%)
  4961. waterstrips 527/32768 5270/327680 ( 1.6%)
  4962. waterverts 0/65536 0/786432 ( 0.0%)
  4963. waterindices 8487/65536 16974/131072 (13.0%)
  4964. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4965. overlays 0/512 0/180224 ( 0.0%)
  4966. LDR lightdata [variable] 4274648/0 ( 0.0%)
  4967. HDR lightdata [variable] 0/0 ( 0.0%)
  4968. visdata [variable] 0/16777216 ( 0.0%)
  4969. entdata [variable] 1988/393216 ( 0.5%)
  4970. LDR ambient table 2904/65536 11616/262144 ( 4.4%)
  4971. HDR ambient table 2904/65536 11616/262144 ( 4.4%)
  4972. LDR leaf ambient 13608/65536 381024/1835008 (20.8%)
  4973. HDR leaf ambient 2904/65536 81312/1835008 ( 4.4%)
  4974. occluders 0/0 0/0 ( 0.0%)
  4975. occluder polygons 0/0 0/0 ( 0.0%)
  4976. occluder vert ind 0/0 0/0 ( 0.0%)
  4977. detail props [variable] 1/12 ( 8.3%)
  4978. static props [variable] 1/12 ( 8.3%)
  4979. pakfile [variable] 213213/0 ( 0.0%)
  4980. physics [variable] 293312/4194304 ( 7.0%)
  4981. physics terrain [variable] 942/1048576 ( 0.1%)
  4982.  
  4983. Level flags = 0
  4984.  
  4985. Total triangle count: 11773
  4986. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  4987. 11 seconds elapsed
  4988.  
  4989.  
  4990.  
  4991. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  4992. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  4993. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  4994. fixing up env_cubemap materials on brush sides...
  4995. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4996. Building Faces...done (0)
  4997. Chop Details...done (0)
  4998. Find Visible Detail Sides...
  4999. Merged 1100 detail faces...done (0)
  5000. Merging details...done (0)
  5001. FixTjuncs...
  5002. PruneNodes...
  5003. WriteBSP...
  5004. done (0)
  5005. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  5006. done (0)
  5007. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5008. skybox/sky_day01_01*.vmt
  5009. ! Run buildcubemaps in the engine to get the correct cube maps.
  5010. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5011. skybox/sky_day01_01*.vmt
  5012. ! Run buildcubemaps in the engine to get the correct cube maps.
  5013. Finding displacement neighbors...
  5014. Finding lightmap sample positions...
  5015. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5016. Building Physics collision data...
  5017. done (0) (293248 bytes)
  5018. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5019. Water found with no water_lod_control entity, creating a default one.
  5020. Compacting texture/material tables...
  5021. Reduced 1864 texinfos to 960
  5022. Reduced 41 texdatas to 37 (1151 bytes to 912)
  5023. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  5024. Wrote ZIP buffer, estimated size 214365, actual size 213213
  5025. 0 seconds elapsed
  5026.  
  5027.  
  5028.  
  5029. 4 threads
  5030. reading c:\users\willem\documents\ctf_closeencounters.bsp
  5031. reading c:\users\willem\documents\ctf_closeencounters.prt
  5032. 1295 portalclusters
  5033. 3590 numportals
  5034. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1783 visible clusters (0.28%)
  5035. Total clusters visible: 646632
  5036. Average clusters visible: 499
  5037. Building PAS...
  5038. Average clusters audible: 933
  5039. visdatasize:304174 compressed from 435120
  5040. writing c:\users\willem\documents\ctf_closeencounters.bsp
  5041. 4 minutes, 33 seconds elapsed
  5042.  
  5043.  
  5044.  
  5045. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  5046. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  5047. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  5048. fixing up env_cubemap materials on brush sides...
  5049. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5050. Building Faces...done (0)
  5051. Chop Details...done (0)
  5052. Find Visible Detail Sides...
  5053. Merged 1100 detail faces...done (0)
  5054. Merging details...done (0)
  5055. FixTjuncs...
  5056. PruneNodes...
  5057. WriteBSP...
  5058. done (0)
  5059. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  5060. done (0)
  5061. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5062. skybox/sky_day01_01*.vmt
  5063. ! Run buildcubemaps in the engine to get the correct cube maps.
  5064. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5065. skybox/sky_day01_01*.vmt
  5066. ! Run buildcubemaps in the engine to get the correct cube maps.
  5067. Finding displacement neighbors...
  5068. Finding lightmap sample positions...
  5069. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5070. Building Physics collision data...
  5071. done (0) (293248 bytes)
  5072. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5073. Water found with no water_lod_control entity, creating a default one.
  5074. Compacting texture/material tables...
  5075. Reduced 1864 texinfos to 960
  5076. Reduced 41 texdatas to 37 (1151 bytes to 912)
  5077. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  5078. Wrote ZIP buffer, estimated size 214365, actual size 213213
  5079. 0 seconds elapsed
  5080.  
  5081.  
  5082.  
  5083. 4 threads
  5084. reading c:\users\willem\documents\ctf_closeencounters.bsp
  5085. reading c:\users\willem\documents\ctf_closeencounters.prt
  5086. 1295 portalclusters
  5087. 3590 numportals
  5088. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7.
  5089.  
  5090.  
  5091. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  5092. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  5093. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  5094. fixing up env_cubemap materials on brush sides...
  5095. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
  5096. Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
  5097. Brush 57386: areaportal brush doesn't touch two areas
  5098.  
  5099. Brush 57386: areaportal brush doesn't touch two areas
  5100.  
  5101. Brush 57401: areaportal brush doesn't touch two areas
  5102.  
  5103. Brush 57401: areaportal brush doesn't touch two areas
  5104. done (0)
  5105. Building Faces...done (0)
  5106. Chop Details...done (0)
  5107. Find Visible Detail Sides...
  5108. Merged 1100 detail faces...done (0)
  5109. Merging details...done (0)
  5110. FixTjuncs...
  5111. PruneNodes...
  5112. WriteBSP...
  5113. done (0)
  5114. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  5115. done (0)
  5116. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5117. skybox/sky_day01_01*.vmt
  5118. ! Run buildcubemaps in the engine to get the correct cube maps.
  5119. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5120. skybox/sky_day01_01*.vmt
  5121. ! Run buildcubemaps in the engine to get the correct cube maps.
  5122. Finding displacement neighbors...
  5123. Finding lightmap sample positions...
  5124. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5125. Building Physics collision data...
  5126. done (0) (293248 bytes)
  5127. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5128. Water found with no water_lod_control entity, creating a default one.
  5129. Compacting texture/material tables...
  5130. Reduced 1869 texinfos to 961
  5131. Reduced 42 texdatas to 38 (1173 bytes to 934)
  5132. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  5133. Wrote ZIP buffer, estimated size 214365, actual size 213213
  5134. 0 seconds elapsed
  5135.  
  5136.  
  5137.  
  5138. 4 threads
  5139. reading c:\users\willem\documents\ctf_closeencounters.bsp
  5140. reading c:\users\willem\documents\ctf_closeencounters.prt
  5141. 1308 portalclusters
  5142. 3625 numportals
  5143. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1875 visible clusters (0.28%)
  5144. Total clusters visible: 658649
  5145. Average clusters visible: 503
  5146. Building PAS...
  5147. Average clusters audible: 948
  5148. visdatasize:310441 compressed from 439488
  5149. writing c:\users\willem\documents\ctf_closeencounters.bsp
  5150. 4 minutes, 52 seconds elapsed
  5151.  
  5152.  
  5153.  
  5154. [Reading texlights from 'lights.rad']
  5155. [56 texlights parsed from 'lights.rad']
  5156.  
  5157. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  5158. 4033 faces
  5159. 690266 square feet [99398360.00 square inches]
  5160. 4 Displacements
  5161. 41769 Square Feet [6014852.50 Square Inches]
  5162. 4033 patches before subdivision
  5163. 67921 patches after subdivision
  5164. 2 direct lights
  5165. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12700583, max 986
  5166. transfer lists: 96.9 megs
  5167. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24229, 18357, 12821)
  5168. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4179, 2708, 1463)
  5169. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(897, 511, 217)
  5170. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(205, 102, 34)
  5171. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 22, 5)
  5172. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 5, 1)
  5173. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 1, 0)
  5174. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  5175. Build Patch/Sample Hash Table(s).....Done<0.0198 sec>
  5176. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5177. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5178. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5179. Ready to Finish
  5180.  
  5181. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5182. ------------ --------------- --------------- --------
  5183. models 1/1024 48/49152 ( 0.1%)
  5184. brushes 831/8192 9972/98304 (10.1%)
  5185. brushsides 6822/65536 54576/524288 (10.4%)
  5186. planes 1862/65536 37240/1310720 ( 2.8%)
  5187. vertexes 6638/65536 79656/786432 (10.1%)
  5188. nodes 2300/65536 73600/2097152 ( 3.5%)
  5189. texinfos 961/12288 69192/884736 ( 7.8%)
  5190. texdata 38/2048 1216/65536 ( 1.9%)
  5191. dispinfos 4/0 704/0 ( 0.0%)
  5192. disp_verts 324/0 6480/0 ( 0.0%)
  5193. disp_tris 512/0 1024/0 ( 0.0%)
  5194. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  5195. faces 4033/65536 225848/3670016 ( 6.2%)
  5196. hdr faces 0/65536 0/3670016 ( 0.0%)
  5197. origfaces 2012/65536 112672/3670016 ( 3.1%)
  5198. leaves 2302/65536 73664/2097152 ( 3.5%)
  5199. leaffaces 5193/65536 10386/131072 ( 7.9%)
  5200. leafbrushes 2446/65536 4892/131072 ( 3.7%)
  5201. areas 2/256 16/2048 ( 0.8%)
  5202. surfedges 26938/512000 107752/2048000 ( 5.3%)
  5203. edges 16758/256000 67032/1024000 ( 6.5%)
  5204. LDR worldlights 2/8192 176/720896 ( 0.0%)
  5205. HDR worldlights 0/8192 0/720896 ( 0.0%)
  5206. leafwaterdata 1/32768 12/393216 ( 0.0%)
  5207. waterstrips 536/32768 5360/327680 ( 1.6%)
  5208. waterverts 0/65536 0/786432 ( 0.0%)
  5209. waterindices 8331/65536 16662/131072 (12.7%)
  5210. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5211. overlays 0/512 0/180224 ( 0.0%)
  5212. LDR lightdata [variable] 4021796/0 ( 0.0%)
  5213. HDR lightdata [variable] 0/0 ( 0.0%)
  5214. visdata [variable] 310441/16777216 ( 1.9%)
  5215. entdata [variable] 2204/393216 ( 0.6%)
  5216. LDR ambient table 2302/65536 9208/262144 ( 3.5%)
  5217. HDR ambient table 2302/65536 9208/262144 ( 3.5%)
  5218. LDR leaf ambient 6562/65536 183736/1835008 (10.0%)
  5219. HDR leaf ambient 2302/65536 64456/1835008 ( 3.5%)
  5220. occluders 0/0 0/0 ( 0.0%)
  5221. occluder polygons 0/0 0/0 ( 0.0%)
  5222. occluder vert ind 0/0 0/0 ( 0.0%)
  5223. detail props [variable] 1/12 ( 8.3%)
  5224. static props [variable] 1/12 ( 8.3%)
  5225. pakfile [variable] 213213/0 ( 0.0%)
  5226. physics [variable] 293248/4194304 ( 7.0%)
  5227. physics terrain [variable] 942/1048576 ( 0.1%)
  5228.  
  5229. Level flags = 0
  5230.  
  5231. Total triangle count: 10794
  5232. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  5233. 19 seconds elapsed
  5234.  
  5235.  
  5236.  
  5237. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  5238. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  5239. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  5240. fixing up env_cubemap materials on brush sides...
  5241. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
  5242. Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
  5243. Brush 57386: areaportal brush doesn't touch two areas
  5244.  
  5245. Brush 57386: areaportal brush doesn't touch two areas
  5246.  
  5247. Brush 57401: areaportal brush doesn't touch two areas
  5248.  
  5249. Brush 57401: areaportal brush doesn't touch two areas
  5250. done (0)
  5251. Building Faces...done (0)
  5252. Chop Details...done (0)
  5253. Find Visible Detail Sides...
  5254. Merged 1100 detail faces...done (0)
  5255. Merging details...done (0)
  5256. FixTjuncs...
  5257. PruneNodes...
  5258. WriteBSP...
  5259. done (0)
  5260. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  5261. done (0)
  5262. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5263. skybox/sky_day01_01*.vmt
  5264. ! Run buildcubemaps in the engine to get the correct cube maps.
  5265. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5266. skybox/sky_day01_01*.vmt
  5267. ! Run buildcubemaps in the engine to get the correct cube maps.
  5268. Finding displacement neighbors...
  5269. Finding lightmap sample positions...
  5270. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5271. Building Physics collision data...
  5272. done (0) (293248 bytes)
  5273. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5274. Water found with no water_lod_control entity, creating a default one.
  5275. Compacting texture/material tables...
  5276. Reduced 1869 texinfos to 961
  5277. Reduced 42 texdatas to 38 (1173 bytes to 934)
  5278. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  5279. Wrote ZIP buffer, estimated size 214365, actual size 213213
  5280. 0 seconds elapsed
  5281.  
  5282.  
  5283.  
  5284. 4 threads
  5285. reading c:\users\willem\documents\ctf_closeencounters.bsp
  5286. reading c:\users\willem\documents\ctf_closeencounters.prt
  5287. 1308 portalclusters
  5288. 3625 numportals
  5289. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1875 visible clusters (0.28%)
  5290. Total clusters visible: 658649
  5291. Average clusters visible: 503
  5292. Building PAS...
  5293. Average clusters audible: 948
  5294. visdatasize:310441 compressed from 439488
  5295. writing c:\users\willem\documents\ctf_closeencounters.bsp
  5296. 4 minutes, 55 seconds elapsed
  5297.  
  5298.  
  5299.  
  5300. [Reading texlights from 'lights.rad']
  5301. [56 texlights parsed from 'lights.rad']
  5302.  
  5303. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  5304. 4033 faces
  5305. 690266 square feet [99398360.00 square inches]
  5306. 4 Displacements
  5307. 41769 Square Feet [6014852.50 Square Inches]
  5308. 4033 patches before subdivision
  5309. 67921 patches after subdivision
  5310. 2 direct lights
  5311. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12700583, max 986
  5312. transfer lists: 96.9 megs
  5313. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24229, 18357, 12821)
  5314. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4179, 2708, 1463)
  5315. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(897, 511, 217)
  5316. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(205, 102, 34)
  5317. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 22, 5)
  5318. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 5, 1)
  5319. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 1, 0)
  5320. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  5321. Build Patch/Sample Hash Table(s).....Done<0.0197 sec>
  5322. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5323. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5324. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5325. Ready to Finish
  5326.  
  5327. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5328. ------------ --------------- --------------- --------
  5329. models 1/1024 48/49152 ( 0.1%)
  5330. brushes 831/8192 9972/98304 (10.1%)
  5331. brushsides 6822/65536 54576/524288 (10.4%)
  5332. planes 1862/65536 37240/1310720 ( 2.8%)
  5333. vertexes 6638/65536 79656/786432 (10.1%)
  5334. nodes 2300/65536 73600/2097152 ( 3.5%)
  5335. texinfos 961/12288 69192/884736 ( 7.8%)
  5336. texdata 38/2048 1216/65536 ( 1.9%)
  5337. dispinfos 4/0 704/0 ( 0.0%)
  5338. disp_verts 324/0 6480/0 ( 0.0%)
  5339. disp_tris 512/0 1024/0 ( 0.0%)
  5340. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  5341. faces 4033/65536 225848/3670016 ( 6.2%)
  5342. hdr faces 0/65536 0/3670016 ( 0.0%)
  5343. origfaces 2012/65536 112672/3670016 ( 3.1%)
  5344. leaves 2302/65536 73664/2097152 ( 3.5%)
  5345. leaffaces 5193/65536 10386/131072 ( 7.9%)
  5346. leafbrushes 2446/65536 4892/131072 ( 3.7%)
  5347. areas 2/256 16/2048 ( 0.8%)
  5348. surfedges 26938/512000 107752/2048000 ( 5.3%)
  5349. edges 16758/256000 67032/1024000 ( 6.5%)
  5350. LDR worldlights 2/8192 176/720896 ( 0.0%)
  5351. HDR worldlights 0/8192 0/720896 ( 0.0%)
  5352. leafwaterdata 1/32768 12/393216 ( 0.0%)
  5353. waterstrips 536/32768 5360/327680 ( 1.6%)
  5354. waterverts 0/65536 0/786432 ( 0.0%)
  5355. waterindices 8331/65536 16662/131072 (12.7%)
  5356. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5357. overlays 0/512 0/180224 ( 0.0%)
  5358. LDR lightdata [variable] 4021796/0 ( 0.0%)
  5359. HDR lightdata [variable] 0/0 ( 0.0%)
  5360. visdata [variable] 310441/16777216 ( 1.9%)
  5361. entdata [variable] 2204/393216 ( 0.6%)
  5362. LDR ambient table 2302/65536 9208/262144 ( 3.5%)
  5363. HDR ambient table 2302/65536 9208/262144 ( 3.5%)
  5364. LDR leaf ambient 6562/65536 183736/1835008 (10.0%)
  5365. HDR leaf ambient 2302/65536 64456/1835008 ( 3.5%)
  5366. occluders 0/0 0/0 ( 0.0%)
  5367. occluder polygons 0/0 0/0 ( 0.0%)
  5368. occluder vert ind 0/0 0/0 ( 0.0%)
  5369. detail props [variable] 1/12 ( 8.3%)
  5370. static props [variable] 1/12 ( 8.3%)
  5371. pakfile [variable] 213213/0 ( 0.0%)
  5372. physics [variable] 293248/4194304 ( 7.0%)
  5373. physics terrain [variable] 942/1048576 ( 0.1%)
  5374.  
  5375. Level flags = 0
  5376.  
  5377. Total triangle count: 10794
  5378. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  5379. 19 seconds elapsed
  5380.  
  5381.  
  5382.  
  5383. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  5384. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  5385. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  5386. fixing up env_cubemap materials on brush sides...
  5387. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
  5388. Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
  5389. Brush 57386: areaportal brush doesn't touch two areas
  5390.  
  5391. Brush 57386: areaportal brush doesn't touch two areas
  5392.  
  5393. Brush 57401: areaportal brush doesn't touch two areas
  5394.  
  5395. Brush 57401: areaportal brush doesn't touch two areas
  5396. done (0)
  5397. Building Faces...done (0)
  5398. Chop Details...done (0)
  5399. Find Visible Detail Sides...
  5400. Merged 1100 detail faces...done (0)
  5401. Merging details...done (0)
  5402. FixTjuncs...
  5403. PruneNodes...
  5404. WriteBSP...
  5405. done (0)
  5406. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  5407. done (0)
  5408. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5409. skybox/sky_day01_01*.vmt
  5410. ! Run buildcubemaps in the engine to get the correct cube maps.
  5411. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5412. skybox/sky_day01_01*.vmt
  5413. ! Run buildcubemaps in the engine to get the correct cube maps.
  5414. Finding displacement neighbors...
  5415. Finding lightmap sample positions...
  5416. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5417. Building Physics collision data...
  5418. done (0) (293296 bytes)
  5419. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5420. Water found with no water_lod_control entity, creating a default one.
  5421. Compacting texture/material tables...
  5422. Reduced 1869 texinfos to 961
  5423. Reduced 42 texdatas to 38 (1173 bytes to 934)
  5424. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  5425. Wrote ZIP buffer, estimated size 214365, actual size 213213
  5426. 0 seconds elapsed
  5427.  
  5428.  
  5429.  
  5430. 4 threads
  5431. reading c:\users\willem\documents\ctf_closeencounters.bsp
  5432. reading c:\users\willem\documents\ctf_closeencounters.prt
  5433. 1307 portalclusters
  5434. 3628 numportals
  5435. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...
  5436.  
  5437.  
  5438. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  5439. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  5440. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  5441. fixing up env_cubemap materials on brush sides...
  5442. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
  5443. Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
  5444. Brush 57386: areaportal brush doesn't touch two areas
  5445.  
  5446. Brush 57386: areaportal brush doesn't touch two areas
  5447.  
  5448. Brush 57401: areaportal brush doesn't touch two areas
  5449.  
  5450. Brush 57401: areaportal brush doesn't touch two areas
  5451. done (0)
  5452. Building Faces...done (0)
  5453. Chop Details...done (0)
  5454. Find Visible Detail Sides...
  5455. Merged 1100 detail faces...done (0)
  5456. Merging details...done (0)
  5457. FixTjuncs...
  5458. PruneNodes...
  5459. WriteBSP...
  5460. done (0)
  5461. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  5462. done (0)
  5463. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5464. skybox/sky_day01_01*.vmt
  5465. ! Run buildcubemaps in the engine to get the correct cube maps.
  5466. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5467. skybox/sky_day01_01*.vmt
  5468. ! Run buildcubemaps in the engine to get the correct cube maps.
  5469. Finding displacement neighbors...
  5470. Finding lightmap sample positions...
  5471. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5472. Building Physics collision data...
  5473. done (0) (293296 bytes)
  5474. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5475. Water found with no water_lod_control entity, creating a default one.
  5476. Compacting texture/material tables...
  5477. Reduced 1869 texinfos to 961
  5478. Reduced 42 texdatas to 38 (1173 bytes to 934)
  5479. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  5480. Wrote ZIP buffer, estimated size 214365, actual size 213213
  5481. 0 seconds elapsed
  5482.  
  5483.  
  5484.  
  5485. 4 threads
  5486. reading c:\users\willem\documents\ctf_closeencounters.bsp
  5487. reading c:\users\willem\documents\ctf_closeencounters.prt
  5488. 1307 portalclusters
  5489. 3628 numportals
  5490. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1839 visible clusters (0.28%)
  5491. Total clusters visible: 657560
  5492. Average clusters visible: 503
  5493. Building PAS...
  5494. Average clusters audible: 946
  5495. visdatasize:310410 compressed from 439152
  5496. writing c:\users\willem\documents\ctf_closeencounters.bsp
  5497. 5 minutes, 6 seconds elapsed
  5498.  
  5499.  
  5500.  
  5501. [Reading texlights from 'lights.rad']
  5502. [56 texlights parsed from 'lights.rad']
  5503.  
  5504. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  5505. 4026 faces
  5506. 690460 square feet [99426264.00 square inches]
  5507. 4 Displacements
  5508. 41769 Square Feet [6014852.50 Square Inches]
  5509. 4026 patches before subdivision
  5510. 67848 patches after subdivision
  5511. 2 direct lights
  5512. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12676129, max 986
  5513. transfer lists: 96.7 megs
  5514. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24229, 18357, 12821)
  5515. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4178, 2708, 1463)
  5516. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(897, 511, 217)
  5517. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(205, 102, 34)
  5518. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 22, 5)
  5519. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 5, 1)
  5520. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 1, 0)
  5521. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  5522. Build Patch/Sample Hash Table(s).....Done<0.0199 sec>
  5523. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5524. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5525. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5526. Ready to Finish
  5527.  
  5528. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5529. ------------ --------------- --------------- --------
  5530. models 1/1024 48/49152 ( 0.1%)
  5531. brushes 831/8192 9972/98304 (10.1%)
  5532. brushsides 6822/65536 54576/524288 (10.4%)
  5533. planes 1864/65536 37280/1310720 ( 2.8%)
  5534. vertexes 6625/65536 79500/786432 (10.1%)
  5535. nodes 2295/65536 73440/2097152 ( 3.5%)
  5536. texinfos 961/12288 69192/884736 ( 7.8%)
  5537. texdata 38/2048 1216/65536 ( 1.9%)
  5538. dispinfos 4/0 704/0 ( 0.0%)
  5539. disp_verts 324/0 6480/0 ( 0.0%)
  5540. disp_tris 512/0 1024/0 ( 0.0%)
  5541. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  5542. faces 4026/65536 225456/3670016 ( 6.1%)
  5543. hdr faces 0/65536 0/3670016 ( 0.0%)
  5544. origfaces 2012/65536 112672/3670016 ( 3.1%)
  5545. leaves 2297/65536 73504/2097152 ( 3.5%)
  5546. leaffaces 5221/65536 10442/131072 ( 8.0%)
  5547. leafbrushes 2448/65536 4896/131072 ( 3.7%)
  5548. areas 2/256 16/2048 ( 0.8%)
  5549. surfedges 26899/512000 107596/2048000 ( 5.3%)
  5550. edges 16731/256000 66924/1024000 ( 6.5%)
  5551. LDR worldlights 2/8192 176/720896 ( 0.0%)
  5552. HDR worldlights 0/8192 0/720896 ( 0.0%)
  5553. leafwaterdata 1/32768 12/393216 ( 0.0%)
  5554. waterstrips 533/32768 5330/327680 ( 1.6%)
  5555. waterverts 0/65536 0/786432 ( 0.0%)
  5556. waterindices 8289/65536 16578/131072 (12.6%)
  5557. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5558. overlays 0/512 0/180224 ( 0.0%)
  5559. LDR lightdata [variable] 4021600/0 ( 0.0%)
  5560. HDR lightdata [variable] 0/0 ( 0.0%)
  5561. visdata [variable] 310410/16777216 ( 1.9%)
  5562. entdata [variable] 2204/393216 ( 0.6%)
  5563. LDR ambient table 2297/65536 9188/262144 ( 3.5%)
  5564. HDR ambient table 2297/65536 9188/262144 ( 3.5%)
  5565. LDR leaf ambient 6560/65536 183680/1835008 (10.0%)
  5566. HDR leaf ambient 2297/65536 64316/1835008 ( 3.5%)
  5567. occluders 0/0 0/0 ( 0.0%)
  5568. occluder polygons 0/0 0/0 ( 0.0%)
  5569. occluder vert ind 0/0 0/0 ( 0.0%)
  5570. detail props [variable] 1/12 ( 8.3%)
  5571. static props [variable] 1/12 ( 8.3%)
  5572. pakfile [variable] 213213/0 ( 0.0%)
  5573. physics [variable] 293296/4194304 ( 7.0%)
  5574. physics terrain [variable] 942/1048576 ( 0.1%)
  5575.  
  5576. Level flags = 0
  5577.  
  5578. Total triangle count: 10769
  5579. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  5580. 19 seconds elapsed
  5581.  
  5582.  
  5583.  
  5584. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  5585. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  5586. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  5587. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  5588. fixing up env_cubemap materials on brush sides...
  5589. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
  5590. Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
  5591. Brush 57386: areaportal brush doesn't touch two areas
  5592.  
  5593. Brush 57386: areaportal brush doesn't touch two areas
  5594.  
  5595. Brush 57401: areaportal brush doesn't touch two areas
  5596.  
  5597. Brush 57401: areaportal brush doesn't touch two areas
  5598. done (0)
  5599. Building Faces...done (0)
  5600. Chop Details...done (0)
  5601. Find Visible Detail Sides...
  5602. Merged 1100 detail faces...done (0)
  5603. Merging details...done (0)
  5604. FixTjuncs...
  5605. PruneNodes...
  5606. WriteBSP...
  5607. done (0)
  5608. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  5609. done (0)
  5610. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5611. skybox/sky_day01_01*.vmt
  5612. ! Run buildcubemaps in the engine to get the correct cube maps.
  5613. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5614. skybox/sky_day01_01*.vmt
  5615. ! Run buildcubemaps in the engine to get the correct cube maps.
  5616. Finding displacement neighbors...
  5617. Finding lightmap sample positions...
  5618. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5619. Building Physics collision data...
  5620. done (0) (305365 bytes)
  5621. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5622. Water found with no water_lod_control entity, creating a default one.
  5623. Compacting texture/material tables...
  5624. Reduced 1979 texinfos to 1005
  5625. Reduced 48 texdatas to 42 (1487 bytes to 1127)
  5626. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  5627. Wrote ZIP buffer, estimated size 215500, actual size 214080
  5628. 0 seconds elapsed
  5629.  
  5630.  
  5631.  
  5632. 4 threads
  5633. reading c:\users\willem\documents\ctf_closeencounters.bsp
  5634. reading c:\users\willem\documents\ctf_closeencounters.prt
  5635. 1328 portalclusters
  5636. 3668 numportals
  5637. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4..
  5638.  
  5639.  
  5640. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  5641. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  5642. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  5643. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  5644. fixing up env_cubemap materials on brush sides...
  5645. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
  5646. Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
  5647. Brush 57386: areaportal brush doesn't touch two areas
  5648.  
  5649. Brush 57386: areaportal brush doesn't touch two areas
  5650.  
  5651. Brush 57401: areaportal brush doesn't touch two areas
  5652.  
  5653. Brush 57401: areaportal brush doesn't touch two areas
  5654. done (0)
  5655. Building Faces...done (0)
  5656. Chop Details...done (0)
  5657. Find Visible Detail Sides...
  5658. Merged 1100 detail faces...done (0)
  5659. Merging details...done (0)
  5660. FixTjuncs...
  5661. PruneNodes...
  5662. WriteBSP...
  5663. done (0)
  5664. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  5665. done (0)
  5666. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5667. skybox/sky_day01_01*.vmt
  5668. ! Run buildcubemaps in the engine to get the correct cube maps.
  5669. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5670. skybox/sky_day01_01*.vmt
  5671. ! Run buildcubemaps in the engine to get the correct cube maps.
  5672. Finding displacement neighbors...
  5673. Finding lightmap sample positions...
  5674. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5675. Building Physics collision data...
  5676. done (0) (305365 bytes)
  5677. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5678. Water found with no water_lod_control entity, creating a default one.
  5679. Compacting texture/material tables...
  5680. Reduced 1979 texinfos to 1005
  5681. Reduced 48 texdatas to 42 (1487 bytes to 1127)
  5682. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  5683. Wrote ZIP buffer, estimated size 215500, actual size 214080
  5684. 0 seconds elapsed
  5685.  
  5686.  
  5687.  
  5688. 4 threads
  5689. reading c:\users\willem\documents\ctf_closeencounters.bsp
  5690. reading c:\users\willem\documents\ctf_closeencounters.prt
  5691. 1328 portalclusters
  5692. 3668 numportals
  5693. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5
  5694.  
  5695.  
  5696. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  5697. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  5698. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  5699. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  5700. fixing up env_cubemap materials on brush sides...
  5701. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
  5702. Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
  5703. Brush 57386: areaportal brush doesn't touch two areas
  5704.  
  5705. Brush 57386: areaportal brush doesn't touch two areas
  5706.  
  5707. Brush 57401: areaportal brush doesn't touch two areas
  5708.  
  5709. Brush 57401: areaportal brush doesn't touch two areas
  5710. done (0)
  5711. Building Faces...done (0)
  5712. Chop Details...done (0)
  5713. Find Visible Detail Sides...
  5714. Merged 1100 detail faces...done (0)
  5715. Merging details...done (0)
  5716. FixTjuncs...
  5717. PruneNodes...
  5718. WriteBSP...
  5719. done (0)
  5720. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  5721. done (0)
  5722. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5723. skybox/sky_day01_01*.vmt
  5724. ! Run buildcubemaps in the engine to get the correct cube maps.
  5725. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5726. skybox/sky_day01_01*.vmt
  5727. ! Run buildcubemaps in the engine to get the correct cube maps.
  5728. Finding displacement neighbors...
  5729. Finding lightmap sample positions...
  5730. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5731. Building Physics collision data...
  5732. done (0) (305365 bytes)
  5733. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5734. Water found with no water_lod_control entity, creating a default one.
  5735. Compacting texture/material tables...
  5736. Reduced 1979 texinfos to 1005
  5737. Reduced 48 texdatas to 42 (1487 bytes to 1127)
  5738. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  5739. Wrote ZIP buffer, estimated size 215500, actual size 214080
  5740. 1 second elapsed
  5741.  
  5742.  
  5743.  
  5744. 4 threads
  5745. reading c:\users\willem\documents\ctf_closeencounters.bsp
  5746. reading c:\users\willem\documents\ctf_closeencounters.prt
  5747. 1328 portalclusters
  5748. 3668 numportals
  5749. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4.
  5750.  
  5751.  
  5752. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  5753. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  5754. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  5755. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  5756. fixing up env_cubemap materials on brush sides...
  5757. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
  5758. Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
  5759. Brush 57386: areaportal brush doesn't touch two areas
  5760.  
  5761. Brush 57386: areaportal brush doesn't touch two areas
  5762.  
  5763. Brush 57401: areaportal brush doesn't touch two areas
  5764.  
  5765. Brush 57401: areaportal brush doesn't touch two areas
  5766. done (0)
  5767. Building Faces...done (0)
  5768. Chop Details...done (0)
  5769. Find Visible Detail Sides...
  5770. Merged 1100 detail faces...done (0)
  5771. Merging details...done (0)
  5772. FixTjuncs...
  5773. PruneNodes...
  5774. WriteBSP...
  5775. done (0)
  5776. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  5777. done (0)
  5778. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5779. skybox/sky_day01_01*.vmt
  5780. ! Run buildcubemaps in the engine to get the correct cube maps.
  5781. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5782. skybox/sky_day01_01*.vmt
  5783. ! Run buildcubemaps in the engine to get the correct cube maps.
  5784. Finding displacement neighbors...
  5785. Finding lightmap sample positions...
  5786. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5787. Building Physics collision data...
  5788. done (0) (305365 bytes)
  5789. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5790. Water found with no water_lod_control entity, creating a default one.
  5791. Compacting texture/material tables...
  5792. Reduced 1979 texinfos to 1005
  5793. Reduced 48 texdatas to 42 (1487 bytes to 1127)
  5794. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  5795. Wrote ZIP buffer, estimated size 215500, actual size 214080
  5796. 0 seconds elapsed
  5797.  
  5798.  
  5799.  
  5800. 4 threads
  5801. reading c:\users\willem\documents\ctf_closeencounters.bsp
  5802. reading c:\users\willem\documents\ctf_closeencounters.prt
  5803. 1328 portalclusters
  5804. 3668 numportals
  5805. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5
  5806.  
  5807.  
  5808. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  5809. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  5810. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  5811. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  5812. fixing up env_cubemap materials on brush sides...
  5813. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Willem\Documents\ctf_closeencounters.lin
  5814. Areaportal leak ! File: C:\Users\Willem\Documents\ctf_closeencounters.lin
  5815. Brush 57386: areaportal brush doesn't touch two areas
  5816.  
  5817. Brush 57386: areaportal brush doesn't touch two areas
  5818.  
  5819. Brush 57401: areaportal brush doesn't touch two areas
  5820.  
  5821. Brush 57401: areaportal brush doesn't touch two areas
  5822. done (0)
  5823. Building Faces...done (0)
  5824. Chop Details...done (0)
  5825. Find Visible Detail Sides...
  5826. Merged 1100 detail faces...done (0)
  5827. Merging details...done (0)
  5828. FixTjuncs...
  5829. PruneNodes...
  5830. WriteBSP...
  5831. done (0)
  5832. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  5833. done (0)
  5834. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5835. skybox/sky_day01_01*.vmt
  5836. ! Run buildcubemaps in the engine to get the correct cube maps.
  5837. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5838. skybox/sky_day01_01*.vmt
  5839. ! Run buildcubemaps in the engine to get the correct cube maps.
  5840. Finding displacement neighbors...
  5841. Finding lightmap sample positions...
  5842. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5843. Building Physics collision data...
  5844. done (0) (305365 bytes)
  5845. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5846. Water found with no water_lod_control entity, creating a default one.
  5847. Compacting texture/material tables...
  5848. Reduced 1979 texinfos to 1005
  5849. Reduced 48 texdatas to 42 (1487 bytes to 1127)
  5850. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  5851. Wrote ZIP buffer, estimated size 215500, actual size 214080
  5852. 1 second elapsed
  5853.  
  5854.  
  5855.  
  5856. 4 threads
  5857. reading c:\users\willem\documents\ctf_closeencounters.bsp
  5858. reading c:\users\willem\documents\ctf_closeencounters.prt
  5859. 1328 portalclusters
  5860. 3668 numportals
  5861. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...
  5862.  
  5863.  
  5864. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  5865. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  5866. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  5867. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  5868. fixing up env_cubemap materials on brush sides...
  5869. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  5870. Entity light (-4736.00 3061.92 32.00) leaked!
  5871.  
  5872. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  5873. Leaf 0 contents: CONTENTS_SOLID
  5874. Leaf 1 contents:
  5875. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  5876. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  5877. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  5878. Candidate brush IDs:
  5879.  
  5880.  
  5881. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  5882. Leaf 0 contents: CONTENTS_SOLID
  5883. Leaf 1 contents:
  5884. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  5885. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  5886. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  5887. Candidate brush IDs:
  5888.  
  5889.  
  5890. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  5891. Leaf 0 contents: CONTENTS_SOLID
  5892. Leaf 1 contents:
  5893. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  5894. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  5895. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  5896. Candidate brush IDs:
  5897.  
  5898.  
  5899. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  5900. Leaf 0 contents:
  5901. Leaf 1 contents: CONTENTS_SOLID
  5902. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  5903. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  5904. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  5905. Candidate brush IDs:
  5906.  
  5907.  
  5908. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  5909. Leaf 0 contents:
  5910. Leaf 1 contents: CONTENTS_SOLID
  5911. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  5912. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  5913. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  5914. Candidate brush IDs:
  5915.  
  5916.  
  5917. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  5918. Leaf 0 contents: CONTENTS_SOLID
  5919. Leaf 1 contents:
  5920. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  5921. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  5922. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  5923. Candidate brush IDs:
  5924.  
  5925.  
  5926. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  5927. Leaf 0 contents: CONTENTS_SOLID
  5928. Leaf 1 contents:
  5929. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  5930. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  5931. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  5932. Candidate brush IDs:
  5933.  
  5934.  
  5935. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  5936. Leaf 0 contents:
  5937. Leaf 1 contents: CONTENTS_SOLID
  5938. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  5939. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  5940. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  5941. Candidate brush IDs:
  5942.  
  5943. *** Suppressing further FindPortalSide errors.... ***
  5944. Processing areas...
  5945. Brush 57386: areaportal brush doesn't touch two areas
  5946.  
  5947. Brush 57401: areaportal brush doesn't touch two areas
  5948. done (0)
  5949. Building Faces...done (0)
  5950. Chop Details...done (0)
  5951. Find Visible Detail Sides...
  5952. Merged 1114 detail faces...done (0)
  5953. Merging details...done (0)
  5954. FixTjuncs...
  5955. PruneNodes...
  5956. WriteBSP...
  5957. done (1)
  5958. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5959. skybox/sky_day01_01*.vmt
  5960. ! Run buildcubemaps in the engine to get the correct cube maps.
  5961. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5962. skybox/sky_day01_01*.vmt
  5963. ! Run buildcubemaps in the engine to get the correct cube maps.
  5964. Finding displacement neighbors...
  5965. Finding lightmap sample positions...
  5966. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5967. Building Physics collision data...
  5968. done (0) (304445 bytes)
  5969. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5970. Water found with no water_lod_control entity, creating a default one.
  5971. Compacting texture/material tables...
  5972. Reduced 1982 texinfos to 1038
  5973. Reduced 48 texdatas to 42 (1487 bytes to 1127)
  5974. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  5975. Wrote ZIP buffer, estimated size 215500, actual size 214080
  5976. 1 second elapsed
  5977.  
  5978.  
  5979.  
  5980. 4 threads
  5981. reading c:\users\willem\documents\ctf_closeencounters.bsp
  5982. reading c:\users\willem\documents\ctf_closeencounters.prt
  5983. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  5984.  
  5985.  
  5986.  
  5987. [Reading texlights from 'lights.rad']
  5988. [56 texlights parsed from 'lights.rad']
  5989.  
  5990. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  5991. No vis information, direct lighting only.
  5992. 4495 faces
  5993. 959765 square feet [138206256.00 square inches]
  5994. 4 Displacements
  5995. 41769 Square Feet [6014852.50 Square Inches]
  5996. 3 direct lights
  5997. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0206 sec>
  5998. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5999. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6000. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6001. Ready to Finish
  6002.  
  6003. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6004. ------------ --------------- --------------- --------
  6005. models 1/1024 48/49152 ( 0.1%)
  6006. brushes 865/8192 10380/98304 (10.6%)
  6007. brushsides 7038/65536 56304/524288 (10.7%)
  6008. planes 1942/65536 38840/1310720 ( 3.0%)
  6009. vertexes 7742/65536 92904/786432 (11.8%)
  6010. nodes 2939/65536 94048/2097152 ( 4.5%)
  6011. texinfos 1038/12288 74736/884736 ( 8.4%)
  6012. texdata 42/2048 1344/65536 ( 2.1%)
  6013. dispinfos 4/0 704/0 ( 0.0%)
  6014. disp_verts 324/0 6480/0 ( 0.0%)
  6015. disp_tris 512/0 1024/0 ( 0.0%)
  6016. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  6017. faces 4495/65536 251720/3670016 ( 6.9%)
  6018. hdr faces 0/65536 0/3670016 ( 0.0%)
  6019. origfaces 2210/65536 123760/3670016 ( 3.4%)
  6020. leaves 2941/65536 94112/2097152 ( 4.5%)
  6021. leaffaces 5818/65536 11636/131072 ( 8.9%)
  6022. leafbrushes 2330/65536 4660/131072 ( 3.6%)
  6023. areas 2/256 16/2048 ( 0.8%)
  6024. surfedges 29970/512000 119880/2048000 ( 5.9%)
  6025. edges 18524/256000 74096/1024000 ( 7.2%)
  6026. LDR worldlights 3/8192 264/720896 ( 0.0%)
  6027. HDR worldlights 0/8192 0/720896 ( 0.0%)
  6028. leafwaterdata 2/32768 24/393216 ( 0.0%)
  6029. waterstrips 551/32768 5510/327680 ( 1.7%)
  6030. waterverts 0/65536 0/786432 ( 0.0%)
  6031. waterindices 8928/65536 17856/131072 (13.6%)
  6032. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6033. overlays 0/512 0/180224 ( 0.0%)
  6034. LDR lightdata [variable] 4590692/0 ( 0.0%)
  6035. HDR lightdata [variable] 0/0 ( 0.0%)
  6036. visdata [variable] 0/16777216 ( 0.0%)
  6037. entdata [variable] 2910/393216 ( 0.7%)
  6038. LDR ambient table 2941/65536 11764/262144 ( 4.5%)
  6039. HDR ambient table 2941/65536 11764/262144 ( 4.5%)
  6040. LDR leaf ambient 13874/65536 388472/1835008 (21.2%)
  6041. HDR leaf ambient 2941/65536 82348/1835008 ( 4.5%)
  6042. occluders 0/0 0/0 ( 0.0%)
  6043. occluder polygons 0/0 0/0 ( 0.0%)
  6044. occluder vert ind 0/0 0/0 ( 0.0%)
  6045. detail props [variable] 1/12 ( 8.3%)
  6046. static props [variable] 1/12 ( 8.3%)
  6047. pakfile [variable] 214080/0 ( 0.0%)
  6048. physics [variable] 304445/4194304 ( 7.3%)
  6049. physics terrain [variable] 942/1048576 ( 0.1%)
  6050.  
  6051. Level flags = 0
  6052.  
  6053. Total triangle count: 12110
  6054. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  6055. 14 seconds elapsed
  6056.  
  6057.  
  6058.  
  6059. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  6060. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  6061. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  6062. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  6063. fixing up env_cubemap materials on brush sides...
  6064. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  6065. Entity info_player_teamspawn (-4544.00 2880.00 -92.00) leaked!
  6066.  
  6067. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  6068. Leaf 0 contents: CONTENTS_SOLID
  6069. Leaf 1 contents:
  6070. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6071. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6072. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6073. Candidate brush IDs:
  6074.  
  6075.  
  6076. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  6077. Leaf 0 contents: CONTENTS_SOLID
  6078. Leaf 1 contents:
  6079. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6080. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6081. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6082. Candidate brush IDs:
  6083.  
  6084.  
  6085. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  6086. Leaf 0 contents: CONTENTS_SOLID
  6087. Leaf 1 contents:
  6088. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6089. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6090. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6091. Candidate brush IDs:
  6092.  
  6093.  
  6094. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  6095. Leaf 0 contents:
  6096. Leaf 1 contents: CONTENTS_SOLID
  6097. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6098. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6099. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6100. Candidate brush IDs:
  6101.  
  6102.  
  6103. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  6104. Leaf 0 contents:
  6105. Leaf 1 contents: CONTENTS_SOLID
  6106. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6107. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6108. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6109. Candidate brush IDs:
  6110.  
  6111.  
  6112. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  6113. Leaf 0 contents: CONTENTS_SOLID
  6114. Leaf 1 contents:
  6115. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6116. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6117. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6118. Candidate brush IDs:
  6119.  
  6120.  
  6121. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  6122. Leaf 0 contents: CONTENTS_SOLID
  6123. Leaf 1 contents:
  6124. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6125. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6126. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6127. Candidate brush IDs:
  6128.  
  6129.  
  6130. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  6131. Leaf 0 contents:
  6132. Leaf 1 contents: CONTENTS_SOLID
  6133. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6134. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6135. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6136. Candidate brush IDs:
  6137.  
  6138. *** Suppressing further FindPortalSide errors.... ***
  6139. Processing areas...
  6140. Brush 57386: areaportal brush doesn't touch two areas
  6141.  
  6142. Brush 57401: areaportal brush doesn't touch two areas
  6143. done (0)
  6144. Building Faces...done (0)
  6145. Chop Details...done (0)
  6146. Find Visible Detail Sides...
  6147. Merged 1114 detail faces...done (0)
  6148. Merging details...done (0)
  6149. FixTjuncs...
  6150. PruneNodes...
  6151. WriteBSP...
  6152. done (1)
  6153. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6154. skybox/sky_day01_01*.vmt
  6155. ! Run buildcubemaps in the engine to get the correct cube maps.
  6156. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6157. skybox/sky_day01_01*.vmt
  6158. ! Run buildcubemaps in the engine to get the correct cube maps.
  6159. Finding displacement neighbors...
  6160. Finding lightmap sample positions...
  6161. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6162. Building Physics collision data...
  6163. done (0) (304445 bytes)
  6164. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6165. Water found with no water_lod_control entity, creating a default one.
  6166. Compacting texture/material tables...
  6167. Reduced 1982 texinfos to 1038
  6168. Reduced 48 texdatas to 42 (1487 bytes to 1127)
  6169. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  6170. Wrote ZIP buffer, estimated size 215500, actual size 214080
  6171. 1 second elapsed
  6172.  
  6173.  
  6174.  
  6175. 4 threads
  6176. reading c:\users\willem\documents\ctf_closeencounters.bsp
  6177. reading c:\users\willem\documents\ctf_closeencounters.prt
  6178. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  6179.  
  6180.  
  6181.  
  6182. [Reading texlights from 'lights.rad']
  6183. [56 texlights parsed from 'lights.rad']
  6184.  
  6185. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  6186. No vis information, direct lighting only.
  6187. 4495 faces
  6188. 959765 square feet [138206256.00 square inches]
  6189. 4 Displacements
  6190. 41769 Square Feet [6014852.50 Square Inches]
  6191. 2 direct lights
  6192. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0194 sec>
  6193. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6194. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6195. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6196. Ready to Finish
  6197.  
  6198. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6199. ------------ --------------- --------------- --------
  6200. models 1/1024 48/49152 ( 0.1%)
  6201. brushes 865/8192 10380/98304 (10.6%)
  6202. brushsides 7038/65536 56304/524288 (10.7%)
  6203. planes 1942/65536 38840/1310720 ( 3.0%)
  6204. vertexes 7742/65536 92904/786432 (11.8%)
  6205. nodes 2939/65536 94048/2097152 ( 4.5%)
  6206. texinfos 1038/12288 74736/884736 ( 8.4%)
  6207. texdata 42/2048 1344/65536 ( 2.1%)
  6208. dispinfos 4/0 704/0 ( 0.0%)
  6209. disp_verts 324/0 6480/0 ( 0.0%)
  6210. disp_tris 512/0 1024/0 ( 0.0%)
  6211. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  6212. faces 4495/65536 251720/3670016 ( 6.9%)
  6213. hdr faces 0/65536 0/3670016 ( 0.0%)
  6214. origfaces 2210/65536 123760/3670016 ( 3.4%)
  6215. leaves 2941/65536 94112/2097152 ( 4.5%)
  6216. leaffaces 5818/65536 11636/131072 ( 8.9%)
  6217. leafbrushes 2330/65536 4660/131072 ( 3.6%)
  6218. areas 2/256 16/2048 ( 0.8%)
  6219. surfedges 29970/512000 119880/2048000 ( 5.9%)
  6220. edges 18524/256000 74096/1024000 ( 7.2%)
  6221. LDR worldlights 2/8192 176/720896 ( 0.0%)
  6222. HDR worldlights 0/8192 0/720896 ( 0.0%)
  6223. leafwaterdata 2/32768 24/393216 ( 0.0%)
  6224. waterstrips 551/32768 5510/327680 ( 1.7%)
  6225. waterverts 0/65536 0/786432 ( 0.0%)
  6226. waterindices 8928/65536 17856/131072 (13.6%)
  6227. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6228. overlays 0/512 0/180224 ( 0.0%)
  6229. LDR lightdata [variable] 4590692/0 ( 0.0%)
  6230. HDR lightdata [variable] 0/0 ( 0.0%)
  6231. visdata [variable] 0/16777216 ( 0.0%)
  6232. entdata [variable] 2581/393216 ( 0.7%)
  6233. LDR ambient table 2941/65536 11764/262144 ( 4.5%)
  6234. HDR ambient table 2941/65536 11764/262144 ( 4.5%)
  6235. LDR leaf ambient 13873/65536 388444/1835008 (21.2%)
  6236. HDR leaf ambient 2941/65536 82348/1835008 ( 4.5%)
  6237. occluders 0/0 0/0 ( 0.0%)
  6238. occluder polygons 0/0 0/0 ( 0.0%)
  6239. occluder vert ind 0/0 0/0 ( 0.0%)
  6240. detail props [variable] 1/12 ( 8.3%)
  6241. static props [variable] 1/12 ( 8.3%)
  6242. pakfile [variable] 214080/0 ( 0.0%)
  6243. physics [variable] 304445/4194304 ( 7.3%)
  6244. physics terrain [variable] 942/1048576 ( 0.1%)
  6245.  
  6246. Level flags = 0
  6247.  
  6248. Total triangle count: 12110
  6249. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  6250. 14 seconds elapsed
  6251.  
  6252.  
  6253.  
  6254. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  6255. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  6256. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  6257. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  6258. fixing up env_cubemap materials on brush sides...
  6259. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  6260. Entity light (-4736.00 3061.92 32.00) leaked!
  6261.  
  6262. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  6263. Leaf 0 contents: CONTENTS_SOLID
  6264. Leaf 1 contents:
  6265. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6266. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6267. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6268. Candidate brush IDs:
  6269.  
  6270.  
  6271. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  6272. Leaf 0 contents: CONTENTS_SOLID
  6273. Leaf 1 contents:
  6274. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6275. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6276. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6277. Candidate brush IDs:
  6278.  
  6279.  
  6280. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  6281. Leaf 0 contents: CONTENTS_SOLID
  6282. Leaf 1 contents:
  6283. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6284. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6285. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6286. Candidate brush IDs:
  6287.  
  6288.  
  6289. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  6290. Leaf 0 contents:
  6291. Leaf 1 contents: CONTENTS_SOLID
  6292. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6293. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6294. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6295. Candidate brush IDs:
  6296.  
  6297.  
  6298. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  6299. Leaf 0 contents:
  6300. Leaf 1 contents: CONTENTS_SOLID
  6301. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6302. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6303. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6304. Candidate brush IDs:
  6305.  
  6306.  
  6307. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  6308. Leaf 0 contents: CONTENTS_SOLID
  6309. Leaf 1 contents:
  6310. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6311. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6312. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6313. Candidate brush IDs:
  6314.  
  6315.  
  6316. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  6317. Leaf 0 contents: CONTENTS_SOLID
  6318. Leaf 1 contents:
  6319. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6320. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6321. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6322. Candidate brush IDs:
  6323.  
  6324.  
  6325. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  6326. Leaf 0 contents:
  6327. Leaf 1 contents: CONTENTS_SOLID
  6328. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6329. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6330. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6331. Candidate brush IDs:
  6332.  
  6333. *** Suppressing further FindPortalSide errors.... ***
  6334. Processing areas...
  6335. Brush 57386: areaportal brush doesn't touch two areas
  6336.  
  6337. Brush 57401: areaportal brush doesn't touch two areas
  6338. done (0)
  6339. Building Faces...done (0)
  6340. Chop Details...done (0)
  6341. Find Visible Detail Sides...
  6342. Merged 1114 detail faces...done (0)
  6343. Merging details...done (0)
  6344. FixTjuncs...
  6345. PruneNodes...
  6346. WriteBSP...
  6347. done (1)
  6348. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6349. skybox/sky_day01_01*.vmt
  6350. ! Run buildcubemaps in the engine to get the correct cube maps.
  6351. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6352. skybox/sky_day01_01*.vmt
  6353. ! Run buildcubemaps in the engine to get the correct cube maps.
  6354. Finding displacement neighbors...
  6355. Finding lightmap sample positions...
  6356. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6357. Building Physics collision data...
  6358. done (0) (304509 bytes)
  6359. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6360. Water found with no water_lod_control entity, creating a default one.
  6361. Compacting texture/material tables...
  6362. Reduced 1982 texinfos to 1038
  6363. Reduced 48 texdatas to 42 (1487 bytes to 1127)
  6364. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  6365. Wrote ZIP buffer, estimated size 215500, actual size 214080
  6366. 1 second elapsed
  6367.  
  6368.  
  6369.  
  6370. 4 threads
  6371. reading c:\users\willem\documents\ctf_closeencounters.bsp
  6372. reading c:\users\willem\documents\ctf_closeencounters.prt
  6373. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  6374.  
  6375.  
  6376.  
  6377. [Reading texlights from 'lights.rad']
  6378. [56 texlights parsed from 'lights.rad']
  6379.  
  6380. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  6381. No vis information, direct lighting only.
  6382. 4495 faces
  6383. 959765 square feet [138206256.00 square inches]
  6384. 4 Displacements
  6385. 41769 Square Feet [6014852.50 Square Inches]
  6386. 3 direct lights
  6387. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0188 sec>
  6388. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6389. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6390. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6391. Ready to Finish
  6392.  
  6393. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6394. ------------ --------------- --------------- --------
  6395. models 1/1024 48/49152 ( 0.1%)
  6396. brushes 865/8192 10380/98304 (10.6%)
  6397. brushsides 7038/65536 56304/524288 (10.7%)
  6398. planes 1942/65536 38840/1310720 ( 3.0%)
  6399. vertexes 7742/65536 92904/786432 (11.8%)
  6400. nodes 2939/65536 94048/2097152 ( 4.5%)
  6401. texinfos 1038/12288 74736/884736 ( 8.4%)
  6402. texdata 42/2048 1344/65536 ( 2.1%)
  6403. dispinfos 4/0 704/0 ( 0.0%)
  6404. disp_verts 324/0 6480/0 ( 0.0%)
  6405. disp_tris 512/0 1024/0 ( 0.0%)
  6406. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  6407. faces 4495/65536 251720/3670016 ( 6.9%)
  6408. hdr faces 0/65536 0/3670016 ( 0.0%)
  6409. origfaces 2210/65536 123760/3670016 ( 3.4%)
  6410. leaves 2941/65536 94112/2097152 ( 4.5%)
  6411. leaffaces 5818/65536 11636/131072 ( 8.9%)
  6412. leafbrushes 2330/65536 4660/131072 ( 3.6%)
  6413. areas 2/256 16/2048 ( 0.8%)
  6414. surfedges 29970/512000 119880/2048000 ( 5.9%)
  6415. edges 18524/256000 74096/1024000 ( 7.2%)
  6416. LDR worldlights 3/8192 264/720896 ( 0.0%)
  6417. HDR worldlights 0/8192 0/720896 ( 0.0%)
  6418. leafwaterdata 2/32768 24/393216 ( 0.0%)
  6419. waterstrips 551/32768 5510/327680 ( 1.7%)
  6420. waterverts 0/65536 0/786432 ( 0.0%)
  6421. waterindices 8928/65536 17856/131072 (13.6%)
  6422. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6423. overlays 0/512 0/180224 ( 0.0%)
  6424. LDR lightdata [variable] 4590692/0 ( 0.0%)
  6425. HDR lightdata [variable] 0/0 ( 0.0%)
  6426. visdata [variable] 0/16777216 ( 0.0%)
  6427. entdata [variable] 2910/393216 ( 0.7%)
  6428. LDR ambient table 2941/65536 11764/262144 ( 4.5%)
  6429. HDR ambient table 2941/65536 11764/262144 ( 4.5%)
  6430. LDR leaf ambient 13874/65536 388472/1835008 (21.2%)
  6431. HDR leaf ambient 2941/65536 82348/1835008 ( 4.5%)
  6432. occluders 0/0 0/0 ( 0.0%)
  6433. occluder polygons 0/0 0/0 ( 0.0%)
  6434. occluder vert ind 0/0 0/0 ( 0.0%)
  6435. detail props [variable] 1/12 ( 8.3%)
  6436. static props [variable] 1/12 ( 8.3%)
  6437. pakfile [variable] 214080/0 ( 0.0%)
  6438. physics [variable] 304509/4194304 ( 7.3%)
  6439. physics terrain [variable] 942/1048576 ( 0.1%)
  6440.  
  6441. Level flags = 0
  6442.  
  6443. Total triangle count: 12110
  6444. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  6445. 13 seconds elapsed
  6446.  
  6447.  
  6448.  
  6449. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  6450. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  6451. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  6452. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  6453. fixing up env_cubemap materials on brush sides...
  6454. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  6455. Entity light (-4736.00 3061.92 32.00) leaked!
  6456.  
  6457. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  6458. Leaf 0 contents: CONTENTS_SOLID
  6459. Leaf 1 contents:
  6460. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6461. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6462. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6463. Candidate brush IDs:
  6464.  
  6465.  
  6466. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  6467. Leaf 0 contents: CONTENTS_SOLID
  6468. Leaf 1 contents:
  6469. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6470. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6471. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6472. Candidate brush IDs:
  6473.  
  6474.  
  6475. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  6476. Leaf 0 contents: CONTENTS_SOLID
  6477. Leaf 1 contents:
  6478. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6479. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6480. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6481. Candidate brush IDs:
  6482.  
  6483.  
  6484. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  6485. Leaf 0 contents:
  6486. Leaf 1 contents: CONTENTS_SOLID
  6487. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6488. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6489. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6490. Candidate brush IDs:
  6491.  
  6492.  
  6493. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  6494. Leaf 0 contents:
  6495. Leaf 1 contents: CONTENTS_SOLID
  6496. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6497. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6498. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6499. Candidate brush IDs:
  6500.  
  6501.  
  6502. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  6503. Leaf 0 contents: CONTENTS_SOLID
  6504. Leaf 1 contents:
  6505. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6506. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6507. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6508. Candidate brush IDs:
  6509.  
  6510.  
  6511. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  6512. Leaf 0 contents: CONTENTS_SOLID
  6513. Leaf 1 contents:
  6514. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6515. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6516. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6517. Candidate brush IDs:
  6518.  
  6519.  
  6520. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  6521. Leaf 0 contents:
  6522. Leaf 1 contents: CONTENTS_SOLID
  6523. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6524. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6525. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6526. Candidate brush IDs:
  6527.  
  6528. *** Suppressing further FindPortalSide errors.... ***
  6529. Processing areas...
  6530. Brush 57386: areaportal brush doesn't touch two areas
  6531.  
  6532. Brush 58304: areaportal brush doesn't touch two areas
  6533.  
  6534. Brush 58304: areaportal brush doesn't touch two areas
  6535.  
  6536. Brush 57401: areaportal brush doesn't touch two areas
  6537. done (0)
  6538. Building Faces...done (0)
  6539. Chop Details...done (0)
  6540. Find Visible Detail Sides...
  6541. Merged 1114 detail faces...done (0)
  6542. Merging details...done (0)
  6543. FixTjuncs...
  6544. PruneNodes...
  6545. WriteBSP...
  6546. done (0)
  6547. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6548. skybox/sky_day01_01*.vmt
  6549. ! Run buildcubemaps in the engine to get the correct cube maps.
  6550. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6551. skybox/sky_day01_01*.vmt
  6552. ! Run buildcubemaps in the engine to get the correct cube maps.
  6553. Finding displacement neighbors...
  6554. Finding lightmap sample positions...
  6555. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6556. Building Physics collision data...
  6557. done (0) (304509 bytes)
  6558. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6559. Water found with no water_lod_control entity, creating a default one.
  6560. Compacting texture/material tables...
  6561. Reduced 1982 texinfos to 1038
  6562. Reduced 48 texdatas to 42 (1487 bytes to 1127)
  6563. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  6564. Wrote ZIP buffer, estimated size 215500, actual size 214080
  6565. 1 second elapsed
  6566.  
  6567.  
  6568.  
  6569. 4 threads
  6570. reading c:\users\willem\documents\ctf_closeencounters.bsp
  6571. reading c:\users\willem\documents\ctf_closeencounters.prt
  6572. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  6573.  
  6574.  
  6575.  
  6576. [Reading texlights from 'lights.rad']
  6577. [56 texlights parsed from 'lights.rad']
  6578.  
  6579. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  6580. No vis information, direct lighting only.
  6581. 4495 faces
  6582. 959765 square feet [138206256.00 square inches]
  6583. 4 Displacements
  6584. 41769 Square Feet [6014852.50 Square Inches]
  6585. 3 direct lights
  6586. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0189 sec>
  6587. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6588. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6589. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6590. Ready to Finish
  6591.  
  6592. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6593. ------------ --------------- --------------- --------
  6594. models 1/1024 48/49152 ( 0.1%)
  6595. brushes 866/8192 10392/98304 (10.6%)
  6596. brushsides 7044/65536 56352/524288 (10.7%)
  6597. planes 1942/65536 38840/1310720 ( 3.0%)
  6598. vertexes 7742/65536 92904/786432 (11.8%)
  6599. nodes 2944/65536 94208/2097152 ( 4.5%)
  6600. texinfos 1038/12288 74736/884736 ( 8.4%)
  6601. texdata 42/2048 1344/65536 ( 2.1%)
  6602. dispinfos 4/0 704/0 ( 0.0%)
  6603. disp_verts 324/0 6480/0 ( 0.0%)
  6604. disp_tris 512/0 1024/0 ( 0.0%)
  6605. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  6606. faces 4495/65536 251720/3670016 ( 6.9%)
  6607. hdr faces 0/65536 0/3670016 ( 0.0%)
  6608. origfaces 2210/65536 123760/3670016 ( 3.4%)
  6609. leaves 2946/65536 94272/2097152 ( 4.5%)
  6610. leaffaces 5826/65536 11652/131072 ( 8.9%)
  6611. leafbrushes 2329/65536 4658/131072 ( 3.6%)
  6612. areas 2/256 16/2048 ( 0.8%)
  6613. surfedges 29970/512000 119880/2048000 ( 5.9%)
  6614. edges 18524/256000 74096/1024000 ( 7.2%)
  6615. LDR worldlights 3/8192 264/720896 ( 0.0%)
  6616. HDR worldlights 0/8192 0/720896 ( 0.0%)
  6617. leafwaterdata 2/32768 24/393216 ( 0.0%)
  6618. waterstrips 551/32768 5510/327680 ( 1.7%)
  6619. waterverts 0/65536 0/786432 ( 0.0%)
  6620. waterindices 8928/65536 17856/131072 (13.6%)
  6621. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6622. overlays 0/512 0/180224 ( 0.0%)
  6623. LDR lightdata [variable] 4590692/0 ( 0.0%)
  6624. HDR lightdata [variable] 0/0 ( 0.0%)
  6625. visdata [variable] 0/16777216 ( 0.0%)
  6626. entdata [variable] 3018/393216 ( 0.8%)
  6627. LDR ambient table 2946/65536 11784/262144 ( 4.5%)
  6628. HDR ambient table 2946/65536 11784/262144 ( 4.5%)
  6629. LDR leaf ambient 13907/65536 389396/1835008 (21.2%)
  6630. HDR leaf ambient 2946/65536 82488/1835008 ( 4.5%)
  6631. occluders 0/0 0/0 ( 0.0%)
  6632. occluder polygons 0/0 0/0 ( 0.0%)
  6633. occluder vert ind 0/0 0/0 ( 0.0%)
  6634. detail props [variable] 1/12 ( 8.3%)
  6635. static props [variable] 1/12 ( 8.3%)
  6636. pakfile [variable] 214080/0 ( 0.0%)
  6637. physics [variable] 304509/4194304 ( 7.3%)
  6638. physics terrain [variable] 942/1048576 ( 0.1%)
  6639.  
  6640. Level flags = 0
  6641.  
  6642. Total triangle count: 12110
  6643. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  6644. 14 seconds elapsed
  6645.  
  6646.  
  6647.  
  6648. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  6649. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  6650. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  6651. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  6652. fixing up env_cubemap materials on brush sides...
  6653. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  6654. Entity light (-4736.00 3061.92 32.00) leaked!
  6655.  
  6656. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  6657. Leaf 0 contents: CONTENTS_SOLID
  6658. Leaf 1 contents:
  6659. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6660. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6661. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6662. Candidate brush IDs:
  6663.  
  6664.  
  6665. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  6666. Leaf 0 contents: CONTENTS_SOLID
  6667. Leaf 1 contents:
  6668. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6669. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6670. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6671. Candidate brush IDs:
  6672.  
  6673.  
  6674. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  6675. Leaf 0 contents: CONTENTS_SOLID
  6676. Leaf 1 contents:
  6677. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6678. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6679. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6680. Candidate brush IDs:
  6681.  
  6682.  
  6683. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  6684. Leaf 0 contents:
  6685. Leaf 1 contents: CONTENTS_SOLID
  6686. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6687. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6688. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6689. Candidate brush IDs:
  6690.  
  6691.  
  6692. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  6693. Leaf 0 contents:
  6694. Leaf 1 contents: CONTENTS_SOLID
  6695. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6696. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6697. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6698. Candidate brush IDs:
  6699.  
  6700.  
  6701. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  6702. Leaf 0 contents: CONTENTS_SOLID
  6703. Leaf 1 contents:
  6704. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6705. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6706. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6707. Candidate brush IDs:
  6708.  
  6709.  
  6710. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  6711. Leaf 0 contents: CONTENTS_SOLID
  6712. Leaf 1 contents:
  6713. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6714. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6715. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6716. Candidate brush IDs:
  6717.  
  6718.  
  6719. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  6720. Leaf 0 contents:
  6721. Leaf 1 contents: CONTENTS_SOLID
  6722. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6723. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6724. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6725. Candidate brush IDs:
  6726.  
  6727. *** Suppressing further FindPortalSide errors.... ***
  6728. Processing areas...
  6729. Brush 58304: areaportal brush doesn't touch two areas
  6730.  
  6731. Brush 58304: areaportal brush doesn't touch two areas
  6732.  
  6733. Brush 57401: areaportal brush doesn't touch two areas
  6734. done (0)
  6735. Building Faces...done (0)
  6736. Chop Details...done (0)
  6737. Find Visible Detail Sides...
  6738. Merged 1114 detail faces...done (0)
  6739. Merging details...done (0)
  6740. FixTjuncs...
  6741. PruneNodes...
  6742. WriteBSP...
  6743. done (1)
  6744. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6745. skybox/sky_day01_01*.vmt
  6746. ! Run buildcubemaps in the engine to get the correct cube maps.
  6747. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6748. skybox/sky_day01_01*.vmt
  6749. ! Run buildcubemaps in the engine to get the correct cube maps.
  6750. Finding displacement neighbors...
  6751. Finding lightmap sample positions...
  6752. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6753. Building Physics collision data...
  6754. done (0) (304509 bytes)
  6755. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6756. Water found with no water_lod_control entity, creating a default one.
  6757. Compacting texture/material tables...
  6758. Reduced 1982 texinfos to 1038
  6759. Reduced 48 texdatas to 42 (1487 bytes to 1127)
  6760. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  6761. Wrote ZIP buffer, estimated size 215500, actual size 214080
  6762. 1 second elapsed
  6763.  
  6764.  
  6765.  
  6766. 4 threads
  6767. reading c:\users\willem\documents\ctf_closeencounters.bsp
  6768. reading c:\users\willem\documents\ctf_closeencounters.prt
  6769. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  6770.  
  6771.  
  6772.  
  6773. [Reading texlights from 'lights.rad']
  6774. [56 texlights parsed from 'lights.rad']
  6775.  
  6776. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  6777. No vis information, direct lighting only.
  6778. 4477 faces
  6779. 959765 square feet [138206240.00 square inches]
  6780. 4 Displacements
  6781. 41769 Square Feet [6014852.50 Square Inches]
  6782. 3 direct lights
  6783. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0190 sec>
  6784. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6785. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6786. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6787. Ready to Finish
  6788.  
  6789. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6790. ------------ --------------- --------------- --------
  6791. models 1/1024 48/49152 ( 0.1%)
  6792. brushes 865/8192 10380/98304 (10.6%)
  6793. brushsides 7038/65536 56304/524288 (10.7%)
  6794. planes 1938/65536 38760/1310720 ( 3.0%)
  6795. vertexes 7722/65536 92664/786432 (11.8%)
  6796. nodes 2933/65536 93856/2097152 ( 4.5%)
  6797. texinfos 1038/12288 74736/884736 ( 8.4%)
  6798. texdata 42/2048 1344/65536 ( 2.1%)
  6799. dispinfos 4/0 704/0 ( 0.0%)
  6800. disp_verts 324/0 6480/0 ( 0.0%)
  6801. disp_tris 512/0 1024/0 ( 0.0%)
  6802. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  6803. faces 4477/65536 250712/3670016 ( 6.8%)
  6804. hdr faces 0/65536 0/3670016 ( 0.0%)
  6805. origfaces 2210/65536 123760/3670016 ( 3.4%)
  6806. leaves 2935/65536 93920/2097152 ( 4.5%)
  6807. leaffaces 5804/65536 11608/131072 ( 8.9%)
  6808. leafbrushes 2323/65536 4646/131072 ( 3.5%)
  6809. areas 2/256 16/2048 ( 0.8%)
  6810. surfedges 29895/512000 119580/2048000 ( 5.8%)
  6811. edges 18474/256000 73896/1024000 ( 7.2%)
  6812. LDR worldlights 3/8192 264/720896 ( 0.0%)
  6813. HDR worldlights 0/8192 0/720896 ( 0.0%)
  6814. leafwaterdata 2/32768 24/393216 ( 0.0%)
  6815. waterstrips 554/32768 5540/327680 ( 1.7%)
  6816. waterverts 0/65536 0/786432 ( 0.0%)
  6817. waterindices 8991/65536 17982/131072 (13.7%)
  6818. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6819. overlays 0/512 0/180224 ( 0.0%)
  6820. LDR lightdata [variable] 4588144/0 ( 0.0%)
  6821. HDR lightdata [variable] 0/0 ( 0.0%)
  6822. visdata [variable] 0/16777216 ( 0.0%)
  6823. entdata [variable] 2910/393216 ( 0.7%)
  6824. LDR ambient table 2935/65536 11740/262144 ( 4.5%)
  6825. HDR ambient table 2935/65536 11740/262144 ( 4.5%)
  6826. LDR leaf ambient 13850/65536 387800/1835008 (21.1%)
  6827. HDR leaf ambient 2935/65536 82180/1835008 ( 4.5%)
  6828. occluders 0/0 0/0 ( 0.0%)
  6829. occluder polygons 0/0 0/0 ( 0.0%)
  6830. occluder vert ind 0/0 0/0 ( 0.0%)
  6831. detail props [variable] 1/12 ( 8.3%)
  6832. static props [variable] 1/12 ( 8.3%)
  6833. pakfile [variable] 214080/0 ( 0.0%)
  6834. physics [variable] 304509/4194304 ( 7.3%)
  6835. physics terrain [variable] 942/1048576 ( 0.1%)
  6836.  
  6837. Level flags = 0
  6838.  
  6839. Total triangle count: 12071
  6840. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  6841. 13 seconds elapsed
  6842.  
  6843.  
  6844.  
  6845. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  6846. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  6847. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  6848. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  6849. fixing up env_cubemap materials on brush sides...
  6850. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  6851. Entity prop_dynamic_override (-3130.00 -4920.00 -40.00) leaked!
  6852.  
  6853. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  6854. Leaf 0 contents: CONTENTS_SOLID
  6855. Leaf 1 contents:
  6856. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6857. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6858. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6859. Candidate brush IDs:
  6860.  
  6861.  
  6862. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  6863. Leaf 0 contents: CONTENTS_SOLID
  6864. Leaf 1 contents:
  6865. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6866. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6867. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6868. Candidate brush IDs:
  6869.  
  6870.  
  6871. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  6872. Leaf 0 contents: CONTENTS_SOLID
  6873. Leaf 1 contents:
  6874. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6875. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6876. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6877. Candidate brush IDs:
  6878.  
  6879.  
  6880. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  6881. Leaf 0 contents:
  6882. Leaf 1 contents: CONTENTS_SOLID
  6883. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6884. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6885. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6886. Candidate brush IDs:
  6887.  
  6888.  
  6889. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  6890. Leaf 0 contents:
  6891. Leaf 1 contents: CONTENTS_SOLID
  6892. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6893. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6894. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6895. Candidate brush IDs:
  6896.  
  6897.  
  6898. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  6899. Leaf 0 contents: CONTENTS_SOLID
  6900. Leaf 1 contents:
  6901. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6902. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6903. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6904. Candidate brush IDs:
  6905.  
  6906.  
  6907. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  6908. Leaf 0 contents: CONTENTS_SOLID
  6909. Leaf 1 contents:
  6910. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6911. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6912. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6913. Candidate brush IDs:
  6914.  
  6915.  
  6916. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  6917. Leaf 0 contents:
  6918. Leaf 1 contents: CONTENTS_SOLID
  6919. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  6920. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  6921. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  6922. Candidate brush IDs:
  6923.  
  6924. *** Suppressing further FindPortalSide errors.... ***
  6925. Processing areas...
  6926. Brush 57386: areaportal brush doesn't touch two areas
  6927.  
  6928. Brush 57401: areaportal brush doesn't touch two areas
  6929. done (0)
  6930. Building Faces...done (0)
  6931. Chop Details...done (0)
  6932. Find Visible Detail Sides...
  6933. Merged 1100 detail faces...done (0)
  6934. Merging details...done (0)
  6935. FixTjuncs...
  6936. PruneNodes...
  6937. WriteBSP...
  6938. done (1)
  6939. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6940. skybox/sky_day01_01*.vmt
  6941. ! Run buildcubemaps in the engine to get the correct cube maps.
  6942. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6943. skybox/sky_day01_01*.vmt
  6944. ! Run buildcubemaps in the engine to get the correct cube maps.
  6945. Finding displacement neighbors...
  6946. Finding lightmap sample positions...
  6947. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6948. Building Physics collision data...
  6949. done (0) (305365 bytes)
  6950. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6951. Water found with no water_lod_control entity, creating a default one.
  6952. Compacting texture/material tables...
  6953. Reduced 1980 texinfos to 1037
  6954. Reduced 48 texdatas to 42 (1487 bytes to 1127)
  6955. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  6956. Wrote ZIP buffer, estimated size 215500, actual size 214080
  6957. 1 second elapsed
  6958.  
  6959.  
  6960.  
  6961. 4 threads
  6962. reading c:\users\willem\documents\ctf_closeencounters.bsp
  6963. reading c:\users\willem\documents\ctf_closeencounters.prt
  6964. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  6965.  
  6966.  
  6967.  
  6968. [Reading texlights from 'lights.rad']
  6969. [56 texlights parsed from 'lights.rad']
  6970.  
  6971. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  6972. No vis information, direct lighting only.
  6973. 4523 faces
  6974. 956876 square feet [137790208.00 square inches]
  6975. 4 Displacements
  6976. 41769 Square Feet [6014852.50 Square Inches]
  6977. 3 direct lights
  6978. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0191 sec>
  6979. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6980. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6981. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6982. Ready to Finish
  6983.  
  6984. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6985. ------------ --------------- --------------- --------
  6986. models 1/1024 48/49152 ( 0.1%)
  6987. brushes 865/8192 10380/98304 (10.6%)
  6988. brushsides 7038/65536 56304/524288 (10.7%)
  6989. planes 1942/65536 38840/1310720 ( 3.0%)
  6990. vertexes 7814/65536 93768/786432 (11.9%)
  6991. nodes 3066/65536 98112/2097152 ( 4.7%)
  6992. texinfos 1037/12288 74664/884736 ( 8.4%)
  6993. texdata 42/2048 1344/65536 ( 2.1%)
  6994. dispinfos 4/0 704/0 ( 0.0%)
  6995. disp_verts 324/0 6480/0 ( 0.0%)
  6996. disp_tris 512/0 1024/0 ( 0.0%)
  6997. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  6998. faces 4523/65536 253288/3670016 ( 6.9%)
  6999. hdr faces 0/65536 0/3670016 ( 0.0%)
  7000. origfaces 2208/65536 123648/3670016 ( 3.4%)
  7001. leaves 3068/65536 98176/2097152 ( 4.7%)
  7002. leaffaces 5837/65536 11674/131072 ( 8.9%)
  7003. leafbrushes 2343/65536 4686/131072 ( 3.6%)
  7004. areas 2/256 16/2048 ( 0.8%)
  7005. surfedges 30050/512000 120200/2048000 ( 5.9%)
  7006. edges 18581/256000 74324/1024000 ( 7.3%)
  7007. LDR worldlights 3/8192 264/720896 ( 0.0%)
  7008. HDR worldlights 0/8192 0/720896 ( 0.0%)
  7009. leafwaterdata 2/32768 24/393216 ( 0.0%)
  7010. waterstrips 549/32768 5490/327680 ( 1.7%)
  7011. waterverts 0/65536 0/786432 ( 0.0%)
  7012. waterindices 8778/65536 17556/131072 (13.4%)
  7013. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7014. overlays 0/512 0/180224 ( 0.0%)
  7015. LDR lightdata [variable] 4619348/0 ( 0.0%)
  7016. HDR lightdata [variable] 0/0 ( 0.0%)
  7017. visdata [variable] 0/16777216 ( 0.0%)
  7018. entdata [variable] 2910/393216 ( 0.7%)
  7019. LDR ambient table 3068/65536 12272/262144 ( 4.7%)
  7020. HDR ambient table 3068/65536 12272/262144 ( 4.7%)
  7021. LDR leaf ambient 14645/65536 410060/1835008 (22.3%)
  7022. HDR leaf ambient 3068/65536 85904/1835008 ( 4.7%)
  7023. occluders 0/0 0/0 ( 0.0%)
  7024. occluder polygons 0/0 0/0 ( 0.0%)
  7025. occluder vert ind 0/0 0/0 ( 0.0%)
  7026. detail props [variable] 1/12 ( 8.3%)
  7027. static props [variable] 1/12 ( 8.3%)
  7028. pakfile [variable] 214080/0 ( 0.0%)
  7029. physics [variable] 305365/4194304 ( 7.3%)
  7030. physics terrain [variable] 942/1048576 ( 0.1%)
  7031.  
  7032. Level flags = 0
  7033.  
  7034. Total triangle count: 12142
  7035. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  7036. 13 seconds elapsed
  7037.  
  7038.  
  7039.  
  7040. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  7041. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  7042. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  7043. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  7044. fixing up env_cubemap materials on brush sides...
  7045. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  7046. Entity prop_dynamic_override (-3130.00 -4920.00 -40.00) leaked!
  7047.  
  7048. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  7049. Leaf 0 contents: CONTENTS_SOLID
  7050. Leaf 1 contents:
  7051. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7052. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7053. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7054. Candidate brush IDs:
  7055.  
  7056.  
  7057. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  7058. Leaf 0 contents: CONTENTS_SOLID
  7059. Leaf 1 contents:
  7060. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7061. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7062. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7063. Candidate brush IDs:
  7064.  
  7065.  
  7066. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  7067. Leaf 0 contents: CONTENTS_SOLID
  7068. Leaf 1 contents:
  7069. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7070. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7071. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7072. Candidate brush IDs:
  7073.  
  7074.  
  7075. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  7076. Leaf 0 contents:
  7077. Leaf 1 contents: CONTENTS_SOLID
  7078. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7079. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7080. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7081. Candidate brush IDs:
  7082.  
  7083.  
  7084. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  7085. Leaf 0 contents:
  7086. Leaf 1 contents: CONTENTS_SOLID
  7087. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7088. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7089. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7090. Candidate brush IDs:
  7091.  
  7092.  
  7093. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  7094. Leaf 0 contents: CONTENTS_SOLID
  7095. Leaf 1 contents:
  7096. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7097. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7098. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7099. Candidate brush IDs:
  7100.  
  7101.  
  7102. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  7103. Leaf 0 contents: CONTENTS_SOLID
  7104. Leaf 1 contents:
  7105. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7106. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7107. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7108. Candidate brush IDs:
  7109.  
  7110.  
  7111. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  7112. Leaf 0 contents:
  7113. Leaf 1 contents: CONTENTS_SOLID
  7114. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7115. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7116. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7117. Candidate brush IDs:
  7118.  
  7119. *** Suppressing further FindPortalSide errors.... ***
  7120. Processing areas...
  7121. Brush 57386: areaportal brush doesn't touch two areas
  7122.  
  7123. Brush 57401: areaportal brush doesn't touch two areas
  7124. done (0)
  7125. Building Faces...done (0)
  7126. Chop Details...done (0)
  7127. Find Visible Detail Sides...
  7128. Merged 1100 detail faces...done (0)
  7129. Merging details...done (0)
  7130. FixTjuncs...
  7131. PruneNodes...
  7132. WriteBSP...
  7133. done (1)
  7134. Creating default LDR cubemaps for env_cubemap using skybox materials:
  7135. skybox/sky_day01_01*.vmt
  7136. ! Run buildcubemaps in the engine to get the correct cube maps.
  7137. Creating default HDR cubemaps for env_cubemap using skybox materials:
  7138. skybox/sky_day01_01*.vmt
  7139. ! Run buildcubemaps in the engine to get the correct cube maps.
  7140. Finding displacement neighbors...
  7141. Finding lightmap sample positions...
  7142. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  7143. Building Physics collision data...
  7144. done (0) (305365 bytes)
  7145. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7146. Water found with no water_lod_control entity, creating a default one.
  7147. Compacting texture/material tables...
  7148. Reduced 1980 texinfos to 1037
  7149. Reduced 48 texdatas to 42 (1487 bytes to 1127)
  7150. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  7151. Wrote ZIP buffer, estimated size 215500, actual size 214080
  7152. 1 second elapsed
  7153.  
  7154.  
  7155.  
  7156. 4 threads
  7157. reading c:\users\willem\documents\ctf_closeencounters.bsp
  7158. reading c:\users\willem\documents\ctf_closeencounters.prt
  7159. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  7160.  
  7161.  
  7162.  
  7163. [Reading texlights from 'lights.rad']
  7164. [56 texlights parsed from 'lights.rad']
  7165.  
  7166. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  7167. No vis information, direct lighting only.
  7168. 4523 faces
  7169. 956876 square feet [137790208.00 square inches]
  7170. 4 Displacements
  7171. 41769 Square Feet [6014852.50 Square Inches]
  7172. 2 direct lights
  7173. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0188 sec>
  7174. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7175. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7176. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7177. Ready to Finish
  7178.  
  7179. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7180. ------------ --------------- --------------- --------
  7181. models 1/1024 48/49152 ( 0.1%)
  7182. brushes 865/8192 10380/98304 (10.6%)
  7183. brushsides 7038/65536 56304/524288 (10.7%)
  7184. planes 1942/65536 38840/1310720 ( 3.0%)
  7185. vertexes 7814/65536 93768/786432 (11.9%)
  7186. nodes 3066/65536 98112/2097152 ( 4.7%)
  7187. texinfos 1037/12288 74664/884736 ( 8.4%)
  7188. texdata 42/2048 1344/65536 ( 2.1%)
  7189. dispinfos 4/0 704/0 ( 0.0%)
  7190. disp_verts 324/0 6480/0 ( 0.0%)
  7191. disp_tris 512/0 1024/0 ( 0.0%)
  7192. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  7193. faces 4523/65536 253288/3670016 ( 6.9%)
  7194. hdr faces 0/65536 0/3670016 ( 0.0%)
  7195. origfaces 2208/65536 123648/3670016 ( 3.4%)
  7196. leaves 3068/65536 98176/2097152 ( 4.7%)
  7197. leaffaces 5837/65536 11674/131072 ( 8.9%)
  7198. leafbrushes 2343/65536 4686/131072 ( 3.6%)
  7199. areas 2/256 16/2048 ( 0.8%)
  7200. surfedges 30050/512000 120200/2048000 ( 5.9%)
  7201. edges 18581/256000 74324/1024000 ( 7.3%)
  7202. LDR worldlights 2/8192 176/720896 ( 0.0%)
  7203. HDR worldlights 0/8192 0/720896 ( 0.0%)
  7204. leafwaterdata 2/32768 24/393216 ( 0.0%)
  7205. waterstrips 549/32768 5490/327680 ( 1.7%)
  7206. waterverts 0/65536 0/786432 ( 0.0%)
  7207. waterindices 8778/65536 17556/131072 (13.4%)
  7208. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7209. overlays 0/512 0/180224 ( 0.0%)
  7210. LDR lightdata [variable] 4619348/0 ( 0.0%)
  7211. HDR lightdata [variable] 0/0 ( 0.0%)
  7212. visdata [variable] 0/16777216 ( 0.0%)
  7213. entdata [variable] 2581/393216 ( 0.7%)
  7214. LDR ambient table 3068/65536 12272/262144 ( 4.7%)
  7215. HDR ambient table 3068/65536 12272/262144 ( 4.7%)
  7216. LDR leaf ambient 14476/65536 405328/1835008 (22.1%)
  7217. HDR leaf ambient 3068/65536 85904/1835008 ( 4.7%)
  7218. occluders 0/0 0/0 ( 0.0%)
  7219. occluder polygons 0/0 0/0 ( 0.0%)
  7220. occluder vert ind 0/0 0/0 ( 0.0%)
  7221. detail props [variable] 1/12 ( 8.3%)
  7222. static props [variable] 1/12 ( 8.3%)
  7223. pakfile [variable] 214080/0 ( 0.0%)
  7224. physics [variable] 305365/4194304 ( 7.3%)
  7225. physics terrain [variable] 942/1048576 ( 0.1%)
  7226.  
  7227. Level flags = 0
  7228.  
  7229. Total triangle count: 12142
  7230. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  7231. 13 seconds elapsed
  7232.  
  7233.  
  7234.  
  7235. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  7236. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  7237. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  7238. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  7239. fixing up env_cubemap materials on brush sides...
  7240. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  7241. Entity prop_dynamic_override (-3130.00 -4920.00 -40.00) leaked!
  7242.  
  7243. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  7244. Leaf 0 contents: CONTENTS_SOLID
  7245. Leaf 1 contents:
  7246. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7247. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7248. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7249. Candidate brush IDs:
  7250.  
  7251.  
  7252. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  7253. Leaf 0 contents: CONTENTS_SOLID
  7254. Leaf 1 contents:
  7255. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7256. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7257. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7258. Candidate brush IDs:
  7259.  
  7260.  
  7261. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  7262. Leaf 0 contents: CONTENTS_SOLID
  7263. Leaf 1 contents:
  7264. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7265. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7266. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7267. Candidate brush IDs:
  7268.  
  7269.  
  7270. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  7271. Leaf 0 contents:
  7272. Leaf 1 contents: CONTENTS_SOLID
  7273. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7274. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7275. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7276. Candidate brush IDs:
  7277.  
  7278.  
  7279. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  7280. Leaf 0 contents:
  7281. Leaf 1 contents: CONTENTS_SOLID
  7282. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7283. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7284. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7285. Candidate brush IDs:
  7286.  
  7287.  
  7288. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  7289. Leaf 0 contents: CONTENTS_SOLID
  7290. Leaf 1 contents:
  7291. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7292. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7293. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7294. Candidate brush IDs:
  7295.  
  7296.  
  7297. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  7298. Leaf 0 contents: CONTENTS_SOLID
  7299. Leaf 1 contents:
  7300. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7301. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7302. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7303. Candidate brush IDs:
  7304.  
  7305.  
  7306. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  7307. Leaf 0 contents:
  7308. Leaf 1 contents: CONTENTS_SOLID
  7309. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7310. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7311. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7312. Candidate brush IDs:
  7313.  
  7314. *** Suppressing further FindPortalSide errors.... ***
  7315. Processing areas...done (0)
  7316. Building Faces...done (0)
  7317. Chop Details...done (0)
  7318. Find Visible Detail Sides...
  7319. Merged 1100 detail faces...done (0)
  7320. Merging details...done (0)
  7321. FixTjuncs...
  7322. PruneNodes...
  7323. WriteBSP...
  7324. done (1)
  7325. Creating default LDR cubemaps for env_cubemap using skybox materials:
  7326. skybox/sky_day01_01*.vmt
  7327. ! Run buildcubemaps in the engine to get the correct cube maps.
  7328. Creating default HDR cubemaps for env_cubemap using skybox materials:
  7329. skybox/sky_day01_01*.vmt
  7330. ! Run buildcubemaps in the engine to get the correct cube maps.
  7331. Finding displacement neighbors...
  7332. Finding lightmap sample positions...
  7333. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  7334. Building Physics collision data...
  7335. done (0) (305365 bytes)
  7336. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7337. Water found with no water_lod_control entity, creating a default one.
  7338. Compacting texture/material tables...
  7339. Reduced 1975 texinfos to 1036
  7340. Reduced 47 texdatas to 41 (1465 bytes to 1105)
  7341. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  7342. Wrote ZIP buffer, estimated size 215500, actual size 214080
  7343. 1 second elapsed
  7344.  
  7345.  
  7346.  
  7347. 4 threads
  7348. reading c:\users\willem\documents\ctf_closeencounters.bsp
  7349. reading c:\users\willem\documents\ctf_closeencounters.prt
  7350. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  7351.  
  7352.  
  7353.  
  7354. [Reading texlights from 'lights.rad']
  7355. [56 texlights parsed from 'lights.rad']
  7356.  
  7357. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  7358. No vis information, direct lighting only.
  7359. 4493 faces
  7360. 956876 square feet [137790208.00 square inches]
  7361. 4 Displacements
  7362. 41769 Square Feet [6014852.50 Square Inches]
  7363. 2 direct lights
  7364. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0188 sec>
  7365. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7366. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7367. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7368. Ready to Finish
  7369.  
  7370. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7371. ------------ --------------- --------------- --------
  7372. models 1/1024 48/49152 ( 0.1%)
  7373. brushes 863/8192 10356/98304 (10.5%)
  7374. brushsides 7026/65536 56208/524288 (10.7%)
  7375. planes 1934/65536 38680/1310720 ( 3.0%)
  7376. vertexes 7778/65536 93336/786432 (11.9%)
  7377. nodes 3053/65536 97696/2097152 ( 4.7%)
  7378. texinfos 1036/12288 74592/884736 ( 8.4%)
  7379. texdata 41/2048 1312/65536 ( 2.0%)
  7380. dispinfos 4/0 704/0 ( 0.0%)
  7381. disp_verts 324/0 6480/0 ( 0.0%)
  7382. disp_tris 512/0 1024/0 ( 0.0%)
  7383. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  7384. faces 4493/65536 251608/3670016 ( 6.9%)
  7385. hdr faces 0/65536 0/3670016 ( 0.0%)
  7386. origfaces 2208/65536 123648/3670016 ( 3.4%)
  7387. leaves 3055/65536 97760/2097152 ( 4.7%)
  7388. leaffaces 5804/65536 11608/131072 ( 8.9%)
  7389. leafbrushes 2337/65536 4674/131072 ( 3.6%)
  7390. areas 2/256 16/2048 ( 0.8%)
  7391. surfedges 29919/512000 119676/2048000 ( 5.8%)
  7392. edges 18491/256000 73964/1024000 ( 7.2%)
  7393. LDR worldlights 2/8192 176/720896 ( 0.0%)
  7394. HDR worldlights 0/8192 0/720896 ( 0.0%)
  7395. leafwaterdata 2/32768 24/393216 ( 0.0%)
  7396. waterstrips 553/32768 5530/327680 ( 1.7%)
  7397. waterverts 0/65536 0/786432 ( 0.0%)
  7398. waterindices 8847/65536 17694/131072 (13.5%)
  7399. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7400. overlays 0/512 0/180224 ( 0.0%)
  7401. LDR lightdata [variable] 4613616/0 ( 0.0%)
  7402. HDR lightdata [variable] 0/0 ( 0.0%)
  7403. visdata [variable] 0/16777216 ( 0.0%)
  7404. entdata [variable] 2365/393216 ( 0.6%)
  7405. LDR ambient table 3055/65536 12220/262144 ( 4.7%)
  7406. HDR ambient table 3055/65536 12220/262144 ( 4.7%)
  7407. LDR leaf ambient 14376/65536 402528/1835008 (21.9%)
  7408. HDR leaf ambient 3055/65536 85540/1835008 ( 4.7%)
  7409. occluders 0/0 0/0 ( 0.0%)
  7410. occluder polygons 0/0 0/0 ( 0.0%)
  7411. occluder vert ind 0/0 0/0 ( 0.0%)
  7412. detail props [variable] 1/12 ( 8.3%)
  7413. static props [variable] 1/12 ( 8.3%)
  7414. pakfile [variable] 214080/0 ( 0.0%)
  7415. physics [variable] 305365/4194304 ( 7.3%)
  7416. physics terrain [variable] 942/1048576 ( 0.1%)
  7417.  
  7418. Level flags = 0
  7419.  
  7420. Total triangle count: 12071
  7421. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  7422. 13 seconds elapsed
  7423.  
  7424.  
  7425.  
  7426. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  7427. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  7428. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  7429. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  7430. fixing up env_cubemap materials on brush sides...
  7431. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  7432. Entity prop_static (-3130.00 -4920.00 -40.00) leaked!
  7433.  
  7434. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  7435. Leaf 0 contents: CONTENTS_SOLID
  7436. Leaf 1 contents:
  7437. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7438. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7439. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7440. Candidate brush IDs:
  7441.  
  7442.  
  7443. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  7444. Leaf 0 contents: CONTENTS_SOLID
  7445. Leaf 1 contents:
  7446. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7447. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7448. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7449. Candidate brush IDs:
  7450.  
  7451.  
  7452. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  7453. Leaf 0 contents: CONTENTS_SOLID
  7454. Leaf 1 contents:
  7455. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7456. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7457. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7458. Candidate brush IDs:
  7459.  
  7460.  
  7461. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  7462. Leaf 0 contents:
  7463. Leaf 1 contents: CONTENTS_SOLID
  7464. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7465. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7466. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7467. Candidate brush IDs:
  7468.  
  7469.  
  7470. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  7471. Leaf 0 contents:
  7472. Leaf 1 contents: CONTENTS_SOLID
  7473. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7474. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7475. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7476. Candidate brush IDs:
  7477.  
  7478.  
  7479. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  7480. Leaf 0 contents: CONTENTS_SOLID
  7481. Leaf 1 contents:
  7482. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7483. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7484. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7485. Candidate brush IDs:
  7486.  
  7487.  
  7488. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  7489. Leaf 0 contents: CONTENTS_SOLID
  7490. Leaf 1 contents:
  7491. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7492. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7493. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7494. Candidate brush IDs:
  7495.  
  7496.  
  7497. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  7498. Leaf 0 contents:
  7499. Leaf 1 contents: CONTENTS_SOLID
  7500. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7501. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7502. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7503. Candidate brush IDs:
  7504.  
  7505. *** Suppressing further FindPortalSide errors.... ***
  7506. Processing areas...done (0)
  7507. Building Faces...done (0)
  7508. Chop Details...done (0)
  7509. Find Visible Detail Sides...
  7510. Merged 1100 detail faces...done (0)
  7511. Merging details...done (0)
  7512. FixTjuncs...
  7513. PruneNodes...
  7514. WriteBSP...
  7515. done (1)
  7516. Creating default LDR cubemaps for env_cubemap using skybox materials:
  7517. skybox/sky_day01_01*.vmt
  7518. ! Run buildcubemaps in the engine to get the correct cube maps.
  7519. Creating default HDR cubemaps for env_cubemap using skybox materials:
  7520. skybox/sky_day01_01*.vmt
  7521. ! Run buildcubemaps in the engine to get the correct cube maps.
  7522. Finding displacement neighbors...
  7523. Finding lightmap sample positions...
  7524. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  7525. Building Physics collision data...
  7526. done (0) (305365 bytes)
  7527. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7528. Water found with no water_lod_control entity, creating a default one.
  7529. Compacting texture/material tables...
  7530. Reduced 1975 texinfos to 1036
  7531. Reduced 47 texdatas to 41 (1465 bytes to 1105)
  7532. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  7533. Wrote ZIP buffer, estimated size 215500, actual size 214080
  7534. 1 second elapsed
  7535.  
  7536.  
  7537.  
  7538. 4 threads
  7539. reading c:\users\willem\documents\ctf_closeencounters.bsp
  7540. reading c:\users\willem\documents\ctf_closeencounters.prt
  7541. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  7542.  
  7543.  
  7544.  
  7545. [Reading texlights from 'lights.rad']
  7546. [56 texlights parsed from 'lights.rad']
  7547.  
  7548. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  7549. No vis information, direct lighting only.
  7550. 4493 faces
  7551. 956876 square feet [137790208.00 square inches]
  7552. 4 Displacements
  7553. 41769 Square Feet [6014852.50 Square Inches]
  7554. 2 direct lights
  7555. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0188 sec>
  7556. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7557. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7558. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7559. Ready to Finish
  7560.  
  7561. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7562. ------------ --------------- --------------- --------
  7563. models 1/1024 48/49152 ( 0.1%)
  7564. brushes 863/8192 10356/98304 (10.5%)
  7565. brushsides 7026/65536 56208/524288 (10.7%)
  7566. planes 1934/65536 38680/1310720 ( 3.0%)
  7567. vertexes 7778/65536 93336/786432 (11.9%)
  7568. nodes 3053/65536 97696/2097152 ( 4.7%)
  7569. texinfos 1036/12288 74592/884736 ( 8.4%)
  7570. texdata 41/2048 1312/65536 ( 2.0%)
  7571. dispinfos 4/0 704/0 ( 0.0%)
  7572. disp_verts 324/0 6480/0 ( 0.0%)
  7573. disp_tris 512/0 1024/0 ( 0.0%)
  7574. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  7575. faces 4493/65536 251608/3670016 ( 6.9%)
  7576. hdr faces 0/65536 0/3670016 ( 0.0%)
  7577. origfaces 2208/65536 123648/3670016 ( 3.4%)
  7578. leaves 3055/65536 97760/2097152 ( 4.7%)
  7579. leaffaces 5804/65536 11608/131072 ( 8.9%)
  7580. leafbrushes 2337/65536 4674/131072 ( 3.6%)
  7581. areas 2/256 16/2048 ( 0.8%)
  7582. surfedges 29919/512000 119676/2048000 ( 5.8%)
  7583. edges 18491/256000 73964/1024000 ( 7.2%)
  7584. LDR worldlights 2/8192 176/720896 ( 0.0%)
  7585. HDR worldlights 0/8192 0/720896 ( 0.0%)
  7586. leafwaterdata 2/32768 24/393216 ( 0.0%)
  7587. waterstrips 553/32768 5530/327680 ( 1.7%)
  7588. waterverts 0/65536 0/786432 ( 0.0%)
  7589. waterindices 8847/65536 17694/131072 (13.5%)
  7590. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7591. overlays 0/512 0/180224 ( 0.0%)
  7592. LDR lightdata [variable] 4613616/0 ( 0.0%)
  7593. HDR lightdata [variable] 0/0 ( 0.0%)
  7594. visdata [variable] 0/16777216 ( 0.0%)
  7595. entdata [variable] 1122/393216 ( 0.3%)
  7596. LDR ambient table 3055/65536 12220/262144 ( 4.7%)
  7597. HDR ambient table 3055/65536 12220/262144 ( 4.7%)
  7598. LDR leaf ambient 14376/65536 402528/1835008 (21.9%)
  7599. HDR leaf ambient 3055/65536 85540/1835008 ( 4.7%)
  7600. occluders 0/0 0/0 ( 0.0%)
  7601. occluder polygons 0/0 0/0 ( 0.0%)
  7602. occluder vert ind 0/0 0/0 ( 0.0%)
  7603. detail props [variable] 1/12 ( 8.3%)
  7604. static props [variable] 1/292 ( 0.3%)
  7605. pakfile [variable] 214080/0 ( 0.0%)
  7606. physics [variable] 305365/4194304 ( 7.3%)
  7607. physics terrain [variable] 942/1048576 ( 0.1%)
  7608.  
  7609. Level flags = 0
  7610.  
  7611. Total triangle count: 12071
  7612. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  7613. 13 seconds elapsed
  7614.  
  7615.  
  7616.  
  7617. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  7618. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  7619. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  7620. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  7621. fixing up env_cubemap materials on brush sides...
  7622. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  7623. Entity light_environment (-1312.00 -1129.83 212.00) leaked!
  7624.  
  7625. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  7626. Leaf 0 contents: CONTENTS_SOLID
  7627. Leaf 1 contents:
  7628. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7629. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7630. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7631. Candidate brush IDs:
  7632.  
  7633.  
  7634. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  7635. Leaf 0 contents: CONTENTS_SOLID
  7636. Leaf 1 contents:
  7637. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7638. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7639. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7640. Candidate brush IDs:
  7641.  
  7642.  
  7643. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  7644. Leaf 0 contents: CONTENTS_SOLID
  7645. Leaf 1 contents:
  7646. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7647. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7648. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7649. Candidate brush IDs:
  7650.  
  7651.  
  7652. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  7653. Leaf 0 contents:
  7654. Leaf 1 contents: CONTENTS_SOLID
  7655. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7656. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7657. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7658. Candidate brush IDs:
  7659.  
  7660.  
  7661. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  7662. Leaf 0 contents:
  7663. Leaf 1 contents: CONTENTS_SOLID
  7664. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7665. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7666. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7667. Candidate brush IDs:
  7668.  
  7669.  
  7670. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  7671. Leaf 0 contents: CONTENTS_SOLID
  7672. Leaf 1 contents:
  7673. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7674. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7675. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7676. Candidate brush IDs:
  7677.  
  7678.  
  7679. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  7680. Leaf 0 contents: CONTENTS_SOLID
  7681. Leaf 1 contents:
  7682. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7683. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7684. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7685. Candidate brush IDs:
  7686.  
  7687.  
  7688. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  7689. Leaf 0 contents:
  7690. Leaf 1 contents: CONTENTS_SOLID
  7691. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7692. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7693. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7694. Candidate brush IDs:
  7695.  
  7696. *** Suppressing further FindPortalSide errors.... ***
  7697. Processing areas...done (0)
  7698. Building Faces...done (0)
  7699. Chop Details...done (0)
  7700. Find Visible Detail Sides...
  7701. Merged 1100 detail faces...done (0)
  7702. Merging details...done (0)
  7703. FixTjuncs...
  7704. PruneNodes...
  7705. WriteBSP...
  7706. done (1)
  7707. Creating default LDR cubemaps for env_cubemap using skybox materials:
  7708. skybox/sky_day01_01*.vmt
  7709. ! Run buildcubemaps in the engine to get the correct cube maps.
  7710. Creating default HDR cubemaps for env_cubemap using skybox materials:
  7711. skybox/sky_day01_01*.vmt
  7712. ! Run buildcubemaps in the engine to get the correct cube maps.
  7713. Finding displacement neighbors...
  7714. Finding lightmap sample positions...
  7715. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  7716. Building Physics collision data...
  7717. done (0) (305365 bytes)
  7718. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7719. Water found with no water_lod_control entity, creating a default one.
  7720. Compacting texture/material tables...
  7721. Reduced 1975 texinfos to 1036
  7722. Reduced 47 texdatas to 41 (1465 bytes to 1105)
  7723. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  7724. Wrote ZIP buffer, estimated size 215500, actual size 214080
  7725. 1 second elapsed
  7726.  
  7727.  
  7728.  
  7729. 4 threads
  7730. reading c:\users\willem\documents\ctf_closeencounters.bsp
  7731. reading c:\users\willem\documents\ctf_closeencounters.prt
  7732. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  7733.  
  7734.  
  7735.  
  7736. [Reading texlights from 'lights.rad']
  7737. [56 texlights parsed from 'lights.rad']
  7738.  
  7739. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  7740. No vis information, direct lighting only.
  7741. 4493 faces
  7742. 956876 square feet [137790208.00 square inches]
  7743. 4 Displacements
  7744. 41769 Square Feet [6014852.50 Square Inches]
  7745. 2 direct lights
  7746. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0370 sec>
  7747. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7748. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7749. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7750. Ready to Finish
  7751.  
  7752. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7753. ------------ --------------- --------------- --------
  7754. models 1/1024 48/49152 ( 0.1%)
  7755. brushes 863/8192 10356/98304 (10.5%)
  7756. brushsides 7026/65536 56208/524288 (10.7%)
  7757. planes 1934/65536 38680/1310720 ( 3.0%)
  7758. vertexes 7778/65536 93336/786432 (11.9%)
  7759. nodes 3053/65536 97696/2097152 ( 4.7%)
  7760. texinfos 1036/12288 74592/884736 ( 8.4%)
  7761. texdata 41/2048 1312/65536 ( 2.0%)
  7762. dispinfos 4/0 704/0 ( 0.0%)
  7763. disp_verts 324/0 6480/0 ( 0.0%)
  7764. disp_tris 512/0 1024/0 ( 0.0%)
  7765. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  7766. faces 4493/65536 251608/3670016 ( 6.9%)
  7767. hdr faces 0/65536 0/3670016 ( 0.0%)
  7768. origfaces 2208/65536 123648/3670016 ( 3.4%)
  7769. leaves 3055/65536 97760/2097152 ( 4.7%)
  7770. leaffaces 5804/65536 11608/131072 ( 8.9%)
  7771. leafbrushes 2337/65536 4674/131072 ( 3.6%)
  7772. areas 2/256 16/2048 ( 0.8%)
  7773. surfedges 29919/512000 119676/2048000 ( 5.8%)
  7774. edges 18491/256000 73964/1024000 ( 7.2%)
  7775. LDR worldlights 2/8192 176/720896 ( 0.0%)
  7776. HDR worldlights 0/8192 0/720896 ( 0.0%)
  7777. leafwaterdata 2/32768 24/393216 ( 0.0%)
  7778. waterstrips 553/32768 5530/327680 ( 1.7%)
  7779. waterverts 0/65536 0/786432 ( 0.0%)
  7780. waterindices 8847/65536 17694/131072 (13.5%)
  7781. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7782. overlays 0/512 0/180224 ( 0.0%)
  7783. LDR lightdata [variable] 4613616/0 ( 0.0%)
  7784. HDR lightdata [variable] 0/0 ( 0.0%)
  7785. visdata [variable] 0/16777216 ( 0.0%)
  7786. entdata [variable] 1122/393216 ( 0.3%)
  7787. LDR ambient table 3055/65536 12220/262144 ( 4.7%)
  7788. HDR ambient table 3055/65536 12220/262144 ( 4.7%)
  7789. LDR leaf ambient 14376/65536 402528/1835008 (21.9%)
  7790. HDR leaf ambient 3055/65536 85540/1835008 ( 4.7%)
  7791. occluders 0/0 0/0 ( 0.0%)
  7792. occluder polygons 0/0 0/0 ( 0.0%)
  7793. occluder vert ind 0/0 0/0 ( 0.0%)
  7794. detail props [variable] 1/12 ( 8.3%)
  7795. static props [variable] 1/12 ( 8.3%)
  7796. pakfile [variable] 214080/0 ( 0.0%)
  7797. physics [variable] 305365/4194304 ( 7.3%)
  7798. physics terrain [variable] 942/1048576 ( 0.1%)
  7799.  
  7800. Level flags = 0
  7801.  
  7802. Total triangle count: 12071
  7803. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  7804. 15 seconds elapsed
  7805.  
  7806.  
  7807.  
  7808. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  7809. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  7810. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  7811. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  7812. fixing up env_cubemap materials on brush sides...
  7813. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  7814. Entity light_environment (-1312.00 -1129.83 212.00) leaked!
  7815.  
  7816. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  7817. Leaf 0 contents: CONTENTS_SOLID
  7818. Leaf 1 contents:
  7819. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7820. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7821. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7822. Candidate brush IDs:
  7823.  
  7824.  
  7825. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  7826. Leaf 0 contents: CONTENTS_SOLID
  7827. Leaf 1 contents:
  7828. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7829. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7830. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7831. Candidate brush IDs:
  7832.  
  7833.  
  7834. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  7835. Leaf 0 contents: CONTENTS_SOLID
  7836. Leaf 1 contents:
  7837. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7838. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7839. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7840. Candidate brush IDs:
  7841.  
  7842.  
  7843. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  7844. Leaf 0 contents:
  7845. Leaf 1 contents: CONTENTS_SOLID
  7846. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7847. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7848. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7849. Candidate brush IDs:
  7850.  
  7851.  
  7852. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  7853. Leaf 0 contents:
  7854. Leaf 1 contents: CONTENTS_SOLID
  7855. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7856. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7857. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7858. Candidate brush IDs:
  7859.  
  7860.  
  7861. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  7862. Leaf 0 contents: CONTENTS_SOLID
  7863. Leaf 1 contents:
  7864. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7865. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7866. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7867. Candidate brush IDs:
  7868.  
  7869.  
  7870. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  7871. Leaf 0 contents: CONTENTS_SOLID
  7872. Leaf 1 contents:
  7873. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7874. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7875. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7876. Candidate brush IDs:
  7877.  
  7878.  
  7879. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  7880. Leaf 0 contents:
  7881. Leaf 1 contents: CONTENTS_SOLID
  7882. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7883. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7884. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7885. Candidate brush IDs:
  7886.  
  7887. *** Suppressing further FindPortalSide errors.... ***
  7888. Processing areas...
  7889. Brush 58599: areaportal brush doesn't touch two areas
  7890.  
  7891. Brush 58599: areaportal brush doesn't touch two areas
  7892.  
  7893. Brush 58608: areaportal brush doesn't touch two areas
  7894. done (0)
  7895. Building Faces...done (0)
  7896. Chop Details...done (0)
  7897. Find Visible Detail Sides...
  7898. Merged 1100 detail faces...done (0)
  7899. Merging details...done (0)
  7900. FixTjuncs...
  7901. PruneNodes...
  7902. WriteBSP...
  7903. done (0)
  7904. Creating default LDR cubemaps for env_cubemap using skybox materials:
  7905. skybox/sky_day01_01*.vmt
  7906. ! Run buildcubemaps in the engine to get the correct cube maps.
  7907. Creating default HDR cubemaps for env_cubemap using skybox materials:
  7908. skybox/sky_day01_01*.vmt
  7909. ! Run buildcubemaps in the engine to get the correct cube maps.
  7910. Finding displacement neighbors...
  7911. Finding lightmap sample positions...
  7912. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  7913. Building Physics collision data...
  7914. done (1) (304728 bytes)
  7915. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7916. Water found with no water_lod_control entity, creating a default one.
  7917. Compacting texture/material tables...
  7918. Reduced 1971 texinfos to 1033
  7919. Reduced 45 texdatas to 40 (1373 bytes to 1072)
  7920. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  7921. Wrote ZIP buffer, estimated size 215035, actual size 213749
  7922. 1 second elapsed
  7923.  
  7924.  
  7925.  
  7926. 4 threads
  7927. reading c:\users\willem\documents\ctf_closeencounters.bsp
  7928. reading c:\users\willem\documents\ctf_closeencounters.prt
  7929. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  7930.  
  7931.  
  7932.  
  7933. [Reading texlights from 'lights.rad']
  7934. [56 texlights parsed from 'lights.rad']
  7935.  
  7936. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  7937. No vis information, direct lighting only.
  7938. 4495 faces
  7939. 953484 square feet [137301776.00 square inches]
  7940. 4 Displacements
  7941. 41769 Square Feet [6014852.50 Square Inches]
  7942. 2 direct lights
  7943. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0199 sec>
  7944. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7945. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7946. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7947. Ready to Finish
  7948.  
  7949. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7950. ------------ --------------- --------------- --------
  7951. models 1/1024 48/49152 ( 0.1%)
  7952. brushes 864/8192 10368/98304 (10.5%)
  7953. brushsides 7032/65536 56256/524288 (10.7%)
  7954. planes 1942/65536 38840/1310720 ( 3.0%)
  7955. vertexes 7779/65536 93348/786432 (11.9%)
  7956. nodes 3034/65536 97088/2097152 ( 4.6%)
  7957. texinfos 1033/12288 74376/884736 ( 8.4%)
  7958. texdata 40/2048 1280/65536 ( 2.0%)
  7959. dispinfos 4/0 704/0 ( 0.0%)
  7960. disp_verts 324/0 6480/0 ( 0.0%)
  7961. disp_tris 512/0 1024/0 ( 0.0%)
  7962. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  7963. faces 4495/65536 251720/3670016 ( 6.9%)
  7964. hdr faces 0/65536 0/3670016 ( 0.0%)
  7965. origfaces 2203/65536 123368/3670016 ( 3.4%)
  7966. leaves 3036/65536 97152/2097152 ( 4.6%)
  7967. leaffaces 5790/65536 11580/131072 ( 8.8%)
  7968. leafbrushes 2325/65536 4650/131072 ( 3.5%)
  7969. areas 2/256 16/2048 ( 0.8%)
  7970. surfedges 29896/512000 119584/2048000 ( 5.8%)
  7971. edges 18506/256000 74024/1024000 ( 7.2%)
  7972. LDR worldlights 2/8192 176/720896 ( 0.0%)
  7973. HDR worldlights 0/8192 0/720896 ( 0.0%)
  7974. leafwaterdata 1/32768 12/393216 ( 0.0%)
  7975. waterstrips 544/32768 5440/327680 ( 1.7%)
  7976. waterverts 0/65536 0/786432 ( 0.0%)
  7977. waterindices 8772/65536 17544/131072 (13.4%)
  7978. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7979. overlays 0/512 0/180224 ( 0.0%)
  7980. LDR lightdata [variable] 4612136/0 ( 0.0%)
  7981. HDR lightdata [variable] 0/0 ( 0.0%)
  7982. visdata [variable] 0/16777216 ( 0.0%)
  7983. entdata [variable] 1338/393216 ( 0.3%)
  7984. LDR ambient table 3036/65536 12144/262144 ( 4.6%)
  7985. HDR ambient table 3036/65536 12144/262144 ( 4.6%)
  7986. LDR leaf ambient 14456/65536 404768/1835008 (22.1%)
  7987. HDR leaf ambient 3036/65536 85008/1835008 ( 4.6%)
  7988. occluders 0/0 0/0 ( 0.0%)
  7989. occluder polygons 0/0 0/0 ( 0.0%)
  7990. occluder vert ind 0/0 0/0 ( 0.0%)
  7991. detail props [variable] 1/12 ( 8.3%)
  7992. static props [variable] 1/12 ( 8.3%)
  7993. pakfile [variable] 213749/0 ( 0.0%)
  7994. physics [variable] 304728/4194304 ( 7.3%)
  7995. physics terrain [variable] 942/1048576 ( 0.1%)
  7996.  
  7997. Level flags = 0
  7998.  
  7999. Total triangle count: 12064
  8000. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  8001. 14 seconds elapsed
  8002.  
  8003.  
  8004.  
  8005. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  8006. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  8007. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  8008. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  8009. fixing up env_cubemap materials on brush sides...
  8010. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  8011. Entity light_environment (-1312.00 -1129.83 212.00) leaked!
  8012.  
  8013. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  8014. Leaf 0 contents: CONTENTS_SOLID
  8015. Leaf 1 contents:
  8016. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8017. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8018. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8019. Candidate brush IDs:
  8020.  
  8021.  
  8022. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  8023. Leaf 0 contents: CONTENTS_SOLID
  8024. Leaf 1 contents:
  8025. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8026. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8027. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8028. Candidate brush IDs:
  8029.  
  8030.  
  8031. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  8032. Leaf 0 contents: CONTENTS_SOLID
  8033. Leaf 1 contents:
  8034. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8035. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8036. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8037. Candidate brush IDs:
  8038.  
  8039.  
  8040. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  8041. Leaf 0 contents:
  8042. Leaf 1 contents: CONTENTS_SOLID
  8043. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8044. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8045. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8046. Candidate brush IDs:
  8047.  
  8048.  
  8049. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  8050. Leaf 0 contents:
  8051. Leaf 1 contents: CONTENTS_SOLID
  8052. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8053. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8054. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8055. Candidate brush IDs:
  8056.  
  8057.  
  8058. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  8059. Leaf 0 contents: CONTENTS_SOLID
  8060. Leaf 1 contents:
  8061. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8062. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8063. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8064. Candidate brush IDs:
  8065.  
  8066.  
  8067. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  8068. Leaf 0 contents: CONTENTS_SOLID
  8069. Leaf 1 contents:
  8070. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8071. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8072. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8073. Candidate brush IDs:
  8074.  
  8075.  
  8076. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  8077. Leaf 0 contents:
  8078. Leaf 1 contents: CONTENTS_SOLID
  8079. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8080. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8081. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8082. Candidate brush IDs:
  8083.  
  8084. *** Suppressing further FindPortalSide errors.... ***
  8085. Processing areas...done (0)
  8086. Building Faces...done (0)
  8087. Chop Details...done (0)
  8088. Find Visible Detail Sides...
  8089. Merged 1100 detail faces...done (0)
  8090. Merging details...done (0)
  8091. FixTjuncs...
  8092. PruneNodes...
  8093. WriteBSP...
  8094. done (0)
  8095. Creating default LDR cubemaps for env_cubemap using skybox materials:
  8096. skybox/sky_day01_01*.vmt
  8097. ! Run buildcubemaps in the engine to get the correct cube maps.
  8098. Creating default HDR cubemaps for env_cubemap using skybox materials:
  8099. skybox/sky_day01_01*.vmt
  8100. ! Run buildcubemaps in the engine to get the correct cube maps.
  8101. Finding displacement neighbors...
  8102. Finding lightmap sample positions...
  8103. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  8104. Building Physics collision data...
  8105. done (0) (304728 bytes)
  8106. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  8107. Water found with no water_lod_control entity, creating a default one.
  8108. Compacting texture/material tables...
  8109. Reduced 1971 texinfos to 1033
  8110. Reduced 45 texdatas to 40 (1373 bytes to 1072)
  8111. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  8112. Wrote ZIP buffer, estimated size 215035, actual size 213749
  8113. 1 second elapsed
  8114.  
  8115.  
  8116.  
  8117. 4 threads
  8118. reading c:\users\willem\documents\ctf_closeencounters.bsp
  8119. reading c:\users\willem\documents\ctf_closeencounters.prt
  8120. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  8121.  
  8122.  
  8123.  
  8124. [Reading texlights from 'lights.rad']
  8125. [56 texlights parsed from 'lights.rad']
  8126.  
  8127. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  8128. No vis information, direct lighting only.
  8129. 4469 faces
  8130. 953484 square feet [137301776.00 square inches]
  8131. 4 Displacements
  8132. 41769 Square Feet [6014852.50 Square Inches]
  8133. 2 direct lights
  8134. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0212 sec>
  8135. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8136. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8137. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8138. Ready to Finish
  8139.  
  8140. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8141. ------------ --------------- --------------- --------
  8142. models 1/1024 48/49152 ( 0.1%)
  8143. brushes 864/8192 10368/98304 (10.5%)
  8144. brushsides 7032/65536 56256/524288 (10.7%)
  8145. planes 1934/65536 38680/1310720 ( 3.0%)
  8146. vertexes 7745/65536 92940/786432 (11.8%)
  8147. nodes 3030/65536 96960/2097152 ( 4.6%)
  8148. texinfos 1033/12288 74376/884736 ( 8.4%)
  8149. texdata 40/2048 1280/65536 ( 2.0%)
  8150. dispinfos 4/0 704/0 ( 0.0%)
  8151. disp_verts 324/0 6480/0 ( 0.0%)
  8152. disp_tris 512/0 1024/0 ( 0.0%)
  8153. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  8154. faces 4469/65536 250264/3670016 ( 6.8%)
  8155. hdr faces 0/65536 0/3670016 ( 0.0%)
  8156. origfaces 2203/65536 123368/3670016 ( 3.4%)
  8157. leaves 3032/65536 97024/2097152 ( 4.6%)
  8158. leaffaces 5764/65536 11528/131072 ( 8.8%)
  8159. leafbrushes 2324/65536 4648/131072 ( 3.5%)
  8160. areas 4/256 32/2048 ( 1.6%)
  8161. surfedges 29776/512000 119104/2048000 ( 5.8%)
  8162. edges 18514/256000 74056/1024000 ( 7.2%)
  8163. LDR worldlights 2/8192 176/720896 ( 0.0%)
  8164. HDR worldlights 0/8192 0/720896 ( 0.0%)
  8165. leafwaterdata 1/32768 12/393216 ( 0.0%)
  8166. waterstrips 543/32768 5430/327680 ( 1.7%)
  8167. waterverts 0/65536 0/786432 ( 0.0%)
  8168. waterindices 8730/65536 17460/131072 (13.3%)
  8169. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8170. overlays 0/512 0/180224 ( 0.0%)
  8171. LDR lightdata [variable] 4607168/0 ( 0.0%)
  8172. HDR lightdata [variable] 0/0 ( 0.0%)
  8173. visdata [variable] 0/16777216 ( 0.0%)
  8174. entdata [variable] 1338/393216 ( 0.3%)
  8175. LDR ambient table 3032/65536 12128/262144 ( 4.6%)
  8176. HDR ambient table 3032/65536 12128/262144 ( 4.6%)
  8177. LDR leaf ambient 14360/65536 402080/1835008 (21.9%)
  8178. HDR leaf ambient 3032/65536 84896/1835008 ( 4.6%)
  8179. occluders 0/0 0/0 ( 0.0%)
  8180. occluder polygons 0/0 0/0 ( 0.0%)
  8181. occluder vert ind 0/0 0/0 ( 0.0%)
  8182. detail props [variable] 1/12 ( 8.3%)
  8183. static props [variable] 1/12 ( 8.3%)
  8184. pakfile [variable] 213749/0 ( 0.0%)
  8185. physics [variable] 304728/4194304 ( 7.3%)
  8186. physics terrain [variable] 942/1048576 ( 0.1%)
  8187.  
  8188. Level flags = 0
  8189.  
  8190. Total triangle count: 11996
  8191. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  8192. 14 seconds elapsed
  8193.  
  8194.  
  8195.  
  8196. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  8197. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  8198. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  8199. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  8200. fixing up env_cubemap materials on brush sides...
  8201. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  8202. Entity info_player_teamspawn (-4544.00 2880.00 -92.00) leaked!
  8203.  
  8204. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  8205. Leaf 0 contents: CONTENTS_SOLID
  8206. Leaf 1 contents:
  8207. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8208. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8209. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8210. Candidate brush IDs:
  8211.  
  8212.  
  8213. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  8214. Leaf 0 contents: CONTENTS_SOLID
  8215. Leaf 1 contents:
  8216. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8217. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8218. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8219. Candidate brush IDs:
  8220.  
  8221.  
  8222. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  8223. Leaf 0 contents: CONTENTS_SOLID
  8224. Leaf 1 contents:
  8225. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8226. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8227. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8228. Candidate brush IDs:
  8229.  
  8230.  
  8231. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  8232. Leaf 0 contents:
  8233. Leaf 1 contents: CONTENTS_SOLID
  8234. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8235. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8236. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8237. Candidate brush IDs:
  8238.  
  8239.  
  8240. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  8241. Leaf 0 contents:
  8242. Leaf 1 contents: CONTENTS_SOLID
  8243. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8244. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8245. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8246. Candidate brush IDs:
  8247.  
  8248.  
  8249. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  8250. Leaf 0 contents: CONTENTS_SOLID
  8251. Leaf 1 contents:
  8252. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8253. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8254. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8255. Candidate brush IDs:
  8256.  
  8257.  
  8258. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  8259. Leaf 0 contents: CONTENTS_SOLID
  8260. Leaf 1 contents:
  8261. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8262. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8263. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8264. Candidate brush IDs:
  8265.  
  8266.  
  8267. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  8268. Leaf 0 contents:
  8269. Leaf 1 contents: CONTENTS_SOLID
  8270. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8271. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8272. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8273. Candidate brush IDs:
  8274.  
  8275. *** Suppressing further FindPortalSide errors.... ***
  8276. Processing areas...done (0)
  8277. Building Faces...done (0)
  8278. Chop Details...done (0)
  8279. Find Visible Detail Sides...
  8280. Merged 1100 detail faces...done (0)
  8281. Merging details...done (0)
  8282. FixTjuncs...
  8283. PruneNodes...
  8284. WriteBSP...
  8285. done (0)
  8286. Creating default LDR cubemaps for env_cubemap using skybox materials:
  8287. skybox/sky_day01_01*.vmt
  8288. ! Run buildcubemaps in the engine to get the correct cube maps.
  8289. Creating default HDR cubemaps for env_cubemap using skybox materials:
  8290. skybox/sky_day01_01*.vmt
  8291. ! Run buildcubemaps in the engine to get the correct cube maps.
  8292. Finding displacement neighbors...
  8293. Finding lightmap sample positions...
  8294. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  8295. Building Physics collision data...
  8296. done (0) (304728 bytes)
  8297. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  8298. Water found with no water_lod_control entity, creating a default one.
  8299. Compacting texture/material tables...
  8300. Reduced 1971 texinfos to 1033
  8301. Reduced 45 texdatas to 40 (1373 bytes to 1072)
  8302. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  8303. Wrote ZIP buffer, estimated size 215035, actual size 213749
  8304. 1 second elapsed
  8305.  
  8306.  
  8307.  
  8308. 4 threads
  8309. reading c:\users\willem\documents\ctf_closeencounters.bsp
  8310. reading c:\users\willem\documents\ctf_closeencounters.prt
  8311. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  8312.  
  8313.  
  8314.  
  8315. [Reading texlights from 'lights.rad']
  8316. [56 texlights parsed from 'lights.rad']
  8317.  
  8318. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  8319. No vis information, direct lighting only.
  8320. 4469 faces
  8321. 953484 square feet [137301776.00 square inches]
  8322. 4 Displacements
  8323. 41769 Square Feet [6014852.50 Square Inches]
  8324. 0 direct lights
  8325. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0199 sec>
  8326. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8327. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8328. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8329. Ready to Finish
  8330.  
  8331. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8332. ------------ --------------- --------------- --------
  8333. models 1/1024 48/49152 ( 0.1%)
  8334. brushes 864/8192 10368/98304 (10.5%)
  8335. brushsides 7032/65536 56256/524288 (10.7%)
  8336. planes 1934/65536 38680/1310720 ( 3.0%)
  8337. vertexes 7745/65536 92940/786432 (11.8%)
  8338. nodes 3030/65536 96960/2097152 ( 4.6%)
  8339. texinfos 1033/12288 74376/884736 ( 8.4%)
  8340. texdata 40/2048 1280/65536 ( 2.0%)
  8341. dispinfos 4/0 704/0 ( 0.0%)
  8342. disp_verts 324/0 6480/0 ( 0.0%)
  8343. disp_tris 512/0 1024/0 ( 0.0%)
  8344. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  8345. faces 4469/65536 250264/3670016 ( 6.8%)
  8346. hdr faces 0/65536 0/3670016 ( 0.0%)
  8347. origfaces 2203/65536 123368/3670016 ( 3.4%)
  8348. leaves 3032/65536 97024/2097152 ( 4.6%)
  8349. leaffaces 5764/65536 11528/131072 ( 8.8%)
  8350. leafbrushes 2324/65536 4648/131072 ( 3.5%)
  8351. areas 4/256 32/2048 ( 1.6%)
  8352. surfedges 29776/512000 119104/2048000 ( 5.8%)
  8353. edges 18514/256000 74056/1024000 ( 7.2%)
  8354. LDR worldlights 0/8192 0/720896 ( 0.0%)
  8355. HDR worldlights 0/8192 0/720896 ( 0.0%)
  8356. leafwaterdata 1/32768 12/393216 ( 0.0%)
  8357. waterstrips 543/32768 5430/327680 ( 1.7%)
  8358. waterverts 0/65536 0/786432 ( 0.0%)
  8359. waterindices 8730/65536 17460/131072 (13.3%)
  8360. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8361. overlays 0/512 0/180224 ( 0.0%)
  8362. LDR lightdata [variable] 4607168/0 ( 0.0%)
  8363. HDR lightdata [variable] 0/0 ( 0.0%)
  8364. visdata [variable] 0/16777216 ( 0.0%)
  8365. entdata [variable] 1052/393216 ( 0.3%)
  8366. LDR ambient table 3032/65536 12128/262144 ( 4.6%)
  8367. HDR ambient table 3032/65536 12128/262144 ( 4.6%)
  8368. LDR leaf ambient 1828/65536 51184/1835008 ( 2.8%)
  8369. HDR leaf ambient 3032/65536 84896/1835008 ( 4.6%)
  8370. occluders 0/0 0/0 ( 0.0%)
  8371. occluder polygons 0/0 0/0 ( 0.0%)
  8372. occluder vert ind 0/0 0/0 ( 0.0%)
  8373. detail props [variable] 1/12 ( 8.3%)
  8374. static props [variable] 1/12 ( 8.3%)
  8375. pakfile [variable] 213749/0 ( 0.0%)
  8376. physics [variable] 304728/4194304 ( 7.3%)
  8377. physics terrain [variable] 942/1048576 ( 0.1%)
  8378.  
  8379. Level flags = 0
  8380.  
  8381. Total triangle count: 11996
  8382. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  8383. 8 seconds elapsed
  8384.  
  8385.  
  8386.  
  8387. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  8388. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  8389. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  8390. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  8391. fixing up env_cubemap materials on brush sides...
  8392. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  8393.  
  8394. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  8395. Leaf 0 contents: CONTENTS_SOLID
  8396. Leaf 1 contents:
  8397. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8398. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8399. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8400. Candidate brush IDs:
  8401.  
  8402.  
  8403. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  8404. Leaf 0 contents: CONTENTS_SOLID
  8405. Leaf 1 contents:
  8406. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8407. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8408. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8409. Candidate brush IDs:
  8410.  
  8411.  
  8412. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  8413. Leaf 0 contents: CONTENTS_SOLID
  8414. Leaf 1 contents:
  8415. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8416. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8417. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8418. Candidate brush IDs:
  8419.  
  8420.  
  8421. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  8422. Leaf 0 contents:
  8423. Leaf 1 contents: CONTENTS_SOLID
  8424. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8425. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8426. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8427. Candidate brush IDs:
  8428.  
  8429.  
  8430. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  8431. Leaf 0 contents:
  8432. Leaf 1 contents: CONTENTS_SOLID
  8433. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8434. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8435. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8436. Candidate brush IDs:
  8437.  
  8438.  
  8439. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  8440. Leaf 0 contents: CONTENTS_SOLID
  8441. Leaf 1 contents:
  8442. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8443. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8444. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8445. Candidate brush IDs:
  8446.  
  8447.  
  8448. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  8449. Leaf 0 contents: CONTENTS_SOLID
  8450. Leaf 1 contents:
  8451. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8452. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8453. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8454. Candidate brush IDs:
  8455.  
  8456.  
  8457. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  8458. Leaf 0 contents:
  8459. Leaf 1 contents: CONTENTS_SOLID
  8460. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8461. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8462. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8463. Candidate brush IDs:
  8464.  
  8465. *** Suppressing further FindPortalSide errors.... ***
  8466. Processing areas...done (0)
  8467. Building Faces...done (0)
  8468. FixTjuncs...
  8469. PruneNodes...
  8470. WriteBSP...
  8471. done (0)
  8472. Creating default LDR cubemaps for env_cubemap using skybox materials:
  8473. skybox/sky_day01_01*.vmt
  8474. ! Run buildcubemaps in the engine to get the correct cube maps.
  8475. Creating default HDR cubemaps for env_cubemap using skybox materials:
  8476. skybox/sky_day01_01*.vmt
  8477. ! Run buildcubemaps in the engine to get the correct cube maps.
  8478. Finding displacement neighbors...
  8479. Finding lightmap sample positions...
  8480. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  8481. Building Physics collision data...
  8482. done (0) (168024 bytes)
  8483. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  8484. Water found with no water_lod_control entity, creating a default one.
  8485. Compacting texture/material tables...
  8486. Reduced 1198 texinfos to 642
  8487. Reduced 39 texdatas to 36 (1156 bytes to 973)
  8488. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  8489. Wrote ZIP buffer, estimated size 214047, actual size 213029
  8490. 1 second elapsed
  8491.  
  8492.  
  8493.  
  8494. 4 threads
  8495. reading c:\users\willem\documents\ctf_closeencounters.bsp
  8496. reading c:\users\willem\documents\ctf_closeencounters.prt
  8497. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  8498.  
  8499.  
  8500.  
  8501. [Reading texlights from 'lights.rad']
  8502. [56 texlights parsed from 'lights.rad']
  8503.  
  8504. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  8505. No vis information, direct lighting only.
  8506. 3322 faces
  8507. 852980 square feet [122829240.00 square inches]
  8508. 4 Displacements
  8509. 41769 Square Feet [6014852.50 Square Inches]
  8510. 0 direct lights
  8511. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0143 sec>
  8512. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8513. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8514. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8515. Ready to Finish
  8516.  
  8517. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8518. ------------ --------------- --------------- --------
  8519. models 1/1024 48/49152 ( 0.1%)
  8520. brushes 480/8192 5760/98304 ( 5.9%)
  8521. brushsides 3628/65536 29024/524288 ( 5.5%)
  8522. planes 1056/65536 21120/1310720 ( 1.6%)
  8523. vertexes 5508/65536 66096/786432 ( 8.4%)
  8524. nodes 3036/65536 97152/2097152 ( 4.6%)
  8525. texinfos 642/12288 46224/884736 ( 5.2%)
  8526. texdata 36/2048 1152/65536 ( 1.8%)
  8527. dispinfos 4/0 704/0 ( 0.0%)
  8528. disp_verts 324/0 6480/0 ( 0.0%)
  8529. disp_tris 512/0 1024/0 ( 0.0%)
  8530. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  8531. faces 3322/65536 186032/3670016 ( 5.1%)
  8532. hdr faces 0/65536 0/3670016 ( 0.0%)
  8533. origfaces 1253/65536 70168/3670016 ( 1.9%)
  8534. leaves 3038/65536 97216/2097152 ( 4.6%)
  8535. leaffaces 3990/65536 7980/131072 ( 6.1%)
  8536. leafbrushes 1667/65536 3334/131072 ( 2.5%)
  8537. areas 1/256 8/2048 ( 0.4%)
  8538. surfedges 20259/512000 81036/2048000 ( 4.0%)
  8539. edges 12047/256000 48188/1024000 ( 4.7%)
  8540. LDR worldlights 0/8192 0/720896 ( 0.0%)
  8541. HDR worldlights 0/8192 0/720896 ( 0.0%)
  8542. leafwaterdata 1/32768 12/393216 ( 0.0%)
  8543. waterstrips 273/32768 2730/327680 ( 0.8%)
  8544. waterverts 0/65536 0/786432 ( 0.0%)
  8545. waterindices 4068/65536 8136/131072 ( 6.2%)
  8546. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8547. overlays 0/512 0/180224 ( 0.0%)
  8548. LDR lightdata [variable] 3852256/0 ( 0.0%)
  8549. HDR lightdata [variable] 0/0 ( 0.0%)
  8550. visdata [variable] 0/16777216 ( 0.0%)
  8551. entdata [variable] 343/393216 ( 0.1%)
  8552. LDR ambient table 3038/65536 12152/262144 ( 4.6%)
  8553. HDR ambient table 3038/65536 12152/262144 ( 4.6%)
  8554. LDR leaf ambient 1833/65536 51324/1835008 ( 2.8%)
  8555. HDR leaf ambient 3038/65536 85064/1835008 ( 4.6%)
  8556. occluders 0/0 0/0 ( 0.0%)
  8557. occluder polygons 0/0 0/0 ( 0.0%)
  8558. occluder vert ind 0/0 0/0 ( 0.0%)
  8559. detail props [variable] 1/12 ( 8.3%)
  8560. static props [variable] 1/12 ( 8.3%)
  8561. pakfile [variable] 213029/0 ( 0.0%)
  8562. physics [variable] 168024/4194304 ( 4.0%)
  8563. physics terrain [variable] 942/1048576 ( 0.1%)
  8564.  
  8565. Level flags = 0
  8566.  
  8567. Total triangle count: 8593
  8568. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  8569. 7 seconds elapsed
  8570.  
  8571.  
  8572.  
  8573. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  8574. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  8575. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  8576. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  8577. fixing up env_cubemap materials on brush sides...
  8578. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  8579. Entity info_player_teamspawn (-4544.00 2880.00 -92.00) leaked!
  8580.  
  8581. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  8582. Leaf 0 contents: CONTENTS_SOLID
  8583. Leaf 1 contents:
  8584. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8585. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8586. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8587. Candidate brush IDs:
  8588.  
  8589.  
  8590. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  8591. Leaf 0 contents: CONTENTS_SOLID
  8592. Leaf 1 contents:
  8593. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8594. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8595. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8596. Candidate brush IDs:
  8597.  
  8598.  
  8599. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  8600. Leaf 0 contents: CONTENTS_SOLID
  8601. Leaf 1 contents:
  8602. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8603. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8604. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8605. Candidate brush IDs:
  8606.  
  8607.  
  8608. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  8609. Leaf 0 contents:
  8610. Leaf 1 contents: CONTENTS_SOLID
  8611. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8612. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8613. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8614. Candidate brush IDs:
  8615.  
  8616.  
  8617. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  8618. Leaf 0 contents:
  8619. Leaf 1 contents: CONTENTS_SOLID
  8620. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8621. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8622. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8623. Candidate brush IDs:
  8624.  
  8625.  
  8626. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  8627. Leaf 0 contents: CONTENTS_SOLID
  8628. Leaf 1 contents:
  8629. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8630. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8631. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8632. Candidate brush IDs:
  8633.  
  8634.  
  8635. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  8636. Leaf 0 contents: CONTENTS_SOLID
  8637. Leaf 1 contents:
  8638. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8639. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8640. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8641. Candidate brush IDs:
  8642.  
  8643.  
  8644. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  8645. Leaf 0 contents:
  8646. Leaf 1 contents: CONTENTS_SOLID
  8647. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8648. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8649. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8650. Candidate brush IDs:
  8651.  
  8652. *** Suppressing further FindPortalSide errors.... ***
  8653. Processing areas...done (0)
  8654. Building Faces...done (0)
  8655. Chop Details...done (0)
  8656. Find Visible Detail Sides...
  8657. Merged 1100 detail faces...done (0)
  8658. Merging details...done (0)
  8659. FixTjuncs...
  8660. PruneNodes...
  8661. WriteBSP...
  8662. done (1)
  8663. Creating default LDR cubemaps for env_cubemap using skybox materials:
  8664. skybox/sky_day01_01*.vmt
  8665. ! Run buildcubemaps in the engine to get the correct cube maps.
  8666. Creating default HDR cubemaps for env_cubemap using skybox materials:
  8667. skybox/sky_day01_01*.vmt
  8668. ! Run buildcubemaps in the engine to get the correct cube maps.
  8669. Finding displacement neighbors...
  8670. Finding lightmap sample positions...
  8671. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  8672. Building Physics collision data...
  8673. done (0) (304728 bytes)
  8674. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  8675. Water found with no water_lod_control entity, creating a default one.
  8676. Compacting texture/material tables...
  8677. Reduced 1971 texinfos to 1033
  8678. Reduced 45 texdatas to 40 (1373 bytes to 1072)
  8679. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  8680. Wrote ZIP buffer, estimated size 215035, actual size 213749
  8681. 1 second elapsed
  8682.  
  8683.  
  8684.  
  8685. 4 threads
  8686. reading c:\users\willem\documents\ctf_closeencounters.bsp
  8687. reading c:\users\willem\documents\ctf_closeencounters.prt
  8688. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  8689.  
  8690.  
  8691.  
  8692. [Reading texlights from 'lights.rad']
  8693. [56 texlights parsed from 'lights.rad']
  8694.  
  8695. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  8696. No vis information, direct lighting only.
  8697. 4469 faces
  8698. 953484 square feet [137301776.00 square inches]
  8699. 4 Displacements
  8700. 41769 Square Feet [6014852.50 Square Inches]
  8701. 0 direct lights
  8702. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0216 sec>
  8703. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8704. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8705. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8706. Ready to Finish
  8707.  
  8708. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8709. ------------ --------------- --------------- --------
  8710. models 1/1024 48/49152 ( 0.1%)
  8711. brushes 864/8192 10368/98304 (10.5%)
  8712. brushsides 7032/65536 56256/524288 (10.7%)
  8713. planes 1934/65536 38680/1310720 ( 3.0%)
  8714. vertexes 7745/65536 92940/786432 (11.8%)
  8715. nodes 3030/65536 96960/2097152 ( 4.6%)
  8716. texinfos 1033/12288 74376/884736 ( 8.4%)
  8717. texdata 40/2048 1280/65536 ( 2.0%)
  8718. dispinfos 4/0 704/0 ( 0.0%)
  8719. disp_verts 324/0 6480/0 ( 0.0%)
  8720. disp_tris 512/0 1024/0 ( 0.0%)
  8721. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  8722. faces 4469/65536 250264/3670016 ( 6.8%)
  8723. hdr faces 0/65536 0/3670016 ( 0.0%)
  8724. origfaces 2203/65536 123368/3670016 ( 3.4%)
  8725. leaves 3032/65536 97024/2097152 ( 4.6%)
  8726. leaffaces 5764/65536 11528/131072 ( 8.8%)
  8727. leafbrushes 2324/65536 4648/131072 ( 3.5%)
  8728. areas 4/256 32/2048 ( 1.6%)
  8729. surfedges 29776/512000 119104/2048000 ( 5.8%)
  8730. edges 18514/256000 74056/1024000 ( 7.2%)
  8731. LDR worldlights 0/8192 0/720896 ( 0.0%)
  8732. HDR worldlights 0/8192 0/720896 ( 0.0%)
  8733. leafwaterdata 1/32768 12/393216 ( 0.0%)
  8734. waterstrips 543/32768 5430/327680 ( 1.7%)
  8735. waterverts 0/65536 0/786432 ( 0.0%)
  8736. waterindices 8730/65536 17460/131072 (13.3%)
  8737. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8738. overlays 0/512 0/180224 ( 0.0%)
  8739. LDR lightdata [variable] 4607168/0 ( 0.0%)
  8740. HDR lightdata [variable] 0/0 ( 0.0%)
  8741. visdata [variable] 0/16777216 ( 0.0%)
  8742. entdata [variable] 1052/393216 ( 0.3%)
  8743. LDR ambient table 3032/65536 12128/262144 ( 4.6%)
  8744. HDR ambient table 3032/65536 12128/262144 ( 4.6%)
  8745. LDR leaf ambient 1828/65536 51184/1835008 ( 2.8%)
  8746. HDR leaf ambient 3032/65536 84896/1835008 ( 4.6%)
  8747. occluders 0/0 0/0 ( 0.0%)
  8748. occluder polygons 0/0 0/0 ( 0.0%)
  8749. occluder vert ind 0/0 0/0 ( 0.0%)
  8750. detail props [variable] 1/12 ( 8.3%)
  8751. static props [variable] 1/12 ( 8.3%)
  8752. pakfile [variable] 213749/0 ( 0.0%)
  8753. physics [variable] 304728/4194304 ( 7.3%)
  8754. physics terrain [variable] 942/1048576 ( 0.1%)
  8755.  
  8756. Level flags = 0
  8757.  
  8758. Total triangle count: 11996
  8759. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  8760. 9 seconds elapsed
  8761.  
  8762.  
  8763.  
  8764. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  8765. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  8766. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  8767. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  8768. fixing up env_cubemap materials on brush sides...
  8769. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  8770.  
  8771. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  8772. Leaf 0 contents: CONTENTS_SOLID
  8773. Leaf 1 contents:
  8774. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8775. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8776. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8777. Candidate brush IDs:
  8778.  
  8779.  
  8780. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  8781. Leaf 0 contents: CONTENTS_SOLID
  8782. Leaf 1 contents:
  8783. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8784. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8785. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8786. Candidate brush IDs:
  8787.  
  8788.  
  8789. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  8790. Leaf 0 contents: CONTENTS_SOLID
  8791. Leaf 1 contents:
  8792. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8793. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8794. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8795. Candidate brush IDs:
  8796.  
  8797.  
  8798. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  8799. Leaf 0 contents:
  8800. Leaf 1 contents: CONTENTS_SOLID
  8801. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8802. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8803. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8804. Candidate brush IDs:
  8805.  
  8806.  
  8807. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  8808. Leaf 0 contents:
  8809. Leaf 1 contents: CONTENTS_SOLID
  8810. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8811. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8812. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8813. Candidate brush IDs:
  8814.  
  8815.  
  8816. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  8817. Leaf 0 contents: CONTENTS_SOLID
  8818. Leaf 1 contents:
  8819. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8820. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8821. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8822. Candidate brush IDs:
  8823.  
  8824.  
  8825. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  8826. Leaf 0 contents: CONTENTS_SOLID
  8827. Leaf 1 contents:
  8828. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8829. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8830. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8831. Candidate brush IDs:
  8832.  
  8833.  
  8834. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  8835. Leaf 0 contents:
  8836. Leaf 1 contents: CONTENTS_SOLID
  8837. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8838. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8839. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8840. Candidate brush IDs:
  8841.  
  8842. *** Suppressing further FindPortalSide errors.... ***
  8843. Processing areas...done (0)
  8844. Building Faces...done (0)
  8845. FixTjuncs...
  8846. PruneNodes...
  8847. WriteBSP...
  8848. done (0)
  8849. Creating default LDR cubemaps for env_cubemap using skybox materials:
  8850. skybox/sky_day01_01*.vmt
  8851. ! Run buildcubemaps in the engine to get the correct cube maps.
  8852. Creating default HDR cubemaps for env_cubemap using skybox materials:
  8853. skybox/sky_day01_01*.vmt
  8854. ! Run buildcubemaps in the engine to get the correct cube maps.
  8855. Finding displacement neighbors...
  8856. Finding lightmap sample positions...
  8857. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  8858. Building Physics collision data...
  8859. done (0) (168024 bytes)
  8860. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  8861. Water found with no water_lod_control entity, creating a default one.
  8862. Compacting texture/material tables...
  8863. Reduced 1198 texinfos to 642
  8864. Reduced 39 texdatas to 36 (1156 bytes to 973)
  8865. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  8866. Wrote ZIP buffer, estimated size 214047, actual size 213029
  8867. 1 second elapsed
  8868.  
  8869.  
  8870.  
  8871. 4 threads
  8872. reading c:\users\willem\documents\ctf_closeencounters.bsp
  8873. reading c:\users\willem\documents\ctf_closeencounters.prt
  8874. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  8875.  
  8876.  
  8877.  
  8878. [Reading texlights from 'lights.rad']
  8879. [56 texlights parsed from 'lights.rad']
  8880.  
  8881. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  8882. No vis information, direct lighting only.
  8883. 3322 faces
  8884. 852980 square feet [122829240.00 square inches]
  8885. 4 Displacements
  8886. 41769 Square Feet [6014852.50 Square Inches]
  8887. 0 direct lights
  8888. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0214 sec>
  8889. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8890. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8891. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8892. Ready to Finish
  8893.  
  8894. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8895. ------------ --------------- --------------- --------
  8896. models 1/1024 48/49152 ( 0.1%)
  8897. brushes 480/8192 5760/98304 ( 5.9%)
  8898. brushsides 3628/65536 29024/524288 ( 5.5%)
  8899. planes 1056/65536 21120/1310720 ( 1.6%)
  8900. vertexes 5508/65536 66096/786432 ( 8.4%)
  8901. nodes 3036/65536 97152/2097152 ( 4.6%)
  8902. texinfos 642/12288 46224/884736 ( 5.2%)
  8903. texdata 36/2048 1152/65536 ( 1.8%)
  8904. dispinfos 4/0 704/0 ( 0.0%)
  8905. disp_verts 324/0 6480/0 ( 0.0%)
  8906. disp_tris 512/0 1024/0 ( 0.0%)
  8907. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  8908. faces 3322/65536 186032/3670016 ( 5.1%)
  8909. hdr faces 0/65536 0/3670016 ( 0.0%)
  8910. origfaces 1253/65536 70168/3670016 ( 1.9%)
  8911. leaves 3038/65536 97216/2097152 ( 4.6%)
  8912. leaffaces 3990/65536 7980/131072 ( 6.1%)
  8913. leafbrushes 1667/65536 3334/131072 ( 2.5%)
  8914. areas 1/256 8/2048 ( 0.4%)
  8915. surfedges 20259/512000 81036/2048000 ( 4.0%)
  8916. edges 12047/256000 48188/1024000 ( 4.7%)
  8917. LDR worldlights 0/8192 0/720896 ( 0.0%)
  8918. HDR worldlights 0/8192 0/720896 ( 0.0%)
  8919. leafwaterdata 1/32768 12/393216 ( 0.0%)
  8920. waterstrips 273/32768 2730/327680 ( 0.8%)
  8921. waterverts 0/65536 0/786432 ( 0.0%)
  8922. waterindices 4068/65536 8136/131072 ( 6.2%)
  8923. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8924. overlays 0/512 0/180224 ( 0.0%)
  8925. LDR lightdata [variable] 3852256/0 ( 0.0%)
  8926. HDR lightdata [variable] 0/0 ( 0.0%)
  8927. visdata [variable] 0/16777216 ( 0.0%)
  8928. entdata [variable] 343/393216 ( 0.1%)
  8929. LDR ambient table 3038/65536 12152/262144 ( 4.6%)
  8930. HDR ambient table 3038/65536 12152/262144 ( 4.6%)
  8931. LDR leaf ambient 1833/65536 51324/1835008 ( 2.8%)
  8932. HDR leaf ambient 3038/65536 85064/1835008 ( 4.6%)
  8933. occluders 0/0 0/0 ( 0.0%)
  8934. occluder polygons 0/0 0/0 ( 0.0%)
  8935. occluder vert ind 0/0 0/0 ( 0.0%)
  8936. detail props [variable] 1/12 ( 8.3%)
  8937. static props [variable] 1/12 ( 8.3%)
  8938. pakfile [variable] 213029/0 ( 0.0%)
  8939. physics [variable] 168024/4194304 ( 4.0%)
  8940. physics terrain [variable] 942/1048576 ( 0.1%)
  8941.  
  8942. Level flags = 0
  8943.  
  8944. Total triangle count: 8593
  8945. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  8946. 8 seconds elapsed
  8947.  
  8948.  
  8949.  
  8950. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  8951. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  8952. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  8953. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  8954. fixing up env_cubemap materials on brush sides...
  8955. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  8956. Entity info_player_teamspawn (-4544.00 2880.00 -92.00) leaked!
  8957.  
  8958. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  8959. Leaf 0 contents: CONTENTS_SOLID
  8960. Leaf 1 contents:
  8961. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8962. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8963. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8964. Candidate brush IDs:
  8965.  
  8966.  
  8967. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  8968. Leaf 0 contents: CONTENTS_SOLID
  8969. Leaf 1 contents:
  8970. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8971. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8972. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8973. Candidate brush IDs:
  8974.  
  8975.  
  8976. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  8977. Leaf 0 contents: CONTENTS_SOLID
  8978. Leaf 1 contents:
  8979. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8980. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8981. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8982. Candidate brush IDs:
  8983.  
  8984.  
  8985. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  8986. Leaf 0 contents:
  8987. Leaf 1 contents: CONTENTS_SOLID
  8988. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8989. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8990. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8991. Candidate brush IDs:
  8992.  
  8993.  
  8994. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  8995. Leaf 0 contents:
  8996. Leaf 1 contents: CONTENTS_SOLID
  8997. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8998. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8999. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9000. Candidate brush IDs:
  9001.  
  9002.  
  9003. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  9004. Leaf 0 contents: CONTENTS_SOLID
  9005. Leaf 1 contents:
  9006. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9007. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9008. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9009. Candidate brush IDs:
  9010.  
  9011.  
  9012. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  9013. Leaf 0 contents: CONTENTS_SOLID
  9014. Leaf 1 contents:
  9015. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9016. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9017. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9018. Candidate brush IDs:
  9019.  
  9020.  
  9021. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  9022. Leaf 0 contents:
  9023. Leaf 1 contents: CONTENTS_SOLID
  9024. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9025. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9026. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9027. Candidate brush IDs:
  9028.  
  9029. *** Suppressing further FindPortalSide errors.... ***
  9030. Processing areas...done (0)
  9031. Building Faces...done (0)
  9032. Chop Details...done (0)
  9033. Find Visible Detail Sides...
  9034. Merged 1100 detail faces...done (0)
  9035. Merging details...done (0)
  9036. FixTjuncs...
  9037. PruneNodes...
  9038. WriteBSP...
  9039. done (0)
  9040. Creating default LDR cubemaps for env_cubemap using skybox materials:
  9041. skybox/sky_day01_01*.vmt
  9042. ! Run buildcubemaps in the engine to get the correct cube maps.
  9043. Creating default HDR cubemaps for env_cubemap using skybox materials:
  9044. skybox/sky_day01_01*.vmt
  9045. ! Run buildcubemaps in the engine to get the correct cube maps.
  9046. Finding displacement neighbors...
  9047. Finding lightmap sample positions...
  9048. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  9049. Building Physics collision data...
  9050. done (0) (304728 bytes)
  9051. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  9052. Water found with no water_lod_control entity, creating a default one.
  9053. Compacting texture/material tables...
  9054. Reduced 1971 texinfos to 1033
  9055. Reduced 45 texdatas to 40 (1373 bytes to 1072)
  9056. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  9057. Wrote ZIP buffer, estimated size 215035, actual size 213749
  9058. 1 second elapsed
  9059.  
  9060.  
  9061.  
  9062. 4 threads
  9063. reading c:\users\willem\documents\ctf_closeencounters.bsp
  9064. reading c:\users\willem\documents\ctf_closeencounters.prt
  9065. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  9066.  
  9067.  
  9068.  
  9069. [Reading texlights from 'lights.rad']
  9070. [56 texlights parsed from 'lights.rad']
  9071.  
  9072. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  9073. No vis information, direct lighting only.
  9074. 4469 faces
  9075. 953484 square feet [137301776.00 square inches]
  9076. 4 Displacements
  9077. 41769 Square Feet [6014852.50 Square Inches]
  9078. 0 direct lights
  9079. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0192 sec>
  9080. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  9081. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  9082. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  9083. Ready to Finish
  9084.  
  9085. Object names Objects/Maxobjs Memory / Maxmem Fullness
  9086. ------------ --------------- --------------- --------
  9087. models 1/1024 48/49152 ( 0.1%)
  9088. brushes 864/8192 10368/98304 (10.5%)
  9089. brushsides 7032/65536 56256/524288 (10.7%)
  9090. planes 1934/65536 38680/1310720 ( 3.0%)
  9091. vertexes 7745/65536 92940/786432 (11.8%)
  9092. nodes 3030/65536 96960/2097152 ( 4.6%)
  9093. texinfos 1033/12288 74376/884736 ( 8.4%)
  9094. texdata 40/2048 1280/65536 ( 2.0%)
  9095. dispinfos 4/0 704/0 ( 0.0%)
  9096. disp_verts 324/0 6480/0 ( 0.0%)
  9097. disp_tris 512/0 1024/0 ( 0.0%)
  9098. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  9099. faces 4469/65536 250264/3670016 ( 6.8%)
  9100. hdr faces 0/65536 0/3670016 ( 0.0%)
  9101. origfaces 2203/65536 123368/3670016 ( 3.4%)
  9102. leaves 3032/65536 97024/2097152 ( 4.6%)
  9103. leaffaces 5764/65536 11528/131072 ( 8.8%)
  9104. leafbrushes 2324/65536 4648/131072 ( 3.5%)
  9105. areas 4/256 32/2048 ( 1.6%)
  9106. surfedges 29776/512000 119104/2048000 ( 5.8%)
  9107. edges 18514/256000 74056/1024000 ( 7.2%)
  9108. LDR worldlights 0/8192 0/720896 ( 0.0%)
  9109. HDR worldlights 0/8192 0/720896 ( 0.0%)
  9110. leafwaterdata 1/32768 12/393216 ( 0.0%)
  9111. waterstrips 543/32768 5430/327680 ( 1.7%)
  9112. waterverts 0/65536 0/786432 ( 0.0%)
  9113. waterindices 8730/65536 17460/131072 (13.3%)
  9114. cubemapsamples 0/1024 0/16384 ( 0.0%)
  9115. overlays 0/512 0/180224 ( 0.0%)
  9116. LDR lightdata [variable] 4607168/0 ( 0.0%)
  9117. HDR lightdata [variable] 0/0 ( 0.0%)
  9118. visdata [variable] 0/16777216 ( 0.0%)
  9119. entdata [variable] 1052/393216 ( 0.3%)
  9120. LDR ambient table 3032/65536 12128/262144 ( 4.6%)
  9121. HDR ambient table 3032/65536 12128/262144 ( 4.6%)
  9122. LDR leaf ambient 1828/65536 51184/1835008 ( 2.8%)
  9123. HDR leaf ambient 3032/65536 84896/1835008 ( 4.6%)
  9124. occluders 0/0 0/0 ( 0.0%)
  9125. occluder polygons 0/0 0/0 ( 0.0%)
  9126. occluder vert ind 0/0 0/0 ( 0.0%)
  9127. detail props [variable] 1/12 ( 8.3%)
  9128. static props [variable] 1/12 ( 8.3%)
  9129. pakfile [variable] 213749/0 ( 0.0%)
  9130. physics [variable] 304728/4194304 ( 7.3%)
  9131. physics terrain [variable] 942/1048576 ( 0.1%)
  9132.  
  9133. Level flags = 0
  9134.  
  9135. Total triangle count: 11996
  9136. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  9137. 9 seconds elapsed
  9138.  
  9139.  
  9140.  
  9141. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9142. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  9143. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  9144. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  9145. fixing up env_cubemap materials on brush sides...
  9146. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  9147. Entity info_player_teamspawn (-4544.00 2880.00 -92.00) leaked!
  9148.  
  9149. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  9150. Leaf 0 contents: CONTENTS_SOLID
  9151. Leaf 1 contents:
  9152. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9153. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9154. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9155. Candidate brush IDs:
  9156.  
  9157.  
  9158. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  9159. Leaf 0 contents: CONTENTS_SOLID
  9160. Leaf 1 contents:
  9161. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9162. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9163. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9164. Candidate brush IDs:
  9165.  
  9166.  
  9167. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  9168. Leaf 0 contents: CONTENTS_SOLID
  9169. Leaf 1 contents:
  9170. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9171. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9172. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9173. Candidate brush IDs:
  9174.  
  9175.  
  9176. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  9177. Leaf 0 contents:
  9178. Leaf 1 contents: CONTENTS_SOLID
  9179. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9180. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9181. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9182. Candidate brush IDs:
  9183.  
  9184.  
  9185. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  9186. Leaf 0 contents:
  9187. Leaf 1 contents: CONTENTS_SOLID
  9188. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9189. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9190. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9191. Candidate brush IDs:
  9192.  
  9193.  
  9194. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  9195. Leaf 0 contents: CONTENTS_SOLID
  9196. Leaf 1 contents:
  9197. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9198. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9199. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9200. Candidate brush IDs:
  9201.  
  9202.  
  9203. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  9204. Leaf 0 contents: CONTENTS_SOLID
  9205. Leaf 1 contents:
  9206. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9207. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9208. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9209. Candidate brush IDs:
  9210.  
  9211.  
  9212. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  9213. Leaf 0 contents:
  9214. Leaf 1 contents: CONTENTS_SOLID
  9215. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9216. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9217. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9218. Candidate brush IDs:
  9219.  
  9220. *** Suppressing further FindPortalSide errors.... ***
  9221. Processing areas...done (0)
  9222. Building Faces...done (0)
  9223. Chop Details...done (0)
  9224. Find Visible Detail Sides...
  9225. Merged 1100 detail faces...done (0)
  9226. Merging details...done (0)
  9227. FixTjuncs...
  9228. PruneNodes...
  9229. WriteBSP...
  9230. done (0)
  9231. Creating default LDR cubemaps for env_cubemap using skybox materials:
  9232. skybox/sky_day01_01*.vmt
  9233. ! Run buildcubemaps in the engine to get the correct cube maps.
  9234. Creating default HDR cubemaps for env_cubemap using skybox materials:
  9235. skybox/sky_day01_01*.vmt
  9236. ! Run buildcubemaps in the engine to get the correct cube maps.
  9237. Finding displacement neighbors...
  9238. Finding lightmap sample positions...
  9239. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  9240. Building Physics collision data...
  9241. done (0) (304728 bytes)
  9242. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  9243. Water found with no water_lod_control entity, creating a default one.
  9244. Compacting texture/material tables...
  9245. Reduced 1971 texinfos to 1033
  9246. Reduced 45 texdatas to 40 (1373 bytes to 1072)
  9247. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  9248. Wrote ZIP buffer, estimated size 215035, actual size 213749
  9249. 1 second elapsed
  9250.  
  9251.  
  9252.  
  9253. 4 threads
  9254. reading c:\users\willem\documents\ctf_closeencounters.bsp
  9255. reading c:\users\willem\documents\ctf_closeencounters.prt
  9256. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  9257.  
  9258.  
  9259.  
  9260. [Reading texlights from 'lights.rad']
  9261. [56 texlights parsed from 'lights.rad']
  9262.  
  9263. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  9264. No vis information, direct lighting only.
  9265. 4471 faces
  9266. 953484 square feet [137301776.00 square inches]
  9267. 4 Displacements
  9268. 41769 Square Feet [6014852.50 Square Inches]
  9269. 0 direct lights
  9270. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0185 sec>
  9271. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  9272. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  9273. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  9274. Ready to Finish
  9275.  
  9276. Object names Objects/Maxobjs Memory / Maxmem Fullness
  9277. ------------ --------------- --------------- --------
  9278. models 1/1024 48/49152 ( 0.1%)
  9279. brushes 863/8192 10356/98304 (10.5%)
  9280. brushsides 7026/65536 56208/524288 (10.7%)
  9281. planes 1934/65536 38680/1310720 ( 3.0%)
  9282. vertexes 7749/65536 92988/786432 (11.8%)
  9283. nodes 3037/65536 97184/2097152 ( 4.6%)
  9284. texinfos 1033/12288 74376/884736 ( 8.4%)
  9285. texdata 40/2048 1280/65536 ( 2.0%)
  9286. dispinfos 4/0 704/0 ( 0.0%)
  9287. disp_verts 324/0 6480/0 ( 0.0%)
  9288. disp_tris 512/0 1024/0 ( 0.0%)
  9289. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  9290. faces 4471/65536 250376/3670016 ( 6.8%)
  9291. hdr faces 0/65536 0/3670016 ( 0.0%)
  9292. origfaces 2203/65536 123368/3670016 ( 3.4%)
  9293. leaves 3039/65536 97248/2097152 ( 4.6%)
  9294. leaffaces 5774/65536 11548/131072 ( 8.8%)
  9295. leafbrushes 2325/65536 4650/131072 ( 3.5%)
  9296. areas 3/256 24/2048 ( 1.2%)
  9297. surfedges 29788/512000 119152/2048000 ( 5.8%)
  9298. edges 18430/256000 73720/1024000 ( 7.2%)
  9299. LDR worldlights 0/8192 0/720896 ( 0.0%)
  9300. HDR worldlights 0/8192 0/720896 ( 0.0%)
  9301. leafwaterdata 1/32768 12/393216 ( 0.0%)
  9302. waterstrips 544/32768 5440/327680 ( 1.7%)
  9303. waterverts 0/65536 0/786432 ( 0.0%)
  9304. waterindices 8742/65536 17484/131072 (13.3%)
  9305. cubemapsamples 0/1024 0/16384 ( 0.0%)
  9306. overlays 0/512 0/180224 ( 0.0%)
  9307. LDR lightdata [variable] 4607168/0 ( 0.0%)
  9308. HDR lightdata [variable] 0/0 ( 0.0%)
  9309. visdata [variable] 0/16777216 ( 0.0%)
  9310. entdata [variable] 944/393216 ( 0.2%)
  9311. LDR ambient table 3039/65536 12156/262144 ( 4.6%)
  9312. HDR ambient table 3039/65536 12156/262144 ( 4.6%)
  9313. LDR leaf ambient 1834/65536 51352/1835008 ( 2.8%)
  9314. HDR leaf ambient 3039/65536 85092/1835008 ( 4.6%)
  9315. occluders 0/0 0/0 ( 0.0%)
  9316. occluder polygons 0/0 0/0 ( 0.0%)
  9317. occluder vert ind 0/0 0/0 ( 0.0%)
  9318. detail props [variable] 1/12 ( 8.3%)
  9319. static props [variable] 1/12 ( 8.3%)
  9320. pakfile [variable] 213749/0 ( 0.0%)
  9321. physics [variable] 304728/4194304 ( 7.3%)
  9322. physics terrain [variable] 942/1048576 ( 0.1%)
  9323.  
  9324. Level flags = 0
  9325.  
  9326. Total triangle count: 12004
  9327. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  9328. 7 seconds elapsed
  9329.  
  9330.  
  9331.  
  9332. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9333. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  9334. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  9335. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  9336. fixing up env_cubemap materials on brush sides...
  9337. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  9338. Entity info_player_teamspawn (-4544.00 2880.00 -92.00) leaked!
  9339.  
  9340. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 120.0)
  9341. Leaf 0 contents: CONTENTS_SOLID
  9342. Leaf 1 contents:
  9343. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9344. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9345. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9346. Candidate brush IDs:
  9347.  
  9348.  
  9349. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3268.0 841.0)
  9350. Leaf 0 contents: CONTENTS_SOLID
  9351. Leaf 1 contents:
  9352. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9353. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9354. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9355. Candidate brush IDs:
  9356.  
  9357.  
  9358. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3780.0 353.0)
  9359. Leaf 0 contents: CONTENTS_SOLID
  9360. Leaf 1 contents:
  9361. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9362. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9363. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9364. Candidate brush IDs:
  9365.  
  9366.  
  9367. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 353.0)
  9368. Leaf 0 contents:
  9369. Leaf 1 contents: CONTENTS_SOLID
  9370. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9371. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9372. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9373. Candidate brush IDs:
  9374.  
  9375.  
  9376. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 353.0)
  9377. Leaf 0 contents:
  9378. Leaf 1 contents: CONTENTS_SOLID
  9379. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9380. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9381. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9382. Candidate brush IDs:
  9383.  
  9384.  
  9385. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 120.0)
  9386. Leaf 0 contents: CONTENTS_SOLID
  9387. Leaf 1 contents:
  9388. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9389. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9390. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9391. Candidate brush IDs:
  9392.  
  9393.  
  9394. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2560.0 841.0)
  9395. Leaf 0 contents: CONTENTS_SOLID
  9396. Leaf 1 contents:
  9397. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9398. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9399. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9400. Candidate brush IDs:
  9401.  
  9402.  
  9403. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 353.0)
  9404. Leaf 0 contents:
  9405. Leaf 1 contents: CONTENTS_SOLID
  9406. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9407. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9408. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9409. Candidate brush IDs:
  9410.  
  9411. *** Suppressing further FindPortalSide errors.... ***
  9412. Processing areas...done (0)
  9413. Building Faces...done (0)
  9414. Chop Details...done (0)
  9415. Find Visible Detail Sides...
  9416. Merged 1100 detail faces...done (0)
  9417. Merging details...done (0)
  9418. FixTjuncs...
  9419. PruneNodes...
  9420. WriteBSP...
  9421. done (1)
  9422. Creating default LDR cubemaps for env_cubemap using skybox materials:
  9423. skybox/sky_day01_01*.vmt
  9424. ! Run buildcubemaps in the engine to get the correct cube maps.
  9425. Creating default HDR cubemaps for env_cubemap using skybox materials:
  9426. skybox/sky_day01_01*.vmt
  9427. ! Run buildcubemaps in the engine to get the correct cube maps.
  9428. Finding displacement neighbors...
  9429. Finding lightmap sample positions...
  9430. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  9431. Building Physics collision data...
  9432. done (0) (304728 bytes)
  9433. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  9434. Water found with no water_lod_control entity, creating a default one.
  9435. Compacting texture/material tables...
  9436. Reduced 1971 texinfos to 1033
  9437. Reduced 45 texdatas to 40 (1373 bytes to 1072)
  9438. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  9439. Wrote ZIP buffer, estimated size 215035, actual size 213749
  9440. 1 second elapsed
  9441.  
  9442.  
  9443.  
  9444. 4 threads
  9445. reading c:\users\willem\documents\ctf_closeencounters.bsp
  9446. reading c:\users\willem\documents\ctf_closeencounters.prt
  9447. LoadPortals: couldn't read c:\users\willem\documents\ctf_closeencounters.prt
  9448.  
  9449.  
  9450.  
  9451. [Reading texlights from 'lights.rad']
  9452. [56 texlights parsed from 'lights.rad']
  9453.  
  9454. Loading c:\users\willem\documents\ctf_closeencounters.bsp
  9455. No vis information, direct lighting only.
  9456. 4471 faces
  9457. 953484 square feet [137301776.00 square inches]
  9458. 4 Displacements
  9459. 41769 Square Feet [6014852.50 Square Inches]
  9460. 0 direct lights
  9461. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0206 sec>
  9462. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  9463. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  9464. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  9465. Ready to Finish
  9466.  
  9467. Object names Objects/Maxobjs Memory / Maxmem Fullness
  9468. ------------ --------------- --------------- --------
  9469. models 1/1024 48/49152 ( 0.1%)
  9470. brushes 863/8192 10356/98304 (10.5%)
  9471. brushsides 7026/65536 56208/524288 (10.7%)
  9472. planes 1934/65536 38680/1310720 ( 3.0%)
  9473. vertexes 7749/65536 92988/786432 (11.8%)
  9474. nodes 3037/65536 97184/2097152 ( 4.6%)
  9475. texinfos 1033/12288 74376/884736 ( 8.4%)
  9476. texdata 40/2048 1280/65536 ( 2.0%)
  9477. dispinfos 4/0 704/0 ( 0.0%)
  9478. disp_verts 324/0 6480/0 ( 0.0%)
  9479. disp_tris 512/0 1024/0 ( 0.0%)
  9480. disp_lmsamples 97344/0 97344/0 ( 0.0%)
  9481. faces 4471/65536 250376/3670016 ( 6.8%)
  9482. hdr faces 0/65536 0/3670016 ( 0.0%)
  9483. origfaces 2203/65536 123368/3670016 ( 3.4%)
  9484. leaves 3039/65536 97248/2097152 ( 4.6%)
  9485. leaffaces 5774/65536 11548/131072 ( 8.8%)
  9486. leafbrushes 2325/65536 4650/131072 ( 3.5%)
  9487. areas 3/256 24/2048 ( 1.2%)
  9488. surfedges 29788/512000 119152/2048000 ( 5.8%)
  9489. edges 18430/256000 73720/1024000 ( 7.2%)
  9490. LDR worldlights 0/8192 0/720896 ( 0.0%)
  9491. HDR worldlights 0/8192 0/720896 ( 0.0%)
  9492. leafwaterdata 1/32768 12/393216 ( 0.0%)
  9493. waterstrips 544/32768 5440/327680 ( 1.7%)
  9494. waterverts 0/65536 0/786432 ( 0.0%)
  9495. waterindices 8742/65536 17484/131072 (13.3%)
  9496. cubemapsamples 0/1024 0/16384 ( 0.0%)
  9497. overlays 0/512 0/180224 ( 0.0%)
  9498. LDR lightdata [variable] 4607168/0 ( 0.0%)
  9499. HDR lightdata [variable] 0/0 ( 0.0%)
  9500. visdata [variable] 0/16777216 ( 0.0%)
  9501. entdata [variable] 944/393216 ( 0.2%)
  9502. LDR ambient table 3039/65536 12156/262144 ( 4.6%)
  9503. HDR ambient table 3039/65536 12156/262144 ( 4.6%)
  9504. LDR leaf ambient 1834/65536 51352/1835008 ( 2.8%)
  9505. HDR leaf ambient 3039/65536 85092/1835008 ( 4.6%)
  9506. occluders 0/0 0/0 ( 0.0%)
  9507. occluder polygons 0/0 0/0 ( 0.0%)
  9508. occluder vert ind 0/0 0/0 ( 0.0%)
  9509. detail props [variable] 1/12 ( 8.3%)
  9510. static props [variable] 1/12 ( 8.3%)
  9511. pakfile [variable] 213749/0 ( 0.0%)
  9512. physics [variable] 304728/4194304 ( 7.3%)
  9513. physics terrain [variable] 942/1048576 ( 0.1%)
  9514.  
  9515. Level flags = 0
  9516.  
  9517. Total triangle count: 12004
  9518. Writing c:\users\willem\documents\ctf_closeencounters.bsp
  9519. 9 seconds elapsed
  9520.  
  9521.  
  9522.  
  9523. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9524. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  9525. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  9526. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  9527. fixing up env_cubemap materials on brush sides...
  9528. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  9529. Building Faces...done (0)
  9530. Chop Details...done (0)
  9531. Find Visible Detail Sides...
  9532. Merged 1100 detail faces...done (0)
  9533. Merging details...done (0)
  9534. FixTjuncs...
  9535. PruneNodes...
  9536. WriteBSP...
  9537. done (0)
  9538. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  9539. done (0)
  9540. Creating default LDR cubemaps for env_cubemap using skybox materials:
  9541. skybox/sky_day01_01*.vmt
  9542. ! Run buildcubemaps in the engine to get the correct cube maps.
  9543. Creating default HDR cubemaps for env_cubemap using skybox materials:
  9544. skybox/sky_day01_01*.vmt
  9545. ! Run buildcubemaps in the engine to get the correct cube maps.
  9546. Finding displacement neighbors...
  9547. Finding lightmap sample positions...
  9548. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  9549. Building Physics collision data...
  9550. done (0) (304728 bytes)
  9551. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  9552. Water found with no water_lod_control entity, creating a default one.
  9553. Compacting texture/material tables...
  9554. Reduced 1971 texinfos to 1003
  9555. Reduced 45 texdatas to 40 (1373 bytes to 1072)
  9556. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  9557. Wrote ZIP buffer, estimated size 215035, actual size 213749
  9558. 1 second elapsed
  9559.  
  9560.  
  9561.  
  9562. 4 threads
  9563. reading c:\users\willem\documents\ctf_closeencounters.bsp
  9564. reading c:\users\willem\documents\ctf_closeencounters.prt
  9565. 1315 portalclusters
  9566. 3647 numportals
  9567. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8..
  9568.  
  9569.  
  9570. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9571. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  9572. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  9573. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  9574. fixing up env_cubemap materials on brush sides...
  9575. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  9576. Building Faces...done (0)
  9577. Chop Details...done (0)
  9578. Find Visible Detail Sides...
  9579. Merged 1100 detail faces...done (0)
  9580. Merging details...done (0)
  9581. FixTjuncs...
  9582. PruneNodes...
  9583. WriteBSP...
  9584. done (0)
  9585. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  9586. done (0)
  9587. Creating default LDR cubemaps for env_cubemap using skybox materials:
  9588. skybox/sky_day01_01*.vmt
  9589. ! Run buildcubemaps in the engine to get the correct cube maps.
  9590. Creating default HDR cubemaps for env_cubemap using skybox materials:
  9591. skybox/sky_day01_01*.vmt
  9592. ! Run buildcubemaps in the engine to get the correct cube maps.
  9593. Finding displacement neighbors...
  9594. Finding lightmap sample positions...
  9595. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  9596. Building Physics collision data...
  9597. done (0) (304728 bytes)
  9598. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  9599. Water found with no water_lod_control entity, creating a default one.
  9600. Compacting texture/material tables...
  9601. Reduced 1971 texinfos to 1003
  9602. Reduced 45 texdatas to 40 (1373 bytes to 1072)
  9603. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  9604. Wrote ZIP buffer, estimated size 215035, actual size 213749
  9605. 1 second elapsed
  9606.  
  9607.  
  9608.  
  9609. 4 threads
  9610. reading c:\users\willem\documents\ctf_closeencounters.bsp
  9611. reading c:\users\willem\documents\ctf_closeencounters.prt
  9612. 1315 portalclusters
  9613. 3647 numportals
  9614. 0...1...2...3...4...5...6...7...8...9...100...1...2....3...4...59....
  9615.  
  9616.  
  9617. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9618. Loading C:\Users\Willem\Documents\ctf_closeencounters.vmf
  9619. Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
  9620. Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  9621. fixing up env_cubemap materials on brush sides...
  9622. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  9623. Building Faces...done (0)
  9624. Chop Details...done (0)
  9625. Find Visible Detail Sides...
  9626. Merged 1100 detail faces...done (0)
  9627. Merging details...done (0)
  9628. FixTjuncs...
  9629. PruneNodes...
  9630. WriteBSP...
  9631. done (0)
  9632. writing C:\Users\Willem\Documents\ctf_closeencounters.prt...Building visibility clusters...
  9633. done (0)
  9634. Creating default LDR cubemaps for env_cubemap using skybox materials:
  9635. skybox/sky_day01_01*.vmt
  9636. ! Run buildcubemaps in the engine to get the correct cube maps.
  9637. Creating default HDR cubemaps for env_cubemap using skybox materials:
  9638. skybox/sky_day01_01*.vmt
  9639. ! Run buildcubemaps in the engine to get the correct cube maps.
  9640. Finding displacement neighbors...
  9641. Finding lightmap sample positions...
  9642. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  9643. Building Physics collision data...
  9644. done (0) (304728 bytes)
  9645. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  9646. Water found with no water_lod_control entity, creating a default one.
  9647. Compacting texture/material tables...
  9648. Reduced 1968 texinfos to 1002
  9649. Reduced 44 texdatas to 39 (1351 bytes to 1050)
  9650. Writing C:\Users\Willem\Documents\ctf_closeencounters.bsp
  9651. Wrote ZIP buffer, estimated size 215035, actual size 213749
  9652. 0 seconds elapsed
  9653.  
  9654.  
  9655.  
  9656. 4 threads
  9657. reading c:\users\willem\documents\ctf_closeencounters.bsp
  9658. reading c:\users\willem\documents\ctf_closeencounters.prt
  9659. 1313 portalclusters
  9660. 3638 numportals
  9661. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement