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MOON KIDS TALK TO FENRIR

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Apr 23rd, 2017
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  1. The Black Wolf's trial is one that is much more psychological than physical.
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  3. Fenrir's desire for your power will lead him to try and break your spirit. As he is a spirit that has been captured and wielded by humans in their possessions before, he bears the gift of Possession. Fenrir's wish isn't to simply just fight you and have you prove your strength -- he will see how you stand against those you desire to call your family, your pack, your significant other, and your children. It is not afraid to turn even your most angelic child against you in a fit of mind-shattering madness.
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  5. The more pack members/participants you have with you, the greater this risk becomes.
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  7. Like a Russian Roulette will Fenrir choose his victims, with each possessing a certain heart's trait that the Black Wolf will attach to. No one will be able to tell who will be Fenrir's chosen shell for the moment, and he will launch himself against the rest of the group as a challenge through that vessel. He cares not if they are wounded in the process, and even desires to see them harmed as much as possible before he lets them go. ( About three rounds of battle, each round, the spirit possessing another candidate based off of rolls they procure. The magical number is 4. Whoever rolls 4 first or rolls closest to 4 first is the chosen vessel. If a person selects it twice, and is defeated, they must fight with a significant nerf in place. This is to represent the vessel 'breaking' under the continued influence of the spirit. If the vessel loses all three rounds, they must roll for death 1-2 being the chance, 3-5 being limb loss/nerf, 6 being only bruises. )
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  9. Fenrir's possessive influence is stronger in humans than in wolves, simply due to the fact that an ookami's spirit can try and fight for dominance inside of the vessel. Thus, if a human is chosen - its personality is completely replaced for the time being, and it devolves into a chaotic being with a desire to rend, destroy, and devour. Sentience is only granted through Fenrir - and it is a mocking, possessive spirit that knows the human's secrets. If a human is chosen, it is most imperative to snatch Fenrir out of the human - or it will not leave. ( If one of the humans on the event is selected, and they cannot defeat Fenrir, then Fenrir will issue a bond that will last with the human and infect its kind - a curse that wears on their spirit and forces them to endure the spirit's madness post event until they RP getting cured.
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  11. Should Fenrir be successfully baited out - he will concede defeat to the pack and grant them a 'single' piece of his collective power, the Mark of the Mad Dog (stat buff), a claw-like strike along the front of their foreheads like a scar that elevates their senses and gives them far-sighted, scoping qualities of their areas ( +10 or +5 to crit ), their eyes turn black and red when using this skill and their greed and yearning for power and destruction becomes more prominent.
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  13. He will also give Ehren another piece of the gauntlet - Fenrir's Fang.
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