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Jul 8th, 2018
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  1. breeding {
  2. # The percent chance of an egg being produced every breed attempt. For example, there is a 15% chance, by default, for an egg to be produced every iteration. The 15% is specified with 15.0.
  3. egg-chance=20
  4. # Whether pokemon can breed in the daycare.
  5. enabled=true
  6. # The max number of minutes a user will wait before a pen breeds, if it can
  7. max-wait=50
  8. # How many seconds to wait before attempting a breeding opportunity
  9. task-run=600
  10. }
  11. leveling {
  12. # Whether pokemon should be able to level up at all. Overrides individual player settings.
  13. enabled=true
  14. price-per-level=100.0
  15. # Dictates how quickly the level up task will run for all active ranches. The time specified is in seconds, allowing you to be extra precise!
  16. task-run=60
  17. wait-time=120
  18. }
  19. pens {
  20. # The number of pens a player should have access to
  21. base-num-pens=12
  22. # Whether or not a player should have their first pen unlocked by default
  23. first-pen-unlocked=true
  24. # Pricing for individual pens comes at a very nice convenience. You are given three variables, the pen ID (1-14), the base price of a pen, and an increment. With these variables, you can define an equation that will determine the pricing of pens as they go upwards. For instance, we can have pen 1 be worth 5000, and have pen 2 worth 5500, with an increment of 500. NOTE: Variables should only be a singular character...
  25. pricing {
  26. base-price=2500
  27. increment=500
  28. # With the default setup, this will equate to something like such: P(i) = 5000 + i * 500 You may check your prices via the command /daycare admin prices
  29. price-equation="b + i * p"
  30. }
  31. }
  32. plugin-language="en_US"
  33. storage {
  34. data {
  35. connection-info {
  36. address=localhost
  37. database=daycare
  38. password=password
  39. username=username
  40. }
  41. sql-table-prefix="daycare_"
  42. }
  43. storage-method=h2
  44. }
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