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Sep 23rd, 2017
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  1. [Engine.GameInfo]
  2.  
  3. DefaultGame=BOLT.BDeathmatch
  4.  
  5. DefaultServerGame=BOLT.BDeathmatch
  6.  
  7. PlayerControllerClassName=BOLT.BController
  8.  
  9. GameDifficulty=+1.0
  10.  
  11. MaxPlayers=16
  12.  
  13. DefaultGameType="BOLT.BDeathmatch";
  14.  
  15. +DefaultMapPrefixes=(Prefix="BDM",bUsesCommonPackage=FALSE,GameType="BOLT.BDeathmatch")
  16.  
  17. [UTGame.UTGame]
  18.  
  19. BotRatio=+1.0
  20.  
  21. GoalScore=25
  22.  
  23. bTournament=false
  24.  
  25. bPlayersMustBeReady=false
  26.  
  27. NetWait=15
  28.  
  29. ClientProcessingTimeout=30
  30.  
  31. RestartWait=30
  32.  
  33. MinNetPlayers=1
  34.  
  35. bWaitForNetPlayers=true
  36.  
  37. LateEntryLives=1
  38.  
  39. TimeLimit=20
  40.  
  41. GameDifficulty=+5.0
  42.  
  43. EndTimeDelay=4.0
  44.  
  45. GameSpecificMapCycles=(GameClassName="BDeathmatch",Maps=("BDM-Mirrored","BDM-Overhang"))
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