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- Creating resource group General
- Creating resource group Internal
- Creating resource group Autodetect
- SceneManagerFactory for type 'DefaultSceneManager' registered.
- Registering ResourceManager for type Material
- Registering ResourceManager for type Mesh
- Registering ResourceManager for type Skeleton
- MovableObjectFactory for type 'ParticleSystem' registered.
- OverlayElementFactory for type Panel registered.
- OverlayElementFactory for type BorderPanel registered.
- OverlayElementFactory for type TextArea registered.
- Registering ResourceManager for type Font
- ArchiveFactory for archive type FileSystem registered.
- ArchiveFactory for archive type Zip registered.
- DDS codec registering
- FreeImage version: 3.13.1
- This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
- Registering ResourceManager for type HighLevelGpuProgram
- Registering ResourceManager for type Compositor
- MovableObjectFactory for type 'Entity' registered.
- MovableObjectFactory for type 'Light' registered.
- MovableObjectFactory for type 'BillboardSet' registered.
- MovableObjectFactory for type 'ManualObject' registered.
- MovableObjectFactory for type 'BillboardChain' registered.
- MovableObjectFactory for type 'RibbonTrail' registered.
- Loading library C:\OgreSDK\bin\Debug\RenderSystem_Direct3D9_d
- Installing plugin: D3D9 RenderSystem
- D3D9 : Direct3D9 Rendering Subsystem created.
- D3D9: Driver Detection Starts
- D3D9: Driver Detection Ends
- Plugin successfully installed
- Loading library C:\OgreSDK\bin\Debug\RenderSystem_GL_d
- Installing plugin: GL RenderSystem
- OpenGL Rendering Subsystem created.
- Plugin successfully installed
- Loading library C:\OgreSDK\bin\Debug\Plugin_ParticleFX_d
- Installing plugin: ParticleFX
- Particle Emitter Type 'Point' registered
- Particle Emitter Type 'Box' registered
- Particle Emitter Type 'Ellipsoid' registered
- Particle Emitter Type 'Cylinder' registered
- Particle Emitter Type 'Ring' registered
- Particle Emitter Type 'HollowEllipsoid' registered
- Particle Affector Type 'LinearForce' registered
- Particle Affector Type 'ColourFader' registered
- Particle Affector Type 'ColourFader2' registered
- Particle Affector Type 'ColourImage' registered
- Particle Affector Type 'ColourInterpolator' registered
- Particle Affector Type 'Scaler' registered
- Particle Affector Type 'Rotator' registered
- Particle Affector Type 'DirectionRandomiser' registered
- Particle Affector Type 'DeflectorPlane' registered
- Plugin successfully installed
- Loading library C:\OgreSDK\bin\Debug\Plugin_BSPSceneManager_d
- Installing plugin: BSP Scene Manager
- Plugin successfully installed
- Loading library C:\OgreSDK\bin\Debug\Plugin_CgProgramManager_d
- Installing plugin: Cg Program Manager
- Plugin successfully installed
- Loading library C:\OgreSDK\bin\Debug\Plugin_PCZSceneManager_d
- Installing plugin: Portal Connected Zone Scene Manager
- PCZone Factory Type 'ZoneType_Default' registered
- Plugin successfully installed
- Loading library C:\OgreSDK\bin\Debug\Plugin_OctreeZone_d
- Installing plugin: Octree Zone Factory
- Plugin successfully installed
- Loading library C:\OgreSDK\bin\Debug\Plugin_OctreeSceneManager_d
- Installing plugin: Octree & Terrain Scene Manager
- Plugin successfully installed
- *-*-* OGRE Initialising
- *-*-* Version 1.7.2 (Cthugha)
- CPU Identifier & Features
- -------------------------
- * CPU ID: GenuineIntel: Intel(R) Pentium(R) 4 CPU 3.00GHz
- * SSE: yes
- * SSE2: yes
- * SSE3: yes
- * MMX: yes
- * MMXEXT: yes
- * 3DNOW: no
- * 3DNOWEXT: no
- * CMOV: yes
- * TSC: yes
- * FPU: yes
- * PRO: yes
- * HT: yes
- -------------------------
- *** Starting Win32GL Subsystem ***
- GLRenderSystem::_createRenderWindow "OgreWindow", 800x600 windowed miscParams: externalWindowHandle=2622592 useNVPerfHUD=true
- GL_VERSION = 1.1.0
- GL_VENDOR = Microsoft Corporation
- GL_RENDERER = GDI Generic
- GL_EXTENSIONS = GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
- ***************************
- *** GL Renderer Started ***
- ***************************
- Registering ResourceManager for type GpuProgram
- GL: Using framebuffer copy for rendering to textures (worst)
- GL: Warning: RenderTexture size is restricted to size of framebuffer. If you are on Linux, consider using GLX instead of SDL.
- RenderSystem capabilities
- -------------------------
- RenderSystem Name: OpenGL Rendering Subsystem
- GPU Vendor: unknown
- Device Name: GDI Generic
- Driver Version: 1.1.0.0
- * Fixed function pipeline: yes
- * Hardware generation of mipmaps: no
- * Texture blending: no
- * Anisotropic texture filtering: no
- * Dot product texture operation: no
- * Cube mapping: no
- * Hardware stencil buffer: yes
- - Stencil depth: 8
- - Two sided stencil support: no
- - Wrap stencil values: no
- * Hardware vertex / index buffers: no
- * Vertex programs: no
- * Number of floating-point constants for vertex programs: 0
- * Number of integer constants for vertex programs: 0
- * Number of boolean constants for vertex programs: 0
- * Fragment programs: no
- * Number of floating-point constants for fragment programs: 0
- * Number of integer constants for fragment programs: 0
- * Number of boolean constants for fragment programs: 0
- * Geometry programs: no
- * Number of floating-point constants for geometry programs: 0
- * Number of integer constants for geometry programs: 0
- * Number of boolean constants for geometry programs: 0
- * Supported Shader Profiles:
- * Texture Compression: no
- * Scissor Rectangle: yes
- * Hardware Occlusion Query: no
- * User clip planes: yes
- * VET_UBYTE4 vertex element type: yes
- * Infinite far plane projection: yes
- * Hardware render-to-texture: no
- * Floating point textures: no
- * Non-power-of-two textures: no
- * Volume textures: yes
- * Multiple Render Targets: 1
- - With different bit depths: no
- * Point Sprites: no
- * Extended point parameters: no
- * Max Point Size: 10
- * Vertex texture fetch: no
- * Number of world matrices: 0
- * Number of texture units: 1
- * Stencil buffer depth: 8
- * Number of vertex blend matrices: 0
- * Render to Vertex Buffer : no
- * GL 1.5 without VBO workaround: no
- * Frame Buffer objects: no
- * Frame Buffer objects (ARB extension): no
- * Frame Buffer objects (ATI extension): no
- * PBuffer support: no
- * GL 1.5 without HW-occlusion workaround: no
- Registering ResourceManager for type Texture
- DefaultWorkQueue('Root') initialising on thread 0x248728.
- DefaultWorkQueue('Root')::WorkerFunc - thread 0x260c78 starting.
- DefaultWorkQueue('Root')::WorkerFunc - thread 0x260ca8 starting.
- Particle Renderer Type 'billboard' registered
- SceneManagerFactory for type 'BspSceneManager' registered.
- Registering ResourceManager for type BspLevel
- SceneManagerFactory for type 'PCZSceneManager' registered.
- MovableObjectFactory for type 'PCZLight' registered.
- MovableObjectFactory for type 'Portal' registered.
- MovableObjectFactory for type 'AntiPortal' registered.
- PCZone Factory Type 'ZoneType_Octree' registered
- PCZone Factory Type 'ZoneType_Terrain' registered
- SceneManagerFactory for type 'OctreeSceneManager' registered.
- SceneManagerFactory for type 'TerrainSceneManager' registered.
- Added resource location './media/materials' of type 'FileSystem' to resource group 'General'
- Added resource location './media/models' of type 'FileSystem' to resource group 'General'
- Added resource location './media/textures' of type 'FileSystem' to resource group 'General'
- Parsing scripts for resource group Autodetect
- Finished parsing scripts for resource group Autodetect
- Parsing scripts for resource group General
- Parsing script Examples.program
- Parsing script Jaiqua.material
- Parsing script Robot.material
- Parsing script SkyBox.material
- Finished parsing scripts for resource group General
- Parsing scripts for resource group Internal
- Finished parsing scripts for resource group Internal
- Texture: ruins_fr.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- Texture: ruins_bk.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- Texture: ruins_lf.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- Texture: ruins_rt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- Texture: ruins_up.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- Texture: ruins_dn.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- Mesh: Loading Cube.mesh.
- WARNING: Cube.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
- Can't assign material NoMaterial to SubEntity of Cube because this Material does not exist. Have you forgotten to define it in a .material script?
- Mesh: Loading jaiqua.mesh.
- Skeleton: Loading jaiqua.skeleton
- WARNING: jaiqua.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
- Texture: blue_jaiqua.jpg: Loading 1 faces(PF_R8G8B8,512x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x1024x1.
- Mesh: Loading Sphere.mesh.
- WARNING: Sphere.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
- Can't assign material NoMaterial to SubEntity of Sphere because this Material does not exist. Have you forgotten to define it in a .material script?
- Mesh: Loading robot.mesh.
- Skeleton: Loading robot.skeleton
- WARNING: robot.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
- Texture: r2skin.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- DefaultWorkQueue('Root') shutting down on thread 0x248728.
- DefaultWorkQueue('Root')::WorkerFunc - thread 0x260c78 stopped.
- DefaultWorkQueue('Root')::WorkerFunc - thread 0x260ca8 stopped.
- PCZone Factory Type 'ZoneType_Octree' unregistered
- PCZone Factory Type 'ZoneType_Terrain' unregistered
- Unregistering ResourceManager for type BspLevel
- *-*-* OGRE Shutdown
- Unregistering ResourceManager for type Compositor
- Unregistering ResourceManager for type Font
- Unregistering ResourceManager for type Skeleton
- Unregistering ResourceManager for type Mesh
- Unregistering ResourceManager for type HighLevelGpuProgram
- Uninstalling plugin: Octree & Terrain Scene Manager
- Plugin successfully uninstalled
- Unloading library C:\OgreSDK\bin\Debug\Plugin_OctreeSceneManager_d
- Uninstalling plugin: Octree Zone Factory
- Plugin successfully uninstalled
- Unloading library C:\OgreSDK\bin\Debug\Plugin_OctreeZone_d
- Uninstalling plugin: Portal Connected Zone Scene Manager
- Plugin successfully uninstalled
- Unloading library C:\OgreSDK\bin\Debug\Plugin_PCZSceneManager_d
- Uninstalling plugin: Cg Program Manager
- Plugin successfully uninstalled
- Unloading library C:\OgreSDK\bin\Debug\Plugin_CgProgramManager_d
- Uninstalling plugin: BSP Scene Manager
- Plugin successfully uninstalled
- Unloading library C:\OgreSDK\bin\Debug\Plugin_BSPSceneManager_d
- Uninstalling plugin: ParticleFX
- Plugin successfully uninstalled
- Unloading library C:\OgreSDK\bin\Debug\Plugin_ParticleFX_d
- Uninstalling plugin: GL RenderSystem
- Unregistering ResourceManager for type GpuProgram
- *** Stopping Win32GL Subsystem ***
- Unregistering ResourceManager for type Texture
- Plugin successfully uninstalled
- Unloading library C:\OgreSDK\bin\Debug\RenderSystem_GL_d
- Uninstalling plugin: D3D9 RenderSystem
- D3D9 : Shutting down cleanly.
- D3D9 : Direct3D9 Rendering Subsystem destroyed.
- Plugin successfully uninstalled
- Unloading library C:\OgreSDK\bin\Debug\RenderSystem_Direct3D9_d
- Unregistering ResourceManager for type Material
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