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- #0 0x080940ce in CHARACTER::AddAffect (this=0x51aa1501, dwType=306, bApplyOn=0 '\000', lApplyValue=0,
- dwFlag=0, lDuration=1, lSPCost=0, bOverride=<optimized out>, IsCube=<optimized out>)
- at char_affect.cpp:561
- pkAff = <error reading variable pkAff (Cannot access memory at address 0x0)>
- wMovSpd = <optimized out>
- wAttSpd = <optimized out>
- #1 0x080a3f1e in CHARACTER::SetAffectPotion (this=0x40099800, item=0x2f9f4f40) at char_item.cpp:1645
- blend_null = <error reading variable blend_null (Cannot access memory at address 0x0)>
- blend_get_affect = <error reading variable blend_get_affect (Cannot access memory at address 0x130)>
- blend_time = 686928128
- blend_list = <optimized out>
- #2 0x080ac137 in CHARACTER::UseItemEx (this=0x40099800, item=0x2f9f4f40, DestCell=...)
- at char_item.cpp:5344
- affect_type = <error reading variable affect_type (Cannot access memory at address 0x213)>
- apply_type = <optimized out>
- apply_value = <optimized out>
- apply_duration = <optimized out>
- b1 = {{count = 1000, prob = 302, vnum = 1}, {count = 10, prob = 150, vnum = 27002}, {count = 10,
- prob = 75, vnum = 27003}, {count = 10, prob = 100, vnum = 27005}, {count = 10, prob = 50,
- vnum = 27006}, {count = 10, prob = 80, vnum = 27001}, {count = 10, prob = 50, vnum = 27002},
- {count = 10, prob = 80, vnum = 27004}, {count = 10, prob = 50, vnum = 27005}, {count = 1,
- prob = 10, vnum = 50300}, {count = 1, prob = 6, vnum = 92}, {count = 1, prob = 2,
- vnum = 132}, {count = 1, prob = 6, vnum = 1052}, {count = 1, prob = 2, vnum = 1092}, {
- count = 1, prob = 6, vnum = 2082}, {count = 1, prob = 2, vnum = 2122}, {count = 1, prob = 6,
- vnum = 3082}, {count = 1, prob = 2, vnum = 3122}, {count = 1, prob = 6, vnum = 5052}, {
- count = 1, prob = 2, vnum = 5082}, {count = 1, prob = 6, vnum = 7082}, {count = 1, prob = 2,
- vnum = 7122}, {count = 1, prob = 1, vnum = 11282}, {count = 1, prob = 1, vnum = 11482}, {
- count = 1, prob = 1, vnum = 11682}, {count = 1, prob = 1, vnum = 11882}}
- iLimitRealtimeStartFirstUseFlagIndex = <optimized out>
- wDestCell = <optimized out>
- bDestInven = <optimized out>
- #3 0x080adc32 in CHARACTER::UseItem (this=0x40099800, Cell=..., DestCell=...) at char_item.cpp:5581
- bDestInven = <optimized out>
- wDestCell = <optimized out>
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