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  1. [INFO] RetroArch 1.7.6 (Git 9750719074)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.7.6
  4. [INFO] Git: 9750719074
  5. [INFO] =================================================
  6. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  7. [INFO] Redirecting save file to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\.srm".
  8. [INFO] Redirecting savestate to "C:\Users\Jake\AppData\Roaming\RetroArch\states\.state".
  9. [INFO] Version of libretro API: 1
  10. [INFO] Compiled against API: 1
  11. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  12. [INFO] [Video]: Video @ 960x720
  13. [INFO] [GL]: Found GL context: wgl
  14. [INFO] [GL]: Detecting screen resolution 1366x768.
  15. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es2_profile
  16. [INFO] [WGL]: Adaptive VSync supported.
  17. [INFO] [WGL]: wglSwapInterval(1)
  18. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 4400.
  19. [INFO] [GL]: Version: 4.0.0 - Build 9.18.10.3131.
  20. [INFO] [GL]: Using resolution 960x720
  21. [INFO] [GL]: Default shader backend found: glsl.
  22. [INFO] [Shader driver]: Using GLSL shader backend.
  23. [INFO] [GLSL]: Checking GLSL shader support ...
  24. [WARN] [GL]: Stock GLSL shaders will be used.
  25. [INFO] [GLSL]: Found GLSL vertex shader.
  26. [INFO] Shader log: No errors.
  27.  
  28. [INFO] [GLSL]: Found GLSL fragment shader.
  29. [INFO] Shader log: No errors.
  30.  
  31. [INFO] [GLSL]: Linking GLSL program.
  32. [INFO] Linker log: No errors.
  33.  
  34. [INFO] [GLSL]: Found GLSL vertex shader.
  35. [INFO] Shader log: No errors.
  36.  
  37. [INFO] [GLSL]: Found GLSL fragment shader.
  38. [INFO] Shader log: No errors.
  39.  
  40. [INFO] [GLSL]: Linking GLSL program.
  41. [INFO] Linker log: No errors.
  42.  
  43. [INFO] [GLSL]: Found GLSL vertex shader.
  44. [INFO] Shader log: No errors.
  45.  
  46. [INFO] [GLSL]: Found GLSL fragment shader.
  47. [INFO] Shader log: No errors.
  48.  
  49. [INFO] [GLSL]: Linking GLSL program.
  50. [INFO] Linker log: No errors.
  51.  
  52. [INFO] Setting up menu pipeline shaders for XMB ...
  53. [INFO] [GLSL]: Compiling ribbon shader..
  54. [INFO] [GLSL]: Found GLSL vertex shader.
  55. [INFO] Shader log: No errors.
  56.  
  57. [INFO] [GLSL]: Found GLSL fragment shader.
  58. [INFO] Shader log: No errors.
  59.  
  60. [INFO] [GLSL]: Linking GLSL program.
  61. [INFO] Linker log: No errors.
  62.  
  63. [INFO] [GLSL]: Compiling simple ribbon shader..
  64. [INFO] [GLSL]: Found GLSL vertex shader.
  65. [INFO] Shader log: No errors.
  66.  
  67. [INFO] [GLSL]: Found GLSL fragment shader.
  68. [INFO] Shader log: No errors.
  69.  
  70. [INFO] [GLSL]: Linking GLSL program.
  71. [INFO] Linker log: No errors.
  72.  
  73. [INFO] [GLSL]: Compiling snow shader..
  74. [INFO] [GLSL]: Found GLSL vertex shader.
  75. [INFO] Shader log: No errors.
  76.  
  77. [INFO] [GLSL]: Found GLSL fragment shader.
  78. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  79.  
  80. No errors.
  81.  
  82. [INFO] [GLSL]: Linking GLSL program.
  83. [INFO] Linker log: No errors.
  84.  
  85. [INFO] [GLSL]: Compiling modern snow shader..
  86. [INFO] [GLSL]: Found GLSL vertex shader.
  87. [INFO] Shader log: No errors.
  88.  
  89. [INFO] [GLSL]: Found GLSL fragment shader.
  90. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  91.  
  92. No errors.
  93.  
  94. [INFO] [GLSL]: Linking GLSL program.
  95. [INFO] Linker log: No errors.
  96.  
  97. [INFO] [GLSL]: Compiling bokeh shader..
  98. [INFO] [GLSL]: Found GLSL vertex shader.
  99. [INFO] Shader log: No errors.
  100.  
  101. [INFO] [GLSL]: Found GLSL fragment shader.
  102. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  103. WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  104.  
  105. No errors.
  106.  
  107. [INFO] [GLSL]: Linking GLSL program.
  108. [INFO] Linker log: No errors.
  109.  
  110. [INFO] [GLSL]: Compiling snowflake shader..
  111. [INFO] [GLSL]: Found GLSL vertex shader.
  112. [INFO] Shader log: No errors.
  113.  
  114. [INFO] [GLSL]: Found GLSL fragment shader.
  115. [INFO] Shader log: No errors.
  116.  
  117. [INFO] [GLSL]: Linking GLSL program.
  118. [INFO] Linker log: No errors.
  119.  
  120. [INFO] Resetting shader to defaults ...
  121. [INFO] [GL]: Using 4 textures.
  122. [INFO] [GL]: Loaded 1 program(s).
  123. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  124. [INFO] [XInput]: Found XInput v1.4.
  125. [INFO] [DINPUT]: Enumerating joypads ...
  126. [INFO] [DINPUT]: Done enumerating joypads ...
  127. [INFO] [Joypad]: Found joypad driver: "dinput".
  128. [INFO] [Font]: Using font rendering backend: freetype.
  129. [INFO] [Video]: Found display server: win32
  130. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  131. [INFO] [Menu]: Found menu display driver: "gl".
  132. [INFO] [Font]: Using font rendering backend: freetype.
  133. [INFO] [Font]: Using font rendering backend: freetype.
  134. [INFO] [LED]: LED driver = 'null' 0000000000A299E0
  135. [INFO] [MIDI]: Initializing ...
  136. [INFO] [MIDI]: Input disabled.
  137. [INFO] [MIDI]: Output disabled.
  138. [INFO] [MIDI]: Initialized "winmm" driver.
  139. [INFO] SRAM will not be saved.
  140. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_history.lpl].
  141. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_favorites.lpl].
  142. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_music_history.lpl].
  143. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_video_history.lpl].
  144. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_image_history.lpl].
  145. [INFO] [GL]: VSync => on
  146. [INFO] [WGL]: wglSwapInterval(1)
  147. [INFO] [GL]: VSync => on
  148. [INFO] [WGL]: wglSwapInterval(1)
  149. [INFO] [Font]: Using font rendering backend: freetype.
  150. [INFO] [Font]: Using font rendering backend: freetype.
  151. [INFO] Written to playlist file: C:\Users\Jake\AppData\Roaming\RetroArch\playlists\Nintendo - Nintendo 64.lpl
  152. [INFO] [GL]: VSync => on
  153. [INFO] [WGL]: wglSwapInterval(1)
  154. [INFO] [GL]: VSync => on
  155. [INFO] [WGL]: wglSwapInterval(1)
  156. [INFO] Using content: C:\Users\Jake\Desktop\RFRA\Super Mario 64 (USA).z64.
  157. [INFO] arg #0: retroarch
  158. [INFO] arg #1: C:\Users\Jake\Desktop\RFRA\Super Mario 64 (USA).z64
  159. [INFO] arg #2: -s
  160. [INFO] arg #3: C:\Users\Jake\AppData\Roaming\RetroArch\saves
  161. [INFO] arg #4: -S
  162. [INFO] arg #5: C:\Users\Jake\AppData\Roaming\RetroArch\states
  163. [INFO] arg #6: -c
  164. [INFO] arg #7: C:\Users\Jake\AppData\Roaming\RetroArch\retroarch.cfg
  165. [INFO] arg #8: -L
  166. [INFO] arg #9: C:\Users\Jake\AppData\Roaming\RetroArch\cores\mupen64plus_libretro.dll
  167. [INFO] Unloading game..
  168. [INFO] Unloading core..
  169. [INFO] Unloading core symbols..
  170. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  171. [INFO] Set config file to : C:\Users\Jake\AppData\Roaming\RetroArch\retroarch.cfg
  172. [INFO] RetroArch 1.7.6 (Git 9750719074)
  173. [INFO] Redirecting save file to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Super Mario 64 (USA).srm".
  174. [INFO] Redirecting savestate to "C:\Users\Jake\AppData\Roaming\RetroArch\states\Super Mario 64 (USA).state".
  175. [INFO] === Build =======================================
  176. [INFO] Version: 1.7.6
  177. [INFO] Git: 9750719074
  178. [INFO] =================================================
  179. [INFO] Loading dynamic libretro core from: "C:\Users\Jake\AppData\Roaming\RetroArch\cores\mupen64plus_libretro.dll"
  180. [INFO] [overrides] no core-specific overrides found at C:\Users\Jake\AppData\Roaming\RetroArch\config\Mupen64Plus OpenGL\Mupen64Plus OpenGL.cfg.
  181. [INFO] [overrides] no content-dir-specific overrides found at C:\Users\Jake\AppData\Roaming\RetroArch\config\Mupen64Plus OpenGL\RFRA.cfg.
  182. [INFO] [overrides] no game-specific overrides found at C:\Users\Jake\AppData\Roaming\RetroArch\config\Mupen64Plus OpenGL\Super Mario 64 (USA).cfg.
  183. [INFO] Shaders: preset directory: C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets
  184. [INFO] Shaders: no game-specific preset found at C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets\Mupen64Plus OpenGL\Super Mario 64 (USA).cgp.
  185. [INFO] Shaders: no game-specific preset found at C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets\Mupen64Plus OpenGL\Super Mario 64 (USA).glslp.
  186. [INFO] Shaders: no content-dir-specific preset found at C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets\Mupen64Plus OpenGL\RFRA.cgp.
  187. [INFO] Shaders: no content-dir-specific preset found at C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets\Mupen64Plus OpenGL\RFRA.glslp.
  188. [INFO] Shaders: no core-specific preset found at C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets\Mupen64Plus OpenGL\Mupen64Plus OpenGL.cgp.
  189. [INFO] Shaders: no core-specific preset found at C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets\Mupen64Plus OpenGL\Mupen64Plus OpenGL.glslp.
  190. [INFO] Environ SET_VARIABLES.
  191. [INFO] Environ SET_CONTROLLER_INFO.
  192. [INFO] Controller port: 1
  193. [INFO] Controller (ID: 1)
  194. [INFO] RetroPad (ID: 1)
  195. [INFO] Controller port: 2
  196. [INFO] Controller (ID: 1)
  197. [INFO] RetroPad (ID: 1)
  198. [INFO] Controller port: 3
  199. [INFO] Controller (ID: 1)
  200. [INFO] RetroPad (ID: 1)
  201. [INFO] Controller port: 4
  202. [INFO] Controller (ID: 1)
  203. [INFO] RetroPad (ID: 1)
  204. [INFO] Remaps: remap directory: C:\Users\Jake\AppData\Roaming\RetroArch\config\remaps
  205. [INFO] Remaps: no game-specific remap found at C:\Users\Jake\AppData\Roaming\RetroArch\config\remaps\Mupen64Plus OpenGL\Super Mario 64 (USA).rmp.
  206. [INFO] Remaps: no content-dir-specific remap found at C:\Users\Jake\AppData\Roaming\RetroArch\config\remaps\Mupen64Plus OpenGL\RFRA.rmp.
  207. [INFO] Remaps: no core-specific remap found at C:\Users\Jake\AppData\Roaming\RetroArch\config\remaps\Mupen64Plus OpenGL\Mupen64Plus OpenGL.rmp.
  208. [INFO] Redirecting save file to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Super Mario 64 (USA).srm".
  209. [INFO] Redirecting savestate to "C:\Users\Jake\AppData\Roaming\RetroArch\states\Super Mario 64 (USA).state".
  210. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\Jake\AppData\Roaming\RetroArch\system".
  211. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\Jake\AppData\Roaming\RetroArch\system".
  212. [INFO] Environ GET_LOG_INTERFACE.
  213. [INFO] Environ GET_PERF_INTERFACE.
  214. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  215. [INFO] Environ GET_RUMBLE_INTERFACE.
  216. [INFO] Loading content file: C:\Users\Jake\Desktop\RFRA\Super Mario 64 (USA).z64.
  217. [INFO] Did not find a valid content patch.
  218. [INFO] CRC32: 0x3ce60709 .
  219. [INFO] Environ GET_VARIABLE mupen64plus-rspmode:
  220. [INFO] HLE
  221. [INFO] Environ GET_VARIABLE mupen64plus-BilinearMode:
  222. [INFO] standard
  223. [INFO] Environ GET_VARIABLE mupen64plus-MultiSampling:
  224. [INFO] 0
  225. [INFO] Environ GET_VARIABLE mupen64plus-EnableFBEmulation:
  226. [INFO] True
  227. [INFO] Environ GET_VARIABLE mupen64plus-EnableCopyColorToRDRAM:
  228. [INFO] Async
  229. [INFO] Environ GET_VARIABLE mupen64plus-EnableCopyDepthToRDRAM:
  230. [INFO] Software
  231. [INFO] Environ GET_VARIABLE mupen64plus-EnableHWLighting:
  232. [INFO] False
  233. [INFO] Environ GET_VARIABLE mupen64plus-CorrectTexrectCoords:
  234. [INFO] Off
  235. [INFO] Environ GET_VARIABLE mupen64plus-EnableNativeResTexrects:
  236. [INFO] False
  237. [INFO] Environ GET_VARIABLE mupen64plus-txFilterMode:
  238. [INFO] None
  239. [INFO] Environ GET_VARIABLE mupen64plus-txEnhancementMode:
  240. [INFO] None
  241. [INFO] Environ GET_VARIABLE mupen64plus-txFilterIgnoreBG:
  242. [INFO] True
  243. [INFO] Environ GET_VARIABLE mupen64plus-txHiresEnable:
  244. [INFO] False
  245. [INFO] Environ GET_VARIABLE mupen64plus-txHiresFullAlphaChannel:
  246. [INFO] False
  247. [INFO] Environ GET_VARIABLE mupen64plus-EnableLegacyBlending:
  248. [INFO] False
  249. [INFO] Environ GET_VARIABLE mupen64plus-EnableFragmentDepthWrite:
  250. [INFO] True
  251. [INFO] Environ GET_VARIABLE mupen64plus-EnableShadersStorage:
  252. [INFO] True
  253. [INFO] Environ GET_VARIABLE mupen64plus-CropMode:
  254. [INFO] Auto
  255. [INFO] Environ GET_VARIABLE mupen64plus-cpucore:
  256. [INFO] dynamic_recompiler
  257. [INFO] Environ GET_VARIABLE mupen64plus-aspect:
  258. [INFO] 4:3
  259. [INFO] Environ GET_VARIABLE mupen64plus-43screensize:
  260. [INFO] 320x240
  261. [INFO] Environ GET_VARIABLE mupen64plus-astick-deadzone:
  262. [INFO] 15
  263. [INFO] Environ GET_VARIABLE mupen64plus-astick-sensitivity:
  264. [INFO] 100
  265. [INFO] Environ GET_VARIABLE mupen64plus-CountPerOp:
  266. [INFO] 0
  267. [INFO] Environ GET_VARIABLE mupen64plus-r-cbutton:
  268. [INFO] C1
  269. [INFO] Environ GET_VARIABLE mupen64plus-l-cbutton:
  270. [INFO] C2
  271. [INFO] Environ GET_VARIABLE mupen64plus-d-cbutton:
  272. [INFO] C3
  273. [INFO] Environ GET_VARIABLE mupen64plus-u-cbutton:
  274. [INFO] C4
  275. [INFO] Environ GET_VARIABLE mupen64plus-pak1:
  276. [INFO] memory
  277. [INFO] Environ GET_VARIABLE mupen64plus-pak2:
  278. [INFO] none
  279. [INFO] Environ GET_VARIABLE mupen64plus-pak3:
  280. [INFO] none
  281. [INFO] Environ GET_VARIABLE mupen64plus-pak4:
  282. [INFO] none
  283. [INFO] Environ SET_HW_RENDER.
  284. [INFO] Requesting OpenGL context.
  285. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\Jake\AppData\Roaming\RetroArch\system".
  286. [libretro INFO] EmuThread: M64CMD_ROM_OPEN
  287. [libretro INFO] mupen64plus: Goodname: Super Mario 64 (U) [!]
  288. [libretro INFO] mupen64plus: Name: SUPER MARIO 64
  289. [libretro INFO] mupen64plus: MD5: 20B854B239203BAF6C961B850A4A51A2
  290. [libretro INFO] mupen64plus: CRC: 635A2BFF 8B022326
  291. [libretro INFO] mupen64plus: Imagetype: .z64 (native)
  292. [libretro INFO] mupen64plus: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
  293. [libretro INFO] mupen64plus: ClockRate = F
  294. [libretro INFO] mupen64plus: Version: 1444
  295. [libretro INFO] mupen64plus: Manufacturer: Nintendo
  296. [libretro INFO] mupen64plus: Cartridge_ID: 4D53
  297. [libretro INFO] mupen64plus: Country: USA
  298. [libretro INFO] mupen64plus: PC = 80246000
  299. [libretro INFO] mupen64plus: Save type: 0
  300. [libretro INFO] EmuThread: M64CMD_ROM_GET_HEADER
  301. [INFO] Skipping SRAM load..
  302. [INFO] Version of libretro API: 1
  303. [INFO] Compiled against API: 1
  304. [INFO] [Audio]: Set audio input rate to: 44055.95 Hz.
  305. [INFO] [Video]: Video @ 960x720
  306. [INFO] [Video]: Using HW render, OpenGL driver forced.
  307. [INFO] [GL]: Found GL context: wgl
  308. [INFO] [GL]: Detecting screen resolution 1366x768.
  309. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es2_profile
  310. [INFO] [WGL]: Adaptive VSync supported.
  311. [INFO] [WGL]: wglSwapInterval(1)
  312. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 4400.
  313. [INFO] [GL]: Version: 4.0.0 - Build 9.18.10.3131.
  314. [INFO] [GL]: Using resolution 960x720
  315. [INFO] [GL]: Default shader backend found: glsl.
  316. [INFO] [Shader driver]: Using GLSL shader backend.
  317. [INFO] [GLSL]: Checking GLSL shader support ...
  318. [WARN] [GL]: Stock GLSL shaders will be used.
  319. [INFO] [GLSL]: Found GLSL vertex shader.
  320. [INFO] Shader log: No errors.
  321.  
  322. [INFO] [GLSL]: Found GLSL fragment shader.
  323. [INFO] Shader log: No errors.
  324.  
  325. [INFO] [GLSL]: Linking GLSL program.
  326. [INFO] Linker log: No errors.
  327.  
  328. [INFO] [GLSL]: Found GLSL vertex shader.
  329. [INFO] Shader log: No errors.
  330.  
  331. [INFO] [GLSL]: Found GLSL fragment shader.
  332. [INFO] Shader log: No errors.
  333.  
  334. [INFO] [GLSL]: Linking GLSL program.
  335. [INFO] Linker log: No errors.
  336.  
  337. [INFO] [GLSL]: Found GLSL vertex shader.
  338. [INFO] Shader log: No errors.
  339.  
  340. [INFO] [GLSL]: Found GLSL fragment shader.
  341. [INFO] Shader log: No errors.
  342.  
  343. [INFO] [GLSL]: Linking GLSL program.
  344. [INFO] Linker log: No errors.
  345.  
  346. [INFO] Setting up menu pipeline shaders for XMB ...
  347. [INFO] [GLSL]: Compiling ribbon shader..
  348. [INFO] [GLSL]: Found GLSL vertex shader.
  349. [INFO] Shader log: No errors.
  350.  
  351. [INFO] [GLSL]: Found GLSL fragment shader.
  352. [INFO] Shader log: No errors.
  353.  
  354. [INFO] [GLSL]: Linking GLSL program.
  355. [INFO] Linker log: No errors.
  356.  
  357. [INFO] [GLSL]: Compiling simple ribbon shader..
  358. [INFO] [GLSL]: Found GLSL vertex shader.
  359. [INFO] Shader log: No errors.
  360.  
  361. [INFO] [GLSL]: Found GLSL fragment shader.
  362. [INFO] Shader log: No errors.
  363.  
  364. [INFO] [GLSL]: Linking GLSL program.
  365. [INFO] Linker log: No errors.
  366.  
  367. [INFO] [GLSL]: Compiling snow shader..
  368. [INFO] [GLSL]: Found GLSL vertex shader.
  369. [INFO] Shader log: No errors.
  370.  
  371. [INFO] [GLSL]: Found GLSL fragment shader.
  372. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  373.  
  374. No errors.
  375.  
  376. [INFO] [GLSL]: Linking GLSL program.
  377. [INFO] Linker log: No errors.
  378.  
  379. [INFO] [GLSL]: Compiling modern snow shader..
  380. [INFO] [GLSL]: Found GLSL vertex shader.
  381. [INFO] Shader log: No errors.
  382.  
  383. [INFO] [GLSL]: Found GLSL fragment shader.
  384. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  385.  
  386. No errors.
  387.  
  388. [INFO] [GLSL]: Linking GLSL program.
  389. [INFO] Linker log: No errors.
  390.  
  391. [INFO] [GLSL]: Compiling bokeh shader..
  392. [INFO] [GLSL]: Found GLSL vertex shader.
  393. [INFO] Shader log: No errors.
  394.  
  395. [INFO] [GLSL]: Found GLSL fragment shader.
  396. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  397. WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  398.  
  399. No errors.
  400.  
  401. [INFO] [GLSL]: Linking GLSL program.
  402. [INFO] Linker log: No errors.
  403.  
  404. [INFO] [GLSL]: Compiling snowflake shader..
  405. [INFO] [GLSL]: Found GLSL vertex shader.
  406. [INFO] Shader log: No errors.
  407.  
  408. [INFO] [GLSL]: Found GLSL fragment shader.
  409. [INFO] Shader log: No errors.
  410.  
  411. [INFO] [GLSL]: Linking GLSL program.
  412. [INFO] Linker log: No errors.
  413.  
  414. [INFO] Resetting shader to defaults ...
  415. [INFO] [GL]: Using 1 textures.
  416. [INFO] [GL]: Loaded 1 program(s).
  417. [INFO] [GL]: Initializing HW render (512 x 512).
  418. [INFO] [GL]: Max texture size: 8192 px, renderbuffer size: 4096 px.
  419. [INFO] [GL]: Supports FBO (render-to-texture).
  420. [INFO] [DINPUT]: Enumerating joypads ...
  421. [INFO] [DINPUT]: Done enumerating joypads ...
  422. [INFO] [Joypad]: Found joypad driver: "dinput".
  423. [INFO] [Font]: Using font rendering backend: freetype.
  424. [INFO] [Video]: Found display server: win32
  425. [INFO] Environ SET_INPUT_DESCRIPTORS:
  426. [INFO] RetroPad, User 1, Button "B (bottom)" => "A Button (C3)"
  427. [INFO] RetroPad, User 1, Button "Y (left)" => "B Button (C2)"
  428. [INFO] RetroPad, User 1, Button "Start" => "START Button"
  429. [INFO] RetroPad, User 1, Button "D-Pad Up" => "Up (digital)"
  430. [INFO] RetroPad, User 1, Button "D-Pad Down" => "Down (digital)"
  431. [INFO] RetroPad, User 1, Button "D-Pad Left" => "Left (digital)"
  432. [INFO] RetroPad, User 1, Button "D-Pad Right" => "Right (digital)"
  433. [INFO] RetroPad, User 1, Button "A (right)" => "(C1)"
  434. [INFO] RetroPad, User 1, Button "X (up)" => "(C4)"
  435. [INFO] RetroPad, User 1, Button "L" => "L-Trigger"
  436. [INFO] RetroPad, User 1, Button "R" => "R-Trigger"
  437. [INFO] RetroPad, User 1, Button "L2" => "Z-Trigger"
  438. [INFO] RetroPad, User 1, Button "R2" => "C Buttons Mode"
  439. [INFO] RetroPad, User 2, Button "B (bottom)" => "A Button (C3)"
  440. [INFO] RetroPad, User 2, Button "Y (left)" => "B Button (C2)"
  441. [INFO] RetroPad, User 2, Button "Start" => "START Button"
  442. [INFO] RetroPad, User 2, Button "D-Pad Up" => "Up (digital)"
  443. [INFO] RetroPad, User 2, Button "D-Pad Down" => "Down (digital)"
  444. [INFO] RetroPad, User 2, Button "D-Pad Left" => "Left (digital)"
  445. [INFO] RetroPad, User 2, Button "D-Pad Right" => "Right (digital)"
  446. [INFO] RetroPad, User 2, Button "A (right)" => "(C1)"
  447. [INFO] RetroPad, User 2, Button "X (up)" => "(C4)"
  448. [INFO] RetroPad, User 2, Button "L" => "L-Trigger"
  449. [INFO] RetroPad, User 2, Button "R" => "R-Trigger"
  450. [INFO] RetroPad, User 2, Button "L2" => "Z-Trigger"
  451. [INFO] RetroPad, User 2, Button "R2" => "C Buttons Mode"
  452. [INFO] RetroPad, User 3, Button "B (bottom)" => "A Button (C3)"
  453. [INFO] RetroPad, User 3, Button "Y (left)" => "B Button (C2)"
  454. [INFO] RetroPad, User 3, Button "Start" => "START Button"
  455. [INFO] RetroPad, User 3, Button "D-Pad Up" => "Up (digital)"
  456. [INFO] RetroPad, User 3, Button "D-Pad Down" => "Down (digital)"
  457. [INFO] RetroPad, User 3, Button "D-Pad Left" => "Left (digital)"
  458. [INFO] RetroPad, User 3, Button "D-Pad Right" => "Right (digital)"
  459. [INFO] RetroPad, User 3, Button "A (right)" => "(C1)"
  460. [INFO] RetroPad, User 3, Button "X (up)" => "(C4)"
  461. [INFO] RetroPad, User 3, Button "L" => "L-Trigger"
  462. [INFO] RetroPad, User 3, Button "R" => "R-Trigger"
  463. [INFO] RetroPad, User 3, Button "L2" => "Z-Trigger"
  464. [INFO] RetroPad, User 3, Button "R2" => "C Buttons Mode"
  465. [INFO] RetroPad, User 4, Button "B (bottom)" => "A Button (C3)"
  466. [INFO] RetroPad, User 4, Button "Y (left)" => "B Button (C2)"
  467. [INFO] RetroPad, User 4, Button "Start" => "START Button"
  468. [INFO] RetroPad, User 4, Button "D-Pad Up" => "Up (digital)"
  469. [INFO] RetroPad, User 4, Button "D-Pad Down" => "Down (digital)"
  470. [INFO] RetroPad, User 4, Button "D-Pad Left" => "Left (digital)"
  471. [INFO] RetroPad, User 4, Button "D-Pad Right" => "Right (digital)"
  472. [INFO] RetroPad, User 4, Button "A (right)" => "(C1)"
  473. [INFO] RetroPad, User 4, Button "X (up)" => "(C4)"
  474. [INFO] RetroPad, User 4, Button "L" => "L-Trigger"
  475. [INFO] RetroPad, User 4, Button "R" => "R-Trigger"
  476. [INFO] RetroPad, User 4, Button "L2" => "Z-Trigger"
  477. [INFO] RetroPad, User 4, Button "R2" => "C Buttons Mode"
  478. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  479. [INFO] [Font]: Using font rendering backend: freetype.
  480. [INFO] [Font]: Using font rendering backend: freetype.
  481. [INFO] [LED]: LED driver = 'null' 0000000000A299E0
  482. [INFO] [MIDI]: Initializing ...
  483. [INFO] [MIDI]: Input disabled.
  484. [INFO] [MIDI]: Output disabled.
  485. [INFO] [MIDI]: Initialized "winmm" driver.
  486. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_history.lpl].
  487. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_favorites.lpl].
  488. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_music_history.lpl].
  489. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_video_history.lpl].
  490. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_image_history.lpl].
  491. [INFO] [GL]: VSync => on
  492. [INFO] [WGL]: wglSwapInterval(1)
  493. [INFO] Written to playlist file: C:\Users\Jake\AppData\Roaming\RetroArch\content_history.lpl
  494. [libretro INFO] EmuThread: M64CMD_EXECUTE.
  495. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\Jake\AppData\Roaming\RetroArch\system".
  496. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\Jake\AppData\Roaming\RetroArch\system".
  497. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\Jake\AppData\Roaming\RetroArch\system".
  498. [libretro INFO] mupen64plus: Memory initialized
  499. [libretro INFO] mupen64plus: Starting R4300 emulator: Dynamic Recompiler
  500. [libretro INFO] mupen64plus: R4300: starting 64-bit dynamic recompiler at: 0000000013325E70
  501. [INFO] Autosaving SRAM to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Super Mario 64 (USA).srm", will continue to check every 10 seconds ...
  502. [INFO] [GL]: VSync => on
  503. [INFO] [WGL]: wglSwapInterval(1)
  504. [INFO] No content, starting dummy core.
  505. [INFO] arg #0: retroarch
  506. [INFO] arg #1: --menu
  507. [INFO] arg #2: -s
  508. [INFO] arg #3: C:\Users\Jake\AppData\Roaming\RetroArch\saves
  509. [INFO] arg #4: -S
  510. [INFO] arg #5: C:\Users\Jake\AppData\Roaming\RetroArch\states
  511. [INFO] arg #6: -c
  512. [INFO] arg #7: C:\Users\Jake\AppData\Roaming\RetroArch\retroarch.cfg
  513. [INFO] arg #8: -v
  514. [INFO] Saving RAM type #0 to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Super Mario 64 (USA).srm".
  515. [INFO] Saved successfully to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Super Mario 64 (USA).srm".
  516. [INFO] Unloading game..
  517. [INFO] Unloading core..
  518. [libretro INFO] mupen64plus: Stopping emulation.
  519. [INFO] [PERF]: Performance counters (libretro):
  520. [INFO] Unloading core symbols..
  521. [INFO] Saved core options file to "C:\Users\Jake\AppData\Roaming\RetroArch\retroarch-core-options.cfg"
  522. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  523. [INFO] Set config file to : C:\Users\Jake\AppData\Roaming\RetroArch\retroarch.cfg
  524. [INFO] RetroArch 1.7.6 (Git 9750719074)
  525. [INFO] === Build =======================================
  526. [INFO] Version: 1.7.6
  527. [INFO] Git: 9750719074
  528. [INFO] =================================================
  529. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  530. [INFO] Redirecting save file to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Super Mario 64 (USA).srm".
  531. [INFO] Redirecting savestate to "C:\Users\Jake\AppData\Roaming\RetroArch\states\Super Mario 64 (USA).state".
  532. [INFO] Version of libretro API: 1
  533. [INFO] Compiled against API: 1
  534. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  535. [INFO] [Video]: Video @ 960x720
  536. [INFO] [GL]: Found GL context: wgl
  537. [INFO] [GL]: Detecting screen resolution 1366x768.
  538. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es2_profile
  539. [INFO] [WGL]: Adaptive VSync supported.
  540. [INFO] [WGL]: wglSwapInterval(1)
  541. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 4400.
  542. [INFO] [GL]: Version: 4.0.0 - Build 9.18.10.3131.
  543. [INFO] [GL]: Using resolution 960x720
  544. [INFO] [GL]: Default shader backend found: glsl.
  545. [INFO] [Shader driver]: Using GLSL shader backend.
  546. [INFO] [GLSL]: Checking GLSL shader support ...
  547. [WARN] [GL]: Stock GLSL shaders will be used.
  548. [INFO] [GLSL]: Found GLSL vertex shader.
  549. [INFO] Shader log: No errors.
  550.  
  551. [INFO] [GLSL]: Found GLSL fragment shader.
  552. [INFO] Shader log: No errors.
  553.  
  554. [INFO] [GLSL]: Linking GLSL program.
  555. [INFO] Linker log: No errors.
  556.  
  557. [INFO] [GLSL]: Found GLSL vertex shader.
  558. [INFO] Shader log: No errors.
  559.  
  560. [INFO] [GLSL]: Found GLSL fragment shader.
  561. [INFO] Shader log: No errors.
  562.  
  563. [INFO] [GLSL]: Linking GLSL program.
  564. [INFO] Linker log: No errors.
  565.  
  566. [INFO] [GLSL]: Found GLSL vertex shader.
  567. [INFO] Shader log: No errors.
  568.  
  569. [INFO] [GLSL]: Found GLSL fragment shader.
  570. [INFO] Shader log: No errors.
  571.  
  572. [INFO] [GLSL]: Linking GLSL program.
  573. [INFO] Linker log: No errors.
  574.  
  575. [INFO] Setting up menu pipeline shaders for XMB ...
  576. [INFO] [GLSL]: Compiling ribbon shader..
  577. [INFO] [GLSL]: Found GLSL vertex shader.
  578. [INFO] Shader log: No errors.
  579.  
  580. [INFO] [GLSL]: Found GLSL fragment shader.
  581. [INFO] Shader log: No errors.
  582.  
  583. [INFO] [GLSL]: Linking GLSL program.
  584. [INFO] Linker log: No errors.
  585.  
  586. [INFO] [GLSL]: Compiling simple ribbon shader..
  587. [INFO] [GLSL]: Found GLSL vertex shader.
  588. [INFO] Shader log: No errors.
  589.  
  590. [INFO] [GLSL]: Found GLSL fragment shader.
  591. [INFO] Shader log: No errors.
  592.  
  593. [INFO] [GLSL]: Linking GLSL program.
  594. [INFO] Linker log: No errors.
  595.  
  596. [INFO] [GLSL]: Compiling snow shader..
  597. [INFO] [GLSL]: Found GLSL vertex shader.
  598. [INFO] Shader log: No errors.
  599.  
  600. [INFO] [GLSL]: Found GLSL fragment shader.
  601. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  602.  
  603. No errors.
  604.  
  605. [INFO] [GLSL]: Linking GLSL program.
  606. [INFO] Linker log: No errors.
  607.  
  608. [INFO] [GLSL]: Compiling modern snow shader..
  609. [INFO] [GLSL]: Found GLSL vertex shader.
  610. [INFO] Shader log: No errors.
  611.  
  612. [INFO] [GLSL]: Found GLSL fragment shader.
  613. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  614.  
  615. No errors.
  616.  
  617. [INFO] [GLSL]: Linking GLSL program.
  618. [INFO] Linker log: No errors.
  619.  
  620. [INFO] [GLSL]: Compiling bokeh shader..
  621. [INFO] [GLSL]: Found GLSL vertex shader.
  622. [INFO] Shader log: No errors.
  623.  
  624. [INFO] [GLSL]: Found GLSL fragment shader.
  625. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  626. WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  627.  
  628. No errors.
  629.  
  630. [INFO] [GLSL]: Linking GLSL program.
  631. [INFO] Linker log: No errors.
  632.  
  633. [INFO] [GLSL]: Compiling snowflake shader..
  634. [INFO] [GLSL]: Found GLSL vertex shader.
  635. [INFO] Shader log: No errors.
  636.  
  637. [INFO] [GLSL]: Found GLSL fragment shader.
  638. [INFO] Shader log: No errors.
  639.  
  640. [INFO] [GLSL]: Linking GLSL program.
  641. [INFO] Linker log: No errors.
  642.  
  643. [INFO] Resetting shader to defaults ...
  644. [INFO] [GL]: Using 4 textures.
  645. [INFO] [GL]: Loaded 1 program(s).
  646. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  647. [INFO] [DINPUT]: Enumerating joypads ...
  648. [INFO] [DINPUT]: Done enumerating joypads ...
  649. [INFO] [Joypad]: Found joypad driver: "dinput".
  650. [INFO] [Font]: Using font rendering backend: freetype.
  651. [INFO] [Video]: Found display server: win32
  652. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  653. [INFO] [Font]: Using font rendering backend: freetype.
  654. [INFO] [Font]: Using font rendering backend: freetype.
  655. [INFO] [LED]: LED driver = 'null' 0000000000A299E0
  656. [INFO] [MIDI]: Initializing ...
  657. [INFO] [MIDI]: Input disabled.
  658. [INFO] [MIDI]: Output disabled.
  659. [INFO] [MIDI]: Initialized "winmm" driver.
  660. [INFO] SRAM will not be saved.
  661. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_history.lpl].
  662. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_favorites.lpl].
  663. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_music_history.lpl].
  664. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_video_history.lpl].
  665. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_image_history.lpl].
  666. [INFO] [GL]: VSync => on
  667. [INFO] [WGL]: wglSwapInterval(1)
  668. [INFO] [GL]: VSync => on
  669. [INFO] [WGL]: wglSwapInterval(1)
  670. [INFO] Written to playlist file: C:\Users\Jake\AppData\Roaming\RetroArch\playlists\Nintendo - Nintendo 64.lpl
  671. [INFO] [GL]: VSync => on
  672. [INFO] [WGL]: wglSwapInterval(1)
  673. [INFO] [GL]: VSync => on
  674. [INFO] [WGL]: wglSwapInterval(1)
  675. [INFO] Using content: C:\Users\Jake\Desktop\RFRA\Banjo-Kazooie (USA) (Rev A).z64.
  676. [INFO] arg #0: retroarch
  677. [INFO] arg #1: C:\Users\Jake\Desktop\RFRA\Banjo-Kazooie (USA) (Rev A).z64
  678. [INFO] arg #2: -s
  679. [INFO] arg #3: C:\Users\Jake\AppData\Roaming\RetroArch\saves
  680. [INFO] arg #4: -S
  681. [INFO] arg #5: C:\Users\Jake\AppData\Roaming\RetroArch\states
  682. [INFO] arg #6: -c
  683. [INFO] arg #7: C:\Users\Jake\AppData\Roaming\RetroArch\retroarch.cfg
  684. [INFO] arg #8: -L
  685. [INFO] arg #9: C:\Users\Jake\AppData\Roaming\RetroArch\cores\parallel_n64_libretro.dll
  686. [INFO] Unloading game..
  687. [INFO] Unloading core..
  688. [INFO] Unloading core symbols..
  689. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  690. [INFO] Set config file to : C:\Users\Jake\AppData\Roaming\RetroArch\retroarch.cfg
  691. [INFO] RetroArch 1.7.6 (Git 9750719074)
  692. [INFO] Redirecting save file to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Banjo-Kazooie (USA) (Rev A).srm".
  693. [INFO] Redirecting savestate to "C:\Users\Jake\AppData\Roaming\RetroArch\states\Banjo-Kazooie (USA) (Rev A).state".
  694. [INFO] === Build =======================================
  695. [INFO] Version: 1.7.6
  696. [INFO] Git: 9750719074
  697. [INFO] =================================================
  698. [INFO] Loading dynamic libretro core from: "C:\Users\Jake\AppData\Roaming\RetroArch\cores\parallel_n64_libretro.dll"
  699. [ERROR] Failed to open libretro core: "C:\Users\Jake\AppData\Roaming\RetroArch\cores\parallel_n64_libretro.dll"
  700. [ERROR] Error(s): The specified module could not be found.
  701.  
  702. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  703. [INFO] Redirecting save file to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Banjo-Kazooie (USA) (Rev A).srm".
  704. [INFO] Redirecting savestate to "C:\Users\Jake\AppData\Roaming\RetroArch\states\Banjo-Kazooie (USA) (Rev A).state".
  705. [INFO] Version of libretro API: 1
  706. [INFO] Compiled against API: 1
  707. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  708. [INFO] [Video]: Video @ 960x720
  709. [INFO] [GL]: Found GL context: wgl
  710. [INFO] [GL]: Detecting screen resolution 1366x768.
  711. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es2_profile
  712. [INFO] [WGL]: Adaptive VSync supported.
  713. [INFO] [WGL]: wglSwapInterval(1)
  714. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 4400.
  715. [INFO] [GL]: Version: 4.0.0 - Build 9.18.10.3131.
  716. [INFO] [GL]: Using resolution 960x720
  717. [INFO] [GL]: Default shader backend found: glsl.
  718. [INFO] [Shader driver]: Using GLSL shader backend.
  719. [INFO] [GLSL]: Checking GLSL shader support ...
  720. [WARN] [GL]: Stock GLSL shaders will be used.
  721. [INFO] [GLSL]: Found GLSL vertex shader.
  722. [INFO] Shader log: No errors.
  723.  
  724. [INFO] [GLSL]: Found GLSL fragment shader.
  725. [INFO] Shader log: No errors.
  726.  
  727. [INFO] [GLSL]: Linking GLSL program.
  728. [INFO] Linker log: No errors.
  729.  
  730. [INFO] [GLSL]: Found GLSL vertex shader.
  731. [INFO] Shader log: No errors.
  732.  
  733. [INFO] [GLSL]: Found GLSL fragment shader.
  734. [INFO] Shader log: No errors.
  735.  
  736. [INFO] [GLSL]: Linking GLSL program.
  737. [INFO] Linker log: No errors.
  738.  
  739. [INFO] [GLSL]: Found GLSL vertex shader.
  740. [INFO] Shader log: No errors.
  741.  
  742. [INFO] [GLSL]: Found GLSL fragment shader.
  743. [INFO] Shader log: No errors.
  744.  
  745. [INFO] [GLSL]: Linking GLSL program.
  746. [INFO] Linker log: No errors.
  747.  
  748. [INFO] Setting up menu pipeline shaders for XMB ...
  749. [INFO] [GLSL]: Compiling ribbon shader..
  750. [INFO] [GLSL]: Found GLSL vertex shader.
  751. [INFO] Shader log: No errors.
  752.  
  753. [INFO] [GLSL]: Found GLSL fragment shader.
  754. [INFO] Shader log: No errors.
  755.  
  756. [INFO] [GLSL]: Linking GLSL program.
  757. [INFO] Linker log: No errors.
  758.  
  759. [INFO] [GLSL]: Compiling simple ribbon shader..
  760. [INFO] [GLSL]: Found GLSL vertex shader.
  761. [INFO] Shader log: No errors.
  762.  
  763. [INFO] [GLSL]: Found GLSL fragment shader.
  764. [INFO] Shader log: No errors.
  765.  
  766. [INFO] [GLSL]: Linking GLSL program.
  767. [INFO] Linker log: No errors.
  768.  
  769. [INFO] [GLSL]: Compiling snow shader..
  770. [INFO] [GLSL]: Found GLSL vertex shader.
  771. [INFO] Shader log: No errors.
  772.  
  773. [INFO] [GLSL]: Found GLSL fragment shader.
  774. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  775.  
  776. No errors.
  777.  
  778. [INFO] [GLSL]: Linking GLSL program.
  779. [INFO] Linker log: No errors.
  780.  
  781. [INFO] [GLSL]: Compiling modern snow shader..
  782. [INFO] [GLSL]: Found GLSL vertex shader.
  783. [INFO] Shader log: No errors.
  784.  
  785. [INFO] [GLSL]: Found GLSL fragment shader.
  786. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  787.  
  788. No errors.
  789.  
  790. [INFO] [GLSL]: Linking GLSL program.
  791. [INFO] Linker log: No errors.
  792.  
  793. [INFO] [GLSL]: Compiling bokeh shader..
  794. [INFO] [GLSL]: Found GLSL vertex shader.
  795. [INFO] Shader log: No errors.
  796.  
  797. [INFO] [GLSL]: Found GLSL fragment shader.
  798. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  799. WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  800.  
  801. No errors.
  802.  
  803. [INFO] [GLSL]: Linking GLSL program.
  804. [INFO] Linker log: No errors.
  805.  
  806. [INFO] [GLSL]: Compiling snowflake shader..
  807. [INFO] [GLSL]: Found GLSL vertex shader.
  808. [INFO] Shader log: No errors.
  809.  
  810. [INFO] [GLSL]: Found GLSL fragment shader.
  811. [INFO] Shader log: No errors.
  812.  
  813. [INFO] [GLSL]: Linking GLSL program.
  814. [INFO] Linker log: No errors.
  815.  
  816. [INFO] Resetting shader to defaults ...
  817. [INFO] [GL]: Using 4 textures.
  818. [INFO] [GL]: Loaded 1 program(s).
  819. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  820. [INFO] [DINPUT]: Enumerating joypads ...
  821. [INFO] [DINPUT]: Done enumerating joypads ...
  822. [INFO] [Joypad]: Found joypad driver: "dinput".
  823. [INFO] [Font]: Using font rendering backend: freetype.
  824. [INFO] [Video]: Found display server: win32
  825. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  826. [ERROR] Failed to open libretro core: "C:\Users\Jake\AppData\Roaming\RetroArch\cores\parallel_n64_libretro.dll"
  827. [ERROR] Error(s): The specified module could not be found.
  828.  
  829. [INFO] [Font]: Using font rendering backend: freetype.
  830. [INFO] [Font]: Using font rendering backend: freetype.
  831. [INFO] [LED]: LED driver = 'null' 0000000000A299E0
  832. [INFO] [MIDI]: Initializing ...
  833. [INFO] [MIDI]: Input disabled.
  834. [INFO] [MIDI]: Output disabled.
  835. [INFO] [MIDI]: Initialized "winmm" driver.
  836. [INFO] SRAM will not be saved.
  837. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_history.lpl].
  838. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_favorites.lpl].
  839. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_music_history.lpl].
  840. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_video_history.lpl].
  841. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_image_history.lpl].
  842. [INFO] [GL]: VSync => on
  843. [INFO] [WGL]: wglSwapInterval(1)
  844. [ERROR] Failed to open libretro core: "C:\Users\Jake\AppData\Roaming\RetroArch\cores\parallel_n64_libretro.dll"
  845. [ERROR] Error(s): The specified module could not be found.
  846.  
  847. [INFO] [GL]: VSync => on
  848. [INFO] [WGL]: wglSwapInterval(1)
  849. [INFO] Written to playlist file: C:\Users\Jake\AppData\Roaming\RetroArch\playlists\Nintendo - Nintendo 64.lpl
  850. [INFO] Written to playlist file: C:\Users\Jake\AppData\Roaming\RetroArch\playlists\Nintendo - Nintendo 64.lpl
  851. [INFO] [GL]: VSync => on
  852. [INFO] [WGL]: wglSwapInterval(1)
  853. [INFO] [GL]: VSync => on
  854. [INFO] [WGL]: wglSwapInterval(1)
  855. [INFO] Using content: C:\Users\Jake\Desktop\RFRA\Banjo-Kazooie (USA) (Rev A).z64.
  856. [INFO] arg #0: retroarch
  857. [INFO] arg #1: C:\Users\Jake\Desktop\RFRA\Banjo-Kazooie (USA) (Rev A).z64
  858. [INFO] arg #2: -s
  859. [INFO] arg #3: C:\Users\Jake\AppData\Roaming\RetroArch\saves
  860. [INFO] arg #4: -S
  861. [INFO] arg #5: C:\Users\Jake\AppData\Roaming\RetroArch\states
  862. [INFO] arg #6: -c
  863. [INFO] arg #7: C:\Users\Jake\AppData\Roaming\RetroArch\retroarch.cfg
  864. [INFO] arg #8: -v
  865. [INFO] Unloading game..
  866. [INFO] Unloading core..
  867. [INFO] Unloading core symbols..
  868. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  869. [INFO] Set config file to : C:\Users\Jake\AppData\Roaming\RetroArch\retroarch.cfg
  870. [INFO] RetroArch 1.7.6 (Git 9750719074)
  871. [INFO] Redirecting save file to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Banjo-Kazooie (USA) (Rev A).srm".
  872. [INFO] Redirecting savestate to "C:\Users\Jake\AppData\Roaming\RetroArch\states\Banjo-Kazooie (USA) (Rev A).state".
  873. [INFO] === Build =======================================
  874. [INFO] Version: 1.7.6
  875. [INFO] Git: 9750719074
  876. [INFO] =================================================
  877. [INFO] Loading dynamic libretro core from: "C:\Users\Jake\AppData\Roaming\RetroArch\cores\parallel_n64_libretro.dll"
  878. [ERROR] Failed to open libretro core: "C:\Users\Jake\AppData\Roaming\RetroArch\cores\parallel_n64_libretro.dll"
  879. [ERROR] Error(s): The specified module could not be found.
  880.  
  881. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  882. [INFO] Redirecting save file to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Banjo-Kazooie (USA) (Rev A).srm".
  883. [INFO] Redirecting savestate to "C:\Users\Jake\AppData\Roaming\RetroArch\states\Banjo-Kazooie (USA) (Rev A).state".
  884. [INFO] Version of libretro API: 1
  885. [INFO] Compiled against API: 1
  886. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  887. [INFO] [Video]: Video @ 960x720
  888. [INFO] [GL]: Found GL context: wgl
  889. [INFO] [GL]: Detecting screen resolution 1366x768.
  890. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es2_profile
  891. [INFO] [WGL]: Adaptive VSync supported.
  892. [INFO] [WGL]: wglSwapInterval(1)
  893. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 4400.
  894. [INFO] [GL]: Version: 4.0.0 - Build 9.18.10.3131.
  895. [INFO] [GL]: Using resolution 960x720
  896. [INFO] [GL]: Default shader backend found: glsl.
  897. [INFO] [Shader driver]: Using GLSL shader backend.
  898. [INFO] [GLSL]: Checking GLSL shader support ...
  899. [WARN] [GL]: Stock GLSL shaders will be used.
  900. [INFO] [GLSL]: Found GLSL vertex shader.
  901. [INFO] Shader log: No errors.
  902.  
  903. [INFO] [GLSL]: Found GLSL fragment shader.
  904. [INFO] Shader log: No errors.
  905.  
  906. [INFO] [GLSL]: Linking GLSL program.
  907. [INFO] Linker log: No errors.
  908.  
  909. [INFO] [GLSL]: Found GLSL vertex shader.
  910. [INFO] Shader log: No errors.
  911.  
  912. [INFO] [GLSL]: Found GLSL fragment shader.
  913. [INFO] Shader log: No errors.
  914.  
  915. [INFO] [GLSL]: Linking GLSL program.
  916. [INFO] Linker log: No errors.
  917.  
  918. [INFO] [GLSL]: Found GLSL vertex shader.
  919. [INFO] Shader log: No errors.
  920.  
  921. [INFO] [GLSL]: Found GLSL fragment shader.
  922. [INFO] Shader log: No errors.
  923.  
  924. [INFO] [GLSL]: Linking GLSL program.
  925. [INFO] Linker log: No errors.
  926.  
  927. [INFO] Setting up menu pipeline shaders for XMB ...
  928. [INFO] [GLSL]: Compiling ribbon shader..
  929. [INFO] [GLSL]: Found GLSL vertex shader.
  930. [INFO] Shader log: No errors.
  931.  
  932. [INFO] [GLSL]: Found GLSL fragment shader.
  933. [INFO] Shader log: No errors.
  934.  
  935. [INFO] [GLSL]: Linking GLSL program.
  936. [INFO] Linker log: No errors.
  937.  
  938. [INFO] [GLSL]: Compiling simple ribbon shader..
  939. [INFO] [GLSL]: Found GLSL vertex shader.
  940. [INFO] Shader log: No errors.
  941.  
  942. [INFO] [GLSL]: Found GLSL fragment shader.
  943. [INFO] Shader log: No errors.
  944.  
  945. [INFO] [GLSL]: Linking GLSL program.
  946. [INFO] Linker log: No errors.
  947.  
  948. [INFO] [GLSL]: Compiling snow shader..
  949. [INFO] [GLSL]: Found GLSL vertex shader.
  950. [INFO] Shader log: No errors.
  951.  
  952. [INFO] [GLSL]: Found GLSL fragment shader.
  953. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  954.  
  955. No errors.
  956.  
  957. [INFO] [GLSL]: Linking GLSL program.
  958. [INFO] Linker log: No errors.
  959.  
  960. [INFO] [GLSL]: Compiling modern snow shader..
  961. [INFO] [GLSL]: Found GLSL vertex shader.
  962. [INFO] Shader log: No errors.
  963.  
  964. [INFO] [GLSL]: Found GLSL fragment shader.
  965. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  966.  
  967. No errors.
  968.  
  969. [INFO] [GLSL]: Linking GLSL program.
  970. [INFO] Linker log: No errors.
  971.  
  972. [INFO] [GLSL]: Compiling bokeh shader..
  973. [INFO] [GLSL]: Found GLSL vertex shader.
  974. [INFO] Shader log: No errors.
  975.  
  976. [INFO] [GLSL]: Found GLSL fragment shader.
  977. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  978. WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  979.  
  980. No errors.
  981.  
  982. [INFO] [GLSL]: Linking GLSL program.
  983. [INFO] Linker log: No errors.
  984.  
  985. [INFO] [GLSL]: Compiling snowflake shader..
  986. [INFO] [GLSL]: Found GLSL vertex shader.
  987. [INFO] Shader log: No errors.
  988.  
  989. [INFO] [GLSL]: Found GLSL fragment shader.
  990. [INFO] Shader log: No errors.
  991.  
  992. [INFO] [GLSL]: Linking GLSL program.
  993. [INFO] Linker log: No errors.
  994.  
  995. [INFO] Resetting shader to defaults ...
  996. [INFO] [GL]: Using 4 textures.
  997. [INFO] [GL]: Loaded 1 program(s).
  998. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  999. [INFO] [DINPUT]: Enumerating joypads ...
  1000. [INFO] [DINPUT]: Done enumerating joypads ...
  1001. [INFO] [Joypad]: Found joypad driver: "dinput".
  1002. [INFO] [Font]: Using font rendering backend: freetype.
  1003. [INFO] [Video]: Found display server: win32
  1004. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  1005. [ERROR] Failed to open libretro core: "C:\Users\Jake\AppData\Roaming\RetroArch\cores\parallel_n64_libretro.dll"
  1006. [ERROR] Error(s): The specified module could not be found.
  1007.  
  1008. [INFO] [Font]: Using font rendering backend: freetype.
  1009. [INFO] [Font]: Using font rendering backend: freetype.
  1010. [INFO] [LED]: LED driver = 'null' 0000000000A299E0
  1011. [INFO] [MIDI]: Initializing ...
  1012. [INFO] [MIDI]: Input disabled.
  1013. [INFO] [MIDI]: Output disabled.
  1014. [INFO] [MIDI]: Initialized "winmm" driver.
  1015. [INFO] SRAM will not be saved.
  1016. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_history.lpl].
  1017. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_favorites.lpl].
  1018. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_music_history.lpl].
  1019. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_video_history.lpl].
  1020. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_image_history.lpl].
  1021. [INFO] [GL]: VSync => on
  1022. [INFO] [WGL]: wglSwapInterval(1)
  1023. [ERROR] Failed to open libretro core: "C:\Users\Jake\AppData\Roaming\RetroArch\cores\parallel_n64_libretro.dll"
  1024. [ERROR] Error(s): The specified module could not be found.
  1025.  
  1026. [INFO] [GL]: VSync => on
  1027. [INFO] [WGL]: wglSwapInterval(1)
  1028. [INFO] [decompress] File 'C:\Users\Jake\AppData\Roaming\RetroArch\cores\mupen64plus_next_libretro.dll.zip.
  1029. [INFO] Written to playlist file: C:\Users\Jake\AppData\Roaming\RetroArch\playlists\Nintendo - Nintendo 64.lpl
  1030. [INFO] Written to playlist file: C:\Users\Jake\AppData\Roaming\RetroArch\playlists\Nintendo - Nintendo 64.lpl
  1031. [INFO] [GL]: VSync => on
  1032. [INFO] [WGL]: wglSwapInterval(1)
  1033. [INFO] [GL]: VSync => on
  1034. [INFO] [WGL]: wglSwapInterval(1)
  1035. [INFO] Using content: C:\Users\Jake\Desktop\RFRA\Banjo-Kazooie (USA) (Rev A).z64.
  1036. [INFO] arg #0: retroarch
  1037. [INFO] arg #1: C:\Users\Jake\Desktop\RFRA\Banjo-Kazooie (USA) (Rev A).z64
  1038. [INFO] arg #2: -s
  1039. [INFO] arg #3: C:\Users\Jake\AppData\Roaming\RetroArch\saves
  1040. [INFO] arg #4: -S
  1041. [INFO] arg #5: C:\Users\Jake\AppData\Roaming\RetroArch\states
  1042. [INFO] arg #6: -c
  1043. [INFO] arg #7: C:\Users\Jake\AppData\Roaming\RetroArch\retroarch.cfg
  1044. [INFO] arg #8: -L
  1045. [INFO] arg #9: C:\Users\Jake\AppData\Roaming\RetroArch\cores\mupen64plus_next_libretro.dll
  1046. [INFO] Unloading game..
  1047. [INFO] Unloading core..
  1048. [INFO] Unloading core symbols..
  1049. [INFO] [Video]: Average monitor Hz: 59.594756 Hz. (5.173 % frame time deviation, based on 2048 last samples).
  1050. [INFO] Set config file to : C:\Users\Jake\AppData\Roaming\RetroArch\retroarch.cfg
  1051. [INFO] RetroArch 1.7.6 (Git 9750719074)
  1052. [INFO] Redirecting save file to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Banjo-Kazooie (USA) (Rev A).srm".
  1053. [INFO] Redirecting savestate to "C:\Users\Jake\AppData\Roaming\RetroArch\states\Banjo-Kazooie (USA) (Rev A).state".
  1054. [INFO] === Build =======================================
  1055. [INFO] Version: 1.7.6
  1056. [INFO] Git: 9750719074
  1057. [INFO] =================================================
  1058. [INFO] Loading dynamic libretro core from: "C:\Users\Jake\AppData\Roaming\RetroArch\cores\mupen64plus_next_libretro.dll"
  1059. [INFO] [overrides] no core-specific overrides found at C:\Users\Jake\AppData\Roaming\RetroArch\config\Mupen64Plus-Next OpenGL\Mupen64Plus-Next OpenGL.cfg.
  1060. [INFO] [overrides] no content-dir-specific overrides found at C:\Users\Jake\AppData\Roaming\RetroArch\config\Mupen64Plus-Next OpenGL\RFRA.cfg.
  1061. [INFO] [overrides] no game-specific overrides found at C:\Users\Jake\AppData\Roaming\RetroArch\config\Mupen64Plus-Next OpenGL\Banjo-Kazooie (USA) (Rev A).cfg.
  1062. [INFO] Shaders: preset directory: C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets
  1063. [INFO] Shaders: no game-specific preset found at C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets\Mupen64Plus-Next OpenGL\Banjo-Kazooie (USA) (Rev A).cgp.
  1064. [INFO] Shaders: no game-specific preset found at C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets\Mupen64Plus-Next OpenGL\Banjo-Kazooie (USA) (Rev A).glslp.
  1065. [INFO] Shaders: no content-dir-specific preset found at C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets\Mupen64Plus-Next OpenGL\RFRA.cgp.
  1066. [INFO] Shaders: no content-dir-specific preset found at C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets\Mupen64Plus-Next OpenGL\RFRA.glslp.
  1067. [INFO] Shaders: no core-specific preset found at C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets\Mupen64Plus-Next OpenGL\Mupen64Plus-Next OpenGL.cgp.
  1068. [INFO] Shaders: no core-specific preset found at C:\Users\Jake\AppData\Roaming\RetroArch\shaders\presets\Mupen64Plus-Next OpenGL\Mupen64Plus-Next OpenGL.glslp.
  1069. [INFO] Environ SET_VARIABLES.
  1070. [INFO] Environ SET_CONTROLLER_INFO.
  1071. [INFO] Controller port: 1
  1072. [INFO] Controller (ID: 1)
  1073. [INFO] RetroPad (ID: 1)
  1074. [INFO] Controller port: 2
  1075. [INFO] Controller (ID: 1)
  1076. [INFO] RetroPad (ID: 1)
  1077. [INFO] Controller port: 3
  1078. [INFO] Controller (ID: 1)
  1079. [INFO] RetroPad (ID: 1)
  1080. [INFO] Controller port: 4
  1081. [INFO] Controller (ID: 1)
  1082. [INFO] RetroPad (ID: 1)
  1083. [INFO] Remaps: remap directory: C:\Users\Jake\AppData\Roaming\RetroArch\config\remaps
  1084. [INFO] Remaps: no game-specific remap found at C:\Users\Jake\AppData\Roaming\RetroArch\config\remaps\Mupen64Plus-Next OpenGL\Banjo-Kazooie (USA) (Rev A).rmp.
  1085. [INFO] Remaps: no content-dir-specific remap found at C:\Users\Jake\AppData\Roaming\RetroArch\config\remaps\Mupen64Plus-Next OpenGL\RFRA.rmp.
  1086. [INFO] Remaps: no core-specific remap found at C:\Users\Jake\AppData\Roaming\RetroArch\config\remaps\Mupen64Plus-Next OpenGL\Mupen64Plus-Next OpenGL.rmp.
  1087. [INFO] Redirecting save file to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Banjo-Kazooie (USA) (Rev A).srm".
  1088. [INFO] Redirecting savestate to "C:\Users\Jake\AppData\Roaming\RetroArch\states\Banjo-Kazooie (USA) (Rev A).state".
  1089. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\Jake\AppData\Roaming\RetroArch\system".
  1090. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\Jake\AppData\Roaming\RetroArch\system".
  1091. [INFO] Environ GET_LOG_INTERFACE.
  1092. [INFO] Environ GET_PERF_INTERFACE.
  1093. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  1094. [INFO] Environ GET_RUMBLE_INTERFACE.
  1095. [INFO] Loading content file: C:\Users\Jake\Desktop\RFRA\Banjo-Kazooie (USA) (Rev A).z64.
  1096. [INFO] Did not find a valid content patch.
  1097. [INFO] CRC32: 0xfb7ffb10 .
  1098. [INFO] Environ GET_VARIABLE mupen64plus-rspmode:
  1099. [INFO] HLE
  1100. [INFO] Environ GET_VARIABLE mupen64plus-BilinearMode:
  1101. [INFO] standard
  1102. [INFO] Environ GET_VARIABLE mupen64plus-MultiSampling:
  1103. [INFO] 0
  1104. [INFO] Environ GET_VARIABLE mupen64plus-FrameDuping:
  1105. [INFO] False
  1106. [INFO] Environ GET_VARIABLE mupen64plus-Framerate:
  1107. [INFO] Original
  1108. [INFO] Environ GET_VARIABLE mupen64plus-virefresh:
  1109. [INFO] Auto
  1110. [INFO] Environ GET_VARIABLE mupen64plus-NoiseEmulation:
  1111. [INFO] True
  1112. [INFO] Environ GET_VARIABLE mupen64plus-EnableLODEmulation:
  1113. [INFO] True
  1114. [INFO] Environ GET_VARIABLE mupen64plus-EnableFBEmulation:
  1115. [INFO] True
  1116. [INFO] Environ GET_VARIABLE mupen64plus-EnableCopyColorToRDRAM:
  1117. [INFO] Async
  1118. [INFO] Environ GET_VARIABLE mupen64plus-EnableCopyDepthToRDRAM:
  1119. [INFO] Software
  1120. [INFO] Environ GET_VARIABLE mupen64plus-EnableHWLighting:
  1121. [INFO] False
  1122. [INFO] Environ GET_VARIABLE mupen64plus-CorrectTexrectCoords:
  1123. [INFO] Off
  1124. [INFO] Environ GET_VARIABLE mupen64plus-EnableNativeResTexrects:
  1125. [INFO] False
  1126. [INFO] Environ GET_VARIABLE mupen64plus-txFilterMode:
  1127. [INFO] None
  1128. [INFO] Environ GET_VARIABLE mupen64plus-txEnhancementMode:
  1129. [INFO] None
  1130. [INFO] Environ GET_VARIABLE mupen64plus-txFilterIgnoreBG:
  1131. [INFO] True
  1132. [INFO] Environ GET_VARIABLE mupen64plus-txHiresEnable:
  1133. [INFO] False
  1134. [INFO] Environ GET_VARIABLE mupen64plus-txHiresFullAlphaChannel:
  1135. [INFO] False
  1136. [INFO] Environ GET_VARIABLE mupen64plus-EnableLegacyBlending:
  1137. [INFO] False
  1138. [INFO] Environ GET_VARIABLE mupen64plus-EnableFragmentDepthWrite:
  1139. [INFO] True
  1140. [INFO] Environ GET_VARIABLE mupen64plus-EnableShadersStorage:
  1141. [INFO] True
  1142. [INFO] Environ GET_VARIABLE mupen64plus-CropMode:
  1143. [INFO] Auto
  1144. [INFO] Environ GET_VARIABLE mupen64plus-cpucore:
  1145. [INFO] dynamic_recompiler
  1146. [INFO] Environ GET_VARIABLE mupen64plus-aspect:
  1147. [INFO] 4:3
  1148. [INFO] Environ GET_VARIABLE mupen64plus-43screensize:
  1149. [INFO] 320x240
  1150. [INFO] Environ GET_VARIABLE mupen64plus-astick-deadzone:
  1151. [INFO] 15
  1152. [INFO] Environ GET_VARIABLE mupen64plus-astick-sensitivity:
  1153. [INFO] 100
  1154. [INFO] Environ GET_VARIABLE mupen64plus-CountPerOp:
  1155. [INFO] 0
  1156. [INFO] Environ GET_VARIABLE mupen64plus-r-cbutton:
  1157. [INFO] C1
  1158. [INFO] Environ GET_VARIABLE mupen64plus-l-cbutton:
  1159. [INFO] C2
  1160. [INFO] Environ GET_VARIABLE mupen64plus-d-cbutton:
  1161. [INFO] C3
  1162. [INFO] Environ GET_VARIABLE mupen64plus-u-cbutton:
  1163. [INFO] C4
  1164. [INFO] Environ GET_VARIABLE mupen64plus-pak1:
  1165. [INFO] memory
  1166. [INFO] Environ GET_VARIABLE mupen64plus-pak2:
  1167. [INFO] none
  1168. [INFO] Environ GET_VARIABLE mupen64plus-pak3:
  1169. [INFO] none
  1170. [INFO] Environ GET_VARIABLE mupen64plus-pak4:
  1171. [INFO] none
  1172. [INFO] Environ SET_HW_RENDER.
  1173. [INFO] Requesting OpenGL context.
  1174. [libretro INFO] mupen64plus: Using full mem base
  1175. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\Jake\AppData\Roaming\RetroArch\system".
  1176. [libretro INFO] mupen64plus: Goodname: Banjo-Kazooie (U) (V1.1) [!]
  1177. [libretro INFO] mupen64plus: Name: Banjo-Kazooie
  1178. [libretro INFO] mupen64plus: MD5: B11F476D4BC8E039355241E871DC08CF
  1179. [libretro INFO] mupen64plus: CRC: CD7559AC B26CF5AE
  1180. [libretro INFO] mupen64plus: Imagetype: .z64 (native)
  1181. [libretro INFO] mupen64plus: Rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
  1182. [libretro INFO] mupen64plus: ClockRate = F
  1183. [libretro INFO] mupen64plus: Version: 1448
  1184. [libretro INFO] mupen64plus: Manufacturer: Nintendo
  1185. [libretro INFO] mupen64plus: Cartridge_ID: 4B42
  1186. [libretro INFO] mupen64plus: Country: Unknown (0x145)
  1187. [libretro INFO] mupen64plus: PC = 80100400
  1188. [libretro INFO] mupen64plus: Save type: 0
  1189. [INFO] Skipping SRAM load..
  1190. [INFO] Version of libretro API: 1
  1191. [INFO] Compiled against API: 1
  1192. [INFO] [Audio]: Set audio input rate to: 44055.95 Hz.
  1193. [INFO] [Video]: Video @ 960x720
  1194. [INFO] [Video]: Using HW render, OpenGL driver forced.
  1195. [INFO] [GL]: Found GL context: wgl
  1196. [INFO] [GL]: Detecting screen resolution 1366x768.
  1197. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es2_profile
  1198. [INFO] [WGL]: Adaptive VSync supported.
  1199. [INFO] [WGL]: wglSwapInterval(1)
  1200. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 4400.
  1201. [INFO] [GL]: Version: 4.0.0 - Build 9.18.10.3131.
  1202. [INFO] [GL]: Using resolution 960x720
  1203. [INFO] [GL]: Default shader backend found: glsl.
  1204. [INFO] [Shader driver]: Using GLSL shader backend.
  1205. [INFO] [GLSL]: Checking GLSL shader support ...
  1206. [WARN] [GL]: Stock GLSL shaders will be used.
  1207. [INFO] [GLSL]: Found GLSL vertex shader.
  1208. [INFO] Shader log: No errors.
  1209.  
  1210. [INFO] [GLSL]: Found GLSL fragment shader.
  1211. [INFO] Shader log: No errors.
  1212.  
  1213. [INFO] [GLSL]: Linking GLSL program.
  1214. [INFO] Linker log: No errors.
  1215.  
  1216. [INFO] [GLSL]: Found GLSL vertex shader.
  1217. [INFO] Shader log: No errors.
  1218.  
  1219. [INFO] [GLSL]: Found GLSL fragment shader.
  1220. [INFO] Shader log: No errors.
  1221.  
  1222. [INFO] [GLSL]: Linking GLSL program.
  1223. [INFO] Linker log: No errors.
  1224.  
  1225. [INFO] [GLSL]: Found GLSL vertex shader.
  1226. [INFO] Shader log: No errors.
  1227.  
  1228. [INFO] [GLSL]: Found GLSL fragment shader.
  1229. [INFO] Shader log: No errors.
  1230.  
  1231. [INFO] [GLSL]: Linking GLSL program.
  1232. [INFO] Linker log: No errors.
  1233.  
  1234. [INFO] Setting up menu pipeline shaders for XMB ...
  1235. [INFO] [GLSL]: Compiling ribbon shader..
  1236. [INFO] [GLSL]: Found GLSL vertex shader.
  1237. [INFO] Shader log: No errors.
  1238.  
  1239. [INFO] [GLSL]: Found GLSL fragment shader.
  1240. [INFO] Shader log: No errors.
  1241.  
  1242. [INFO] [GLSL]: Linking GLSL program.
  1243. [INFO] Linker log: No errors.
  1244.  
  1245. [INFO] [GLSL]: Compiling simple ribbon shader..
  1246. [INFO] [GLSL]: Found GLSL vertex shader.
  1247. [INFO] Shader log: No errors.
  1248.  
  1249. [INFO] [GLSL]: Found GLSL fragment shader.
  1250. [INFO] Shader log: No errors.
  1251.  
  1252. [INFO] [GLSL]: Linking GLSL program.
  1253. [INFO] Linker log: No errors.
  1254.  
  1255. [INFO] [GLSL]: Compiling snow shader..
  1256. [INFO] [GLSL]: Found GLSL vertex shader.
  1257. [INFO] Shader log: No errors.
  1258.  
  1259. [INFO] [GLSL]: Found GLSL fragment shader.
  1260. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  1261.  
  1262. No errors.
  1263.  
  1264. [INFO] [GLSL]: Linking GLSL program.
  1265. [INFO] Linker log: No errors.
  1266.  
  1267. [INFO] [GLSL]: Compiling modern snow shader..
  1268. [INFO] [GLSL]: Found GLSL vertex shader.
  1269. [INFO] Shader log: No errors.
  1270.  
  1271. [INFO] [GLSL]: Found GLSL fragment shader.
  1272. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  1273.  
  1274. No errors.
  1275.  
  1276. [INFO] [GLSL]: Linking GLSL program.
  1277. [INFO] Linker log: No errors.
  1278.  
  1279. [INFO] [GLSL]: Compiling bokeh shader..
  1280. [INFO] [GLSL]: Found GLSL vertex shader.
  1281. [INFO] Shader log: No errors.
  1282.  
  1283. [INFO] [GLSL]: Found GLSL fragment shader.
  1284. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  1285. WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  1286.  
  1287. No errors.
  1288.  
  1289. [INFO] [GLSL]: Linking GLSL program.
  1290. [INFO] Linker log: No errors.
  1291.  
  1292. [INFO] [GLSL]: Compiling snowflake shader..
  1293. [INFO] [GLSL]: Found GLSL vertex shader.
  1294. [INFO] Shader log: No errors.
  1295.  
  1296. [INFO] [GLSL]: Found GLSL fragment shader.
  1297. [INFO] Shader log: No errors.
  1298.  
  1299. [INFO] [GLSL]: Linking GLSL program.
  1300. [INFO] Linker log: No errors.
  1301.  
  1302. [INFO] Resetting shader to defaults ...
  1303. [INFO] [GL]: Using 1 textures.
  1304. [INFO] [GL]: Loaded 1 program(s).
  1305. [INFO] [GL]: Initializing HW render (512 x 512).
  1306. [INFO] [GL]: Max texture size: 8192 px, renderbuffer size: 4096 px.
  1307. [INFO] [GL]: Supports FBO (render-to-texture).
  1308. [INFO] [DINPUT]: Enumerating joypads ...
  1309. [INFO] [DINPUT]: Done enumerating joypads ...
  1310. [INFO] [Joypad]: Found joypad driver: "dinput".
  1311. [INFO] [Font]: Using font rendering backend: freetype.
  1312. [INFO] [Video]: Found display server: win32
  1313. [INFO] Environ SET_INPUT_DESCRIPTORS:
  1314. [INFO] RetroPad, User 1, Button "B (bottom)" => "A Button (C3)"
  1315. [INFO] RetroPad, User 1, Button "Y (left)" => "B Button (C2)"
  1316. [INFO] RetroPad, User 1, Button "Start" => "START Button"
  1317. [INFO] RetroPad, User 1, Button "D-Pad Up" => "Up (digital)"
  1318. [INFO] RetroPad, User 1, Button "D-Pad Down" => "Down (digital)"
  1319. [INFO] RetroPad, User 1, Button "D-Pad Left" => "Left (digital)"
  1320. [INFO] RetroPad, User 1, Button "D-Pad Right" => "Right (digital)"
  1321. [INFO] RetroPad, User 1, Button "A (right)" => "(C1)"
  1322. [INFO] RetroPad, User 1, Button "X (up)" => "(C4)"
  1323. [INFO] RetroPad, User 1, Button "L" => "L-Trigger"
  1324. [INFO] RetroPad, User 1, Button "R" => "R-Trigger"
  1325. [INFO] RetroPad, User 1, Button "L2" => "Z-Trigger"
  1326. [INFO] RetroPad, User 1, Button "R2" => "C Buttons Mode"
  1327. [INFO] RetroPad, User 2, Button "B (bottom)" => "A Button (C3)"
  1328. [INFO] RetroPad, User 2, Button "Y (left)" => "B Button (C2)"
  1329. [INFO] RetroPad, User 2, Button "Start" => "START Button"
  1330. [INFO] RetroPad, User 2, Button "D-Pad Up" => "Up (digital)"
  1331. [INFO] RetroPad, User 2, Button "D-Pad Down" => "Down (digital)"
  1332. [INFO] RetroPad, User 2, Button "D-Pad Left" => "Left (digital)"
  1333. [INFO] RetroPad, User 2, Button "D-Pad Right" => "Right (digital)"
  1334. [INFO] RetroPad, User 2, Button "A (right)" => "(C1)"
  1335. [INFO] RetroPad, User 2, Button "X (up)" => "(C4)"
  1336. [INFO] RetroPad, User 2, Button "L" => "L-Trigger"
  1337. [INFO] RetroPad, User 2, Button "R" => "R-Trigger"
  1338. [INFO] RetroPad, User 2, Button "L2" => "Z-Trigger"
  1339. [INFO] RetroPad, User 2, Button "R2" => "C Buttons Mode"
  1340. [INFO] RetroPad, User 3, Button "B (bottom)" => "A Button (C3)"
  1341. [INFO] RetroPad, User 3, Button "Y (left)" => "B Button (C2)"
  1342. [INFO] RetroPad, User 3, Button "Start" => "START Button"
  1343. [INFO] RetroPad, User 3, Button "D-Pad Up" => "Up (digital)"
  1344. [INFO] RetroPad, User 3, Button "D-Pad Down" => "Down (digital)"
  1345. [INFO] RetroPad, User 3, Button "D-Pad Left" => "Left (digital)"
  1346. [INFO] RetroPad, User 3, Button "D-Pad Right" => "Right (digital)"
  1347. [INFO] RetroPad, User 3, Button "A (right)" => "(C1)"
  1348. [INFO] RetroPad, User 3, Button "X (up)" => "(C4)"
  1349. [INFO] RetroPad, User 3, Button "L" => "L-Trigger"
  1350. [INFO] RetroPad, User 3, Button "R" => "R-Trigger"
  1351. [INFO] RetroPad, User 3, Button "L2" => "Z-Trigger"
  1352. [INFO] RetroPad, User 3, Button "R2" => "C Buttons Mode"
  1353. [INFO] RetroPad, User 4, Button "B (bottom)" => "A Button (C3)"
  1354. [INFO] RetroPad, User 4, Button "Y (left)" => "B Button (C2)"
  1355. [INFO] RetroPad, User 4, Button "Start" => "START Button"
  1356. [INFO] RetroPad, User 4, Button "D-Pad Up" => "Up (digital)"
  1357. [INFO] RetroPad, User 4, Button "D-Pad Down" => "Down (digital)"
  1358. [INFO] RetroPad, User 4, Button "D-Pad Left" => "Left (digital)"
  1359. [INFO] RetroPad, User 4, Button "D-Pad Right" => "Right (digital)"
  1360. [INFO] RetroPad, User 4, Button "A (right)" => "(C1)"
  1361. [INFO] RetroPad, User 4, Button "X (up)" => "(C4)"
  1362. [INFO] RetroPad, User 4, Button "L" => "L-Trigger"
  1363. [INFO] RetroPad, User 4, Button "R" => "R-Trigger"
  1364. [INFO] RetroPad, User 4, Button "L2" => "Z-Trigger"
  1365. [INFO] RetroPad, User 4, Button "R2" => "C Buttons Mode"
  1366. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  1367. [INFO] [Font]: Using font rendering backend: freetype.
  1368. [INFO] [Font]: Using font rendering backend: freetype.
  1369. [INFO] [LED]: LED driver = 'null' 0000000000A299E0
  1370. [INFO] [MIDI]: Initializing ...
  1371. [INFO] [MIDI]: Input disabled.
  1372. [INFO] [MIDI]: Output disabled.
  1373. [INFO] [MIDI]: Initialized "winmm" driver.
  1374. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_history.lpl].
  1375. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_favorites.lpl].
  1376. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_music_history.lpl].
  1377. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_video_history.lpl].
  1378. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_image_history.lpl].
  1379. [INFO] [GL]: VSync => on
  1380. [INFO] [WGL]: wglSwapInterval(1)
  1381. [INFO] Written to playlist file: C:\Users\Jake\AppData\Roaming\RetroArch\content_history.lpl
  1382. [libretro INFO] mupen64plus: Game controller 0 (Standard controller) has a Memory pak plugged in
  1383. [libretro INFO] mupen64plus: Game controller 1 (Standard controller) has nothing plugged in
  1384. [libretro INFO] mupen64plus: Game controller 2 (Standard controller) has nothing plugged in
  1385. [libretro INFO] mupen64plus: Game controller 3 (Standard controller) has nothing plugged in
  1386. [libretro INFO] mupen64plus: Using CIC type X103
  1387. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\Jake\AppData\Roaming\RetroArch\system".
  1388. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\Jake\AppData\Roaming\RetroArch\system".
  1389. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\Jake\AppData\Roaming\RetroArch\system".
  1390. [libretro INFO] mupen64plus: Initializing 4 RDRAM modules for a total of 8 MB
  1391. [libretro INFO] mupen64plus: Starting R4300 emulator: Dynamic Recompiler
  1392. [libretro INFO] mupen64plus: Init new dynarec
  1393. [INFO] Autosaving SRAM to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Banjo-Kazooie (USA) (Rev A).srm", will continue to check every 10 seconds ...
  1394. [INFO] [GL]: VSync => on
  1395. [INFO] [WGL]: wglSwapInterval(1)
  1396. [INFO] No content, starting dummy core.
  1397. [INFO] arg #0: retroarch
  1398. [INFO] arg #1: --menu
  1399. [INFO] arg #2: -s
  1400. [INFO] arg #3: C:\Users\Jake\AppData\Roaming\RetroArch\saves
  1401. [INFO] arg #4: -S
  1402. [INFO] arg #5: C:\Users\Jake\AppData\Roaming\RetroArch\states
  1403. [INFO] arg #6: -c
  1404. [INFO] arg #7: C:\Users\Jake\AppData\Roaming\RetroArch\retroarch.cfg
  1405. [INFO] arg #8: -v
  1406. [INFO] Saving RAM type #0 to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Banjo-Kazooie (USA) (Rev A).srm".
  1407. [INFO] Saved successfully to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Banjo-Kazooie (USA) (Rev A).srm".
  1408. [INFO] Unloading game..
  1409. [INFO] Unloading core..
  1410. [libretro INFO] mupen64plus: Stopping emulation.
  1411. [INFO] [PERF]: Performance counters (libretro):
  1412. [INFO] Unloading core symbols..
  1413. [INFO] Saved core options file to "C:\Users\Jake\AppData\Roaming\RetroArch\retroarch-core-options.cfg"
  1414. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  1415. [INFO] Set config file to : C:\Users\Jake\AppData\Roaming\RetroArch\retroarch.cfg
  1416. [INFO] RetroArch 1.7.6 (Git 9750719074)
  1417. [INFO] === Build =======================================
  1418. [INFO] Version: 1.7.6
  1419. [INFO] Git: 9750719074
  1420. [INFO] =================================================
  1421. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  1422. [INFO] Redirecting save file to "C:\Users\Jake\AppData\Roaming\RetroArch\saves\Banjo-Kazooie (USA) (Rev A).srm".
  1423. [INFO] Redirecting savestate to "C:\Users\Jake\AppData\Roaming\RetroArch\states\Banjo-Kazooie (USA) (Rev A).state".
  1424. [INFO] Version of libretro API: 1
  1425. [INFO] Compiled against API: 1
  1426. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  1427. [INFO] [Video]: Video @ 960x720
  1428. [INFO] [GL]: Found GL context: wgl
  1429. [INFO] [GL]: Detecting screen resolution 1366x768.
  1430. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es2_profile
  1431. [INFO] [WGL]: Adaptive VSync supported.
  1432. [INFO] [WGL]: wglSwapInterval(1)
  1433. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 4400.
  1434. [INFO] [GL]: Version: 4.0.0 - Build 9.18.10.3131.
  1435. [INFO] [GL]: Using resolution 960x720
  1436. [INFO] [GL]: Default shader backend found: glsl.
  1437. [INFO] [Shader driver]: Using GLSL shader backend.
  1438. [INFO] [GLSL]: Checking GLSL shader support ...
  1439. [WARN] [GL]: Stock GLSL shaders will be used.
  1440. [INFO] [GLSL]: Found GLSL vertex shader.
  1441. [INFO] Shader log: No errors.
  1442.  
  1443. [INFO] [GLSL]: Found GLSL fragment shader.
  1444. [INFO] Shader log: No errors.
  1445.  
  1446. [INFO] [GLSL]: Linking GLSL program.
  1447. [INFO] Linker log: No errors.
  1448.  
  1449. [INFO] [GLSL]: Found GLSL vertex shader.
  1450. [INFO] Shader log: No errors.
  1451.  
  1452. [INFO] [GLSL]: Found GLSL fragment shader.
  1453. [INFO] Shader log: No errors.
  1454.  
  1455. [INFO] [GLSL]: Linking GLSL program.
  1456. [INFO] Linker log: No errors.
  1457.  
  1458. [INFO] [GLSL]: Found GLSL vertex shader.
  1459. [INFO] Shader log: No errors.
  1460.  
  1461. [INFO] [GLSL]: Found GLSL fragment shader.
  1462. [INFO] Shader log: No errors.
  1463.  
  1464. [INFO] [GLSL]: Linking GLSL program.
  1465. [INFO] Linker log: No errors.
  1466.  
  1467. [INFO] Setting up menu pipeline shaders for XMB ...
  1468. [INFO] [GLSL]: Compiling ribbon shader..
  1469. [INFO] [GLSL]: Found GLSL vertex shader.
  1470. [INFO] Shader log: No errors.
  1471.  
  1472. [INFO] [GLSL]: Found GLSL fragment shader.
  1473. [INFO] Shader log: No errors.
  1474.  
  1475. [INFO] [GLSL]: Linking GLSL program.
  1476. [INFO] Linker log: No errors.
  1477.  
  1478. [INFO] [GLSL]: Compiling simple ribbon shader..
  1479. [INFO] [GLSL]: Found GLSL vertex shader.
  1480. [INFO] Shader log: No errors.
  1481.  
  1482. [INFO] [GLSL]: Found GLSL fragment shader.
  1483. [INFO] Shader log: No errors.
  1484.  
  1485. [INFO] [GLSL]: Linking GLSL program.
  1486. [INFO] Linker log: No errors.
  1487.  
  1488. [INFO] [GLSL]: Compiling snow shader..
  1489. [INFO] [GLSL]: Found GLSL vertex shader.
  1490. [INFO] Shader log: No errors.
  1491.  
  1492. [INFO] [GLSL]: Found GLSL fragment shader.
  1493. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  1494.  
  1495. No errors.
  1496.  
  1497. [INFO] [GLSL]: Linking GLSL program.
  1498. [INFO] Linker log: No errors.
  1499.  
  1500. [INFO] [GLSL]: Compiling modern snow shader..
  1501. [INFO] [GLSL]: Found GLSL vertex shader.
  1502. [INFO] Shader log: No errors.
  1503.  
  1504. [INFO] [GLSL]: Found GLSL fragment shader.
  1505. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  1506.  
  1507. No errors.
  1508.  
  1509. [INFO] [GLSL]: Linking GLSL program.
  1510. [INFO] Linker log: No errors.
  1511.  
  1512. [INFO] [GLSL]: Compiling bokeh shader..
  1513. [INFO] [GLSL]: Found GLSL vertex shader.
  1514. [INFO] Shader log: No errors.
  1515.  
  1516. [INFO] [GLSL]: Found GLSL fragment shader.
  1517. [INFO] Shader log: WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  1518. WARNING: 3:1: 'assigning' : implict conversion between types allowed from GLSL 1.20
  1519.  
  1520. No errors.
  1521.  
  1522. [INFO] [GLSL]: Linking GLSL program.
  1523. [INFO] Linker log: No errors.
  1524.  
  1525. [INFO] [GLSL]: Compiling snowflake shader..
  1526. [INFO] [GLSL]: Found GLSL vertex shader.
  1527. [INFO] Shader log: No errors.
  1528.  
  1529. [INFO] [GLSL]: Found GLSL fragment shader.
  1530. [INFO] Shader log: No errors.
  1531.  
  1532. [INFO] [GLSL]: Linking GLSL program.
  1533. [INFO] Linker log: No errors.
  1534.  
  1535. [INFO] Resetting shader to defaults ...
  1536. [INFO] [GL]: Using 4 textures.
  1537. [INFO] [GL]: Loaded 1 program(s).
  1538. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  1539. [INFO] [DINPUT]: Enumerating joypads ...
  1540. [INFO] [DINPUT]: Done enumerating joypads ...
  1541. [INFO] [Joypad]: Found joypad driver: "dinput".
  1542. [INFO] [Font]: Using font rendering backend: freetype.
  1543. [INFO] [Video]: Found display server: win32
  1544. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  1545. [INFO] [Font]: Using font rendering backend: freetype.
  1546. [INFO] [Font]: Using font rendering backend: freetype.
  1547. [INFO] [LED]: LED driver = 'null' 0000000000A299E0
  1548. [INFO] [MIDI]: Initializing ...
  1549. [INFO] [MIDI]: Input disabled.
  1550. [INFO] [MIDI]: Output disabled.
  1551. [INFO] [MIDI]: Initialized "winmm" driver.
  1552. [INFO] SRAM will not be saved.
  1553. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_history.lpl].
  1554. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_favorites.lpl].
  1555. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_music_history.lpl].
  1556. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_video_history.lpl].
  1557. [INFO] Loading history file: [C:\Users\Jake\AppData\Roaming\RetroArch\content_image_history.lpl].
  1558. [INFO] [GL]: VSync => on
  1559. [INFO] [WGL]: wglSwapInterval(1)
  1560. [INFO] [GL]: VSync => on
  1561. [INFO] [WGL]: wglSwapInterval(1)
  1562. [INFO] [Config]: Saved new config to "C:\Users\Jake\AppData\Roaming\RetroArch\retroarch.cfg".
  1563. [INFO] Unloading game..
  1564. [INFO] Unloading core..
  1565. [INFO] Unloading core symbols..
  1566. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  1567. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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