Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\3 Light Blue\Meshes\Effects\AshPile01.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\2 Green\Meshes\Effects\MPSAshPileMist01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\3 Light Blue\Meshes\Effects\MPSAshPileMist01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\4 Blue\Meshes\Effects\AshPile01.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\2 Green\Meshes\Effects\AshPile01.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\3 Light Blue\Meshes\Effects\LaserRifleBeamRedTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\4 Blue\Meshes\Effects\LaserRifleBeamRedTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\4 Blue\Meshes\Effects\MPSAshPileMist01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\1 Red\Meshes\Effects\LaserRifleBeamRedTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\2 Green\Meshes\Effects\LaserRifleBeamRedTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\5 Orange\Meshes\Effects\MPSAshPileMist01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\5 Orange\Meshes\Effects\AshPile01.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\6 Purple\Meshes\Effects\AshPile01.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\5 Orange\Meshes\Effects\LaserRifleBeamRedTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\6 Purple\Meshes\Effects\LaserRifleBeamRedTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\6 Purple\Meshes\Effects\MPSAshPileMist01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\7 Yellow\Meshes\Effects\AshPile01.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\7 Yellow\Meshes\Effects\LaserRifleBeamRedTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\7 Yellow\Meshes\Effects\MPSAshPileMist01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\8 White\Meshes\Effects\AshPile01.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\8 White\Meshes\Effects\LaserRifleBeamRedTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\8 White\Meshes\Effects\MPSAshPileMist01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\1 Red\Meshes\Effects\AshPileBlue.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\9 Hot Pink\Meshes\Effects\MPSAshPileMist01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\1 Red\Meshes\Effects\LaserRifleBeamLtBlueTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\9 Hot Pink\Meshes\Effects\LaserRifleBeamRedTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\9 Hot Pink\Meshes\Effects\AshPile01.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\1 Red\Meshes\Effects\MPSAshPileMistBlue01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\2 Green\Meshes\Effects\AshPileBlue.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\2 Green\Meshes\Effects\LaserRifleBeamLtBlueTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\2 Green\Meshes\Effects\MPSAshPileMistBlue01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\3 Light Blue\Meshes\Effects\MPSAshPileMistBlue01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\3 Light Blue\Meshes\Effects\LaserRifleBeamLtBlueTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\4 Blue\Meshes\Effects\AshPileBlue.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\3 Light Blue\Meshes\Effects\AshPileBlue.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\4 Blue\Meshes\Effects\LaserRifleBeamLtBlueTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\4 Blue\Meshes\Effects\MPSAshPileMistBlue01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\5 Orange\Meshes\Effects\AshPileBlue.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\5 Orange\Meshes\Effects\LaserRifleBeamLtBlueTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\5 Orange\Meshes\Effects\MPSAshPileMistBlue01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\2 Green\Meshes\Weapons\LaserMusket\LaserMusket.nif
- 208 BSTriShape: Removed empty geometry shape
- 204 BSTriShape: Removed empty geometry shape
- 3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 76 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 104 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 132 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 166 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\6 Purple\Meshes\Effects\AshPileBlue.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\3 Light Blue\Meshes\Weapons\LaserMusket\LaserMusket.nif
- 208 BSTriShape: Removed empty geometry shape
- 204 BSTriShape: Removed empty geometry shape
- 3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 76 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 104 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 132 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 166 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\6 Purple\Meshes\Effects\LaserRifleBeamLtBlueTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\6 Purple\Meshes\Effects\MPSAshPileMistBlue01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\6 Purple\Meshes\Weapons\LaserMusket\LaserMusket.nif
- 208 BSTriShape: Removed empty geometry shape
- 204 BSTriShape: Removed empty geometry shape
- 3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 76 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 104 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 132 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 166 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\5 Orange\Meshes\Weapons\LaserMusket\LaserMusket.nif
- 208 BSTriShape: Removed empty geometry shape
- 204 BSTriShape: Removed empty geometry shape
- 3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 76 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 104 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 132 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 166 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\7 Yellow\Meshes\Weapons\LaserMusket\LaserMusket.nif
- 208 BSTriShape: Removed empty geometry shape
- 204 BSTriShape: Removed empty geometry shape
- 3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 76 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 104 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 132 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 166 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\4 Blue\Meshes\Weapons\LaserMusket\LaserMusket.nif
- 208 BSTriShape: Removed empty geometry shape
- 204 BSTriShape: Removed empty geometry shape
- 3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 76 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 104 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 132 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 166 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\7 Yellow\Meshes\Effects\AshPileBlue.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\7 Yellow\Meshes\Effects\LaserRifleBeamLtBlueTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\8 White\Meshes\Weapons\LaserMusket\LaserMusket.nif
- 208 BSTriShape: Removed empty geometry shape
- 204 BSTriShape: Removed empty geometry shape
- 3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 76 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 104 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 132 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 166 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\7 Yellow\Meshes\Effects\MPSAshPileMistBlue01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\1 MAIN Laser\9 Hot Pink\Meshes\Weapons\LaserMusket\LaserMusket.nif
- 208 BSTriShape: Removed empty geometry shape
- 204 BSTriShape: Removed empty geometry shape
- 3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 76 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 104 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 132 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 166 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\8 White\Meshes\Effects\AshPileBlue.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\8 White\Meshes\Effects\LaserRifleBeamLtBlueTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\8 White\Meshes\Effects\MPSAshPileMistBlue01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\9 Hot Pink\Meshes\Effects\AshPileBlue.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 23 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\9 Hot Pink\Meshes\Effects\LaserRifleBeamLtBlueTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts - Pick Your Color-37559-2-3-1612202481\2 INSTITUTE Laser\9 Hot Pink\Meshes\Effects\MPSAshPileMistBlue01.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- HWL - AER15 Modern Laser Assault Rifle-37559-2-3-1612202630\Meshes\TheBigLidowski\AER15\Beams\Aqua_MPSSmokeLaserImpact.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Hollywood Laser Bolts-37559-2-3-1612202417\Meshes\Effects\LaserRifleBeamRedTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Hollywood Laser Bolts-37559-2-3-1612202417\Meshes\Effects\LaserRifleBeamLtBlueTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- HWL - AER15 Modern Laser Assault Rifle-37559-2-3-1612202630\Meshes\TheBigLidowski\AER15\Beams\Blue_MPSSmokeLaserImpact.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- HWL - AER15 Modern Laser Assault Rifle-37559-2-3-1612202630\Meshes\TheBigLidowski\AER15\Beams\Cyan_MPSSmokeLaserImpact.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- HWL - AER15 Modern Laser Assault Rifle-37559-2-3-1612202630\Meshes\TheBigLidowski\AER15\Beams\Green_MPSSmokeLaserImpact.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- HWL - AER15 Modern Laser Assault Rifle-37559-2-3-1612202630\Meshes\TheBigLidowski\AER15\Beams\Magenta_MPSSmokeLaserImpact.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- HWL - AER15 Modern Laser Assault Rifle-37559-2-3-1612202630\Meshes\TheBigLidowski\AER15\Beams\Orange_MPSSmokeLaserImpact.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- HWL - AER15 Modern Laser Assault Rifle-37559-2-3-1612202630\Meshes\TheBigLidowski\AER15\Beams\Yellow_MPSSmokeLaserImpact.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- HWL - AER15 Modern Laser Assault Rifle-37559-2-3-1612202630\Meshes\TheBigLidowski\AER15\Beams\Purple_MPSSmokeLaserImpact.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- HWL - Horizon-37559-2-3-1612202537\1 YES official weapon pack\Meshes\Effects\LaserRifleBeamRedTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- HWL - Horizon-37559-2-3-1612202537\1 YES official weapon pack\Meshes\Effects\LaserRifleBeamLtBlueTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- HWL - Horizon-37559-2-3-1612202537\2 NO official weapon pack\Meshes\Effects\LaserRifleBeamRedTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- HWL - Horizon-37559-2-3-1612202537\2 NO official weapon pack\Meshes\Effects\LaserRifleBeamLtBlueTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- HWL - Spitfire-37559-2-3-1612202579\Meshes\Effects\LaserRifleBeamLtBlueTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- HWL - Spitfire-37559-2-3-1612202579\Meshes\Effects\LaserRifleBeamRedTurret.nif
- 70 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 57 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
Advertisement