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- getgenv().autokill = true
- getgenv().autoslash = true --// LEAVE THIS TO TRUE IF YOU WANT YOUR AUTOKILL WORKING!
- if getgenv().autokill then
- task.spawn(function()
- while getgenv().autokill do
- for I, V in pairs(game.Players:GetChildren()) do
- repeat wait() until V.Character
- repeat wait() until V.Character.HumanoidRootPart
- local NewPlayerCFrame = V.Character:WaitForChild("HumanoidRootPart").CFrame
- if not V.Character:WaitForChild("HumanoidRootPart") then
- print("nil")
- repeat wait() until v.Character or v.Character:WaitForChild("HumanoidRootPart")
- end
- if workspace[V.Name]:FindFirstChild("ForceField") then
- print("User is in the safe zone/has a force field.")
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = NewPlayerCFrame
- wait(0.1)
- end
- end
- wait(0.1)
- end
- wait(0.1)
- end)
- end
- if getgenv().autoslash then
- task.spawn(function()
- while getgenv().autoslash do
- for I, V in pairs(workspace[game.Players.LocalPlayer.Name]:GetChildren()) do
- if V:IsA("Tool") and string.find(tostring(V), "Sword") then
- V.Animation.Slash:FireServer()
- end
- end
- wait(0.1)
- end
- end)
- end
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