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Sep 18th, 2019
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  1. //this file only affects new games. To change settings for current games, use the USI-LS gui in the KSC view.
  2. LIFE_SUPPORT_SETTINGS
  3. {
  4. SupplyTime = 648000 //How many seconds before Kerbals are affected by no supplies
  5. ECTime = 648000 //How many seconds before Kerbals are affected by no EC
  6. EVATime = 64800 //How many seconds before ill effects on EVA
  7. ECAmount = 0.001 //EC per Kerbal per second
  8. SupplyAmount = 0.00005 //Supplies consumed per Kerbal per second
  9. WasteAmount = 0.002 //Mulch produced per Kerbal per second
  10. NoSupplyEffect = 0 //Effect if a Kerbal has no supplies
  11. NoSupplyEffectVets = 0 //Effect if a Kerbal is a vet and has no supplies
  12. NoECEffect = 0 //Effect if a Kerbal has no EC
  13. NoECEffectVets = 0 //Effect if a Kerbal is a vet and has no EC
  14. EVAEffect = 0 //Effect if a Kerbal exceeds EVA time
  15. EVAEffectVets = 0 //Effect if a Kerbal is a vet and exceeds EVA time
  16. NoHomeEffect = 0 //Effect if a Kerbal becomes homesick
  17. NoHomeEffectVets = 0 //Effect if a Kerbal is a vet and becomes homesick
  18. HabMultiplier = 1 //Bonus to hab values (1 = default = 100% of the part's rated value)
  19. HomeWorldAltitude = 250000 //Altitude on Kerbin that negative effects are removed
  20. BaseHabTime = 6 //How long can 1 crew capacity support 1 Kerbal, expressed in Kerbal Months
  21. ReplacementPartAmount = 0 //How fast life support equipment and habs 'wears out'
  22. HabRange = 150 //How close we need to be to use other vessel's habitation modules and recyclers.
  23. EnableRecyclers = true //Use resource recyclers? Not the same as resource converteres like greenhouses!
  24. VetNames = Jebediah,Valentina,Bill,Bob,Dr. Dudley Danoff,Chad
  25. ScoutHabTime = 9180000
  26. PermaHabTime = 459000000
  27. }
  28.  
  29. // SIDE EFFECTS:
  30. //
  31. // 0 = No Effect (The feature is effectively turned off
  32. // 1 = Grouchy (they become a Tourist until rescued)
  33. // 2 = Mutinous (A tourist, but destroys a part of a nearby vessel...)
  34. // 3 = Instantly 'wander' back to the KSC - don't ask us how!
  35. // 4 = M.I.A. (will eventually respawn)
  36. // 5 = K.I.A.
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