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Mar 25th, 2016
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  1. 2016-03-25 13:50:06.713 - Thread: 1 -> Log Started
  2. 2016-03-25 13:50:06.729 - Thread: 1 -> Timezone (local - UTC): 1h
  3. 2016-03-25 13:50:06.729 - Thread: 1 -> App Version: 01_127_009
  4. 2016-03-25 13:50:06.729 - Thread: 1 -> Steam build: Always true
  5. 2016-03-25 13:50:06.729 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.ProcessorCount: 4
  7. 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.3.9600.0
  8. 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.CommandLine: "G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" -w
  9. 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.Version: 4.0.30319.34209
  12. 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.CurrentDirectory: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
  13. 2016-03-25 13:50:06.729 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-03-25 13:50:06.729 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-03-25 13:50:06.729 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-03-25 13:50:06.729 - Thread: 1 -> Default Culture: en-GB
  17. 2016-03-25 13:50:06.729 - Thread: 1 -> Default UI Culture: it-IT
  18. 2016-03-25 13:50:06.729 - Thread: 1 -> IsAdmin: True
  19. 2016-03-25 13:50:06.744 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-03-25 13:50:06.760 - Thread: 1 -> Path: C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  21. 2016-03-25 13:50:06.854 - Thread: 1 -> GraphicsRenderer: DirectX 11
  22. 2016-03-25 13:50:06.854 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
  23. 2016-03-25 13:50:06.854 - Thread: 1 -> MusicVolume: 0
  24. 2016-03-25 13:50:06.854 - Thread: 1 -> GameVolume: 1
  25. 2016-03-25 13:50:06.854 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  26. 2016-03-25 13:50:06.854 - Thread: 1 -> Language: 0
  27. 2016-03-25 13:50:06.854 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  28. 2016-03-25 13:50:06.854 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  29. 2016-03-25 13:50:06.854 - Thread: 1 -> FirstTimeRun: False
  30. 2016-03-25 13:50:06.854 - Thread: 1 -> VideoAdapter: 0
  31. 2016-03-25 13:50:06.854 - Thread: 1 -> ScreenWidth: 1920
  32. 2016-03-25 13:50:06.854 - Thread: 1 -> ScreenHeight: 1080
  33. 2016-03-25 13:50:06.854 - Thread: 1 -> RefreshRate: 60000
  34. 2016-03-25 13:50:06.854 - Thread: 1 -> WindowMode: 1
  35. 2016-03-25 13:50:06.854 - Thread: 1 -> VerticalSync: False
  36. 2016-03-25 13:50:06.854 - Thread: 1 -> HardwareCursor: True
  37. 2016-03-25 13:50:06.854 - Thread: 1 -> RenderQuality: 1
  38. 2016-03-25 13:50:06.854 - Thread: 1 -> FieldOfView: 60
  39. 2016-03-25 13:50:06.854 - Thread: 1 -> RenderInterpolation: False
  40. 2016-03-25 13:50:06.854 - Thread: 1 -> GrassDensity: 0
  41. 2016-03-25 13:50:06.854 - Thread: 1 -> ShadowMapResolution: 0
  42. 2016-03-25 13:50:06.854 - Thread: 1 -> AnisotropicFiltering: 0
  43. 2016-03-25 13:50:06.854 - Thread: 1 -> FoliageDetails: 0
  44. 2016-03-25 13:50:06.854 - Thread: 1 -> VoxelQuality: 3
  45. 2016-03-25 13:50:06.854 - Thread: 1 -> LowMemSwitchToLow: 2
  46. 2016-03-25 13:50:06.854 - Thread: 1 -> VoiceChatVolume: 1
  47. 2016-03-25 13:50:06.854 - Thread: 1 -> HudWarnings: True
  48. 2016-03-25 13:50:06.854 - Thread: 1 -> VoiceChat: True
  49. 2016-03-25 13:50:06.854 - Thread: 1 -> EnableMuteWhenNotInFocus: True
  50. 2016-03-25 13:50:06.854 - Thread: 1 -> CubeBuilderBuildingMode: 0
  51. 2016-03-25 13:50:06.854 - Thread: 1 -> ControlsHints: False
  52. 2016-03-25 13:50:06.854 - Thread: 1 -> RotationHints: False
  53. 2016-03-25 13:50:06.854 - Thread: 1 -> ShowCrosshair: True
  54. 2016-03-25 13:50:06.854 - Thread: 1 -> DisableHeadbob: False
  55. 2016-03-25 13:50:06.854 - Thread: 1 -> CompressSaveGames: False
  56. 2016-03-25 13:50:06.854 - Thread: 1 -> ShowPlayerNamesOnHud: True
  57. 2016-03-25 13:50:06.854 - Thread: 1 -> ReleasingAltResetsCamera: True
  58. 2016-03-25 13:50:06.854 - Thread: 1 -> UiTransparency: 0.5612305
  59. 2016-03-25 13:50:06.854 - Thread: 1 -> UiBkTransparency: 0.3958332
  60. 2016-03-25 13:50:06.854 - Thread: 1 -> NeedShowTutorialQuestion: False
  61. 2016-03-25 13:50:06.854 - Thread: 1 -> MyConfig.Load() - END
  62. 2016-03-25 13:50:06.869 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  63. 2016-03-25 13:50:08.120 - Thread: 1 -> WMI {
  64. 2016-03-25 13:50:08.120 - Thread: 1 -> {
  65. 2016-03-25 13:50:08.120 - Thread: 1 -> Caption = AMD Radeon R9 200 Series
  66. 2016-03-25 13:50:08.120 - Thread: 1 -> AdapterRam = 2147483648
  67. 2016-03-25 13:50:08.120 - Thread: 1 -> DriverVersion = 15.300.1025.1001
  68. 2016-03-25 13:50:08.120 - Thread: 1 -> DriverDate = 20151204000000.000000-000
  69. 2016-03-25 13:50:08.120 - Thread: 1 -> Description = AMD Radeon R9 200 Series
  70. 2016-03-25 13:50:08.120 - Thread: 1 -> DeviceID = VideoController1
  71. 2016-03-25 13:50:08.120 - Thread: 1 -> Name = AMD Radeon R9 200 Series
  72. 2016-03-25 13:50:08.120 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x6810)
  73. 2016-03-25 13:50:08.120 - Thread: 1 -> VideoArchitecture = 5
  74. 2016-03-25 13:50:08.120 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_6810&SUBSYS_E271174B&REV_00\4&2CDFDEC1&0&0008
  75. 2016-03-25 13:50:08.120 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
  76. 2016-03-25 13:50:08.120 - Thread: 1 -> }
  77. 2016-03-25 13:50:08.120 - Thread: 1 -> }
  78. 2016-03-25 13:50:08.307 - Thread: 1 -> Steam.IsActive: True
  79. 2016-03-25 13:50:08.307 - Thread: 1 -> Steam.IsOnline: True
  80. 2016-03-25 13:50:08.307 - Thread: 1 -> Steam.OwnsGame: True
  81. 2016-03-25 13:50:08.307 - Thread: 1 -> Steam.UserId: 76561198002506617
  82. 2016-03-25 13:50:08.307 - Thread: 1 -> Steam.UserName: Aurex_86
  83. 2016-03-25 13:50:08.307 - Thread: 1 -> Steam.Branch:
  84. 2016-03-25 13:50:08.307 - Thread: 1 -> Build date: 2016-03-24 05:40
  85. 2016-03-25 13:50:08.307 - Thread: 1 -> Build version: 0.1.5927.31820
  86. 2016-03-25 13:50:09.666 - Thread: 1 -> MySandboxGame.Constructor() - START
  87. 2016-03-25 13:50:09.666 - Thread: 1 -> Game dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
  88. 2016-03-25 13:50:09.666 - Thread: 1 -> Content dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content
  89. 2016-03-25 13:50:09.666 - Thread: 1 -> Found processor count: 4
  90. 2016-03-25 13:50:09.666 - Thread: 1 -> Using processor count: 4
  91. 2016-03-25 13:50:10.901 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  92. 2016-03-25 13:50:10.917 - Thread: 1 -> 71bd15c20e1c30e8b1805c27f5bc0899e8e744b6
  93. 2016-03-25 13:50:12.104 - Thread: 1 -> Loading scenarios
  94. 2016-03-25 13:50:12.182 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  95. 2016-03-25 13:50:12.214 - Thread: 1 -> bc9b389fb79bae0c92086d2533271c11b08cb142
  96. 2016-03-25 13:50:12.229 - Thread: 1 -> Preallocate - START
  97. 2016-03-25 13:50:12.229 - Thread: 1 -> MySpaceBuildComponent - START
  98. 2016-03-25 13:50:12.229 - Thread: 1 -> MySpaceBuildComponent - END
  99. 2016-03-25 13:50:12.229 - Thread: 1 -> MySpaceWorldGenerator - START
  100. 2016-03-25 13:50:12.276 - Thread: 1 -> MySpaceWorldGenerator - END
  101. 2016-03-25 13:50:12.276 - Thread: 1 -> MyEntities - START
  102. 2016-03-25 13:50:12.339 - Thread: 1 -> MyEntities - END
  103. 2016-03-25 13:50:12.339 - Thread: 1 -> MyObjectBuilder_Base - START
  104. 2016-03-25 13:50:12.339 - Thread: 1 -> MyObjectBuilder_Base - END
  105. 2016-03-25 13:50:12.339 - Thread: 1 -> MyTransparentGeometry - START
  106. 2016-03-25 13:50:12.385 - Thread: 1 -> MyTransparentGeometry - END
  107. 2016-03-25 13:50:12.385 - Thread: 1 -> MyCubeGridDeformationTables - START
  108. 2016-03-25 13:50:12.401 - Thread: 1 -> MyCubeGridDeformationTables - END
  109. 2016-03-25 13:50:12.401 - Thread: 1 -> MyMath - START
  110. 2016-03-25 13:50:12.401 - Thread: 1 -> MyMath - END
  111. 2016-03-25 13:50:12.401 - Thread: 1 -> MySimpleObjectDraw - START
  112. 2016-03-25 13:50:12.401 - Thread: 1 -> MySimpleObjectDraw - END
  113. 2016-03-25 13:50:12.417 - Thread: 1 -> MyDefinitionManager - START
  114. 2016-03-25 13:50:12.417 - Thread: 1 -> MyDefinitionManager - END
  115. 2016-03-25 13:50:12.417 - Thread: 1 -> MyCubeGridDefinitions - START
  116. 2016-03-25 13:50:12.589 - Thread: 1 -> MyCubeGridDefinitions - END
  117. 2016-03-25 13:50:12.589 - Thread: 1 -> MyAIActionsParser - START
  118. 2016-03-25 13:50:12.589 - Thread: 1 -> MyAIActionsParser - END
  119. 2016-03-25 13:50:12.589 - Thread: 1 -> MyMultiplayerBase - START
  120. 2016-03-25 13:50:12.589 - Thread: 1 -> MyMultiplayerBase - END
  121. 2016-03-25 13:50:12.589 - Thread: 1 -> MyMultiplayerServerBase - START
  122. 2016-03-25 13:50:12.589 - Thread: 1 -> MyMultiplayerServerBase - END
  123. 2016-03-25 13:50:12.589 - Thread: 1 -> MyDedicatedServerBase - START
  124. 2016-03-25 13:50:12.589 - Thread: 1 -> MyDedicatedServerBase - END
  125. 2016-03-25 13:50:12.589 - Thread: 1 -> MyDedicatedServerBattle - START
  126. 2016-03-25 13:50:12.589 - Thread: 1 -> MyDedicatedServerBattle - END
  127. 2016-03-25 13:50:12.589 - Thread: 1 -> MyMultiplayerLobbyClient - START
  128. 2016-03-25 13:50:12.589 - Thread: 1 -> MyMultiplayerLobbyClient - END
  129. 2016-03-25 13:50:12.589 - Thread: 1 -> MyServerDebugCommands - START
  130. 2016-03-25 13:50:12.604 - Thread: 1 -> MyServerDebugCommands - END
  131. 2016-03-25 13:50:12.604 - Thread: 1 -> MyMultiplayerClient - START
  132. 2016-03-25 13:50:12.604 - Thread: 1 -> MyMultiplayerClient - END
  133. 2016-03-25 13:50:12.604 - Thread: 1 -> MyMultiplayerLobby - START
  134. 2016-03-25 13:50:12.604 - Thread: 1 -> MyMultiplayerLobby - END
  135. 2016-03-25 13:50:12.604 - Thread: 1 -> MyDedicatedServer - START
  136. 2016-03-25 13:50:12.604 - Thread: 1 -> MyDedicatedServer - END
  137. 2016-03-25 13:50:12.604 - Thread: 1 -> MyAiTargetManager - START
  138. 2016-03-25 13:50:12.604 - Thread: 1 -> MyAiTargetManager - END
  139. 2016-03-25 13:50:12.604 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  140. 2016-03-25 13:50:12.604 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  141. 2016-03-25 13:50:12.604 - Thread: 1 -> MyChatHistory - START
  142. 2016-03-25 13:50:12.604 - Thread: 1 -> MyChatHistory - END
  143. 2016-03-25 13:50:12.604 - Thread: 1 -> MySyncDestructions - START
  144. 2016-03-25 13:50:12.604 - Thread: 1 -> MySyncDestructions - END
  145. 2016-03-25 13:50:12.604 - Thread: 1 -> MyGuiIngameScriptsPage - START
  146. 2016-03-25 13:50:12.698 - Thread: 1 -> MyGuiIngameScriptsPage - END
  147. 2016-03-25 13:50:12.698 - Thread: 1 -> MySyncEnvironmentItems - START
  148. 2016-03-25 13:50:12.698 - Thread: 1 -> MySyncEnvironmentItems - END
  149. 2016-03-25 13:50:12.698 - Thread: 1 -> MyGuiScreenAdminMenu - START
  150. 2016-03-25 13:50:12.698 - Thread: 1 -> MyGuiScreenAdminMenu - END
  151. 2016-03-25 13:50:12.698 - Thread: 1 -> MyCommandCharacter - START
  152. 2016-03-25 13:50:12.714 - Thread: 1 -> MyCommandCharacter - END
  153. 2016-03-25 13:50:12.714 - Thread: 1 -> MyCommandConsole - START
  154. 2016-03-25 13:50:12.714 - Thread: 1 -> MyCommandConsole - END
  155. 2016-03-25 13:50:12.714 - Thread: 1 -> MyCommandEntity - START
  156. 2016-03-25 13:50:12.714 - Thread: 1 -> MyCommandEntity - END
  157. 2016-03-25 13:50:12.714 - Thread: 1 -> MySyncScenario - START
  158. 2016-03-25 13:50:12.714 - Thread: 1 -> MySyncScenario - END
  159. 2016-03-25 13:50:12.714 - Thread: 1 -> MySyncEntity - START
  160. 2016-03-25 13:50:12.714 - Thread: 1 -> MySyncEntity - END
  161. 2016-03-25 13:50:12.714 - Thread: 1 -> Preallocate - END
  162. 2016-03-25 13:50:12.729 - Thread: 1 -> MySandboxGame.Constructor() - END
  163. 2016-03-25 13:50:12.745 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  164. 2016-03-25 13:50:12.745 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5927.31820, Culture=neutral, PublicKeyToken=null
  165. 2016-03-25 13:50:12.745 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5927.31820, Culture=neutral, PublicKeyToken=null
  166. 2016-03-25 13:50:12.745 - Thread: 1 -> Assembly.Location: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
  167. 2016-03-25 13:50:12.745 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  168. 2016-03-25 13:50:12.745 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  169. 2016-03-25 13:50:12.745 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  170. 2016-03-25 13:50:12.760 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MSI
  171. 2016-03-25 13:50:12.760 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7758
  172. 2016-03-25 13:50:12.760 - Thread: 1 -> Virtualized: False
  173. 2016-03-25 13:50:12.760 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  174. 2016-03-25 13:50:12.760 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,072,644,096 bytes
  175. 2016-03-25 13:50:12.760 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 165,737,488,224,256 bytes
  176. 2016-03-25 13:50:12.760 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,751,387,648 bytes
  177. 2016-03-25 13:50:12.760 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 165,736,542,318,592 bytes
  178. 2016-03-25 13:50:12.760 - Thread: 1 -> Drive C: | Capacity: 155,186,098,176 bytes | Free space: 129,784,373,248 bytes
  179. 2016-03-25 13:50:12.760 - Thread: 1 -> Drive D: | Capacity: 500,105,736,192 bytes | Free space: 321,264,541,696 bytes
  180. 2016-03-25 13:50:12.760 - Thread: 1 -> Drive E: | Capacity: 104,853,504 bytes | Free space: 62,054,400 bytes
  181. 2016-03-25 13:50:12.760 - Thread: 1 -> Drive F: | Capacity: 69,862,420,480 bytes | Free space: 26,676,555,776 bytes
  182. 2016-03-25 13:50:12.760 - Thread: 1 -> Drive G: | Capacity: 500,000,878,592 bytes | Free space: 419,500,646,400 bytes
  183. 2016-03-25 13:50:12.760 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  184. 2016-03-25 13:50:12.760 - Thread: 1 -> MySandboxGame.Initialize() - START
  185. 2016-03-25 13:50:13.057 - Thread: 1 -> MyGuiGameControlsHelpers()
  186. 2016-03-25 13:50:13.604 - Thread: 1 -> Physics.Init
  187. 2016-03-25 13:50:13.604 - Thread: 1 -> Version: Dev(2), 1800, [DM][S]
  188. 2016-03-25 13:50:14.229 - Thread: 1 -> HkGameName: SpaceEngineers Dev
  189. 2016-03-25 13:50:14.276 - Thread: 1 -> MySandboxGame.LoadData() - START
  190. 2016-03-25 13:50:14.292 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  191. 2016-03-25 13:50:16.151 - Thread: 1 -> 44fe99e5ec9d10628d5d2c936bae0fb742a9c390
  192. 2016-03-25 13:50:16.292 - Thread: 1 -> Loading sound definitions
  193. 2016-03-25 13:50:16.307 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  194. 2016-03-25 13:50:16.323 - Thread: 1 -> MyAudio.LoadData - START
  195. 2016-03-25 13:50:16.387 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (2- USB Audio CODEC ) - Channel #: 2
  196. 2016-03-25 13:50:32.054 - Thread: 1 -> MyAudio.LoadData - END
  197. 2016-03-25 13:50:32.072 - Thread: 1 -> Could not find any sound for 'None'
  198. 2016-03-25 13:50:32.072 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
  199. 2016-03-25 13:50:32.072 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
  200. 2016-03-25 13:50:32.072 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
  201. 2016-03-25 13:50:32.072 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
  202. 2016-03-25 13:50:32.193 - Thread: 1 -> MyGuiManager()
  203. 2016-03-25 13:50:32.327 - Thread: 1 -> MyScreenManager()
  204. 2016-03-25 13:50:32.444 - Thread: 1 -> MyConfig.Save() - START
  205. 2016-03-25 13:50:32.445 - Thread: 1 -> Path: C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  206. 2016-03-25 13:50:32.477 - Thread: 1 -> MyConfig.Save() - END
  207. 2016-03-25 13:50:32.479 - Thread: 1 -> MyGuiManager.LoadContent() - START
  208. 2016-03-25 13:50:32.711 - Thread: 1 -> MyGuiManager.LoadContent() - START
  209. 2016-03-25 13:50:32.712 - Thread: 1 -> MyGuiManager.LoadContent() - END
  210. 2016-03-25 13:50:32.712 - Thread: 1 -> MyGuiManager.LoadContent() - END
  211. 2016-03-25 13:50:32.727 - Thread: 1 -> Loading default controls
  212. 2016-03-25 13:50:32.803 - Thread: 1 -> MySandboxGame.LoadData() - END
  213. 2016-03-25 13:50:32.928 - Thread: 1 -> MySandboxGame.Initialize() - END
  214. 2016-03-25 13:50:32.934 - Thread: 1 -> Timer Frequency: 3312786
  215. 2016-03-25 13:50:32.934 - Thread: 1 -> Ticks per frame: 55444
  216. 2016-03-25 13:50:33.576 - Thread: 1 -> Analytics helper process start reported
  217. 2016-03-25 13:50:52.652 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
  218. 2016-03-25 13:50:52.652 - Thread: 1 -> HardwareCursor: True
  219. 2016-03-25 13:50:52.652 - Thread: 1 -> Field of view: 1.047198
  220. 2016-03-25 13:50:52.652 - Thread: 1 -> Render.InterpolationEnabled: False
  221. 2016-03-25 13:50:52.652 - Thread: 1 -> Render.GrassDensityFactor: 0
  222. 2016-03-25 13:50:52.652 - Thread: 1 -> Render.AntialiasingMode: FXAA
  223. 2016-03-25 13:50:52.652 - Thread: 1 -> Render.ShadowQuality: LOW
  224. 2016-03-25 13:50:52.652 - Thread: 1 -> Render.TextureQuality: LOW
  225. 2016-03-25 13:50:52.652 - Thread: 1 -> Render.AnisotropicFiltering: NONE
  226. 2016-03-25 13:50:52.652 - Thread: 1 -> Render.FoliageDetails: DISABLED
  227. 2016-03-25 13:50:52.665 - Thread: 1 -> MyConfig.Save() - START
  228. 2016-03-25 13:50:52.666 - Thread: 1 -> Path: C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  229. 2016-03-25 13:50:52.695 - Thread: 1 -> MyConfig.Save() - END
  230. 2016-03-25 13:50:52.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  231. 2016-03-25 13:50:52.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  232. 2016-03-25 13:50:54.388 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  233. 2016-03-25 13:50:54.388 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  234. 2016-03-25 13:51:31.420 - Thread: 8 -> Loading available saves - START
  235. 2016-03-25 13:51:31.423 - Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617'
  236. 2016-03-25 13:51:32.896 - Thread: 8 -> Loading available saves - END
  237. 2016-03-25 13:51:33.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  238. 2016-03-25 13:51:33.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  239. 2016-03-25 13:51:34.333 - Thread: 1 -> LoadSandbox() - Start
  240. 2016-03-25 13:51:34.333 - Thread: 1 -> LoadSession() - Start
  241. 2016-03-25 13:51:34.333 - Thread: 1 -> C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9
  242. 2016-03-25 13:51:35.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  243. 2016-03-25 13:51:35.044 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  244. 2016-03-25 13:51:35.044 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  245. 2016-03-25 13:51:35.044 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  246. 2016-03-25 13:51:35.045 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  247. 2016-03-25 13:51:35.045 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  248. 2016-03-25 13:51:35.078 - Thread: 1 -> LoadSession() - End
  249. 2016-03-25 13:51:35.078 - Thread: 1 -> LoadSandbox() - End
  250. 2016-03-25 13:51:35.079 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  251. 2016-03-25 13:51:35.080 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  252. 2016-03-25 13:51:35.297 - Thread: 1 -> RunLoadingAction - START
  253. 2016-03-25 13:51:35.303 - Thread: 1 -> Loading session: C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9
  254. 2016-03-25 13:52:01.646 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  255. 2016-03-25 13:52:01.647 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  256. 2016-03-25 13:52:01.648 - Thread: 1 -> 71bd15c20e1c30e8b1805c27f5bc0899e8e744b6
  257. 2016-03-25 13:52:01.725 - Thread: 1 -> Loading scenarios
  258. 2016-03-25 13:52:01.726 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  259. 2016-03-25 13:52:01.740 - Thread: 1 -> 86e0e20739304cbdae70f88aff5a28e3992237e8
  260. 2016-03-25 13:52:01.800 - Thread: 1 -> 1813d9efc55cf46bfeaf852ad2aeb238aad9a986
  261. 2016-03-25 13:52:01.840 - Thread: 1 -> 5264f8063c65d0895148c76c158d78b4e8fce597
  262. 2016-03-25 13:52:01.893 - Thread: 1 -> 31fc8c4ef632248e2c975e42c4a29c274d30d17c
  263. 2016-03-25 13:52:01.936 - Thread: 1 -> 7db6a365b56f0c1d74d0bf4af6ac33337995aaf7
  264. 2016-03-25 13:52:01.939 - Thread: 1 -> a1e3efef01968336ba7b62cc32d50f89077b8dba
  265. 2016-03-25 13:52:01.943 - Thread: 1 -> 59864e955a903d58a52e237a6a5c1c2ff55eff68
  266. 2016-03-25 13:52:02.027 - Thread: 1 -> 5dd5431af458b9bd7e335a99a6d4eb422b3dbd03
  267. 2016-03-25 13:52:02.071 - Thread: 1 -> 7d3f758e83ce7187b5f03041e5a36b055c4f29f4
  268. 2016-03-25 13:52:02.089 - Thread: 1 -> be97d4e4f943aeca22ef70da0b96166b4b9096ad
  269. 2016-03-25 13:52:02.122 - Thread: 1 -> 41e16a71f7fd5f9363f4d77eedcd0054e305cc7c
  270. 2016-03-25 13:52:02.159 - Thread: 1 -> bc8dc9503aa297c2f1e08cacaaaf4324fb6660c8
  271. 2016-03-25 13:52:02.191 - Thread: 1 -> d9d5fa5e82449b0aacd1f72613ab2f4c0aff8ef5
  272. 2016-03-25 13:52:02.228 - Thread: 1 -> 491c5d2fef2846688e8197275d447e24d9867e90
  273. 2016-03-25 13:52:03.349 - Thread: 1 -> 756a3b52f59dc379a255b86917350d2b029ca074
  274. 2016-03-25 13:52:03.365 - Thread: 1 -> 181375381ad334d172f41ed77f7186b12732272c
  275. 2016-03-25 13:52:03.392 - Thread: 1 -> 3ef320368f8daa09bf4b5f3f4e07ff56d68dcbd9
  276. 2016-03-25 13:52:03.413 - Thread: 1 -> 0312cb51549c019dcc9a8e2d07038c9fa3f825bd
  277. 2016-03-25 13:52:03.450 - Thread: 1 -> ed00bb30372925ab1e0527a00bcbddbc629ab019
  278. 2016-03-25 13:52:23.707 - Thread: 1 -> 741ab5ac35819f6d20c79b6a0bc3785d756d030f
  279. 2016-03-25 13:52:23.723 - Thread: 1 -> 030f635ad2cde6609d5dbd2ee393aa60d2318ce6
  280. 2016-03-25 13:52:23.737 - Thread: 1 -> c5c159e0a03291d3e5c063e4a15affca25f76794
  281. 2016-03-25 13:52:23.752 - Thread: 1 -> 2ace13bfabfc7ba4031932f39a71ce244ff85a10
  282. 2016-03-25 13:52:23.781 - Thread: 1 -> 08db4060b3ad3910b48394199e13b1fd462a0564
  283. 2016-03-25 13:52:23.853 - Thread: 1 -> b0a593476dbc4a87d8f9b617846a27841ad92819
  284. 2016-03-25 13:52:23.881 - Thread: 1 -> 971980e431e8e8fe98ec98111d7045fca662cb36
  285. 2016-03-25 13:52:23.927 - Thread: 1 -> 3f2076a6a157e90461a2878d4c8078c0dc2d5ca4
  286. 2016-03-25 13:52:23.968 - Thread: 1 -> a72b09fcbfcc580e9619bd52915d50633c738efe
  287. 2016-03-25 13:52:23.982 - Thread: 1 -> d872f11f97d487f48f14c3a1eab21c6dbba8e95e
  288. 2016-03-25 13:52:24.000 - Thread: 1 -> 581cc79554d3890b43b1f8c76276bffbbb13faa8
  289. 2016-03-25 13:52:24.028 - Thread: 1 -> 6ecd0fb7bdd92a4e055bb1c9677fe46ef3f2ddcc
  290. 2016-03-25 13:52:24.090 - Thread: 1 -> af2f5ee3b0512e0af60f2ed1d8946700a32ad94a
  291. 2016-03-25 13:52:24.565 - Thread: 1 -> 50c8bd40e921b904eba7cbfe437a9661fbd37c67
  292. 2016-03-25 13:52:24.588 - Thread: 1 -> 64183deb800be90d5f31586a91e01c160c7c2a11
  293. 2016-03-25 13:52:24.627 - Thread: 1 -> 86bd7c281c0a545dfebe28e2c80e145204ea9c7c
  294. 2016-03-25 13:52:24.726 - Thread: 1 -> bffdc76d1924bbe2a5b05dd69b7c95c73cebe023
  295. 2016-03-25 13:52:24.749 - Thread: 1 -> cee71573e5f90b72d826f67a8a900e09431a6fe5
  296. 2016-03-25 13:52:24.776 - Thread: 1 -> 3617244b6ac59e8b92502d75a393847da7f6a72f
  297. 2016-03-25 13:52:24.930 - Thread: 1 -> 5c0616e0695dec9f8d483e0ebe2177aed8a8471e
  298. 2016-03-25 13:52:24.951 - Thread: 1 -> 0fe798727e7a546cb70e3705a7abf88bd6b617fa
  299. 2016-03-25 13:52:24.967 - Thread: 1 -> f036ac2debe30bfc79bfd94eebc6ce65f295d899
  300. 2016-03-25 13:52:24.991 - Thread: 1 -> 829b79ffd47fc0b2d4e8618f28aa053234a1b1c8
  301. 2016-03-25 13:52:25.040 - Thread: 1 -> 2ae4d4418f054e098f47ece533d70cb2feb64c88
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  307. 2016-03-25 13:52:25.171 - Thread: 1 -> 655621ee530936134600eb8b2eece982fb8264f7
  308. 2016-03-25 13:52:25.210 - Thread: 1 -> 07a532c2c32d20f8208ff51761d0b8ee822ff390
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  313. 2016-03-25 13:52:25.604 - Thread: 1 -> 0e5aebdc89bc39b75c66e69a613627db09c36b95
  314. 2016-03-25 13:52:25.681 - Thread: 1 -> f79956e2b99bb732863b3b82edd86f85213e3485
  315. 2016-03-25 13:52:25.720 - Thread: 1 -> b19171ee7b2bb56d01847979724aa2c061a0e9df
  316. 2016-03-25 13:52:25.732 - Thread: 1 -> 7e95161685e46b3928d97bac909ccfabd24a2211
  317. 2016-03-25 13:52:25.758 - Thread: 1 -> a0915dc48ed210cdb39a7bf6498ab19af96ea945
  318. 2016-03-25 13:52:25.787 - Thread: 1 -> b275ea4512e8c3ccf9ce1e18eb61e2cfbbbd7bc3
  319. 2016-03-25 13:52:25.816 - Thread: 1 -> 21738fc20197198169c7f0b76e42ea3630e96c1b
  320. 2016-03-25 13:52:25.822 - Thread: 1 -> 333969f427564340ca24d5ba6ac761244b580bd5
  321. 2016-03-25 13:52:25.825 - Thread: 1 -> b58d1217292dc034a34f1032d333a6848146b70a
  322. 2016-03-25 13:52:25.836 - Thread: 1 -> 26c4efbfb8a7db6faaac170316600e672f098e93
  323. 2016-03-25 13:52:25.837 - Thread: 1 -> 2c4701d4ca7dad8beee37081f135e28ddf2c2917
  324. 2016-03-25 13:52:25.841 - Thread: 1 -> 6d44d5f830b6539d7dfa6d2f477057d609104637
  325. 2016-03-25 13:52:25.844 - Thread: 1 -> 0df9373e21f0a41dbc6720aa900661c378efd8f1
  326. 2016-03-25 13:52:25.847 - Thread: 1 -> d3cfd6b0b8f06d41ab829c0c7f29c7243f86ebd8
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  328. 2016-03-25 13:52:25.876 - Thread: 1 -> 78e7ddb5dd0d445c78c8a8278dcafd6dcaeaae8a
  329. 2016-03-25 13:52:25.899 - Thread: 1 -> 5b813946f39f25dbe39e4636fa7d5884aff714bc
  330. 2016-03-25 13:52:25.912 - Thread: 1 -> ca312e246f5b7e8e39c2658e2ad35b1b780e9b50
  331. 2016-03-25 13:52:25.921 - Thread: 1 -> cb657f5162cfe05d459db6a44d64dba45ca92632
  332. 2016-03-25 13:52:25.958 - Thread: 1 -> 6fc92a3e24c3151b90827964f50f1b1214f8a671
  333. 2016-03-25 13:52:25.985 - Thread: 1 -> da6c633fe829355ff25788bb7e35b4ca9df23018
  334. 2016-03-25 13:52:25.989 - Thread: 1 -> fcf8140d28a6b588128c78c513bc53322780a600
  335. 2016-03-25 13:52:25.996 - Thread: 1 -> 68227a1c35d30104703497550052b01c2117f13a
  336. 2016-03-25 13:52:26.006 - Thread: 1 -> cba7a528ad7d3fcebc259b6d91bf69f2dd652101
  337. 2016-03-25 13:52:26.021 - Thread: 1 -> 645252c25b10862e2ff25eb94c26fcc66bb171e6
  338. 2016-03-25 13:52:26.026 - Thread: 1 -> ee282bed9431ab237673be388c074f3b3e6209b1
  339. 2016-03-25 13:52:26.086 - Thread: 1 -> 90def65d64ea7e3abe22c44f825fba38c9630cb1
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  341. 2016-03-25 13:52:26.138 - Thread: 1 -> 48190e590691a2a7c9c9e5dcf0b0b623b115f4cb
  342. 2016-03-25 13:52:26.143 - Thread: 1 -> 055b239f4ee296de746b1f66f6d65e72700e2415
  343. 2016-03-25 13:52:26.147 - Thread: 1 -> e022bca4680234424c80068dfac6d5d93dd63996
  344. 2016-03-25 13:52:26.156 - Thread: 1 -> 60d854dec9ca94337e4f6d246432d2b8ab5f98c0
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  347. 2016-03-25 13:52:26.233 - Thread: 1 -> afe74d8c1c9df6b2a3d73f89570b1f272661c500
  348. 2016-03-25 13:52:26.241 - Thread: 1 -> 1acf14f1f57d9a0d90634cd214439abe61ab66af
  349. 2016-03-25 13:52:26.258 - Thread: 1 -> 496b1022611160fba4966ad54f48c6dfd2e03838
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  365. 2016-03-25 13:52:26.436 - Thread: 1 -> 80aa7e1e11eda183848f72c811195b26d4fce55f
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  367. 2016-03-25 13:52:26.484 - Thread: 1 -> c498e33e53bf99c00725d323e48ba77fb7bf0910
  368. 2016-03-25 13:52:26.504 - Thread: 1 -> 58c866318b3f44aff8c61c80163cc6825504a309
  369. 2016-03-25 13:52:26.521 - Thread: 1 -> 81a0b8bf2ab6a0e3ceb92bb507ea6f8e745df6b7
  370. 2016-03-25 13:52:26.545 - Thread: 1 -> fc2012f26b3040ba4119ff7c96572e20ae83fe43
  371. 2016-03-25 13:52:26.549 - Thread: 1 -> 172176d2b48652912d06bf0211c1059f91ba73cf
  372. 2016-03-25 13:52:26.554 - Thread: 1 -> d46cfa5c1f7e51fb29ca59122cfd0c81c4085155
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  380. 2016-03-25 13:52:26.707 - Thread: 1 -> 74824c5d9d28bd18e38527d5089ee070266084df
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  384. 2016-03-25 13:52:26.768 - Thread: 1 -> d8d21b6fd0ecea30a3f32787ac0d18399df6b1cf
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  387. 2016-03-25 13:52:26.818 - Thread: 1 -> bf486f1336828df27e46f9ec44eb610ee8e1594f
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  427. 2016-03-25 13:52:27.734 - Thread: 1 -> cddad16fd3288f1b216536cedf45bf32ef96d134
  428. 2016-03-25 13:52:27.742 - Thread: 1 -> 43f403378307ff2bfe6173482cdc3587940f866f
  429. 2016-03-25 13:52:27.746 - Thread: 1 -> 807cdd6d22d39733c6d42a694edfa1b5c45ba9ee
  430. 2016-03-25 13:52:27.749 - Thread: 1 -> 3c4a6954f78d812d25aa4243a9b788fccbf7fd94
  431. 2016-03-25 13:52:27.779 - Thread: 1 -> 32b8310975104725213181a56ab94603149da7bb
  432. 2016-03-25 13:52:27.803 - Thread: 1 -> 2ead707a712607b6536d18fd80c6bb51b624fcbb
  433. 2016-03-25 13:52:27.814 - Thread: 1 -> 499d2319c936a5d0532a8bacd7f7876a0fa0bcb1
  434. 2016-03-25 13:52:27.825 - Thread: 1 -> de507b40a2294ad7bf9e10722aaf2c287d6c3865
  435. 2016-03-25 13:52:27.829 - Thread: 1 -> 2236e0c90a8a8c53290268497126f614430cec4f
  436. 2016-03-25 13:52:27.835 - Thread: 1 -> 6ec4b18bc8716ba5694334d126e3d7e660fa167d
  437. 2016-03-25 13:52:27.840 - Thread: 1 -> 33bbb491f33874016f983454bd163d1eaa74b09b
  438. 2016-03-25 13:52:27.844 - Thread: 1 -> 21acdd6638f7d6254c7e8369d9f46ae35316537e
  439. 2016-03-25 13:52:27.864 - Thread: 1 -> fa74b0e9ada17b59d8650e4d7a0287638fb6b67a
  440. 2016-03-25 13:52:27.880 - Thread: 1 -> 0dfa9f76de7c93f548d55924187e92c01369bf63
  441. 2016-03-25 13:52:27.897 - Thread: 1 -> 23ac638593ceeb86647fc72310186a47632e5011
  442. 2016-03-25 13:52:27.901 - Thread: 1 -> 22e5efae8f5cebdf41f0abf4bf0b6750e63cfb74
  443. 2016-03-25 13:52:27.907 - Thread: 1 -> faea901739487659ef59ba7f95428833577912d1
  444. 2016-03-25 13:52:27.911 - Thread: 1 -> 383b813e958fd5f1c7ff449fbb9e964a04aa7927
  445. 2016-03-25 13:52:27.914 - Thread: 1 -> 85afdb591f10e3e175ae6cee4ff1ce97acf9870e
  446. 2016-03-25 13:52:27.918 - Thread: 1 -> 90abd5f2b4603d802864410b8bbfee19c38849de
  447. 2016-03-25 13:52:27.942 - Thread: 1 -> 01647b260ae15afac49594142df904663835e85e
  448. 2016-03-25 13:52:27.953 - Thread: 1 -> 3c81e876d417a4489a9e473715ddd117500c03a1
  449. 2016-03-25 13:52:27.960 - Thread: 1 -> f7e58fd5fb8937b7945826048f0ef41bb71e951a
  450. 2016-03-25 13:52:27.968 - Thread: 1 -> f9f455ec5db1fb7ff6179687b2ffeeddfa78521c
  451. 2016-03-25 13:52:27.976 - Thread: 1 -> eee617bde77d5587b672198919e754e1d84576dc
  452. 2016-03-25 13:52:28.018 - Thread: 1 -> a6d9d161aadb6dd860bb8a66cecedbf4809b332e
  453. 2016-03-25 13:52:28.048 - Thread: 1 -> 6e57c7607a6872d712188126e06dec85514f353f
  454. 2016-03-25 13:52:28.067 - Thread: 1 -> 5c9415fa207fd79a4af13e452d238f4dc4561fb8
  455. 2016-03-25 13:52:28.082 - Thread: 1 -> 2ae4281fa69f312a5096c7483d8e407b9e98618f
  456. 2016-03-25 13:52:28.099 - Thread: 1 -> 9e3de2ead0086986330134960668137507a52e4a
  457. 2016-03-25 13:52:28.101 - Thread: 1 -> Loading behaviors
  458. 2016-03-25 13:52:28.102 - Thread: 1 -> Loading ammo magazines
  459. 2016-03-25 13:52:28.106 - Thread: 1 -> Loading ammo definitions
  460. 2016-03-25 13:52:28.112 - Thread: 1 -> Loading animations
  461. 2016-03-25 13:52:28.117 - Thread: 1 -> Loading animations
  462. 2016-03-25 13:52:28.117 - Thread: 1 -> Loading animations
  463. 2016-03-25 13:52:28.117 - Thread: 1 -> Loading sound definitions
  464. 2016-03-25 13:52:28.118 - Thread: 1 -> Loading category classes
  465. 2016-03-25 13:52:28.119 - Thread: 1 -> Loading blueprint classes
  466. 2016-03-25 13:52:28.122 - Thread: 1 -> Loading blueprint class entries
  467. 2016-03-25 13:52:28.123 - Thread: 1 -> Loading blueprints
  468. 2016-03-25 13:52:28.127 - Thread: 1 -> Loading agent definitions
  469. 2016-03-25 13:52:28.129 - Thread: 1 -> Loading character definitions
  470. 2016-03-25 13:52:28.154 - Thread: 1 -> Loading character definitions
  471. 2016-03-25 13:52:28.155 - Thread: 1 -> Loading components
  472. 2016-03-25 13:52:28.156 - Thread: 1 -> Loading configuration
  473. 2016-03-25 13:52:28.158 - Thread: 1 -> Loading container types
  474. 2016-03-25 13:52:28.160 - Thread: 1 -> Loading block positions
  475. 2016-03-25 13:52:28.166 - Thread: 1 -> Loading curve definitions
  476. 2016-03-25 13:52:28.172 - Thread: 1 -> Loading debris
  477. 2016-03-25 13:52:28.174 - Thread: 1 -> Loading environment items entries
  478. 2016-03-25 13:52:28.174 - Thread: 1 -> Loading edges
  479. 2016-03-25 13:52:28.176 - Thread: 1 -> Loading entity components
  480. 2016-03-25 13:52:28.185 - Thread: 1 -> Loading component containers
  481. 2016-03-25 13:52:28.187 - Thread: 1 -> Loading environment definition
  482. 2016-03-25 13:52:28.191 - Thread: 1 -> Loading environment items entries
  483. 2016-03-25 13:52:28.191 - Thread: 1 -> Loading factions
  484. 2016-03-25 13:52:28.192 - Thread: 1 -> Loading gas property definitions
  485. 2016-03-25 13:52:28.194 - Thread: 1 -> Loading event definitions
  486. 2016-03-25 13:52:28.196 - Thread: 1 -> Loading physical items
  487. 2016-03-25 13:52:28.212 - Thread: 1 -> Loading LCD texture categories
  488. 2016-03-25 13:52:28.214 - Thread: 1 -> Loading physical items
  489. 2016-03-25 13:52:28.215 - Thread: 1 -> Loading physical material properties
  490. 2016-03-25 13:52:28.222 - Thread: 1 -> Loading pirate antennas
  491. 2016-03-25 13:52:28.238 - Thread: 1 -> Loading resource distribution groups
  492. 2016-03-25 13:52:28.239 - Thread: 1 -> Loading sound categories
  493. 2016-03-25 13:52:28.242 - Thread: 1 -> Loading stat definitions
  494. 2016-03-25 13:52:28.243 - Thread: 1 -> Loading grid creators
  495. 2016-03-25 13:52:28.245 - Thread: 1 -> Loading transparent material properties
  496. 2016-03-25 13:52:28.247 - Thread: 1 -> Loading voxel map storage definitions
  497. 2016-03-25 13:52:28.248 - Thread: 1 -> Loading voxel material definitions
  498. 2016-03-25 13:52:28.260 - Thread: 1 -> Audio effects definitions
  499. 2016-03-25 13:52:28.267 - Thread: 1 -> Loading environment item definitions
  500. 2016-03-25 13:52:28.274 - Thread: 1 -> Loading environment items definitions
  501. 2016-03-25 13:52:28.277 - Thread: 1 -> Loading environment items definitions
  502. 2016-03-25 13:52:28.278 - Thread: 1 -> Loading physical material properties
  503. 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
  504. 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
  505. 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  506. 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
  507. 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  508. 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  509. 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  510. 2016-03-25 13:52:28.286 - Thread: 1 -> Loading environment item definitions
  511. 2016-03-25 13:52:28.286 - Thread: 1 -> Loading environment item definitions
  512. 2016-03-25 13:52:28.286 - Thread: 1 -> Loading voxel material changes definitions
  513. 2016-03-25 13:52:28.286 - Thread: 1 -> Loading weapon definitions
  514. 2016-03-25 13:52:28.293 - Thread: 1 -> Loading cube blocks
  515. 2016-03-25 13:52:28.524 - Thread: 1 -> Loading prefabs
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  579. 2016-03-25 13:52:28.526 - Thread: 1 -> Loading prefabs
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  581. 2016-03-25 13:52:28.526 - Thread: 1 -> Loading prefabs
  582. 2016-03-25 13:52:28.526 - Thread: 1 -> Loading prefabs
  583. 2016-03-25 13:52:28.526 - Thread: 1 -> Loading prefabs
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  589. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  590. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  591. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  592. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  593. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  594. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  595. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  596. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  597. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  598. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  599. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  600. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  601. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  602. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  603. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  604. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  605. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  606. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  607. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  608. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  609. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  610. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  611. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  612. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  613. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  614. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  615. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  616. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  617. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  618. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  619. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  620. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  621. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  622. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  623. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  624. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  625. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  626. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  627. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  628. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  629. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  630. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  631. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  632. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  633. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  634. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  635. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  636. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  637. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  638. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  639. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  640. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  641. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  642. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  643. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  644. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  645. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  646. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  647. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  648. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  649. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  650. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  651. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  652. 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
  653. 2016-03-25 13:52:28.528 - Thread: 1 -> Loading respawn ships
  654. 2016-03-25 13:52:28.529 - Thread: 1 -> Loading spawn groups
  655. 2016-03-25 13:52:28.538 - Thread: 1 -> List of used mods (0) - START
  656. 2016-03-25 13:52:28.538 - Thread: 1 -> List of used mods - END
  657. 2016-03-25 13:52:28.619 - Thread: 1 -> MyAudio.UnloadData - START
  658. 2016-03-25 13:52:28.646 - Thread: 1 -> MyAudio.UnloadData - END
  659. 2016-03-25 13:52:28.646 - Thread: 1 -> MyAudio.LoadData - START
  660. 2016-03-25 13:52:28.671 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (2- USB Audio CODEC ) - Channel #: 2
  661. 2016-03-25 13:52:29.147 - Thread: 1 -> MyAudio.LoadData - END
  662. 2016-03-25 13:52:29.176 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
  663. 2016-03-25 13:52:29.178 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  664. 2016-03-25 13:52:29.390 - Thread: 1 -> GC Memory: 836,443,112 B
  665. 2016-03-25 13:52:29.392 - Thread: 1 -> Process Memory: 1,063,776,256 B
  666. 2016-03-25 13:52:29.401 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  667. 2016-03-25 13:52:29.410 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5927.31798, Culture=neutral, PublicKeyToken=null
  668. 2016-03-25 13:52:29.411 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  669. 2016-03-25 13:52:29.411 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  670. 2016-03-25 13:52:29.445 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5927.31820, Culture=neutral, PublicKeyToken=null
  671. 2016-03-25 13:52:29.671 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  672. 2016-03-25 13:52:29.766 - Thread: 1 -> Loading Procedural World Generator: Seed = '1413557989' = 1413557989, Density = 0.35
  673. 2016-03-25 13:52:29.794 - Thread: 1 -> MyScriptManager.LoadData() - START
  674. 2016-03-25 13:52:30.381 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  675. 2016-03-25 13:52:30.381 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  676. 2016-03-25 13:52:30.381 - Thread: 1 -> MyScriptManager.LoadData() - END
  677. 2016-03-25 13:52:30.393 - Thread: 1 -> MySunWind.LoadData() - START
  678. 2016-03-25 13:52:30.394 - Thread: 1 -> MySunWind.LoadData() - END
  679. 2016-03-25 13:52:30.414 - Thread: 1 -> MyExplosions.LoadData() - START
  680. 2016-03-25 13:52:30.415 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
  681. 2016-03-25 13:52:30.415 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
  682. 2016-03-25 13:52:30.425 - Thread: 1 -> MyExplosions.LoadData() - END
  683. 2016-03-25 13:52:30.426 - Thread: 1 -> MyMissiles.LoadContent() - START
  684. 2016-03-25 13:52:30.426 - Thread: 1 -> MyMissiles.LoadContent() - END
  685. 2016-03-25 13:52:30.431 - Thread: 1 -> Pre-loading neutral ship spawn groups...
  686. 2016-03-25 13:52:30.431 - Thread: 1 -> End pre-loading neutral ship spawn groups.
  687. 2016-03-25 13:52:30.432 - Thread: 1 -> MyLights.LoadData() - START
  688. 2016-03-25 13:52:30.434 - Thread: 1 -> MyLights.LoadData() - END
  689. 2016-03-25 13:52:30.448 - Thread: 1 -> MyParticlesLibrary.ctor - START
  690. 2016-03-25 13:52:30.593 - Thread: 1 -> MyParticlesLibrary.ctor - END
  691. 2016-03-25 13:52:34.320 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\EarthLike-655219977d120000.vx2'
  692. 2016-03-25 13:52:37.488 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Moon-2114875158d19000.vx2'
  693. 2016-03-25 13:52:39.004 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Alien-183571046d120000.vx2'
  694. 2016-03-25 13:52:41.090 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Titan-972434857d19000.vx2'
  695. 2016-03-25 13:52:42.444 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Mars-192325543d120000.vx2'
  696. 2016-03-25 13:52:44.084 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Europa-1923794026d19000.vx2'
  697. 2016-03-25 13:52:45.896 - Thread: 1 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
  698. 2016-03-25 13:52:46.172 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  699. 2016-03-25 13:52:46.176 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  700. 2016-03-25 13:52:46.548 - Thread: 1 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
  701. 2016-03-25 13:52:46.548 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  702. 2016-03-25 13:52:46.548 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  703. 2016-03-25 13:52:47.892 - Thread: 1 -> Rigid body at address 000000000410C450 is a complex MOPP/bvtree shape (more than 100 children)
  704. and has motion type other than fixed.
  705. Note that this can cause a significant performance loss.
  706. Consider simplifying the shape representation.
  707. 2016-03-25 13:52:47.898 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  708. 2016-03-25 13:52:47.898 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  709. 2016-03-25 13:52:50.530 - Thread: 1 -> Rigid body at address 0000000023B6F890 is a complex MOPP/bvtree shape (more than 100 children)
  710. and has motion type other than fixed.
  711. Note that this can cause a significant performance loss.
  712. Consider simplifying the shape representation.
  713. 2016-03-25 13:52:50.530 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  714. 2016-03-25 13:52:50.530 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  715. 2016-03-25 13:52:51.631 - Thread: 1 -> Rigid body at address 000000006B3937C0 is a complex MOPP/bvtree shape (more than 100 children)
  716. and has motion type other than fixed.
  717. Note that this can cause a significant performance loss.
  718. Consider simplifying the shape representation.
  719. 2016-03-25 13:52:51.631 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  720. 2016-03-25 13:52:51.631 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  721. 2016-03-25 13:52:51.912 - Thread: 1 -> Rigid body at address 0000000076DB4820 is a complex MOPP/bvtree shape (more than 100 children)
  722. and has motion type other than fixed.
  723. Note that this can cause a significant performance loss.
  724. Consider simplifying the shape representation.
  725. 2016-03-25 13:52:51.912 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  726. 2016-03-25 13:52:51.912 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  727. 2016-03-25 13:52:52.178 - Thread: 1 -> Rigid body at address 000000006E3536B0 is a complex MOPP/bvtree shape (more than 100 children)
  728. and has motion type other than fixed.
  729. Note that this can cause a significant performance loss.
  730. Consider simplifying the shape representation.
  731. 2016-03-25 13:52:52.178 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  732. 2016-03-25 13:52:52.178 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  733. 2016-03-25 13:52:53.686 - Thread: 1 -> Rigid body at address 0000000072E34350 is a complex MOPP/bvtree shape (more than 100 children)
  734. and has motion type other than fixed.
  735. Note that this can cause a significant performance loss.
  736. Consider simplifying the shape representation.
  737. 2016-03-25 13:52:53.687 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  738. 2016-03-25 13:52:53.687 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  739. 2016-03-25 13:52:54.746 - Thread: 1 -> Rigid body at address 0000000075DCE7A0 is a complex MOPP/bvtree shape (more than 100 children)
  740. and has motion type other than fixed.
  741. Note that this can cause a significant performance loss.
  742. Consider simplifying the shape representation.
  743. 2016-03-25 13:52:54.746 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  744. 2016-03-25 13:52:54.746 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  745. 2016-03-25 13:52:55.019 - Thread: 1 -> Rigid body at address 0000000079D05D90 is a complex MOPP/bvtree shape (more than 100 children)
  746. and has motion type other than fixed.
  747. Note that this can cause a significant performance loss.
  748. Consider simplifying the shape representation.
  749. 2016-03-25 13:52:55.020 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  750. 2016-03-25 13:52:55.020 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  751. 2016-03-25 13:52:55.291 - Thread: 1 -> Rigid body at address 000000007BC23B00 is a complex MOPP/bvtree shape (more than 100 children)
  752. and has motion type other than fixed.
  753. Note that this can cause a significant performance loss.
  754. Consider simplifying the shape representation.
  755. 2016-03-25 13:52:55.291 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  756. 2016-03-25 13:52:55.291 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  757. 2016-03-25 13:52:55.554 - Thread: 1 -> Rigid body at address 000000007CC3E660 is a complex MOPP/bvtree shape (more than 100 children)
  758. and has motion type other than fixed.
  759. Note that this can cause a significant performance loss.
  760. Consider simplifying the shape representation.
  761. 2016-03-25 13:52:55.555 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  762. 2016-03-25 13:52:55.555 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  763. 2016-03-25 13:52:55.829 - Thread: 1 -> Rigid body at address 000000007CC56600 is a complex MOPP/bvtree shape (more than 100 children)
  764. and has motion type other than fixed.
  765. Note that this can cause a significant performance loss.
  766. Consider simplifying the shape representation.
  767. 2016-03-25 13:52:55.830 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  768. 2016-03-25 13:52:55.830 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  769. 2016-03-25 13:52:56.104 - Thread: 1 -> Rigid body at address 000000007EC1CBC0 is a complex MOPP/bvtree shape (more than 100 children)
  770. and has motion type other than fixed.
  771. Note that this can cause a significant performance loss.
  772. Consider simplifying the shape representation.
  773. 2016-03-25 13:52:56.105 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  774. 2016-03-25 13:52:56.105 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  775. 2016-03-25 13:52:56.587 - Thread: 1 -> Rigid body at address 000000007EBEE3C0 is a complex MOPP/bvtree shape (more than 100 children)
  776. and has motion type other than fixed.
  777. Note that this can cause a significant performance loss.
  778. Consider simplifying the shape representation.
  779. 2016-03-25 13:52:56.587 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  780. 2016-03-25 13:52:56.587 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  781. 2016-03-25 13:52:58.275 - Thread: 1 -> Rigid body at address 0000000082F746B0 is a complex MOPP/bvtree shape (more than 100 children)
  782. and has motion type other than fixed.
  783. Note that this can cause a significant performance loss.
  784. Consider simplifying the shape representation.
  785. 2016-03-25 13:52:58.276 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  786. 2016-03-25 13:52:58.276 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  787. 2016-03-25 13:52:59.334 - Thread: 1 -> Rigid body at address 0000000088EE3C10 is a complex MOPP/bvtree shape (more than 100 children)
  788. and has motion type other than fixed.
  789. Note that this can cause a significant performance loss.
  790. Consider simplifying the shape representation.
  791. 2016-03-25 13:52:59.335 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  792. 2016-03-25 13:52:59.335 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  793. 2016-03-25 13:52:59.608 - Thread: 1 -> Rigid body at address 0000000089E6DA80 is a complex MOPP/bvtree shape (more than 100 children)
  794. and has motion type other than fixed.
  795. Note that this can cause a significant performance loss.
  796. Consider simplifying the shape representation.
  797. 2016-03-25 13:52:59.608 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  798. 2016-03-25 13:52:59.608 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  799. 2016-03-25 13:52:59.887 - Thread: 1 -> Rigid body at address 0000000089E87D00 is a complex MOPP/bvtree shape (more than 100 children)
  800. and has motion type other than fixed.
  801. Note that this can cause a significant performance loss.
  802. Consider simplifying the shape representation.
  803. 2016-03-25 13:52:59.887 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  804. 2016-03-25 13:52:59.887 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  805. 2016-03-25 13:53:00.163 - Thread: 1 -> Rigid body at address 0000000089E62080 is a complex MOPP/bvtree shape (more than 100 children)
  806. and has motion type other than fixed.
  807. Note that this can cause a significant performance loss.
  808. Consider simplifying the shape representation.
  809. 2016-03-25 13:53:00.163 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  810. 2016-03-25 13:53:00.163 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  811. 2016-03-25 13:53:00.439 - Thread: 1 -> Rigid body at address 000000008DD63B10 is a complex MOPP/bvtree shape (more than 100 children)
  812. and has motion type other than fixed.
  813. Note that this can cause a significant performance loss.
  814. Consider simplifying the shape representation.
  815. 2016-03-25 13:53:00.439 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  816. 2016-03-25 13:53:00.439 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  817. 2016-03-25 13:53:00.684 - Thread: 1 -> Could not add item into production block's queue: Blueprint MyObjectBuilder_BlueprintDefinition/PlatinumOreToIngot was not found.
  818. 2016-03-25 13:53:00.684 - Thread: 1 -> Could not add item into production block's queue: Blueprint MyObjectBuilder_BlueprintDefinition/UraniumOreToIngot was not found.
  819. 2016-03-25 13:53:00.684 - Thread: 1 -> Could not add item into production block's queue: Blueprint MyObjectBuilder_BlueprintDefinition/CobaltOreToIngot was not found.
  820. 2016-03-25 13:53:00.842 - Thread: 1 -> hkpBoxShape passed a NONPOSITIVE-valued extent
  821. 2016-03-25 13:53:00.881 - Thread: 1 -> Rigid body at address 000000008AE769E0 is a complex MOPP/bvtree shape (more than 100 children)
  822. and has motion type other than fixed.
  823. Note that this can cause a significant performance loss.
  824. Consider simplifying the shape representation.
  825. 2016-03-25 13:53:00.938 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((53, -1, 103))A(StoneCoverageIronCore__226)-0.vx2'
  826. 2016-03-25 13:53:00.972 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((54, -1, 102))A(StoneCoverageIronCore__227)-0.vx2'
  827. 2016-03-25 13:53:00.974 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((53, -1, 104))A(StoneCoverageIronCore__353)-2.vx2'
  828. 2016-03-25 13:53:00.976 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((51, -1, 104))A(StoneCoverageIronCore__215)-1.vx2'
  829. 2016-03-25 13:53:00.978 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((53, -1, 103))A(StoneCoverageIronCore__551)-3.vx2'
  830. 2016-03-25 13:53:00.980 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((54, -1, 105))A(StoneCoverageIronCore__320)-0.vx2'
  831. 2016-03-25 13:53:00.982 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((55, -1, 105))A(StoneCoverageIronCore__2)-0.vx2'
  832. 2016-03-25 13:53:00.984 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((54, -1, 104))A(StoneCoverageIronCore__697)-1.vx2'
  833. 2016-03-25 13:53:00.986 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((55, -1, 105))A(StoneCoverageIronCore__968)-0.vx2'
  834. 2016-03-25 13:53:01.040 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Asteroid_66_-1_111_12_563808966.vx2'
  835. 2016-03-25 13:53:01.103 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Asteroid_66_-1_111_13_797926177.vx2'
  836. 2016-03-25 13:53:01.435 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Asteroid_66_-1_111_5_38723481.vx2'
  837. 2016-03-25 13:53:02.163 - Thread: 1 -> Checkpoint.CameraAttachedTo: 89984124340740040
  838. 2016-03-25 13:53:02.166 - Thread: 1 -> CameraAttachedTo: Entity
  839. 2016-03-25 13:53:02.208 - Thread: 1 -> MySession.Static.LogSettings - START
  840. 2016-03-25 13:53:02.208 - Thread: 1 -> Name = Stranded9
  841. 2016-03-25 13:53:02.208 - Thread: 1 -> Description =
  842. 2016-03-25 13:53:02.208 - Thread: 1 -> GameDateTime = 01/02/2081 02:16:25
  843. 2016-03-25 13:53:02.208 - Thread: 1 -> Password =
  844. 2016-03-25 13:53:02.208 - Thread: 1 -> CurrentPath = C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9
  845. 2016-03-25 13:53:02.208 - Thread: 1 -> WorkshopId =
  846. 2016-03-25 13:53:02.208 - Thread: 1 -> CameraController = Default_Astronaut
  847. 2016-03-25 13:53:02.208 - Thread: 1 -> ThumbPath = C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\thumb.jpg
  848. 2016-03-25 13:53:02.211 - Thread: 1 -> Settings:
  849. 2016-03-25 13:53:02.211 - Thread: 1 -> GameMode = Survival
  850. 2016-03-25 13:53:02.211 - Thread: 1 -> MaxPlayers = 2
  851. 2016-03-25 13:53:02.211 - Thread: 1 -> OnlineMode = OFFLINE
  852. 2016-03-25 13:53:02.211 - Thread: 1 -> AutoHealing = True
  853. 2016-03-25 13:53:02.211 - Thread: 1 -> WeaponsEnabled = True
  854. 2016-03-25 13:53:02.211 - Thread: 1 -> ThrusterDamage = True
  855. 2016-03-25 13:53:02.211 - Thread: 1 -> EnableSpectator = False
  856. 2016-03-25 13:53:02.211 - Thread: 1 -> EnableCopyPaste = False
  857. 2016-03-25 13:53:02.211 - Thread: 1 -> MaxFloatingObjects = 28
  858. 2016-03-25 13:53:02.211 - Thread: 1 -> CargoShipsEnabled = False
  859. 2016-03-25 13:53:02.211 - Thread: 1 -> EnvironmentHostility = SAFE
  860. 2016-03-25 13:53:02.211 - Thread: 1 -> ShowPlayerNamesOnHud = True
  861. 2016-03-25 13:53:02.212 - Thread: 1 -> InventorySizeMultiplier = 3
  862. 2016-03-25 13:53:02.212 - Thread: 1 -> RefinerySpeedMultiplier = 1
  863. 2016-03-25 13:53:02.212 - Thread: 1 -> AssemblerSpeedMultiplier = 1
  864. 2016-03-25 13:53:02.212 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1
  865. 2016-03-25 13:53:02.212 - Thread: 1 -> WelderSpeedMultiplier = 1
  866. 2016-03-25 13:53:02.212 - Thread: 1 -> GrinderSpeedMultiplier = 1
  867. 2016-03-25 13:53:02.212 - Thread: 1 -> ClientCanSave = False
  868. 2016-03-25 13:53:02.212 - Thread: 1 -> HackSpeedMultiplier = 0.33
  869. 2016-03-25 13:53:02.212 - Thread: 1 -> PermanentDeath = True
  870. 2016-03-25 13:53:02.212 - Thread: 1 -> DestructibleBlocks = True
  871. 2016-03-25 13:53:02.212 - Thread: 1 -> EnableScripts = True
  872. 2016-03-25 13:53:02.212 - Thread: 1 -> AutoSaveInMinutes = 0
  873. 2016-03-25 13:53:02.212 - Thread: 1 -> SpawnShipTimeMultiplier = 0
  874. 2016-03-25 13:53:02.212 - Thread: 1 -> ProceduralDensity = 0.35
  875. 2016-03-25 13:53:02.212 - Thread: 1 -> ProceduralSeed = 1413557989
  876. 2016-03-25 13:53:02.212 - Thread: 1 -> DestructibleBlocks = True
  877. 2016-03-25 13:53:02.212 - Thread: 1 -> EnableIngameScripts = True
  878. 2016-03-25 13:53:02.212 - Thread: 1 -> ViewDistance = 7000
  879. 2016-03-25 13:53:02.212 - Thread: 1 -> Battle = False
  880. 2016-03-25 13:53:02.212 - Thread: 1 -> Voxel destruction = True
  881. 2016-03-25 13:53:02.212 - Thread: 1 -> EnableStructuralSimulation = False
  882. 2016-03-25 13:53:02.212 - Thread: 1 -> MaxActiveFracturePieces = 50
  883. 2016-03-25 13:53:02.212 - Thread: 1 -> MySession.Static.LogSettings - END
  884. 2016-03-25 13:53:02.255 - Thread: 1 -> Session loaded
  885. 2016-03-25 13:53:02.255 - Thread: 1 -> RunLoadingAction - END
  886. 2016-03-25 13:53:02.257 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  887. 2016-03-25 13:53:02.978 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  888. 2016-03-25 13:53:02.978 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  889. 2016-03-25 13:53:02.979 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  890. 2016-03-25 13:53:03.014 - Thread: 1 -> Updating continues.
  891. 2016-03-25 13:53:03.115 - Thread: 1 -> GC Memory: 2,029,251,928 B
  892. 2016-03-25 13:53:32.400 - Thread: 10 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Memoria disponibile insufficiente per completare l'operazione.
  893.  
  894. at SharpDX.Result.CheckError()
  895. at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
  896. at SharpDX.Direct3D11.Texture2D..ctor(Device device, Texture2DDescription description)
  897. at VRageRender.Resources.MyTextureArray..ctor(TexId[] mergeList)
  898. at VRageRender.MyVoxelMaterialDetailSet.PrepareArrays(MyVoxelMaterialDetailSet& set)
  899. at VRageRender.MyVoxelMaterials1.OnResourcesGather()
  900. at VRageRender.MyRender11.UpdateSceneFrame()
  901. at VRageRender.MyRender11.ProcessDrawMessage(MyRenderMessageBase drawMessage)
  902. at VRageRender.MyRender11.ProcessDrawQueue()
  903. at VRageRender.MyRender11.Draw(Boolean draw)
  904. at VRage.MyRenderThread.Draw()
  905. at VRage.MyRenderThread.RenderCallback()
  906. at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
  907. at VRage.MyRenderThread.RenderThreadStart(Object param)
  908. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  909. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  910. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  911. at System.Threading.ThreadHelper.ThreadStart(Object obj)
  912. 2016-03-25 13:53:32.402 - Thread: 10 -> Hiding window
  913. 2016-03-25 13:53:32.697 - Thread: 10 -> Hiding window done
  914. 2016-03-25 13:53:32.697 - Thread: 10 -> Showing message
  915. 2016-03-25 13:53:33.122 - Thread: 1 -> GC Memory: 4,115,261,744 B
  916. 2016-03-25 13:53:36.601 - Thread: 10 -> ERROR: branch name cannot be resolved, services=
  917. 2016-03-25 13:53:36.602 - Thread: 10 -> ERROR: branch name cannot be resolved, services=
  918. 2016-03-25 13:53:36.602 - Thread: 10 -> ERROR: branch name cannot be resolved, services=
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