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- 2016-03-25 13:50:06.713 - Thread: 1 -> Log Started
- 2016-03-25 13:50:06.729 - Thread: 1 -> Timezone (local - UTC): 1h
- 2016-03-25 13:50:06.729 - Thread: 1 -> App Version: 01_127_009
- 2016-03-25 13:50:06.729 - Thread: 1 -> Steam build: Always true
- 2016-03-25 13:50:06.729 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.ProcessorCount: 4
- 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.3.9600.0
- 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.CommandLine: "G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" -w
- 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.Is64BitProcess: True
- 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.Version: 4.0.30319.34209
- 2016-03-25 13:50:06.729 - Thread: 1 -> Environment.CurrentDirectory: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
- 2016-03-25 13:50:06.729 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
- 2016-03-25 13:50:06.729 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
- 2016-03-25 13:50:06.729 - Thread: 1 -> IntPtr.Size: 8
- 2016-03-25 13:50:06.729 - Thread: 1 -> Default Culture: en-GB
- 2016-03-25 13:50:06.729 - Thread: 1 -> Default UI Culture: it-IT
- 2016-03-25 13:50:06.729 - Thread: 1 -> IsAdmin: True
- 2016-03-25 13:50:06.744 - Thread: 1 -> MyConfig.Load() - START
- 2016-03-25 13:50:06.760 - Thread: 1 -> Path: C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-03-25 13:50:06.854 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2016-03-25 13:50:06.854 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
- 2016-03-25 13:50:06.854 - Thread: 1 -> MusicVolume: 0
- 2016-03-25 13:50:06.854 - Thread: 1 -> GameVolume: 1
- 2016-03-25 13:50:06.854 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2016-03-25 13:50:06.854 - Thread: 1 -> Language: 0
- 2016-03-25 13:50:06.854 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-03-25 13:50:06.854 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-03-25 13:50:06.854 - Thread: 1 -> FirstTimeRun: False
- 2016-03-25 13:50:06.854 - Thread: 1 -> VideoAdapter: 0
- 2016-03-25 13:50:06.854 - Thread: 1 -> ScreenWidth: 1920
- 2016-03-25 13:50:06.854 - Thread: 1 -> ScreenHeight: 1080
- 2016-03-25 13:50:06.854 - Thread: 1 -> RefreshRate: 60000
- 2016-03-25 13:50:06.854 - Thread: 1 -> WindowMode: 1
- 2016-03-25 13:50:06.854 - Thread: 1 -> VerticalSync: False
- 2016-03-25 13:50:06.854 - Thread: 1 -> HardwareCursor: True
- 2016-03-25 13:50:06.854 - Thread: 1 -> RenderQuality: 1
- 2016-03-25 13:50:06.854 - Thread: 1 -> FieldOfView: 60
- 2016-03-25 13:50:06.854 - Thread: 1 -> RenderInterpolation: False
- 2016-03-25 13:50:06.854 - Thread: 1 -> GrassDensity: 0
- 2016-03-25 13:50:06.854 - Thread: 1 -> ShadowMapResolution: 0
- 2016-03-25 13:50:06.854 - Thread: 1 -> AnisotropicFiltering: 0
- 2016-03-25 13:50:06.854 - Thread: 1 -> FoliageDetails: 0
- 2016-03-25 13:50:06.854 - Thread: 1 -> VoxelQuality: 3
- 2016-03-25 13:50:06.854 - Thread: 1 -> LowMemSwitchToLow: 2
- 2016-03-25 13:50:06.854 - Thread: 1 -> VoiceChatVolume: 1
- 2016-03-25 13:50:06.854 - Thread: 1 -> HudWarnings: True
- 2016-03-25 13:50:06.854 - Thread: 1 -> VoiceChat: True
- 2016-03-25 13:50:06.854 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2016-03-25 13:50:06.854 - Thread: 1 -> CubeBuilderBuildingMode: 0
- 2016-03-25 13:50:06.854 - Thread: 1 -> ControlsHints: False
- 2016-03-25 13:50:06.854 - Thread: 1 -> RotationHints: False
- 2016-03-25 13:50:06.854 - Thread: 1 -> ShowCrosshair: True
- 2016-03-25 13:50:06.854 - Thread: 1 -> DisableHeadbob: False
- 2016-03-25 13:50:06.854 - Thread: 1 -> CompressSaveGames: False
- 2016-03-25 13:50:06.854 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2016-03-25 13:50:06.854 - Thread: 1 -> ReleasingAltResetsCamera: True
- 2016-03-25 13:50:06.854 - Thread: 1 -> UiTransparency: 0.5612305
- 2016-03-25 13:50:06.854 - Thread: 1 -> UiBkTransparency: 0.3958332
- 2016-03-25 13:50:06.854 - Thread: 1 -> NeedShowTutorialQuestion: False
- 2016-03-25 13:50:06.854 - Thread: 1 -> MyConfig.Load() - END
- 2016-03-25 13:50:06.869 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2016-03-25 13:50:08.120 - Thread: 1 -> WMI {
- 2016-03-25 13:50:08.120 - Thread: 1 -> {
- 2016-03-25 13:50:08.120 - Thread: 1 -> Caption = AMD Radeon R9 200 Series
- 2016-03-25 13:50:08.120 - Thread: 1 -> AdapterRam = 2147483648
- 2016-03-25 13:50:08.120 - Thread: 1 -> DriverVersion = 15.300.1025.1001
- 2016-03-25 13:50:08.120 - Thread: 1 -> DriverDate = 20151204000000.000000-000
- 2016-03-25 13:50:08.120 - Thread: 1 -> Description = AMD Radeon R9 200 Series
- 2016-03-25 13:50:08.120 - Thread: 1 -> DeviceID = VideoController1
- 2016-03-25 13:50:08.120 - Thread: 1 -> Name = AMD Radeon R9 200 Series
- 2016-03-25 13:50:08.120 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x6810)
- 2016-03-25 13:50:08.120 - Thread: 1 -> VideoArchitecture = 5
- 2016-03-25 13:50:08.120 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_6810&SUBSYS_E271174B&REV_00\4&2CDFDEC1&0&0008
- 2016-03-25 13:50:08.120 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
- 2016-03-25 13:50:08.120 - Thread: 1 -> }
- 2016-03-25 13:50:08.120 - Thread: 1 -> }
- 2016-03-25 13:50:08.307 - Thread: 1 -> Steam.IsActive: True
- 2016-03-25 13:50:08.307 - Thread: 1 -> Steam.IsOnline: True
- 2016-03-25 13:50:08.307 - Thread: 1 -> Steam.OwnsGame: True
- 2016-03-25 13:50:08.307 - Thread: 1 -> Steam.UserId: 76561198002506617
- 2016-03-25 13:50:08.307 - Thread: 1 -> Steam.UserName: Aurex_86
- 2016-03-25 13:50:08.307 - Thread: 1 -> Steam.Branch:
- 2016-03-25 13:50:08.307 - Thread: 1 -> Build date: 2016-03-24 05:40
- 2016-03-25 13:50:08.307 - Thread: 1 -> Build version: 0.1.5927.31820
- 2016-03-25 13:50:09.666 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2016-03-25 13:50:09.666 - Thread: 1 -> Game dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
- 2016-03-25 13:50:09.666 - Thread: 1 -> Content dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content
- 2016-03-25 13:50:09.666 - Thread: 1 -> Found processor count: 4
- 2016-03-25 13:50:09.666 - Thread: 1 -> Using processor count: 4
- 2016-03-25 13:50:10.901 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-03-25 13:50:10.917 - Thread: 1 -> 71bd15c20e1c30e8b1805c27f5bc0899e8e744b6
- 2016-03-25 13:50:12.104 - Thread: 1 -> Loading scenarios
- 2016-03-25 13:50:12.182 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-03-25 13:50:12.214 - Thread: 1 -> bc9b389fb79bae0c92086d2533271c11b08cb142
- 2016-03-25 13:50:12.229 - Thread: 1 -> Preallocate - START
- 2016-03-25 13:50:12.229 - Thread: 1 -> MySpaceBuildComponent - START
- 2016-03-25 13:50:12.229 - Thread: 1 -> MySpaceBuildComponent - END
- 2016-03-25 13:50:12.229 - Thread: 1 -> MySpaceWorldGenerator - START
- 2016-03-25 13:50:12.276 - Thread: 1 -> MySpaceWorldGenerator - END
- 2016-03-25 13:50:12.276 - Thread: 1 -> MyEntities - START
- 2016-03-25 13:50:12.339 - Thread: 1 -> MyEntities - END
- 2016-03-25 13:50:12.339 - Thread: 1 -> MyObjectBuilder_Base - START
- 2016-03-25 13:50:12.339 - Thread: 1 -> MyObjectBuilder_Base - END
- 2016-03-25 13:50:12.339 - Thread: 1 -> MyTransparentGeometry - START
- 2016-03-25 13:50:12.385 - Thread: 1 -> MyTransparentGeometry - END
- 2016-03-25 13:50:12.385 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2016-03-25 13:50:12.401 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2016-03-25 13:50:12.401 - Thread: 1 -> MyMath - START
- 2016-03-25 13:50:12.401 - Thread: 1 -> MyMath - END
- 2016-03-25 13:50:12.401 - Thread: 1 -> MySimpleObjectDraw - START
- 2016-03-25 13:50:12.401 - Thread: 1 -> MySimpleObjectDraw - END
- 2016-03-25 13:50:12.417 - Thread: 1 -> MyDefinitionManager - START
- 2016-03-25 13:50:12.417 - Thread: 1 -> MyDefinitionManager - END
- 2016-03-25 13:50:12.417 - Thread: 1 -> MyCubeGridDefinitions - START
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyCubeGridDefinitions - END
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyAIActionsParser - START
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyAIActionsParser - END
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyMultiplayerBase - START
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyMultiplayerBase - END
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyMultiplayerServerBase - START
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyMultiplayerServerBase - END
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyDedicatedServerBase - START
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyDedicatedServerBase - END
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyDedicatedServerBattle - START
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyDedicatedServerBattle - END
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2016-03-25 13:50:12.589 - Thread: 1 -> MyServerDebugCommands - START
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyServerDebugCommands - END
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyMultiplayerClient - START
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyMultiplayerClient - END
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyMultiplayerLobby - START
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyMultiplayerLobby - END
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyDedicatedServer - START
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyDedicatedServer - END
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyAiTargetManager - START
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyAiTargetManager - END
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyChatHistory - START
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyChatHistory - END
- 2016-03-25 13:50:12.604 - Thread: 1 -> MySyncDestructions - START
- 2016-03-25 13:50:12.604 - Thread: 1 -> MySyncDestructions - END
- 2016-03-25 13:50:12.604 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2016-03-25 13:50:12.698 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2016-03-25 13:50:12.698 - Thread: 1 -> MySyncEnvironmentItems - START
- 2016-03-25 13:50:12.698 - Thread: 1 -> MySyncEnvironmentItems - END
- 2016-03-25 13:50:12.698 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2016-03-25 13:50:12.698 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2016-03-25 13:50:12.698 - Thread: 1 -> MyCommandCharacter - START
- 2016-03-25 13:50:12.714 - Thread: 1 -> MyCommandCharacter - END
- 2016-03-25 13:50:12.714 - Thread: 1 -> MyCommandConsole - START
- 2016-03-25 13:50:12.714 - Thread: 1 -> MyCommandConsole - END
- 2016-03-25 13:50:12.714 - Thread: 1 -> MyCommandEntity - START
- 2016-03-25 13:50:12.714 - Thread: 1 -> MyCommandEntity - END
- 2016-03-25 13:50:12.714 - Thread: 1 -> MySyncScenario - START
- 2016-03-25 13:50:12.714 - Thread: 1 -> MySyncScenario - END
- 2016-03-25 13:50:12.714 - Thread: 1 -> MySyncEntity - START
- 2016-03-25 13:50:12.714 - Thread: 1 -> MySyncEntity - END
- 2016-03-25 13:50:12.714 - Thread: 1 -> Preallocate - END
- 2016-03-25 13:50:12.729 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2016-03-25 13:50:12.745 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2016-03-25 13:50:12.745 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5927.31820, Culture=neutral, PublicKeyToken=null
- 2016-03-25 13:50:12.745 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5927.31820, Culture=neutral, PublicKeyToken=null
- 2016-03-25 13:50:12.745 - Thread: 1 -> Assembly.Location: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2016-03-25 13:50:12.745 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2016-03-25 13:50:12.745 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2016-03-25 13:50:12.745 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2016-03-25 13:50:12.760 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MSI
- 2016-03-25 13:50:12.760 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7758
- 2016-03-25 13:50:12.760 - Thread: 1 -> Virtualized: False
- 2016-03-25 13:50:12.760 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
- 2016-03-25 13:50:12.760 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,072,644,096 bytes
- 2016-03-25 13:50:12.760 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 165,737,488,224,256 bytes
- 2016-03-25 13:50:12.760 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,751,387,648 bytes
- 2016-03-25 13:50:12.760 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 165,736,542,318,592 bytes
- 2016-03-25 13:50:12.760 - Thread: 1 -> Drive C: | Capacity: 155,186,098,176 bytes | Free space: 129,784,373,248 bytes
- 2016-03-25 13:50:12.760 - Thread: 1 -> Drive D: | Capacity: 500,105,736,192 bytes | Free space: 321,264,541,696 bytes
- 2016-03-25 13:50:12.760 - Thread: 1 -> Drive E: | Capacity: 104,853,504 bytes | Free space: 62,054,400 bytes
- 2016-03-25 13:50:12.760 - Thread: 1 -> Drive F: | Capacity: 69,862,420,480 bytes | Free space: 26,676,555,776 bytes
- 2016-03-25 13:50:12.760 - Thread: 1 -> Drive G: | Capacity: 500,000,878,592 bytes | Free space: 419,500,646,400 bytes
- 2016-03-25 13:50:12.760 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2016-03-25 13:50:12.760 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2016-03-25 13:50:13.057 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2016-03-25 13:50:13.604 - Thread: 1 -> Physics.Init
- 2016-03-25 13:50:13.604 - Thread: 1 -> Version: Dev(2), 1800, [DM][S]
- 2016-03-25 13:50:14.229 - Thread: 1 -> HkGameName: SpaceEngineers Dev
- 2016-03-25 13:50:14.276 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2016-03-25 13:50:14.292 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2016-03-25 13:50:16.151 - Thread: 1 -> 44fe99e5ec9d10628d5d2c936bae0fb742a9c390
- 2016-03-25 13:50:16.292 - Thread: 1 -> Loading sound definitions
- 2016-03-25 13:50:16.307 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2016-03-25 13:50:16.323 - Thread: 1 -> MyAudio.LoadData - START
- 2016-03-25 13:50:16.387 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (2- USB Audio CODEC ) - Channel #: 2
- 2016-03-25 13:50:32.054 - Thread: 1 -> MyAudio.LoadData - END
- 2016-03-25 13:50:32.072 - Thread: 1 -> Could not find any sound for 'None'
- 2016-03-25 13:50:32.072 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
- 2016-03-25 13:50:32.072 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
- 2016-03-25 13:50:32.072 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
- 2016-03-25 13:50:32.072 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
- 2016-03-25 13:50:32.193 - Thread: 1 -> MyGuiManager()
- 2016-03-25 13:50:32.327 - Thread: 1 -> MyScreenManager()
- 2016-03-25 13:50:32.444 - Thread: 1 -> MyConfig.Save() - START
- 2016-03-25 13:50:32.445 - Thread: 1 -> Path: C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-03-25 13:50:32.477 - Thread: 1 -> MyConfig.Save() - END
- 2016-03-25 13:50:32.479 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-03-25 13:50:32.711 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-03-25 13:50:32.712 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-03-25 13:50:32.712 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-03-25 13:50:32.727 - Thread: 1 -> Loading default controls
- 2016-03-25 13:50:32.803 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2016-03-25 13:50:32.928 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2016-03-25 13:50:32.934 - Thread: 1 -> Timer Frequency: 3312786
- 2016-03-25 13:50:32.934 - Thread: 1 -> Ticks per frame: 55444
- 2016-03-25 13:50:33.576 - Thread: 1 -> Analytics helper process start reported
- 2016-03-25 13:50:52.652 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2016-03-25 13:50:52.652 - Thread: 1 -> HardwareCursor: True
- 2016-03-25 13:50:52.652 - Thread: 1 -> Field of view: 1.047198
- 2016-03-25 13:50:52.652 - Thread: 1 -> Render.InterpolationEnabled: False
- 2016-03-25 13:50:52.652 - Thread: 1 -> Render.GrassDensityFactor: 0
- 2016-03-25 13:50:52.652 - Thread: 1 -> Render.AntialiasingMode: FXAA
- 2016-03-25 13:50:52.652 - Thread: 1 -> Render.ShadowQuality: LOW
- 2016-03-25 13:50:52.652 - Thread: 1 -> Render.TextureQuality: LOW
- 2016-03-25 13:50:52.652 - Thread: 1 -> Render.AnisotropicFiltering: NONE
- 2016-03-25 13:50:52.652 - Thread: 1 -> Render.FoliageDetails: DISABLED
- 2016-03-25 13:50:52.665 - Thread: 1 -> MyConfig.Save() - START
- 2016-03-25 13:50:52.666 - Thread: 1 -> Path: C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-03-25 13:50:52.695 - Thread: 1 -> MyConfig.Save() - END
- 2016-03-25 13:50:52.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-25 13:50:52.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-25 13:50:54.388 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-25 13:50:54.388 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-25 13:51:31.420 - Thread: 8 -> Loading available saves - START
- 2016-03-25 13:51:31.423 - Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617'
- 2016-03-25 13:51:32.896 - Thread: 8 -> Loading available saves - END
- 2016-03-25 13:51:33.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-25 13:51:33.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-25 13:51:34.333 - Thread: 1 -> LoadSandbox() - Start
- 2016-03-25 13:51:34.333 - Thread: 1 -> LoadSession() - Start
- 2016-03-25 13:51:34.333 - Thread: 1 -> C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9
- 2016-03-25 13:51:35.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-25 13:51:35.044 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-25 13:51:35.044 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-25 13:51:35.044 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-25 13:51:35.045 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-25 13:51:35.045 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-25 13:51:35.078 - Thread: 1 -> LoadSession() - End
- 2016-03-25 13:51:35.078 - Thread: 1 -> LoadSandbox() - End
- 2016-03-25 13:51:35.079 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2016-03-25 13:51:35.080 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2016-03-25 13:51:35.297 - Thread: 1 -> RunLoadingAction - START
- 2016-03-25 13:51:35.303 - Thread: 1 -> Loading session: C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9
- 2016-03-25 13:52:01.646 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2016-03-25 13:52:01.647 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-03-25 13:52:01.648 - Thread: 1 -> 71bd15c20e1c30e8b1805c27f5bc0899e8e744b6
- 2016-03-25 13:52:01.725 - Thread: 1 -> Loading scenarios
- 2016-03-25 13:52:01.726 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-03-25 13:52:01.740 - Thread: 1 -> 86e0e20739304cbdae70f88aff5a28e3992237e8
- 2016-03-25 13:52:01.800 - Thread: 1 -> 1813d9efc55cf46bfeaf852ad2aeb238aad9a986
- 2016-03-25 13:52:01.840 - Thread: 1 -> 5264f8063c65d0895148c76c158d78b4e8fce597
- 2016-03-25 13:52:01.893 - Thread: 1 -> 31fc8c4ef632248e2c975e42c4a29c274d30d17c
- 2016-03-25 13:52:01.936 - Thread: 1 -> 7db6a365b56f0c1d74d0bf4af6ac33337995aaf7
- 2016-03-25 13:52:01.939 - Thread: 1 -> a1e3efef01968336ba7b62cc32d50f89077b8dba
- 2016-03-25 13:52:01.943 - Thread: 1 -> 59864e955a903d58a52e237a6a5c1c2ff55eff68
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- 2016-03-25 13:52:27.968 - Thread: 1 -> f9f455ec5db1fb7ff6179687b2ffeeddfa78521c
- 2016-03-25 13:52:27.976 - Thread: 1 -> eee617bde77d5587b672198919e754e1d84576dc
- 2016-03-25 13:52:28.018 - Thread: 1 -> a6d9d161aadb6dd860bb8a66cecedbf4809b332e
- 2016-03-25 13:52:28.048 - Thread: 1 -> 6e57c7607a6872d712188126e06dec85514f353f
- 2016-03-25 13:52:28.067 - Thread: 1 -> 5c9415fa207fd79a4af13e452d238f4dc4561fb8
- 2016-03-25 13:52:28.082 - Thread: 1 -> 2ae4281fa69f312a5096c7483d8e407b9e98618f
- 2016-03-25 13:52:28.099 - Thread: 1 -> 9e3de2ead0086986330134960668137507a52e4a
- 2016-03-25 13:52:28.101 - Thread: 1 -> Loading behaviors
- 2016-03-25 13:52:28.102 - Thread: 1 -> Loading ammo magazines
- 2016-03-25 13:52:28.106 - Thread: 1 -> Loading ammo definitions
- 2016-03-25 13:52:28.112 - Thread: 1 -> Loading animations
- 2016-03-25 13:52:28.117 - Thread: 1 -> Loading animations
- 2016-03-25 13:52:28.117 - Thread: 1 -> Loading animations
- 2016-03-25 13:52:28.117 - Thread: 1 -> Loading sound definitions
- 2016-03-25 13:52:28.118 - Thread: 1 -> Loading category classes
- 2016-03-25 13:52:28.119 - Thread: 1 -> Loading blueprint classes
- 2016-03-25 13:52:28.122 - Thread: 1 -> Loading blueprint class entries
- 2016-03-25 13:52:28.123 - Thread: 1 -> Loading blueprints
- 2016-03-25 13:52:28.127 - Thread: 1 -> Loading agent definitions
- 2016-03-25 13:52:28.129 - Thread: 1 -> Loading character definitions
- 2016-03-25 13:52:28.154 - Thread: 1 -> Loading character definitions
- 2016-03-25 13:52:28.155 - Thread: 1 -> Loading components
- 2016-03-25 13:52:28.156 - Thread: 1 -> Loading configuration
- 2016-03-25 13:52:28.158 - Thread: 1 -> Loading container types
- 2016-03-25 13:52:28.160 - Thread: 1 -> Loading block positions
- 2016-03-25 13:52:28.166 - Thread: 1 -> Loading curve definitions
- 2016-03-25 13:52:28.172 - Thread: 1 -> Loading debris
- 2016-03-25 13:52:28.174 - Thread: 1 -> Loading environment items entries
- 2016-03-25 13:52:28.174 - Thread: 1 -> Loading edges
- 2016-03-25 13:52:28.176 - Thread: 1 -> Loading entity components
- 2016-03-25 13:52:28.185 - Thread: 1 -> Loading component containers
- 2016-03-25 13:52:28.187 - Thread: 1 -> Loading environment definition
- 2016-03-25 13:52:28.191 - Thread: 1 -> Loading environment items entries
- 2016-03-25 13:52:28.191 - Thread: 1 -> Loading factions
- 2016-03-25 13:52:28.192 - Thread: 1 -> Loading gas property definitions
- 2016-03-25 13:52:28.194 - Thread: 1 -> Loading event definitions
- 2016-03-25 13:52:28.196 - Thread: 1 -> Loading physical items
- 2016-03-25 13:52:28.212 - Thread: 1 -> Loading LCD texture categories
- 2016-03-25 13:52:28.214 - Thread: 1 -> Loading physical items
- 2016-03-25 13:52:28.215 - Thread: 1 -> Loading physical material properties
- 2016-03-25 13:52:28.222 - Thread: 1 -> Loading pirate antennas
- 2016-03-25 13:52:28.238 - Thread: 1 -> Loading resource distribution groups
- 2016-03-25 13:52:28.239 - Thread: 1 -> Loading sound categories
- 2016-03-25 13:52:28.242 - Thread: 1 -> Loading stat definitions
- 2016-03-25 13:52:28.243 - Thread: 1 -> Loading grid creators
- 2016-03-25 13:52:28.245 - Thread: 1 -> Loading transparent material properties
- 2016-03-25 13:52:28.247 - Thread: 1 -> Loading voxel map storage definitions
- 2016-03-25 13:52:28.248 - Thread: 1 -> Loading voxel material definitions
- 2016-03-25 13:52:28.260 - Thread: 1 -> Audio effects definitions
- 2016-03-25 13:52:28.267 - Thread: 1 -> Loading environment item definitions
- 2016-03-25 13:52:28.274 - Thread: 1 -> Loading environment items definitions
- 2016-03-25 13:52:28.277 - Thread: 1 -> Loading environment items definitions
- 2016-03-25 13:52:28.278 - Thread: 1 -> Loading physical material properties
- 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
- 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
- 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
- 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-25 13:52:28.286 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-25 13:52:28.286 - Thread: 1 -> Loading environment item definitions
- 2016-03-25 13:52:28.286 - Thread: 1 -> Loading environment item definitions
- 2016-03-25 13:52:28.286 - Thread: 1 -> Loading voxel material changes definitions
- 2016-03-25 13:52:28.286 - Thread: 1 -> Loading weapon definitions
- 2016-03-25 13:52:28.293 - Thread: 1 -> Loading cube blocks
- 2016-03-25 13:52:28.524 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.526 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.526 - Thread: 1 -> Loading prefabs
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- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
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- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.527 - Thread: 1 -> Loading prefabs
- 2016-03-25 13:52:28.528 - Thread: 1 -> Loading respawn ships
- 2016-03-25 13:52:28.529 - Thread: 1 -> Loading spawn groups
- 2016-03-25 13:52:28.538 - Thread: 1 -> List of used mods (0) - START
- 2016-03-25 13:52:28.538 - Thread: 1 -> List of used mods - END
- 2016-03-25 13:52:28.619 - Thread: 1 -> MyAudio.UnloadData - START
- 2016-03-25 13:52:28.646 - Thread: 1 -> MyAudio.UnloadData - END
- 2016-03-25 13:52:28.646 - Thread: 1 -> MyAudio.LoadData - START
- 2016-03-25 13:52:28.671 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (2- USB Audio CODEC ) - Channel #: 2
- 2016-03-25 13:52:29.147 - Thread: 1 -> MyAudio.LoadData - END
- 2016-03-25 13:52:29.176 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
- 2016-03-25 13:52:29.178 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2016-03-25 13:52:29.390 - Thread: 1 -> GC Memory: 836,443,112 B
- 2016-03-25 13:52:29.392 - Thread: 1 -> Process Memory: 1,063,776,256 B
- 2016-03-25 13:52:29.401 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-25 13:52:29.410 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5927.31798, Culture=neutral, PublicKeyToken=null
- 2016-03-25 13:52:29.411 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-25 13:52:29.411 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-25 13:52:29.445 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5927.31820, Culture=neutral, PublicKeyToken=null
- 2016-03-25 13:52:29.671 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2016-03-25 13:52:29.766 - Thread: 1 -> Loading Procedural World Generator: Seed = '1413557989' = 1413557989, Density = 0.35
- 2016-03-25 13:52:29.794 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2016-03-25 13:52:30.381 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-25 13:52:30.381 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-25 13:52:30.381 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2016-03-25 13:52:30.393 - Thread: 1 -> MySunWind.LoadData() - START
- 2016-03-25 13:52:30.394 - Thread: 1 -> MySunWind.LoadData() - END
- 2016-03-25 13:52:30.414 - Thread: 1 -> MyExplosions.LoadData() - START
- 2016-03-25 13:52:30.415 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
- 2016-03-25 13:52:30.415 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
- 2016-03-25 13:52:30.425 - Thread: 1 -> MyExplosions.LoadData() - END
- 2016-03-25 13:52:30.426 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2016-03-25 13:52:30.426 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2016-03-25 13:52:30.431 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2016-03-25 13:52:30.431 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2016-03-25 13:52:30.432 - Thread: 1 -> MyLights.LoadData() - START
- 2016-03-25 13:52:30.434 - Thread: 1 -> MyLights.LoadData() - END
- 2016-03-25 13:52:30.448 - Thread: 1 -> MyParticlesLibrary.ctor - START
- 2016-03-25 13:52:30.593 - Thread: 1 -> MyParticlesLibrary.ctor - END
- 2016-03-25 13:52:34.320 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\EarthLike-655219977d120000.vx2'
- 2016-03-25 13:52:37.488 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Moon-2114875158d19000.vx2'
- 2016-03-25 13:52:39.004 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Alien-183571046d120000.vx2'
- 2016-03-25 13:52:41.090 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Titan-972434857d19000.vx2'
- 2016-03-25 13:52:42.444 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Mars-192325543d120000.vx2'
- 2016-03-25 13:52:44.084 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Europa-1923794026d19000.vx2'
- 2016-03-25 13:52:45.896 - Thread: 1 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2016-03-25 13:52:46.172 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:46.176 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:46.548 - Thread: 1 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2016-03-25 13:52:46.548 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:46.548 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:47.892 - Thread: 1 -> Rigid body at address 000000000410C450 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:47.898 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:47.898 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:50.530 - Thread: 1 -> Rigid body at address 0000000023B6F890 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:50.530 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:50.530 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:51.631 - Thread: 1 -> Rigid body at address 000000006B3937C0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:51.631 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:51.631 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:51.912 - Thread: 1 -> Rigid body at address 0000000076DB4820 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:51.912 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:51.912 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:52.178 - Thread: 1 -> Rigid body at address 000000006E3536B0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:52.178 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:52.178 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:53.686 - Thread: 1 -> Rigid body at address 0000000072E34350 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:53.687 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:53.687 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:54.746 - Thread: 1 -> Rigid body at address 0000000075DCE7A0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:54.746 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:54.746 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:55.019 - Thread: 1 -> Rigid body at address 0000000079D05D90 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:55.020 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:55.020 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:55.291 - Thread: 1 -> Rigid body at address 000000007BC23B00 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:55.291 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:55.291 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:55.554 - Thread: 1 -> Rigid body at address 000000007CC3E660 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:55.555 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:55.555 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:55.829 - Thread: 1 -> Rigid body at address 000000007CC56600 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:55.830 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:55.830 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:56.104 - Thread: 1 -> Rigid body at address 000000007EC1CBC0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:56.105 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:56.105 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:56.587 - Thread: 1 -> Rigid body at address 000000007EBEE3C0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:56.587 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:56.587 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:58.275 - Thread: 1 -> Rigid body at address 0000000082F746B0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:58.276 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:58.276 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:59.334 - Thread: 1 -> Rigid body at address 0000000088EE3C10 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:59.335 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:59.335 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:59.608 - Thread: 1 -> Rigid body at address 0000000089E6DA80 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:59.608 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:59.608 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:59.887 - Thread: 1 -> Rigid body at address 0000000089E87D00 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:52:59.887 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:52:59.887 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:53:00.163 - Thread: 1 -> Rigid body at address 0000000089E62080 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:53:00.163 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:53:00.163 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:53:00.439 - Thread: 1 -> Rigid body at address 000000008DD63B10 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:53:00.439 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:53:00.439 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-25 13:53:00.684 - Thread: 1 -> Could not add item into production block's queue: Blueprint MyObjectBuilder_BlueprintDefinition/PlatinumOreToIngot was not found.
- 2016-03-25 13:53:00.684 - Thread: 1 -> Could not add item into production block's queue: Blueprint MyObjectBuilder_BlueprintDefinition/UraniumOreToIngot was not found.
- 2016-03-25 13:53:00.684 - Thread: 1 -> Could not add item into production block's queue: Blueprint MyObjectBuilder_BlueprintDefinition/CobaltOreToIngot was not found.
- 2016-03-25 13:53:00.842 - Thread: 1 -> hkpBoxShape passed a NONPOSITIVE-valued extent
- 2016-03-25 13:53:00.881 - Thread: 1 -> Rigid body at address 000000008AE769E0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-25 13:53:00.938 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((53, -1, 103))A(StoneCoverageIronCore__226)-0.vx2'
- 2016-03-25 13:53:00.972 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((54, -1, 102))A(StoneCoverageIronCore__227)-0.vx2'
- 2016-03-25 13:53:00.974 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((53, -1, 104))A(StoneCoverageIronCore__353)-2.vx2'
- 2016-03-25 13:53:00.976 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((51, -1, 104))A(StoneCoverageIronCore__215)-1.vx2'
- 2016-03-25 13:53:00.978 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((53, -1, 103))A(StoneCoverageIronCore__551)-3.vx2'
- 2016-03-25 13:53:00.980 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((54, -1, 105))A(StoneCoverageIronCore__320)-0.vx2'
- 2016-03-25 13:53:00.982 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((55, -1, 105))A(StoneCoverageIronCore__2)-0.vx2'
- 2016-03-25 13:53:00.984 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((54, -1, 104))A(StoneCoverageIronCore__697)-1.vx2'
- 2016-03-25 13:53:00.986 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\P(Mars-192325543d120000)S((55, -1, 105))A(StoneCoverageIronCore__968)-0.vx2'
- 2016-03-25 13:53:01.040 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Asteroid_66_-1_111_12_563808966.vx2'
- 2016-03-25 13:53:01.103 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Asteroid_66_-1_111_13_797926177.vx2'
- 2016-03-25 13:53:01.435 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\Asteroid_66_-1_111_5_38723481.vx2'
- 2016-03-25 13:53:02.163 - Thread: 1 -> Checkpoint.CameraAttachedTo: 89984124340740040
- 2016-03-25 13:53:02.166 - Thread: 1 -> CameraAttachedTo: Entity
- 2016-03-25 13:53:02.208 - Thread: 1 -> MySession.Static.LogSettings - START
- 2016-03-25 13:53:02.208 - Thread: 1 -> Name = Stranded9
- 2016-03-25 13:53:02.208 - Thread: 1 -> Description =
- 2016-03-25 13:53:02.208 - Thread: 1 -> GameDateTime = 01/02/2081 02:16:25
- 2016-03-25 13:53:02.208 - Thread: 1 -> Password =
- 2016-03-25 13:53:02.208 - Thread: 1 -> CurrentPath = C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9
- 2016-03-25 13:53:02.208 - Thread: 1 -> WorkshopId =
- 2016-03-25 13:53:02.208 - Thread: 1 -> CameraController = Default_Astronaut
- 2016-03-25 13:53:02.208 - Thread: 1 -> ThumbPath = C:\Users\Aureliano\AppData\Roaming\SpaceEngineers\Saves\76561198002506617\Stranded9\thumb.jpg
- 2016-03-25 13:53:02.211 - Thread: 1 -> Settings:
- 2016-03-25 13:53:02.211 - Thread: 1 -> GameMode = Survival
- 2016-03-25 13:53:02.211 - Thread: 1 -> MaxPlayers = 2
- 2016-03-25 13:53:02.211 - Thread: 1 -> OnlineMode = OFFLINE
- 2016-03-25 13:53:02.211 - Thread: 1 -> AutoHealing = True
- 2016-03-25 13:53:02.211 - Thread: 1 -> WeaponsEnabled = True
- 2016-03-25 13:53:02.211 - Thread: 1 -> ThrusterDamage = True
- 2016-03-25 13:53:02.211 - Thread: 1 -> EnableSpectator = False
- 2016-03-25 13:53:02.211 - Thread: 1 -> EnableCopyPaste = False
- 2016-03-25 13:53:02.211 - Thread: 1 -> MaxFloatingObjects = 28
- 2016-03-25 13:53:02.211 - Thread: 1 -> CargoShipsEnabled = False
- 2016-03-25 13:53:02.211 - Thread: 1 -> EnvironmentHostility = SAFE
- 2016-03-25 13:53:02.211 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2016-03-25 13:53:02.212 - Thread: 1 -> InventorySizeMultiplier = 3
- 2016-03-25 13:53:02.212 - Thread: 1 -> RefinerySpeedMultiplier = 1
- 2016-03-25 13:53:02.212 - Thread: 1 -> AssemblerSpeedMultiplier = 1
- 2016-03-25 13:53:02.212 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1
- 2016-03-25 13:53:02.212 - Thread: 1 -> WelderSpeedMultiplier = 1
- 2016-03-25 13:53:02.212 - Thread: 1 -> GrinderSpeedMultiplier = 1
- 2016-03-25 13:53:02.212 - Thread: 1 -> ClientCanSave = False
- 2016-03-25 13:53:02.212 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2016-03-25 13:53:02.212 - Thread: 1 -> PermanentDeath = True
- 2016-03-25 13:53:02.212 - Thread: 1 -> DestructibleBlocks = True
- 2016-03-25 13:53:02.212 - Thread: 1 -> EnableScripts = True
- 2016-03-25 13:53:02.212 - Thread: 1 -> AutoSaveInMinutes = 0
- 2016-03-25 13:53:02.212 - Thread: 1 -> SpawnShipTimeMultiplier = 0
- 2016-03-25 13:53:02.212 - Thread: 1 -> ProceduralDensity = 0.35
- 2016-03-25 13:53:02.212 - Thread: 1 -> ProceduralSeed = 1413557989
- 2016-03-25 13:53:02.212 - Thread: 1 -> DestructibleBlocks = True
- 2016-03-25 13:53:02.212 - Thread: 1 -> EnableIngameScripts = True
- 2016-03-25 13:53:02.212 - Thread: 1 -> ViewDistance = 7000
- 2016-03-25 13:53:02.212 - Thread: 1 -> Battle = False
- 2016-03-25 13:53:02.212 - Thread: 1 -> Voxel destruction = True
- 2016-03-25 13:53:02.212 - Thread: 1 -> EnableStructuralSimulation = False
- 2016-03-25 13:53:02.212 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2016-03-25 13:53:02.212 - Thread: 1 -> MySession.Static.LogSettings - END
- 2016-03-25 13:53:02.255 - Thread: 1 -> Session loaded
- 2016-03-25 13:53:02.255 - Thread: 1 -> RunLoadingAction - END
- 2016-03-25 13:53:02.257 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2016-03-25 13:53:02.978 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2016-03-25 13:53:02.978 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2016-03-25 13:53:02.979 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2016-03-25 13:53:03.014 - Thread: 1 -> Updating continues.
- 2016-03-25 13:53:03.115 - Thread: 1 -> GC Memory: 2,029,251,928 B
- 2016-03-25 13:53:32.400 - Thread: 10 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Memoria disponibile insufficiente per completare l'operazione.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
- at SharpDX.Direct3D11.Texture2D..ctor(Device device, Texture2DDescription description)
- at VRageRender.Resources.MyTextureArray..ctor(TexId[] mergeList)
- at VRageRender.MyVoxelMaterialDetailSet.PrepareArrays(MyVoxelMaterialDetailSet& set)
- at VRageRender.MyVoxelMaterials1.OnResourcesGather()
- at VRageRender.MyRender11.UpdateSceneFrame()
- at VRageRender.MyRender11.ProcessDrawMessage(MyRenderMessageBase drawMessage)
- at VRageRender.MyRender11.ProcessDrawQueue()
- at VRageRender.MyRender11.Draw(Boolean draw)
- at VRage.MyRenderThread.Draw()
- at VRage.MyRenderThread.RenderCallback()
- at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
- at VRage.MyRenderThread.RenderThreadStart(Object param)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2016-03-25 13:53:32.402 - Thread: 10 -> Hiding window
- 2016-03-25 13:53:32.697 - Thread: 10 -> Hiding window done
- 2016-03-25 13:53:32.697 - Thread: 10 -> Showing message
- 2016-03-25 13:53:33.122 - Thread: 1 -> GC Memory: 4,115,261,744 B
- 2016-03-25 13:53:36.601 - Thread: 10 -> ERROR: branch name cannot be resolved, services=
- 2016-03-25 13:53:36.602 - Thread: 10 -> ERROR: branch name cannot be resolved, services=
- 2016-03-25 13:53:36.602 - Thread: 10 -> ERROR: branch name cannot be resolved, services=
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