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- Starting new log file.
- Version: 1.174
- -- OS: Microsoft (build 9200), 64-bit
- -- RAM: Available physical RAM: 4095MB/4096MB
- -- CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (GenuineIntel)
- - L2 cache size: 256K
- - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- - Number of CPUs: 4 ( Speed: ~3192MHz / ~3192MHz / ~3192MHz / ~3192MHz )
- -- GPU:
- - D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 1060 6GB
- - Texture Memory: 4095 ( Available Texture Memory: 4078 )
- Received stats and achievements from Steam
- Processing Ini File {
- Module_name = Calradia
- Num Hints = 18
- Setting Map Min X = -270.000000
- Setting Map Max X = 270.000000
- Setting Map Min Y = -200.000000
- Setting Map Max Y = 200.000000
- Setting Time Multiplier = 0.250000
- Setting Seeing Range Multiplier = 12.000000
- Setting Track Spotting Multiplier = 3.000000
- Setting player_wounded_treshold = 5.000000
- Setting hero_wounded_treshold = 5.000000
- Setting Skill Prisoner Management Bonus = 5
- Setting Skill Leadership Bonus = 5
- Setting Base Companion Limit = 20
- Setting player_xp_multiplier = 10.000000
- Setting hero_xp_multiplier = 10.000000
- Setting regulars_xp_multiplier = 20.000000
- Setting damage_interrupt_attack_treshold = 14.000000
- Setting damage_interrupt_attack_treshold_mp = 1.000000
- Setting armor_soak_factor_against_cut = 0.800000
- Setting armor_soak_factor_against_pierce = 0.700000
- Setting armor_soak_factor_against_blunt = 0.700000
- Setting armor_reduction_factor_against_cut = 0.750000
- Setting armor_reduction_factor_against_pierce = 0.600000
- Setting armor_reduction_factor_against_blunt = 0.700000
- Setting horse_charge_damage_multiplier = 1.200000
- Setting couched_lance_damage_multiplier = 0.750000
- Setting fall_damage_multiplier = 0.600000
- Setting shield_penetration_offset = 30.000000
- Setting shield_penetration_factor = 3.000000
- Setting missile_damage_speed_power = 1.900000
- Setting melee_damage_speed_power = 2.000000
- Setting multiplayer_walk_enabled = 0
- Setting mission_object_prune_time = 180
- Scan Module Textures = 1
- Scan Module Sounds = 1
- Loading Resource test
- Loading Resource textures_face_gen
- Loading Resource shaders
- Loading Resource textures
- Loading Resource materials
- Loading Resource materials_face_gen
- Loading Resource uimeshes
- Loading Resource meshes_face_gen
- Loading Resource helpers
- Loading Resource map_tree_meshes
- Loading Resource map_icon_meshes
- Loading Resource particle_meshes
- Loading Resource skeletons
- Loading Resource tree_meshes
- Loading Resource xtree_meshes
- Loading Resource grass_meshes
- Loading Resource plant_meshes
- Loading Resource body_meshes
- Loading Resource object_meshes
- Loading Resource object_bodies
- Loading Resource goods_meshes
- Loading Resource item_meshes1
- Loading Resource horse_a
- Loading Module Resource a_textures
- Loading Module Resource a_materials
- Loading Module Resource a_banners
- Loading Module Resource map_flags_d
- Loading Module Resource map_flags_e
- Loading Module Resource user_interface_b
- Loading Module Resource user_interface_c
- Loading Module Resource arabian_castle
- Loading Module Resource arabian_props
- Loading Module Resource pier
- Loading Module Resource dedal_tavern_anims
- Loading Module Resource blood_and_iron_animations_parrot
- Loading Module Resource animations_new
- Loading Module Resource ani_crouch_fixes_xenoargh
- Loading Module Resource custom_animations
- Loading Module Resource particles_2
- Loading Module Resource nightelf_fem
- Loading Module Resource ork
- Loading Module Resource fem_materials_face_gen
- Loading Module Resource fem_meshes_face_gen
- Loading Module Resource kit_canibalism
- Loading Module Resource pbod_resources
- Loading Module Resource pics_freelancer
- Loading Module Resource fort
- Loading Module Resource camel
- Loading Module Resource 19thcenturyfirearms
- Loading Module Resource Elephant
- Loading Module Resource flintlock_weapons
- Loading Module Resource mackie_weapons_OSP
- Loading Module Resource nuns
- Loading Module Resource cmw
- Loading Module Resource barf_skeletal_horse
- Loading Module Resource barf_skeleton_new
- Loading Module Resource orc_meshes
- Loading Module Resource orc_footwear
- Loading Module Resource orc_face_gen_trig
- Loading Module Resource tld_face_materials
- Loading Module Resource tld_skeletons
- Loading Module Resource wargs
- Loading Module Resource tld_item_meshes1
- Loading Module Resource mordor_meshes
- Loading Module Resource lorien
- Loading Module Resource mirkwood
- Loading Module Resource orc_helmets
- Loading Module Resource orc_shields
- Loading Module Resource orc_weapons
- Loading Module Resource rivendell
- Loading Module Resource Sibylla_Hairs
- Loading Module Resource uruk_footwear
- Loading Module Resource uruk_meshes
- Loading Module Resource meshes_face_gen
- Loading Module Resource trig_gondor_costumes
- Loading Module Resource gondor
- Loading Module Resource gondor_helmets
- Loading Module Resource gon_shields
- Loading Module Resource tld_horses
- Loading Module Resource 17th_century_armours
- Loading Module Resource 17th_century_artillery
- Loading Module Resource 17th_century_boots
- Loading Module Resource 17th_century_coldarms
- Loading Module Resource 17th_century_firearms
- Loading Module Resource 17th_century_headgear
- Loading Module Resource 17th_century_torsos
- Loading Module Resource Russ_Off
- Loading Module Resource PlatedCharger
- Loading Module Resource animals
- Loading Module Resource V_ao_giap
- Loading Module Resource HSM_heads
- Loading Module Resource HSM_lightsabers
- Loading Module Resource HSM_nightsisters
- Loading Module Resource HSM_sithlord_helms
- Loading Module Resource HSM_trooper_helms
- Loading Module Resource HSM_blades
- Loading Module Resource shuriken
- Loading Module Resource gauntlets_HSM
- Loading Module Resource barbar
- Loading Module Resource bogmir_fantasy_set
- Loading Module Resource KatanasRunico
- Loading Module Resource OSP_RGCoTL_Rome
- Loading Module Resource PegasusArmory01
- Loading Module Resource romaxxx_meshes
- Loading Module Resource Runico_Helmets_Shields
- Loading Module Resource Skrzydlo
- Loading Module Resource SpecialRunico_Sword
- Loading Module Resource surrealarms
- Loading Module Resource TES4_OSP_Nexon
- Loading Module Resource Yoman's_helmets
- Loading Module Resource crystal_weapons_comm
- Loading Module Resource new_goods_meshes
- Loading Module Resource magic_books
- Loading Module Resource skyboxes
- Loading Module Resource TLD_map_icons
- Loading Module Resource TLD_map_icons_places
- Loading Module Resource tld_missiles_a
- Loading Module Resource hero_ent
- Loading Module Resource hero_troll
- Loading Module Resource crystals
- Loading Module Resource skyboxes
- Loading Module Resource extra_hairs
- Loading Module Resource weapons_modern_shotgun
- Loading Module Resource teleported_joe
- Loading Module Resource weapons_melee_modern
- Loading Module Resource animals_the_reckoning
- Loading Module Resource weapons_plasma
- Loading Module Resource map_icons_recko
- Loading Module Resource raider_reckon
- Loading Module Resource weapon_nati_vilgefortz
- Loading Module Resource umbar
- Loading Module Resource harad
- Loading Module Resource Harad_Tableau_Shields
- Loading Module Resource dwarves
- Loading Module Resource khand
- Loading Module Resource spak_meshes
- Loading Module Resource demon_wulfgharn
- Loading Module Resource sidh_sabbath
- Loading Module Resource tld_reckon_mutants
- Loading Module Resource tld_rhun_reckon
- Loading Module Resource face_meshes_zombie
- Loading Module Resource firearms_modern_necro
- Loading Module Resource vyrn
- Loading Resource arabian_horses
- Loading Resource arabian_castle
- Loading Resource food
- Loading Resource beards
- Loading Resource armors_b
- Loading Resource armors_c
- Loading Resource armors_d
- Loading Resource armors_e
- Loading Resource armors_f
- Loading Resource armors_g
- Loading Resource armors_h
- Loading Resource armors_i
- Loading Resource boots_b
- Loading Resource boots_c
- Loading Resource helmets
- Loading Resource helmets_b
- Loading Resource village_houses
- Loading Resource village_houses_a
- Loading Resource village_houses_b
- Loading Resource hair
- Loading Resource deneme
- Loading Resource interiors_a
- Loading Resource interiors_b
- Loading Resource interiors_c
- Loading Resource arena
- Loading Resource map_icons_b
- Loading Resource castle_a
- Loading Resource dungeon
- Loading Resource stone_houses
- Loading Resource snowy_houses
- Loading Resource snowy_castle
- Loading Resource helmets_d
- Loading Resource helmets_e
- Loading Resource helmets_f
- Loading Resource castle_b
- Loading Resource square_keep
- Loading Resource anim_b
- Loading Resource shields
- Loading Resource shields_b
- Loading Resource weapon_meshes_c
- Loading Resource xtree_meshes_b
- Loading Resource map_icons_c
- Loading Resource pictures
- Loading Resource user_interface_b
- Loading Resource user_interface_c
- Loading Resource scene_encounter_spot
- Loading Resource interior_thirsty_lion
- Loading Resource scene_small_tavern
- Loading Resource weapon_meshes1
- Loading Resource weapon_meshes_b
- Loading Resource houses1
- Loading Resource wall_meshes1
- Loading Resource town_houses
- Loading Resource doors
- Loading Resource churches
- Loading Resource town_houses_b
- Loading Resource castle_c
- Loading Resource castle_d
- Loading Resource castle_e
- Loading Resource castle_f
- Loading Resource castle_g
- Loading Resource castle_h
- Loading Resource castle_i
- Loading Resource gatehouse
- Loading Resource viking_houses
- Loading Resource fake_houses
- Loading Resource town_houses_c
- Loading Resource banners
- Loading Resource map_flags
- Loading Resource map_flags_b
- Loading Resource map_flags_c
- Loading Resource particles_2
- Loading Resource prisons
- Loading Resource prisons_b
- Loading Resource interiors_d
- Loading Resource costumes_b
- Loading Resource costumes_c
- Loading Resource arena_costumes
- Loading Resource boots_a
- Loading Resource terrain_borders
- Loading Resource terrain_borders_b
- Loading Resource skyboxes
- Loading Resource object_b
- Loading Resource tree_e_meshes
- Loading Resource destroy
- Loading Resource xtree_meshes_c
- Loading Resource grass_meshes_b
- Loading Resource interiors_steppe
- Loading Resource grooming_horse
- Loading Resource town_houses_d
- Loading Resource horses_b
- Loading Resource ani_horse_mounted
- Loading Resource deneme2
- Loading Resource horse_skeleton
- Loading Resource steppe_fake_houses
- Loading Resource weapon_meshes_d
- Loading Resource tableau_shields
- Loading Resource heraldic_armors
- Loading Resource spear
- Loading Resource weapons_e
- Loading Resource weapons_f
- Loading Resource instruments
- Loading Resource sarranid_armors
- Loading Resource custom_banner
- Loading Resource simple_primitives
- Loading Resource ani_man_walk
- Loading Resource ani_twohanded
- Loading Resource ani_onehanded
- Loading Resource ani_death
- Loading Resource ani_stand_guardsman
- Loading Resource ani_human_mounted
- Loading Resource ani_lady_stand
- Loading Resource ani_poses
- Loading Resource ani_stand_shopkeeper
- Loading Resource ani_man_cheer
- Loading Resource ani_stand_onhorse
- Loading Resource ani_throw_stone
- Loading Resource ani_strikes
- Loading Resource ani_equip_arms
- Loading Resource ani_run_p
- Loading Resource ani_run_forward_left_right
- Loading Resource uni_strikes3
- Loading Resource ani_walk_sideways
- Loading Resource ani_run_sideways
- Loading Resource ani_stand
- Loading Resource ani_crouch_down
- Loading Resource ani_low_walk
- Loading Resource ani_turn_man
- Loading Resource ani_attacks_single
- Loading Resource ani_lancer
- Loading Resource ani_attacks
- Loading Resource ani_kicks
- Loading Resource ani_parry_attack
- Loading Resource ani_walk_backward
- Loading Resource ani_run_lookingsides
- Loading Resource ani_defends
- Loading Resource ani_walk_lookingsides
- Loading Resource ani_jump
- Loading Resource ani_wedding
- Loading Resource arabian_props
- Loading Resource uni_jump
- Loading Resource uni_stances
- Loading Resource uni_equip
- Loading Resource uni_strike
- Loading Resource uni_throws
- Loading Resource uni_fistswing
- Loading Resource uni_lord_stand
- Loading Resource uni_defence
- Loading Resource uni_sideways
- Loading Resource dart
- Loading Resource armors_new_a
- Loading Resource armors_new_b
- Loading Resource armors_new_heraldic
- Loading Resource armors_new_arena
- Loading Resource crossbows
- Loading Resource arabian_armors
- Loading Resource rock
- Loading Resource costumes_d
- Loading Resource nordic_helmets
- Loading Resource sarranid_helmets
- Loading Resource sarranid_armor
- Loading Resource raw_materials
- Loading Resource khergit_lady_dress
- Loading Resource vaegir_helmets
- Loading Resource gauntlets_new
- Loading Resource sarranid_lady_dress
- Loading Resource sarranid_boots
- Loading Resource bride_dress
- Loading Resource full_plate_armor
- Loading Resource weapon_meshes_e
- Loading Resource fur_armors_a
- Loading Resource ui_server_filter
- Loading Resource warhorse_new
- Loading Resource ship
- Loading Resource arabian_houses
- Loading Resource object_c
- Loading Resource tree_f
- Loading Resource interiors_arabian
- Loading Resource arabian_village
- Loading Resource valleyProps
- Loading Resource workshops
- Loading Resource barrier_primitives
- Loading Resource town_houses_e
- Loading Resource wb_mp_objects_a
- } //Processing Ini File Finished
- Loading Music...
- Loading Textures...
- Finished Loading Textures...
- L8 Format is supported
- WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
- WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
- WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
- WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
- WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
- WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
- WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
- WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
- WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
- WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
- WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
- Loading Module...
- Loading item kinds...
- Loading dialogs...
- Loading mission templates...
- Loading party templates...
- loading time: 86881
- Finished All...
- Loading tracks
- load_map_data complete.
- Init_map complete.
- init_meta_mission complete.
- map mesh built.
- get_ideal_sun_color.
- get_ideal_fog_color.
- 727 parties added.
- launch complete.
- vdt_regular discard_buffer()
- vdt_regular discard_buffer()
- vdt_regular discard_buffer()
- vdt_regular discard_buffer()
- vdt_regular discard_buffer()
- vdt_regular discard_buffer()
- vdt_regular discard_buffer()
- vdt_regular discard_buffer()
- vdt_regular discard_buffer()
- vdt_regular discard_buffer()
- vdt_regular discard_buffer()
- vdt_regular discard_buffer()
- vdt_regular discard_buffer()
- Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
- Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
- vdt_regular discard_buffer()
- vdt_regular discard_buffer()
- Loading tracks
- load_map_data complete.
- Init_map complete.
- init_meta_mission complete.
- map mesh built.
- get_ideal_sun_color.
- get_ideal_fog_color.
- 887 parties added.
- launch complete.
- vdt_normal_map discard_buffer()
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