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- actor RadiationZoneSmallAmount:ExplosiveBarrel
- {
- -shootable
- -solid
- DamageType "Radiation"
- RenderStyle Translucent
- States
- {
- Spawn:
- TNT1 A 0 A_Explode(10,100)
- TNT1 A 0 A_Explode(10,100)
- TNT1 A 0 A_Explode(10,100)
- TNT1 A 0 A_Explode(10,100)
- TNT1 A 0 A_Explode(10,100)
- TNT1 A 0 A_Explode(10,100)
- TNT1 A 0 A_Explode(10,100)
- loop
- }
- }
- Actor RadiationZoneMediumAMount :RadiationZoneSmallAmount
- {
- States
- {
- Spawn:
- TNT1 A 0 A_Explode(50,500)
- TNT1 A 0 A_Explode(50,500)
- TNT1 A 0 A_Explode(50,500)
- TNT1 A 0 A_Explode(50,500)
- TNT1 A 0 A_Explode(50,500)
- TNT1 A 0 A_Explode(50,500)
- TNT1 A 0 A_Explode(50,500)
- loop
- }
- }
- Actor RadiationZoneHighAMount :RadiationZoneSmallAmount
- {
- States
- {
- Spawn:
- TNT1 A 0 A_Explode(250,2500)
- TNT1 A 0 A_Explode(250,2500)
- TNT1 A 0 A_Explode(250,2500)
- TNT1 A 0 A_Explode(250,2500)
- TNT1 A 0 A_Explode(250,2500)
- TNT1 A 0 A_Explode(250,2500)
- TNT1 A 0 A_Explode(250,2500)
- loop
- }
- }
- Actor RadiationSpawner:RandomSpawner Replaces Chaingunguy
- {
- DropItem "RadiationZoneSmallAMount" , 60
- DropItem "RadiationZoneMediumAmount" , 40
- DropItem "RadiationZoneHighAMount" ,20
- }
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