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A fair maiden

NKiwi May 14th, 2019 (edited) 103 Never
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  1. Name: Blast Faggor
  2. Age: 16
  3. Premonition: Seeker
  4. Position/Class/Subclass: Automaton/Lone Wolf/Lone Wolf
  5. Starting Zone: Limbo
  6. Total Body Integrity: 20/20
  7. AP: 12/12
  8.  
  9. ARM: 3 / MUT: 1 / ENH: 0/ ELEC: 3
  10.  
  11. HEAD: 5/5
  12. -Brain Maximum Action Points +2.
  13. -Eyeballs Maximum Action Points +1.
  14. -Jaw [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1
  15. -Electronic Drug [Auto/None/Self] You may add a +1 to Madness Checks. When this Part breaks, you must make a Madness Check.
  16. -Sight Goggles [Auto/None/Self] +1 to Shooting and Blast Attack Checks.
  17.  
  18. ARMS: 6/6
  19. -Fists [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1.
  20. -Forearm [Timing: Check/Cost: 1/Range: 0] - Support 1.
  21. -Shoulders [Timing: Action/ Cost: 4/Range: Self] - Move 1.
  22. -Molotov [Action/2/0-1] Blast Attack 1 + Explosive + Chain Attack 1. The Attack Check receives a penalty of -1.
  23. -Rocket Launcher [Action/4/1-2] Blast 4 + Explosive
  24. -Armor Plating
  25. -Treasure
  26.  
  27. TORSO: 5/5
  28. -Spine [Timing: Action/Cost: 1/Range: 0] - One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
  29. -Entrails [Timing: Auto/Cost: None/Range: None] - None.
  30. -Entrails [Timing: Auto/Cost: None/Range: None] - None.
  31. -Transistor [Auto/None/Self] Only while your Torso has an undamaged Part with a Maneuver that increases maximum AP (excluding Portable Battery and Limiter), you gain a +2 to maximum AP.
  32. -Heart [Auto/None/Self] +1 AP
  33.  
  34. LEGS: 3/3
  35. -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
  36. -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
  37. -Foot [Timing: Check/Cost: 1/Range: 0] - Hinder 1.
  38.  
  39. SKILLS:
  40. P1: Heart of Ice [Auto/None/Self] +1 to madness checks
  41. C1: Mad Fissure [Auto/None/Self] Gain a bonus to Blast Attack Checks equal to the total bonus to Madness Checks from maneuvers that apply to you.
  42. C2: Dash [Auto/None/Self] When the first Round of the Battle Phase begins, you may use a single Move maneuver as Rapid timing without paying its cost.
  43. C3: Maverick [Auto/None/Self]   You have a -2 to Conversation Checks. You have a +1 to all Action Checks, Madness Checks, Attack Checks, and Dismember Checks.
  44. C4: Aloof [Auto/None/Self]  During the Damage timing, if your zone has no other Sister, you may add +1 to your Attack maneuver's damage.
  45.  
  46. Total Attack Check Bonus: +5
  47.  
  48. Fragments of Memory: 2
  49. 1 Handling a corpse: Someone important to you died. No, that's not right - they're only sleeping. You just had to wake them up. After all, you woke up even though you were dead, so they must still be sleeping out there somewhere.
  50. 2 Father's Arms: A father's strong arms. The rough feeling of his beard against your face. You remember those arms holding your delicate body closely.
  51. The owner of those arms is surely gone, but you still carry those warm feelings for emotional support.
  52.  
  53. Fetters:
  54. Treasure: Dependent (X) (X) (X) ()
  55.  
  56. Favor Buys:
  57. 1: Aloof
  58. 2: MUT 1
  59. 3: ELEC 3
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