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- _____________________________________stack trace_____________________________________
- at NetworkGameObjectSurrogate.FromSurrogate(surrogate)
- at AtomicTorch.CBND.GameApi.Data.IGameObject lambda_method(System.Runtime.CompilerServices.Closure, AtomicTorch.CBND.GameApi.Data.IGameObject, AtomicSerializer.DeserializerStream)
- at AtomicTorch.CBND.GameApi.Data.World.IWorldObject lambda_method(System.Runtime.CompilerServices.Closure, AtomicTorch.CBND.GameApi.Data.World.IWorldObject, AtomicSerializer.DeserializerStream)
- at AtomicTorch.CBND.CoreMod.Systems.WorldActionRequest lambda_method(System.Runtime.CompilerServices.Closure, AtomicTorch.CBND.CoreMod.Systems.WorldActionRequest, AtomicSerializer.DeserializerStream)
- at System.Object lambda_method(System.Runtime.CompilerServices.Closure, System.Object, AtomicSerializer.DeserializerStream)
- at ObjectMetaTypeVariant.DeserializeObjectSecondPass(existingInstance, deserializerStream)
- at DeserializerStream.ReadNextObject(isFirstPass)
- at DeserializerStream.StartRead()
- at Serializer.Deserialize(deserializerStream)
- at Serializer.Deserialize(stream, streamStartPosition, streamBytesToRead, deserializerContext, existingObjectToUpdate, knownObjects)
- at BaseSerializationProvider.#=zIPnRQaE=(#=zEmMkoWs=, #=zvoN47LI56xkm, #=zulENXJY=, #=zjTomDs_XEEYf, #=zacwafDK6tDZb)
- at NetworkSerializationHelper.GenericDeserialize(reader)
- at System.Object[] lambda_method(System.Runtime.CompilerServices.Closure, AtomicTorch.GameEngine.Common.DataStructures.BinaryInput)
- at RemoteCallData.Deserialize(methodInfo, reader)
- at #=zM$Vzgx$1SpuZgzVnT_DdsnqW2EWZ5kJGKA==.#=zbQTbw4AcEQt6fpICxA==(#=z4pUXIjs=)
- _____________________________________________________________________________________
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