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ScriptHookVDotNet log 5/24/2020

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May 24th, 2020
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  1. [00:52:51] [ERROR] Failed to load config: System.IO.FileNotFoundException: Could not find file 'D:\Extended Epic Games\GTAV\ScriptHookVDotNet.ini'.
  2. File name: 'D:\Extended Epic Games\GTAV\ScriptHookVDotNet.ini'
  3. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  4. at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  5. at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  6. at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
  7. at System.IO.StreamReader..ctor(String path, Encoding encoding)
  8. at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
  9. at ?A0xc1aa4bd5.ScriptHookVDotnet_ManagedInit()
  10. [00:52:51] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
  11. [00:52:51] [DEBUG] Loading scripts from D:\Extended Epic Games\GTAV\scripts ...
  12. [00:52:51] [DEBUG] Loading assembly Metric_Speedometer.dll ...
  13. [00:52:51] [WARNING] Resolving API version 0.0.0.
  14. [00:52:51] [INFO] Found 1 script(s) in Metric_Speedometer.dll resolved to API 2.10.12.
  15. [00:52:51] [DEBUG] Loading assembly NativeUI.dll ...
  16. [00:52:51] [INFO] Found 0 script(s) in NativeUI.dll.
  17. [00:52:51] [DEBUG] Instantiating script GTAVMod_Speedometer.Metric_Speedometer ...
  18. [00:52:52] [INFO] Started script GTAVMod_Speedometer.Metric_Speedometer.
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