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  1. SPECIAL: 5671669
  2. Tag skills: Science, Lockpick, Melee Weapons
  3. Traits: Skilled, Built to Destroy
  4.  
  5. Weapons: Gehenna > Old Glory > Katana with upgrades, Embrace of the Mantis King! > Ballistic Fist > Pushy
  6.  
  7. Armour: T-51b power armour found in the Brotherhood of Steel safehouse
  8.  
  9.  
  10. Level 2: Intense Training, STR 5-6 [Medicine 24-25, Lockpick 39-44, Science 39-46] {For Lucky: Lockpick skill book from Prospector's Den near Primm +4, a hat +2, Merc Troublemaker outfit +5, Locksmith's Reader +20}
  11.  
  12. Level 3: [Science 46-50, Melee Weapons 39-46, Repair 24-25, Unarmed 26-27]
  13.  
  14. Level 4: Comprehension (Level 4, INT 4) [Unarmed 27-40]
  15.  
  16. Level 5: [Unarmed 40-53]
  17.  
  18. Level 6: Educated (Level 4, INT 4) (Level 6, EN 5) [Unarmed 53-70] {Unarmed skillbook in Nipton Road Reststop bookshelf}
  19.  
  20. Level 7: [Medicine 25-30, Speech 14-24]
  21.  
  22. Level 8: Super Slam! (Level 8, Melee Weapons 45, STR 6) [Speech 24-39]
  23.  
  24. Level 9: [Speech 39-54]
  25.  
  26. Level 10: Finesse (Level 10) [Speech 54-69]
  27.  
  28. Level 11: [Speech 69-71, Medicine 38-50, Science 62-63] {Speech skill book found on the floor of Cerulean Robotics for Speech 71-75, and the Medicine skill books from HELIOS One and Novac for Medicine 30-38}
  29.  
  30. Level 12: Piercing Strike (Level 12, Unarmed 70) [Science 63-75, Melee Weapons 46-49] {Science skill books from REPCONN headquarters, Nipton town hall, and Ignacio Rivas in HELIOS One for Science 50-62}
  31.  
  32. Level 13: [Melee Weapons 49-53, Repair 29-40] {Repair 25-29 with book from Sloan}
  33.  
  34. Level 14: Stonewall (Level 8, ST 6, EN 6) [Melee Weapons 53-68]
  35.  
  36. Level 15: [Melee Weapons 68-80, Unarmed 70-73]
  37.  
  38. Level 16: Better Criticals (Level 16, PE 6, LK 6) [Unarmed 73-88]
  39.  
  40. Level 17: [Unarmed 88-100, Sneak 32-35]
  41.  
  42. Level 18: Adamantium Skeleton (Level 14) [Sneak 35-50] {Sneak skill books from Trudy's house in Goodsprings, and the NCR Sharecropper barracks for Sneak 24-32}
  43.  
  44. Level 19: [Sneak 50-65]
  45.  
  46. Level 20: Purifier (Level 14) [Sneak 65-80]
  47.  
  48. Level 22: Ninja (Level 20, Melee Weapons 80, Sneak 80) {Get the Agility implant in preparation for Slayer next level}
  49.  
  50. Level 24: Slayer (Unarmed 90, AGI 7)
  51.  
  52. Level 26: Pyromaniac (Level 12, Energy Weapons 60) {YUP changes Explosives requirement to Energy Weapons as was initially intended}
  53.  
  54. Level 28: Toughness (Level 6, EN 5), or Silent Running (Level 12, AG 6, Sneak 50), or Weapon Handling (Level 16), or Fight the Power! (Level 10), or Pyromaniac (Level 12, Explosives 60)
  55.  
  56. Level 30: Implant GRX (EN 8)
  57.  
  58. Level 32: Implant GRX (EN 8)
  59.  
  60. Level 34: Just Lucky I'm Alive (Karma between -250 and 250)
  61.  
  62.  
  63. Normal path:
  64.  
  65. NOTE #1 - Keep your shovel until step 24!
  66. NOTE #2 - Ammo containers are universally safe; the building next to the Nash residence in Primm has two which are very close to a quick-travel location
  67.  
  68. 1. Clear out Goodsprings cave (Bright Follower, duffle bag, dead prospectors, kill coyotes)
  69.  
  70. 2. Clear out the geckos on the ridge over by Goodsprings Source, and grab the Merc Charmer outfit from the corpse by the table
  71.  
  72. 3. Visit Jean Skydiving and grab the star bottlecap (don't grab the key; pick open the medium locker for XP later)
  73.  
  74. 4. Head north towards Sloan
  75.  
  76. 5. Loot Ringo's sacked caravan (Medicine skill magazine, ammo)
  77.  
  78. 6. Assassinate the Powder Gangers for XP
  79.  
  80. 7. Loot the dead Bright Follower under the bridge
  81.  
  82. 8. Reach Sloan, repair the generator [Repair 35], fix Snuffles' leg [Medicine 30], and talk to Chomps Lewis.
  83.  
  84. 9. Steal the Repair and Explosives skill books from the worker barracks
  85.  
  86. 10. Quick-travel back to Jean Skydiving
  87.  
  88. 11. Clear out Lone Wolf Radio in cliffs west of Primm (Survival skill book, star bottlecap, crafting components)
  89.  
  90. 12. Clear out Powder Ganger Camp West (powder charges, explosives crates, ammo and dynamite, kill Powder Gangers)
  91.  
  92. 13. Continue into Primm and clear its exterior of convicts
  93.  
  94. 14. Loot the Sheriff's office, Beagle's house, the Nash residence, and the other houses down the road (Average locked safe behind a bookshelf in the back right-most house)
  95.  
  96. 15. Use one of the Merc Adventurer outfits you looted from the convicts to boost your Science and repair ED-E
  97.  
  98. 16. Clear out the Vikki & Vance Casino, including the combat knife in the right-most room, the unlocked safe in the back-most room, and the multiple safes behind the counter
  99.  
  100. 17. Tell Primm Slimm that Vance's gun is missing and that he's been hacked [50 Science]
  101.  
  102. 18. Clear out the Bison Steve Hotel, not forgetting to grab the Barter skill book on top of the safe with Lucky in it
  103.  
  104. 19. Talk to Beagle to start "My Kind of Town", and finish it by reprogramming Primm Slimm to be sheriff [Science 30]
  105.  
  106. 20. From the Vikki & Vance Casino, head right and then take a left at the playground with the bloatflies in it
  107.  
  108. 21. Continue up the rocks until you reach the Prospector's Den, and kill all the Jackals
  109.  
  110. 22. Loot all the dead prospectors, and grab the Lockpick skill book
  111.  from the back-right corner of the room with the mattresses in it
  112.  
  113. 23. After reading the skillbook, backtrack and open all of the Average locks you left behind (Jean Skydiving, safe on bottom floor and cabinet on top floor of Bison Steve Hotel, and the safe in step 14), as well as the Hard safe for Lucky (see Level 2)
  114.  
  115. 24. Grab your shovel and head to the Canyon Wreckage, to the north-west of the Primm NCR camp
  116.  
  117. 25. Loot the grenades from the back of the truck, the duffle bag to the left of the gate, the graves to the rightof the gate; at this point you can get rid of your shovel, unless you want to dig up Chance's grave for some reason
  118.  
  119. 26. Complete Lonesome Road until ED-E unlocks the comissary terminal, being sure to EXPLORE VERY THOROUGHLY for all duffle bags and other loot containers leading up to the silo
  120.  
  121. 27. Quick-travel back to Primm and continue south along the road to the Nevada Highway Patrol Station
  122.  
  123. 28. Kill the Jackals, grab the Gun skill book on the table near the entrance, and loot the prison cell
  124.  
  125. 29. Continue south along the road until you discover the Nipton Road Reststop, kill all the rad-scorpions, and loot the Nipton Road General Store by the Reststop, and
  126.  
  127. 30. Continue south-west up the hill to the Mojave Outpost, being sure to check the back of the trucks for loot
  128.  
  129. 31. Talk to Ranger Ghost to start "Keep Your Eyes On The Prize", and Ranger Jackson to start "Can You Find It In Your Heart"
  130.  
  131. 32. Quick-travel back to the Nipton Road Reststop and kill all the ants for Ranger Jackon, and clear out the rest of the ants at the Ivanpah Race Course for XP
  132.  
  133. 33. Head back to Ranger Jackson and turn in "Can You Find It In Your Heart", and then buy the Explosives skill book from Laci
  134.  
  135. 34. Quick-travel back to the Nipton Road Reststop and continue east to Nipton, being sure to kill Oliver Swanick and Tomas/Jacklyn
  136.  
  137. 35. Clear out all of the Nipton houses, including the trailers to the right of Oliver, and Nipton Hotel to the left of the Nipton Hall. Be sure to grab the Science skill book from Mayor Steyn's desk in the town hall
  138.  
  139. 36. Talk to Vulpes Inculta to start "Cold, Cold Heart", then quick-travel back to the Mojave Outpost and talk to Sgt. Kilborn to finish it
  140.  
  141. 37. Talk to Ranger Ghost to finish "Keep Your Eyes On The Prize"
  142.  
  143. 38. Quick-travel back to Nipton and follow the road east
  144.  
  145. 39. Kill the Jackals along the road, as well as those nestled up in the rocks to the left of the road
  146.  
  147. 40. Continue along the road and prepare to fight the Deranged Bright Followers; popping an Atomic Cocktail and putting on your best armour is recommended
  148.  
  149. 41. Kill and loot the Followers, then enter Wolfhorn Ranch and grab the Lockpick skill book and unique cleaver
  150.  
  151. USEFUL DETOUR: Clear out Matthews Animal Husbandry Farm down near Camp Searchlight for some extra loot, a Survival skillbook, and a bunch of malnourished farm animals to kill for some experience
  152.  
  153. 42. Continue north towards Ranger Station Charlie and finally Novac, being careful of the Jackals hiding behind the billboard on the right side of the road
  154.  
  155. 43. Steal all the crafting components for weapon repair kits from the shelves near the petrol station
  156.  
  157. 44. Enter the Dino Dee-Lite Motel and talk to Jeannie May Crawford to get a discount from Cliff Briscoe, then rent a room from her, and finally steal the Bill of sale from the safe behind her desk
  158.  
  159. 45. Enter Ranger Andy's Bungalow, talk to Ranger Andy, and grab the Medicine skill book from his bed
  160.  
  161. IMPORTANT FOR UNARMED: Be sure to complete the favour for Ranger Andy so he'll teach you the Ranger Takedown technique
  162.  
  163. 46. Enter the Dino Bite gift shop, unlock the door behind the counter, and grab That Gun,  as well as five rocket souvenirs and the crafting components on the front left-most top shelf
  164.  
  165. 47. Talk to Manny Vargas to start "Come Fly With Me", and Craig Boone to start "One For My Baby"
  166.  
  167. 48. Finish "One For My Baby" by asking Jeannie May Crawford to follow you to the front of the dinosaur at night
  168.  
  169. 49. Head off to the REPCONN test site and complete "Come Fly With Me". When you need the thrust control module, steal it from the medium locked box in the shelves by her bed, and to convince Chris Haversam that he's human, put on your Merc Charmer outfit, read a Meeting People magazine, and pop some Mentats [Speech 28-50]
  170.  
  171. IMPORTANT NOTE: Because the REPCONN test site is in a new cell, walking there causes a bunch of enemies and corpses with loot to not spawn in. To fix this, drop a save after passing the dead glowing one on the road, quit to main menu, and load the game again.
  172.  
  173. 50. Quick-travel back to the Gibson scrap yard and head north to Helios One, and get access to the building by passing a skill check [Science 30 or Speech 30]
  174.  
  175. 51. Once inside, take a right and follow the corridor all the way along and up the stairs, and grab the Medicine skill book from the bed
  176.  
  177. 52. Pop a Meeting People magazine, pass Fantastic [Speech 25] and Ignacio Rivas' [Speech 35] speech checks, then complete "That Lucky Old Sun"
  178.  
  179. 53. Continue north along the road to Boulder City and complete "Boulder City Showdown" [Speech 45]. Ask Jessup about the platinum chip for 900XP, and if that's not enough to get Speech 45, pop a Meeting People
  180.  
  181. 54. Head south-east from Boulder City to Ranger Station Delta, then south of there to Camp Forlorn Hope
  182.  
  183. 55. Enter the main tent and talk to Tech Sergeant Reyes to start "Return to Sender", Major Joseph Polatli to start "Restoring Hope", and Dr. Richards to start "Medical Mystery"
  184.  
  185. NOTE: Be sure to pop a Stealth Boy or equip Legion armour before looting the missing supplies for the Major, or else Legionairies will atack you
  186.  
  187. 57. Quick-travel to Ranger Station Delta, head north to Hoover Dam, and grab the snowglobe from the desk in the visitor centre
  188.  
  189. 58. Quick-travel back to Boulder City, head north-west to the 188 Trading Post, and pass Alexander's skill check to get access to his stock [Guns 40].
  190.  
  191. IMPORTANT FOR UNARMED: Find formal wear to give Veronica, so that she'll teach you the Scribe Counter. White Glove attire works too.
  192.  
  193. 59. Continue north towards Camp McCarran via the Cassidy Caravans wreckage
  194.  
  195.  
  196.  
  197. At this point you can pretty much follow the instructions below, copied from "Laser crit cowboy via Vegas":
  198.  
  199.  
  200. 60. Pick up "Three-Card Bounty" from Major Dhatri (check the wiki on how to get extra rewards by calling in 1st Recon for assistance with Driver Nephi)
  201.  
  202. 61. Grab the sniper rifle from the top bunk of the right-most bed in the first tent
  203.  
  204. 62. Talk to Sergeant Bitter-Root and pass his skill check [Speech 30]
  205.  
  206. 63. Start "I Don't Hurt Anymore" by talking to Lieutenant Gorobets, and continue it by passing Corporal Betsy's skill check [Medicine 40]
  207.  
  208. 64. Start "There Stands The Grass" (Vault 22 quest) by talking to Dr Hildern, pass Angela Williams' skill check [Speech 25], and return to Dr Hildern for another skill check [Speech 40]
  209.  
  210. 65. Talk to Col. James Hsu and begin "I Put a Spell on You" (catch or help the Legion mole), "Silus Treatment" (interrogate or free Silus), and "Bounty Killer" (find Bryce Anders in Vault 3)
  211.  
  212. 66. Talk to Capt. Ronald Curtis, and then to Lieutenant Boyd to begin "The White Wash"
  213.  
  214. 67. Talk to Pvt. Christina Morales and start "A Final Plan for Estaban" (retrieve Ranger Morales' corpse)
  215.  
  216. 68. Take Corporal White's journal from his locker in the Camp McCarran concourse
  217.  
  218. 69. Grab the Locksmith's Reader from the floor infront of the seats in the middle of the concourse
  219.  
  220. 70. Talk to Cpl. William Farber and start "Not Worth a Hill of Corn and Beans", and "Poor Meat Never Makes Good Soup"
  221.  
  222. 71. Head back to the entrance of Camp McCarran, head north, turn right, and follow the fence of the NCR Sharecropper Farms until you find the proper entrance
  223.  
  224. 72. Talk to Private Ortega and pass her skill check [Speech 25]
  225.  
  226. 73. Talk to Morgan Blake, who should be sitting nearby or in the Sharecropper Barracks, and start "Hard Luck Blues"
  227.  
  228. 74. From the entrance to the NCR Sharecropper Farms, head northeast and loot Durable Dunn's sacked caravan
  229.  
  230. 75. Continue northwest to the New Vegas Medical Clinic to finish "I Don't Hurt Anymore"
  231.  
  232. 76. Enter the Crimson Caravan Company and clean out the Crimson Caravan Main Office (2x very easy locked drawers, 1x average locked safe, 1x average locked terminal, "True Police Stories" magazine in toilets)
  233.  
  234. 77. Talk to Alice McLafferty and begin "You Can Depend on Me"
  235.  
  236. 78. Leave through the back exit of the Crimson Caravan Company and hug Freeside's walls, discovering Freeside's North Gate, Freeside's East Gate, and the Gun Runners
  237.  
  238. 79. Enter Freeside's East Gate and go to Mick & Ralph's
  239.  
  240. 80. Ask to see Mick's special stock [Speech 30] and buy the Naughty Nightwear, then ask Ralph if he has any special services [Speech 50]
  241.  
  242. 81. Head to the Old Mormon Fort and grab the snowglobe from Julie's room, then exhaust Julie's dialogue to start "High Times" and "Long-Term Care", and finally give her 10-15 doses of Med-X/Fixer/RadAway for XP, magazines and Followers fame
  243.  
  244. 82. Go to the Atomic Wrangler and speak to Francine Garret to start "Debt Collector", remembering to demand a bigger cut [Speech 35]
  245.  
  246. 83. Ask James Garret if he has any work available, and start "Wang Dang Atomic Tango"
  247.  
  248. 84. Speak to Hadrian the ghoul and respond with "Whoa, why the hostility?" to unlock his skill check [Speech 25]
  249.  
  250. 85. Buy some chips and clean out the Atomic Wrangler at the Blackjack table
  251.  
  252. 86. Finish "High Times" [Speech 50], "Wang Dang Atomic Tango" [Speech 50, Science 60], "Long-Term Care", and "Debt Collector" [Speech 50]
  253.  
  254. 87. Head to the Strip and speak to Walter Phebus to start "Pheeble Will", then talk to his wife Ethel, and finally finish it by convincing him not to take revenge [Perception 7 or Speech 75]
  255.  
  256. 88. Go to Michael Angelo's workshop, pass Michael Angelo's three skill checks [Speech 55], tell him you're kidding, go through his dialogue, pass another two skill checks [Speech 55], and again tell him you're only kidding
  257.  
  258. 89. Enter Vault 21, pass Sarah Weintraub's two skill checks [Speech 75], pop a Stealth Boy, and steal her Dresser Key and Room Passcard
  259.  
  260. 89. Clean out Sarah's room, grab the snowglobe, and bring back her own leather suits to her for "Suits you, Sarah"
  261.  
  262. 90. Talk to Carlitos and pass his two skill checks [Speech 50] to start "Bye Bye Love"
  263.  
  264. 91. Head to the King's School of Impersonation and pass Pacer's skill check [Speech 60], then speak to The King and start "G.I. Blues"
  265.  
  266. 92. Complete "G.I. Blues", being ABSOLUTELY sure that you speak to Julie Farkas when the option arises
  267.  
  268. 93. Head to the Silver Rush and speak to Gloria Van Graff to begin "Birds of a Feather", and complete this quest up until the point where Cass needs to be found
  269.  
  270. 94. Proceed with "You Can Depend on Me" also until Cass needs to be found
  271.  
  272.  
  273.  
  274. At this point, continue completing quests around the New Vegas area and proceeding as usual; the bulk of the build has already been made. Things to keep in mind include:
  275.  
  276.  
  277. - The NCR and Legion reputation resets for meeting Mr House and entering the Tops respectively
  278.  
  279. - Cleaning out the casinos for money
  280.  
  281. - Getting implants (Strength, Endurance, Luck)
  282.  
  283. - Gaining the Boomers' trust by completing "Volare!"
  284.  
  285. - Completing "Flags of our Foul-ups" in Camp Golf
  286.  
  287. - Returning to Michael Angelo's workshop, passing another of his skill checks [Medicine 55], and starting "Classic Inspiration"
  288.  
  289. - Doing quests in North Vegas, Westside, and The Thorn (Locksmith's Reader on the table immediately to the right on entering the Casa Madrid Apartments in Westside)
  290.  
  291. - Doing NCR quests in Camp Forlorn Hope, Bitter Springs, and Camp Searchlight
  292.  
  293. - Helping the Great Khans at Red Rock Canyon
  294.  
  295. - Saving Private Halford from the lakelurks at Camp Guardian, to the south-east of Bitter Springs
  296.  
  297. - Starting "Dealing with Contreras" at Level 12 [Speech 80, PER 7]
  298.  
  299. - Helping out around Jacobstown
  300.  
  301. - Exterminating the Fiends from and around Vault 3
  302.  
  303. - Doing quests for the Powder Gangers, both in the NCRCF and in Vault 19 - or exterminating them
  304.  
  305. - Clearing out Camp Searchlight for First Sergeant Astor, and helping Logan scavenge in "Wheel of Fortune"
  306.  
  307. - Exploring Vault 34 and raiding its armoury
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