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- percent: "&e<percent>%"
- unlocked: "&aUNLOCKED"
- amount: "x<amount>"
- maxed: "&cMaxed"
- tradingOptions: "§eRight-Click for more trading options!"
- stats:
- - "&e&lYour stats"
- - "&bAttributes:"
- - "&aHealth: &6<health>"
- - "&aShield: &6<shield>"
- - "&aMana: &6<mana>"
- - "&aCrit Chance: &6<critChance>"
- - "&aMore Damage: &6<moreDamage>"
- - "&aForce: &6<force>"
- - "&aSpeed: &6<speed>"
- - "&aIntelligence: &6<intelligence>"
- - "&7"
- - "&bInfo:"
- - "&aMore XP: &6<morexp>"
- - "&aMore Duration: &6<moreduration>"
- - "&aDouble Logs: &6<doublelogs>"
- - "&aDouble Ores: &6<doubleores>"
- - "&aDouble Crops: &6<doublecrops>"
- - "&aSea Creature: &6<seacreature>"
- messages:
- reload: "&aThe plugin is reloaded correctly."
- noHas: "&cYou do not contain this item in the inventory."
- traded: "&aYou have successfully traded."
- findCollection: "&cYou need to find this item to unlock this collection."
- alreadySoul: "&d&lSOULS! &cYou've already captured this Fairy Soul."
- foundSoul: |-
- &d&lSOULS! &fYou found a &dFairy Soul&f!
- &d&lSOUL >> &fYou have gained +<reward>
- setup:
- alreadySetupFairy: "&cYou're already in Fairy Soul setup."
- noSetupFairy: "&cYou're not setting up Fairy Souls."
- savedFairy: "&aAll Fairy Souls heads have been saved."
- addFairy: "&aAdded a Fairy on site &e<loc>&a."
- removeFairy: "&cRemoved a Fairy on site &e<loc>&c."
- setupFairy: |-
- &aRight-click &eon the heads that will be considered Fairy Souls.
- &cLeft-click &eto remove Fairy Soul.
- alreadyFairy: "&cThis is already a Fairy Soul."
- noFairy: "&cThis isn't a Fairy Soul."
- savedMine: "&aA total of &e<mines>&a mines have been saved."
- setPos1: "&aSet point number 1."
- setPos2: "&aSet point number 2."
- noTwoPoint: "&cYou have not set both selection points."
- noInSetup: "&cYou don't have any selections to grab."
- giveWand: "&aYou've been given a wand for the mine &e<mine>&a."
- giveMine: "&aYou have been given an item representing the mine."
- noMine: "&cThere is no mine with this key."
- newMine: "&aA new &e<mine>&a type mine has been established in &e<loc>&a."
- noHand: "&cYou need have item in hand."
- needBlock: "&cYou need the item to be a block, otherwise you can't break it."
- setType: "&aYou have selected the type of collection &e<type>&a."
- noNumber: "&cPlease write a number."
- noItem: "&cYou must put an item to save."
- writeCommands: "&aType the command you'll add."
- setCommands: "&aThis command &e<command> &ahas been added to the rewards."
- setName: "&aThe name of this now is &e<name>&a."
- writeAttribute: "&aWrite in the chat the amount of this attribute."
- setAttribute: "&aThe amount of this attribute has been set to &e<amount>&a."
- writeChange: "&aWrite in the chat the value."
- setChange: "&aThe value of this has been set to &e<change>&a."
- saveItem: "&aThis item has been saved as a representation of this type."
- saveCraft: "&aThis crafting has been saved."
- saveCollectionLevel: "&aSave the collection level."
- saveCollection: "&aThe collection has been saved."
- saveTrade: "&aThis trade has been saved."
- saveMine: "&aThe mine has been saved."
- save: "&aThis armor has been saved."
- noMoreRemove: "&cThere are no more commands to remove."
- removedLast: "&cYou removed the last command."
- createNewLevel: "&aYou've created the level &e<level>&a."
- editingLevel: "&aYou're editing the level &e<level>&a."
- notSet:
- noCraft: "&cYou haven't established any crafting."
- noArmor: "&cYou haven't set an item that represents the armor."
- noCost: "&cYou don't have a cost item."
- noGive: "&cYou don't have a give item"
- noItem: "&cYou have not set the item that represents this collection."
- noLevels: "&cYou haven't added any levels."
- items:
- wand:
- nameItem: "&eMine Wand"
- loreItem: |-
- &aLeft click to point 1.
- &cRight click to point 2.
- collections:
- FARMING: "Farming"
- MINING: "Mining"
- COMBAT: "Combat"
- FORAGING: "Foraging"
- FISHING: "Fishing"
- actionBar:
- withoutDefense: "&c<health>/<maxHealth><heart> &b<mana>/<maxMana>❉ Mana"
- withDefense: "&c<health>/<maxHealth><heart> &a<defense><shield> Defense &b<mana>/<maxMana>❉ Mana"
- progress: "&c<health>/<maxHealth><heart> &3+<add> <skill> (<skillNow>/<skillMax>) &b<mana>/<maxMana>❉ Mana"
- collectionUnlocked:
- - "&6&lCOLLECTION UNLOCKED ➤ &e<collection>"
- collectionLevelUp:
- - "&e▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
- - "&6&l COLLECTION LEVEL UP &e<name> &8<nowLevel><right>&e<newLevel>"
- - "&e&l REWARD"
- - "<rewards>"
- - "&e▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
- skillLevelUp:
- - "&3▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
- - "&b&l SKILL LEVEL UP &3<skill> <level>"
- - "&a&l REWARDS"
- - "<rewards>"
- - "&3▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
- progress:
- - "&7Progress: &e<percent>%"
- - "<bar> &e<now>&6/&e<max>"
- progressBar:
- symbol: "-"
- in: "&2"
- out: "&f"
- finish: "<progress>"
- max: "&cMax"
- menus:
- mines:
- title: "&aSetup Mines"
- key:
- nameItem: "&aMine Identifier"
- loreItem: |-
- &7This is mine identifier:
- &7
- &bKey: &e<key>
- &7
- item:
- nameItem: "&aMine Material"
- loreItem: |-
- &7This is material of mine.
- &7
- &bMaterial: &e<material>
- &7
- countdown:
- nameItem: "&aMine Countdown"
- loreItem: |-
- &7This is countdown of mine.
- &7
- &bCountdown: &e<countdown>
- &7
- &eClick to change!
- save:
- nameItem: "&aSave Mine"
- loreItem: |-
- &7Save this mine.
- &7
- &eClick to save!
- last:
- nameItem: "&aLast Page"
- loreItem: |-
- &7Click to back a last
- &7page.
- next:
- nameItem: "&aNext Page"
- loreItem: |-
- &7Click to back a last
- &7page.
- back:
- nameItem: "&aBack"
- loreItem: |-
- &7Go to <back>
- close:
- nameItem: "&cClose"
- loreItem: |-
- &7Click to close
- &7this menu.
- collectionsLevels:
- title: "<type> Collection"
- icon:
- nameItem: "&e<name> <level>"
- loreItem: |-
- &7View all your <name> Collection
- &7progress and rewards!
- &7
- &7Total Collected: &e<collected>
- blocked:
- nameItem: "&c<name> <level>"
- loreItem: |-
- &7
- &7Progress: &e<progress>%
- <bar> &e<now>&6/&e<max>
- &7
- &7Reward:
- <rewards>
- &7
- &eClick to view rewards!
- now:
- nameItem: "&e<name> <level>"
- loreItem: |-
- &7
- &7Progress: &e<progress>%
- <bar> &e<now>&6/&e<max>
- &7
- &7Reward:
- <rewards>
- &7
- &eClick to view rewards!
- unblocked:
- nameItem: "&a<name> <level>"
- loreItem: |-
- &7
- &7Progress: &a100%
- <bar> &e<now>&6/&e<max>
- &7
- &7Reward:
- <rewards>
- &7
- &eClick to view rewards!
- collectionsType:
- title: "Collection <type>"
- blocked:
- nameItem: "&c<name>"
- loreItem: |-
- &7Find this item to add it to your
- &7collection and unlock collection
- &7rewards!
- unlocked:
- nameItem: "&e<name> <level>"
- loreItem: |-
- &7View all your <name> Collection
- &7progress and rewards!
- &7
- &7Progress to <name> <level>: &e<percent>&6%
- <bar> &e<now>&6/&e<max>
- &7
- &7<name> <level> Rewards:
- <rewards>
- &7
- &eClick to view!
- collections:
- title: "Collection"
- unlocked: "Unlocked"
- maxed: "Maxed"
- collection:
- nameItem: "&aCollection"
- loreItem: |-
- &7View all of the items available
- &7in SkyBlock. Collect more of an
- &7item to unlock rewards on your
- &7war to becoming a master of
- &7SkyBlock!
- &7
- &7Collection Unlocked: &e<percent>&6%
- <bar> &e<now>&6/&e<max>
- FARMING:
- nameItem: "&aFarming Collection"
- loreItem: |-
- &7View your Farming Collection!
- &7
- &7Collection <status>: &e<percent>&6%
- <bar> &e<unlocked>&6/&e<max>
- &7
- &eClick to see!
- MINING:
- nameItem: "&aMining Collection"
- loreItem: |-
- &7View your Mining Collection!
- &7
- &7Collection <status>: &e<percent>&6%
- <bar> &e<unlocked>&6/&e<max>
- &7
- &eClick to see!
- COMBAT:
- nameItem: "&aCombat Collection"
- loreItem: |-
- &7View your Combat Collection!
- &7
- &7Collection <status>: &e<percent>&6%
- <bar> &e<unlocked>&6/&e<max>
- &7
- &eClick to see!
- FORAGING:
- nameItem: "&aForaging Collection"
- loreItem: |-
- &7View your Foraging Collection!
- &7
- &7Collection <status>: &e<percent>&6%
- <bar> &e<unlocked>&6/&e<max>
- &7
- &eClick to see!
- FISHING:
- nameItem: "&aFishing Collection"
- loreItem: |-
- &7View your Fishing Collection!
- &7
- &7Collection <status>: &e<percent>&6%
- <bar> &e<unlocked>&6/&e<max>
- &7
- &eClick to see!
- collectionSetupLevels:
- title: "&aSetup Collection Level"
- main:
- nameItem: "&aLevel &e<level>"
- loreItem: |-
- &7This level has the following features:
- &7
- &bAmount: &e<amount>
- &bSlot: &e<slot>
- &bPage: &e<page>
- &7
- &eClick to change!
- name:
- nameItem: "&aName of Collection"
- loreItem: |-
- &7This is the name that would
- &7represent the collection.
- &7
- &bName: &e<name>
- &7
- &eClick to change!
- amount:
- nameItem: "&aAmount to this Level"
- loreItem: |-
- &7When you reach this amount you
- &7will be considered to reach this level.
- &7
- &bAmount: &e<amount>
- &7
- &eClick to change!
- slot:
- nameItem: "&aSlot Collection Level"
- loreItem: |-
- &7This is the slot where this
- &7level will appear.
- &7
- &bSlot: &e<amount>
- &7
- &eClick to change!
- page:
- nameItem: "&aPage Collection Level"
- loreItem: |-
- &7This is the page where this
- &7level will appear.
- &7
- &bPage: &e<amount>
- &7
- &eClick to change!
- commands:
- nameItem: "&aCommands"
- loreItem: |-
- &7These commands will be executed
- &7upon reaching this level.
- &7
- <commands>
- &7
- &eClick to add!
- &cRight click to remove last!
- save:
- nameItem: "&aSave"
- loreItem: |-
- &7Save this Collection Level.
- &7
- &eClick to save!
- collectionLevels:
- title: "&aSetup Collection Levels"
- add:
- nameItem: "&aAdd Level"
- loreItem: |-
- &7Add collection level.
- &7
- &eClick to add!
- collectionType:
- title: "&aSetup Collection Type"
- FARMING:
- nameItem: "&aFarming"
- loreItem: |-
- &7You will select the collection
- &7type to Farming.
- &7
- &eClick to select!
- MINING:
- nameItem: "&aMining"
- loreItem: |-
- &7You will select the collection
- &7type to Mining.
- &7
- &eClick to select!
- COMBAT:
- nameItem: "&aCombat"
- loreItem: |-
- &7You will select the collection
- &7type to Combat.
- &7
- &eClick to select!
- FORAGING:
- nameItem: "&aForaging"
- loreItem: |-
- &7You will select the collection
- &7type to Foraging.
- &7
- &eClick to select!
- FISHING:
- nameItem: "&aFishing"
- loreItem: |-
- &7You will select the collection
- &7type to Fishing.
- &7
- &eClick to select!
- collectionGive:
- title: "&aSetup Collection Item"
- save:
- nameItem: "&aSave Collection Item"
- loreItem: |-
- &7Save this Collection Item.
- &7
- &eClick to save!
- collection:
- title: "&aSetup Collection"
- key:
- nameItem: "&aCollection Key"
- loreItem: |-
- &7This is the key with which
- &7the collection will be recognized
- &7in different places.
- &7
- &bKey: &e<key>
- &7
- item:
- nameItem: "&aCollection Item"
- loreItem: |-
- &7This item will be the one that
- &7when collecting will
- &7increase the collection.
- &7
- &eClick to set!
- name:
- nameItem: "&aCollection Name"
- loreItem: |-
- &7This is Collecion's Name.
- &7
- &bName: &e<name>
- &7
- &eClick to change!
- type:
- nameItem: "&aCollection Type"
- loreItem: |-
- &7This is Collecion's type.
- &7
- &bType: &e<type>
- &7
- &eClick to change!
- levels:
- nameItem: "&aCollection Levels"
- loreItem: |-
- &7This is Collecion's levels.
- &7
- &eClick to see!
- save:
- nameItem: "&aSave Collection"
- loreItem: |-
- &7Save this collection.
- &7
- &eClick to save!
- trading:
- title: "&8Shop Trading Options"
- trades:
- title: "&aTrades"
- blocked:
- nameItem: "&c???"
- loreItem: |-
- &7Progress through your item
- &7collections and explore the
- &7world to unlock new trades!
- tradeGive:
- title: "&aSetup Trade Give"
- save:
- nameItem: "&aSave Trade Give"
- loreItem: |-
- &7Save this Trade Give.
- &7
- &eClick to save!
- tradeCost:
- title: "&aSetup Trade Cost"
- save:
- nameItem: "&aSave Trade Cost"
- loreItem: |-
- &7Save this Trade Cost.
- &7
- &eClick to save!
- trade:
- title: "&aSetup Trade"
- key:
- nameItem: "&aTrade Key"
- loreItem: |-
- &7This is the key with which
- &7the trade will be recognized
- &7in different places.
- &7
- &bKey: &e<key>
- &7
- permission:
- nameItem: "&aTrade Permission"
- loreItem: |-
- &7This is the permission that
- &7players require to unlock this trade.
- &7
- &bPermission: &e<permission>
- &7
- &eClick to change!
- give:
- nameItem: "&aGive Item"
- loreItem: |-
- &7This is the item the player will
- &7receive for each time they interact.
- &7
- &eClick to set!
- cost:
- nameItem: "&aCost Item"
- loreItem: |-
- &7This is the item that is
- &7the cost, per action.
- &7
- &eClick to set!
- slot:
- nameItem: "&aTrade Slot"
- loreItem: |-
- &7This is the slot in which
- &7this trade will appear.
- &7
- &bSlot: &e<slot>
- &7
- &eClick to change!
- page:
- nameItem: "&aTrade Page"
- loreItem: |-
- &7This is the page in which
- &7this trade will appear.
- &7
- &bPage: &e<page>
- &7
- &eClick to change!
- save:
- nameItem: "&aSave Trade"
- loreItem: |-
- &7Save this trade.
- &7
- &eClick to save!
- attributes:
- title: "&aSetup Armor Attributes"
- defense:
- nameItem: "&aDefense"
- loreItem: |-
- &7This armor will give you the
- &7amount of armor set.
- &7
- &bDefense: &e<amount>
- &7
- &eClick to change!
- force:
- nameItem: "&4Force"
- loreItem: |-
- &7This armor will give you the
- &7amount of armor set.
- &7
- &bForce: &e<amount>
- &7
- &eClick to change!
- health:
- nameItem: "&cHealth"
- loreItem: |-
- &7This armor will give you the
- &7amount of armor set.
- &7
- &bHealth: &e<amount>
- &7
- &eClick to change!
- speed:
- nameItem: "&fSpeed"
- loreItem: |-
- &7This armor will give you the
- &7amount of armor set.
- &7
- &bSpeed: &e<amount>
- &7
- &eClick to change!
- back:
- nameItem: "&aBack to Main"
- loreItem: |-
- &7When you click back to last.
- &7
- &eClick to back!
- setupCraft:
- title: "&aSetup Craft Menu"
- save:
- nameItem: "&aSave Armor Craft"
- loreItem: |-
- &7Save this armor craft.
- &7
- &eClick to save!
- setupItem:
- title: "&aSetup Item Menu"
- save:
- nameItem: "&aSave Armor Item"
- loreItem: |-
- &7Save this armor item.
- &7
- &eClick to save!
- setup:
- title: "&aSetup Menu"
- key:
- nameItem: "&aArmor Key"
- loreItem: |-
- &7This is the key with which
- &7the armor will be recognized
- &7in different places.
- &7
- &bKey: &e<key>
- &7
- item:
- nameItem: "&aArmor Item"
- loreItem: |-
- &7This is the item that represents
- &7the rebar (sets the lore and all at once),
- &7
- &eClick to set!
- attributes:
- nameItem: "&aArmor Attributes"
- loreItem: |-
- &7These are the attributes
- &7that the armor will increase
- &7when you wear it.
- &7
- <attributes>
- &7
- &eClick to change!
- craft:
- nameItem: "&aArmor Craft"
- loreItem: |-
- &7This is the crafting of armor.
- &7
- &eClick to set!
- save:
- nameItem: "&aSave Armor"
- loreItem: |-
- &7Save this armor.
- &7
- &eClick to save!
- skillsLevel:
- title: "<type> Skill"
- skills:
- title: "&8Skils Menu"
- back:
- nameItem: "&aBack"
- loreItem: |-
- &7Go to <back>
- close:
- nameItem: "&cClose"
- loreItem: |-
- &7Click to close
- &7this menu.
- skills:
- nameItem: "&aYour Skills"
- loreItem: |-
- &7View your Skill progression and
- &7rewards.
- mainLore:
- - "<desc>"
- - "&7"
- - "&7Progress to Level <level>: &e<percent>%"
- - "<bar> &e<amount>&6/&e<max>"
- - "&7"
- - "&7Level <level> Rewards:"
- - "<rewards>"
- - "&7"
- - "&eClick to view!"
- levelIcon:
- - "<desc>"
- - "&7"
- - "&7Progress to Level <level>: &e<percent>%"
- - "<bar> &e<amount>&6/&e<max>"
- - "&7"
- - "&8Increase your&a <name>&8 Level to"
- - "&8unlock Perks, statistics bonuses"
- - "&8and more!"
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